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April 19th
Psychomancer Beadle & Grimm 

We are proud to partner with Take This, Parker Games, & Beadle & Grimms to offer these Psychomancer Beadle & Grimm skins, available by donating to the Boxed-In: The Enclosure Experience!"

Content Creator, Gamer, Influencer and Disney XD star Parker Coppins a.k.a. ParkerGames, has set the goal to raise $1,000,000 and vital awareness in an effort to highlight COVID’s impact on mental health.

“By raising awareness of mental health, depression and isolation – how it affects many in the gaming community, my goal will be to reinforce to those who are currently dealing with these issues, that they are not alone” said ParkerGames. “Covid has taken a toll on everyone’s mental health. I felt it was necessary to not only raise much need funds for a great cause, but in my own way help reduce the stigma about seeking support.

From April 19, 2021 to April 29, 2021, Parker will be completely isolated (under professional supervision) inside a 12’ x 9’ plexi-box located in his studio in Harlingen, TX. Each day Parker will provide his fans and over 1M followers updates by live-streaming his experiences, playing video games and encouraging those who can to donate funds to help him reach his goal. Proceeds will benefit Take This a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of gamers and the game development community.
  • Players and supporters can donate $10+ receive a code to unlock the exclusive Beadle & Grimms Champion and Limited Edition Psychomancer skin (limit one code per unique qualifying donor).
  • Codes will be sent to donors via email after April 28th at the conclusion of Boxed-In: The Enclosure Experience.

  • Parker will also be playing in a D&D game segment featuring Matthew Lillard from Beadle & Grimms, and Dr B from Take This as the Dungeon Master. The game starts on Monday, April 19 at 4:30 PM PT / 6:30 PM CT and ends around 7:30 PM PT / 9:30 PM CT.

  • Please be sure to add support@parkerboxedin.com to your contacts, address book, and safe senders list to help prevent your message from ending up in spam.

  • Parker will be playing Idle Champions every morning from 6:30 AM PT / 8:30 AM CT to start his day throughout the 10-days.

The entire event will be multi-cast across Parker's YouTube and Twitch channels.
April 16th
COTLI: Superhero Spring 6 

No matter how perilous the world becomes, hope still remains.

Emerging from a far corner of space Garnet, Enchantress of Luck embodies power and grace, and she's here to help the Hero League to victory...

Superhero Spring 6 has begun!

Today's update also brings another batch of slot 5 runes.

New Tier 6 Crusader: Garnet, Enchantress of Luck

Tags: Event, Female, Magical, Alien, Superhero, Good


With origin stories too many to count, Garnet, Enchantress of Luck emerges from a far corner of space and reality to join your team. With her alien magic, she hexes the enemies and their bad luck is her Good Luck, as she buffs the Crusaders behind her and prepares to warp reality. When you reset the world, all her good luck becomes fuel for her powers, and she'll be able to spend some of it warping you ahead two areas at a time, as long as she has warp power.

Garnet, Enchantress of Luck is a Support Crusader. When you want to add them to your formation, you can find her in slot 34.



New Tier 6 Objectives

  • Recruit Garnet, Enchantress of Luck | Garnet takes up a slot in the formation. The Bat Billionaire and The Metal Soldierette take up spots in formation and can't be moved. The Jester spawns randomly and fires projectiles. If Garnet is killed, the formation wipes and she applies a 5% DPS debuff, stacking multiplicatively for each death. Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete. Reach area 600.

  • Special Webbing | Arachnobuddy and Foresight take up spots in formation and can't be moved. Monsters can only be killed if stunned by Arachnobuddy's webs. Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete. Reach area 650.

  • Alternate Reality | Thoonoose takes up a spot in formation and can't be moved. All Crusaders except Gold Finders can be used.The formation has been changed. Monsters spawn in larger waves. Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete. Reach area 675.

  • Hard Mode | Deathpuddle takes up a spot in formation and can't be moved. Legendary effects are disabled. Note: This will require having cleared the objective Bullet Hell on Ready Player Two to complete. Reach area 700.

  • Masks On |Adina the Wonderful takes up a spot in formation and can't be moved. Only the Crusader in Adina's column does DPS. Only Crusaders wearing a skin can be used. Note: This will require having cleared the objective Bullet Hell on Ready Player Two to complete. Reach area 725.

More info

You'll have until Wednesday, April 28th at 12:00 PM Pacific Time to complete Superhero Spring 6!

For more info on previous Superhero Spring Crusaders and objectives check out the Superhero Spring 5 blog post.

Equipment for event Crusaders can be found in Silver and Jeweled Superhero Chests, which you can earn from objectives and the free play or buy in the shop. Each non-recruitment objective will drop a chest for its given tier of Crusaders, and free play will drop All Tier chests. Gear for Tier 2, Tier 3, Tier 4, Tier 5, and Tier 6 Crusaders will only appear in All Tier chests once you've unlocked the respective Crusaders. You can select the tier of chest you buy in the shop when you go to purchase chests with real money or event currency.

April 14th
Idle Champions Presents: A Fool's Errand Synopsis 
Posted in Idle Champions.

Find the full synopsis and links to each episode below! Warning, here be spoilers!

Our Champions have concluded their Idle Champions Presents: A Fool's Errand adventure. If you're looking for a quick recap of the adventure with links to each episode, look no further!

Idle Champions Presents: A Fool's Errand starring B Dave Walters as the Dungeon Master and Freely, Krystina Arielle as Orisha, Erin M Evans as Havilar , Mark Meer as Baeloth Barrityl Jen Kretchmer as Alyndra Saarbarand, and Adam Bradford as Briv Steelmarrow. Our adventure saw the Champions starting in the village of Hornfirth during the Festival of Fools.

We are proud to present Fool's Errand encounter, written by Scott Fitzgerald Grey for you to download and play here.

Find the full synopsis and links to each episode below! Warning, here be spoilers!



Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Jen Kretchmer Adam Bradford


Episode 1

Disembarking from their Drow submarine ride are Freely, Orisha, Baeloth, and Havilar. They’ve arrived in the village of Hornfirth during the colorful Festival of Fools, and Orisha is once again overcome with a cryptic vision and warning that she imparts to the group. Revelry with the party and the bar patrons ensues.

A sudden ruckus nearby, including the sounds of Freely calling out in distress, cause the group to dash outside. In a nearby alley, they find the halfling protecting a red panda from a pack of wild dogs. No one wants to hurt the dogs, and between some illusions, fire, and snacks they are able to convince the dogs to run away. Freely is happy to see his old friends, and introduces the red panda as Cinnamon.

Another cry of terror rings out, and running back out of the alley the heroes find a tipsy conjurer using a spell scroll to summon fiends! Spined devils, quasits, and a nightmare appear as well as a drunken group of angry party goers who want to join the fight. Our heroes are quick to dispatch the spined devils and quasits, convince the intoxicated revelers to stand down, and persuade the nightmare to a truce. The fake Halister Blackcloak is killed, and several scrolls are found on his body. Briv makes a connection with the nightmare, who agrees to come four times when he calls, before disappearing.

Link to the full episode here

Episode 2

Just as one problem is solved another commotion starts up from Heiley, a distraught festival reveler crying for help. Her husband Beirn and his friends have gone into the mountains to play a prank on the frost giant Wrerdor and his ogre servants. Normally the frost giant is a good neighbor, but the townsfolk are terrified that Wrerdor will be infuriated and attack the village. Iris the friendly beholder shows up to offer some advice on the situation and agrees to help with any plans the heroes come up with, as well as offer a new title for both Alyndra and Briv.

The group head up the mountain to try and find the pranksters before they can strike. Their way is blocked and their trip is hampered by a Sneeze Breeze trap and then a pack of angry owlbears. The creatures are quickly killed, but Orisha’s deva rewinds time to save the owlbear’s life. After casting speak with animals they discover she’s just protecting her cubs hiding in a nearby tree, so Briv casts revivify to bring the other back to life. Continuing up the mountainside, they are distracted by the sight of a flaming mountain with a massive creature flying over it that brings Havilar infernal vibes. But it’s too far away to do much about.

Eventually, they find a tunnel entrance with a sign indicating it leads to Wrerdor, and running out of the cave is a screaming woman - a member of Beirn’s crew. She relays the group put itching powder in Wrerdor’s underclothing, but the giant did not appreciate the prank and attacked. After a stern talking about the stupidity of their actions, she is sent out into the cold to head back to town while the group head into the caves to try and rescue the other eight townsfolk. After getting lost for a while they finally find the cavern with ice mephits tormenting the captured townsfolk. They defeat the creatures and free the prisoners but are informed that Wrerdor and his ogres are heading for the town to extract revenge!

Link to the full episode here

Episode 3

Beirn informs everyone that he knows a quick way to get back to town, so after a few healing words they rush off. He leads them to a log flume that can be used to get down the mountain quickly as long as they can put together a raft. Havilar’s strength and Briv’s liquid metal are put to good use in crafting the raft, Alyndra oversees the building, and Baeloth and Orisha terrify and inspire the townsfolk to help. The heroes jump on the raft and head down the flume, narrowly avoiding several potential disasters including an otter dam they manage to dodge while saving the otters. With a frantic leap, they manage to exit the raft just before hitting the lake, taking a variety of cuts and scrapes but no major injuries. While the trip was dangerous, it did manage to get them in front of Wrerdor!

Bubbles the Hollyphant appears and offers to help them scare off the giant, transforming them all into were-red pandas before disappearing again. The group prepares to try and stop Wrerdor and his three ogres, putting up a wall of fire and preparing a massive pond full of bubbles. The ogres charge into battle, but some persuasive words from Havilar and Orisha, a joke from Briv, and a command to parlay from Alyndra convinces Wrerdor to talk first. The giant admits that he’s not mad, he’s just upset he was left out of the festivities. After some discussion and calming down, Wrerdor is convinced to throw his own party! They’re going to have a foam party, with drinks and snacks, and Baeloth agrees to sing for entertainment. Orisha coordinates the decorations, Briv takes over food prep, Alyndra leads some on some calming meditation, and Freely gathers up the townsfolk to join the festivities.

The party is a success! The Festival of Fools is finished with a fantastic festival of foam!

Link to the full episode here

April 8th
COTLI: Grimm's Idle Tales Tier 5 Objectives 

Today's update includes eight new Tier 5 Objectives in the Grimm's Idle Tales campaign! Power up and tell yourself a tale as old as time...

Grimm's Idle Tales Tier 5 Objective Updates


Not in Kansas Anymore
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • All boss areas now have 4 waves of monsters before the boss, and the Bossing Around talent is disabled.
    • All bosses are replaced by the Silver Slipper boss monster.
    • All companions start in the formation in area 1 and rearrange every 50 areas.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 525.
  • Awards 625 rubies.

What Big Teeth You Have
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • All Crusaders except those with the Magical tag can be used.
    • Gold find is disabled for longer after a wolf is killed.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 525.
  • Awards 625 rubies.

Sleeping Beauty
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Starting at area 26, 12 of the first 36 bench seats are put to sleep.
    • Sleeping bench seats now change every 50 areas.
    • Monsters move quicker towards the formation.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 525.
  • Awards 625 rubies.

Down the Rabbit Hole
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • The White Rabbit and Mad Hatter now change spots every 50 areas.
    • The Mad Hatter supports the Queen of Shades and will disable the upgrades of adjacent Crusaders for every 15 Card monsters killed.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 575.
  • Awards 675 rubies.

Let It Go
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • The Snow Queen's heart is even colder now.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 575.
  • Awards 675 rubies.

I Like Potatoes
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • All Crusaders except those with a Dragon tag can be used.
  • Reach Area 575.
  • Awards 625 rubies.

The Lion King
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Only Crusaders affected by Artaxes Roar! can do DPS.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 575.
  • Awards 675 rubies.

Holiday Hoopla
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • The Grinch now moves every 50 areas
    • In addition to Bush Whacker and Nate Dragon, only Tier 2 and Tier 3 event Crusaders can be used.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 575.
  • Awards 675 rubies.


Enjoy these new challenges!
April 7th
Idle Champions: Greengrass 4 
Posted in Idle Champions.

A great cosmic conflict has spilled out upon the prime material plane.

While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 4!

Greengrass 4 introduces Orkira Illdrex, the Dragonborn Cleric of Heroes of the Planes, and brings back Melf, the legendary Elf Fighter and Wizard and Aila, Wild Elf Barbarian of the Heroes of Aerois. Players have until Monday, April 19th at 12PM Pacific to complete their Greengrass 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Orkira Illdrex



    Orkira Illdrex is a gold dragonborn from the Nentir Vale, where she grew up nurturing a love of healing and fire. Between a strange life filled with monsters, Gods, time and multiplanar travel, death, the destruction of worlds and the saving of others, Orkira has survived and adapted to deal with any situation with a motto of 'One problem at a time.'

Orkira is a Healing and Support Champion who continuously heals non-adjacent damaged Champions with Lesser Restoration, and will Self-Sacrifice if she can prevent the death of one of her companions. She also boosts DPS with Elemental Fire. When you want to add Orkira to your formation, you can swap her with Bruenor (Slot 1).

II. Orkira's Stats

Race: Dragonborn (Gold) Alignment: Chaotic Good
Class: Cleric (Phoenix Domain) Gender: Female
Age: 34 Affiliation: Heroes of the Planes

STR: 13 DEX: 14 CON: 16
INT: 8 WIS: 20 CHA: 18

Role: Healing, Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Zariel

Slot: 1, (Bruenor)


Orkira's Abilities

Orkira heals and buffs the party, she continuously heals nonadjacent Champions with Lesser Restoration, she aids the party by damaging enemies with Elemental Fire. This is boosted by her Healing Flame. Noble and kind of heart, she will Self-Sacrifice to swap places with a non-adjacent ally when they are about to receive a killing blow. The Phoenix has played a large role in Orkira's life, and her bond with the Phoenix is explored with her Specializations Breath of the Pheonix to increase damage and Tailfeather of the Phoenix to increase healing.

For more information on Orkira and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Wise Warriors Wait — Only Champions with a WIS score of 13 or higher can be used. Enemies move 100% faster. Every 25 areas, that speed boost is increased by 100% (additively).
  • Reach Area 75.
  • Volo's Guide to Orkira — Orkira starts in the formation and can't be moved or removed (save for her ultimate, of course). Volo joins the formation and catalogues Orkira's unique capabilities. - Volo forgot to mention that he angered a swarm of spined devils before joining us. They appear in each area and deal 300% additional damage.
  • Reach Area 125.
  • Flayer Whispers — Armored Mind Flayer Guards appear in each area. The Elder Brain slowly drives your Champions mad. When a Champion gets a killing blow, they gain 5-10 stacks of a "Whispers" debuff. When they reach 100+ stacks, they are stunned for 15 seconds. Mind Flayers and the Elder Brain all deal 100% additional damage.
  • Reach Area 175.
For information on previous years' variants, check out the Greengrass 3 blog.
April 2nd
BW2: Endangered Species Mini Event! 
Posted in Bush Whacker 2.

Endangered Species - Third Encounter

Habitats are changing, and it's endangering many different animal species. Carson Tiva has found that three different endangered species can currently be found in Bushwhackia, as they search for new places to live.

They are:

The Bawean Deer - A critically endangered deer, or 'hog deer', hunted for its antlers and pelt.

The Eskimo Curlew - A critically endangered shorebird that may already be extinct.

The Black Rhino - A critically endangered hook-lipped rhino poached for its prized horns.



Like you did during Carson's last visit, apply your bush whacking skills to help them collect Conservation Data on these unique animals for the limited time they're here. To gather data, you just have to give them a whack with your sword or other whacking implement. With said data, Carson Tiva can use it to try and help what's left of these unique animals.

Which species you encounter in the fields will be random, so if you fall behind in finding one of the three animals, you can start one of Carson Tiva's pursuit quests. You can do one pursuit quest every 20 hours.

Your efforts will not go unrewarded! Carson Tiva will trade you for this data in their store, plus you'll earn a unique plaque for your contributions! Like event ribbons, this plaque will increase your maximum energy based on your performance.

Collect data, complete the achievements, and earn rewards!

In addition to a new set of species, Bush Buck Bundle, and energy boosting plaque, you can earn a new Sleeping Elephant ranch item reward!



Go to the event area of the Commons to get started, and gather as much data as you can before noon on Tuesday April 6th, PDT!

April 2nd
Idle Champion Spotlight: Orkira Illdrex 
Posted in Idle Champions.

Orkira Illdrex joins her friends Avren, Penelope, Freely, and Briv Steelmarrow, and Alyndra Sarrbarand.

You may recognize Orkira from Heroes of the Planes and D4. Previously, she starred on D&D Beyond's Silver & Steel, Heroes of the Vale.

We are delighted to welcome her Idle Champions roster with your Year 4 Greengrass event. It's time for the latest Idle Champion Spotlight!

I. Orkira Illdrex



    Orkira Illdrex is a gold dragonborn from the Nentir Vale, where she grew up nurturing a love of healing and fire. Between a strange life filled with monsters, Gods, time and multiplanar travel, death, the destruction of worlds and the saving of others, Orkira has survived and adapted to deal with any situation with a motto of 'One problem at a time.'

Orkira is a Healing and Support Champion who continuously heals non-adjacent damaged Champions with Lesser Restoration, and will Self-Sacrifice if she can prevent the death of one of her companions. She also boosts DPS with Elemental Fire. When you want to add Orkira to your formation, you can swap her with Bruenor (Slot 1).

II. Orkira's Stats

Race: Dragonborn (Gold) Alignment: Chaotic Good
Class: Cleric (Phoenix Domain) Gender: Female
Age: 34 Affiliation: Heroes of the Planes

STR: 13 DEX: 14 CON: 16
INT: 8 WIS: 20 CHA: 18

Role: Healing, Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Zariel

Slot: 1, (Bruenor)


III. Orkira's Design

We were always excited about the possibility of working with Lauren Urban about bringing her beloved Orkira to Idle Champions, and little did we think many moons ago during our initial planning meetings that we would be welcoming not only Orkira to Idle Champions but also Lauren herself as our Community Manager!

When Lauren isn't working with us at Codename, she's a prolific DM and player on a variety of livestreams and podcasts (Heroes of the Planes, D4, Dungeon Drunks), as well as a professional classical oboist.

Orkira is sweet and straightforward, much like she is on livestream, healing and buffing the party. Orkira continuously heals nonadjacent Champions with Lesser Restoration, like most healing, it's most effective when her allies are damaged. Noble and kind of heart, she will Self-Sacrifice to swap places with a non-adjacent ally when they are about to receive a killing blow. Orkira also aids the party by damaging enemies with Elemental Fire. This is boosted by her Healing Flame.

The Phoenix has played a large role in Orkira's life, and her bond with the Phoenix is explored with her Specializations Breath of the Pheonix to increase damage and Tailfeather of the Phoenix to increase healing.

IV. Orkira's Abilities

Basic Attack

  • Burning Hands — Orkira leaps to a random enemy and raises her hands, causing fire to erupt from the tips of her claws in a small area of effect cone.

Formation Abilities

  • Lesser Restoration — Orkira heals all non-adjacent damaged Champions. Buffed by equipment, feats, and upgrades.
  • Elemental Fire — Whenever Orkira damages an enemy, they receive one stack of Elemental Fire, taking 10% of Orkira's damage per second for 15 seconds and receiving 100% additional damage from all attacks. This ability stacks up to 10 times (additively) and attempting to add another stack will reset the cooldown of all stacks. Buffs to this ability increase only the damage debuff bonus (not the damage over time). Buffed by equipment, feats, and upgrades.
  • Healing Flame — Increase the effect of Elemental Fire by 100% for each order of magnitude worth of effective healing done with Lesser Restoration on the current run. Buffed by equipment, feats, and upgrades. Buffs apply to the post-stack value.
  • Self Sacrifice — If a Champion Orkira is able to heal (ie. non-adjacent) is about to take a killing blow, Orkira instantly swaps formation slots with that Champion for 10 seconds and takes the hit for them. During this time Orkira's overwhelm point is set to twice the other Champion's and neither Orkira nor the other Champion can be moved, removed, or swapped out; after the time expires they swap back regardless of whether Orkira and/or the other Champion died during the time. This effect can only occur once every 60 seconds. This ability is not buffed.

Specializations

  • Breath of the Phoenix — Increase the size of Orkira's Burning Hands area of effect cone and have Elemental Fire apply two stacks instead of one.
  • Tailfeather of the Phoenix — Increase the effect of Lesser Restoration by 100%. Lesser Restoration will now "heal" undamaged Champions and Healing Flame will count 1% of this non-effective healing as well.

Ultimate Ability

  • Radiance of the Phoenix — Orkira flies up over the enemies, grasping The Domain of the Phoenix and uttering a prayer, summoning The Phoenix to rain Elemental Fire down upon the battlefield. This deals damage over time and increases the Elemental Fire stacks of affected enemies by 1 every 2 seconds for 10 seconds.

V. Orkira's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3:
Lesser Restoration
Slot 4:
Elemental Fire
Slot 5:
Healing Flame
Slot 6: Ultimate Cooldown

VI. Conclusion

We are thrilled Orkira is keeping her friends on the Idle Champions roster alive and we are excited to see how well she fits into the meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 31st
Idle Champions: Spring Extravaganza 2021 
Posted in Idle Champions.

Spring is here and this year our Spring Extravaganza is back! This year's celebration brings a day of streaming, daily rewards, the conclusion of our Baldur's Gate: Descent into Avernus campaign, a new Evergreen Champion unlock, a new Patron, and the third modron core and ability to field a third party, oh my!

If you're interested in learning more about what's coming with today's update, you've come to the right place...

Table of Contents


Dungeons & Dragons Spring Extravaganza

Spring Extravaganza

Players who claim rewards on at least four days will be able to earn exclusive rewards!

Dungeons & Dragons Spring Extravaganza Daily Rewards

Daily Rewards

Each daily chest grants you four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

These rewards are unlocked once you have claimed at least four days worth of rewards during the Spring Extravaganza.

  • Exclusive "Celestial Celeste" Skin
  • 5 Modron Chests
  • 5 Gold Chests

Dungeons & Dragons Spring Extravaganza Bardic Inspiration New Soundrack

Bardic Inspiration

Today's update includes a New Soundtrack! Bardic Inspiration Vol.1 features eight original songs composed by Jason Charles Miller and Dylan Wilks during the first twenty episodes of Bardic Inspiration, which were recorded at Central Command Studios in Los Angeles over the winter.

All 16 tracks (the eight original tracks and their instrumental versions) are coming to Idle Champions of the Forgotten Realms! Players have been asking us to expand the soundtrack for Idle Champions for years; starting today, players will be able to select their favorite Bardic Inspiration tracks from Bardic Inspiration Vol.1 to play during their adventures with the new in-game music player. Once the update launches, look for the button with the musical note in the main UI.

Bardic Inspiration is also available as a DLC on Steam! Collect your own Studio-quality MP3 & FLAC files through the Bardic Inspiration Vol. 1 Steam store page!



For more information about Bardic Inspiration Vol 1 including the tracklist, check out our Bardic Inspiration Vol 1 blog post

Dungeons & Dragons Spring Extravaganza Modron Speed Core

Third Modron Core: Speed

Our third modron core, the Speed Core, and the ability to field a third party are now available!

The Speed Core will be unlocked upon completing Split the Party 2 at no gem cost. Due to technical limitations, the Speed Core will appear in the modron shop for some platforms, this will be patched out shortly!

Everyone will be able to unlock the Speed Core with the Split the Party 2 special adventure!

Dungeons & Dragons Spring Extravaganza New Patron Zariel

New Patron: Zariel

Another Patron has arrived! Zariel joins Mirt the Moneylender, The Blackstaff, Vajra Safahr, and Count Strahd von Zarovich as the fourth Patron in Idle Champions. Those seeking to serve the Zariel will need to unlock at least 50 Champions (including Core and Evergreen Champions) and complete the Elturel's Last Stand adventure in the Baldur's Gate: Descent into Avernus campaign. Once these criteria are met, players can spend 5000 Gems and 20 Silver Chests to unlock Zariel as a Patron!

Zariel demands Strength and Charisma from her followers. With Zariel as your Patron, only Champions with an STR score of 10+ AND a CHA score of 13+ can be used.

Dungeons & Dragons Spring Extravaganza Patron Items

New Patron Items

With a new Patron comes a new Patron Shop where players can collect items using Zariel Patron currency!

The Baby Couatl Familiar, Couatls are benevolent serpentine beings of great intellect and insight, and this young one is happy to help you as your newest patron currency familiar.

The Celestial Bruenor Skin explores the possibility of what if Bruenor took up the Sword of Zariel instead of Reya? Leader of Clan Battlehammer and King of Mithral Hall, Bruenor understands commitment and service to his people. The Sword of Zariel recognizes his noble qualities.

The Hellrider Reya Skin Reya arrived in Elturel to train as a Hellrider at the age of twelve, years later, Reya raised the Sword of Zariel above her head and saved her city. This skin shows off her Hellrider uniform.

Dungeons & Dragons Spring Extravaganza New Evergreen Champion Reya Mantlemorn

New Evergreen: Reya Mantlemorn

Today's update brings our latest Evergreen Champion, Reya Mantlemorn who can be unlocked by completing Reya Reborn the second variant for the Idyllglen adventure.

Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Reya Mantlemorn blog post!

Dungeons & Dragons Spring Extravaganza New DLC

New DLC Packs

Three new DLC Packs are now available!

The Celestial Tyril Skin Pack unlocks the Celestial Tyril Skin, 7 Gold Chests, and 20,000 Symbols of Zariel. This pack is available in the Zariel Patron Shop.

The Bubbles the Hollyphant Familiar Pack will unlock the Bubbles the Hollyphant Familiar and two each of epic potions of Speed, Clairvoyance, and Giant's Strength.

The Cinnamon, the Red Panda Familiar Pack will unlock the Cinnamon, the Red Panda Familiar, six each of epic potions of Speed, Clairvoyance, and Giant's Strength, Fire Breath, and a Potion of Polish.


Dungeons & Dragons Summer Spectacular Descent into Avernus, Part 10

Descent into Avernus, Part 10

Now it's time to enact our plan to save Elturel! Some things go right, some things go wrong. One thing goes REALLY wrong and will have drastic repercussions for the future of Faerȗn and Idle Champions. Check out the full Descent into Avernus, Part 10 blog post for details about the new adventures and variants.

Feedback Wanted!

These changes are scheduled to go live at approximately 12:00PM PDT on Wednesday, March 31st. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

Enjoy :)
March 31st
Idle Champions: Descent into Avernus, Part 10 
Posted in Idle Champions.

Now it's time to enact our plan to save Elturel! Some things go right, some things go wrong. One thing goes REALLY wrong and will have drastic repercussions for the future of Faerȗn and Idle Champions.

Today's update for Descent into Avernus brings its exciting concluding adventures, as well as Reya Reborn the second variant for the Idyllglen adventure, which upon completion unlocks our latest Evergreen Champion, Reya Mantlemorn!

These adventures and variants go live with today's update at 12PM Pacific!

New Champion: Reya Mantlemorn

Dungeons & Dragons Reya Mantlemorn

    Born in the land of Turmish, Reya came to the holy city of Elturel to train as a Hellrider when she was twelve. As a faithful follower of Torm, Reya trained to sacrifice herself for the greater good. That preparation led to her taking Zariel's sword and joining the Champions, after rescuing the city of Elturel from Avernus.

Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

II. Reya's Stats

Race: Human/Celestial Alignment: Lawful Good
Class: Paladin Gender: Female
Age: 19 Affiliation: none

STR: 18 DEX: 12 CON: 14
INT: 13 WIS: 11 CHA: 20

Role: Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel

Slot: 6, (Asharra)

For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Reya Mantlemorn blog post!

Idyllglen

We relive the battle of Idyllglen through Lulu's recently returned memories. We'll face untold horrors on our way back to the Bleeding Citadel, the Sword of Zariel, and the fate that awaits us in Avernus.
  • Variant: Reya Reborn — Help Reya take the Sword of Zariel and become a Champion. Zariel has positioned a fiendish army in Reya's way. Only Champions with STR of 10 or higher and CHA of 13 or higher can be used. In each area, additional fiends sent by Zariel appear. One randomly spawns at the end of the first wave, an additional fiend is added (no duplicates) every 100 areas.
    Fiends:
    • Bearded Devil - Gold Find is reduced by 99%.
    • Black Abishai - Champion damage is reduced by 99%.
    • Erinyes - - Champions damaged by enemies are stunned for 1 second. Getting damaged again resets the timer.
    • Lemure - Ultimate attacks are unavailable until this enemy is destroyed.
    • Merregon - The damage of all enemies is increased by 200%.
    • Spined Devil - All enemies move 200% faster.
    • White Abishai - The base attack cooldown of all Champions is increased by 1 second.
    Unlocks Reya Mantlemorn
    Reach area 625.

Note: you will need to have completed the previous two Descent into Avernus Adventures, The Bleeding Citadel and Idyllglen, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Battle of High Hall Tower

Return to Elturel for the final battle, facing the worst Avernus has to offer. We have the sword of Zariel, now it's time for the endgame.

Reach area 550
  • Variant: Might Makes Right — Return to Elturel for the final battle with your strongest Champions. Only Champions with STR of 18 or higher can be used.Champion damage is reduced by 99%.
  • Reach area 600.

Elturel's Last Stand

Facedown Archduke Zariel of Avernus, and try to save Elturel from its fate.

Reach area 575
  • Gargauth's Betrayal — Facedown Archduke Zariel of Avernus, along with a backstabbing pit fiend! Gargauth's betrayal saps the will of the Champions, who are facing ruin at every turn. From area 26 onward, Gargauth the Pit Fiend has a 25% chance of appearing in each non-boss area. Whenever he doesn't spawn the chance increases by 25% (additively) until he does spawn. While Gargauth is on screen, all other enemies are invulnerable.
    Reach area 625.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
March 26th
Idle Champion Spotlight: Reya Mantlemorn 
Posted in Idle Champions.

We met Reya earlier in our Descent into Avernus campaign and she joined the Champions following the apparent destruction of Elturel. She swore to remain with the defenders of the city, but the Blood War took its toll on her. She was asked to face one more trial, to sacrifice herself to become a Celestial, the Avatar of Zariel. You can unlock Reya Mantlemorn by completing the Reya Reborn variant of the Idyllglen adventure.

Read on to learn more about our latest Evergreen Champion.

I. Reya Mantlemorn



    Born in the land of Turmish, Reya came to the holy city of Elturel to train as a Hellrider when she was twelve. As a faithful follower of Torm, Reya trained to sacrifice herself for the greater good. That preparation led to her taking Zariel's sword and joining the Champions, after rescuing the city of Elturel from Avernus.

Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

II. Reya's Stats

Race: Human/Celestial Alignment: Lawful Good
Class: Paladin Gender: Female
Age: 19 Affiliation: none

STR: 18 DEX: 12 CON: 14
INT: 13 WIS: 11 CHA: 20

Role: Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel

Slot: 6, (Asharra)


III. Reya's Design

Born in the land of Turmish, but came to the city of Elturel when she was twelve so that she could train as a Hellrider. She was away from the city when Elturel was transported to Avernus, but always stayed true to the Creed Absolute and remained devoted to Elturel and its people. As the lone Hellrider who could truly defend her city, Reya takes up the Sword of Zariel, losing her former self to become the Avatar of Zariel, imbued with celestial power.

As a Lawful Good Celestial and the Avatar of Zariel, Reya often communes with Zariel and attracts her gaze with Echoes of Zariel boosting other Lawful, Good, and especially Lawful Good Champions in the formation. Without bringing the gaze of Zariel upon her enemies, Reya supports adjacent Champions with her Searing Radiance, due to her experience in the Blood War, this ability is especially powerful against fiends.

IV. Reya's Abilities

Basic Attack

  • Sword of Zariel — Reya leaps out and slashes at random enemy with the Sword of Zariel, cleaving all other enemies nearby as well.

Formation Abilities

  • Searing Radiance — Reya imbues adjacent Champions with her Searing Radiance, causing their attacks to deal 100% more damage. This effect is doubled against fiends. Can be buffed by upgrades, feats, and equipment.
  • Echoes of Zariel — The gaze of Zariel turns from Reya and sweeps across the formation, looking at random Champions before returning to Reya. It has an equal chance of looking at any Champion in the formation (including returning to Reya) but won't look at the same Champion twice without having returned to Reya first. Once it returns to Reya it increases the effect of Searing Radiance by 100% for each Champion it looked at, including Reya, stacking multiplicatively. Gaze moves every 5 seconds. Buff lasts until the gaze returns to Reya again. Can be buffed by upgrades, feats, and equipment.
  • Celestial Champion — All Lawful Good aligned Champions' damage is increased by 100%. Can be buffed by upgrades, feats, and equipment..

Specializations

  • Champions of Good — The gaze of Zariel focuses on Good aligned Champions. Echoes of Zariel is guaranteed to look at all Good aligned Champions in the formation before returning to Reya (though may also look at non-Good aligned Champions using its normal mechanics). This guarantees a minimum number of stacks on the Echoes of Zariel effect.
  • Champions of Law — The gaze of Zariel focuses on Lawful aligned Champions. Echoes of Zariel is guaranteed to look at all Lawful aligned Champions in the formation before returning to Reya (though may also look at non-Lawful aligned Champions using its normal mechanics). This guarantees a minimum number of stacks on the Echoes of Zariel effect.

Ultimate Ability

  • Avatar of Zariel — Reya launches to the sky, flying off of the top of the screen. She lands by SLAMMING the Sword of Zariel into the ground with a shockwave, summoning Zariel and her friend Lulu. While Reya communes with Zariel, Lulu zips around the board, putting all enemies to sleep for 10 seconds. While the enemies are asleep and reya remains in her pose, the Champions deal massive damage against them. When the 10 seconds is complete, Reya removes the sword and swings it in a massive circle.


V. Reya's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Searing Radiance
Slot 4: Echoes of Zariel
Slot 5: Celestial Champions
Slot 6: Ultimate Cooldown

VI. Conclusion

We are awed Reya has taken up the Sword of Zariel and is joining Idle Champions roster as our latest Evergreen and we are excited to see how well she fits into the meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!