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April 2nd
Idle Champion Spotlight: Orkira Illdrex 
Posted in Idle Champions.

Orkira Illdrex joins her friends Avren, Penelope, Freely, and Briv Steelmarrow, and Alyndra Sarrbarand.

You may recognize Orkira from Heroes of the Planes and D4. Previously, she starred on D&D Beyond's Silver & Steel, Heroes of the Vale.

We are delighted to welcome her Idle Champions roster with your Year 4 Greengrass event. It's time for the latest Idle Champion Spotlight!

I. Orkira Illdrex



    Orkira Illdrex is a gold dragonborn from the Nentir Vale, where she grew up nurturing a love of healing and fire. Between a strange life filled with monsters, Gods, time and multiplanar travel, death, the destruction of worlds and the saving of others, Orkira has survived and adapted to deal with any situation with a motto of 'One problem at a time.'

Orkira is a Healing and Support Champion who continuously heals non-adjacent damaged Champions with Lesser Restoration, and will Self-Sacrifice if she can prevent the death of one of her companions. She also boosts DPS with Elemental Fire. When you want to add Orkira to your formation, you can swap her with Bruenor (Slot 1).

II. Orkira's Stats

Race: Dragonborn (Gold) Alignment: Chaotic Good
Class: Cleric (Phoenix Domain) Gender: Female
Age: 34 Affiliation: Heroes of the Planes

STR: 13 DEX: 14 CON: 16
INT: 8 WIS: 20 CHA: 18

Role: Healing, Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Zariel

Slot: 1, (Bruenor)


III. Orkira's Design

We were always excited about the possibility of working with Lauren Urban about bringing her beloved Orkira to Idle Champions, and little did we think many moons ago during our initial planning meetings that we would be welcoming not only Orkira to Idle Champions but also Lauren herself as our Community Manager!

When Lauren isn't working with us at Codename, she's a prolific DM and player on a variety of livestreams and podcasts (Heroes of the Planes, D4, Dungeon Drunks), as well as a professional classical oboist.

Orkira is sweet and straightforward, much like she is on livestream, healing and buffing the party. Orkira continuously heals nonadjacent Champions with Lesser Restoration, like most healing, it's most effective when her allies are damaged. Noble and kind of heart, she will Self-Sacrifice to swap places with a non-adjacent ally when they are about to receive a killing blow. Orkira also aids the party by damaging enemies with Elemental Fire. This is boosted by her Healing Flame.

The Phoenix has played a large role in Orkira's life, and her bond with the Phoenix is explored with her Specializations Breath of the Pheonix to increase damage and Tailfeather of the Phoenix to increase healing.

IV. Orkira's Abilities

Basic Attack

  • Burning Hands — Orkira leaps to a random enemy and raises her hands, causing fire to erupt from the tips of her claws in a small area of effect cone.

Formation Abilities

  • Lesser Restoration — Orkira heals all non-adjacent damaged Champions. Buffed by equipment, feats, and upgrades.
  • Elemental Fire — Whenever Orkira damages an enemy, they receive one stack of Elemental Fire, taking 10% of Orkira's damage per second for 15 seconds and receiving 100% additional damage from all attacks. This ability stacks up to 10 times (additively) and attempting to add another stack will reset the cooldown of all stacks. Buffs to this ability increase only the damage debuff bonus (not the damage over time). Buffed by equipment, feats, and upgrades.
  • Healing Flame — Increase the effect of Elemental Fire by 100% for each order of magnitude worth of effective healing done with Lesser Restoration on the current run. Buffed by equipment, feats, and upgrades. Buffs apply to the post-stack value.
  • Self Sacrifice — If a Champion Orkira is able to heal (ie. non-adjacent) is about to take a killing blow, Orkira instantly swaps formation slots with that Champion for 10 seconds and takes the hit for them. During this time Orkira's overwhelm point is set to twice the other Champion's and neither Orkira nor the other Champion can be moved, removed, or swapped out; after the time expires they swap back regardless of whether Orkira and/or the other Champion died during the time. This effect can only occur once every 60 seconds. This ability is not buffed.

Specializations

  • Breath of the Phoenix — Increase the size of Orkira's Burning Hands area of effect cone and have Elemental Fire apply two stacks instead of one.
  • Tailfeather of the Phoenix — Increase the effect of Lesser Restoration by 100%. Lesser Restoration will now "heal" undamaged Champions and Healing Flame will count 1% of this non-effective healing as well.

Ultimate Ability

  • Radiance of the Phoenix — Orkira flies up over the enemies, grasping The Domain of the Phoenix and uttering a prayer, summoning The Phoenix to rain Elemental Fire down upon the battlefield. This deals damage over time and increases the Elemental Fire stacks of affected enemies by 1 every 2 seconds for 10 seconds.

V. Orkira's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3:
Lesser Restoration
Slot 4:
Elemental Fire
Slot 5:
Healing Flame
Slot 6: Ultimate Cooldown

VI. Conclusion

We are thrilled Orkira is keeping her friends on the Idle Champions roster alive and we are excited to see how well she fits into the meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 26th
Idle Champion Spotlight: Reya Mantlemorn 
Posted in Idle Champions.

We met Reya earlier in our Descent into Avernus campaign and she joined the Champions following the apparent destruction of Elturel. She swore to remain with the defenders of the city, but the Blood War took its toll on her. She was asked to face one more trial, to sacrifice herself to become a Celestial, the Avatar of Zariel. You can unlock Reya Mantlemorn by completing the Reya Reborn variant of the Idyllglen adventure.

Read on to learn more about our latest Evergreen Champion.

I. Reya Mantlemorn



    Born in the land of Turmish, Reya came to the holy city of Elturel to train as a Hellrider when she was twelve. As a faithful follower of Torm, Reya trained to sacrifice herself for the greater good. That preparation led to her taking Zariel's sword and joining the Champions, after rescuing the city of Elturel from Avernus.

Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

II. Reya's Stats

Race: Human/Celestial Alignment: Lawful Good
Class: Paladin Gender: Female
Age: 19 Affiliation: none

STR: 18 DEX: 12 CON: 14
INT: 13 WIS: 11 CHA: 20

Role: Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel

Slot: 6, (Asharra)


III. Reya's Design

Born in the land of Turmish, but came to the city of Elturel when she was twelve so that she could train as a Hellrider. She was away from the city when Elturel was transported to Avernus, but always stayed true to the Creed Absolute and remained devoted to Elturel and its people. As the lone Hellrider who could truly defend her city, Reya takes up the Sword of Zariel, losing her former self to become the Avatar of Zariel, imbued with celestial power.

As a Lawful Good Celestial and the Avatar of Zariel, Reya often communes with Zariel and attracts her gaze with Echoes of Zariel boosting other Lawful, Good, and especially Lawful Good Champions in the formation. Without bringing the gaze of Zariel upon her enemies, Reya supports adjacent Champions with her Searing Radiance, due to her experience in the Blood War, this ability is especially powerful against fiends.

IV. Reya's Abilities

Basic Attack

  • Sword of Zariel — Reya leaps out and slashes at random enemy with the Sword of Zariel, cleaving all other enemies nearby as well.

Formation Abilities

  • Searing Radiance — Reya imbues adjacent Champions with her Searing Radiance, causing their attacks to deal 100% more damage. This effect is doubled against fiends. Can be buffed by upgrades, feats, and equipment.
  • Echoes of Zariel — The gaze of Zariel turns from Reya and sweeps across the formation, looking at random Champions before returning to Reya. It has an equal chance of looking at any Champion in the formation (including returning to Reya) but won't look at the same Champion twice without having returned to Reya first. Once it returns to Reya it increases the effect of Searing Radiance by 100% for each Champion it looked at, including Reya, stacking multiplicatively. Gaze moves every 5 seconds. Buff lasts until the gaze returns to Reya again. Can be buffed by upgrades, feats, and equipment.
  • Celestial Champion — All Lawful Good aligned Champions' damage is increased by 100%. Can be buffed by upgrades, feats, and equipment..

Specializations

  • Champions of Good — The gaze of Zariel focuses on Good aligned Champions. Echoes of Zariel is guaranteed to look at all Good aligned Champions in the formation before returning to Reya (though may also look at non-Good aligned Champions using its normal mechanics). This guarantees a minimum number of stacks on the Echoes of Zariel effect.
  • Champions of Law — The gaze of Zariel focuses on Lawful aligned Champions. Echoes of Zariel is guaranteed to look at all Lawful aligned Champions in the formation before returning to Reya (though may also look at non-Lawful aligned Champions using its normal mechanics). This guarantees a minimum number of stacks on the Echoes of Zariel effect.

Ultimate Ability

  • Avatar of Zariel — Reya launches to the sky, flying off of the top of the screen. She lands by SLAMMING the Sword of Zariel into the ground with a shockwave, summoning Zariel and her friend Lulu. While Reya communes with Zariel, Lulu zips around the board, putting all enemies to sleep for 10 seconds. While the enemies are asleep and reya remains in her pose, the Champions deal massive damage against them. When the 10 seconds is complete, Reya removes the sword and swings it in a massive circle.


V. Reya's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Searing Radiance
Slot 4: Echoes of Zariel
Slot 5: Celestial Champions
Slot 6: Ultimate Cooldown

VI. Conclusion

We are awed Reya has taken up the Sword of Zariel and is joining Idle Champions roster as our latest Evergreen and we are excited to see how well she fits into the meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 12th
Idle Champion Spotlight: Alyndra Sarrbarand 
Posted in Idle Champions.

"I Have Foreseen This Moment..." the serene elf said evaluating the infinite possibilities of all possible futures."Remember my friends, you are blessed."

Alyndra Sarrbarand joins her companions Avren, Penelope, Freely, and Briv Steelmarrow from D&D Beyond's Silver & Steel & Beyond Heroes, and now Heroes of the Planes, and is delighted to meet the aquaintance of her new companions on the Idle Champions roster, with Festival of Fools 4.

Working with Jen to bring Alyndra to Idle Champions was an absolute delight to capture the essence of Alyndra and bring the most authentic representation of her to Idle Champions. She is accompanied by her two familiars, Griff and Grant, the Baby Blue Dragon. We are deeply touched that Jen would think of us to honor Grant's legacy and we are privileged to work with her and the Grant Imahara STEAM Foundation.

It's time for the latest Idle Champion Spotlight.

I. Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse



    Alyndra Alexandria Garanahil Sarrbarand is known by many names: Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse, Daughter of Oblivion, Fate Changer, Knight of Wonder and Captivation...and apologetic offspring of Avren & Sofieus.

Alyndra is a Support Champion whose powerful portents increase the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

II. Alyndra's Stats

Race: Elf Alignment: True Neutral
Class: Wizard/Cleric Gender: Female
Age: 168 Affiliation: Heroes of the Planes

STR: 8 DEX: 14 CON: 14
INT: 18 WIS: 14 CHA: 11

Role: Support

Eligible for Patrons: Vajra Safahr, Strahd von Zarovich

Slot: 6, (Asharra)


III. Alyndra's Design

We were thrilled to work with Jen Kretchmer, a producer, writer, actor, streamer and disability advocate. You may recognize her from Beyond Heroes, Silver & Steel, and forthcoming Heroes of the Planes, and we are thrilled to announce that not only is Alyndra joining Idle Champions, but Jen Kretchmer will be playing her as a member of the cast of Idle Champions Presents: A Fool's Errand.

A Divination Wizard, Alyndra buffs adjacent Champions with her Portent ability guiding their attacks and increasing their damage. This ability is heightened when the adjacent Champion is one of Alyndra's adventuring companions of the Heroes of the Planes affiliation. Griff, Alyndra's very judgy owl familiar, is never far from her side and marks unworthy enemies for her when she's unsure if it's a cultural misunderstanding. Her equipment is made up of wonderful ties to her past and future, and the close relationship she shares with her adventuring companions, and of course, Logic and Reason, her sword and spellbook-mace, respectively.

IV. Alyndra's Abilities

Basic Attack

  • Mind Spike — Alyndra reaches into the mind of a random enemy, dealing damage and slowing the enemy by 50% for 3 seconds.

Formation Abilities

  • Portent — Every 30 seconds, Alyndra randomly chooses (up to) two adjacent Champions and peers into their futures, helping guide their attacks and increasing their damage by 100%.
  • Heroes of the Planes — If Portent is applied to a Champion under the effect of certain Heroes of the Planes Champions' abilities, those effects are increased in power:
    • AvrenMirror Image effects on the Portented Champion +100%.
    • Freely — Unlucky For Them +100% for each Portented Champion affected by Luck of Yondalla(stacking multiplicatively).
    • PenelopeChwinga Mask: Tools for the Job Charm +100% for each Portented Champion affected by Chwinga Mask (stacking multiplicatively).
    • OrkiraOrkira will be receiving his Heroes of the Planes buff in a later update.
    • BrivBriv will be receiving his Heroes of the Planes affiliation and buff in a later update.
  • Brows of Judgement — Griff, Alyndra's owl companion, sits on Alyndra's shoulder and judges enemies as they spawn. They have a 25% chance to judge normal enemies as unworthy, and a 100% chance to judge bosses as unworthy. For each living unworthy normal enemy, Portent's base buff is increased by 100%, stacking additively. Each living boss increases Portent's base buff by 400%. Unworthy enemies have an overlay that counts as a debuff for the purposes of Alyndra's ultimate but has no other effect.

Specializations

  • Expansive VisionPortent now applies to 3 random adjacent Champions instead of 2.
  • Extra Judgy — Double Griff's chance to judge enemies as unworthy with Brows of Judgement, and increases the buff by 100% as well.

Ultimate Ability

  • I Have Foreseen This — Alyndra slips into a trance and foresees the death of all the formation's enemies. For the next 30 seconds, all enemies (regardless of whether or not they spawn after the Ultimate starts) take extra damage equal to the total Portent buff being given (cumulatively).

V. Alyndra's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Portent
Slot 4: Heroes of the Planes
Slot 5: Brows of Judgement
Slot 6: Ultimate Cooldown

VI. Conclusion

We are delighted Alyndra is joining her companions on the Idle Champions roster and we are excited to see how well she fits into the meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
February 19th
Idle Champion Spotlight: Orisha 
Posted in Idle Champions.

A gleaming aasimar with flaming wings and flowing white robes descends into battle, singing her songs with an inciting voice.

Orisha is an aasimar whose Radiant Soul brings divine fury to the battlefield with style and grace. When her Flaming Wings ignite, Orisha gains a stacks buff that increases with each kill.

I. Orisha

Dungeons & Dragons Orisha Krystina Arielle

    A glamorous diva possessed by a Deva, with an inciting voice and gleaming pristine robes, Orisha is the lead vocalist of the Sirens of the Realms, her found family. She is of such great renown, that she needs no last name.


Strong as a solo artist, Orisha can be used as a DPS, or as a Support when used in combination with her fellow Siren Vlahnya. When you want to add her to your formation, you can swap her with Jamilah (Slot 11).

II. Orisha's Stats

Race: Aasimar Alignment: Neutral Good
Class: Cleric/Bard Gender: Female
Age: 30 Affiliation: none

STR: 14 DEX: 13 CON: 10
INT: 13 WIS: 17 CHA: 17

Role: DPS, Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 11, (Jamilah)


Dungeons & Dragons Orisha

III. Orisha's Design

We are absolutely thrilled to work with Krystina Arielle, who you may know from Sirens of the Realms, Star Wars The High Republic, co-host of our very own Improvised Champions, and one of the stars of Idle Champions Presents: The Unfair Seas.

As a member of the Sirens of the Realms, Orisha joins her fellow Siren Vlahnya Um'vairar on the Idle Champions roster. A glamorous vocalist, her robes always remain pristine, even in the heat of battle, which she never shies away from the thick of.

Solo, Orisha is a DPS champion whose ultimate Radiant Soul ignites her wings, increasing her damage. Every time she gets a kill her wings return to full power, slowly decreasing in power over time. Her wings can be buffed to be more powerful or to remain alight for longer based on specialization choices.

When Orisha is joined on the field by fellow Siren Vlahnya, Orisha can be used as a Support Champion instead, or continue to be used as a DPS Champion. With Bardic Connection Champions along the shortest path(s) between Orisha and Vlahnya are massively buffed, and Vlahnya's stacks degrade slower than they otherwise would.

IV. Orisha's Abilities

Basic Attack

  • Scorching Ray — Orisha summons three rays of fire and hurls them at up to three random targets.

Formation Abilities

  • Flaming Wings — Whenever Orisha uses her Radiant Soul Ultimate her angel wings burst aflame and Flaming Wings gains 30 stacks. Stacks decrease by 1 per second. The damage of Scorching Ray is increased by 100% plus 10% for every stack remaining (stacking additively), and when there are no stacks left her wings disappear and the damage bonus is removed. If any of Orisha's Scorching Rays kill an enemy, the stacks reset to 30, but the rate at which they decrease is increased by 20%, stacking multiplicatively. This can only occur once per attack. If Radiant Soul is used again before this ability expires the number of stacks and the rate of decrease are reset. This ability can be buffed by upgrades, equipment, and feats. Buffs apply to the total damage bonus to Scorching Ray.
  • Bardic Connection — Orisha seeks out Vlahnya in the formation and increases the damage of Champions along the shortest path(s) (via formation slot adjacencies) between herself and Vlahnya by 400%. If Vlahnya is not in the formation, this ability applies to only adjacent Champions at only 25% effectiveness. This ability can be buffed by upgrades, equipment, and feats.
  • Diva Mode — Whenever there is a boss monster on the screen, Orisha's Flaming Wings and Bardic Connection abilities are increased by 100%. This ability can be buffed by upgrades, equipment, and feats.

First Specializations

The first set of specializations deal with Flaming Wings:
  • Blazing Soul — The effect of Flaming Wings is increased by 200%.
  • Long BurnFlaming Wings starts with and refills to 50% more stacks.

Second Specializations

The second set of specializations modify Bardic Connection:
  • Sirens' Connection — The effect of Bardic Connection is increased by 200%.
  • Fierce Connection — Orisha's damage is increased by 100% for each other Champion affected by Bardic Connection (stacking multiplicatively) and if Vlahnya is in the formation, her Enthralling Performance buff now always applies to Orisha, and Orisha counts as adjacent to her for the purpose of the Bass portion, regardless of their positions in the formation.

Ultimate Ability

  • Radiant Soul — Orisha eyes light aglow and two angel wings burst from her back (lighting aflame if she has Flaming Wings unlocked). A wave of divine energy surges across the screen damaging all enemies.

V. Orisha's Legendary Equipment



Slot 1: Self DPS
Slot 2: Global DPS
Slot 3: Buff Flaming Wings
Slot 4: Buff Bardic Connection
Slot 5: Buff Diva Mode
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Orisha? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 29th
Idle Champion Spotlight: Hew Maan 
Posted in Idle Champions.

"Hello, fine bartender, we... I mean... I would like one cup of your finest beverage, please. Yes, yes, thank you ...the ...uh, ...normal human beverage, please." The patron's trench coat shuffled in an unusual way, but the bemused bartender poured a flagon of ale and left three smaller cups, just in case. "It's working," the knees muttered. "The human beverage is ale! I should've done the talking." "How tall we are..." the torso whispered, "So tall..." "SHHHH!!!"

MORE KOBOLDS IS MORE BETTER. Introducing our latest champion, arriving with Grand Revel, Hew Maan, a definitely human champion and not at all three kobolds in a trench coat.

I. Hew Maan

Dungeons & Dragons Hew Maan Three Kobolds in a Trenchcoat

    Zrang, his twin brother Kleeb, and their brood-sister Yassa began their Icewind Dale existence stealing gems and dreaming of being respected by the locals. Inspired by their mentor, Jarlaxle, they stand tall to form Hew Maan - who is totally a human and not on a nefarious mission to steal all the Champions' stuff.


Hew Maan's origin story is ongoing in our Icewind Dale, Rime of the Frostmaiden campaign, and cameoed in two of our Idle Champions Comics. They hold a special place in our hearts, and we were excited and inspired by the community reaction to bring them to Idle Champions as a champion, for deep down, aren't we all just three kobolds in a trench coat?

Zrang, Kleeb, and Yassa team up and stack up to form Hew Maan, providing different buffs based on who's on top of the stack. Hew Maan is a Support champion, when you want to add them to your formation, you can swap them with Delina (Slot 8).

II. Hew Maan's Stats

Race: Kobold & "Human" Alignment: Lawful Evil
Class: Rogue/Bard Gender: Male & Female
Age: 67 Affiliation: none

STR: 11 DEX: 12 CON: 16
INT: 12 WIS: 8 CHA: 16

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr
Slot: 8, (Delina)


Dungeons & Dragons Hew Maan

III. Hew Maan's Design

Hew Maan is a multifaceted and dynamic individual. Well actually, they aren't an individual at all, but three kobolds, Zrang, his twin brother Kleeb, and their brood sister Yassa, each with their own distinct personalities!

Zrang is surprisingly insightful, but definitely still a kobold, and is working on the difference between kobold and human vocabularies.

Rough and tumble and ready to tussle; Kleeb is the kobold you want in control when you're gearing to fight.

Yassa was charmed by Trex's complimentary nature. She cheers on her fellow kobolds & Champions. She's a glass-half-full sort of kobold, and a bit of a fast talker.

Zrang and his siblings hide inside a trench coat and masquerade as a human, and their teamwork makes their dream work! Their buffs change based on where they are located in the formation. With Teamwork, they provide three different buffs that are useful in different situations. Place them near the front of the formation and they increase your rate of progression, place them in the center of the formation and they assist with killing bosses. Place them near the back of the formation and they greatly increase your damage against non-boss monsters. Hello, Fellow Humans, allows them to buff their fellow human Champions, but they can masquerade and buff another race through their specialization ability Did We Say Humans? We Meant....

IV. Hew Maan's Abilities

Basic Attack

  • Crossbow — The middle kobold shoots a random enemy with a small crossbow.

Formation Abilities

  • Teamwork — Depending on where they are placed in the formation, a different kobold takes the top slot in the trench coat and provides a different buff:
    • Zrang: Front X columns — Enemies have a 25% chance to drop double quest items or count for double quest progress.
    • Kleeb: Middle columns — Increase the damage of Champions against boss enemies by 400%; if the boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would
    • Yassa: Back X columns — Increase the damage of Champions in the two columns in front of Hew Maan by 100%.
    Note: in formations with four or less columns, X is always 1. In columns with five or more columns, X is always 2.
  • Hello, Fellow Humans — Increase the effect of Kleeb and Yassa's Teamwork abilities based on the number of human Champions in the formation:
    • 1-3 "other" humans: +100%
    • 4-5 "other" humans: +700%
    • 6-7 "other" humans: +3100%
    • 8-9 "other" humans: +12700%
  • Carefully Balanced — Increase the effect of Zrang's Teamwork ability by 10% for each Champion adjacent to the kobolds (stacks additively and then applied to Teamwork multiplicatively).
  • Please Stand By — The two kobolds that are not on top provide lesser buffs passively. These abilities are not buffed by Hello, Fellow Humans.
    • Zrang: Boss enemies move 25% slower.
    • Kleeb: Hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone.
    • Yassa: Reduce the base attack cooldown of Champions adjacent to the kobolds by 0.5s.

Specializations

  • Did We Say Humans? We Meant... — The Hello, Fellow Humans ability now uses the most populous race in your formation instead of Human. Ties do not matter as only the count is important.
  • Impressive Coatwork — The effect of all Teamwork abilities are increased by 100%.

Ultimate Ability

Each kobold in the stack attacks repeatedly with their own crossbow, peppering a random target with 12 bolts in total. An additional effect then occurs based on whichever kobold is on the top of the stack. Moving the kobolds while the effect is active does not update it.
  • Zrang: Roll Out! — The effect of Zrang's Teamwork is doubled for 30 seconds.
  • Kleeb: Stop! — Non-boss enemies are stunned and no additional enemies will spawn for 15 seconds.
  • Yassa: Faster! — Reduce any active ultimate cooldowns of all Champions in the formation by 25%.

V. Hew Maan's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Hello, Fellow Humans
Slot 4: Carefully Balanced
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Hew Mann? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 8th
Idle Champion Spotlight: Talin Uran 
Posted in Idle Champions.

A dashing rogue zips by on his chair, now that's an entrance!

This Midwinter we are thrilled to introduce Talin Uran, making his debut on the Idle Champions roster. We were delighted to work with Sara Thompson, creator of the Combat Wheelchair, and bring their character to Idle Champions.

I. Talin Uran

Dungeons & Dragons Talin Uran Combat Wheelchair

    Talin Uran is a rogue of great renown within Waterdeep. While on an assignment with the Grambar's Blades a few years ago, he was caught in a building collapse that left him paralyzed from the waist down. Now equipped with his combat wheelchair, Talin is back to doing what he does best: Saving the day and looking awesome doing it.


Talin is a charismatic rogue who specializes in analyzing and exploiting enemy weaknesses, increasing the damage of allies, and slowing enemies with his Scatter Tacks. Talin is a Support champion, when you want to add him to your formation, you can swap him with Celeste (Slot 2).

II. Talin's Stats

Race: Tielfling Alignment: Chaotic Good
Class: Rogue Gender: Male
Age: 26 Affiliation: none

STR: 10 DEX: 18 CON: 12
INT: 13 WIS: 13 CHA: 18

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 2, (Celeste)


Dungeons & Dragons Talin

III. Talin's Design

Like many in the D&D community, we were inspired when Sara Thompson introduced us to the Combat Wheelchair last summer. We reached out to Sara last year to get their help in bringing a Combat Wheelchair Champion to Idle Champions, and it just so happened that their D&D character, Talin Uran, was a perfect fit!

Representing characters with disabilities is something we take very seriously. In a world where monster attacks are routine, disabilities and accessibility would be much more prominent. We are proud to be in a position to introduce a Champion using the Combat Wheelchair this Midwinter.

Talin does everything you would expect a rogue to get up to, including no shortage of mischief. He attacks using both his rapier with Quiet Ambush and his chair with Razor Edged Chakram. Talin zips around in his chair, dropping caltrops behind when attacking with his Scatter Tacks slowing and damaging enemies that enter them. Ever observant, Talin susses out his enemies' weaknesses and passes this information along to his allies to support the team with Spot Weakness. Talin prefers a unified team and mischief to be lighthearted and buffs Good-aligned Champions with Antagonist. This ability can be reversed to buff Evil Champions with Reversal of Fortunes.

IV. Talin's Abilities

Basic Attack

  • Quiet Ambush — Talin disappears into the shadows and reappears behind a random enemy, stabbing them with his rapier. He then shadow steps back into the formation.

Formation Abilities

  • Spot Weakness — Talin carefully observes the enemies as they spawn and whispers weak spot suggestions to nearby Champions, increasing their damage by 100%. This ability is increased by 10% for each enemy killed in the current area, stacking multiplicatively and capping at 25 kills. Applies to all Champions in the formation, but the effect is reduced by 25% for each slot away from Talin they are past one (stacking multiplicatively). Buffs apply to the post-stack value (damage only).
  • Scatter Tacks — When Talin attacks with Quiet Ambush he leaves behind a set of Scatter Tacks which cause enemies standing on them to be slowed by 50% and take 100% more damage from attacks. Each set of tacks lasts for 10 seconds before disappearing. Tacks are spread in a medium radius. Buffs increase the damage bonus but not the slow amount.
  • Antagonist — Talin decreases the DPS of Evil Champions in the formation by 50%, but increases the damage of Good Champions by 50% for each Evil Champion, stacking multiplicatively. Buffs apply to the post-stack value.

Specializations

  • Path Finder — Increases the stack cap and damage buff of Spot Weakness by 100%.
  • Additional Scatter Tacks — Increase the slow effect, radius, and damage of Scatter Tacks by 50% (multiplicatively).
  • Reversal of Fortunes — Reverse the effect of Antagonist, decreasing the damage of Good Champions and increasing the damage of Evil Champions based on the number of Good Champions.

Ultimate Ability

  • Razor Edged Chakram — Talin detaches a secondary hoop-shaped blade from his wheelchair's rear wheel and flings it at the furthest enemy. It travels in a large looping arc, damaging all enemies it encounters before returning to Talin.

V. Talin's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Spot Weakness
Slot 4: Scatter Tacks
Slot 5: Antagonist
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Talin? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
December 23rd, 2020
Idle Champions: Wintershield 4 
Posted in Idle Champions.

Wintershield sees a celebration of maps in the Realms, symbolizing our paths through the new year. As part of this year's tradition, the Champions have purchased a map from a Waterdeep street vendor. And then it started talking...

Wintershield 4 introduces Baeloth the Entertainer, Drow Sorcerer, and proprietor of The Black Pits. Wintershield also brings back Artemis Entreri, the Human Assassin who first appeared in RA Salvatore's 1988 novel The Crystal Shard, and Nerys Kathon, Human Cleric of Kelemvor, and Hero of Baldur's Gate. Players have until Monday, January 4th at 12PM Pacific to complete their Wintershield 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Baeloth the Entertainer

Dungeons & Dragons Baeloth Barrytil The Entertainer

    Baeloth Barrityl is the master of The Black Pits, the combat arena he claims is 'the best show in all the realms'. Baeloth captures hapless adventurers to fight to the death all for the sake of entertainment! When he's not commanding the attention of anyone near him, he's doing whatever he can to reinforce that he's one of the top five spellcasters in all the realms.


Baeloth is a Gold Find and Support champion, lightening the pockets of his enemies as he kills them. Despite his alignment, Baeloth is quite the team player buffing and exuberantly encouraging his fellow Champions, delighting in their triumphs on the field, and providing a swift resurrection from his indentured servant, the Djinn Najimm! When you want to add Baeloth to your formation, you can swap him with Jarlaxle (Slot 4).

II. Baeloth's Stats

Race: Elf (Drow) Alignment: Chaotic Evil
Class: Sorcerer Gender: Male
Age: 222 Affiliation: none

STR: 12 DEX: 14 CON: 16
INT: 19 WIS: 12 CHA: 16

Role: Gold Find, Support
Eligible for Patrons: Vajra Safahr, Mirt the Moneylender, Strahd von Zarovich
Slot: 4, (Jarlaxle)


Baeloth's Abilities

Baeloth's design has three parts, his gold-find taking the entrance fee to the Black Pits, his buff as his excitement for his allies' success grows, and his swift rescue of teammates who have fallen. With Chain Lightning enemies Baeloth drop extra gold when killed, and if enemies are killed by a Champion in the row ahead of or behind him, he feeds on this excitement triggering Cause For Celebration, and they explode in a shower of magical confetti, damaging and slowing enemies near them. His excitement level grows as more and more death and destruction occur around him, which increases his buffs to nearby Champions through building stacks of Morbid Excitement.

Finally, since he's a team player, with Generous Djinn he has commanded Najim, his indentured Djinn to keep everyone alive, which means anyone who dies gets resurrected and protected for a short period of time.

For more information on Baeloth and his abilities, check out his Champion Spotlight!


Year Four Variants


  • Watchful Eyes — Only Champions with INT and WIS scores of 11 or higher can be used. Baeloth starts in the formation but he can be moved or benched.
    Reach Area 75.

  • Rat Problems — The streets of Waterdeep have been overrun by deadly giant rats from Avernus! All beast enemies in the adventure have been replaced by Abyssal Rats throughout the adventure. Additional Abyssal Rats spawn in each area. Abyssal Rats start out by dealing 100% additional damage, but each time an Abyssal Rat attacks a Champion, the damage of all Enemies increases by 10% (multiplicative).
    Reach Area 125.

  • The More the Merrier! — Baeloth starts in the formation and cannot be moved. An Ogre, a Shambling Mound and a Fire Elemental walk into a tavern appear in each area, while they are alive, they each grant a unique buff to the enemies.
    • Ogre — Enemies can only be damaged by Champions with Magical or Ranged base attacks.
    • Shambling Mound — Enemies deal 100% additional damage.
    • Fire Elemental — Enemies move 100% faster.
    • This adventure has unique dialogue.
    Reach Area 175.

For information on previous years' variants, check out the Wintershield 3 blog.
December 18th, 2020
Idle Champion Spotlight: Baeloth Barrityl 
Posted in Idle Champions.

Are you not entertained?! Prime spellcaster and the proprietor of the Black Pits, the premier fighting pit of the Underdark, and co-host of Improvised Champions. Maybe you played one of the most acclaimed Dungeons & Dragons video games of all time and recruited Baeloth into your party? Baeloth Barrityl is delighted to meet your acquaintance and is keen to get the back up of the benched champions to build another brilliant Black Pits to keep their skills sharp and allowing him to charge a modest fee for the masses' entertainment!

If you'd like to learn more about Baeloth the Entertainer, read on...

I. Baeloth the Entertainer

Dungeons & Dragons Baeloth Barrytil The Entertainer

    Baeloth Barrityl is the master of The Black Pits, the combat arena he claims is 'the best show in all the realms'. Baeloth captures hapless adventurers to fight to the death all for the sake of entertainment! When he's not commanding the attention of anyone near him, he's doing whatever he can to reinforce that he's one of the top five spellcasters in all the realms.


Baeloth is a Gold Find and Support champion, lightening the pockets of his enemies as he kills them. Despite his alignment, Baeloth is quite the team player buffing and exuberantly encouraging his fellow Champions, delighting in their triumphs on the field, and providing a swift resurrection from his indentured servant, the Djinn Najimm! When you want to add Baeloth to your formation, you can swap him with Jarlaxle (Slot 4).

II. Baeloth's Stats

Race: Elf (Drow) Alignment: Chaotic Evil
Class: Sorcerer Gender: Male
Age: 222 Affiliation: none

STR: 12 DEX: 14 CON: 16
INT: 19 WIS: 12 CHA: 16

Role: Gold Find, Support
Eligible for Patrons: Vajra Safahr, Mirt the Moneylender, Strahd von Zarovich
Slot: 4, (Jarlaxle)


Dungeons & Dragons Baeloth

III. Baeloth's Design

The design of Baeloth was a fun conversation with Mark Meer, talented actor and co-host of our very own Improvised Champions, a play-by-play commentary of Idle Champions, airing Mondays at 1PM Pacific on our Twitch Channel.

Baeloth's design has three parts, his gold-find taking the entrance fee to the Black Pits, his buff as his excitement for his allies' success grows, and his swift rescue of teammates who have fallen. Enemies Baeloth damages with his Chain Lightning drop extra gold when killed, and if enemies are killed by a Champion in the row ahead of or behind him, he feeds on this excitement triggering Cause For Celebration, and they explode in a shower of magical confetti, damaging and slowing enemies near them. His excitement level grows as more and more death and destruction occur around him, which increases his buffs to nearby Champions through building stacks of Morbid Excitement.

Finally, since he's a team player, with Generous Djinn he has commanded Najim, his indentured Djinn to keep everyone alive, which means anyone who dies gets resurrected and protected for a short period of time.

IV. Baeloth's Abilities

Basic Attack

  • Chain Lightning — Baeloth fires a bolt of lightning at a random enemy, which deals damage and arcs to another random enemy within a medium area of effect. Each time the lightning arcs it deals 20% less damage. Can arc up to 4 times total per attack, cannot arc to the same enemy twice.

Formation Abilities

  • Paid Partially with Pain — Enemies affected by Baeloth's Chain Lightning drop 25% more gold when killed. Enemies can only be affected once.
  • Cause For Celebration — Enemies killed by Champions in the column ahead of or behind Baeloth explode into magical paper confetti, dealing damage and slowing enemies near them by 50% for 10 seconds. The damage done ignores debuffs and is either half of the hit that killed them or one-quarter of their max health, whichever is higher. This effect can chain if the explosion kills an enemy, with the damage the chained explosions do being based on the damage from the previous explosion.
  • Morbid Excitement — Baeloth is excited when the battle is going well. He buffs the Champions in the column in front of and behind him by 10% for each stack of excitement he has, stacking additively. He gains stacks in the following ways:
    • An enemy drops extra gold due to Paid Partially with Pain: +1 stack.
    • An enemy explodes in confetti due to Cause for Celebration: +2 stacks per explosion.
    • A chain reaction occurs due to Cause for Celebration: +3 stacks per chain-explosion.
    • A Champion in any column in front of Baeloth takes damage: +5 stacks per hit.
    • A Champion dies: +100 stacks.
    Stacks are reduced by 10% every 10 seconds. Max stacks start at 20 but can be increased with a specialization choice.
  • Generous Djinn — Baeloth's Djinn servant, Najim, will bring any Champion that dies back to life at 1HP and make them immune to all damage for 20 seconds. For as long as the resurrected Champion lives, the party's damage is increased by 300%. This ability has a 60-second cooldown and if multiple resurrected Champions are alive the damage bonus stacks multiplicatively, with buffs applying to the post-stack value.

Specializations

  • Baeloth's Birthday Party — The Morbid Excitement stack increases related to Cause For Celebration are doubled and the damage bonus of Morbid Excitement is increased by 100%./li>
  • Over Excited — Increase the max stacks of Morbid Excitement by 200%.
  • The Show Must Go On — Increase the duration of Generous Djinn's immunity by 10 seconds and increase the pre-stack damage bonus by 100% (to 600% per stack).

Ultimate Ability

  • Now That's An Entrance — Najim streaks across the field, dealing massive damage to all enemies, pushing ones that survive back slightly, but more importantly increasing Baeloth's excitement stacks to max.

V. Baeloth's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Paid Partially with Pain
Slot 4: Morbid Excitement Damage
Slot 5: Morbid Excitement Stacks
Slot 6: Generous Djinn Post-stack Buffs

VI. Conclusion

What do you think about Baeloth? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
November 27th, 2020
Idle Champion Spotlight: Lucius Elenasto  
Posted in Idle Champions.

Lucius Virion-Elluin Elenasto is a High Elf Sorcerer, an Arcane Chromat making his debut during Simril 4. Lucius joins his companions on the Idle Champions roster, the Heroes of Aerois; Aila, Qillek, Sentry, and Nova V'Ger.

I. Lucius Virion-Elluin Elenasto

Dungeons & Dragons Lucius Elenasto High Rollers

    Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures.

    Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.

Lucius is played by Chris Trott, a member of The High Rollers D&D crew, based in the UK. The High Rollers stream each week at the High Rollers Twitch page. For more info on Nova, the High Rollers crew, and the homebrew world of Aerois created by professional dungeon master Mark Hulmes, check out the High Rollers Aerois wiki. Lucius is the final member of High Rollers: Aerois to join Idle Champions! With the team complete, this also brings an update to Nova V'Ger's Aerois Synergy. Check her Champion Spotlight for the details.

Lucius is a DPS Champion with a colorful style. As a trained Arcane Chromat, Lucius uses the colors of the world around him to fuel his magical power, focusing on acid and cold spells. When you want to add Lucius to your formation, you can swap him with Minsc (Slot 7).

II. Lucius' Stats

Race: Elf Alignment: Lawful Neutral
Class: Sorcerer Gender: Male
Age: 76 Affiliation: Heroes of Aerois

STR: 13 DEX: 14 CON: 13
INT: 11 WIS: 13 CHA: 18

Role: DPS
Eligible for Patrons: none Slot: 7, (Minsc)


Dungeons & Dragons Lucius

III. Lucius' Design

It's always fun to work closely with a creator to make their character come to life, and just like the rest of the High Rollers: Aerois cast, Chris Trott was no exception. Chris provided us with a depth of material to draw from, and we were especially delighted to incorporate Lucius' unique style of fighting using his heterochromia, with alternating Acid Splash and Ray of Frost attacks, and further with Arcane Chromat - Acid and Arcane Chromat - Cold debuffs combining in an explosion with Elemental Adept.

Lucius is the final piece of the Aerois team, and with Aerois Synergy he is buffed by his teammates. A glass cannon, Lucius's unique fighting style causes area of effect devastation to his enemies, but he falls apart if harmed in combat. A young, sheltered noble, Lucius has a fabulous style, our artists were delighted to work on Lucius' colorful wardrobe and a really gorgeous skin that Aerois fans may recognize!

IV. Lucius' Abilities

Basic Attack

Lucius alternates between two attacks, both of which are augmented by formation abilities to add additional effects to damaged enemies.
  • Acid Splash — Lucius attacks the furthest enemy with Acid Splash, dealing damage.
  • Ray of Frost — Lucius attacks a random enemy with Ray of Frost, dealing damage and also damaging all enemies along a line between him and the enemy.

Formation Abilities

  • Arcane Chromat - Acid — Enemies damaged by Acid Splash take 10% of Lucius's damage every second. This damage over time lasts until the enemy dies or is removed by Elemental Adept. The damage caused by this ability can be buffed by upgrades (including Aerois Synergy), feats, and equipment.
  • Arcane Chromat - Cold — Enemies damaged by Ray of Frost are slowed by 50% for 10 seconds and take 100% more damage from all attacks while affected. The damage increase can be buffed by upgrades (including Aerois Synergy), feats, and equipment.
  • Elemental Adept — When an enemy is affected by both of Lucius' Arcane Chromat abilities they are stunned and frozen in place for 3 seconds. After 3 seconds they explode with acid, taking damage. This also consumes both Arcane Chromat debuffs on the enemy and spreads the Arcane Chromat - Acid debuff to all nearby enemies who don't already have it. Each time the ability causes an enemy to explode it increases Elemental Adept's stacks by 1. Stacks cap at 100 and reset to 0 when changing areas. The damage done is equal to Elemental Adept stacks over 5 seconds (rounded up) worth of Arcane Chromat - Acid damage over time damage, plus any specialization bonus.
  • Aerois Synergy — Lucius contributes to the Aerois Synergy Pool as follows: 100% per stack of Elemental Adept. The damage of Arcane Chromat - Acid is then increased by 25% of the total Aerois Synergy Pool.

Specializations

  • Dichromancy — Lucius focuses on increasing the damage dealt by the combination of his two elements. Increase the explosion damage of Elemental Adept by 25%
  • Elemental Master — Lucius specializes in increasing his maximum Elemental Adept stacks by 50(and therefore his contribution to Aerois Synergy).
  • Lingering Chill — Lucius focuses on maintaining some of his Elemental Adept stacks when changing areas, increasing the consistency of his Aerois Synergy contribution. Only half of Lucius' Elemental Adept stacks are cleared when changing areas.

Ultimate Ability

  • Prismatic Spray — Eight multicoloured rays flash from Lucius' hand in a cone shape. Each enemy in the cone takes damage and receives both the Arcane Chromat - Acid and Arcane Chromat - Cold debuffs, triggering Elemental Adept.

V. Lucius' Legendary Equipment



Slot 1: Self DPS
Slot 2: Self DPS
Slot 3: Arcane Chromat - Acid
Slot 4: Arcane Chromat - Cold
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Lucius? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
November 6th, 2020
Idle Champion Spotlight: Penelope "Half-Pint" 
Posted in Idle Champions.

"Will you be my friend?" the young halfling shyly asked.

Penelope "Half-Pint" joins her friends Avren, Freely, and Briv Steelmarrow from D&D Beyond's Silver & Steel & Beyond Heroes, and is eager to meet her new friends on the Idle Champions roster, with Feast of the Moon 4.

It's time for the latest Idle Champion Spotlight, and this delightful druid does it all: Support, Gold Find, and Healing!

I. A Delightful Druid and Everyone's Friend



    Penelope "Half-Pint" is a halfling who just wants to be everyone's best friend, even if they are evil, or a plant, or a rock. With friends that already include a treant named Neverember and a clan of chwinga that have adopted her, Penelope is ready for anything! She has the heart of a true hero and will always stand by her friends until she goes into shrub mode of course.

Penelope is a Support, Gold Find, and Healing Champion. She buffs party members with her Chwinga Mask based on their roles, increasing healing, damage, and Gold Find with the number of Story Time stacks she has. When you want to add Penelope to your formation, you can swap her with Arkhan (Slot 12).

II. Penelope's Stats

Race: Halfling Alignment: Chaotic Good
Class: Druid (Circle of the Moon) / Warlock Gender: Female
Age: 33 Affiliation: none

STR: 10 DEX: 16 CON: 14
INT: 8 WIS: 17 CHA: 14

Role: Support, Gold Find, Healing

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr

Slot: 12, (Arkhan)


III. Penelope's Design

It's always a joy to work with a passionate creator to bring their character to life as a Champion in our game, and working with D&D Beyond's Hope LaVelle was no exception, and working with her is just as delightful as the character she portrays.

Penelope is a naive, young, happy go lucky halfling who just wants to be your friend. She is a Support, Gold Find, and Healing Champion who buffs Champions based on their role(s) and alignment, and she does it all with a skip in her step!

With Have You Met My Friends, Penelope tags enemies she can't kill so her friends can finish the job. Chwinga Mask allows her to call chwingas to her aid. While enemies are attacking, Penelope panics and dons the mask. A Chwinga friend appears on her shoulder for the duration of this effect. The Chwinga grants charms to adjacent Champions based on their tags. Tanks will heal a percentage of health every second. Support, Healer, and Gold Find champions will buff Global Damage. Story Time augments Chwinga Mask, based on how efficiently her friends (Champions within 2 slots) are killing enemies.

Her specializations focus on her ability to make friends with everyone, buffing Have You Met My Friends by increasing the damage of the formation based on the alignment on the Good-Evil axis.

Her second specialization augments her basic attack to include an additional terrain changing effect. Minor Eruption adds a small radius of area of effect damage, leaving difficult terrain underneath her enemies. Hey Batter Batter increases her knockback by four times against non-boss enemies and her damage is increased by 200%.

Her ultimate has her casting Erupting Earth, creating difficult terrain to slow and wound enemies.



IV. Penelope's Abilities

Basic Attack

  • Go Away — Penelope jumps out and hits the closest enemy with her quarterstaff, dealing damage and knocking it back slightly.

Formation Abilities

  • Have You Met My Friends — Whenever Penelope attacks an enemy and doesn't kill it, for the next 30 seconds, all Champions deal 100% additional damage against them.
  • Chwinga Mask — Whenever the formation is under attack, Penelope dons her chwinga mask, calling an elemental friend to her aid. It sits on her shoulder while her mask is on. All Champions adjacent to Penelope gain the following charm(s) based on their tags. Charms last as long as the formation is under attack and then for 10 seconds afterward, persisting through area transitions.
    • Healing Charm (Tank Champions) — Penelope heals affected Champions for 30 HP every second. Once Penelope unlocks Story Time, the amount healed every second is increased by a percentage based on 2x the number of Story Time stacks she has.
      • 0 stacks of Story Time = +0% = 30 HP / sec
      • 10 stacks of Story Time = +20% = 36 HP / sec
      • 25 stacks of Story Time = +50% = 45 HP / sec
    • Tools for the Job Charm (Healing, Support, or Gold Find Champions) — Penelope increases the damage of all Champions by 100% for each Champion affected by this charm. This effect stacks multiplicatively and buffs apply to the post-stack value.
      Once Penelope unlocks Story Time, whenever she has more than 15 stacks of Story Time, this effect also increases the party's gold find by 10% of the total buff caused by this charm (including buffs).
    Champions can only gain each charm once even if they have multiple tags.
  • Story Time — Each time a Champion within 2 slots of Penelope kills an enemy, add a stack of Story Time. Story Time stacks are capped at 25. The stacks of Story Time affect both charms given by Chwinga Mask. Every time you change areas, the stacks of Story Time are reduced by half, rounded down.


First Specializations

  • Keep Your Friends Close — Increases the effect of Have You Met My Friends by 60% for each other Good Champion in the formation (stacking multiplicatively).
  • Keep Your Future Friends Closer — Increases the effect of Have You Met My Friends by 40% for each Evil Champion in the formation (stacking multiplicatively).
  • Everybody Gets To Be Friends — Increases the effect of Have You Met My Friends by 20% for each other Champion in the formation (stacking multiplicatively).

Second Specializations

  • Minor Eruption — Penelope's base attack now causes a minor eruption under the enemy she hits, dealing aoe damage in a small radius and leaving difficult terrain under them for 10 seconds.
  • Hey Batter Batter — Penelope's base attack's knockback is now four times as effective against non-boss enemies and her damage is increased by 200%.

Ultimate Ability

  • Erupting Earth — A fountain of churned earth and stone erupt in the enemies' path (centered on the nearest enemy), dealing AOE damage in a large radius and creating difficult terrain that lasts for 30 seconds. Enemies that encounter the difficult terrain have their movement slowed by 50% while they travel through it.

V. Penelope's Equipment



Slot 1: Global DPS
Slot 2: Have You Met My Friends
Slot 3: Chwinga Mask - Healing
Slot 4: Chwinga Mask - Damage
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Will you be Penelope's friend? We are excited to see how well she fits in to the Idle Champions meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!