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January 30th
Idle Champions: The Grand Tour, Part 7 
Posted in Idle Champions.

After discovering the mystery behind the Tower on the Lake and vanquishing the evil at Wizards of the Wine winery, the Champions have become lost in the wilderness — and with their greatest foe in hot pursuit...

Note: You will need to complete the Grand Tour Adventures Tower on the Lake and Seeds of Deceit in order to access these new adventures.

Flies on the Wall

The Champions have saved the winery, but now they've become lost in the wilderness. Luckily, the Dusk Elf Kasimir is willing to help.
  • Variant: The Killer Mists — While in Barovia's misty areas Champions take damage over time. Damage is based on Champion's constitution (CON) score, with lower CON Champions taking increased damage.

Backtracking through Barovia

One ally is dead, another has been taken, and the Champions are on the wrong side of Barovia. It's time to head to Castle Ravenloft and face down Strahd von Zarovich.
  • Variant: Diversity Day-Trip — Only a single member of each Champion race is allowed in the formation at a time.

See the in-game Change Log for more information!
January 16th
Idle Champions: Midwinter 2 
Posted in Idle Champions.

As the citizens of Longsaddle celebrate Deadwinter Day by exchanging gifts, the Champions have once again been hired by the Harpells to patrol the outskirts of town.

However, it appears as if one of Orcus' most feared abominations has been summoned to wreak havoc, a demonic fiend with an insatiable hunger...

Midwinter 2 runs until Monday, January 28th, 2019 at 12:00pm PST, introduces K'thriss Drow'b, Drow Warlock of the Great Old One, and also brings back Regis, the Halfling Rogue!

New Champion: K'thriss Drow'b

    Curious, affable, and morbid, the Drow heretic K'thriss Drow'b seeks the insane god-truth behind the veil of reality. As the "C" Team's hoardsperson, he keeps an eye out for occult relics that could aid him in his unearthly quest.
K'thriss is an unusual Support Champion. He reduces Gold Find to increase Global DPS, summons Shadow Demons to assist the party, and buffs distant allies. When you want to add K'thriss to your party, you can swap him with Bruenor (Slot 1).

For more information about our latest Champion, check out the Idle Champion Spotlight: K'thriss dev blog!

Returning Champion: Regis

    As a poor urchin on the streets of Calimport, Regis quickly learned that survival often requires bending the rules in your favor. He fled to the north to avoid capture after stealing his former master’s magical ruby pendant. Eventually, he found companionship amongst the Companions of the Hall, becoming one of Bruenor Battlehammer’s most trusted confidants. Bruenor was the one who gifted Regis with the nickname “Rumblebelly” due to the halfling’s insatiable appetite.

    Regis would prefer nothing more than to relax in the sun with a full belly near his home in Ten-Towns and fish for knucklead trout, the source of all of his scrimshaw carvings. But when his friends need help, Regis is always there for them. He never sees himself as the hero, even though his true friends know better.

Regis is a Support Champion. He uses a magical ruby amulet to buff Champions in front of or behind him, and to make enemies weak to different types of damage. When you want to add Regis to your party, you can swap him with Celeste (Slot 2).

Year Two Variants

  • Velvet's Midwinter Adventure — K'thriss summons his unseen servant, Velvet, to help with party. Unfortunately, Velvet has been tasked with collecting gold for K'thriss, causing enemies to drop 50% less gold. K'thriss and Velvet both start in the formation, and once unlocked, K'thriss' Unseen Encouragement ability extends from both K'thriss normally, but also extends to those adjacent to Velvet.

  • Truth Beyond Knowing — K'thriss desires more knowledge of his unknowable god. Every area, a Drow Cultist empowered by the sign of the Ur appears, attacking with Chain Lightning. The Drow Cultist drops no gold upon death, but does drop a glyph (book). Every time you collect a glyph, Champions with an Intelligence (INT) score of 13 or higher have their damage increased by 5%, while Champions with below 13 INT have their damage go down by 5% for the remainder of the adventure.

  • More Like the Scream Team — The Devourer now arrives as a second boss in Area 25, and if that wasn't scary enough, the Devourer now devours Champions every 8 seconds instead of every 10 seconds!

Year One Variants

  • Deadwinter Date — You've been tasked with escorting two young Harpell wards on a date during your adventure. They take up slots and are otherwise pretty useless..

  • Deadwinter Fey — A large number of sprites and pixies spawn with each wave of enemies (not during boss areas). These extra monsters do not drop gold, and when killed they sprinkle a random Champion with pixie dust. Any champion that is sprinkled with 10 Pixie dust has their DPS and Formation Abilities disabled. Pixie dust stacks reset when you change areas.

  • Deadwinter Pay (-back) — Every time you defeat an enemy (in a non-boss area) your Champions take 10% unavoidable damage. Champions adjacent to Regis take one third of that damage while Regis himself is immune.

See the in-game FAQ for more information!

January 9th
Idle Champions: Tomb of Annihilation, Part 8 
Posted in Idle Champions.

You've braved the undead hordes in the jungles of Chult, battled gargoyles to save Kir Sabal, vanquished the warlord Ras Nsi, and uncovered the mysteries of the Tomb of the Nine Gods. Acererak, the Soulmonger, and the unholy abomination it was giving life to, the Atropol, have been destroyed. The world has been saved — but you're not done yet! The Guardian of Orlunga needs your help....

This update brings the final two Adventures for the Tomb of Annihilation campaign along with a variant for each.

Note: The story may be ending, but that does not mean we are finished with the Tomb of Annihilation campaign! There will be additional difficult and extremely difficult variants added in the future, so keep farming Kelemvor's Favor!

The Guardian of Orlunga

The Champions journey to Orolunga seeking an audience with Saja N'baza, an ancient guardian. However, they soon discover that the Red Wizards of Thay have arrived first...

  • Variant: Think Your Way Out of It — Only Champions with an Intelligence (INT) score of 13 or higher can be used.

The Lost Love

Allies old and new come together to put a stop to a rising evil in the lost city of Mezro, with one companion making the ultimate sacrifice.

  • Variant: A Saurial's Lament — Dragonbait relives the loss of his friend in a haze. He accompanies the party but doesn't attack, and every 10 areas he gives off a different scent due to his grief, empowering enemies.

For more information, check out the in-game Change Log!