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May 23rd, 2018
Idle Champions Event: The Great Modron March 
Posted in Idle Champions.

Several times each century the clockwork plane of Mechanus mobilizes a vast wave of modrons and sends them on a tour of the cosmos. Known as The Great Modron March, this unstoppable tide of lawful constructs journeys across the material plane on the exact same route each time. However, this time something has changed — the modrons are marching on Waterdeep.

The Great Modron March starts today on Steam and Tablet for Android, runs until Monday, June 4th at 12:00pm PDT, and introduces Evelyn Marthain, the Human Paladin of Lathander!

Note: Apple iOS users will have to be patient with us as we work with Apple to make The Great Modron March available for iPad players as soon as possible.

New Champion: Evelyn Marthain

Caring, motherly, and endlessly optimistic, Evelyn has adventured across the realms as part of the Waffle Crew with Strix, Diath, and Paultin for many years. She's always first in battle, thanks to her flying boots, and will always take a hit to protect others. Short, yet tough, her devotion to Lathander has seen her through many perilous situations.

When you want to add Evelyn to your party, you can swap her with Asharra or Krond.

The Great Modron March Variants

  • The Neverending March — Every time a Modron is killed in non-boss areas it shuts down for five seconds and then comes back to life with full health.

  • (Hu)man vs. Machine — All human Champions get a buff called "The Human Spirit" which increases their damage by 5% in each area (stacking multiplicatively).

  • Charge Into Battle — Enemies move extremely fast and deal massive damage to everyone except Evelyn. Evelyn starts the adventure at level 1 and in the front slot of the formation.

Features:

  • Added The Great Modron March event, our twelfth limited-time campaign event! The event will run on Steam and Tablet for Android until Monday, June 4th at 12:00pm PDT.
  • Added a new Champion: Evelyn Marthain, the Human Paladin of Lathander.
  • Added a new event Divine Favor: Gond's Favor.

See the in-game Change Log for more information!

May 16th, 2018
Idle Champions: Tomb of Annihilation, Part 5 
Posted in Idle Champions.

Thanks to the magic of the Aarakocra in the ancient monastery of Kir Sabal, the Champions are now able to make their way across Chult towards the fabled Lost City of Omu. As the journey to destroy the Soulmonger continues the danger only increases, and the party soon find themselves in conflict with a Yuan-ti warlord known as Ras Nsi.

Note: To start these new adventures, you need to have completed the Homecoming adventure.

The Forbidden City

The Aarakocra have offered the party safe passage across the jungle canopy via the magical Dance of the Seven Winds ritual. It is now time to travel to the Lost City of Omu, location of the Soulmonger, the powerful artifact you now know powers the Death Curse.
  • Variant: Periodic Petrification — every 15 seconds one of your Champions becomes petrified, stunning them for one minute.

Captured!

The party has been captured by the Yuan-ti warlord Ras Nsi. Luckily, a doppelganger employed by the Red Wizards of Thay helps the party to escape — but the party must fight their way free.
  • Variant: Home Field Advantage — Yuan-ti enemies power up each second they are alive.

Features:

  • Added two new Tomb of Annihilation adventures: The Forbidden City and Captured!, each with one variant. The first one, The Forbidden City, starts in Kir Sabal; these are very challenging adventures and variants. Note: to start these new adventures, you need to have completed the Homecoming adventure.

See the in-game Change Log for more information!
May 3rd, 2018
Idle Champions Event: The Running 
Posted in Idle Champions.

A young Harper wizard has recruited the party to help her journey to the Grandfather Tree, a holy site for elves and other creatures. She has foreseen an acorn falling from the tree and wishes to take the holy relic to Silverymoon. However, the Grandfather Tree's acorn will not be easily won. The very forest itself opposes your quest, and no sooner have you entered the High Forest than the party is set upon by all manner of fey and forest creature...

The Running is our eleventh limited-time event, running until Tuesday, May 15th at 12:00pm PDT, and introducing Catti-brie, the Human Fighter!

New Champion: Catti-brie

"When I first laid eyes on Catti-brie, she had just punched a rather menacing fellow who was threatening to break every bone in my body. She hit the lout with such surprising force that he flopped to the floor like a sackful of mullet. Over the years, I’ve come to call her a friend. Underneath Catti-brie’s rough exterior lies a heart of gold. She cares deeply for her friends and will protect what she holds dear without fail. If she takes a shine to you, be sure to count your lucky pennies, because her enemies rarely fare well for long." ~Volothamp Geddarm

When you want to add Catti-brie to your party, you can swap her with Minsc.

The Running Variants

  • The Wolves in the Woods — Werewolves randomly spawn and attack the party, each with special abilities. Catti-brie's silver arrows deal double damage/hits to these creatures.

  • Critter Companions — Two forest critters take up slots in the formation, increasing the damage of adjacent Champions by 400% moving around every 25 areas.

  • Catti-alone — Catti-brie is the only Champion available for this mission. Her damage increases by 40% per area, stacking multiplicatively, her attack speed is greatly increased, and her Ultimate ability cooldown is reduced to 10 seconds.

Features:

  • Added the The Running event, our eleventh limited-time campaign event! The event will run until Tuesday, May 15th at 12:00pm PDT.
  • Added a new Champion: Catti-brie.
  • Added a new event Divine Favor: Rillifane Rallathil's Favor.

See the in-game Change Log for more information!