Thanks to the magic of the Aarakocra in the ancient monastery of Kir Sabal, the Champions are now able to make their way across Chult towards the fabled
Lost City of Omu. As the journey to destroy the
Soulmonger continues the danger only increases, and the party soon find themselves in conflict with a Yuan-ti warlord known as Ras Nsi.
Note: To start these new adventures, you need to have completed the
Homecoming adventure.
The Forbidden City
The Aarakocra have offered the party safe passage across the jungle canopy via the magical
Dance of the Seven Winds ritual. It is now time to travel to the
Lost City of Omu, location of the
Soulmonger, the powerful artifact you now know powers the Death Curse.
- Variant: Periodic Petrification — every 15 seconds one of your Champions becomes petrified, stunning them for one minute.
Captured!
The party has been captured by the Yuan-ti warlord Ras Nsi. Luckily, a doppelganger employed by the Red Wizards of Thay helps the party to escape — but the party must fight their way free.
- Variant: Home Field Advantage — Yuan-ti enemies power up each second they are alive.
Features:
- Added two new Tomb of Annihilation adventures: The Forbidden City and Captured!, each with one variant. The first one, The Forbidden City, starts in Kir Sabal; these are very challenging adventures and variants. Note: to start these new adventures, you need to have completed the Homecoming adventure.
See the in-game Change Log for more information!