May 13th, 2015
Introducing the BW2 Player Council 
Posted in Bush Whacker 2.

Hi Whackers!

Here are your Bush Whacker 2 Player Council members! Over the next year, they will participate in quarterly meetings with us at Codename Entertainment to give us meaningful feedback on different areas of the game and their thoughts on potential upcoming features.

From Facebook:
  • Susan Martin
  • Jason Leslie
  • Erin Sayers
  • Julia Johnston
  • Dylan Jay Smith
From Big Fish Games
  • Thaliamin
  • TrueAmerican
  • TexasYankee
  • azzazzellice
  • deborah.g
From Kongregate
  • Pile2209
  • TsukasaWM
From Armor Games
  • Dovahkiin117_2nd
We appreciate their willingness to join and their passion and knowledge of Bush Whacker 2.

Congratulate them on the forums!
May 11th, 2015
Student Work Experience Program 
Posted in Codename News.


What is it like to work in a video game company?

When I was a kid, I couldn't imagine what that would be like. I really had no idea.

Codename Entertainment and the other game studios in Victoria have come together to offer high school students the Video Game Work Experience Program. This program provides students with the chance to spend four days inside a video game studio.

Students at Codename get a chance to try their hand at several different roles in the company, including creating art, community management, and level design. Also, students get a chance to see how the studio functions, plus try out new game content and provide their feedback.

Did you know that by the time the average student graduates from high school in North America, they have spent over 10,000 hours playing video games? Based on the research around expertise, we know that after 10,000 hours, you become an expert. This means that high school students are experts at playing video games. So when we bring a high school student into our studio, we are bringing in an expert at playing games. Of course, there are more skills required to work at a game studio than just being an expert at playing games. However, when getting feedback and suggestions on our games, high school students bring a wealth of experience.

I am sure that there are some people may wonder how realistic it is to get a job in the video game industry. Is pursuing your dream of working in video games similar to pursuing dreams of being an actor? Sadly, there seems to be a lot more people who want to be actors, than jobs for professional actors. This is not the case for the video game industry. Video games are a larger industry than Hollywood (sheesh, the revenue from just mobile games is larger than Hollywood's revenues, let alone revenues from consoles, handhelds and PC games). In British Columbia there are over 5,000 people working in the video game industry.

Further, if you love video games and would like to work in the video game industry, you don't need to move to another country to work in the industry. In Canada, the games industry employs a lot of people in good paying jobs.

Did you know that two of the top six video game franchises of all time (measured by total revenue) are made in B.C. (Need for Speed and FIFA)? From EA's studio in Burnaby, B.C. to Ubisoft's studio in Montreal, Quebec, Canada has long been a leader in video game development.

Why is Codename so active in this program? The simplest reason is because it makes us happy. We would have loved the opportunity to do something like this as a kid and I know that there are lots of kids just like us. Students can see what the industry is like and then use that information as they make decisions about what they want to do after graduation.

And sometimes we get the occasional student who surprises us with a thank-you gift.