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May 5th, 2022
Idle Champions: Dismantle Champion System Overview 
Posted in Idle Champions.

We have been working on a way for our players to have the option to redistribute equipment levels, items and feats from Champions after a significant balance change. This system provides this new option, as well as an upgrade to the way Potions of Polish work!

The Dismantle Champion System is now live, and this blog has been updated on June 1st, 2022 with the most up to date version of the system! You can also find all the details in the In Game Changelog.

After a specific Champion has had a significant balance change, and we choose to allow it to be dismantled, the Dismantle Champion System will become available for that Champion for 3 weeks. You can only dismantle a Champion once during this time period, and only the Champion(s) we have selected. You will find the button to start the process in the Champion's character sheet, near their portrait.

Dismantling a Champion has the following effects:
  • All equipment item levels are set to level 1.
    • Equipment item levels are returned in the form of Blacksmithing Contracts with a total value equal to the item levels removed.
    • Capped iLevels - The number of item levels you can dismantle is capped at 10K per slot. Any additional item levels will remain on the dismantled champion.
  • Collected equipment is retained, and your max rarity of each equipment slot is retained. If you're fully epic, you'll remain fully epic, just at a reduced item level.
  • Golden items are reverted to the non-golden version of themselves.
    • An Epic Golden Potion is awarded for each.
  • Shiny items are reverted to the non-shiny version of themselves.
    • A Potion of Polish is awarded for each.
  • Legendary items are reverted to epic rarity.
    • A Legendary Potion - Level # is awarded for each.
  • Feats that can be purchased for gems are removed.
    • Gems equivalent to the total purchase price are awarded.
    • Refunded feats will be available to purchase again for gems.
When we trigger a Champion Dismantle for a specific Champion, we will also trigger a Legendary Dismantle Event for all Champions. This is based on player feedback, and will allow players to adjust their legendary investment in Support Champions that were used in conjunction with the nerfed Champion.

New and Updated Items

In order to make these changes outlined above easy for players to work with, we have made some updates to existing items as well as added new types of items!
  • Potion of Polish (Updated): Potions of Polish have been upgraded to be targetable. This means that players can choose both the Champion and the equipment slot to use this potion on. All existing Potions of Polish will gain this ability.

  • Epic Golden Potion: The Epic Golden Potion turns the item of a player's choice into a golden item, provided we have released that item as a GE previously. Players can choose both the Champion and the equipment slot to use this potion on. If the item is not already epic, this potion makes it epic as well.

  • Legendary Potion - Level #: Legendary Potions can be used on an epic or legendary piece of equipment. It will make that equipment a legendary item, and add the levels listed on the potion. A Legendary Potion can not be used on an item that is already of an equal or higher legendary level. Players can choose both the Champion and the equipment slot to use this potion on. It functions as if the player crafted and/or leveled up the item to the target level, without paying any associated costs.

  • Legendary Blacksmithing Contract: This new blacksmithing contract grants more levels (120) than was available with the existing blacksmithing contracts (1, 2, 6, or 24).

Thank You

Thank you to all of the players who have provided valuable feedback! Your help and input have been extremely valuable as we craft these updates and changes. We continue to listen to your suggestions and comments on the Idle Champions Subreddit, on the Steam forums, and on the Official Idle Champions Discord!

April 26th, 2022
Idle Champions: Spring 2022 Champion Balance Update 
Posted in Idle Champions.

Spring has arrived, and with it an opportunity to make updates to some amazing Champions!

Our team saw an opportunity to make balance adjustments to some Champions that did not require major reworks, so over the next few weeks we'll be making these changes. Details about those updates can be found below, or check your game's Changelog!

The Most Recent Update (edited June 1st, 2022):

Week 6 Updates:
  • D'hani - D'hani gains some buffs across the board to make them stronger.
    • Increased Paint Them Red from 100% to 200%.
    • Increased Friendly Rivalry from 100% to 200%.
    • Increased Blotch of Blue boss damage bonus from 400% to 800%.
  • Brig - Brig is the final member of the Sirens of the Realm and gains a buff associated with the new affiliation.
    • Increased Hype stack bonus from 10% to 25% per stack.
    • Added a new ability Siren's Chant that increases the effect of Hype by 200% for each Champion in the formation with the Sirens of the Realms affiliation, stacking multiplicatively.
  • Vi - Vi receives a small buff. She has some additional issues which will be addressed when there is more tech time.
    • Increased a Good Example from 100% to 400%.
  • Yorven - Removed the erroneous healing role.
  • Evelyn - Rounded all health upgrades to the nearest 10
  • Added new upgrades to every Champion to increase the soft cap from approximately e78 to e86.

Previous Updates:

Week 1 Updates:
  • Asharra - Asharra has extremely high usage and needs some slight adjustments to her big DPS ability.
    • Renamed Bond: Half-Blood to Bond: Half 'n Half
    • Halflings will now count for either the Short Folk or the Half 'n Half specialization.
    • Adjusted Paragon of Kir Sabal to require 4 Champions in order for Asharra to benefit from the bond, up from 3.
    • Adjusted the description of Kir Sabal to remove the word 'other'.
  • Delina - No core Champion balance pass is complete without a futile effort to make Delina relevant.
    • Increased Surge of Power from 10% to 50% per stack.
  • Makos - Makos' Dark Luck specialization is tragically underutilized and needed some love.
    • Increased the gold amount of Dark Luck from 100% to 200%.
    • Increased the base effect of Eldritch Alchemy from 25% to 100%.
    • Added a 400% self damage boost to the Dark Luck spec.
  • Jamilah - Jamilah faces an uphill battle to be competitive in her seat. Perhaps these adjustments will get her going in the right direction.
    • Increased Retaliation's bonus from 25% to 100% per attacking enemy.
    • Increased base effect of Frontline Fighter from 100% to 200%.
    • Increased her base Overwhelm number by 10.
    • Increase the effect of Indomitable Might from 200% to 400%
    • Added additional DPS upgrades to Jamilah.
  • Azaka - Azaka has a great niche, but needs some help with her DPS and support abilities before you hit your wall.
    • Curse of Lycanthropy damage bonus increased from 100% to 400%
    • Taste for Blood damage bonus increased from 10% to 25% per stack.
    • Renamed Adept Traveller to Adept Traveler (from British English to American English).
    • Adept Traveler base damage buff increased from 100% to 800%.
  • Reya - Reya was challenging to use, so we've expanded her potential synergies with Celestial Champion.
    • Increased the base effect of Searing Radiance from 100% to 200% and made the fiends bonus damage quadruple instead of double.
    • Made Celestial Champion apply to all Lawful and/or Good Champions instead of only specifically Lawful Good. It now counts twice if they are both Lawful Good.
Week 2 Updates:
  • Stoki - We have increased Stoki's abilities to give her a bit more DPS oomph and a bit more gold find utility for early-game players.
    • Increased base Ki Strike bonus from 100% to 400%.
    • Increased Golden Palm gold bonus from 20% per Mark of Ki to 50%.
    • Increased Ki Overflow extra damage debuff increased from 100% to 400%.
  • Dhadius - Dhadius has a powerful kit that remains underutilized. We've buffed up his abilities to encourage more experimentation.
    • Increased Skill Empowerment damage boost from 200% to 400%.
    • Increased additional damage in Practice makes Perfect from 50% per orb to 100% per orb.
    • Increased Empowered Empowerment rider for each Practice makes Perfect stack from 50% to 100%.
  • Nrakk - Nrakk has some powerful synergies, but his own damage abilities needed some love. There are several non-data drive changes we would like to make in the future as well.
    • Increased Ki Master percentage from 50% per Ki Point to 300% per Ki Point.
    • Increased Stunning Strike damage bonus from 100% to 400%.
    • Increased Deft Strike damage bonus from 100% to 400%.
    • Some additional self-DPS upgrades.
  • Binwin - Binwin is a strong candidate for a more expansive reconstruction down the road.
    • Increased Extra Damage bonus from 50% to 100%.
    • Increased Tallest in FaerÈ—n from 100% to 200%.
  • Ishi - Ishi gets some small buffs to their gold find and damage abilities.
    • Increased Monsters Are People Too! From 100% to 200%.
    • Increased Let's Find Some Treasure from 20% to 50% per adjacent non-human.
    • Increased Treasure Hunter to last for 15 seconds instead of 5.
Week 3 Updates:
  • Vlahnya - We have added a new affiliation to Vlahnya, Orisha, and Brig. These three Champions will synergize around this affiliation as they receive updates.
    • Added a Sirens of the Realms affiliation that includes Vlahnya, Orisha and Brig Hellclaw.
    • Added a new ability Siren's Call that increases the effect of Enthralling Performance by 200% for each Champion in the formation with the Sirens of the Realms affiliation, stacking multiplicatively.
  • Rosie - Rosie needs a lot of help, so we've supercharged all her numbers. Look out, world! (We will probably revisit Rosie later with some non-data-only changes as well)
    • Increased the base effect of Sassy from 100% to 400%
    • Increased the base effect of Deflect Missiles from 100% to 1000%
    • Increased the damage portion of Busy Beestinger from 100% to 400%
    • Increased Shadow Arts damage from 50% to 100%
    • Increased Matriarch from 25% to 100%
  • Korth - Korth isn't the least used Champion in world, but they nevertheless get a light buff to their core ability.
    • Increased Calculated damage bonus from 25% to 100% per stack.
  • Walnut - Walnut receives some non-trivial buffs to her specializations to help her work better with her C-Team friends./li>
    • Increased Sign and Date's damage bonus from 50% to 200%
    • Increased Co-Signers' buff from 100% to 500% per stack
    • Increased Temporary Alliance from 25% to 100%.
  • Jim - Jim receives some small buffs to his support and dps abilities, though we're using a light touch as he's not half bad already in certain situations./li>
    • Increased Fan Club from 50% to 200% per stack.
    • Increased Magic Magic Magic Magic from 50% to 100% per stack.
Week 4 Updates:
  • Pwent - We have increased and rebalanced several of Pwent's abilities to give him more bang and less spikes (though his armor is still quite spikey).
    • Increased Bloodstained Armor's effect on Battlerager to a 100% bonus (Battlerager previously had a 66% chance of occurring).
    • Increased the stack cap of Count 'Em Off to 50 stacks.
    • Increased Count 'Em Off stack reduction time from 12 to 20 seconds.
    • Increased Count 'Em Off damage from 20% to 25% per stack.
    • Increased the effect of Gutbuster Recruits from 75% to 150%.
  • Sentry - Sentry gets lots of use, but we've increased the effectiveness of some of her underperforming specializations.
    • Increased the stun duration in Nature's Wrath from 3 to 4 seconds.
    • Increased the effect of Sentry's Homeland from 100% to 400%.
  • Melf - Similar to Sentry, Melf sees a lot of play, but primarily with very specific specialization choices. We've buffed up the others.
    • Increased Melf's Righteous Determination from 100% to 400%.
    • Increased Absolute Righteousness from 100% to 400%.
    • Increased Bonus Adaption from 100% to 200%.
  • Krydle - We've increased Krydle's multipliers.
    • Increased From the Shadows effect on Heroes of Baldur's Gate from doubled to quadrupled
    • Increased Charismatic Leader: Lead With Flair from 100% to 200% per Champion.
    • Increased Charismatic Leader: Wild Cards from 200% to 400% per Champion.
    • Increased Thieves Cant from 100% to 400% per Rogue in the formation.
  • Jaheira - Jaheira is a powerful Champion if used properly. We've increased some of her numbers to encourage more exploration.
    • Increased the Fierce Protector buff to Class Warfare from 100% to 200%.
    • Increased the Battle Rage buff to Fierce Protector from 200% to 400%.
    • Increased Lingering Anger from 10% per stack to 25% per stack.
    • Increased the base effect of Unity from 100% to 200%.
  • Lazaapz - Lazaapz's base tankiness gets a little boost to help her compete against all the other beefy options out there.
    • Increased her base health and health upgrades by ~30%.
    • Increased her base overwhelm from 20 to 25.
Week 5 Updates:
  • Sgt Knox - Sergeant Knox was a tank without tanking abilities or feats. We have fixed this.
    • Added a new formation ability Master Defender: Sergeant Knox increases the damage of all Champions by 100% for each enemy attacking Sergeant Knox.
    • Added an Uncommon & Rare Overwhem feat.
    • Increased his health by approximately 15% (including health upgrades).
  • Ezmerelda - Ezmerelda needs more love than some simple data changes, but these will have to do for now to make her more useful in the niche situations where she is somewhat useful.
    • Increased Training Montage: Pause from 10% to 25% per stack.
    • Increased The Devil's Playthings from 100% to 200% base.
    • Increased Threat Tracking from 0.01% to 0.025% per stack.
  • Penelope - Penelope's healing has been bumped up a bit. Further tweaks would require client changes, so they'll need to wait.
    • Increased Healing Charm from 30 HP/second to 50 HP/second.
  • Orisha - Orisha's DPS and support abilities have been bumped up. She synergizes with Vlahnya and Brig, so the three of them together should show some improvement.
    • Added the Sirens of the Realm affiliation in the year 2 week.
    • Bardic Connection now applies to Orisha and Vlahnya in addition to its previous targets.
    • Increased Flaming Wings stack bonus from 10% to 25% per stack.
    • Increased Fierce Connection from 100% to 200% per slot.
  • Alyndra - Alyndra's synergies with the other Heroes of the Planes have been increased.
    • Increased Portent's base effect from 100% to 200%.
    • Increased all the Heroes of the Planes effects from 100% to 200%.
  • Prudence - We've tweaked Prudence's She Hungers specialization choice to make it slightly more appealing if you need some ultimate oomph.
    • Increased She Hungers chance resetting her ultimate cooldown from 5% to 10%.
    • She Hungers now also increases her ultimate attack damage by 200%.
  • Corazon - We have increased the effect of G.O.A.T. Pirate so that Corazon can stack more quickly to an effective support.
    • Increased G.O.A.T. Pirate from 0.01% to 0.1% per stack.
As we continue to make these Spring Champion Balance Updates, we'll list them all here, as well as in the changelog!
April 3rd, 2019
Core 12 Balance, New Platforms, and New DLC! 
Posted in Idle Champions.

Welcome, Champions!

We've got a ton of content for you today, so let's get started!
  • Core 12 Balance Update: As Justin discussed in the Community Q&A yesterday, we're rolling out a long-awaited update: The Core 12 rebalance! Almost all of the Core 12 characters saw an update (those that didn't were updated in last year's Tanking & Healing update). Read below for more specific detail on each Champion!

  • Browser-Based Platforms: In addition to the balance update, we're releasing a whole new way to play Idle Champions: In your web browser! We've released the game on the following new platforms: our own Codename Entertainment Games portal (where our other two live service games are available as well), Kongregate, and Armor Games! Now PC players who prefer to play in a browser can start their own Idle Champion Adventures!

  • New Variants: In addition to all of those updates, we're also releasing 6 new variants for the Grand Tour campaign within Ravenloft!

  • Explorer's Pack: But we're not done! To celebrate the core 12 rebalance and the release on browser-based platforms, we're releasing a new founder's pack-like DLC pack: The Explorer's Pack. This $10 USD DLC pack includes 16 chests, an exclusive Champion Bruenor outfit, as well as a bunch of potions and contracts to get you started on your adventures!



Now let's get into the details of the Core 12 Balance Update! Note that Arkhan and Nayeli recieved no changes.


We wanted to add a different choice to Bruenor's specialization, and focus his kit around making his Rally ability really competitive. To this end, his rarely used Inspired ability is no longer a focus of his upgrades, and instead serves as an introduction to position-based formation abilities and not much more.

  • Removed "DPS" tag
  • Removed "Champion" specialization (increased "Inspired" effectiveness)
  • Added "Shield Master" specialization (increases "Rally" effectiveness when nearby allies are under attack)
  • Added "Dwarven Glory" ability at level 475 (increases "Rally" effectiveness for each additional dwarf in the formation)
  • Removed most upgrades that increase the effectiveness of the "Inspired" ability
  • Slot 1 equipment now buffs global DPS (instead of self DPS)
  • Slot 3 equipment now buffs Dwarven Glory (instead of Inspired)
  • Minor adjustments to global DPS upgrades and upgrades to "Rally" to match the curve set by the previous Tanking and Healing balance update.


We were pretty happy with where Celeste ended up after the Tanking and Healing update, but we wanted to tweak her healing spec to give her some more formational utility, rather than making her healing better.
  • Doubled the base healing of Mass Cure Wounds (to 6)
  • Changed "Life Domain" specialization (now increases range of "Mass Cure Wounds" by 1)

Jarlaxle has been completely redesigned from the ground up to be the bad-ass, sarcastic elf he is in both our cinematics and the Dragon Heist book. His buffs are now based on the class, race, alignment, and gear of other Champions in the formation. He is now a potent early game damage dealer and gold finder, and he scales up as you unlock more and more event Champions (and more and more epic gear) that power-up his abilities.
  • Removed "Room to Work" and "Equal Opportunity" upgrades
  • Reworked his basic attack (he now attacks another monster for less damage if he kills his target; this continues until he doesn't kill a monster or all monsters are dead)
  • Reworked his ultimate attack (now hits all enemies and has a new visual)
  • His ultimate attack now unlocks a little bit later (at level 125 instead of 50)
  • Added "Master of Piracy" ability (increases gold find based on # of Rogues and Drow in the formation)
  • Added "Master of Disguise" ability (increases self damage based on # of adjacent Good or Neutral Champions)
  • Added "Master Attuner" ability (increases self damage based on # of epic items on Champions in the formation)
  • Added "Secret Lord of Luskan" specialization (increases effect of Master of Disguise)
  • Added "Leader of the Bregan D'aerthe" specialization (increases effect of Master of Piracy)
  • Slot 2 equipment now buffs Master Attuner (instead of self DPS)
  • Slot 3 equipment now buffs Master of Disguise (instead of Room to Work)
  • Slot 4 equipment now buffs Master of Piracy (instead of Equal Opportunity)
  • Complete rebalance of upgrades to compliment new abilities

We've adjusted Calliope so that squishies can't sponge damage as effectively as tanks without at least a few tanks in the formation somewhere. We'll be watching to make sure this doesn't render any variant objectives too challenging.
  • Song of Protection's shield effect now caps at 2x each receiver's maximum health.

Asharra has received some major increases to both her buffing ability and her DPS ability. She should now be a decent DPS Champion for newer players, and a solid support Champion though-out the meta if you can stack your formation just right.
  • The magnitude of the Bond abilities have been increased
  • Added "Paragon of Kir Sabal" ability (increases the effect of all bonds based on the # of Champions affected by them. Asharra also gains the bond effect if at least 3 Champions in the formation are affected by it)
  • Added "Take Flight" ability (increases self damage over time when the formation is under attack; also comes with some slick new animations)
  • Slot 2 equipment now buffs Take Flight (instead of self DPS)
  • Slot 3 equipment now buffs Paragon of Kir Sabal (instead of global DPS)
  • Complete rebalance of upgrades to compliment new abilities

We've beefed up Minsc's kit with a few new abilities, including the first ability in the game that causes additional monsters to sometimes spawn, which could help veterans speed through the first few hundred areas just a little bit faster. Along with more damage and some synergies with his Favored Enemy ability, he should have some more lasting power in many formations.
  • The magnitude of the Favored Enemy abilities have been increased
  • Added "Boastful" ability (whenever a non-boss enemy wave spawns, there's a small chance of one or two additional enemies spawning as well)
  • Added "Overkill" ability (whenever Minsc's base attack hits only one enemy, it does more damage)
  • Added "Legendary Slayer" ability (Minsc deals extra damage against his Favored Enemies)
  • Updated his ultimate attack (the bonus damage to enemies Boo scratches is now equal to his Favored Enemy bonus)
  • Slot 3 equipment now buffs Overkill (instead of global DPS) (note: several new global dps upgrades have been added to compensate)
  • Complete rebalance of upgrades to compliment new abilities

Delina has too long been the laughing stock of the Champions world. She has had enough and wants to show everyone what she is truly capable of. With that in mind, her entire set has been redesigned from scratch and she is on track to compete with the best of them for the title of most insane damage dealer in the Realms.
  • Added "Surge of Power" ability (increase Delina's damage with each attack; restarts after 10 stacks or a lull in attacks)
  • Updated "Twinned Spell" ability (25% chance to duplicate any attack on a different enemy)
  • Updated "Empowered Spell" ability (50% chance for enemies to burn for extra damage over time)
  • Added "Spell Bombardment" ability (increase Delina's damage for each Champion ahead of her in the formation)
  • Replaced normal attack with "Wild Magic" (Delina now has three base attacks that she rotates though in sequence. Fire Bolt is a single target attack. Lightning Bolt attacks all enemies in a line. Ice Storm (her previous ultimate) deals damage to a large group of enemies.)
  • Replaced ultimate ability with "Controlled Chaos" (reduces attack cooldown to 1 second and prevents Surge of Power stacks from resetting for 15 seconds)
  • Removed "Endless Empowerment" specialization
  • Updated "Font of Magic" specialization (increases damage done by Empowered Spell)
  • Added "Tides of Chaos" specialization (increases damage bonus from Surge of Power)
  • Slot 3 equipment now buffs Surge of Power (instead of global DPS)
  • Slot 4 equipment now buffs Spell Bombardment (instead of Twinned Spell)
  • Complete rebalance of upgrades to compliment new abilities

Minor changes to Makos allow players to build more interesting/meta specific formations with him, though his Dark Blessing buffing power is vastly improved in all cases.
  • Added "Eldritch Alchemy" ability (increases the effect of Dark Luck by 25% for each evil or warlock Champion in the formation)
  • Added "Draw Power" ability (increases the effect of Dark Blessing when Makos is NOT on the edge of the formation)
  • Boosted the power of Dark Blessing to better match the current meta's upgrade curves
  • Added several brand new global DPS upgrades

Cover your eyes! It's a minor nerf to Moonbeam if he's too surrounded.
  • Changed the Moonbeam reduction amounts for adjacent Champions from 10, 40, 70, 90% to 30, 60, 80, 95%.

Jamilah has been a shadow of the damage dominator she was when the game first launched, so we've completely redesigned her to be a DPS that synergizes with tanks and hangs out near the front of the formation. It should allow for some interesting formation opportunities for those brave enough to try them out.
  • Removed "Frenzy" ability
  • Removed "Reckless Attack" ability
  • Removed "Brute Strength" specialization
  • Removed "Uncanny Speed" specialization
  • Updated base attack (now attacks the nearest monster and up to two additional nearby monsters; if the additional attacks trigger, her attack cooldowns (both base and ultimate) are reduced by 2 seconds)
  • Added "Unarmored Defense" ability (increases Jamilah's max health based on adjacent tank Champions)
  • Added "Frontline Fighter" ability (increases damage based on adjacent tank Champions)
  • Added "Berserker Confidence" ability (increases damage based on damage shields affecting Jamilah)
  • Added "Retaliation" ability (increases damage when nearby Champions are under attack)
  • Added "Bruiser" specialization (increases effect of Frontline Fighter)
  • Added "Indomitable Might" specialization (increases effect of Berserker Confidence)
  • Slot 3 equipment now buffs Frontline Fighter (instead of global DPS)
  • Slot 4 equipment now buffs Berserker Confidence (instead of Reckless Attack)
  • Complete rebalance of upgrades to compliment new abilities


But wait, there's more!



That's right, you can now play Idle Champions in your web browser! Starting now, you can log into our own CNE Games portal, Kongregate, or Armor Games to play Idle Champions!



Not exciting enough? How about a new outfit and a great deal on chests!



We've released a new $10 USD DLC pack to celebrate the revised core Champions and the launch on browser-based platforms. The Explorer's Pack is a great deal at $10 as it gets you set up quickly to blast through the early campaign adventures! It contains:
  • An exclusive Skin for Bruenor (Champion Bruenor)
  • 16 Gold Chests (containing 2 guaranteed Shiny loot cards)
  • 2500 Gems
  • 2 Epic Potions of Fire Breath
  • 2 Epic Potions of Giant's Strength
  • 2 Epic Potions of Clairvoyance
  • 2 Epic Potions of Speed
  • 2 Epic Bounty Contracts

The Explorer's Pack is available RIGHT NOW on Steam, CNE Games, Armor, Kongregate, iOS, and Android. We'll be rolling the pack out to Xbox and PS4 in the coming weeks. Sorry! #BlameChris as this is our first new DLC pack on consoles and he didn't realize there were a bunch of additional steps to rolling it out on those platforms. Sorry!

And finally, 6 new variants in Ravenloft!



  • The Mists of Ravenloft Variant 2: Werewolves in the Mist — Extremely powerful werewolves spwan randomly. These extra enemies drop more gold, but have much higher health and damage. Lycanthrope champions (like Azaka) do four times damage to these extra enemies.

  • Family Entanglements Variant 2: Poor Fortune — For every gold pick-ups collected, Champions deal 5% less damage and gold find is reduced by 5%. The stacks halve when you change areas or completely kill all enemies on the screen.

  • Tower on the Lake Variant 2: Shorty's Day Off — There's a convention for short races going on in Waterdeep. No Dwarves, Gnomes, Halflings, or Kobolds can be used (Sorry Spurt!).

  • Seeds of Deceit Variant 2: Seeds of Corruption — Every 25 enemy kills, a random Champion is cursed with a Seed of Corruption for 30 seconds. Corrupted Champions have their DPS and formation abilities disabled.

  • Flies on the Wall Variant 2: Class Vacation — There's a conference in Baldur's Gate for certain classes. Bards, Barbarians, Clerics, and Druids cannot be used.

  • Backtracking through Barovia Variant 2: Late Game — Champions in seats 1-4 are unavailable. Only Champions in seats 5 or higher (Calliope or higher) can be used.