It's time for the latest Champion Spotlight or should we say Spotlights? It's two-in-one with Beadle & Grimm making their debut in Midsummer 3!
Read on to find out how this dynamic duo swaps in and out to tag team crush their enemies...
I. Beadle & Grimm
Beadle and Grimm have been best friends & adventuring partners their entire lives. Together, they have faced the most dangerous foes their realm had to offer and built a respite alongside the frozen north's harsh realities: The Giant's Bane Tavern.
Beadle & Grimm are Support and DPS Champions able to swap places in the formation on demand. The longer that one is in the formation, the more powerful the other becomes when swapped in. When you want to add Beadle & Grimm to your formation, you can swap them with Delina (Slot 8).
II. Beadle & Grimm's Stats
Beadle
Race: Dwarf |
Alignment: True Neutral |
Class: Rogue/Wizard |
Gender: Male |
Age: 91 |
Affiliation: none |
STR: 13 |
DEX: 17 |
CON: 12 |
INT: 16 |
WIS: 10 |
CHA: 8 |
Role: Support, Gold
Grimm
Race: Human |
Alignment: Chaotic Good |
Class: Barbarian |
Gender: Male |
Age: 26 |
Affiliation: none |
STR: 18 |
DEX: 12 |
CON: 16 |
INT: 12 |
WIS: 9 |
CHA: 14 |
Role: DPS, Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich. Read on to understand how!
III. Beadle & Grimm's Design
We were elated to collaborate with
Matthew Lillard and Bill Rehor on bringing Beadle and Grimm to Idle Champions. We've interacted with the crew from
Beadle & Grimm's at multiple D&D events, and we fell in love with the story that their company was named after their home group's D&D Characters!
When we reached out to them to discuss their characters a bit more, we learned about many of their past exploits, including the tavern they created together: The Giant's Bane Tavern. At some point during the discussion, we decided to challenge ourselves with the design of this pair: what would it mean to have a tag-team set of Champions in one Champion slot?
We started with the idea that their shared Ultimate Attack,
Tag Team, would swap Beadle for Grimm and vice versa. That ability (and its name), gave us a north star to look to during design. In every aspect of their character (where possible), they are working together.
Beadle & Grimm have all the advantages of two sets of stats and alignments, but none of the disadvantages, which is why their
Inseparable ability allows both of them to be eligible for an adventure, variant, or Patron even if only one of them qualifies!
We are very excited to see what opportunities this opens up for players...
IV. Beadle & Grimm's Abilities
Basic Attack
Their normal attack changes based on who is currently in play.
- Magic Wand (Beadle) — Beadle bonks a random enemy with a wand (dealing half damage). This unleashes two magic missiles that fly out and hit two other random enemies for full damage.
- Giant's Bane (Grimm) — Grimm cleaves through the nearest enemies with his two enormous greatswords.
Formation Abilities
- Get Buff — Beadle and Grimm increase the damage of themselves or the Champions around them.
- Beadle Increase the damage of Champions within 2 slots of himself by 100%.
- Grimm Increase the damage of Grimm by 100% for each Barbarian in the formation, stacking multiplicatively.
- Special Order — Beadle and Grimm provide a utility to help the party.
- Beadle Whenever Beadle damages an enemy that is not at full health, that enemy will drop 25% more gold when it is killed. Does not stack.
- Grimm Enemies damaged by Grimm take 25% more damage until they are killed (except from ultimates). Can stack additively up to 10 times on a single enemy.
- Long Rest — While Beadle is active, Grimm's buff increases by 1 stack every 10 seconds. While Grimm is active, Beadle's buff increases by 1 stack every 10 seconds. When a Champion swaps out using their Tag Team ultimate, their stacks are reset, and while they're in-play their stacks reduce by 1 every 10 seconds. Stacks are additive.
- Beadle — Increase the effect of Beadle's Get Buff by 10% per stack.
- Grimm — Increase the effect of Grimm's Special Order by 10% per stack.
- Inseparable — Beadle and Grimm are so inseparable that if either one qualifies for an adventure restriction based on their tags, ages, ability scores, then both can be used.
Beadle's Specializations
- As Quick As Me — Increase the effect of Beadle's Get Buff by 100% for each Champion with a DEX score of 17 or higher, stacking multiplicatively and then applying to Get Buff multiplicatively
- As Clever As Me — Increase the effect of Beadle's Get Buff by 100% for each Champion with an INT score of 16 or higher, stacking multiplicatively and then applying to Get Buff multiplicatively.
Grimm's Specializations
- Chip Away — Increases the effect of Grimm's Special Order by 100% (up to 50% per stack)
- Strongman Contest — Grimm's Get Buff now also adds a stack for any Champion with a STR score of 18 or higher.
Ultimate Ability
- Tag Team — Their ultimate attack changes based on who is currently in-play.
- Beadle — Grimm leaps into the fray, smashing a random enemy and all nearby enemies before leaping back into the formation while Beadle teleports into the shadows to recover.
- Grimm — Beadle teleports into the center of the battle and explodes with arcane magic, damaging and stunning all enemies. He then slips quietly back into the formation as Beadle leaps away for a brief rest.
V. Beadle & Grimm's Equipment
Slot 1: Self DPS buff
|
Slot 2: Global DPS buff
|
Slot 3: Get Buff buff
|
Slot 4: Special Order buff
|
Slot 5: Long Rest buff
|
Slot 6: Ultimate Damage buff
|
VI. Conclusion
What do you think about Beadle & Grimm? If you have feedback, let us know in a Community Q&A or Champion feedback post on the
Idle Champions Subreddit, on the
Steam forums, or on the
Official Idle Champions Discord!