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January 30th
Idle Champions: New Champion: Kyre 
Posted in Idle Champions.

Kyre

    An unnamed child was born to Damaran refugees fleeing the fall of Bloodstone City at the hands of the Warlock Knights of Vaasa, and orphaned when their parents succumbed to a lingering curse. Taken in by wandering elven monks of Sune, the child grew up in the Waterdhavian Monastery of the Sun, surrounded by compassion, discipline, and the pure light of unconditional love. They excelled in body, mind, and spirit, finding peace in exercise, meditation, and crafts, yet always yearned for more - to someday go beyond the monastery walls. Upon coming of age, Kyre chose their own name and at last set out on a pilgrimage across Faerûn to bring light to the dark places where it's needed most.
Kyre is a Support and Control Champion whose Radiant Soul ability increases the damage of adjacent Champions. This Sun Soul Monk can stun enemies, gains power as those enemies are attacked, and helps allies score devastating critical hits.

To learn more about this unique new Champion, read on!

Kyre
name
5
seat
2.5%
crit chance
100%
crit damage
Nonbinary
gender
23
age
Lawful Good
alignment
5
overwhelm
Human
species
Monk
class
Support / Control
roles
None
affiliation
8
str
16
dex
14
con
13
int
14
wis
13
cha
78
tot
Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until February 4th, 2029)

Abilities

Basic Attack

  • Radiant Sun Bolt (magic) - Kyre attacks the enemy with the most remaining health with a searing bolt of magical radiance, dealing 1 hit.

Formation Abilities

  • Radiant Soul - Kyre increases the damage of all Champions adjacent to them by 400%.
  • Stunning Strike - Kyre's normal attacks have a 100% chance to stun their target(s) for 10 seconds. This chance is multiplicatively reduced by 25% each time they stun an enemy with this ability, but resets back to full when changing areas.
  • Invigorating Radiance - Each time any Champion in the formation attacks a stunned enemy, Kyre gains a Radiance stack. Kyre increases the effect of Radiant Soul by 50% for each Radiance stack, stacking multiplicatively up to 25 stacks and resetting when changing areas.
  • Flawless Strike - Champions that attack a stunned enemy have a 100% additively increased chance to critically hit that enemy and deal 400% more critical damage.

Specializations

  • Complete Control - Increases the effect of Radiant Soul by 300% for each Champion in the formation with the Control role, stacking multiplicatively.
  • Faster Than Light - Increases the effect of Radiant Soul by 300% for each Champion with a Dexterity of 16 or higher in the formation, stacking multiplicatively.
  • Pure of Soul - Increases the effect of Radiant Soul by 300% for each Good Champion in the formation, stacking multiplicatively. In addition, Champions adjacent to Kyre gain the Good tag. This does not affect their other alignment tags, and doesn't affect whether they are eligible for the adventure.

Ultimate Ability

  • Searing Arc Strike (melee) - Kyre creates a wave of radiant light and fire, dealing 1 ultimate hit to enemies it envelopes.

Equipment

Global DPS Buff
slot 1
Radiant Soul Buff
slot 2
Invigorating Radiance Buff
slot 3
Flawless Strike Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Modest Mien
    Increases the effect of Kyre's Radiant Soul ability by 20%
  • Flickering Flame
    Increases the effect of Kyre's Flawless Strike ability by 20%
  • Heated Precision
    Increases the effect of Kyre's Flawless Strike ability by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Roaring Aura
    Increases the effect of Kyre's Radiant Soul ability by 40%
  • Surging Soul
    Increases the effect of Kyre's Invigorating Radiance ability by 40%
  • Searing Flash
    Increases the effect of Kyre's Flawless Strike ability by 40%
  • Impassioned Rigor
    Increases the effect of Kyre's Flawless Strike ability by 40%
  • Sunburst
    Increases the effect of Kyre's specializations by 40%
Epic
  • Dual Sun Technique
    Kyre fires two bolts with their base attack.
    Available in the Ancient Kyre Theme Pack
  • Heavy Lifter
    Increases the Strength score of Kyre by 2
    Unlockable as an Event Reward

Kyre Feedback

What do you think about our latest Monk champion? Do they brighten up your day?

Join our community on one of our official platforms and let us know what you think!

January 9th
Champion Update: Binwin 
Posted in Idle Champions.

    Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another. These days, when he's not adventuring with the likes of Drizzt and Minsc, Binwin leads a small group of incompetent and eminently replaceable minions through perilous adventures.
It has been a long time since Binwin Bronzebottom received a major update, but we hope you'll find these changes worth the wait!

Binwin has been diligently reworked to fit better into the modern Idle Champions sandbox, and he is now ready to take the lead in a full Dwarf formation... any day now.

To learn more, read on!

Binwin

Binwin
name
3
seat
20%
crit chance
100%
crit damage
Male
gender
39
age
Lawful Good
alignment
5
overwhelm
Dwarf (Mountain)
species
Fighter / Barbarian
class
DPS / Breaker
roles
None
affiliation
18
str
8
dex
18
con
10
int
11
wis
14
cha
79
tot
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until January 14th, 2029)

Abilities

Basic Attack

  • Twin Axes (melee) - Binwin attacks the front-most enemy with his twin axes, Rook and Ruin.

Passive Abilities

  • I've Got the Crits - Binwin's base chance to Critical Hit is 20%.

Formation Abilities

  • Extra Attacks - Binwin gains a Bonus Hit when an adjacent Champion attacks. The next time he attacks, he consumes his Bonus Hits to deal additional hits to the enemy he attacks. If his target dies and Binwin still has Bonus Hits, he'll jump to a new enemy if possible. Unused Bonus Hits are lost when his attack ends. Caps at 10 stacks.
  • Extra Damage - Each subsequent hit Binwin does during the same attack deals 100% more damage, stacking multiplicatively.
  • Lingering Damage - While Binwin is your BUD-setting Champion and he attacks but does not kill an enemy, the enemy takes 100% of the damage it took over the next 5 seconds.
  • Critical Combo - When Binwin scores a critical hit, he gains an additional Bonus Hit for his current attack. This can occur up to 5 times per attack.
  • Crash and Smash - Binwin deals double hits against enemies or objects with hits-based or armored hits-based health. If Binwin attacks an armored enemy and doesn't break any armor, he gains a Resolve stack. Binwin deals 100% additional damage for each Resolve stack, stacking multiplicatively up to 10 times, resetting when changing areas.

Specializations

  • Overkill - When Binwin defeats an enemy, he gains stacks of Overkill based on how many orders of magnitude more damage he did compared to the enemy's remaining health. Binwin's damage is increased by 1% for each Overkill stack, stacking additively. Overkill stacks persist until the adventure resets.
  • Tallest in Faerûn - Binwin's damage is increased by 200% for each Dwarf, Kobold, Halfling, Gnome, or Goblin in the formation, stacking multiplicatively.
  • Dwarven Encouragement - Binwin encourages the Champions adjacent to him to attack more frequently, reducing their base attack cooldowns by 2 seconds and increasing his own damage by 100%.

Ultimate Ability

  • Barrel Roll (melee) - Binwin hops onto a sturdy wooden barrel and rides toward a single enemy, dealing damage along the way. When he reaches the targeted enemy, the barrel explodes, dealing ultimate area damage and slowing all affected enemies.

Equipment

Champion DPS Buff
slot 1
Champion DPS Buff
slot 2
Extra Damage Buff
slot 3
Lingering Damage Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of Binwin by 30%
  • Tactical Prowess
    Additively increases the Crit Chance of Binwin by 5%
  • Extra Assistance
    Increases the effect of Binwin's specializations by 20%
  • Small Allegiance
    Increases the effect of Binwin's Lingering Damage ability by 20%
Rare
  • Battle Expertise
    Additively increases the Crit Chance of Binwin by 10%
  • Cataclysmic Strike
    Increases the Crit Damage of Binwin by 60%
  • Actor
    Increases the Charisma score of Binwin by 1
  • Cleaver Fever
    Increases the effect of Binwin's Extra Damage ability by 40%
  • Extra Effort
    Increases the effect of Binwin's specializations by 40%
  • Dwarven Alliance
    Increases the effect of Binwin's Lingering Damage ability by 40%
Epic
  • Catchphrase
    Increases the effect of Binwin's Extra Damage ability by 80%
    Available in the Cold Brew Binwin Theme Pack
  • Company of Kobolds
    Increases the effect of Binwin's Lingering Damage ability by 80%

Bronzebottom Feedback

What do you think of Binwin's update?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


January 2nd
New Champion: Anson 
Posted in Idle Champions.

    Anson has known his share of hardship in his life. Orphaned at a young age, he and his younger brother were forced to live on the streets, doing what they had to do to keep from starving. But while that experience taught his brother to fear and mistrust the world, it had the opposite effect on Anson. Beaten, battered, or bruised, the fighter refuses to stay down, and he doesn’t believe in giving up, on anyone or anything. No person is too broken, no cause too lost. It’s a philosophy that makes him fiercely loyal to his companions, but sometimes it also results in him charging in recklessly when he should stop and think.
Anson is a Support, Control, and Tanking Champion whose unshakable resolve bolsters the allies behind him. With him is Uggie, the Fallbacks’ slobbering otyugh companion who drives enemies berserk. When the battle grows dire, Anson unleashes the storm within his blade, unleashing devastating power at great personal cost.

To learn everything there is to know about the final Fallbacks Champion, read on...

Anson

Anson
name
1
seat
2.5%
crit chance
100%
crit damage
Male
gender
23
age
Neutral Good
alignment
25
overwhelm
Human
species
Fighter
class
Support / Tanking / Control
roles
The Fallbacks
affiliation
16
str
14
dex
14
con
11
int
11
wis
12
cha
78
tot
Patron Eligibility: Mirt, Vajra, Elminster (until January 7th, 2029)

Abilities

Basic Attack

  • Broken Blade (melee) - Anson attacks the closest enemy and deals one hit.

Passive Abilities

  • Uggie! - Uggie joins the party, starting next to Anson unless she's already in the formation next to another Fallbacks Champion. Uggie increases the damage of all non-adjacent Champions by 100%.

Formation Abilities

  • Unshakable - Anson increases the damage of all Champions in the columns behind him by 100%.
  • Unbreakable Uggie - Uggie's buff is increased by 400% when Anson is in the formation.
  • Biting Style - When Uggie is with Anson, Uggie attacks the closest enemy whenever Anson attacks. Uggie's damage deals 1 second of BUD-based damage and drives the enemy berserk. Berserk enemies move 50% faster and attack twice as often, but deal 90% less damage.
  • Combat Trance - Each time Anson is attacked or takes damage in an area, he gains a Meditation stack. Each Meditation stack increases the effect of Unshakable by 50%, stacking multiplicatively. Anson can have a maximum of 75 Meditation stacks, and they reset when changing areas.
  • Erratic Energy - When Anson uses his Storm Crash ultimate ability, Anson's sword ignites in lightning for 45 seconds. For the duration, Anson's attacks deal an additional 5 seconds of BUD-based damage, damage him for damage equal to 1% of his Maximum Health, and increase the maximum stacks of Combat Trance's Meditation by 1, up to a maximum of 25 additional maximum stacks. The increase to the maximum stacks resets when changing areas.
  • Got Your Back - Anson increases the health of all other Champions by 25% of his max health, and healing effects on all Champions are increased by 25%.

Specializations

  • Pure of Heart - Anson increases the effect of Unshakable by 100% for each Good Champion or Fallbacks Champion in the formation, stacking multiplicatively.
  • Found Family - Anson increases the effect of Unshakable by 125% for each unaffiliated Champion or Fallbacks Champion in the formation, stacking multiplicatively.
  • Never Surrender - Anson increases the effect of Unshakable by 200% for each formation slot blocked by an escort or Fallbacks Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Storm Crash (magic) - Anson attacks the toughest enemy with his sword, while blasting all nearby foes with deadly lightning.

Equipment

Unshakable Buff
slot 1
Unbreakable Uggie Buff
slot 2
Combat Trance Buff
slot 3
Buffs all Specializations
slot 4
Health Increase
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Tough Increases the health of Anson by 15%
  • Defensive Duelist Anson takes 5 more Enemies attacking to get overwhelmed
  • Unflappable Increases the effect of Anson's Unshakable ability by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Resilient Increases the health of Anson by 30%
  • Calm Under Pressure Anson takes 10 more Enemies attacking to get overwhelmed
  • Unmovable Increases the effect of Anson's Unshakable ability by 40%
  • Anson Friend Increases the effect of Anson's Unbreakable Uggie ability by 40%
  • Battle Meditation Increases the effect of Anson's Combat Trance ability by 40%
  • Team Player Increases the effect of Anson's specializations by 20%
  • Actor Increases the Charisma score of Anson by 1 Unlockable as an Event Reward
Epic
  • Right Hand Increases the effect of Anson's specializations by 40% Available in the Wintershield Knight Anson Theme Pack
  • Scholar Increases the Intelligence score of Anson by 2 Unlockable as an Event Reward
  • Get Behind Me! Anson's attacks have a 50% chance to taunt enemies. When he successfully taunts an enemy, he increases his max Meditation stacks by 1 until changing areas, up to a max of 25. Unlockable as an Event Reward

Final Fallbacks Feedback

What do you think about Anson? Are you excited to bring the frontline tank of the Fallbacks into your formations? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
January 1st
Idle Champions: January Augments Preview  
Posted in Idle Champions.

Welcome to the Event Augment preview for Wintershield!

Wintershield returns on Wednesday, January 7th. The fifth event of Year 9 and the first of 2026 introduces the final addition to The Fallbacks, Anson, a long awaited update to Binwin! Check out the returning augments below:

Wintershield 9 Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Auto-Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 3: Challenge Week (Returning Augment)
    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases global damage based on the number Humans, Elves, Dwarves, and Halflings in your formation, stacking additively!

Augment Feedback

This will be our second test of the Challenge Week Augment, and we're excited to see what you think as we move into month 2 of this Augment!

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform: