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November 24th, 2021
Idle Champions: November 2021 Adventure Variants 
Posted in Idle Champions.

Warning: There be Dragons ahead!

Today's update brings 11 new adventure variants across 5 campaigns! Each campaign has one or more variants themed around different chromatic dragons, these new adventure variants will test the mettle of your formations!

Also joining us today in the fight against dragons is Idle Champions Presents: The Trials of Mount Tiamat Party 2's favorite little ally, Red the Squirrel!


Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Leemooggoogoon Rises: Volo's Guide to Kuo-toa
  • Help the Kuo-toa while Volo and his friend chat you up.
    • Volo and a Kuo-toa join the formation, chatting up your team.
    • Champions adjacent to Volo and/or the Kuo-toa have their base attack cooldown increased by 1 second; it does not stack.
    • Complete area 400.

  • Neutral No More: Crimson Perception
  • Head to Mantol-Derith, while a young red dragon causes havoc.
    • In each boss area a young red dragon appears. You must defeat this additional boss to advance.
    • Only Champions with WIS of 14 or higher can be used.
    • Complete area 450.

  • Encroaching Madness: Maroon Madness
  • Explore Mantol-Derith while you deal with some wyrmlings who shouldn't be there.
    • Red Wyrmlings appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Red Wyrmlings should not be in Mantol-Derith. When a Champion kills a Red Wyrmling, they are stunned for 4 seconds as they try to understand what's happening.
    • Only Champions with WIS 12 or lower can be used
    • Complete area 450.


    Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

    Waterdeep: Dragon Heist Adventure Variants

    • A Botched Kidnapping: This Quest Stinks!
    • Help Volothamp Geddarm with a small task while dealing with a stinky foe.
      • Two skunks accompany the formation, but don't worry: Volo vouched for them!
      • Champions adjacent to the skunk deal no damage (but their formation abilities still work).
      • Black Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Complete area 225.

    • Trollskull Manor: Home Not So Alone
    • An annoying goblin has taken up residence in Trollskull Manor and put up defenses!
      • Each boss fight, a Blockade and a Goblin appear. The boss is invulnerable until the Blockade and Goblin are taken out. When the Goblin is defeated, they run off the screen instead of disappearing.
      • Gold Find is reduced by 99%.
      • Complete area 250.


    Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

    Baldur's Gate: Descent into Avernus Adventure Variants

    • The Wandering Emporium: When the Going Gets Tough
    • Hold back indestructible stone golems with your toughest champions!
      • Each wave spawns one invulnerable Stone Golem.
      • Only Champions with CON of 15 or higher can be used.
      • Complete area 450.

    • Tiamat's Army: Fight Dragons with Dragons
    • A terrible curse slows down any champion that isn’t a Dragonborn!
      • Non-Dragonborn champions attack cooldown is tripled, making them attack less often.
      • Blue Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Complete area 475.

    Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

    Icewind Dale: Rime of the Frostmaiden Adventure Variants

    • The Radiant Nightmare: Tough Acting
    • Chase down Xardorok's Chardalyn Dragon with your toughest champions!
      • Only Champions with STR of 14 or higher and CON of 15 or higher can be used.
      • Complete area 400.

    • Waiting on Sunrise: A Chilling Encounter
    • Race to save Termalaine with a White Dragon on your tail!
      • Every 5 seconds, a random champion is Stunned for 5 seconds due to the freezing cold.
      • With each boss, an extra white Dragon Wyrmling boss with 25 armored HP appears. The main boss is invulnerable until the white dragon is defeated.
      • Complete area 425.

    Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

    Wild Beyond the Witchlight Adventure Variants

    • Tall Tales: An Unexpected Geist
    • Learn about the history of the Champions by listening to creepy Ghost stories!
      • One Specter appears in each wave. They drop no gold, nor do they count towards quest progress. When they are killed, they respawn in the same location after 5 seconds. The Specters move 200% faster.
      • Complete area 250.

    • The Witchlight Carnival: A Dragon Against Us
    • Uncover the mysteries of the Witchlight Carnival while evading dragons.
      • Green Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Only Champions with DEX of 15 or higher can be used.
      • Complete area 300.


    New DLC

    Dungeons & Dragons Red the Squirrel

    Red the Squirrel, the delightful ally of Party 2 of Idle Champions Presents: The Trials of Mount Tiamat, arrives as a familiar who can join your adventures!! The Red the Squirrel Familiar Pack includes Red, the Squirrel Familiar, 6 Epic Potions of Speed, 6 Epic Potions of Giant's Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, and 1 Potion of Polish.

    See the in-game Change Log for more information!
    November 10th, 2021
    COTLI: November Tier 5 Objectives Update! 

    What's better to brighten up your November than 14 all-new objectives to tackle? That's right, Amusement Park of Doom and Mme. Finklebottom's Revenge both get their Tier 5 objectives in today's update!


      Amusement Park of Doom Tier 5 Objectives


      Roller Coaster
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
        • Your DPS and Gold find stay at 0 for four times as long.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.

      Carousel
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
        • Carousel seats now change every 50 areas.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.

      Log Ride
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
        • Towel monsters now have annoying abilities as well as being invincible.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.

      Ferris Wheel of Doom
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.

      The House of Horrors
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
        • The random effects are even stronger than ever.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.

      Mauled by Mascots
      • All changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
        • Each Mascot also reduces Gold find by 50% (stacks multiplicatively.)
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.

      Couples Day
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds, but can be killed faster if hit by a projectile first.
        • Crusader levels and upgrades now cost more, and monsters drop less gold.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.



        Mme. Finklebottom's Revenge Tier 5 Objectives


        The Journey of the Ring
        • Most changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • The Ring monsters now spawn more frequently.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.

        Call in the Eagles!
        • Most changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • Bird seed monsters now spawn more frequently.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.

        Let's Dial In
        • All changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • Crusaders levels and upgrades cost more, and monsters drop less gold.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.

        It's the Climb
        • All changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • Your DPS spends even longer at 0.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.

        It's Getting Hot in Here
        • Most changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • Mollug monsters count as 10 monster kills for the volcano's death count.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.

        Vertical Limits
        • Most changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • Only Male Supernatural Crusaders may be used.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.

        Dead Snow
        • Most changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • When a lesser zombie is killed, they damage the formation by 35% of the Crusaders' max health.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.


        New Achievements!

        Unlock the two new in-game achievements fore these campaigns!

        • Doors to the Stars - Kill 10,000 Sluggos in Tier 5 or higher Amusement Park of Doom objectives.

        • Game of Riddles - Kill 10,000 Mullogs in Tier 5 or higher Mme. Finklebottom's Revenge objectives.
    November 5th, 2021
    Idle Champion Spotlight: Widdle 
    Posted in Idle Champions.

    With a burst of supreme speed this gnome dhampir will always shoot first and ask questions later. Some may see her as a monster, but to her companions she's a friend with sharp teeth and an even sharper smile!

    Widdle is the final Champion to take a place next to her friends Orkira Illdrex, Avren, Penelope, Freely, Briv Steelmarrow, and Alyndra Sarrbarand from Heroes of the Planes! She joined the Heroes while on a mission to rescue her friend Rend from the clutches of Strahd von Zarovich, and will continue to help them as she participates in the Feast of the Moon next week!

    I. Widdle



      Widdle's life goal is the destruction of Strahd, but with 423 years of gnomish wisdom, she realized she still needed more time. Becoming a dhampir seemed like the best option, and now she uses her enhanced speed and fearsome fangs to help her friends and show that being a dhampir does not make you a monster. With a big personality and an even bigger blunderbuss, she's ready to deal with any challenge!

    Widdle is a Support, Healing and Speed Champion who's vampiric charms can buff the damage of her allies while encouraging them to attack faster. But all this battle can make a dhampir hungry, and those she buffs look extra tasty to oncoming enemies, making them spawn faster. When you want to add Widdle to your formation you can swap her with Celeste (Slot 2).

    Ia. Heroes of the Planes Updates

    Widdle is the final Heroes of the Planes Champion, and with her release we've updated several members of the group! Widdle is the first Champion to be released with the Speed tag, but we are also adding that tag to many other Champions, including Widdle's friend Briv Steelmarrow. Those tags will be updated on November 10th with the launch of Feast of the Moon. You can find out more about what the Speed tag means, and see what Champions it is being added to, in our Speed update blog!

    When the full Heroes of the Planes family is assembled on Nov 10th, we will also update Alyndra's Portent Ability to include Briv, Orkira and Widdle. Here's her fully updated ability:
    • Heroes of the Planes — If Portent is applied to a Champion under the effect of certain Heroes of the Planes Champions' abilities, those effects are increased in power:
      • AvrenMirror Image effects on the Portented Champion +100%.
      • FreelyUnlucky For Them +100% for each Portented Champion affected by Luck of Yondalla(stacking multiplicatively).
      • PenelopeChwinga Mask: Tools for the Job Charm +100% for each Portented Champion affected by Chwinga Mask (stacking multiplicatively).
      • BrivNetherese Steel effect on Portented Champion +100%.
      • OrkiraElemental Fire effect +100% for each Portented Champion eligible for Lesser Restoration (stacking multiplicatively)
      • Widdle — All three of Widdle's effects from Vampiric Gaze increased by 100% on Portented Champions.
    Finally on November 2nd we released an update to Penelope Half Pint who receive the following changes:
    • Minor Eruption's AOE applies the Have You Met My Friends debuff to all affected enemies
    • Max Story Time stacks increased to 40, up from 25
    • Increase base effect of Have You Met My Friends from 300% to 500%
    • Increase Tools For the Job Charm gold bonus to 15% of total buff, up from 10%

    II. Widdle's Stats

    Race: Dhampir Gnome Alignment: Chaotic Neutral
    Gender: Female Pronouns: She/Her
    Class: Wizard Age: 423
    Affiliation: Heroes of the Planes

    STR: 18 DEX: 15 CON: 13
    INT: 17 WIS: 12 CHA: 11

    Role: Healing, Support, Speed

    Eligible for Patrons: Strahd

    Slot: 2, (Celeste)


    III. Widdle's Design

    We've been adding the Heroes of the Planes to our Champion roster for quite a while, and it's a wonderful joy to have Meagan Kenreck honor us by bringing the final member to the party! Meagan is a Twitch streamer, graphic designer, photoshop enthusiast, and advocate for inclusivity. She's also known as Sofieus on Silver and Steel, the co-host of "Todd and Meagan talk D&D", and also plays as Widdle in "The Adventures of Widdle and Rend", a D&D one on one show with her Husband, Todd, who plays as Rend.

    Widdle always seems to be grinning as she leads the charge into adventure or battle. She focuses on increasing the damage and speed of her friends, boosting adjacent Champion damage with Vampiric Gaze while reducing their base attack cooldowns by encouraging them to Hurry Up Now. Her Specializations boost her damage buff based on specific ability scores, and her Vampiric Bite Ultimate attack not only does enormous damage to a random enemy, but heals herself and her friends.

    IV. Widdle's Abilities

    Basic Attack

    • Blunderbolt — Widdle fires a firebolt from her enormous Blunderbuss, damaging a random enemy.

    Formation Abilities

    • Vampiric Gaze — Widdle charms those adjacent to her with her Vampiric Gaze, increasing their damage by 100%.
    • Hurry Up Now — Champions affected by Widdle's Vampiric Gaze have a 25% chance to immediately reset their base attack cooldown after they attack.
    • Tasty Friends — Champions affected by Widdle's Vampiric Gaze look extra tasty to enemies. Each affected Champion increases the monster spawn speed by 10%, stacking additively.
    • Only As Slow As The Fastest Link — Champions affected by Widdle's Vampiric Gaze have a basic attack cooldown equal to the quickest of the affected Champions.

    Specializations

    • Strong and Steady — The effects of Widdle's abilities on Champions affected by Vampiric Gaze are increased by 50% on Champions with a STR or DEX score of 12 or higher.
    • Mind and Body — The effects of Widdle's abilities on Champions affected by Vampiric Gaze are increased by 50% on Champions with a INT or CON score of 12 or higher.
    • Wisdom and Confidence — The effects of Widdle's abilities on Champions affected by Vampiric Gaze are increased by 50% on Champions with a WIS or CHA score of 12 or higher.

    Ultimate Ability

    • Vampiric Bite — Widdle leaps out and ferociously bites a random enemy, dealing enormous damage. She then leaps back into the formation where her Vampiric Bite heals her and everyone affected by Vampiric Gaze for an amount equal to her own max health.

    V. Widdle's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Vampiric Gaze
    Slot 4: Tasty Friends
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    We are thrilled Widdle has sped her way into our Champion roster, and can't wait to see her join her Heroes of the Planes family in your formations! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    November 5th, 2021
    Idle Champions: Speed Champions 
    Posted in Idle Champions.

    Up to this point, Idle Champions has had five official role tags: Tanking, DPS, Healing, Support, and Gold Find. However, there’s always been an unofficial sixth tag - the 'Speed' tag - and it's about time we made that tag official.

    There’s been some debate within the community about what constitutes a Speed Champion. We’re here to put the debate to rest and introduce an official ‘Speed’ tag. Champions can receive the Speed tag for any ability that helps a player clear an area faster. This can occur in a number of ways; for example by progressing the rate of the game (Shandie), increasing the rate at which enemies spawn (Deekin), decreasing the area requirements needed to complete the area (Sentry), or skipping an area altogether (Briv), to name a few possibilities.

    Widdle will be the first Champion released with a 'Speed' tag, and with the same update we will be retroactively adding the tag to the following Champions: Briv, Deekin, Havilar, Hew Maan, Melf, Minsc, Sentry, Shandie, and Xander.

    With this in mind, we thought it would be prudent to list all Speed Champions and highlight which of their abilities qualifies them for the tag.

  • BrivUnnatural Haste — Briv has a 25% chance of sprinting forward quickly on steel-springs after completing a new area, skipping the next area entirely. This action consumes 4% of his Sprint stacks and requires at least 50 stacks to occur. When you reset the adventure, all stacks of Steelbones that Briv has gained convert into stacks of Sprint, which persist between resets until they are used by this ability. If the chance of springing forward surpasses 100%, you will have a 100% chance to skip 1 area, with the overflow counting towards your chance to skip 2 areas. If you skip a boss area in this way, the gems, chests, red jewels, etc. from it are collected automatically.
  • DeekinConfidence in The Boss — When Deekin's excitement levels are low (<5 stacks), he causes monsters to spawn 50% faster.
  • HavilarDemon Sickness: Dembo — Demons have a 50% chance of dropping two quest items or counting for two kills when killed.
  • Hew MaanTeamwork: Zrang — Enemies have a 25% chance to drop double quest items or count for double quest progress.
  • MelfMelf's Speedy Supplement — Melf provides one of the following effects at random. A new effect is chosen at random every 50 areas.
    • Increase the chance to spawn an additional enemy with each wave by 25%
    • Increase enemy spawn speed by 25%
    • Increase the chance of double quest drops by 25%
  • MinscBoastful — Whenever a non-boss enemy spawns there is a 10% chance a second enemy will spawn and a 2% chance two additional enemies will spawn. Not active in boss areas.
  • SentryCreate Echo: Echo Resolution — If Sentry wasn't attacked at any time in the current area, and the current area is your highest area unlocked when you transition to the next area there is a 30% chance that the quest requirements in that area will be reduced by 20%.
  • ShandieDash — When the formation has not come under attack for 60 seconds, Shandie speeds up the formation by 25%.
  • XanderLucky Shot — Whenever Xander lands a killing blow on an enemy, or an enemy affected by Distraction is killed, there is a 10% chance that the enemy awards double quest progress.
  • Widdle — Widdle has three speed abilities:
    • Hurry Up Now — Champions affected by Widdle's Vampiric Gaze have a 25% chance to immediately reset their base attack cooldown after they attack.
    • Tasty Friends — Champions affected by Widdle's Vampiric Gaze look extra tasty to the enemies. Each affected Champion increases the monster spawn speed by 10%, stacking additively.
    • Only As Slow As The Fastest Link — Champions affected by Widdle's Vampiric Gaze have a basic attack cooldown equal to the quickest of the affected Champions.


    We would love to hear about your feedback about our Speed Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

  • November 3rd, 2021
    Idle Champions: Wild Beyond the Witchlight, Part 2 
    Posted in Idle Champions.

    Jenks & Squiddly are missing from the Witchlight Carnival! While searching for them we find our way into the Feywild, but it's not what we expected.

    Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Tall Tales and The Witchlight Carnival, in order to access these new Adventures.



    Thieves of the Coven

    Dive deeper into the mysteries of the Witchlight Carnival while you continue to look for Jenks & Squiddly.
    Reach area 250.
    • Variant: Sticky Fingers — Dive deeper into the mysteries of the Witchlight Carnival while a thief steals your gold!
    • Sowpig appears in each boss area. You must defeat her to progress.
    • Gold Find is reduced by 99%.
    • Reach area 200.

    Hither of the Feywild

    Venture into the Feywild, learning about this mysterious plane while you search for your lost friends.
    Complete area 300.
    • Variant: Don't Breathe the Marsh Gas Venture into the Feywild, avoiding the effects of the marsh gas.
      • Additional Marsh Gas Bubbles appear in each area. They don't drop gold, nor do they count towards quest progress.
      • Only Champions with a ranged or Magical base attack can be used.
      • Complete area 350.




    New DLC

    Named by the Idle Champions players and featured in Idle Champions Presents: The Trials of Mount Tiamat, Puff has arrived to help you through your adventures! The Puff the Myconid Sprout Familiar Pack includes Puff, the Myconid Sprout Familiar, 2 Epic Potions of Speed, 2 Epic Potions of Giant's Strength, and 2 Epic Potions of Clairvoyance.

    We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!