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March 10th
Idle Champion Spotlight: Miria 
Posted in Idle Champions.

Few have the cunning and capacity to resist the overwhelming power of Lord Soth. But this ambitious necromancer managed to break free of his trap, and now is relentlessly hunted across Krynn. Miria Elithren knows there are other realms, and with considerable determination and ruthlessness she seeks to escape to the worlds beyond!

I. Miria



    Born under an ill-omen of the Dark Moon, Nuitari, Miria had an unhappy childhood that caused her to flee her homeland and seek tutelage in advanced magical arts beyond Elven lands. After passing the Test of High Sorcery, she briefly allied with Lord Soth until he tried to turn Miria into an undead creature subservient to his will. Miria escaped Soth’s trap at the cost of the flesh and muscle of her right arm.

Miria is a Tanking and Support Champion that protects the formation with her undead servants. Her necromantic powers captures the souls of defeated enemies, and she's always prepared for the worst with her clone replacements. Once unlocked, you can find this shadar-kai necromancer in Slot 12 opposite Arkhan.

II. Miria's Stats

Race: Elf (Shadar-kai) Alignment: Lawful Evil
Gender: Female Pronouns: She/Her
Age: 347 Class: Wizard (Necromancer)

STR: 10 DEX: 16 CON: 14
INT: 20 WIS: 13 CHA: 12

Role: Support, Tanking

Eligible for Patrons: Mirt, Vajra, and Strahd

Slot: 12 (Arkhan)


Dungeons & Dragons Miria Marketing Gif

III. Miria's Design

When we bring an affiliation of Champions into our game, it can be difficult to find a way to include the Dungeon Master of that group. Idle Champions Presents: Fury of the Black Rose offered a unique opportunity to work with the fantastic Mark Hulmes as more than the DM for High Rollers. They created a brand new character crafted specifically for both the livestream and the Idle Champions roster, with a unique backstory connected to the game and an interesting power set for the Champion!

Miria is a formidable necromancer with training in advanced magical arts, but she knows supporting the formation with her undead powers is the best way to ensure her own safety. Her training as a Mage of High Sorcery helps her increase the damage of all adjacent Champions, and that bonus is increased for every defeated enemy she captures in her Soul Cage. She helps buff the front-most column of the formation by sending her Zombie Bodyguards up to absorb damage, and will use Life Transference to increase the health of all Champions so they can soak up more damage. If none of these protective measures help keep Miria alive, she has one more contingency in place with a stash of clones that she can draw from to regain her health!

Miria's Specializations determines the type of heroes that she prefers to have in the formation, and will increase the attack bonus of Mage of High Sorcery for each Champion who fits her requirements. Lawful Champions can be Methodical and she appreciates their predictability. Those that show they have a high intelligence appeal to her Intellectual nature. But she also respects those that are unaffiliated for remaining Independent. When adversaries come close, Miria will fire a Ray of Sickness at the nearest one to weaken them. And when her bodyguards are not enough, she will cast Danse Macabre to summon five skeletons to the battlefield and command them to brutally attack her enemies!

IV. Miria's Abilities

Basic Attack

  • Ray of Sickness - Miria fires an energy ray at the nearest enemy, dealing one hit of magical damage and the target's damage is reduced by 50% for 6 seconds. Does not stack.

Formation Abilities

  • Mage of High Sorcery - Miria increases the damage of all adjacent Champions by +100%.
  • Soul Cage - When an enemy is defeated, Miria can capture its soul and gain a Soul Cage stack. Her maximum number of Soul Cage stacks is 1 for every 20 areas completed in the current adventure, rounded up. Miria increases the damage bonus of Mage of High Sorcery by 25% for each Soul Cage stack she has, stacking multiplicatively.
  • Zombie Bodyguards - While Miria is alive, a Zombie Bodyguard that shares hit points with Miria appears in front of each Champion in the front-most column of the formation. When a Champion in that column takes damage, the Zombie Bodyguard takes 90% of the damage instead, while the original target takes the remaining 10%.
  • Clone - Miria maintains a stash of clones in her Inner Sanctum with a count equal to her Soul Cage stacks. If Miria is defeated, a clone immediately appears and takes her place at full health. This does not reduce the number of Soul Cage stacks she has. Her stash of clones are regenerated when the party changes areas. For each clone summoned in the current area, the effect of Mage of High Sorcery is increased by 25%, stacking multiplicatively.
  • Life Transference - Miria increases the health of all other Champions by 1% of her max health for each Soul Cage stack she has, stacking additively.

Specializations

  • Methodical - Miria increases the attack bonus of Mage of High Sorcery by 25% for each Lawful Champion in the formation, stacking multiplicatively.
  • Intellectual - Miria increases the attack bonus of Mage of High Sorcery by 25% for each Champion with an INT score of 15+ in the formation, stacking multiplicatively.
  • Independent - Miria increases the attack bonus of Mage of High Sorcery by 25% for each Unaffiliated Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Danse Macabre - Miria summons 5 skeletons to the battlefield. The skeletons deal 15 attacks to the enemies before vanishing. All enemies are slowed by 50% for the duration due to the confusion on the battlefield.

V. Miria's Epic Equipment



Slot 1: Global DPS
Slot 2: Mage of High Sorcery
Slot 3: Soul Cage
Slot 4: Specializations
Slot 5: Ultimate Attack
Slot 6: Ultimate Cooldown

VI. Conclusion

As long as you don't have any objections to necromancy, then Miria will be a strong ally to your formation! Watch Idle Champions Presents: Fury of the Black Rose to watch her in action, and tell us what you think in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

March 8th
Idle Champions: The Grand Tour, Part 8b 
Posted in Idle Champions.

After having the Hand of Vecna stolen from us by one of Kas’s lieutenants, the death knight Aristomache. We’ve made our way through the dread domain of Tovag, avoiding undead monsters and armies of Kas’s loyalists, to reach the castle. Joining a tour group of new recruits, we find our way to the throne room to convince Kas to join us to defeat Vecna – but Aristomache has beaten us!

Note: You will need to have completed the previous two Grand Tour Adventures, The Dread Domain of Tovag and The Castle of a Thousand Vecnas, in order to access these new Adventures.



The Sanctum of the Sword

Fight your way across Tovag to recover the Sword of Kas as the dread domain tries to stop you!
  • Variant: Kas the Bloody Handed - Fight your way across Tovag to recover the Sword of Kas with its owner!
    • Kas joins the formation (Slot 4).
    • Only Champions next to Kas can deal damage.
    • 1-2 Relentless Undead spawn with each wave. When they are defeated they come back to life after 5 seconds.
    • Undead creatures are Kas' Favored Foe and take 100% extra damage from all attacks.
    • Complete area 550

Get Back in the Castle

Join the troops of Kas and learn that Vecna could be around ANY corner.
  • Variant: Kas the Destroyer - Reclaim the Hand of Vecna with the help of Kas!
    • Kas joins the formation
    • Every 200 areas, all Champions are removed and can't be used again during this adventure.
    • Champions can't be removed from the formation once they have been added.
    • Complete area 550

More details and information can be found in the game!
March 3rd
Idle Champions: Season 3: Ancients and Lawbringers Overview 
Posted in Idle Champions.

Season 3 focuses on 5 Champions that are both lawful and unaffiliated: Turiel, Spurt, Hew Maan, Birdsong, and Barrowin. Read below to learn more about these Champions, and the details you need to know about Season 3!

The changes outlined below will roll out on Wednesday, March 8th, along with the preview for Season 3: Ancients and Lawbringers. Season 3 officially begins on March 15th, 2023.

Table of Contents


Season 3: Ancients and Lawbringers

Champion Overview

Turiel (Seat 1)

Turiel has been moderately reworked. We focused on adding new synergies and increasing the effectiveness and sustainability of his abilities. Keep Turiel tanking in the front row (hopefully with others) to maximize his buff!

Turiel's main ability is Embodiment of the Law, which increases the damage of Champions by 100% for each column they are behind him. His Order's Demand ability forces enemies to choose another Champion in his row, provided there is another Champion in his row, to attack instead of him, increasing the effect of Embodiment of the Law each time that happens. Lawful Mission further buffs Embodiment of the Law for each Lawful Champion in the formation. Finally, March of the Rakshasa allows Turiel to add the fiend tag to some enemies, which further buffs Embodiment of Law since Fiend enemies are his Favored Foe per his Unflinching Hatred ability.

Specializations: You can choose between increasing the damage of the party based on their CON or CHA scores!

Spurt (Seat 3)

Spurt has been slightly reworked. His Wa-spiration ability has seen the largest changes, mainly focused on sustainability and ease of use. Keep Spurt surrounded by allies, and trigger his ultimate attack whenever possible, as many of his abilities are buffed when he is in his spirit form.

Spurt's main ability is Heroic Sacrifice. When his ultimate attack is on cooldown, he is replaced by his spirit form and increases the damage of all Champions. His Centipede Net ability increases the damage of adjacent Champions. Wa-spiration allows Spurt to invent random effects every time he attacks (or when an adjacent Champion attacks when he's in his spirit form). Pack Tactics increases the damage of all Champions based on the number of Kobolds in the formation.

Specializations: You can choose between buffing Pack Tactics, increasing the targets for Centipede Net, or allowing unaffiliated non-Kobold Champions to count as Kobolds for the purposes of Pack Tactics!

Hew Maan (Seat 8)

Hew Maan has received a small number of synergy-based changes to improve their usage as a support Champion when they are done speeding you to your wall. They provide different buffs based on where they are in your formation. Think carefully about what situation you're in, because they've got the tools to help!

Hew Maan's main ability is Teamwork which provides different buffs (and changes the top Kobold of the stack) based on which columns of the formation they are in:
  • Front (Zrang - purple): Enemies have a chance to count twice for quest progress.
  • Middle (Kleeb - red): Increases the damage of Champions VS boss enemies, and if they have segmented health, successful attacks destroy twice as many segments.
  • Back (Yassa - yellow): Increases the damage of Champions within 2 columns of Hew Maan.
Hello, Fellow Humans increases the effect of Kleeb & Yassa's Teamwork abilities based on the number of Humans in your formation. Carefully Balanced increases the effect of Zrang's Teamwork ability for each Champion adjacent to them. Please Stand By allows for secondary buffs based on the Kobolds that are not on top of the Hew Maan stack:
  • Zrang: Boss enemies move 25% slower
  • Kleeb: Segmented health enemies and blockers have a chance of spawning with a quarter of their segments already removed.
  • Yassa: Reduces the base attack cooldown of Champions adjacent to them by .5s.
Specializations: You can choose to change what group Hello, Fellow Humans counts instead of Humans:
  • 1: The most populous race in your formation
  • 2: Lawful Champions
  • 3: Unaffiliated Champions

Birdsong (Seat 9)

Birdsong has been heavily reworked with a focus on sustainability and synergy with the following Champion types: Lawful Champions, Unaffiliated Champions, Female Champions, and Bard Champions.

Birdsong's main ability is Song of Battle, which increases the damage of herself and Champions within 2 slots of her. Chorus of the Lost increases Song of Battle for each positional formation ability from unaffiliated Champions that affects her. Crescendo increases Song of Battle whenever a Champion affected by that ability destroys an enemy. Impressive Bladework allows Birdsong to get a bonus attack against a Boss enemy.

Specializations:
You can choose which types of Champions get a buff to the effect of Song of Battle:
  • Good Champions
  • Neutral Champions (along the Good/Evil axis)
  • Evil Champions
You can also choose which groups give Birdsong automatic Crescendo stacks based on the number of them in your formation when entering an area:
  • Lawful Champions
  • Female Champions
  • Bard Champions

Barrowin (Seat 10)

Barrowin has been moderately reworked and is now fully embracing her front-line synergy; she has gained the Tanking role along with several new tanking abilities. Keep her in front of the formation with Lawful and/or Dwarf Champions watching her back.

Barrowin's main ability is Blessed Hammer, which increases the damage of Champions behind her for each Champion in the formation who has an equal or higher base attack cooldown than her (those that attack slower than her). Lawful Vigilance increases her health based on the number of Lawful or Dwarf Champions in your formation. Healing Word allows her to heal Champions in her column. Even Temper allows her to attack faster for each Champion counted in Lawful Vigilance. Hammer Time increases Blessed Hammer based on the maximum number of enemies she's had attacking her at once in this area.

Specializations: You can choose whether to buff Blessed Hammer by a static amount, Healing Word, or Blessed Hammer based on the number of Champions counted in Lawful Vigilance.

Season 3: Ancients and Lawbringers

Key Season Rewards

Available to All Players

  • Unaffiliated Modron Core
  • Unaffiliated Modron Core XP
  • Rare Feat: Turiel
  • Rare Feat: Spurt
  • Rare Feat: Hew Maan
  • Rare Feat: Birdsong
  • Rare Feat: Barrowin
  • Time Gate Pieces
  • Supply Chests
  • Season Chests

Available to Passholders

  • Familiar: Valenar Pup
  • Epic Feat: Turiel
  • Epic Feat: Spurt
  • Epic Feat: Hew Maan
  • Epic Feat: Birdsong
  • Epic Feat: Barrowin
  • Skin: Ancient Turiel
  • Skin: Lawbringer Spurt
  • Skin: Law Maan
  • Skin: Lawbringer Birdsong
  • Skin: Ancient Barrowin

Season 3: Ancients and Lawbringers

Keywords and Key Abilities

Throughout the season, various quests may reference certain keywords and abilities. Here is a quick reminder on some of those!

BUD-setting: BUD stands for Base Ultimate Damage. Your 'BUD' is based on the DPS of the highest hit that any Champion has recently achieved against a single enemy. Bud-setting Champion, means the Champion who has most recently done the most damage.
  • On PC, this is visible by mousing over the DPS number on the upper left UI, or the lightning bolt banner to the left of your Ultimate Attack buttons.
  • On Console UI, this is visible by looking to the right of your ultimate bar, on the graphic labeled with 'Ult DPS'.
Lawful Champions: Lawful Champions are those noted as 'Lawful' (along the lawful/chaotic axis) in the Alignment section of their character sheet.

Patron Challenges: The Patron system allows you to re-play adventures and variants with additional restrictions, resulting in influence and currency that you can spend in a Patron's given shop. Once you have unlocked a Patron, they will provide you with ten challenges that refresh every Monday at Noon Pacific Time.
  • On PC, Patrons are accessible through a button on the upper left UI.
  • On Console UI, Patrons are accessible in the UI buttons above the Champion seats.
Positional Formation Abilities: Positional Formation Abilities are abilities that trigger based on where a target is in the formation.

Time Gate Adventures: Time Gates allow you to unlock Champions from previous events that you may have missed, and/or gear them up for free. You need 6 Time Gate Pieces to open a Time Gate for a Champion, though they do open naturally every 2-3 weekends.
  • On PC, Time Gates are accessible through a button on the upper left UI.
  • On Console UI, Time Gates are accessible in the UI buttons above the Champion seats.
Unaffiliated Champions: Unaffiliated Champions are those with 'none' listed in the Affiliations section of their character sheet. Season 3: Ancients and Lawbringers

Key Enemies

Throughout the season, various quests may reference certain types of enemies. Here is a quick reminder on where to find some of those!

Bailiearyl Tavebent: During Weeks 8 & 9, Bailiearyl Tavebent can be encountered on area 50 of The Running adventure: The Grandfather Acorn and its variants. When The Running isn't active, you can access The Grandfather Acorn by opening a Time Gate to Catti-brie, Spurt, Krydle, Shaka, or Dungeon Master.

Beasts: Beast monsters can be encountered in most adventures. If you are looking for a good target to encounter beasts, try The Cursed Farmer - the first (non-tutorial) adventure in the Grand Tour of the Sword Coast Campaign.

Bosses with Armor Chunks: Bosses with armored health (segmented chunks that will flash a shield over the health chunk when a Champion doesn't deal enough damage to it) are available on many different adventures. In Weeks 9 & 10, you can encounter an armor-based monster on area 50 of The Running adventure: The Grandfather Acorn and it's variants. When The Running isn't active, you can access The Grandfather Acorn by opening a Time Gate to Catti-brie, Spurt, Krydle, Shaka, or Dungeon Master. Note: Armor-based monsters are also available on various other adventures; this is just an example.

Bosses with Segmented Health: Bosses with segmented health are available on many different adventures. Bosses with hit-based or armor-based health will count toward this quest. The Tyrannosaurus Zombie on area 50 of Running of the Saurs, the third adventure in the Tomb of Annihilation campaign, is a great early-game example of a segmented health boss!

Elder Brain: During Weeks 5 & 6, an Elder Brain can be encountered on area 50 of the Greengrass adventure: The Endless War and its variants. When Greengrass isn't active, you can access The Endless War by opening a Time Gate to Nrakk, Aila, Melf, Orkira, or Gazrick. You can also encounter an Elder Brain in The Alien Underdark adventure on the Underdark map of the Grand Tour of the Sword Coast Campaign.

Fiends: Fiend monsters are available in many adventures. If you are looking for a good target to encounter Fiends, you can find Imps in The Mad Wizard - the second adventure in the Grand Tour of the Sword Coast Campaign. Turiel's March of the Rakshasa ability also can add the fiend tag to non-boss enemies. Have Turiel in your formation if you are hunting fiends!

Frost Giants: During Week 1 & Week 2, a Frost Giant boss can be encountered on area 50 of the Festival of Fools adventure: A Fools Errand and its variants. When Festival of Fools isn't active, you can access A Fools Errand adventures by opening a Time Gate to Strix, Rosie, Briv, Alyndra, or Tatyana. If you are looking for a good target to encounter Frost Giants outside of that event, try Giant's Bane Tavern - the first adventure in the Icewind Dale: Rime of the Frostmaiden Campaign.

Humanoids: Humanoid monsters can be encountered in many adventures. If you are looking for a good target to encounter humanoids, try A Mysterious Summons - the first adventure in the Waterdeep: Dragon Heist Campaign.

Monstrosities: Monstrosity monsters are available in many adventures. If you are looking for a good target to encounter monstrosities, you can find Harpies in Terror in the Dark - the fourth adventure in the Grand Tour of the Sword Coast Campaign.

Owlbear: Owlbear bosses can be encountered on many adventures, and Snowy Owlbears can be encountered in Icewind Dale. If you are looking for a good target to encounter Owlbears, try Giant's Bane Tavern - the first adventure in the Icewind Dale: Rime of the Frostmaiden Campaign.

Undead: Undead monsters are available in many adventures. If you are looking for a good target to encounter undead, you can find Zombies in Terror in the Dark - the fourth adventure in the Grand Tour of the Sword Coast Campaign.

February 24th
Idle Champions: Season 2 Reward Shop Update 
Posted in Idle Champions.

As we approach the end of Season 2: The Flayer Hunters, we have an update regarding our plans for the Season 2 reward shop.

Season 1 Image

Season 2 will officially end on Wednesday, March 1st at 12 PM Pacific. However, the Season 2 reward shop will remain open for one additional week. While players will not be able to complete quests during this time, it allows players to spend any remaining currency before the Season 2 reward shop closes on Wednesday, March 8th at 12 PM Pacific.

The following exclusive items from the Season 2 reward shop will become available in Wild Offers six months after the end of Season 2, on August 1st, 2023:
  • Season 2 Feats
      Season 2 Feats will also become available for Gems at this time.
  • Season 2 GE for Krydle
  • Season 2 Skins
  • Season 2 Familiar: Intellect Devourer
We thank everyone for playing through Season 2: The Flayer Hunters in Idle Champions of the Forgotten Realms! Stay tuned because Season 3 is coming soon!
February 17th
Idle Champion Spotlight: Solaak 

Face your foes with bravery and boldness, be confident in yourself and in those around you, and be smart enough to know when it's a losing battle, and you will gain the respect of Solaak the Drakewarden Ranger. This noble Kalashtar rides atop his mentor Tempest, a fearsome lightning drake, and the pair are always together both on the ground and in the air. And now they are together in the Idle Champions formation!

I. Solaak



    Being telepathic means Solaak knows who to trust, and sadly that’s not many people. But when the Kalashtar found the soul of a dragon trapped in a chasm, they formed a bond of trust like no other. Solaak now rides his dragon mentor, Tempest, into battle, and together they are unstoppable!

Solaak is a Support Champion who excels at ranged attacks, as well as aiding others who attack from a distance. Their shots are even more inspiring as he fires while riding his fierce dragon companion! Once unlocked, you can find this ranger in Slot 2 opposite Celeste.

II. Solaak's Stats

Race: Kalashtar Alignment: Neutral Good
Gender: Male Pronouns: He/They
Age: 22 Class: Ranger

STR: 14 DEX: 18 CON: 14
INT: 13 WIS: 15 CHA: 13

Role: Support

Eligible for Patrons: Mirt, Vajra, Strahd and Zariel

Slot: 2 (Celeste)


Dungeons & Dragons Solaak Marketing Gif

III. Solaak's Design

Our community is already familiar with the wonderful Gabe Hicks thanks to his appearance in Season 2 of A Familiar Quest. They have an extensive resume as a game designer, voice actor, cosplayer, and both player and GM for many livestreams. We were very excited to work together to craft a fully unique character, one that would join the Idle Champions Presents: Fury of the Black Rose cast as well as becoming a Champion in our roster!

The Drakewarden Solaak is a bit different from the usual Champion. Instead of fighting in the formation, Solaak rides his dragon companion Tempest into battle just behind the rest of the Champions. Meanwhile their pet pseudodragon Levits takes his spot in the formation in order to help pass along any positional formation abilities. With his custom-carved longbow in hand, Solaak fires a Knockback Strike at the closest enemy, damaging and pushing them away from the formation.

Their focus is on supporting other ranged Champions. He appreciates those Compatriots who also have a ranged base attack, and gains a Reach stack for each of those Champions in the formation. The bigger the stack, the bigger the damage increase for all ranged Champions! When an enemy is knocked back by any Maneuvers, the damage bonus he grants his Compatriots is increased. For each Reach stack Solaak has, he increases the effect of all outgoing positional formation abilities for all ranged Champions. And the more stacks they have, the greater the chance that ranged Champion base attack cooldowns will instantly reset.

Solaak can specialize in three different ways. If he is Unwavering then he will attack faster and increase the effect of Maneuvers. If they become Emboldened then his attacks will harm a small radius of enemies, and those hit will take additional damage. Or he can be a Confidant and add a Reach stack for each formation slot occupied by an escort. While they usually strike from the back of the formation, when the time for an ultimate attack is right Solaak and Tempest will fly over the battlefield. The drake's lightning breath scours his enemies, sending them flying back stunned!

IV. Solaak's Abilities

Basic Attack

  • Knockback Strike - Solaak fires an arrow at the closest enemy, dealing 1 hit and knocking it back a short distance.

Formation Abilities

  • Drakewarden - Solaak's pet pseudodragon Levits takes Solaak's slot in the formation while Solaak rides his drake companion, Tempest, into battle. He attacks from Tempest. If Levits is knocked out by enemies, Solaak and Tempest retreat from the battlefield until you change areas.
  • Compatriots - Solaak gains a Reach stack for each Champion with a ranged base attack in the formation (including himself). Each stack increases the damage of these Champions by 400%, stacking multiplicatively.
  • Maneuvers - The effect of Compatriots is increased by 25% each time an enemy is knocked back, stacking multiplicatively to a max of 50 stacks. Stacks reset when changing areas.
  • Critical Mass - Solaak increases the effect of the outgoing positional formation abilities of all Champions with a ranged base attack by 25% for each Reach stack he has, stacking additively.
  • Blitzing Barrage - Each time a Champion with a ranged base attack attacks, there is a 5% chance per stack of Reach that their base attack cooldown is instantly reset.

Specializations

  • Unwavering - Solaak's base attack speed is reduced by 2.0 seconds. Additionally, the effect of Maneuvers is increased to 30% per stack.
  • Emboldened - Solaak's normal attack deals damage to all enemies in a small radius and all enemies hit take an additional 400% damage for 5 seconds.
  • Confidant - Each formation slot occupied by an escort adds 1 Reach stack for Compatriots.

Ultimate Ability

  • Tempest - Solaak flies over the enemies on Tempest's back while Tempest's lightning breath deal 1 hit of ultimate damage, knocking them back a medium amount and stunning all enemies for 5 seconds.

V. Solaak's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Compatriots
Slot 4: Maneuvers
Slot 5: Ultimate Attack
Slot 6: Ultimate Cooldown

VI. Conclusion

Are you ready for this drakewarden ranger? Tell us how he's supporting your formation in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

February 15th
Idle Champions: Light of Xaryxis, Part 3 
Posted in Idle Champions.

We've been marooned on an asteroid and desperately trying to fix our ship, but we keep getting attacked! In order to get the parts we need, we'll have to deal with githyanki, mind flayers, and worst of all, space clowns!

This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!

Note: you will need to complete the previous two Light of Xaryxis adventures, Who Lurks Below? and Xanathaaaaaaar!, in order to access these new adventures.



No One Can Hear You Scream

Scavenge your way through Wildspace on your way to the Rock of Bral.
  • Variant: Anchors Aweigh - We've got to deal with gravity anomalies on our way to Bral!
    • Every 5 seconds, a random Champion loses their footing and flies off the deck for 10 seconds. They can't attack and their formation abilities are disabled while off the deck.
    • Complete area 450

Welcome To The Rock

Explore the Rock of Bral, trading for repair equipment, while pursued by a furious reigar!
  • Adventure Variant: Welcome to the Band - While exploring, escort a music act to the Happy Beholder!
    • Four musicians join the formation.
    • Champions deal +1000% damage for each Bard in the formation, including the four escorts, stacking multiplicatively.
    • Complete area 500
You can find all this information and even more details in-game!

We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

February 1st
Idle Champions: Grand Revel 6 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing. The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 6 introduces Brother Uriah, the good hearted cleric of the Black Dice Society, and brings back Vi, the planes-walking, gun-toting, gnome artificer played by Jeremy Crawford on Acquisitions Incorporated, and Hew Maan, a definitely human Champion and not three kobolds in a trench coat! Players have until Monday, February 13th at 12 PM Pacific to complete their Grand Revel 6 unlocks and objectives.

I. Brother Uriah

Dungeons & Dragons Uriah Midwinter
    Brother Uriah Macawber is a native of Ravenloft, born in the dread domain of Darkon under the iron rule of Azalin Rex. After a horrifying childhood encounter at the Carnival with the demonic entity known as The Caller, Uriah would embrace the worship of the goddess Ezra, Lady of the Mists, offering protection from the forces of darkness to all those in need. Upon joining with the other future members of The Black Dice Society, Uriah would go on to find friendship, true love, and dark truths about himself and his past.


Brother Uriah is a Support and Healing Champion that completes the Black Dice Society affiliation. As a faithful Cleric of Ezra, Brother Uriah heals nearby champions as well as increasing their damage. In stressful situations, he becomes possessed by the spirit of Azalin Rex. While possessed, he increases the damage of Nahara and any Evil champions in the formation. Once unlocked, you can find this human cleric opposite Makos in Slot 9.

For more details about Brother Uriah and his abilities, check out his Champion Spotlight!

Year Six Variants


  • Adventure Variant 1: Perhaps I'd Be Safer in the Middle? - Discover the fate of some merchants in the jungles of Chult. Brother Uriah joins the formation and can't be moved or removed. Only Champions in the middle two columns can deal damage.
    Complete Area 75.


  • Adventure Variant 2: Perhaps an Escort is in Order? - Some Raven friends join the search for the missing merchants. Brother Uriah joins the formation and can be moved, but not removed. His Ezra's Embrace ability starts unlocked. Two Ravents join the formation. Every 10 seconds a boulder falls on a random Champion dealing 25% of their total health in damage.
    Complete Area 125.


  • Adventure Variant 3: Perhaps We Should Make Haste? - The quickest Champions help push through the jungles of Chult. Brother Uriah joins the formation and can be moved, but not removed. You can only use Champions from the Black Dice Society affiliation or Champions with a normal attack cooldown of 5 seconds or less.
    Complete Area 175.

Let us know what you think about your Grand Revel adventures in a Community Q&A on our Twitch channel, the Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 27th
Idle Champion Spotlight: Brother Uriah 
Posted in Idle Champions.

It can be difficult to find faith in the domains of dread, and almost impossible to find a truly good person. Which is why Brother Uriah is absolutely exceptional, and a cherished member of the Black Dice Society! He is the final member of that affiliation to join Idle Champions, and brings his do-good nature to the roster during Grand Revel 6.

I. Brother Uriah

Dungeons & Dragons Uriah Midwinter
    Brother Uriah Macawber is a native of Ravenloft, born in the dread domain of Darkon under the iron rule of Azalin Rex. After a horrifying childhood encounter at the Carnival with the demonic entity known as The Caller, Uriah would embrace the worship of the goddess Ezra, Lady of the Mists, offering protection from the forces of darkness to all those in need. Upon joining with the other future members of The Black Dice Society, Uriah would go on to find friendship, true love, and dark truths about himself and his past.


Brother Uriah is a Support and Healing Champion that completes the Black Dice Society affiliation. As a faithful Cleric of Ezra, Brother Uriah heals nearby champions as well as increasing their damage. In stressful situations, he becomes possessed by the spirit of Azalin Rex. While possessed, he increases the damage of Nahara and any Evil champions in the formation. Once unlocked, you can find this human cleric opposite Makos in Slot 9.

II. Brother Uriah's Stats

Race: Human Alignment: Lawful Good
Class: Cleric Gender: Male Pronouns: He/Him
Age: 33
Affiliation: Black Dice Society

STR: 10 DEX: 10 CON: 12
INT: 12 WIS: 22 CHA: 15

Role: Support, Healing
Eligible for Patrons: Mirt, Zariel
Slot: 9 (Makos)


III. Brother Uriah's Design

The Idle Champions community is very familiar with Mark Meer and the excellent work he does as an actor, voice over artist, and TTRPG player in a huge variety of places. He's also helped us bring Baeloth the Entertainer to life in the game as well as several seasons of Idle Champions Presents! But this is the first chance we've had to bring in a Champion he has created wholly himself.

Dungeons & Dragons Fen

Brother Uriah is designed to work well with the Black Dice Society affiliation, featuring multiple positional formation abilities for Valentine, a dead/escort synergy for Desmond, a buff for Nahara and evil champions, and is the first healer for the group. With Doomed in Darkon he increases the damage of Champions in his column and behind, while healing all Champions within two slots of him with Ezra's Embrace. After a while he succumbs to being In The Grip of Azalin Rex, who focuses on increasing the damage of Nahara as well as all evil Champions in the formation.

There are two different books that Brother Uriah can choose from when picking a specialization. The Book of Exalted Deeds encourages the destruction of Undead and Fiends, making them his Favored Foes and buffing all Champion damage against them. But if he chooses the Book of Vile Darkness he'll further increase the damage bonus to Nahara and all evil Champions. Brother Uriah prefers to attack damaged enemies with Toll the Dead, and when a more Ultimate attack is necessary he will create a Blade Barrier that whirls across the screen, slashing at enemies with razor-sharp blades of magical energy!

IV. Brother Uriah's Abilities

Basic Attack

  • Toll the Dead - Brother Uriah points at a random enemy and deals one hit of magical damage. Brother Uriah prefers to attack enemies that are already damaged.

Formation Abilities

  • Doomed in Darkon - Brother Uriah increases the damage of all Champions in his column and the column behind him by +100%.
  • Ezra's Embrace - Brother Uriah heals all champions within two slots for 5 health per second. This effect is increased by 25% for each formation slot containing a dead champion or an escort, stacking additively and applying multiplicatively.
  • In the Grip of Azalin Rex - After 100 normal attacks by Champions in the formation, Azalin Rex takes over Brother Uriah for 20 seconds. While controlled by Azalin Rex, Brother Uriah increases the damage of Nahara and all evil Champions by +1000%.

Specializations

  • Book of Exalted Deeds - Brother Uriah reads from the Book of Exalted Deeds, making Undead and Fiends his Favored Foes and all Champions deal +200% damage to them.
  • Book of Vile Darkness - Azalin reads from the Book of Vile Darkness, increasing the effect of In the Grip of Azalin Rex by 100%.

Ultimate Ability

  • Blade Barrier - Brother Uriah creates a wall of whirling, razor-sharp blades of magical energy to appear in front of the formation, quickly slides across the screen, ending close to where enemies are spawned. Each enemy that passes through the barrier (or has the barrier pass over) takes one hit of ultimate damage. The barrier lasts for 10 seconds after it reaches its final location. If an enemy is pushed back through it and/or walks through it a second time they take another hit.

V. Brother Uriah's Epic Equipment



Slot 1: Global Damage
Slot 2: Doomed in Darkon
Slot 3: Ezra's Embrace
Slot 4: In the Grip of Azlain Rex
Slot 5: Specializations
Slot 6: Ultimate Attack Cooldown

Conclusion

The Black Dice Society affiliation is complete! Let us know how much you're enjoying Brother Uriah in your formations, and how well he's working with the rest of his companions, on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

January 25th
Idle Champions: The Grand Tour, Part 7b 
Posted in Idle Champions.

We've managed to reclaim the Eye of Vecna from Acererak and return it to Candlekeep for safety. Then we followed the Book of Tarchamus’s memories to find the Hand in the keeping of Lord Bel of Avernus. He informed us that the Hand and Eye can only be destroyed if they are both attuned to a willing creature who is then slain by the Sword of Kas. Now we're headed to Kas himself to persuade the vampire to help us!

Note: You will need to have completed the previous two Grand Tour Adventures, Return to the Tomb and Heatwave, in order to access these new Adventures.



The Dread Domain of Tovag

Race across the dread domain to reach Kas the Bloody-Handed!
  • Variant: Weak Doesn't Mean Feeble - We don't need our strongest to get to across this domain!
    • You can't use Champions that have STR as their highest ability score, including ties.
    • Complete area 475

The Castle of a Thousand Vecnas

Join the troops of Kas and learn that Vecna could be around ANY corner.
  • Variant: Clumsy Doesn't Mean Inept - The troops of Kas don't need dexterous Champions!
    • You can't use Champions that have DEX as their highest ability score, including ties.
    • Complete area 475

More details and information can be found in the game!
January 13th
BW2: Celebrate Nate's Birthday Event! 
Posted in Bush Whacker 2.

Happy Birthday Nate!

It's that time of year again! Help celebrate Nate Dragon's birthday by decorating the Commons for him....because no one else will.

Safety First

First and foremost, whenever Nate is involved, safety becomes a priority. Find Safety Coins in the bushes and bring them to the stations in the Commons to stock up on protective gear. Turn in 10 coins at each station 50 times for an achievement. You can see the number of turn-ins you've completed at a station when you turn in a set of coins. The Kevlar Pad station is there on the first day of the event, and the Fire Extinguisher and Band Aid stations will unlock as the event goes on.

Party Preparation

Then it seems Nate needs decorations and activities to set up in the Commons. Go out daily and find things for his party. Have fun trying out the activity stations as many times as you want!

Dragon Costuming

If you're trying to get Tiny Little Arms or Just Like Nate achievements, or if you just want to have a little fun, you need to be wearing all pieces of the Dragon gear or the Nate outfit (available from the vendor's Bush Bucks store if it's your first time playing this event) while completing the 4 party Stations: Dynamite Activity, Campfire Activity, Digging Activity and the Training Whacking Activity.

Fire! Fire!

If you've built the Town Hall, you can expect an fiery visitor to the party as well!

New for 2023

This year's update includes:

- a new cursed cubes quest, with a new companion to collect!
- new costume items in the store!
- new ranch items in the store!
- new pet packs!
- new mount packs!
- new 2023 holiday 100% reward!

Holiday Rubber Duckies

As this is the first event of 2023, we're introducing a new 2023 100% reward set - Holiday Rubber Duckies! Collect them all to fill out the holiday duck pond, released later this year!

Nate's Generous Uncle

New year, new gift from Nate's uncle! He seems apologetic enough, so maybe this one won't be cursed...

Achievements

-- POSSIBLE SPOILER ALERT
There are a total TWENTY ONE possible Achievements to earn in the Nate's Birthday 2023 event:

Returning Achievements

Safety First - You completed a turn-in at each of the Safety Stations.
Safety Inspector - You completed 50 turn-ins at each of the Safety Stations.
Without a Hitch - You helped Nate with all of his Birthday quests!
Neverending Supply - You completed all 4 of the Birthday event daily quests 3 times.
Firefighter - You put out a fire and saved a building in the Commons! [Requires the Town Hall built]
Dragon Slayer - You scared off a dragon and saved the Commons!
Surprise Explosions! - You helped organize a surprise party for Nate.
A Heroic Gift - Help Natalie make Nate look like a hero for his birthday.
Cursed Cubes! - You removed the cube curse!

New Achievements

Nate's Novelties - You bought all the 2023 Nate's Birthday event items!

Retired Achievements

We have 11 achievements from previous year's events, which may be earned by spending some Bush Bucks, if a player was not present during the initial year:

Nate-tional Treasure - You bought all the 2022 Nate's Birthday event items! Birthday Spoils - You bought all the 2021 Nate's Birthday event items!
Birthday Blowout - You bought all the 2020 Nate's Birthday event items!
Nate-Nacs - You bought all the 2019 Nate's Birthday event items!
Nate's Treasures - You bought all the 2018 Nate's Birthday event items!
Birthday Souvenirs - You bought all the 2017 Nate's Birthday event items!
Nate's Finer Things - You bought all the 2016 Nate's Birthday event items!
Nate's Stash - You bought all the 2015 Nate's Birthday event items!
Tiny Little Arms - You bungled each activity station while dressed like a Dragon
Nate's Inventory - You bought all the 2014 Nate's Birthday event items!
Just Like Nate! - You bungled each activity station while dressed like Nate.

*The mini-golf piece is not included in the Nate's Novelties achievement, and therefore it is not required to purchase it.

Grab a new winter companion!

Mount Packs

To kick off the event, we're having a sale! Get 30% more on purchase of 50 Bush Bucks or more! Plus, all new mounts are available this weekend, from Jan 13th to 16th!

The Fae Dragon mount comes free with your first purchase of 100 Bush Bucks or more!

The Corrupt Fae Dragon and Aether Fae Dragon are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher! These two mounts produce their own unique sparkly particles when you ride them!

Pet Packs

Three new pets can be seen in the event area later on. You can pick them up January 20th to 23rd in Pet Packs bursting with goodies! Want them all? Grab them all for less in the bundle!



Many other pets and ranch items available from previous years via "Nate's Olde Mischief Market". Talk to the event store clerk to view this store!

This event runs until Friday January 27th, 2023 @ Noon PST (8pm UTC).

Post your thoughts and feedback here!