September 12th
Idle Champions Event: Brightswords 
Posted in Idle Champions.

Our Champions have arrived in the quaint town of Longsaddle amidst the Brightswords festivities, hoping for some much-needed rest after a full year of touring Chult and the Sword Coast. However, they arrive to find Longsaddle under siege!

An army of Drow have come to the surface from the Underdark seeking a long-lost artifact, and it's a race against time for the Champions to discover it first...

Brightswords is our seventeenth limited-time event for Idle Champions of the Forgotten Realms, and the final event of Year One. This event runs until Monday, September 24th at 12:00pm Pacific, and introduces Wulfgar, Human Barbarian and the final member of the Companions of the Hall!

New Champion: Wulfgar

Wulfgar started his life in the north as the flag bearer of the barbarian Tribe of the Elk. He was bested in the assault on Ten-Towns by Bruenor Battlehammer, who decided his punishment would be five years and a day of service. Bruenor grew to love the tall barbarian, eventually seeing him as an adopted son. At the end of his service, Drizzt Do'Urden to taught Wulfgar the ways of combat and Bruenor crafted for him a mighty warhammer, named Aegis-fang. This magical warhammer bears the symbols of three of the Dwarven Gods: Moradin, Clangeddin, and Dumathoin. It is specifically attuned to Wulfgar and magically returns to his hand upon telepathic command.

Wulfgar deals AOE damage that stuns and deals additional damage to armored and stunned enemies. He has additional abilities for each other Companion of the Hall present. When you want to add Wulfgar, Son of Beornegar to your party, you can swap him with Tyril or Barrowin (Slot 10).

For more information about our latest Champion, check out the Idle Champion Spotlight: Wulfgar dev blog!

Brightswords Variants

  • Little Eyes are Lurking — A pair of Quasits have infiltrated your party, taking up two slots in the formation and causing chaos, making it difficult to work as a team. Every 25 areas they switch positions.

  • Father and Son — Wulfgar and Bruenor have set off alone, on an adventure to catch up after some lost time. Only Bruenor and Wulfgar are available, and both start in your formation. Their damage and cooldowns are dramatically improved.

  • Lolth's Domain — All Drow have the blessing of Lolth. Enemies gain armor and bosses gain additional armor.

Features:

  • Added the Brightswords event, our seventeenth limited-time campaign event! The event runs until Monday, September 24th at 12:00pm PDT.
  • Added a new Champion: Wulfgar, the Human Barbarian.
  • Added a new event Divine Favor: Tempus' Favor.

See the in-game Change Log for more information!

August 29th
Idle Champions: Dragon Heist, Part 2 
Posted in Idle Champions.

A plot as been uncovered to murder one of the Masked Lords of Waterdeep, and the Blackstaff of Waterdeep wants the Champions to help protect a key Person of Interest: a retired adventurer and philanthropist named Mirt.

Today marks the second story update for our Waterdeep: Dragon Heist campaign, but that's not all: we're also including additional Torm's, Kelemvor's, and Helm's Blessings!

Note: you will need to have completed the previous two Dragon Heist Adventures, A Mysterious Summons and Building Trust, in order to access these new Adventures.

A Dinner Party

The party returns to Waterdeep at the behest of Vajra Safahr, Blackstaff of Waterdeep. It seems there is a plot to murder one of the hidden lords of Waterdeep, but she doesn't know which one. She has activated every tool at her disposal, and assigns the party to protect Mirt, the moneylender...
  • Variant: Chatty Nobles — Only Champions with a Charisma score of 14 or higher can be used.

A Botched Kidnapping

Trying to relax in the renowned Yawning Portal isn't working out too well for the party. Not only is your group too big to find a table, Volothamp Geddarm starts to chat you up and won't shut up about his newest tome, Volo's Guide to Monsters. Your drinks and conversation are suddenly interrupted a troll erupts out of the well!
  • Variant: Haaave you met Asmodeus? — Two Cultists of Asmodeus take up slots in the formation, proselytizing on behalf of Asmodeus, the Lord of the Nine Hells. They do little to help you, and to add insult to injury, Xanathar & Zhentarim foes are upset that you have "aligned" yourself with the cult. They now deal four times as much damage and have four times as much health!

Features:

  • Added two new adventures to our Waterdeep: Dragon Heist campaign, along with two new variants.
  • New Blessings of Torm, Kelemvor, and Helm have been added to the game — we hope you've been farming lots of Divine Favor!

See the in-game Change Log for more information!
August 15th
Idle Champions Event: Ahghairon's Day 
Posted in Idle Champions.

Ahghairon's Day commemorates the birthday of Ahghairon, the first Open Lord of Waterdeep and founder of the Lords of Waterdeep. In his name, Lords toast Ahghairon and the Watchful Order, while guildmasters toast the Lords in Ahghairon's name, and common folk leave violets at the base of Ahghairon's Tower, the Plinth, and atop the altars of the House of Wonder.

As part of the festivities, the party is tasked with seeking out a Lord of Waterdeep who stepped down long ago. It seems like an easy request — but if it were easy, it wouldn't have come directly from the Open Lord of Waterdeep herself...

Ahghairon's Day is our sixteenth limited-time event for Idle Champions of the Forgotten Realms, which runs until Monday, August 27th at 12:00pm PDT, and introduces Ishi Snaggletooth, Kobold Fighter!

New Champion: Ishi Snaggletooth

Ishi Snaggletooth hails from a warren of Kobolds living in the sewers under Baldur's Gate. Always the type to be more curious than careful, she accidentally stowed away on a ship headed to Port Nyanzaru. There, she met her dear friend, the Firbolg Littlefox. Often shunned by humans, Ishi hopes to prove herself as a true hero however she can. Ishi's biggest claim to fame is the defeat of the known swordsman, Hershel Von Saberburg, and since that day she's touted herself as a renowned duelist to anyone that'll listen to her.

Ishi is always the fastest Champion in your formation. She increases her own damage as well as the party's Gold Find based on the number of non-human members. When you want to add Ishi to your party, you can swap her with Jarlaxle or Stoki.

Ahghairon's Day Variants

  • Memory Magic — Two slots in your formation are affected by a magical spell causing all of the bandits to fight for the Eye of Gruumsh spellcaster. These affected slots change every 15 seconds by moving to a random adjacent slot. Heroes in affected slots must concentrate on resisting the magic, so they are unable to attack and all their Formation Abilities are disabled.

  • Orcs Among Us — One, two, or three Powered-up Orc Fighters spawn randomly with each wave. They have triple health, do triple damage, they do not drop any gold, and they do not count toward any quest progress.

  • No Humans Allowed — Ishi has been shunned by humans too many times, and for once she just wants them to see how it feels! You cannot use Human Champions in this variant.

Features:

  • Added the Ahghairon's Day event, our sixteenth limited-time campaign event! The event runs until Monday, August 27th at 12:00pm PDT.
  • Added a new Champion: Ishi Snaggletooth, Kobold Fighter.
  • Added a new event Divine Favor: Azuth's Favor.

See the in-game Change Log for more information!

July 25th
Idle Champions Event: Midsummer 
Posted in Idle Champions.

The Champions arrive in Waterdeep to enjoy the festival of Midsummer. However, upon arrival the party is summoned by the Blackstaff of Waterdeep, Vajra Safahr.

The Open Lord of Waterdeep is missing, and to make matters more complicated, it's the day before Shieldmeet, when the Open Lord reaffirms the rule of the hidden lords...

Midsummer is our fifteenth limited-time event for Idle Champions of the Forgotten Realms, which runs until Monday, August 6th at 12:00pm PDT, and introduces Diath Woodrow, Human Rogue!

New Champion: Diath Woodrow

An adventurer whose greatest treasure stands at his side. Diath is not a thief, nor a burglar, he only seeks challenges and forgotten relics. Even though he bears the weight of the world on his shoulders, his quick, clear thinking allows him to lead his fellow companions to the one place he wants more than anything else: home. By chance he met his faithful companion Strix, whom he quickly developed a strong friendship with. There isn’t anything he wouldn’t do to ensure her safety, though it seems there is far more to their relationship than it seems.

When you want to add Diath to your party, you can swap him with Calliope or Dhadius.

Midsummer Variants

  • Waterdeep Escort — The Waterdeep City Watch Officer insists that he accompany you on your adventure. He fills one slot in the formation, and if he is killed, your DPS goes down by 33% every 10 seconds.

  • Drow Deception — The Drow said they were looking for a wizard, but the Champions seem like a more interesting quarry to chase! A Stealthy Drow Pickpocket appears on every level, and if they reach the formation, you fail the area and have to head back to the previous level.

  • Luck of the Wafflecrew — The Champions have been afflicted by Diath's bad luck! Champions not adjacent to Diath have a 50% chance to miss whenever they attack. Those that are adjacent to Diath attack normally. He does enough missing for everyone.

Features:

  • Added the Midsummer event, our fifteenth limited-time campaign event! The event runs until Monday, August 6th at 12:00pm PDT.
  • Added a new Champion: Diath Woodrow, Human Rogue.
  • Added a new event Divine Favor: Savras' Favor.

See the in-game Change Log for more information!

July 18th
Idle Champions: The Grand Tour, Part 5 
Posted in Idle Champions.

On the road to Longsaddle the party is swallowed by thick fog, becoming lost in the mists. Soon they are under siege from all manner of unholy horrors, now bound by fate to a cursed land without sunlight.

While endless storms toil in the skies above, Strahd von Zarovich stands atop the ancient ramparts of Castle Ravenloft, watching intently as the hapless party arrives in his domain. All goes according to his plan.

The master of Castle Ravenloft is having guests for dinner...

Note: You will need to complete the Grand Tour Adventure Supply Run in order to access the new adventures.

The Mists of Ravenloft

On the way to return an Owlbear to the Harpells of Longsaddle, the Champions get lost in the mists and find themselves in Barovia, under the close watch of none other than Strahd von Zarovich. Can they escape before the horrors of Castle Ravenloft trap them in Barovia forever?
  • Variant: The Hunt for Owl-y — Two particular Harpells want to help you track down their particular baby Owlbear. Unfortunately, by help, they mean walking along while you do all the heavy lifting!

Family Entanglements

Not everything is as it seems in Barovia. The champions head out to follow Madam Eva's fortunes and begin in the town of Barovia to find "Evil's Bride".
  • Variant: Haunted Fortunes — Every 25 areas, a different one of Madam Eva's fortune haunts the adventurers.

Features:

  • Added two new Grand Tour of the Sword Coast adventures: The Mists of Ravenloft and Family Entanglements, each with one variant. You will need to complete the Grand Tour Adventure Supply Run in order to access the new adventures.

See the in-game Change Log for more information!
July 5th
Idle Champions Event: Founders Day 
Posted in Idle Champions.

Celebrations are underway to commemorate the founding of the Free City of Waterdeep. Founders Day attracts huge crowds to the Field of Triumph, where audiences watch illusory shows about Waterdeep's history and martial exhibitions by notable Champions and the renown city guard.

Festivities have also brought an ancient power from Avernus, first layer of the Nine Hells. A fallen angel has arrived to collect souls for the Blood War...

Founders Day is the fourteenth limited-time event for Idle Champions of the Forgotten Realms, which runs until Tuesday, July 17th at 12:00pm PDT, and introduces Deekin Scalesinger, Kobold Bard!

New Champion: Deekin Scalesinger

A former member of the Dripping Fang clan, Deekin was once a Skald for a White Dragon named Tymofarrar. Once he was released from Tymofarrar's service, he set out to become the most amazing storyteller in all of Faerȗn. He yearns to sing and tell stories of heroic deeds, but his songs often devolve into "tales" of the doom that is coming to him or his companions.

When you want to add Deekin to your party, you can swap him with Bruenor.

Founder's Day Variants

  • Spectator Sport — Three local farmers have joined in on the Founders' Day tussle, and won't take the hint that they should probably take a seat. It might be because they are pretty drunk. They take up a slot in your formation and change positions every 25 areas.

  • Doom is Coming to Waterdeep — Deekin must sing a song so everyone in Waterdeep knows that doom is coming. I know. We tried talking to him. However, he doesn't know which spot will give him the best acoustics. Deekin is always in your formation and will change positions every 10 areas. Deekin cannot be moved because, well, Deekin is singing a song.

  • The Blood War — Whenever you kill a demon, devils get stronger and demons get weaker, and vice-versa.

Features:

  • Added the Founders Day event, our fourteenth limited-time campaign event! The event runs until Tuesday, July 17th at 12:00pm PDT.
  • Added a new Champion: Deekin Scalesinger, Kobold Bard.
  • Added a new event Divine Favor: Asmodeus' Favor.

See the in-game Change Log for more information!

June 28th
Idle Champions: Time Gates FAQ 
Posted in Idle Champions.

Looking for more information about our new Time Gates feature that wasn't covered in our Dev Blog: Introducing Time Gates? Check out our FAQ below!

Time Gates FAQ

  • Q: What are the Time Gates?

  • A: Long ago, there were ways to travel through time within Toril. These portals, or Time Gates as they were known, were powerful creations of magic that have become lost to time. Mystra, the goddess of magic, has foreseen great challenges coming for the champions and has granted one of her chosen, Kaylaar, the power to open Time Gates to assist you in your quests.

  • Q: OK, so that's the lore-filled explanation. But what does that really mean?

  • A: Time Gates are a new feature for Idle Champions of the Forgotten Realms. They are the avenue by which you can earn champions from previous events that you may have missed, and/or gear them up for free. Every time a Time Gate is available, you'll be able to choose from one of three previous event champions. Once you open the Time Gate to that champion, you'll be able to replay the event adventure they are tied to, and collect up to 2 gold chests for the champion. If you haven't unlocked the champion, you'll also earn that champion on your first Area 50 completion.

  • Q: My Time Gate has different champions available than my friend's Time Gate. Is that a bug?

  • A: No. The champions for each player are randomly chosen based on the champions they have collected already. If possible, there will always be at least one Champion you haven't unlocked available through the Time Gates.

  • Q: What do I have to do to collect the displayed Time Gate rewards?

  • A: The first time you select any given champion through the time gate, you'll need to complete two runs to collect the rewards: one to area 50, and one to area 75.

  • Q: I just triggered a Time Gate and the areas I have to reach are higher than 50 & 75. Why is that?

  • A: The first time you select a champion, the areas you have to reach are 50 & 75. The next time that champion is available within a Time Gate, the target areas are increased for each reward previously claimed, so you'll have to get to areas 100 & 125. This effect stacks if you continue to choose the same Champion each time they're available, making their rewards harder and harder to get. However, if you don't choose that champion when it's available, the *next* time that champion because available the required levels will drop by 25 (to a minimum of 50 & 75).

  • Q: How often are Time Gates available?

  • A: Natural Time Gates will be opened by Kaylaar approximately every 3 weeks (give or take). But you can open them (with her assistance) on your own once you've collected enough Time Gate Pieces.

  • Q: What are Time Gate Pieces?

  • A: Bosses will now begin dropping Time Gate Pieces. These are extremely rare drops which do have a cooldown, so farming bosses will not increase your drop rate. Once you collect 6 of those pieces, you can ask Kaylaar to open a Time Gate outside of the normal event window. You won't be able to open one is if she's going to open one on her own within 72 hours, or if you already have a Time Gate open.

  • Q: How long are Time Gates open for?

  • A: Time Gates will normally be available for only 72 hours, whether they are opened through the normal event cadence or through your collected Time Gate pieces. However, for the first Time Gate, we're opening it for an additional few hours to make sure everyone has plenty of time to play in the first window.

  • Q: Do I gain divine favor during a Time Gate event?

  • A: Yes, you gain favor with Mystra, and you'll be forced to convert it once the Time Gate closes, just like normal events, although the conversion ratio is smaller than normal events.

  • Q: If I decide I don't want to collect the champion I chose, can I choose a different champion?

  • A: No. Once you select the champion during a Time Gate window, you can't change your decision.

  • Q: I opened the time gate, but I didn't complete the 2 runs. What happens?

  • A: For each reward that you were not able to collect we credit your account with a Time Gate piece when the gate closes, which is 1/6th of another Time Gate run. So if a Time Gate becomes available and you chose a champion, but you are unable to complete any of the objectives, you'll find 2 additional Time Gate pieces in your inventory when the Time Gate closes.

  • Q: Who is the woman controlling the Time Gates? Is that Mystra?

  • A: No. That is Kaylaar Allun, a powerful wizard and a chosen of Mystra. She has reached out to the champions under the bidding of her goddess, Mystra.

June 27th
Idle Champions: Tomb of Annihilation, Part 6 
Posted in Idle Champions.

After the defeat of the warlord Ras Nsi and his followers the party begins making final preparations to depart the Lost City of Omu and descend into the deadly tombs below.

Beneath the fallen kingdom, the souls of the dead are being stolen by a necromantic artifact in order to feed the hunger of a malignant, otherworldly threat.

The time has come to brave the Tomb of the Nine Gods and end the death curse once and for all.

Today's update brings an epic conclusion to the Tomb of Annihilation storyline with two new adventures, A Grand Puzzle and The Tomb of the Nine Gods. These adventures conclude the main storyline of this campaign, but don't worry – there will be more side-quests and variants to come, so don't stop earning favor with Kelemvor!

Note: To start these new adventures, you need to have completed the Captured! adventure.

A Grand Puzzle

One of your companions reveals that they have been afflicted by the Death Curse, and it's a race against time to discover the secret to gain entry into the Tomb of the Nine Gods and save them.

The Tomb of the Nine Gods

Desperate to save the souls trapped in the Soulmonger, the party descends below Omu to confront the powerful lich Acererak.

Features:

  • Added two new Tomb of Annihilation adventures: A Grand Puzzle and The Tomb of the Nine Gods. In order to start these new adventures, you will need to have completed the Captured! adventure.

See the in-game Change Log for more information!
June 13th
Idle Champions Event: Dragondown 
Posted in Idle Champions.

Summer Solstice celebrations in Faerûn sometimes feature ceremonial bonfires and charms that attempt to 'tame' or 'drive down' dragons. These mock-spells and chanted prayers are performed even by non-clergy, as the sun sets after dusk. Unfortunately, it looks like these rituals are not working this year: somehow the village of Luskan has drawn the ire of a bronze dragon and its kin...

Dragondown is the thirteenth limited-time event for Idle Champions of the Forgotten Realms. The event starts today and runs until Monday, June 25th at 12:00pm PDT, and introduces Binwin Bronzebottom, Dwarven Fighter/Barbarian!

New Champion: Binwin Bronzebottom

Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another. These days, when he's not adventuring with the likes of Drizzt and Minsc, Binwin leads a small group of incompetent and eminently replaceable minions through perilous adventures.

When you want to add Binwin to your party, you can swap him with Nayeli or Gromma.

Dragondown Variants

  • Awaken the Beasts — Beasts move much more quickly and deal far more damage.

  • Binwin's Minions — Two of Binwin's Minions take up slots in the formation, decreasing the damage of adjacent Champions by 90% with the exception of Binwin, whom they buff by 400%. Binwin's Minions move to different slots in the formation every 20 areas.

  • Untrusting — The bronze dragon doesn't trust you to return her egg, so she continuously sends her Wyrmlings to keep an eye on you. Four different varieties of Wyrmling spawn at random.

Features:

  • Added the Dragondown event, our thirteenth limited-time campaign event! The event runs until Monday, June 25th at 12:00pm PDT.
  • Added a new Champion: Binwin Bronzebottom, Dwarven Fighter/Barbarian.
  • Added a new event Divine Favor: Waukeen's Favor.

See the in-game Change Log for more information!

June 6th
Idle Champions: Introducing Dragon Heist 
Posted in Idle Champions.

The Blackstaff of Waterdeep, Vajra Safahr, has summoned you to Waterdeep. Upon arrival in the city, the party is quickly caught in a web of Waterdhavian intrigue, including a street war between Zhentarim mercenaries and the Xanathar guild, and a dinner meeting with the Open Lord of Waterdeep...

Hot on the heels of the campaign announcement at the Stream of Many Eyes, we are excited to offer our fans the first opportunity to experience content from Waterdeep: Dragon Heist!

Waterdeep: Dragon Heist is the third permanent campaign for Idle Champions of the Forgotten Realms. This update includes the first two new adventures for this ongoing campaign, A Mysterious Summons and Building Trust, each with one challenging variant. The City of Splendor awaits!

Note: you will need to complete at least 15 adventures in other campaigns in order to unlock the Waterdeep: Dragon Heist campaign.

A Mysterious Summons

The Blackstaff of Waterdeep, Vajra Safahr, has tasked Force Grey – and, by extension, the party – with patrolling the Dock Ward of Waterdeep.
  • Variant: Street War — When the party kills Zhentarim mercenaries, Xanathar mercenaries get stronger while Zhentarim become weaker, and vice-versa.

Building Trust

While being introduced to Laeral Silverhand, the Open Lord of Waterdeep, the dinner party is crashed by Zhentarim mercenaries.
  • Variant: Wisdom Check — Champion damage is increased or decreased based on their Wisdom. Scores of 10 or higher see a damage increase in damage while scores below 10 see a decrease in damage.

Features:

  • Added the new Waterdeep: Dragon Heist campaign, our third permanent campaign, with two starting adventures: A Mysterious Summons and Building Trust, each with one variant.

See the in-game Change Log for more information!