Time to dial things up to 15!
Today's update brings 15 spooky new Adventure Variants (and some special rewards) to Idle Champions of the Forgotten Realms across six campaigns, including Grand Tour of the Sword Coast, Baldur's Gate: Descent into Avernus, Icewind Dale: Rime of the Frostmaiden, The Wild Beyond the Witchlight, Spelljammer: Light of Xaryxis, and Turn of Fortune's Wheel.
Each of these campaigns will be receiving two new Adventure Variants, with Baldur's Gate: Descent into Avernus receiving five(!) new Adventure Variants including the capstone variant which has bonus rewards!
Read on to learn more!
Today's update brings 15 spooky new Adventure Variants (and some special rewards) to Idle Champions of the Forgotten Realms across six campaigns, including Grand Tour of the Sword Coast, Baldur's Gate: Descent into Avernus, Icewind Dale: Rime of the Frostmaiden, The Wild Beyond the Witchlight, Spelljammer: Light of Xaryxis, and Turn of Fortune's Wheel.
Each of these campaigns will be receiving two new Adventure Variants, with Baldur's Gate: Descent into Avernus receiving five(!) new Adventure Variants including the capstone variant which has bonus rewards!
Read on to learn more!
A Grand Tour of the Sword Coast
The Sanctum of the Sword
Variant: Find a Wooden Stake
Fight your way across Tovag to recover the Sword of Kas as vampires try to stop you!- Only Champions with Melee base attacks can deal damage.
- 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
- Complete Area 575
Get Back In The Castle
Variant: Kas the Betrayer
Reclaim the Hand of Vecna and impress Kas enough to claim a new look!- You must have Kas unlocked.
- Kas starts in the formation.
- Every 100 areas, all Champions are removed (other than Kas) and can't be used again during this adventure.
- Champions can't be removed from the formation once they have been added.
- Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
- Complete Area 575
- Additional Reward: Unlocks the Classic Kas skin
Baldur's Gate: Descent into Avernus
The Bleeding Citadel
Variant: Strong and Healthy
Climb the stinking scab and enter the Bleeding Citadel while facing foes hungry for blood.- You may only use Champions with a STR and CON of 14+.
- 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
- Undead monsters deal 100% more damage and have 100% more health for every 100 areas completed, stacking multiplicatively.
- Complete Area 650
Idyllglen
Variant: A Rider's Time to Shine
Relive history while taking on devilish foes with Champions on the straight and narrow path.- You may only use Champions that are either Good or Lawful.
- 1-2 Spined Devils attack with each wave. They don't drop gold nor count towards quest progress.
- Devil monsters deal 100% more damage and have 100% more health for every 100 areas completed, stacking multiplicatively.
- Complete Area 675
The Battle of High Hall Tower
Variant: The Pumpkins from High Hall Tower
Return to Elturel for the final battle, facing the worst pumpkins that Avernus has to offer.- Two Pumpkin Sprouts join the formation.
- Every 5 seconds, a thrown pumpkin hits a random Champion in the formation, requiring a DEX save or their next attack is delayed by 5 seconds.
- Complete Area 700
Elturel's Last Stand
Variant: Lulu's Last Stand
Face off against Archduke Zariel of Avernus with a Hollyphant friend.- Lulu the Hollyphant joins the formation. Only Champions adjacent to Lulu can deal damage.
- You may only use Champions with a STR of 10+ and a CHA of 13+.
- Complete Area 675
Elturel's Last Stand
Variant: Reya's Last Stand
Face off against Archduke Zariel of Avernus with Reya!- Must have completed all other Baldur's Gate: Descent into Avernus adventures and variants.
- Every 25 areas, a random champion with the lowest Dexterity will be sucked into a portal and removed from the formation. They cannot be added back for the duration of the adventure.
- Reya starts in the formation. She can be moved, but not removed. (She also can't be sucked into a portal.)
- You may only use Champions that are either Good or Lawful.
- Champions can't be removed from the formation once they have been added.
- Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
- Complete Area 725
- Additional Rewards:
- 5 Modron chests
- An exclusive feat for Reya which allows her to be used in any Descent into Avernus Patron adventure or variant.
- 1,250 Corrupted Gems.
Icewind Dale: Rime of the Frostmaiden
Tekeli-li's Hunt
Variant: Run Away!
Continue to explore the Caves of Hunger, with a bunch of mad vampire gnolls on your tail.- You may only use Champions with a DEX of 18 or higher.
- 1-2 Gnoll Vampires attack with each wave. They don't drop gold nor count towards quest progress.
- Complete Area 625
The Rite of the Arcane Octad
Variant: Eight for the Octad
Explore the ancient city of Ythryn with a Champion of OUR choice!- A random Champion from seat 8 is immediately unlocked, added to the formation, and can't be removed.
- Champions from the first four bench seats cannot be used.
- Professor Orb and Aspix start in the formation. They just get in the way.
- Complete Area 650
The Wild Beyond the Witchlight
The Court of Storms
Variant: Forever Wounded
Enter the Palace of Heart's Desire and face those hungry for blood.- Enemy speed is increased by 300%.
- 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
- Champions don't recover health when moving to a new area.
- Champions resurrect at half health when changing areas instead of full health.
- Complete Area 1050
Beware the Jabberwock
Variant: Snicker-Snack
The Jabberwock is ready for a brawl. Time to hack, snicker-snack!- You may only use Champions with a melee base attack.
- Champions' critical hit chances get a +20% additive bonus and critical damage get a 1000% multiplicative bonus.
- Complete Area 1100
Light of Xaryxis
To Infinity's and Beyond
Variant: You're My Favorite Fighter
Travel to the tavern of Infinity's with your favorite deputies.- You may only use Fighter Champions.
- 1-2 constructs that are confused as Toys attack with each wave. They don't drop gold nor count towards quest progress.
- Complete Area 850
The Jungles of Doomspace
Variant: Night Knight
Explore the jungles of Aruun with those tough enough to survive being eaten by a Tarrasque!- You may only use Tanking Champions.
- 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
- Complete Area 900
Turn of Fortune's Wheel
Fast Food
Variant: Necessary Evil
Elude the Harmonium Peacekeepers with a group of professional evil doers!- You may only use Evil Champions.
- 1-2 additional Harmonium Peacekeepers spawn with each wave. They don't drop gold or count towards quest progress.
- When a Champion is defeated, they are captured by the guard, removed from the formation and can't be used for the rest of the adventure.
- Complete Area 550
The Fortune's Wheel
Variant: Fortune's Folly
The Champions deal with the chaos of the Fortune's Wheel casino with their own chaotic good luck!- You may only use Chaotic Good Champions.
- Morte joins the formation. Champions adjacent to Morte don't deal damage.
- Complete Area 600
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