June 28th
Idle Champions: Time Gates FAQ 
Posted in Idle Champions.

Looking for more information about our new Time Gates feature that wasn't covered in our Dev Blog: Introducing Time Gates? Check out our FAQ below!

Time Gates FAQ

  • Q: What are the Time Gates?

  • A: Long ago, there were ways to travel through time within Toril. These portals, or Time Gates as they were known, were powerful creations of magic that have become lost to time. Mystra, the goddess of magic, has foreseen great challenges coming for the champions and has granted one of her chosen, Kaylaar, the power to open Time Gates to assist you in your quests.

  • Q: OK, so that's the lore-filled explanation. But what does that really mean?

  • A: Time Gates are a new feature for Idle Champions of the Forgotten Realms. They are the avenue by which you can earn champions from previous events that you may have missed, and/or gear them up for free. Every time a Time Gate is available, you'll be able to choose from one of three previous event champions. Once you open the Time Gate to that champion, you'll be able to replay the event adventure they are tied to, and collect up to 2 gold chests for the champion. If you haven't unlocked the champion, you'll also earn that champion on your first Area 50 completion.

  • Q: My Time Gate has different champions available than my friend's Time Gate. Is that a bug?

  • A: No. The champions for each player are randomly chosen based on the champions they have collected already. If possible, there will always be at least one Champion you haven't unlocked available through the Time Gates.

  • Q: What do I have to do to collect the displayed Time Gate rewards?

  • A: The first time you select any given champion through the time gate, you'll need to complete two runs to collect the rewards: one to area 50, and one to area 75.

  • Q: I just triggered a Time Gate and the areas I have to reach are higher than 50 & 75. Why is that?

  • A: The first time you select a champion, the areas you have to reach are 50 & 75. The next time that champion is available within a Time Gate, the target areas are increased for each reward previously claimed, so you'll have to get to areas 100 & 125. This effect stacks if you continue to choose the same Champion each time they're available, making their rewards harder and harder to get. However, if you don't choose that champion when it's available, the *next* time that champion because available the required levels will drop by 25 (to a minimum of 50 & 75).

  • Q: How often are Time Gates available?

  • A: Natural Time Gates will be opened by Kaylaar approximately every 3 weeks (give or take). But you can open them (with her assistance) on your own once you've collected enough Time Gate Pieces.

  • Q: What are Time Gate Pieces?

  • A: Bosses will now begin dropping Time Gate Pieces. These are extremely rare drops which do have a cooldown, so farming bosses will not increase your drop rate. Once you collect 6 of those pieces, you can ask Kaylaar to open a Time Gate outside of the normal event window. You won't be able to open one is if she's going to open one on her own within 72 hours, or if you already have a Time Gate open.

  • Q: How long are Time Gates open for?

  • A: Time Gates will normally be available for only 72 hours, whether they are opened through the normal event cadence or through your collected Time Gate pieces. However, for the first Time Gate, we're opening it for an additional few hours to make sure everyone has plenty of time to play in the first window.

  • Q: Do I gain divine favor during a Time Gate event?

  • A: Yes, you gain favor with Mystra, and you'll be forced to convert it once the Time Gate closes, just like normal events, although the conversion ratio is smaller than normal events.

  • Q: If I decide I don't want to collect the champion I chose, can I choose a different champion?

  • A: No. Once you select the champion during a Time Gate window, you can't change your decision.

  • Q: I opened the time gate, but I didn't complete the 2 runs. What happens?

  • A: For each reward that you were not able to collect we credit your account with a Time Gate piece when the gate closes, which is 1/6th of another Time Gate run. So if a Time Gate becomes available and you chose a champion, but you are unable to complete any of the objectives, you'll find 2 additional Time Gate pieces in your inventory when the Time Gate closes.

  • Q: Who is the woman controlling the Time Gates? Is that Mystra?

  • A: No. That is Kaylaar Allun, a powerful wizard and a chosen of Mystra. She has reached out to the champions under the bidding of her goddess, Mystra.

June 28th
Dev Blog: Introducing Time Gates 
Posted in Idle Champions.

Hey everyone! Justin here from the Codename team with another developer blog for Idle Champions of the Forgotten Realms. This time we're talking about Time Gates, a new feature that you can access RIGHT NOW in-game.

One of the most common questions we see from players involves when they can recruit event Champions that they missed - either because they started playing after an event or because they weren't able to play an event for whatever reason. This has been a priority of ours for some time now, and we've spent a considerable amount of time trying to determine the best way(s) to introduce this feature. Time Gates are our first pass at that feature.

They work like this: Thanks to the power of Mystra, the goddess of magic, every few weeks (on most weekends when there's no event running) three Time Gates will magically become available. You can find a countdown until the next natural Time Gates on the Time Gates dialog, which you can access from the main screen or the campaign map.



    Clicking the Time Gate button on the main menu or the banner on the campaign map will take you to the Time Gate dialog.


Each Time Gate allows you to unlock and/or gear up a specific event Champion, though the available Champions are randomized and unique for each player each time the Gates appear. There will always be at least one Champion you don't have recruited available, unless you already have them all. You can only pick ONE Time Gate to open each time the Time Gates become available, so choose wisely. The other two options will be lost in time once you've made your choice, at least until the next Time Gates become available.



    You can see how many Time Gate Pieces you've collected in the upper left of the Time Gate Dialog. Whenever you obtain a Time Gate reward, the difficulty for the next Time Gate adventure for that champion is increased by 25. Whenever you don't select that champion on a future Time Gate, the difficulty will decrease by 25. Note: This image is from the Dev Build.


Once you've chosen the Time Gate you can complete adventures through that Gate to earn rewards. Each time you complete a Time Gate adventure you earn favor with Mystra and, if you reach a certain level, a reward. The rewards are chests for the chosen Champion and, if you don't already have them recruited, the Champion themself. Once you've earned two rewards you can continue to do Time Gate adventure free plays to earn more Mystra favor, but you won't earn any more Champion chests.



    Make sure to complete your current adventure before you open a Time Gate so you can play immediately.


Mystra favor can be converted to a permanent favor when the Time Gate closes. The conversion rate is about a quarter of what you get for normal events, but it's still enough to provide a good boost to your Torm, Kelemvor, or Helm favor for new and veteran players alike.

So a new Champion and/or two Champion chests every three weeks or so. Sounds good, right? But what about all the time in between Time Gates? Well we've provided a mechanic to open Time Gates manually, via Time Gate Pieces. Time Gate Pieces drop randomly in boss loot sacks (there's an internal cooldown, so farming won't help you get them faster), and once you've collected six of them you can manually open a Time Gate, assuming a natural Gate won't be opening soon. Manually opened Gates function exactly the same as naturally opened Gates, with a random selection of Champions to pick from and two rewards to claim.

But what if you don't want chests for any of the Champions available in a Time Gate? We've got you covered. If a Time Gate closes and you haven't earned some of the rewards, you'll gain a Time Gate Fragment for each of the unearned rewards, giving you a head start on opening another Gate manually.


    Time Gate Pieces will drop from boss loot sacks. You also collect one if you don't receive a Time Gate reward.


Time Gates are available in game RIGHT NOW, with the first natural Gate already open and waiting for you to step through. You can also find an FAQ in-game with more detailed information about Time Gates, the adventure objectives, and the rewards. Check it out and let us know what you think.

Got more questions about Time Gates? Check out our Time Gates FAQ!
June 27th
Idle Champions: Tomb of Annihilation, Part 6 
Posted in Idle Champions.

After the defeat of the warlord Ras Nsi and his followers the party begins making final preparations to depart the Lost City of Omu and descend into the deadly tombs below.

Beneath the fallen kingdom, the souls of the dead are being stolen by a necromantic artifact in order to feed the hunger of a malignant, otherworldly threat.

The time has come to brave the Tomb of the Nine Gods and end the death curse once and for all.

Today's update brings an epic conclusion to the Tomb of Annihilation storyline with two new adventures, A Grand Puzzle and The Tomb of the Nine Gods. These adventures conclude the main storyline of this campaign, but don't worry – there will be more side-quests and variants to come, so don't stop earning favor with Kelemvor!

Note: To start these new adventures, you need to have completed the Captured! adventure.

A Grand Puzzle

One of your companions reveals that they have been afflicted by the Death Curse, and it's a race against time to discover the secret to gain entry into the Tomb of the Nine Gods and save them.

The Tomb of the Nine Gods

Desperate to save the souls trapped in the Soulmonger, the party descends below Omu to confront the powerful lich Acererak.

Features:

  • Added two new Tomb of Annihilation adventures: A Grand Puzzle and The Tomb of the Nine Gods. In order to start these new adventures, you will need to have completed the Captured! adventure.

See the in-game Change Log for more information!
June 13th
Idle Champions Event: Dragondown 
Posted in Idle Champions.

Summer Solstice celebrations in Faerûn sometimes feature ceremonial bonfires and charms that attempt to 'tame' or 'drive down' dragons. These mock-spells and chanted prayers are performed even by non-clergy, as the sun sets after dusk. Unfortunately, it looks like these rituals are not working this year: somehow the village of Luskan has drawn the ire of a bronze dragon and its kin...

Dragondown is the thirteenth limited-time event for Idle Champions of the Forgotten Realms. The event starts today and runs until Monday, June 25th at 12:00pm PDT, and introduces Binwin Bronzebottom, Dwarven Fighter/Barbarian!

New Champion: Binwin Bronzebottom

Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another. These days, when he's not adventuring with the likes of Drizzt and Minsc, Binwin leads a small group of incompetent and eminently replaceable minions through perilous adventures.

When you want to add Binwin to your party, you can swap him with Nayeli or Gromma.

Dragondown Variants

  • Awaken the Beasts — Beasts move much more quickly and deal far more damage.

  • Binwin's Minions — Two of Binwin's Minions take up slots in the formation, decreasing the damage of adjacent Champions by 90% with the exception of Binwin, whom they buff by 400%. Binwin's Minions move to different slots in the formation every 20 areas.

  • Untrusting — The bronze dragon doesn't trust you to return her egg, so she continuously sends her Wyrmlings to keep an eye on you. Four different varieties of Wyrmling spawn at random.

Features:

  • Added the Dragondown event, our thirteenth limited-time campaign event! The event runs until Monday, June 25th at 12:00pm PDT.
  • Added a new Champion: Binwin Bronzebottom, Dwarven Fighter/Barbarian.
  • Added a new event Divine Favor: Waukeen's Favor.

See the in-game Change Log for more information!

June 6th
Idle Champions: Introducing Dragon Heist 
Posted in Idle Champions.

The Blackstaff of Waterdeep, Vajra Safahr, has summoned you to Waterdeep. Upon arrival in the city, the party is quickly caught in a web of Waterdhavian intrigue, including a street war between Zhentarim mercenaries and the Xanathar guild, and a dinner meeting with the Open Lord of Waterdeep...

Hot on the heels of the campaign announcement at the Stream of Many Eyes, we are excited to offer our fans the first opportunity to experience content from Waterdeep: Dragon Heist!

Waterdeep: Dragon Heist is the third permanent campaign for Idle Champions of the Forgotten Realms. This update includes the first two new adventures for this ongoing campaign, A Mysterious Summons and Building Trust, each with one challenging variant. The City of Splendor awaits!

Note: you will need to complete at least 15 adventures in other campaigns in order to unlock the Waterdeep: Dragon Heist campaign.

A Mysterious Summons

The Blackstaff of Waterdeep, Vajra Safahr, has tasked Force Grey – and, by extension, the party – with patrolling the Dock Ward of Waterdeep.
  • Variant: Street War — When the party kills Zhentarim mercenaries, Xanathar mercenaries get stronger while Zhentarim become weaker, and vice-versa.

Building Trust

While being introduced to Laeral Silverhand, the Open Lord of Waterdeep, the dinner party is crashed by Zhentarim mercenaries.
  • Variant: Wisdom Check — Champion damage is increased or decreased based on their Wisdom. Scores of 10 or higher see a damage increase in damage while scores below 10 see a decrease in damage.

Features:

  • Added the new Waterdeep: Dragon Heist campaign, our third permanent campaign, with two starting adventures: A Mysterious Summons and Building Trust, each with one variant.

See the in-game Change Log for more information!