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October 28th, 2021
COTLI: Emo's New Moon Tier 7 

    It's close to midnight, and something Emo's lurking in the dark...
    Under full moonlight, you see a sight that almost stops your heart!

Wait — this thriller night has happened six times before! And it's back again tonight! Emo's New Moon has returned, bringing ghosts and ghouls to the neighborhood schools where Crusaders fight for their lives from now until November 9th at noon Pacific!

Emo's New Moon 7 introduces Xochitl, La Llorona the latest Tier 7 Crusader and brings back Crooked Crow, The Evanescent, Trixie the Treater, Viktor the Vampire, Henry, the Scaredy-Ghoul, Fright-o-Tron 4000, Wendy the Witch, and Jack O'Lantern!

New Tier 7 Crusader: Xochitl, La Llorona

Tags: Event, Female, Demon, Supernatural, Support, Gold, Evil


Rayna, Snickette and Morrigan were off hiking in a forest they'd found on the edge of a desert, exploring the interesting foliage and chatting away. The sun, still visible through the canopy, bathed the trees in a warm glow.

As they ventured further down the path, Rayna started getting an eerie feeling and glanced around, but all she noted was that the light seemed a little less bright. She watched as Snickette and Morrigan ran forward to investigate a stream that ran alongside the path and her feeling of wrongness grew stronger.

Right before Rayna's eyes, Snickette was suddenly dragged under the water. Morrigan tried to grab her friend's feet but Snickette was already gone. Rayna raced up to the water and pulled Morrigan behind her, readying a Fire Storm charge, which she directed at the spot where she could still see Snickette's cloak.

Nothing immediately happened. 5 heartbeats...10 heartbeats….20 heartbeats, and then the water erupted, revealing a ghostly figure.

"Give me the other child," it rasped. Rayna and Morrigan exchanged puzzled looks. The ghost pointed at Morrigan.

"Oi, I ain't no child ghostie," Morrigan said. "I'm a leprechaun, thank ye very much. And so's my friend you got there. Give her back!"

"I'm not a ghost, I'm Xochitl, La Llorona!" the ghost announced. Rayna and Morrigan looked at her blankly. The ghost hissed and tears started flowing down her cheeks. "Surely you must have heard of me?"

"Sorry dearie, but we've been lots of places and can't learn the myths of all of 'em," Morrigan replied. "Now, give back my friend!" Rayna readied another Fire Storm charge and gestured toward the ghost.

The ghost clenched her fists and the river splashed around her, but then she let out a sigh. With a flick of her wrist, a drenched Snickette was thrown from the river and started choking out water on the bank. "Fine, have her back. Just no more fire." She started to drift back down into the water.

Sucking in a breath of air, Snickette gasped "Treasure!" and Xochitl paused. More coughs racked her small frame, but Snickette managed to say, "the ghost had a lot of treasure down there."

Xochitl raised an eyebrow. "Those trinkets? They just happen to collect around me."

The three crusaders exchanged looks. Treasure was always handy. "Say, how about you come with us for a little while?" Rayna asked as she dismissed her Fire Storm. "I think you might have some fun."

Xochitl looked at the river and the tranquil forest. It had been getting a bit quiet lately, as the rumours had started to spread. "I'm in."


Xochitl, La Llorona is a Support and Gold Crusader. When you want to add her to your formation, you can find her in slot 24.

New Tier 7 Objectives

  • Recruit Xochitl, La Llorona | Xochitl, La Llorona takes up a slot in the formation. Wendy the Witch and Jack O'Lantern start in the formation, and can't be removed. Only Wendy can do DPS. Xochitl, La Llorona damages all Crusaders in formation by 10% of their max health every second. Note: This will require having cleared the objective Bullet Hell on Ready Player Two to complete. Beat area 650.

  • Ghost Story | Henry, the Scaredy-Ghoul and Fright-o-Tron 4000 start in the formation, and can't be removed. Aside from locked-in crusaders, only Demon, Evil or Magical Crusaders can be used. Three old ladies occupy slots in the formation, telling ghost stories. They shift positions every 100 areas. Ghostbeard is curious if he stars in any of the stories and spawns randomly, scaring the old ladies and causing them to disable the DPS of adjacent Crusaders for 10 seconds. Note: This will require having cleared the objective Washed Up on World's Wake to complete. Beat area 750.

  • Malignant | Viktor the Vampire and Trixie the Treater start in the formation, and can't be removed. Aside from locked-in crusaders, only Demon, Evil or Magical Crusaders can be used. The play area randomly goes pitch black, and a random effect occurs before light returns. A camera monster spawns to take your picture to commemorate the moment. While the camera is alive, your gold find is reduced to 0. Note: This will require having cleared the objective Washed Up on World's Wake to complete. Beat area 800.

  • Hex | The Evanescent starts in the formation, and can't be removed. Aside from the locked-in crusader, only Demon, Evil or Magical Crusaders can be used. The formation has been changed. A witch occupies a slot in the formation. If you take longer than 20 seconds to clear the area, she wakes up and wipes your formation. Note: This will require having purchased the max level of the Arithmagician Talent to complete. Beat area 850.

  • Tooth Fairy | Crooked Crow starts in the formation, and can't be removed. Aside from the locked-in crusader, only Demon, Evil or Magical Crusaders can be used. One lucky kid occupies a slot in the formation. The evil witch spawns randomly and scares the kid, causing the upgrades and formation abilities of adjacent Crusaders to be disabled for 10 seconds. Note: This will require having purchased the max level of the Arithmagician Talent to complete. Beat area 900.

More info

You'll have until Tuesday, November 9th at 12:00 PM Pacific Time to complete Emo's New Moon 7!

For more info on previous Emo's New Moon Crusaders and objectives check out the Emo's New Moon 6 blog post.

Equipment for event Crusaders can be found in Silver and Jeweled Halloween Chests, which you can earn from objectives and the free play or buy in the shop. Each non-recruitment objective will drop a chest for its given tier of Crusaders, and free play will drop All Tier chests. Gear for Tier 2, Tier 3, Tier 4, Tier 5, Tier 6, and Tier 7 Crusaders will only appear in All Tier chests once you've unlocked the respective Crusaders. You can select the tier of chest you buy in the shop when you go to purchase chests with real money or event currency.

October 26th, 2021
Idle Champions: Farewell WebGL 
Posted in Idle Champions.

Welcome Champions.

We're here to announce some bittersweet news for our WebGL players as we move toward the long-running future we're envisioning for Idle Champions. As of Wednesday, December 8th, 2021 at 12 PM Pacific Time, Idle Champions of the Forgotten Realms will no longer be able to be played via your browser on Kongregate, Armor Games, and CNE Games. But fear not, we’re working hard to ensure you can take your progress to another platform of your choice (details below). We’re working to make this transition as easy and seamless as possible while understanding that this process is challenging for everyone involved. As thanks for sticking with us through this process, we've crafted a unique giveaway for all Kongregate/Kartridge, Armor Games, and CNE Games players that includes $150 of in-game items.

Before we get started, the bulk of the information below only affects players who play via their web browser on Kongregate Games, Armor Games, and CNE Games. This does not affect players on any of our other platforms. With regards to players who play via the Kartridge client, you'll still be able to play on Kartridge, and that is an option for migration. As you continue to read below please note that when we say WebGL, we mean in-browser game players on Kongregate Games, Armor Games, and CNE Games.

We launched the WebGL in-browser version of Idle Champions two and a half years ago. Doing so required us to create a complete parallel version of the game using browser-compatible technologies, specifically WebGL and Javascript. This allowed us to accomplish our goal of having as many players as possible to join us for a grand tour of Faerûn, and we are immensely thankful for everyone who has joined us over the past few years.

Unfortunately, as many of our WebGL players know, the rollout and continued live service of what is essentially a second version of the game has not been without issues. As we looked into resource loads and our ability to live-service the game into the future, we determined that it is no longer viable for us to continue porting Idle Champions to WebGL platforms.

To that end, we've made the very difficult decision to sunset the WebGL version of the game at 12:00 PM Pacific Time, on Wednesday, December 8th, 2021. From that point onward, it will no longer be possible to play Idle Champions via your browser on Kongregate, Armor Games, or CNE Games. However, your progress will not be lost! We’ll be able to migrate your Idle Champions account to another platform that runs the Unity version of the game (Steam, Epic Games, Kartridge client, Xbox, PlayStation, Switch, iOS, Android, or via a new downloadable client on CNE Games). Read on to learn more about this transition.

Giveaway

We'd like to apologize for the challenges our players on WebGL have encountered as we continued to do our best to keep the two versions of the game up to date. As a way of thanking you for sticking with us through the bumps we've encountered, we've crafted a unique giveaway for all Kongregate/Kartridge, Armor Games, and CNE Games players that includes over $150 of in-game items. All accounts on those platforms that were created before 3 PM Pacific Time Thursday, October 20th will be credited with the items below when you next log in. Accounts created on those platforms after this date will not receive the login reward.
    Upon logging in on your WebGL platform, your account will be credited with six extra Champions: Orkira (Slot 1), Gromma (Slot 3), Briv (Slot 5), Krull (Slot 6), Birdsong (Slot 9) and Avren (Slot 11), along with 16 Gold Chests and 2 Shiny equipment cards for each of them. Additionally, you will be credited with two unique Familiars: the Gelatinous Cube, and a Pixie riding a Corgi.
These items will migrate with your account when you move to a new platform.

Purchasing

As we transition off of WebGL platforms, it is still possible to play Idle Champions on those platforms, but we hope you'll migrate your account sooner rather than later. Purchasing with real money (or KREDS on Kongregate) is available until Monday, November 22nd at 12 PM Pacific Time, at which point it will no longer be possible to make purchases with your WebGL account. In-game currency, DLC, progress, and the log-in reward noted above will all be migrated to your new platform when you migrate your account (details below). Platform-specific purchasing credits (e.g. Kongregate KREDS) will not migrate to the new platform, so we suggest using those prior to migrating your account. As of Wednesday, December 8th at 12 PM Pacific Time, it will no longer be possible to play Idle Champions on WebGL platforms, but it will still be possible to migrate your account.

To help plan your purchasing as you migrate your account, we want to be as transparent as possible about our upcoming sales. Read our Halloween Sale blog post here for more details on a sale we're launching across most of our platforms starting on Thursday, October 28th. All purchases, game progress, and in-game items will migrate with your account.

Migrating Accounts

It is preferable that the account you are migrating to is a new account, or if not a new account, an account that you are okay with replacing all progress/items with your WebGL accounts progress/items. Please note that it is not possible to merge accounts.

Once you're ready to migrate your account to a new platform, there are a few steps which we've outlined below depending on your source and target platforms.
    I play on: Kongregate, Armor, or CNE Games in a browser
    I want to play on: Steam, Epic Games, Xbox, PlayStation, Switch, iOS, Android, or via the new downloadable client on CNE Games.

    1. Please log into your WebGL platform account (Kong, Armor, CNE Games). Write down your account-specific MIGRATION CODE.
    2. Download and load Idle Champions on your new chosen platform.
    3. Open the settings menu and select the 'WebGL Migration' button.
    4. Enter the MIGRATION CODE in that dialog. That’s it, you’re all set!


    I play on: Kongregate in browser
    I want to play on: Kartridge Client

    • That's easy! Kartridge uses the same login details as Kongregate, so just download the Kartridge client here and keep playing!


    I play on: CNE Games in browser
    I want to play on: CNE Games downloadable client

    • That's easy! Just download the new client here and use your same login info!

FAQ:

    When does WebGL turn off?

    As of Wednesday, December 8th, 2021 at 12 PM Pacific Time, Idle Champions will no longer be able to be played via your browser on Kongregate, Armor Games, and CNE Games.

    How do I migrate my account?

    To migrate your account, please follow the instructions in-game on your WebGL platform or read about it here.

    Will it be possible to migrate my account after December 8th?

    Yes! You will still be able to retrieve your migration code and migrate your account. Read more on migrating your account here.

    Someone said giveaway?!

    Yes! All WebGL accounts created before 3 PM Pacific Time Thursday, October 20th will receive a unique giveaway. You can find details on it here.

    I play on Kartridge, does this affect me?

    Nope! Players who currently play on Kartridge will be unaffected by the retirement of the WebGL game. Players who play on the Kongregate browser can log in via the Kartridge client, or migrate to another platform if they wish.

Whilst it is a bittersweet end to this chapter of Idle Champions, we want to thank all our players for their continued support and make things as smooth as possible during this transition. Idle Champions on WebGL platforms will be turned off at 12 PM Pacific Time on Wednesday, December 8th, 2021. Purchasing will be turned off at 12 PM Pacific Time on Monday, November 22nd, 2021. Thank you for your continued support and we hope you’ll continue to play Idle Champions on another platform.
October 26th, 2021
Idle Champions: Halloween Sale 
Posted in Idle Champions.

It's spooky season! We have our Halloween Sale launching on most platforms later this week! Here's what's going on sale:

Starter Packs

  • Asharra Starter Pack, Straight from Chult, Get a SOARING boost to your power with a full set of rare items and an exclusive Golden Epic for Asharra! We'll also toss in 5 Gold Chests to power you up even more! This pack is on sale at a discount of 50% and includes:
    • Ornate Jade Spear of the Mind (Golden Epic)
    • Orb of Squalls (Rare)
    • Golden Robe (Rare)
    • Hardened Leather Pouch (Rare)
    • Jeweled Aarakocra Necklace (Rare)
    • Jeweled Copper Amulet (Rare)
    • 5 Gold Chests

  • Delina Starter Pack, Get a SORCEROUS boost to your power with a full set of rare items and an exclusive Golden Epic for Delina! We'll also toss in 5 Gold Chests to power you up even more! This pack is on sale at a discount of 50% and includes:
    • Ruby Focused Dagger of Danger (Golden Epic)
    • Master's Necklace (Rare)
    • Charged Orb (Rare)
    • Fine Belt and Sheath (Rare)
    • High Collared Cape (Rare)
    • Masterful Silken Robe (Rare)
    • 5 Gold Chests

  • Patron Starter Packs are on sale at a discount of 30% 42 Patron Chests containing loot items useable by that Patron, 4 Supply Chests and a bundle of 50 000 Patron currency!

Familiars

  • Pirate Parrot Familiar Pack is on sale at a discount of 40% and includes not only the Pirate Parrot Familiar, but also 4 Epic Potions of Speed, 4 Epic Potions of Giant's Strength, 4 Epic Potions of Clairvoyance, and 1 Potion of Polish!

  • Tasha's Cauldron Familiar Pack is on sale at a discount of 60% and includes not only the Tascha's Cauldron Familiar, but also 2 Epic Potions of Speed, 2 Epic Potions of Giant's Strength, and 2 Epic Potions of Clairvoyance!

  • Cinnamon the Red Panda Familiar Pack is on sale at a discount of 40% and includes not only the Cinnamon the Red Panda Familiar, but also 6 Epic Potions of Speed, 6 Epic Potions of Giant's Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, and 1 Potion of Polish!

Skin & Feat Packs:

  • Artificer Avren is on sale at a discount of 40%. This pack will unlock Avren if you don't already have him and includes Avren's Artificer Skin & his Two-Headed Coin Epic Feat, which increases the effect of Avren's Mirror Image ability by 80%. This pack also includes 7 Gold Avren Chests with one guaranteed Shiny Equipment card.

  • Sentinel Prime Sentry is on sale at a discount of 40%. This pack will unlock Sentry if you don't already have her and includes Sentry's Sentinel Prime Skin and her Her Majesty's Rose Epic Feat, which increases the effect of Sentry's Guardian of Solwynn ability by 80%. This pack also includes 7 Gold Sentry Chests with one guaranteed Shiny Equipment card.


Theme Packs

  • Red Panda Baeloth Theme Pack, is on sale at a discount of 40%. This pack will unlock Baeloth if you don't already have him, and includes Baeloth's Red Panda Skin and his Red Panda Djinni Epic Feat, which increases the effect of Baeloth's Generous Djinn ability by 80%. This pack also includes the Fancy Red Panda Familiar and 16 Gold Baeloth Chests.

You can find more information and details in the in-game store when the sales are live!
October 22nd, 2021
BW2: Halloween Event, 2021 Edition! 
Posted in Bush Whacker 2.

The Haunted Mansion Has Materialized!

Who doesn't love a good haunted mansion? Well, that's what Halloween in Bushwhackia is all about! But to decorate your very own, you need to do what you do best! Go out into the world and whack bushes to find Pumpkins. Once you have found a patch of pumpkins, you can buy decorations from Glenda outside the mansion, or from the "Store" button while you're in Build Mode inside. Once you feel you've got enough, start laying out your design inside. (You can also purchase the same decorations for Bush Bucks from the Cop in the event area.)

You do not have to place all your collected decorations on display in the Mansion in order for them to count towards "Halloween Collector," they will count so long as they are within your haunted house inventory.

The goal is to scare the 8 children standing in front of the house, all of varying levels of bravery. The more you scare them, the more candy you'll earn in return. And you're going to want that candy so you can trade it for the custom items at the event store! You can try scaring them every 20 hours after you scared them the first time.

Glenda the Good Witch isn't just for buying decorations with Pumpkins. You will also be getting several quests from her throughout the event for special interactive decorations. As you complete each of her four quests, you can request help from your friends* by talking to the Construction Worker to increase the decoration's scariness.

The Haunted Mansion Photo Contest

The Haunted Mansion Photo Contest will be starting on Wednesday October 27th on Codename Games only! You'll need 300 mansion spookiness before you can submit a screenshot, and at least 10 items placed in your mansion.

In case you're wanting to keep your decorations secret until it's finished, you can now prevent or allow friends from visiting your mansion by talking to the contest NPC and selecting either "Don't let anyone visit my mansion!" or "Allow friends to visit my mansion!" respectively.

Gotta Collect them all!

What can possibly make your house scarier? How about some Creatures which wander around your mansion! Each creature will become available for a set amount of dates which you can then request from friends* by talking to the the Cop.

Creatures are available on the following schedule:
Black Cats - AVAILABLE at Event launch, UNTIL Sun Oct 24, 11:59:59 AM PDT
Witches - AVAILABLE Sun Oct 24, Noon PDT UNTIL Tues Oct 26, 11:59:59 AM PDT
Zombies - AVAILABLE Tues Oct 26, Noon PDT UNTIL Thurs Oct 28, 11:59:59 AM PDT
Bats - AVAILABLE Thurs Oct 28, Noon PDT UNTIL Sat Oct 30, 11:59:59 AM PDT
Spiders - AVAILABLE Sat Oct 30, Noon PDT UNTIL Mon Nov 1, 11:59:59 AM PDT
Ghost Butler - AVAILABLE Mon Nov 1, Noon PDT UNTIL Wed Nov 3, 11:59:59 AM PDT
Franken-Dogs - AVAILABLE Wed Nov 3, Noon PDT UNTIL the Event End

*The Sparkly Vampire is still available for Bush Bucks if you want it in your haunted house.

Candy! Candy! Candy!

To buy the custom items, you need your Candy! Not only do you get it from scaring those insolent little kiddies, you also net some from completing the various quests given to you by the Halloween NPCs hanging out in the event area!

Plus from Sunday October 31st until the end of the event, you can hunt down denizens of Bushwhackia and Trick-or-Treat with them for Candy goodness! There will be a spooky character standing in front of a pile of Candy in each of the major areas! NPCs have been added up to the Prismatic Passage region!

New for 2021:

If you can complete the event with 100%, you'll earn the Halloween Mannequin Base!



And the witch has a new special item to craft for your haunted mansion in their new Cerberus Duty quest. You can copy a permanent version of it for your ranch in the Fox's Moulder Most Foul quest line. There's also 2 new Haunted Mansion decorations: The Danger Sign and Wall Torch.

You can now prevent or allow friends from visiting your mansion by talking to the contest NPC and selecting either "Don't let anyone visit my mansion!" or "Allow friends to visit my mansion!" respectively.

You can also find a new trick-or-treater somewhere in the Prismatic Passage!

Other fixes and improvements mentioned in the Release Notes!

Event Achievements - POSSIBLE SPOILER ALERT!!!

There are a total of 22 possible Achievements to earn in the Halloween 2021 event:

Achievements Returning in 2021:
  • Mansion Maniac - Get 50 decorations for your Haunted Mansion!
  • Little Kid Spooker - Scare 4 kids in you Haunted Mansion
  • Scarred for Life - Scare all the kids in your Haunted Mansion!
  • Trick or Treat - Go Trick or Treating on or after Hallowe'en!
  • Costume Quest - Complete the Costume Quests
  • Year Round Scares - Completed the Moulder Most Foul
  • Pumpking - Grow a very large Pumpkin.
  • There's a Skeleton in Us All - Help The Bone Doctor build and animate a skeleton for Halloween!
  • Hallowe'en Collector - Have at least 40 unique decorations in your H. M.! (formerly Halloween Completionist)
  • Craven Candies - Find each trick-or-treaters favourite candy
Added/Changed for 2021:
  • Terrifying Trinkets* - Purchase all the 2021 Halloween Event items.
  • Spook Inspector - Vote 50 times in the Haunted Mansion Photo Contest.
We have 10 achievements from previous year's events, which may be earnable by spending some Bush Bucks, if a player was not present during the initial years:
  • Spooky Home Decorator - get all house items from the 2012 Halloween Event!
  • Year-round Cosplayer - Get all player items from the 2012 Halloween Event!
  • Candy Spender - Purchase all the Halloween 2013 items!
  • Spooky Purchases - Purchases all the 2014 Halloween Event items.
  • Halloweenie - Purchase all the 2015 Halloween Event items.
  • All Hallows' Items - Purchase all the 2016 Halloween Event items.
  • Scary Swag - Purchase all the 2017 Halloween Event items.
  • Ghastly Grabs - Purchase all the 2018 Halloween Event items.
  • Creepy Collectables - Purchase all the 2019 Halloween Event items.
  • Frightful Frippery - Purchase all the 2020 Halloween Event items.

*The Halloween Mini Golf piece is NOT included in the Terrifying Trinkets achievement, and therefore it is not required to purchase it.

Grab Your Spooky Companion for Bush Whacking!

New 2021 Mounts!




To kick off the event, we're having a sale! Get 30% more on purchase of 50 Bush Bucks or more! Plus, all new mounts are available this weekend, from October 22rd to 25th!

Horse of Death mount comes free with your first purchase of 100 Bush Bucks or more!

The Horse of War and Horse of Pestilence are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher! These two mounts produce their own unique sparkly particles when you ride them!

Pet Packs for 2021- COMING SOON!



Post your Halloween scariness and questions on the forum!

The event will run until Friday November 5th at Noon PDT!

Frequently Asked Questions

  • How can I find the Pumpkins?
    Just keep whacking. The Holiday Item runes and pets will help attract them as well.

  • How do I decorate my Mansion?
    You need to whack up Pumpkins. You can buy decorations from Glenda in the event area, or from the Store when you're in Build mode inside the Mansion. Once you have decorations, you can place them like you're decorating your ranch using Build mode.

  • How do I scare the Kids?
    Just keep buying decorations and getting friends to up the scare level of your interactive decorations. As your event progress increases, you will scare the kids more and more. As well, when you reach a certain level of scariness, the kids will elect to no longer tour your house.

  • Does the Timey-Wimey watch or Time Turner affect the Kids?
    No, the kids do not have quest cooldowns, so trinket effects that work for quests will not apply to them.

  • What adds to my event progress?
    Making your mansion as scary as possible by buying decorations (but you don't have to place them all.)

  • Do I have to do the achievements?
    No. Completing the goals for the achievements is totally optional. You get either a large energy pack or a title for your character from them, no event progress.

  • Where can I see all the achievements available and how to get them?
    Either on the holiday dialog, the achievements dialog, or on the blog.

October 20th, 2021
Idle Champions: Liar's Night 5 
Posted in Idle Champions.

    "Did you hear what happened at the Wayside Inn?"
    "No -- what happened?"
    "While everyone was partying to Liar's Night they got robbed."
    "Seriously!? Who robs a party?"
    "It was 'A Masked Man', apparently."
    "What a jerk. I hope they catch him."
The local Liar's Night festivities at the Wayside Inn were interrupted by a masked thief! They stole magical items and escaped, and now it's up to the Champions to stop them!

Liar's Night 5 introduces Brig Hellclaw, the Rogue/Bard, played by Jason Charles Miller who you can see as Brig on Idle Champions Presents the Trials of Mount Tiamat, airing Mondays at 4PM Pacific on the CNEGames Twitch. You can also catch him on Bardic Inspiration Tuesdays at 1PM Pacific also on the CNEGames Twitch.

This event also brings back the prolific vampire hunter, Ezmerelda d'Avenir, and the the Half-Elf Warlock/Sorcerer trickster, Avren. Players have until Monday, November 1st at 12PM Pacific to complete your Liar's Night 5 unlocks and objectives.

New Champion: Brig Hellclaw

Dungeons & Dragons Brig Hellclaw

    Harbinger of mayhem and music, Brig Hellclaw causes mischief anywhere he goes. As a member of The Sirens of the Realms, he's always on the lookout for the next place to perform. He prefers singing over combat, but when fighting is inevitable, he's all in! Together with his Almiraj pet Spikey, when Brig's on the loose you never know what to expect! His trusty wand of wonder could bring a curse or a boon, but it's all in another day's work for Brig!


A Rogue, a Bard, and a Support Champion, Brig is best right in the thick of it, surrounded by allies fighting enemies. When you want to add him to your formation, you can swap him with Nayeli (Slot 3)

II. Brig’s Stats

Race: Human Alignment: Chaotic Good
Class: Rogue/Bard Gender: Male
Age: 38 Affiliation: n/a

STR: 14 DEX: 16 CON: 12
INT: 12 WIS: 13 CHA: 16

Role: Suppport
Eligible for Patrons: Mirt & Zariel
Slot: 3 (Nayeli)


Dungeons & Dragons Brig

III. Brig's Design


It's been amazing to work with Jason Charles Miller on Bardic Inspiration, who has more than two decades of professional experience in music and voice acting. He has received two Gold Record Awards, one for his Godhead song “Penetrate” featured in Queen of the Damned, and another for “The End Has Come” featured in The Punisher movie. You can hear his brilliant composing skills and dulcet tones on Bardic Inspiration Vol 1, available for free to listen to in the in-game jukebox as well as purchase and download on Steam and Epic! And now to add his character as a Champion in our game has been especially wonderful!

Brig is the perfect addition to any bardic performance, buffing everyone in the formation with his Hype and playing a Rallying Chord to keep the energy high. While he's an amazing back up singer, when he has a chance to Solo you know he'll bring the house down!

For more information on Brig and his abilities, check out his Champion Spotlight!

Year Five Variants


  • Variant 1: Dueling Bards — Brig starts in the formation. He can be moved, but not removed. In each area, a duergar bard appears. The bard can only be damaged by other bards. Bard Champions deal 100% additional damage.
    Getting to know Brig Hellclaw: Brig wants to maximize his hype stacks. Keep him surrounded by other Champions that are dealing more damage to maximize his hype stacks from his Inspired Bard ability.
    Complete Area 75.

  • Variant 2: Discordant Melodies — A goblin bard joins the formation attempting to try out for the Champions, but they practiced the wrong song! Whenever they play their instrument, each Champion adjacent to them has a 50% chance to be stunned for 2 seconds. Enemies deal 200% additional damage. Gold Find and Champion Damage are reduced by 99%.
    Getting to know Brig Hellclaw: If Brig is one of your higher damage dealers, choose his Cream of the Crop Specialization. If not, choose 'Back'-Up Singer and place him in the rear of your formation to maximize his hype stacks!
    Complete Area 125.

  • Variant 3: Musical Accompaniment — An elf bard appears in each area with the Masked Man. Until the elf bard is destroyed, the Masked Man is invulnerable. Every time the elf bard attacks, the damage of the Masked Man is increased by 100%.
    Getting to know Brig Hellclaw:Brig's Critical Moment ability helps turn up the volume when you're at your wall, or in a boss area. Make sure he's ready to play when the Masked Man arrives!
    Complete Area 175.



  • IV. New DLC

    Also launching with Liars' Night 5 is the Ascendant Brig Theme Pack! This pack includes the new Ascendant Brig Hellclaw Skin, the Spiky the Almiraj familiar, Big's Epic Road Gig Feat, which increases Hype by 80%, 1 Epic Potion of the Gold Hunter, and 16 Gold Brig Chests with 2 Guaranteed Shiny Equipment Cards.

    For information on previous years' variants, check out the Liar's Night 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
October 19th, 2021
Idle Champions Presents Season 2: Synopsis 
Posted in Idle Champions.

The second season of our liveplay Dungeons & Dragons show Idle Champions Presents: The Trials of Mount Tiamat has begun! Did you miss the most recent episode and need a link to the video to watch the full D&D game? Are you new to the series and want to quickly read a summary so you can be all caught up for the next livestream? Do you just need a refresher of the plot? Then this blog is here to help you!



Below you will find written summaries of each episode, as well as a link to the full game on YouTube. This blog will be updated after every show, which airs live on our Twitch channel Mondays from 4-7pm Pacific. BE WARNED that there are plenty of spoilers to be found here!

YouTube Playlists

All of our D&D streams are available to watch live on Twitch as they air, but also as full videos available on the Idle Champions of the Forgotten Realms YouTube channel.

Party One Episode Summaries

Party One features Dungeon Master B Dave Walters and players Erin M Evans, Mark Meer, Tanya DePass, and Todd Kenreck, and Jason Charles Miller.

Idle Champions Presents: The Trials of Mount Tiamat, The Underground Trial B Dave Walters Erin M Evans Mark Meer Tanya DePass Jason Charles Miller

Summary of Idle Champions Presents: The Trials of Mount Tiamat - Episode 1: Lake of Shadow: October 18th 2021

Faerûn is in danger as Tiamat, the Mother of Evil Dragons, has escaped her prison in Avernus and returned to the world. The Cult of the Dragon successfully ensconced the Dragon Queen in the Well of Dragons, but the arduous process of her escape means that she is struggling to restore her full power. In response, some of the greatest heroes of Faerûn have stepped up to save the world and send Tiamat back to the Nine Hells!

One group of Champions arrives at a hidden cave on an espionage mission. Five figures, along with their animal companions cautiously enter; Havilar the tiefling fighter and her Nessian hellhound Zoonie, Avren the half-elf warlock, Baeloth the drow sorcerer, Selise the human paladin and her dire wolf Fenris, and Brig the human bard. They've been tasked with delving under Mount Tiamat and the Well of Dragons in order to reach an old duergar forge that connects to the volcano's slumbering lava flow. They hope to detonate a bag of holding filled with 500 pounds of explosive smokepower in the forge, causing the mountain to erupt on the cultists and Tiamat herself. Avren attempts to take possession of the precious yet dangerous bag of holding, but Brig uses his excellent sleight of hand skills to take it from him on the sly while the warlock chats with Baeloth about the possibility of making a deal with Tiamat. The rest of the group warn against the idea and the Champions push forward on their mission.

As they descend through the rocky path, the group comes across an underground lake with a strange, inky sheen that ripples despite the lack of breeze. Avren senses necromantic energy that is dangerous to touch, Selise can detect a variety of evil entities both in the water and around the cave, and everyone can see six human bodies floating on the surface. After a discussion about the nature of evil and the risks of examining the bodies, Baeloth pulls out his magic carpet so he can safely fly Selise, Brig, and himself above the water. Avren and Havilar stay on the ground and follow on foot around the shoreline. Despite attempting to avoid the lake, six wraiths rise out of the water and demand Havilar be turned over for the rest to pass safely. Defiantly, the Champions fight back, though it's a rough battle as the wraiths sap the life out of those they attack. Anyone who ends up in the water finds their will to survive being smothered. Havilar and Zoonie take the brunt of the damage, but eventually, the team is victorious!

The bodies are searched and along with a map of the area, the Champions find an elixir of health, a wand of web, and some powerful arrows. As a moment is taken to heal, a voice rings out in the cave calling for Baeloth! A Myconid named Puff appears, dragging a stone mortar and pestle from Baba Yaga to be delivered to the drow sorcerer. Puff warns the group that there is some dangerous weather up ahead as an Eldritch Storm has blown in, and says they must report back to the Black Pits. Havilar sends Zoonie to follow Puff back to safety as the poor hellhound is very injured from the battle. Meanwhile, the rest of the Champions worry over how to get around the deadly storm without waiting for it to pass by and chance losing precious time. When there's a break in the tempest, the group manages to dash through to safety.

The next cavern is filled with twisted tree roots, fungus, and a variety of worms and beetles under a tree of unbelievable size. As the Champions take a moment to look around, they are discovered by two adult white dragon twins named Oisioth and Iophiog, guards on patrol for Tiamat. Avren starts spinning lies to the wyrms, filling the air with flattery over their magnificence and deceiving them into believing the group is just passing through, no threat to Tiamat. Brig pulls out his guitar and immediately composes a song called "Echoes of Your Greatness" which enamors both creatures while inflating their egos. The twins start to fight with each other over who should get top billing on the song, and in the confusion the Champions attempt to rush past the battle into the next room. A stray breath weapon and a tail slam endanger the group, but Selise's paladin abilities help bolster her allies and keep them safe as they rush forward!

As the team manages to move to safety, they pass by a portion of the horde the two white dragons brought with them, prompting a few Champions to snatch up some treasure. The next cavern is filled with phosphorescent fungi that shimmer yellow and green across every surface. The forest of mushrooms, toadstools, and puffballs block the far side of the cave from view, and the group remembers that the map they picked up off the dead bodies had a notation of this room to "Stay Focused!!!"

As the Champions ponder what to do next, we'll have to wait until the next episode to see what happens!

Summary of Idle Champions Presents: The Trials of Mount Tiamat - Episode 2: Fungus Grove : October 25th 2021

Our Champions stand on the edge of a cavern filled with phosphorescent fungi debating ways to safely enter, when a sweet voice interrupts the group. A young woman twirling a flower greets them all by name and shows a familiarity with each of them. Despite the friendly demeanor, everyone can feel the malice and evil pouring off the disguised visage of Tiamat. She tries to suggest they simply turn around and leave, offering prosperity and safety, as well as specific offers to each of the Champions to entice them into a deal. When asked what she really wants, she claims she wants to rule and bring peace to all the realms and planes. While a few of the party members are enticed by her offers and make their own suggestions for deals they would accept, she's eventually rebuked and angered. The Champions are immediately transformed into kobolds and cursed with silliness as Tiamat disappears!

With no other options but to continue forward, the Champions all climb onto Baeloth's flying carpet and head into the cavern filled with mushrooms. Now as kobolds, the smell of the fungus is enticing and they all quickly eat a nearby toadstool. Fortunately, the mushrooms are beneficial and each gains some extra bonuses from the snack. Selise notices details that leave her warry as she spots healthy mushrooms growing out of the bones of dead creatures, and the air is filling with spores. While the paladin warns the group of the danger, Havilar notices something shiny among the fungus and jumps off of the carpet. She finds a strange book that she can use for a variety of magical purposes. Brig quickly joins Havilar on the ground and both enjoy cavorting around the mushrooms, becoming uninterested in leaving the cavern. Realizing the trap they are falling into and the failure to "stay focused," Selise casts Hold Person on the two and Baeloth scoops them up with the carpet. They manage to escape the room but when Brig attempts to run back he is nabbed by Avren who shoves him into his bag of holding. Suddenly there is a bright flash of light as the fabric of the Material Plane is sundered...as Brig's bag of holding reacts to being shoved inside another bag of holding!

All five Champions suddenly stand at a crossroads surrounded by areas of darkness and light. They've turned back to their normal forms but are missing their equipment, and are now dressed in simple robes of black, white or grey. A terrifying gout of flames erupts as Orcus appears and snears at them, while a beam of moonlight illuminates a serene woman they recognize as Selune. As they talk, two more Gods appear. The Raven Queen and Lathandar take up positions to completely surround the heroes on all four sides. Selûne informs the group that their garments are dyed in the color of their souls, and Orcus announces they need one Champion to give their soul to one of the beings who have appeared. The sacrifice will repair the rift in the Material plane, as while these four beings are opposed to each other they are all against Tiamat and wish to see their mission completed.

As Brig plays some music to impress the Gods, Selise takes a moment to talk with her God, asking if this is a trick or a trap of some sort. Tyr confirms that the offer is truthful, but reassures that he is proud of Selise no matter her decision. Baeloth contacts his own patron and Graz'zt reassures that this decision will not be acted upon until the death of the Champion, leaving them available to continue their quest to stop Tiamat. Avren attempts to offer himself to the Raven Queen, but she scoffs at him as she is only interested in Havilar. Selise considers making the deal with Orcus, if only to enjoy battling him for all eternity. But after the Raven Queen whispers something to Havilar, the tiefling fighter speaks up and offers herself. As the Raven Queen immediately seals the deal all five are teleported back to the caves, restored with their equipment, with reality repaired and the mission still to be complete.

Multiple tunnels and ore shafts crisscrossed by minecart tracks open up to a huge chasm whose floor is covered in shattered rock and pooling black water. A dreadful sense of undeath brings Selise pause as she and her dire wolf climb onto the carpet with Baeloth. The rest slowly walk along the tracks after Brig has confirmed they look sturdy, when two undead beholders suddenly rise out of the murky water to attack! Both are Death Tyrants radiating death and negative energy. In a terrifying battle several members of the party are severely wounded while Brig is brought to unconsciousness, turned to stone, and begins to sink below the necrotic water!

Will the Champions survive to continue on their quest? Have they already lost their bard? We'll have to wait until the next episode to see what happens!

Summary of Idle Champions Presents: The Trials of Mount Tiamat - Episode 3: The Mountain’s Fury: November 1st, 2021

As a petrified Brig Hellclaw sinks into the necrotic waters, he hears the voice of Tiamat in his head offering to help. Brig rebukes the offer, convinced there would be dire consequences, and continuing to hold faith in his friends. Baeloth tries to use his Djinn's Wish to save Brig, but instead Lathander appears! The Morning Lord warns that the Cult of the Dragon and Tiamat have altered the weave in this mountain, preventing such powerful magic as Wish from working. Fortunately Lathander offers to assist, lifting an unpetrified but unconscious Brig out of water. Thanks to Selise's cure wounds, Brig returns to consciousness and rejoins the battle. As Avren also fails to escape and sinks under the waves, Havilar dives in after him and uses her magic book to teleport back up to safety. With everyone out of the water and finally conscious, the tides of the fight turn and the Death Tyrants are destroyed!

The Champions spend a moment to recover from the battle and search the room and Baeloth finds a crown he is compelled to put on immediately. The crown grows tentacles and attaches to the drow's head, but Baeloth is excited about the new powers the crown bestows. The group pushes on into the next cavern, an intersection point of multiple tunnels surrounded by gleaming crystals. The route they need to take is completely blocked by rubble. While faint tremors above them grow stronger,the team manages to avoid falling rocks and pools of the necrotic water as they clear the path.

Finally, the Champions reach the old duergar forge. It's a vast, high-ceilinged cavern lit up by continual flame torches and lined with six massive iron forge ovens. All are cold, but their seams show the faint glow of the magma that still flows beneath them. The steam in the area is rising from familiar black water pooling across the floor. As they enter the forge, an ancient curse is triggered, inspiring them all to speak only in rhyme! With coordination in rhyming couplets and careful movements, the team pulls all 24 kegs of smoke powder out of the bag of holding and starts placing them in the designated spots. When the last barrel is positioned, they hear the call of a dragon in the distance. The team is able to get to safety before the charges explode using a delayed blast fireball, but the ancient white dragon tracks them down and moves in their path to attack!

The battle is harsh and filled with near death moments. Just as Avren manages to power word kill the creature it comes back to life as a dracolich! Rending claws, gnashing teeth, and freezing ice knock Brig, Havilar and Selise unconscious. When all seems lost, Baeloth manages to disintegrate it to dust! Avren and Baeloth pile the three unconscious Champions on the magic carpet and they barely manage to escape the mountain before it explodes! Outside they find Freely, who offers some healing before insisting that the group help with the final offensive. The halfling disappears to deliver messages to other teams of Champions as Tiamat suddenly explodes out of the mountain with a ground shaking roar!

Brig, Havilar, Avren, Selise and Baeloth are battered and bruised, but victorious! However, what do they have left to fight Tiamat? And who else has been gathered to join the battle? Find out next episode!

Party Two Episode Summaries

Idle Champions Presents: Trials of Mount Tiamat B Dave Walters Hope LaVelle Meagan Kenreck Jim Zub LaTia Jacquise Shareef Jackson

Idle Champions Presents: The Trials of Mount Tiamat - Episode 4: Forest of Dragons : November 8th, 2021

A second team of Champions approach the nearby forest, intent on cleansing it of the evil that has pervaded the area. The Cult of the Dragon has sent scouts, while dragons wing their way over the woods. Minsc, the imposing human ranger, stands confident with his miniature giant space hamster Boo on his shoulder. Next to him, the aarakocra monk D'hani comments about how underdressed she feels among the group. Widdle, the gnomish dhampir wizard, is decked out in her speedy silver gear as she stands beside her friend Penelope, the halfling druid, who blends into the greenery with her shrub cloak. Shaka, the tiefling warlock, takes a moment to study the area with a keen arcane eye. He can feel an uneasy energy, a negative abjuration magic that gives him a bad feeling.

As they travel into the woods, casting protective spells and keeping a close eye on everything they pass, they encounter a still pool set in green-black shadow. The water’s surface and the trees above it begin to shift as if caught by a nonexistent wind. Green shadows bleed off from whipping branches and rippling water, and suddenly all the Champions are filled with self doubt and despair. As each grapples with their own inner insecurities, Shaka and D'hani realize that this is a magical effect they need to fight and avoid. Eventually, the team steels themselves against the evil shadows and moves away, exploring deeper into the forest.

Ahead on the path, they encounter a young woman sitting on a log, who immediately recognizes all of the Champions and calls them directly by name. She claims to have just wandered into the woods to ponder some deep thoughts, despite the assault happening nearby. As she opines vaguely about mistakes she has made and feeling alone, Penelope approaches and offers her a flower and her friendship. The woman seems shocked and touched by the gesture, and with gracious thanks she gives the heroes a final warning about how dangerous the forest is before disappearing into the surrounding woods. Just as she leaves, the foliage shakes with the thunderous movements of four young green dragons, snarling and ready to attack! The Champions must fight off not just the wyrms but the debilitating effects of the green-black shadows that filled them with doubts.

With blasts of poisonous gas from all four dragons, the Champions are seriously wounded and Shaka falls unconscious! As the rest of the heroes continue to fight, the Raven Queen appears to the tiefling and offers him another chance if he will serve. Shaka declines, already having had a painful transition from one patron to another. As Penelope uses her druid powers to get the forest to assault the dragons, D'hani and Minsc lay into the dragons with fists and swords. Having teleported Shaka to safety, Widdle does the only thing she can to save him from death. She bites her wrist and offers her blood to the tiefling, bringing him back as a fellow dhampir. He sits up, feeling himself but different, a little more ashen, but thanks Widdle for saving him from death.

Minsc and Penelope confront the final dragon, the ranger with threats and the druid with friendship, and convince it to leave without further issue. Examining the dead dragons, they can see that the creatures were also corrupted by the strange shadow magic of the forest. The Champions are able to detect the currents of the corruption leading to a glade filled with oppressive stillness. The old trees are gnarled and twisted with ancient fey magic and Penelope can sense their slow death from this corruption. Widdle points out the signs of battle from a variety of creatures, including many dead animals, but before they can investigate the corpses they are assaulted by animated mounds of forest debris! Several shambling mounds attack from all sides, and dryads with jet black eyes appear to surround them on all sides. The dryads have fallen victim to the flow of negative energy, but Penelope manages to reach out and use her druid abilities to banish the evil from one of their hearts. The shambling mounds all have black crystals embedded in their centers, and Shaka rips one out to remove the corruption at their core. Unfortunately the dryads manage to charm Penelope, Widdle and Minsc, and the Champions are turned against each other!

Will the Champions break the hold these dryads have on them? Or are they now lost to forest corruption? Find out next week as our adventure continues!

Idle Champions Presents: The Trials of Mount Tiamat - Episode 5: The Grandfather Tree: November 15th, 2021

The battle with the corrupted forest creatures has been going badly for the Champions. Shaka is the only one free and with all his wits, as Penelope, Widdle and Minsc are charmed by the dryads and D'hani is restrained by a shambling mound. As Widdle begins to figure out how to block the negative energy from affecting the plans, she suddenly hears the voice of Tiamat in her head. The dragon queen offers her a gift without strings as a sign of friendship, giving her the location of a powerful magic item nearby in the ground, and encouraging her to give into her darker instincts. Widdle disrupts the necrotic energy nearby, snapping the dryads and shambling mounds out of its influence. Once the Champions are released from the charm effect, Shaka collects all five of the black gems which he thinks they can use to help stop the corruption of the forest. The dryads explain that a chill wind from Mount Tiamat carried an evil magic into the wood and indicate a nearby spot where several people in dark purple robes performed a dark ritual. The spot corresponds to the location of the gift the Dark Lady gave to Widdle.The dhampir digs into the ground to find The Book of Vile Darkness, a magic item of supreme power that comes with a horrible price when used. The rest of the party are concerned with the consequences of using such a book, but Widdle jealousy takes it and runs off to examine her new prize.

The rest of the Champions use the black diamonds to figure out more details about the forest corruption. They learn that a nearby grove was the location of hundreds of foul sacrifices, corrupting the life force of the ancient trees and latent fey magic of the area. The dryads suggest the Champions talk to the Grandfather Tree, a great treant who is the oldest creature in the wood. They believe he might know more about the grove, including where it's located. The Champions move in that direction, convincing Widdle to finally rejoin them after she insists that the book is not evil. Suddenly Penelope is approached by a small red squirrel, asking for help as all the creatures in the forest have been acting strange. As if summoned by the warning, hundreds of woodland beasts appear in the trees around them! Squirrels unleash a bombardment of nuts from the forest canopy, skunks spray them with their horrible stink, hawks dive-bomb with raking claws, and wolves nip ferociously at their feet and legs. The Champions are able to resist the onslaught for a while, and eventually Red Squirrel uses their ancestral magic to scare off the animals. However the side effect of the magic forces everyone to speak in puns!

Out of the trees a halfling approaches the Champions, resembling a distant relation to Freely but exuding the presence of an apex predator. His conversation is cryptic but filled with ego, and with an exhalation of blue gas paralyzes everyone except Minsc! The ranger charges this evil creature, keeping him occupied and giving his friends time to recover, but the halfing is dangerous. With blows from his powerful fists and a blast of acid out of his mouth, the halfling brings Minsc to unconsciousness. As the ranger's spirit prepares to go onto his heroic reward, Lathander appears to encourage him to return to his friends and finish his quest, and blesses him with some healing to return him to life! The rest of the Champions break free from the paralysis and join the battle, and when the creature is finally defeated it's relieved to have been a massive black dragon.

Finally the Champions push through the forest into a massive cathedral grove where the 200 foot ancient Grandfather Tree stands. He speaks to them about the vile darkness corrupting the woods with sorrow and despair, and bemones the loss of good and nature in the world. Penelope tries to encourage him to hold onto hope, but just as she starts to lift his spirits, a squadron of sprites riding giant horseflies arrive and attack the Champions. They believe the Champions are threatening the Grandfather Tree! The tiny weapons send the Champions to sleep, falling out of the branches and away from the conversation. Grandfather Tree does not notice the sprite attacks and expresses impatience that the Champions are playing at acrobatics during an important discussion. Widdle blasts the attackers with a fireball, destroying many of the sprites, which stops the battle but makes Grandfather Tree very upset. D'hani and Shaka work together to explain how they were just defending themselves, and Penelope swears that the Champions have good intentions to simply restore the health of the forest. Convinced to assist, the Grandfather Tree roars out a war cry to rally the woods to fight!

Moments later the Dark Lady walks out of the woods, alternating between threatening and cajoling the Champions into simply abandoning their mission and walking away. Some of the group recognize she's actually Tiamat, while others are confused. Before she can start to attack the Grandfather Tree, the ground shakes and the Dark Lady decides to leave, grumbling about other heroes who are causing issues, while the Champions realize one of the other assault teams may be completing their mission!

Will this group be successful in cleansing the forest of corruption, or will the temptations of the Dark Lady win them over? Find out on the next exciting episode!

Idle Champions Presents: The Trials of Mount Tiamat Episode 6: Temple of Corruption : November 22nd, 2021

The team of Champions stands at the base of Grandfather Tree, receiving the apologies of the pixies who had attacked. Apparently they were mistaken for members of the Cult of the Dragon, despite the cultists being decked out in purple. While there's some antagonism between the groups, they all agree that cleansing the forest is the main goal. The pixies lead Widdle, Shaka, D'hani, Minsc, and Penelope deeper into the woods towards the corrupted temple, but Penelope becomes separated from the group. She encounters a beautiful woman in the forest, though as she moves in the moonlight she transforms into an older matron and at other times back into a younger version of herself. She mentions that Widdle received a powerful book of darkness, and as a fan of Penelope's she wants to offer a mirror book of light to help balance things out. The goddess admires Penelope's ability to stay positive even after all the horrors and sadness. Wishing Penelope good luck and the offer to visit in the future, she gives her the book of exalted deeds.

Penelope reappears next to her friends just as they all arrive at the edge of a clearing. Before them the scattered ruins of the temple are being swallowed by the forest. A group of cultists are engaged with some of the local wildlife, and while the animals are putting up a fierce fight, the mages of the cult are preparing to turn the tides. Quickly, the Champions engage and make short work of the remaining cultists. As the team rushes towards a glowing staircase leading down into the crumbling ruins, two massive dragons appear! While the dragons inhale deeply to prepare their breath weapons, the forest erupts with treants and creatures who all swarm the dragons. With the last of the foes engaged, the Champions are able to reach the stairs and head below ground. Shaka can feel the source of the corruption and leads the party forward through the cracked and crumbled halls. They stop to clear the rubble off of the body of a cultist as Widdle and Shaka can sense something powerful and important buried nearby. Their gut instinct pays off as they uncover a rod of resurrection, an item worth the bludgeoning damage from the falling rocks.

The next chamber features an overflowing pool of viscous, gray liquid pulsing with blue-white light underneath. A wand of lighting bolts has made the liquid slippery and dangerous, so the team attempts to avoid the water completely. Penelope uses her balloon pack to join D'hani in flying over it, while both Widdle and Shaka use their spider climbing ability to clamber along the walls. Unfortunately, Minsc slips into the water and is coated with the liquid, making him too slippery to even hold a weapon! D'hani is able to snatch the wand and repair the casing, but when she tries to fix the magical properties it explodes in crackling lightning. Everyone is burnt, but alive. They recover and while they head to the next room, Minsc is distracted by the crying of a young woman, who bemoans his failure as a hero to save her family. Distraught at having someone think he failed in his heroic duties, Minsc tries to reach the woman, but Widdle notices the figure is actually a ghost! Quickly, Widdle casts a wall of force between the ranger and the dangerous trap, then transforms into her loup garou form to attempt to pull her friend away. But Minsc is still single minded in his attempt to reach and console the crying image, injuring himself in an attempt to get through the wall.

Meanwhile in the next room, the other three Champions find a triangular chamber twenty-five feet along each side with tapered walls rising to a point. In the center of the chamber a triangular pit opens up, a silvery light pulsing in its depths. Around the pit a narrow ledge allows access across the room, but appears precarious. When Penelope tries to fly over, the anti-magic field activates and only a quick grab from D'hani prevents her from falling to her doom. D'hani is able to soar high enough to avoid being affected and heads across with a rope.

Widdle manages to get a dimension door to open up in front of Minsc and the two tumble through, but instead of the intended destination on the other side of the room, the door opens directly over the anti-magic field! Fortunately they also fall across D'hani's rope and scramble to catch themselves before plummeting into the darkness below. With the rope now to assist, the rest are able to walk along the ledge and get across the well safely.

One last turn brings the Champions to a huge, vaulted chamber that is not ravaged by the effects of time. Its white stone walls are unmarked; its ceiling is held up by pristine columns of green stone. Red-black bloodstains are unmistakable along the flagstone floor and the walls are lined with piles of humanoid bones. The room is lit by bursts of green light flaring within a half-dozen magic circles scribed into its stone floor, each with a familiar black gem at the center. A frenzied-looking Tiamat cultist runs around the room, stopping at each circle for a moment and frantically waving their hands, with the green light flaring or fading in response. Noticing the Champions entering, the cultist tries to defend their work, but Minsc cuts them down. As they fall, green energy swarms into the body and they rise again to face them all. Using her book, Widdle is able to dominate the cultist to stop the battle, while Shaka and Penelope examine the magic in the room.

With a moment to examine the area using their keen senses, they figure out that the black diamonds have twisted the life giving temple into a place that causes death, feeding that energy directly to Tiamat. They're able to rearrange the stones and magic circles to stop the flow of corruption into the forest and prevent the energy from going to Tiamat. While doing so they realize the rest of the power will be siphoned into the nearest dragon. Penelope suddenly insists that D'hani hit her, an idea blooming in her mind. Confused but trusting the halfling, the monk reluctantly inflicts some damage on her friend, and it's enough to activate the figurine of wondrous power Penelope holds. It transforms into an adult gold dragon, calling the druid his mother, and accepts the name Albert! With the instructions to take on the siphoned energy and use it to do good things, Albert flies off to join the forest creatures in their fight.

Thinking the battle is won, Minsc cuts the cultist that Widdle has been magically holding in half. But once again the cultist revives from the dead and starts to drain Minsc's life. Knowing he must do something, Shaka feels a dual tug on his soul, conflicting powers of light and dark. He decides to lean into the light and protect his friend without harming his enemies by casting feeblemind. With the cultist devoid of his senses and powers, Penelope offers him a hug, and the book of exalted deeds gently sends the cultist to his final rest.

With a sarcastic clap, the Dark Lady appears. She once again tries to convince the group to simply walk away from a fight with Tiamat, especially Penelope and Widdle, who have shown her kindness. Despite the conversation, all the Champions are resolute in facing off against Tiamat, so she creates a floating disk to bring the group to the surface. As D'hani and Minsc leap in to join the fight against one of the remaining green dragons on the surface, the Dark Lady continues her conversation with Widdle and Penelope. Hoping to gain the favor of two powerful Champions, she offers the druid the opportunity to be the queen of all forests and Widdle the power to live forever, avoiding her pact with the Dark Lords. While both are tempted, neither outright accept. Shaka breaks in to insist they stop all the violence and have an audience with Tiamat. With several of the Champions still ignorant of her actual identity, the Dark Lady slyly agrees to deliver them all safely to their audience.

The Champions are teleported to the top of Mount Tiamat, where the Dark Lady produces a beaten but alive Freely to toss at their feet. Suddenly growing in size, she finally reveals her full majesty as the Mother of All Evil Dragons! With a dismissive scoff, Tiamat asks if they have come to die like all the other Champions before them, but Widdle quickly casts time stop to freeze the moment and have a chance to react. In a frozen moment of time, she can see that the five of them are not alone in this battle.

Help is on the way.

The final episode of this outstanding epic will see both teams reunited, and an epic battle with Tiamat! Will they survive? Will they succeed? Find out IN THE GRAND FINALE!

Idle Champions Presents: The Trials of Mount Tiamat Episode 7: Nemesis of the Gods : November 29th 2021

Team Two, made of Penelope, Widdle, Shaka, D'hani, Minsc, and the gold dragon Albert, stands on top of the volcano ready to engage Tiamat. Before the battle can begin, Widdle casts time stop to give herself a moment. She creates a magical shield and then attempts to cast feeblemind on Tiamat, but the spell does not work as the Raven Queen appears. The goddess remarks that she thinks Tiamat deserves better, but is willing to help if Widdle will choose a fellow Champion to join in serving her. Caught off guard by the question, the gnome picks Shaka, and with a pleased smile the Raven Queen vanishes.

Team One, made of Havilar, Avren, Baeloth, Selise, and Brig, joins the fight as Tiamat begins to radiate fear. However Avren casts true polymorph to turn into a red abishai and uses the power of his new form to give his party advantage on attacks and immunity to that fear. Using the wand of wonder, Brig becomes invisible and maneuvers behind the gargantuan Queen of Dragons, while Selise and Havilar run directly at her to smite and stab the dragon's hide. Baeloth tries to fool Tiamat with a major image of Bahamut, but she can easily see through his deception.

Announcing her boredom with the battle already, the white head breathes ice on the group which sends Havilar and Selise unconscious. D'hani shoots Tiamat with her bow and then moves in to start punching, while Albert tries his weakening breath. Before wildshaping into a mammoth, Penelope lights up the blue head with a sunburst, while Widdle attacks with her crown of stars and a fireball transmuted to acid. The Queen of Dragons shrugs off the attacks and mocks Penelope for no longer being her friend. Minsc flies into a rage and with a mighty blow slices off the red head! But before anyone can celebrate, the green head breathes poison gas which causes both Minsc and Shaka to fall unconscious, and a sharp claw reaches out to impale Boo! As Shaka falls, the Raven Queen once again appears to him and presents the wand of Orcus as a gift to join her, but he resists and denies her offer.

The two teams are looking rough when Freely appears along with the god, Lathander, who announces that while he can't interfere directly he can offer to make the fight fair. With a bright flash of light, both Team One and Two are fully healed and leveled up to 20! Then Lathander summons his own team of Champions to join the battle as Walnut, Evelyn, Strix, Vlahnya, and Melf arrive in epic style! All fifteen Heroes stand before Tiamat in ascendant glory, rejuvenated and ready to finish the fight!

Idle Champions Presents: Trials of Mount Tiamat B Dave Walters Anna Prosser Holly Conrad Satine Phoenix Luke Gygax Trystan Falcone


In response to Lathander's actions, the Raven Queen regenerates the red head of Tiamat, announcing the fight is now actually fair. And the REAL battle begins!

With a globe of invulnerability created around him, Melf begins his bladesong, while Walnut gives Evelyn foresight before transforming into a mammoth. The red dragon head bathes the group in flames, but as the fire erupts around them, Strix casts time stop to heal herself. Before she can continue with her plan, Selûne appears and compliments Strix on showing up to help despite knowing very little about the situation. The goddess says she will prevent the volcano from exploding and invites the tiefling to her temple if she survives. Vlahnya gives Brig some bardic inspiration and then casts haste on Evelyn, who blasts the heads with a sunbeam while sinking her axe into the dragon hide with a smite!

Acid pours out of the black head onto many of the party, claws and tail dig into Avren, and Tiamat's wounds continue to heal. When Tiamat mocks the warlock and threatens his wife, Avren responds by moving into her body and polymorphing into a walking statue from Waterdeep. The red head ruptures, blood and fire exploding in all directions! In response, Tiamat shoots lightning at everyone, and Brig uses the distraction to sneak attack with his war lute, then sings to Selise for inspiration. Selise tries to hold monster, while Havilar and D'hani continue to slash and shoot into the dragon hide with epic attacks!

Baeloth calls out to the Raven Queen, admitting he was always her servant but had stayed quiet in order to let her try and ensnare others. She gladly gives him the wand of Orcus that Shaka refused. With Graz’zt at his side lashing out, Baeloth rains a meteor swarm down on Tiamat’s heads! Penelope surrounds the white head in a wall of thorns, but is suddenly confronted with an image of the Dark Lady asking if this is what friends and heroes do to each other. Penelope is conflicted, responding that she must help do the right thing, and she watches in horror as Tiamat kicks Albert into a portal to Avernus. With another casting of time stop, Widdle attacks Tiamat with several transmuted acid fireballs, but the Queen of Dragons is unaffected by the damage. Calling out to his giant miniature space hamster friend, Minsc joins in a flurry of slashing and teeth attacks!

For a third time the Raven Queen appears to Shaka, trying a final attempt to entice him to serve. She presents him with all the good times that she stole from his soul, and while he's frustrated at losing the happy memories he will not accept the deal. Turning back to the fight with Tiamat, he lets loose a psychic stream in anguish, causing her to stumble back in pain and begin to fall. But a green energy pours out of the ground, rising from the forest and re-energizing the Queen of Dragons. Havilar witnesses a vision of the future from the Raven Queen, showing the death of all her friends as Tiamat regains her strength. The Raven Queen asks Havilar to submit and serve in exchange for saving her friends. The tiefling accepts the deal, despite Melf and Widdle trying to intervene, and Havilar follows the Raven Queen through a glowing portal. The green energy dissipates leaving Tiamat vulnerable!

The rest of the Champions rally through the pain of their injuries and charge in to deliver an epic final blow, though Penelope chooses to simply stand with Tiamat to be with her at the end. And with the combined forces of all three teams of Champions Tiamat is slain and the threat to Faerûn is ended!

Our full cast of Champions:
B. Dave Walters as the Dungeon Master, Erin M Evans as Havilar, Jason Charles Miller as Brig Hellclaw, Mark Meer as Baeloth Barrityl, Tanya DePass as Selise Astorio, Todd Kenreck as Avren, Hope LaVelle as Penelope "Half-Pint", Jim Zub as Minsc & Boo, LaTia Jaquis as D'hani Lai, Meagan Kenreck as Widdle, Shareef Jackson as Shaka, Anna Prosser as Evelyn Avalona Helvig Marthain, Holly Conrad as Strix Beestinger, Luke Gygax as Melf, Satine Phoenix as Vlahnya Um'vairar, and Trystan Falcone as Walnut Dankgrass.

...but there's just one more thing…

On another side of the mountain, Farideh has been separated from her team. Three cultists of Tiamat try to attack her, but with a wall of fire and eldritch blasts she defeats them with ease. Freely arrives, trying to assist getting back into the fight, but the tiefling is stopped dead by a cold feeling in her heart. She can no longer feel the presence of her sister, Havilar. As the two hug, she witnesses the Raven Queen appear for a moment, and Farideh knows for certain that she must journey to the Shadowfell and rescue Havilar!

We'll see you in 2022 with Idle Champions Presents: Court of the Raven Queen!

Chat About The Show

Want to talk with others about the stream, especially as this amazing D&D story unfolds? Join the rest of the fantastic community on our Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
October 15th, 2021
Idle Champion Spotlight: Brig Hellclaw 
Posted in Idle Champions.

This former roadie is an accomplished bard who is happy to support the band, but when necessary he'll get up close and personal to smash his guitar into anyone who'd crash a performance!

Brig Hellclaw is a human bard/rogue who was chasing an almiraj one day when he encountered the Sirens of the Realms. Now he's a full member of the group, and while he's normally an easy going support kind of guy he's always ready to get down to business when the band needs something done. He joins the Champions next week during Liar's Night!

I. Brig Hellclaw

Dungeons & Dragons Brig Hellclaw

    Harbinger of mayhem and music, Brig Hellclaw causes mischief anywhere he goes. As a member of The Sirens of the Realms, he's always on the lookout for the next place to perform. He prefers singing over combat, but when fighting is inevitable, he's all in! Together with his Almiraj pet Spikey, when Brig's on the loose you never know what to expect! His trusty wand of wonder could bring a curse or a boon, but it's all in another day's work for Brig!


A Rogue, a Bard and a Support Champion, Brig is best right in the thick of it, surrounded by allies fighting enemies. When you want to add him to your formation, you can swap him with Nayeli (Slot 3)

II. Brig’s Stats

Race: Human Alignment: Chaotic Good
Gender: Male Pronouns: He/Him
Class: Rogue/Bard Age: 38

STR: 14 DEX: 16 CON: 12
INT: 12 WIS: 13 CHA: 16

Role: Suppport
Eligible for Patrons: Mirt & Zariel
Slot: 3 (Nayeli)


Dungeons & Dragons Brig

III. Brig's Design


It's been amazing to work with Jason Charles Miller on Bardic Inspiration, who has more than two decades of professional experience in music and voice acting. He has received two Gold Record Awards, one for his Godhead song “Penetrate” featured in Queen of the Damned, and another for “The End Has Come” featured in The Punisher movie. You can hear his brilliant composing skills and dulcet tones on Bardic Inspiration Vol 1, available for free to listen to in the in-game jukebox as well as purchase and download on Steam and Epic! And now to add his character as a Champion in our game has been especially wonderful!

Brig is the perfect addition to any bardic performance, buffing everyone in the formation with his Hype and playing a Rallying Chord to keep the energy high. While he's an amazing back up singer, when he has a chance to Solo you know he'll bring the house down!

IV. Brig's Abilities

Basic Attack

  • War Lute — Brig leaps out and smashes a random enemy with his metallic guitar.

Formation Abilities

  • Hype — Brig increases the damage of everyone in the formation by 100%. This value is increased based on his Hype stacks. For each Hype stack, the buff is increased by 10%, stacking additively and then applying multiplicatively.
  • Rallying Chord — Brig's Hype is increased by 5 while at least one enemy has been defeated in the past 10 seconds. If no enemy has been defeated in the last 20 seconds, Brig gains 1 Hype each time a unique Champion attacks, up to a maximum of 10 Hype.
  • Inspired Bard — Brig's Hype is increased by 1 for each adjacent Champion. It increases by an additional stack for each adjacent Champion whose listed attack damage is higher than his.
  • Critical Moment — Brig's Hype is increased by 1 for every 5 enemies on the screen, rounded up (i.e. 1-5 enemies = 1 stack, 6-10 enemies = 2 stacks, 96-100 enemies = 20 stacks, etc.). It is increased by an additional 10 whenever a boss enemy is on the screen.
  • Volume Up — Increase the damage bonus of Hype based on the highest number of Hype stacks that Brig has ever had at once. The increase is 5% per Hype stack, stacking multiplicatively before applying.

Specializations

  • "Back"-Up Singer — Brig gains 2 Hype stacks for each Champion in front of him in the formation.
  • Cream of the Crop — Brig gains 2 Hype stacks for each Champion in the formation whose listed attack damage is lower than himself.

Ultimate Ability

  • Solo — Brig performs a killer solo, with flashing lights and musical notes flying everywhere, damaging and pushing enemies back with massive sound power. For the next 30 seconds, Brig's Hype stacks are increased by 11.

V. Brig's Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Hype
Slot 4: Volume Up
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We’re thrilled to have another Siren in our Champion roster and can’t wait to see Brig rocking his way into your formation! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

October 14th, 2021
COTLI: Carnival of Sorrows Tier 7 

Come one, come all, and step right up! That's right! No mirrors, no tricks! It's just magic!

The seventh edition of the Carnival of Sorrows event is now live, and adds a new Crusader to its attractions! She's fabulous, fashionable, and here to tell you that capes are so last season, but wings are always in.

Carnival of Sorrows 7 runs until Tuesday, October 26th at Noon Pacific Time, and introduces Erabelle, Tisseuse de Nuit, and brings back returning Crusaders Mogra, the Ringleader, Carmen and Petunia, Sashimi the Seal, Chiyome, The Half-Blood Elf, Mindy the Mime, Mister the Monkey, and Pete the Carney!

New Tier 7 Crusader: Erabelle, Tisseuse de Nuit

Tags: Event, Female, Support, Animal, Magical, Good


Flap...flap...flap.

Flap...flap...flap.

The hairs on the back of your neck rise as you enter the tent, a pungent smell filling your nostrils, something that smells like dust and dry earth. You look around for the source, hoping your eyes adjust to the dim lighting soon. You try to think back on what the sign outside the tent said, but you were running too fast to have read it properly.

Flap...flap...flap.

That odd sound happens again, closer this time. You turn around, trying to find the entrance to the tent again, thinking it might be worth facing the creatures outside rather than whatever is in here. And then you feel the hand on your back.

A small squeak slips out of your mouth, adventurer or no, and you turn back to whatever touched you. All you can see is wings.


Erabelle, Tisseuse de Nuit is a Support Crusader. When you want to add her to your formation, you can find her in slot 39.

New Tier 7 Objectives

  • Recruit Erabelle, Tisseuse de Nuit | Erabelle, Tisseuse de Nuitr takes up a slot in the formation. Pete the Carney and Mister the Monkey take up spots in formation and can't be moved. Other than the locked-in Crusaders, only Flora or Human Crusaders can be used. Monsters live at least 3 seconds. Quest requirements are doubled. Note: This will require having cleared the objective Bullet Hell on Ready Player Two to complete. Beat area 650.

  • Carnival of Attraction | Mindy the Mime and Half-Blood Elf take up spots in formation and can't be moved. Other than the locked-in Crusaders, only Erabelle, Tisseuse de Nuit, Flora or Human Crusaders can be used. Admirers trying to reach Half-Blood Elf spawn, each with an annoying ability. Quest requirements are doubled. Note: This will require having cleared the objective Washed Up on World's Wake to complete. Beat area 750.

  • Carnival of Sushi | Chiyome and Sashimi the Seal take up spots in the formation and can't be moved. Other than the locked-in Crusaders, only Erabelle, Tisseuse de Nuit, Flora, or Human Crusaders can be used. Special fish monsters spawn and increase Chiyome's DPS by 50% additively for each one killed. Quest requirements are doubled. Note: This will require having cleared the objective Washed Up on World's Wake to complete. Beat area 800.

  • Carnival of Magic | Carmen and Petunia take up a spot in the formation and can't be moved. Other than the locked-in Crusader, only Erabelle, Tisseuse de Nuit, Flora, or Human Crusaders can be used. The formation has been changed. If there are at least 5 Magical Crusaders in the formation, then Carmen and Petunia buff DPS by 1000%. Quest requirements are doubled. Note: This will require having purchased the max level of the Arithmagician Talent to complete. Beat area 850.

  • Carnival of Evil | Mogra, the Ring Leader takes up a spot in the formation and can't be moved. Other than the locked-in Crusader, only Erabelle, Tisseuse de Nuit, Flora, or Human Crusaders can be used. Crusaders adjacent to more than 1 other Crusader provide no DPS or upgrades. Quest requirements are doubled. Note: This will require having purchased the max level of the Arithmagician Talent to complete. Beat area 900.

More info

You'll have until Tuesday, October 26th at 12:00pm Pacific Time to complete Carnival of Sorrows 7!

For more info on previous Carnival of Sorrows Crusaders and objectives check out the Carnival of Sorrows 6 blog post.

Equipment for event Crusaders can be found in Silver and Jeweled Carnival Chests, which you can earn from objectives and the free play or buy in the shop. Each non-recruitment objective will drop a chest for its given tier of Crusaders, and free play will drop All Tier chests. Gear for Tier 2, Tier 3, Tier 4, Tier 5, Tier 6, and Tier 7 Crusaders will only appear in All Tier chests once you've unlocked the respective Crusaders. You can select the tier of chest you buy in the shop when you go to purchase chests with real money or event currency.

October 13th, 2021
Idle Champions: Icewind Dale, Part 9 
Posted in Idle Champions.

In order to reach and destroy the Ythryn Mythallar, we need to complete an ancient ritual whose steps are hidden throughout the city. With the help of our allies we've discovered the first three steps, but there are more towers to dig through and more steps to find. We don't have much time to unlock the secrets of this Netherese Necropolis and restore Icewind Dale, but our Champions are up to the task!

Note: you will need to have completed the previous two Icewind Dale Adventures, The Rite of the Arcane Octad and The Netherese Necropolis, in order to access these new Adventures.



Cold As Ice

Continue to hunt for the clues of the Rite of the Arcane Octad while the pressure mounts from all sides.
Reach Area 550
  • Variant: Keep Your Friends Close — Continue to hunt for the clues while also keeping Kingsport the awakened penguin a bit closer this time around. Kingsport joins the formation in an effort to keep him from falling into any more traps. When Kingsport is trapped in a Gelatinous Cube, all other Gelatinous Cubes are invulnerable until the one with Kingsport in it is destroyed.
    • Enemies move 100% faster and deal 100% additional damage.
    • Reach Area 600

Friends & Foes

As the factions within Ythryn close in around the Champions, they learn who is truly with them, and who is in it for themselves.
Reach Area 575
  • Variant: And Your Enemies Closer — As the factions within Ythryn close in, the Professor Orb makes its move and appears in each area. Until it's destroyed, all enemies are invulnerable.
    • Only Champions with INT of 14 or higher can be used
    • Reach area 625
See the in-game Change Log for more information!
October 8th, 2021
Idle Champions Presents: The Trials of Mt. Tiamat 
Posted in Idle Champions.

Tiamat has escaped from Avernus.

The Cult of the Dragon has succeeded in their efforts to bring the Queen of Evil Dragonkind to the prime material plane, and has consolidated their power to fortify their stronghold at the Well of Dragons.

Champions from across the Forgotten Realms heed the call to band together and face this cataclysmic threat. It is here that the adventure for Idle Champions Presents: The Trial of Mount Tiamat begins...


Idle Champions Presents: The Trials of Mount Tiamat

We are excited to announce the return of Idle Champions Presents, a TRPG live play special event series starting Monday, October 18th. Each episode of Idle Champions Presents will broadcast live from 4PM until 7PM Pacific Time Mondays on the CNEGames Twitch.



Join Dungeon Master B Dave Walters (Black Dice Society, A Darkened Wish, Into the Mother Lands) as he takes two brave parties of Champions through an epic level campaign across seven episodes, leading them into a direct confrontation against an evil goddess with the fate of the Forgotten Realms hanging in the balance.

Idle Champions Presents: The Trials of Mount Tiamat, The Underground Trial B Dave Walters Erin M Evans Mark Meer Tanya DePass Jason Charles Miller


Check out the synposis and catch up on epsiodes from the first arc of Idle Champions Presents: The Trials of Mount Tiamat here with Episode 1: The Lake of Shadow, Episode 2: Fungus Grove, and Episode 3: Episode 3: The Mountain’s Fury!


Idle Champions Presents: Trials of Mount Tiamat B Dave Walters Hope LaVelle Meagan Kenreck Jim Zub LaTia Jacquise Shareef Jackson


The second arc of our adventure begins on November 8th at 4PM Pacific at Twitch.tv/CNEGames with Episode 4: Forest of Dragons!


Vote for the Show You Want to See

Just like with our first Idle Champions Presents, Idle Champions players will be able to influence the characters and events of upcoming Idle Champions Presents episodes through in-game daily votes. Starting on Tuesday, October 12 with the in-game daily reset (12PM PT), each vote will go live for 24 hours, with the final vote for the week ending on Monday at 12PM PT.

Daily votes will have both an In-Game Effect and a Livestream Effect. For example, if players vote for one of two Champions to be granted a boon for the next episode of Idle Champions Presents, that Champion would be granted a corresponding boon in Idle Champions of the Forgotten Realms! We don't want to spoil everything that players will be able to vote for, but here's an idea of what a few of the daily votes might look like:

  • Dice Roll! — Which Champion gains an guaranteed 'critical' roll?
    • Players will get to roll an Idle Champions D6 to collect a number of Electrum Chests and if they roll a 6, they can collect this paragon of honor and justice as a free familiar!
    • Baby Bahamut Familiar
  • Lucky Choice — Which Champion should gains a luck die?
  • Surprise Find — Which Champion should find some additional gear?
  • Wild Card! — Do the Champions meet goblins or kobolds? Who explores the darkness? What fun affliction affects the chosen Champion?
But wait, there's more: there are Weekly Challenges each week that will vary between easy, medium, and difficult challenges to earn additional votes for daily votes. You can save these votes up for as long as you wish, using them all on the final vote in Week 7 if you wish. The choice is up to you!

The first vote begins on Tuesday, October 12 at 12PM PT in-game. You'll want to check in every day if you want the most chances to influence Idle Champions Presents!


Party 1 Champion Rebalance

In order to account for the way the current meta would impact voting, we’ve made some adjustments to certain Champions.

Selise Astorio will receive the following changes:
  • Increase to the duration of her Wall Stance damage reduction buff to 10 seconds
  • Increase the base effect value of Vow of Vengeance from 100% to 200%
  • Update to happen in version 406+ : Last Resort stance also increases the effect of Vow of Vengeance by 200%

Havilar will receive the following changes:
  • We've added a new ability - Sister Sister (Havilar)
    • Increase the effect of Leadership Summit by 200% when Farideh is in the formation.
Farideh will follow her sister with a matching ability:
  • We've added a new ability - Sister Sister (Farideh)
    • Increase the effect of Pact Family by 500% when Havilar is in the formation.

November 2nd Update: Party 2 Champion Rebalance

Penelope Half Pint will receive the following changes:
  • Minor Eruption's AOE applies the Have You Met My Friends debuff to all affected enemies
  • Max Story Time stacks increased to 40, up from 25
  • Increase base effect of Have You Met My Friends from 300% to 500%
  • Increase Tools For the Job Charm gold bonus to 15% of total buff, up from 10%

Shaka will receive the following changes:
  • Increase base effect of A Celestial Puzzle from 100% to 150%

What do I need to know?

Idle Champions Presents: The Trials of Mount Tiamat begins on Monday, October 18th with the first episode broadcasting from 4PM until 7PM Pacific Time on Twitch.tv/CNEGames. Daily votes for the first episode will begin the week before, starting on Tuesday, October 12th at 12PM Pacific.

While Season 2 is a completely separate story arc than the first season, if you want to relive the Idle Champions Presents magic, you can watch Idle Champions Presents: The Unfair Seas and Idle Champions Presents: A Fool’s Errand on YouTube.

We can't wait to see how this all comes together! We hope you'll join us in discussion about Idle Champions Presents on Twitter using the #ICPAscendant hashtag and tagging @IdleChampions.