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December 2nd, 2021
COTLI: Tier 5 11th Objectives! 

Ready for some new challenges that will test your formation building skills all over again? Craving some more power? Then read on to learn more about the latest Tier 5 11th objectives!

The Stars of the Show: New Tier 5 11th Objectives

  • Watery Demise - On the World's Wake campaign.

    Complete all Tier 5 World's Wake objectives. Requires having purchased the max level of the Arithmagician Talent to complete. Human tagged Crusaders cannot be used. Only Crusaders with 600 or more personal EP can be used. Evie occupies a slot in the formation. If you don't clear the area within 20 seconds, she wipes the formation back an area. Areas become difficult much quicker. Beat area 1100.

    Rewards: Adds 5 more slots for EP missions.


  • The Memory Remains - On the Descent Into Darkness campaign.

    Complete all Tier 5 Descent Into Darkness objectives. Requires having completed the Watery Demise objective from the World's Wake campaign. Evil tagged Crusaders cannot be used. Only Crusaders with 650 or more personal EP can be used. When killed, monsters come back to life as ghosts. Ghosts live at least 3 seconds and don't drop quest items when killed. Areas become difficult much quicker. Beat area 1150.

    Rewards: Bigger Numbers: Increase maximum number cap by e300.


  • The Wellerman - On the Ghostbeard's Greed campaign.

    Complete all Tier 5 Ghostbeard's Greed objectives. Requires having completed the The Memory Remains objective from the Descent Into Darkness campaign. Animal tagged Crusaders cannot be used. Alivebeard randomly spawns, living at least 1.5 seconds. Alivebeard has a projectile attack. Only Crusaders with 700 or more personal EP can be used. Crusaders' level and upgrade costs are increased. Every non-boss area is now either: collect 75 tea crates, collect 75 sugar crates or collect 1 rum cask. Areas become difficult much quicker. Beat area 1275.

    Rewards: Add 1 more slot for ruby missions and 5 more missions for Rubies.


  • The Writing Desk - On the Grimm's Idle Tales campaign.

    Complete all Tier 5 Grimm's Idle Tales objectives. Requires having completed the The Wellerman objective from the Ghostbeard's Greed campaign. Supernatural tagged Crusaders cannot be used. Only Crusaders with 750 or more personal EP can be used. A raven occupies a random slot in the formation and rotates every 100 areas. Writing desk monsters randomly spawn. For every desk killed, the raven buffs adjacent Crusaders by 100%, stacking additively. Areas become difficult much quicker. Beat area 1250.

    Rewards: Bigger Numbers: Increase maximum number cap by e300.


  • Crest of Manci - On the Mischief at Mugwarts campaign.

    Complete all Tier 5 Mischief at Mugwarts objectives. Requires having completed the The Writing Desk objective from the Grimm's Idle Tales campaign. Magical tagged Crusaders cannot be used. Bog Mother randomly spawns, living for at least 1.5 seconds. Can only be killed by projectile damage. Only Crusaders with 800 or more personal EP can be used. All bosses are now the famed wizard Manci, who has nine lives and a projectile attack. All boss areas require killing the boss 9 times. Areas become difficult much quicker. Beat area 1275.

    Rewards: Receive a permanent 1e20 gold find buff.


  • For Whom the Bell Tolls - On the Ready Player Two! campaign.

    Complete all Tier 5 Ready Player Two objectives. Requires having completed the Crest of Manci objective from the Mischief at Mugwarts campaign. Superhero tagged Crusaders cannot be used. Only Crusaders with 850 or more personal EP can be used. Every Crusader is an island actually. Crusaders only provide DPS and upgrades if not adjacent to any other Crusaders. A bell occupies a spot in the formation. It tolls every 10 seconds and kills a random Crusader. Areas become difficult much quicker. Beat area 1300.

    Rewards: Free Play Sprint: Double the amount you can sprint for free plays (permanent and event) only.


  • The One - On the Idols Through Time campaign.

    Complete all Tier 5 Idols Through Time objectives. Requires having completed the For Whom the Bell Tolls objective from the Ready Player Two campaign. Flora tagged Crusaders cannot be used. Only Crusaders with 900 or more personal EP can be used. Eon occupies a space in the formation. Drone monsters spawn randomly and live for at least 15 seconds. Every 100 areas completed, deja vu empowers Eon in the fight against the machines and the drone monsters live 1 second less. Areas become difficult much quicker. Beat area 1325.

    Rewards: Receive a permanent base 1 e50 DPS boost.


  • Boulders of Space Hill - On the Amusement Park of Doom campaign.

    Complete all Tier 5 Amusement Park of Doom objectives. Requires having completed the The One objective from the Idols Through Time campaign. Good or Evil tagged Crusaders cannot be used. Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet. Only Crusaders with 950 or more personal EP can be used. Asteroids spawn with each wave of monsters and require 3 projectile hits to be killed. Areas become difficult much quicker. Beat area 1350.

    Rewards: Bigger Numbers: Increase maximum number cap by e500


  • Taken - On the Mme. Finklebottom's Revenge campaign.

    Complete all Tier 5 Mme. Finklebottom's Revenge objectives. Requires having completed the Boulders of Space Hill objective from the Amusement Park of Doom campaign. Robot tagged Crusaders cannot be used. The formation has been changed. Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage. Only Crusaders with 1000 or more personal EP can be used. Thugs with annoying abilities spawn. Neel Leeson occupies a spot in the formation and buffs the DPS by 10% for each thug killed, stacking additively. Areas become difficult much quicker. Beat area 1400.

    Rewards: Unlocks a new Arcane Geode mission and a new Runic Chest mission.



You can check out the change log in the game for additional information about this update.
November 10th, 2021
COTLI: November Tier 5 Objectives Update! 

What's better to brighten up your November than 14 all-new objectives to tackle? That's right, Amusement Park of Doom and Mme. Finklebottom's Revenge both get their Tier 5 objectives in today's update!


    Amusement Park of Doom Tier 5 Objectives


    Roller Coaster
    • Most changes from Tier 4 remain in effect.
      • New for Tier 5:
      • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
      • Your DPS and Gold find stay at 0 for four times as long.
      • Areas get harder much more quickly.
      • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
    • Beat area 700.
    • Awards 775 rubies.

    Carousel
    • Most changes from Tier 4 remain in effect.
      • New for Tier 5:
      • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
      • Carousel seats now change every 50 areas.
      • Areas get harder much more quickly.
      • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
    • Beat area 700.
    • Awards 775 rubies.

    Log Ride
    • Most changes from Tier 4 remain in effect.
      • New for Tier 5:
      • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
      • Towel monsters now have annoying abilities as well as being invincible.
      • Areas get harder much more quickly.
      • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
    • Beat area 700.
    • Awards 775 rubies.

    Ferris Wheel of Doom
    • Most changes from Tier 4 remain in effect.
      • New for Tier 5:
      • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
      • Areas get harder much more quickly.
      • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
    • Beat area 700.
    • Awards 775 rubies.

    The House of Horrors
    • Most changes from Tier 4 remain in effect.
      • New for Tier 5:
      • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
      • The random effects are even stronger than ever.
      • Areas get harder much more quickly.
      • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
    • Beat area 700.
    • Awards 775 rubies.

    Mauled by Mascots
    • All changes from Tier 4 remain in effect.
      • New for Tier 5:
      • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
      • Each Mascot also reduces Gold find by 50% (stacks multiplicatively.)
      • Areas get harder much more quickly.
      • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
    • Beat area 700.
    • Awards 775 rubies.

    Couples Day
    • Most changes from Tier 4 remain in effect.
      • New for Tier 5:
      • Sluggo monsters spawn randomly and live at least 5 seconds, but can be killed faster if hit by a projectile first.
      • Crusader levels and upgrades now cost more, and monsters drop less gold.
      • Areas get harder much more quickly.
      • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
    • Beat area 700.
    • Awards 775 rubies.



      Mme. Finklebottom's Revenge Tier 5 Objectives


      The Journey of the Ring
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
        • The Ring monsters now spawn more frequently.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 750.
      • Awards 800 rubies.

      Call in the Eagles!
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
        • Bird seed monsters now spawn more frequently.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 750.
      • Awards 800 rubies.

      Let's Dial In
      • All changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
        • Crusaders levels and upgrades cost more, and monsters drop less gold.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 750.
      • Awards 800 rubies.

      It's the Climb
      • All changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
        • Your DPS spends even longer at 0.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 750.
      • Awards 800 rubies.

      It's Getting Hot in Here
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
        • Mollug monsters count as 10 monster kills for the volcano's death count.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 750.
      • Awards 800 rubies.

      Vertical Limits
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
        • Only Male Supernatural Crusaders may be used.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 750.
      • Awards 800 rubies.

      Dead Snow
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
        • When a lesser zombie is killed, they damage the formation by 35% of the Crusaders' max health.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 750.
      • Awards 800 rubies.


      New Achievements!

      Unlock the two new in-game achievements fore these campaigns!

      • Doors to the Stars - Kill 10,000 Sluggos in Tier 5 or higher Amusement Park of Doom objectives.

      • Game of Riddles - Kill 10,000 Mullogs in Tier 5 or higher Mme. Finklebottom's Revenge objectives.
July 8th, 2021
COTLI: Mischief at Mugwarts Tier 5 Objectives 

Today's update includes seven new Tier 5 Objectives in the Mischief at Mugwarts campaign! Head back to school and test your mettle against some new foes...

Mischief at Mugwarts Tier 5 Objective Updates


Invisibility Cloak
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Bog Mother randomly spawns, living for at least 1.5 seconds. Can only be killed by projectile damage.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 550.
  • Awards 650 rubies.

Broom Game
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Bog Mother randomly spawns, living for at least 1.5 seconds. Can only be killed by projectile damage.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 550.
  • Awards 650 rubies.

No Muggles Allowed
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Bog Mother randomly spawns, living for at least 1.5 seconds. Can only be killed by projectile damage.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 550.
  • Awards 650 rubies.

Accio Monsters
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Bog Mother randomly spawns, living for at least 1.5 seconds. Can only be killed by projectile damage.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 550.
  • Awards 650 rubies.

Teacher's Pet
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Bog Mother randomly spawns, living for at least 1.5 seconds. Can only be killed by projectile damage.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 550.
  • Awards 650 rubies.

The Final Battle
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Bog Mother randomly spawns, living for at least 1.5 seconds. Can only be killed by projectile damage.
    • If the front line of the formation has 3 Crusaders with Tank tags in it, then you gain an increase to the DPS of all Crusaders.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 550.
  • Awards 650 rubies.

Fantastic Beasts
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Bog Mother randomly spawns, living for at least 1.5 seconds. Can only be killed by projectile damage.
    • The familiars now move around the formation every 75 areas.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 550.
  • Awards 650 rubies.

You'll notice that every objective mentions that Bog Mother, a new monster, spawns. There's also a new achievement being added today to kill Bog Mother titled Bog Mother's Return that you can achieve from facing her on these new objectives or future higher tier versions. Completing it awards a 75% DPS bonus to your achievement DPS bonus.

Test your mettle against these crafty magical additions!
April 8th, 2021
COTLI: Grimm's Idle Tales Tier 5 Objectives 

Today's update includes eight new Tier 5 Objectives in the Grimm's Idle Tales campaign! Power up and tell yourself a tale as old as time...

Grimm's Idle Tales Tier 5 Objective Updates


Not in Kansas Anymore
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • All boss areas now have 4 waves of monsters before the boss, and the Bossing Around talent is disabled.
    • All bosses are replaced by the Silver Slipper boss monster.
    • All companions start in the formation in area 1 and rearrange every 50 areas.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 525.
  • Awards 625 rubies.

What Big Teeth You Have
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • All Crusaders except those with the Magical tag can be used.
    • Gold find is disabled for longer after a wolf is killed.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 525.
  • Awards 625 rubies.

Sleeping Beauty
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Starting at area 26, 12 of the first 36 bench seats are put to sleep.
    • Sleeping bench seats now change every 50 areas.
    • Monsters move quicker towards the formation.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 525.
  • Awards 625 rubies.

Down the Rabbit Hole
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • The White Rabbit and Mad Hatter now change spots every 50 areas.
    • The Mad Hatter supports the Queen of Shades and will disable the upgrades of adjacent Crusaders for every 15 Card monsters killed.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 575.
  • Awards 675 rubies.

Let It Go
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • The Snow Queen's heart is even colder now.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 575.
  • Awards 675 rubies.

I Like Potatoes
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • All Crusaders except those with a Dragon tag can be used.
  • Reach Area 575.
  • Awards 625 rubies.

The Lion King
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Only Crusaders affected by Artaxes Roar! can do DPS.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 575.
  • Awards 675 rubies.

Holiday Hoopla
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • The Grinch now moves every 50 areas
    • In addition to Bush Whacker and Nate Dragon, only Tier 2 and Tier 3 event Crusaders can be used.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 575.
  • Awards 675 rubies.


Enjoy these new challenges!
March 18th, 2021
COTLI: Ghostbeard's Greed Tier 5 Objectives 

Today's update includes seven new Tier 5 Objectives in the Ghostbeard's Greed campaign! These objectives will really push you to your limits and hopefully not make you walk the plank.

Ghostbeard's Greed Tier 5 Objective Updates


PAARRRfection
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Crusaders adjacent to the one killed by the meteor strike lose 50% health.
    • Alivebeard randomly spawns, living a short time and firing projectiles.
    • Areas get harder much more quickly.
  • Reach Area 500.
  • Awards 600 rubies.

Ms. Fizzle's Field Trip
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • The kids rearrange every 50 areas.
    • Reminder: If any of the kids die, you fail the objective.
    • Alivebeard randomly spawns, living a short time and firing projectiles.
    • Areas get harder much more quickly.
  • Reach Area 500.
  • Awards 600 rubies.

Guy's Night Out
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Only Crusaders with 600 personal EP or more can be used.
    • Riff Raff occupies a slot in the formation.
    • Riff Raff reduces the Gold Find bonus by 25% for each adjacent Crusader.
    • Alivebeard randomly spawns, living a short time and firing projectiles.
    • Areas get harder much more quickly.
  • Reach Area 500.
  • Awards 600 rubies.

Beauties and the Beasts
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Only Crusaders with 600 personal EP or more can be used.
    • Magenta occupies a slot in the formation.
    • Magenta reduces the DPS of adjacent Crusaders by 25% for each adjacent Crusader to Magenta
    • Alivebeard randomly spawns, living a short time and firing projectiles.
    • Areas get harder much more quickly.
  • Reach Area 500.
  • Awards 600 rubies.

2,000 Levels For All
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • You must level ALL bench slots owned to level 2750.
    • Alivebeard randomly spawns, living a short time and firing projectiles.
    • Areas get harder much more quickly.
  • Awards 600 rubies.

X Marks the Spot
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Captain Ghostbeard occupies a slot in the formation.
    • Ghostbeard provides a 25% DPS buff, stacking additively, for each Alivebeard killed on this objective.
    • Alivebeard randomly spawns, living a short time and firing projectiles.
    • Areas get harder much more quickly.
  • Reach Area 500.
  • Awards 600 rubies.

Cursed Treasure
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Only Undead, Evil or Demon Crusaders can be used.
    • Alivebeard randomly spawns, living a short time and firing projectiles.
    • Areas get harder much more quickly.
  • Reach Area 500.
  • Awards 600 rubies.

You'll notice that every objective mentions that Alivebeard, a new monster, spawns. There's also a new achievement being added today to Kill Alivebeard, that you can achieve from facing him on these new objectives or future higher tier versions. Completing it awards a 75% DPS bonus to your achievement DPS bonus.

Enjoy these new challenges!
February 25th, 2021
COTLI: More Tier 4 11th Objectives! 

Ready for some new challenges that will test your formation building skills all over again? Craving some more power? Then read on to learn more about the latest Tier 4 11th objectives!

The Stars of the Show: New Tier 4 11th Objectives

  • The Cursed Child - On the Mischief at Mugwarts campaign.

    Ilsa, the Insane Wizard takes up a spot in the formation, cannot be moved and is the only one who does DPS. A child takes up a spot in the formation. Special curse monsters spawn. The child either buffs or debuffs Ilsa when the curse is killed. Areas become difficult much quicker. Beat area 1500.

    Rewards: A new slot for a Golden Item in the Challenge Token Store.


  • The Machine Stops - On the Ready Player Two! campaign.

    Only Human Crusaders are allowed. Mechanical debris rains from the sky, damaging two random Crusaders for 95% of their health. Every 20 seconds, a Crusader will pontificate, boring their adjacent Crusaders and causing them to stop providing abilities for 15 seconds. Areas become difficult much quicker. Beat area 1600.

    Rewards: Extra Rubies. Objectives now provide another additional 10% Rubies on completion. Also awards rubies retroactively for all the completed objectives you've done previously on completing this objective.


  • Moon - On the Idols Through Time campaign.

    Jim takes up a spot in the formation and cannot be moved. Only the Crusader adjacent to Jim in his column can do DPS. Jim clones spawn randomly and when defeated they spawn additional clones. Every boss is now a moon. Areas become difficult much quicker. Beat area 1700.

    Rewards: Unlocks the Tier 8 Talent, Olympian Training


  • Hall of Mirrors - On the Amusement Park of Doom campaign.

    Rolling Mirrors spawn randomly and live at least 5 seconds. While a mirror is alive, the whole formation takes damage. When a mirror is killed, a random Crusader gets bad luck and is disabled for 20 seconds. Areas become difficult much quicker. Beat area 1800.

    Rewards: Awards an e200 maximum number cap increase.


  • Evil Scheme - On the Mme. Finklebottom's Revenge campaign.

    Arenvarr takes up a spot in the formation and can't be moved. Other than Arenvarr, only Evil or Demon Crusaders can be used. An Evil Clown escort takes up a spot in the formation. If the clown dies, the objective fails instantly. The Thing monster spawns randomly and can only be hurt by click damage. When the thing is killed, the clown grants a buff to Crusaders, stacking additively for each monster killed. Areas become difficult much quicker. Beat area 2000.

    Rewards: Unlocks the Tier 8 Talent Arithmagician Newts.


New Tier 8 Utility Tree Talents

These two new talents will be available after completing the objectives Moon and Evil Scheme respectively.
  • Olympian Training - Increases the maximum Crusader level by 25 for each level of the talent. Max level 200.

  • Arithmagician Newts - Increases the maximum number cap by e10 for each level of the talent. Max level 100.

Note: Since this update includes an increase to the maximum number cap, we've changed the drop rates for bonus boss Idols starting at area 5900.

You can check out the change log in the game for additional information about this update.
August 28th, 2020
COTLI: Mme. Finklebottom's Revenge, Tier 4! 

The time has come, the time is now, for the Tier 4 objectives for the Mme. Finklebottom's Revenge campaign!

Tackle these objectives once again, to help build your ruby stash up. We've highlighted what has changed with them for Tier 4, but they still have all the fun changes added along the way in previous tiers as well.

Objectives

  • The Journey of the Ring
  • Reach area 1000.
  • Hobbits change positions every 250 areas now.
  • Ring Reapers will now one-shot the Crusaders if they reach the formation.
  • Awards 650 rubies.
  • Call in the Eagles!
  • Reach area 1050.
  • Only Animal Crusaders can be used.
  • Awards 700 rubies.
  • Let's Dial In
  • Reach area 1050.
  • Some of the spawned monsters can only be damaged by projectiles.
  • Awards 700 rubies.
  • It's the Climb
  • Reach area 1100.
  • Healing abilities are ineffective.
  • Awards 700 rubies.
  • It's Getting Hot in Here
  • Reach area 1200.
  • The random buffs from the volcano become more powerful every time a Crusader dies.
  • Awards 700 rubies.
  • Vertical Limits
  • Reach area 1100.
  • Only Supernatural Crusaders can be used.
  • Awards 700 rubies.
  • Dead Snow
  • Reach area 1200.
  • Tough zombies now spawn after 3 lesser zombies are killed.
  • Awards 700 rubies.
This weekend, we're also offering the Flash Sale Frenzy. Starting at 11am Pacific Time (UTC-7) today, Friday, August 28th, 2020, and running until Monday, August 31st, 2020 at Noon Pacific Time (UTC-7), you'll get a new flash sale offer every 6 hours, or every time you purchase your current flash sale, if you are missing any of the Golden Epics on the list we've curated. If you own all the golden items from the list, the game will continue to offer you flash sales, if there are still ones you are missing for the Crusaders you own.

Enjoy!
February 7th, 2020
COTLI: New High Tier Objectives! 

Today we're introducing 14 new objectives to the game for you to enjoy! Plus we've made some long awaited changes to one objective in particular, and revamped The Washed Up Hermit to go along with it.

We've updated World's Wake with the Tier 4 11th objective, and the five Tier 5 objectives. We've also added the Tier 4 11th objective for Descent Into Darkness and the seven Tier 5 objectives, plus we've finally changed up Get Me Out of Here so it's easier to get to the content it guards.

New World's Wake Objectives

New Tier 4 11th objective - Washed Up - The Washed Up Hermit occupies a slot in your formation and is the only one who can do DPS. Beat area 1000 with increased area difficulty scaling. Awards the new maximum number cap being 1e700. This means with maxed Arithmagician, your maximum number cap will be 1e900.

New Tier 5 objectives

  • Run Away - Beat area 400 with a back column full of rabbits, and increased area difficulty scaling. Awards 250 rubies.

  • Holy Hand Grenade of Antioch - Protect the Hand Grenade to area 450 with increased area difficulty scaling. Awards 300 rubies.

  • Inflation - It's your toughest challenge yet: not just leveling up Nate Dragon any longer, but instead doing your best to get the entire formation to level 1000 in order to complete the objective. Awards 350 rubies.

  • Your Mother's A Hamster - The Trojan Rabbit needs your escort skills again, as chickens and cows rain from the sky. Beat area 450 with increased area difficulty scaling. Awards 350 rubies.

  • Top Tier - Beat area 450 with just half your Crusaders available and increased area difficulty scaling. Awards 350 rubies.

New Descent Into Darkness Objectives

Tier 4 11th objective - Inner Darkness - A seer occupies a slot in the formation and moves every 100 areas. She reveals the dark side of Crusaders adjacent to her, though The Shadow Queen is immune to this effect. If any Crusader dies, the formation wipes and goes back an area. Beat area 1200 with increased area difficulty scaling. Awards Bonus Boss Idol drops on the weekly Challenge objectives.

New Tier 5 objectives

  • Grond! Grond! Grond! - Escort the vicious battering ram and beat area 450 with increased area difficulty scaling. Awards 300 rubies.

  • Get Me Out of Here! - Beat area 450 with increased area difficulty scaling. Awards 300 rubies.

  • Lone Descent - It's a solo walk for a Crusader to beat area 500 with increased area difficulty scaling. Awards 350 rubies.

  • Double Trouble - Beat area 500 with increased difficulty scaling, as the hoards of monsters and quest items rush at you. Awards 400 rubies.

  • Dual Descent - Pair up your favourite Angels or Demons as two of them take a stroll to beat area 550 with increased area difficulty scaling. Awards 400 rubies.

  • Demolition Derby - Escort the explosive demolition experts to area 500 with increased area difficulty scaling. Awards 350 rubies.

  • Slow Descent - Try beating area 250 this time. Awards 400 rubies.

Changes to Get Me Out of Here

This update brings changes to Get Me Out of Here, specifically in that it is no longer a timed objective. As we continue to add content to the game, including the higher tier objectives, we feel that while the old version of Get Me Out of Here was a unique piece in the game, at the higher levels of difficulty it would be a blocker to all the new content.

Get Me Out of Here is now set up in the following manner:

  • Tier 1 - Monsters can't be damaged by DPS as you try to beat area 150. Awards 200 rubies.

  • Tier 2 - An escort takes up the middle slot in the formation. If it dies, the formation wipes backwards an area. Beat area 350. Awards 250 rubies.

  • Tier 3 - Escape is even further away as you need to beat area 550. Awards 300 rubies.

  • Tier 4 - You need to beat area 750 without the help of your Legendary effects. Awards 300 rubies.

But how do new players complete Get Me Out of Here if there's no projectile Crusader in the original 20 Crusaders? That leads on to the next section.

Changes to The Washed Up Hermit

We are fans of The Washed Up Hermit's old mechanic of not having a Crusader directly in front of him, but if he wasn't in the front of your formation, it meant leaving an empty spot in your formation to get the power out of him, and most of the time, having another Crusader with Group DPS upgrades was more important than his boost.

So we've changed up his Craziness ability to require 2 or less adjacent Crusaders to the Hermit to get the boost out of it. Plus, since he is a bit crazy and he had the Arrow Attack ability sitting right there, we've changed it so that he's now a projectile firing Crusader. That way, he can help new players tackle the improved Get Me Out of Here, and for other objectives that would require a projectile Crusader before they've had a chance to recruit one from an event or the mission system.

But wait, wasn't his Arrow Attack a boost for The Bush Whacker? Don't worry! The Washed Up Hermit still boosts The Bush Whacker. We've moved the Swordplay boost to the Hermit's Dark War Stories upgrade. To accommodate the loss of that Self DPS upgrade, we boosted his remaining Self DPS upgrades. Now the Hermit is ready to help you out in your formations with his brand of crazy!

We hope you enjoy this update!
November 13th, 2019
COTLI: New Tier 3 Objectives (Nov 2019) 

Since we are between events and eagerly awaiting Kaine's Dinner of Doom next week, we thought now would be a great time to introduce some new Tier 3 Objectives for Mme. Finklebottom's Revenge and some new Tier 3 11th Objectives!

Looking to learn more? Of course you are! Details about our new Tier 3 Objectives can be found below...

New Tier 3 11th Objectives

Idols Through Time

  • Rewind
    • Complete all previous Tier 3 11th objectives, and all Tier 3 Idols Through Time objectives.
    • A VHS tape floats in the front of the formation.
    • Viewer monsters spawn at random, with a projectile attack.
    • If a ranged monster hits the VHS tape, your area quest progress goes down by 5, unless the quest is already complete.
    • Reach Area 1550.
      REWARD: Faster Free Play Bonus — Increases the Free Play Bonus gained on reset by 100%.

Amusement Park of Doom

  • Queue Up
    • Complete all previous Tier 3 11th objectives, and all Tier 3 Amusement Park of Doom objectives.
    • Monsters drop less Gold.
    • Areas start out more difficult.
    • Royal Crusaders may not be used.
    • Reach Area 850.
      REWARD: Quest Multiplier — Adds a 20% chance for monsters to give double quest progress.

Mme. Finklebottom's Revenge

  • Mountain of Madness
    • Every 15 seconds, a random Crusader becomes infected with paranoia, causing their DPS to zero out.
    • The paranoia also causes the upgrades of Crusaders adjacent to that Crusader to be disabled.
    • Terrifying monsters spawn at random and cannot be killed, except by Firestorm and similar effects.
    • Reach Area 1100.
      REWARD: Extra Mission Idols — Increases Idols gained from Idol missions by 400%.

New Tier 3 Objectives

Mme. Finklebottom's Revenge

  • The Journey of the Ring
    • Four halflings take up spaces in the formation, moving every 50 Areas.
    • A Wizard joins his companions, occupying a slot in the center of the formation.
    • The Wizard buffs both himself and Crusaders adjacent to him based on how many halflings the Crusaders are adjacent to.
    • A Ring Monster spawns randomly, and immediately summons nine Ring Reaper monsters when you kill it.
    • Ring Reapers can count towards quest progress.
    • Reach Area 900.

  • Call in the Eagles
    • Three eagles take up slots in the formation.
    • Bird seed monsters spawn at random.
    • When a bird seed monster is killed, each eagle either buffs or debuffs your formation.
    • Your DPS to monsters is the lowest DPS among all your Crusaders (excluding Clickers.)
      Reach Area 950.

  • Let's Dial In
    • An astronomy arch takes up a slot in the formation, periodically spawning powerful monsters.
    • An alien escort takes the leading spot in the formation, disabling adjacent Crusaders' abilities.
    • Only humans and aliens can be used.
    • Reach Area 950.

  • It's the Climb
    • A country singer takes up a slot in the formation.
    • Your DPS is raised and lowered as she sings.
    • DPS spends more time lowered than Tier 1.
    • Only winged Crusaders can be used.
    • Reach Area 1000.

  • It's Getting Hot in Here
    • A portable volcano takes up a slot in the formation.
    • For every 200 monsters killed, the volcano applies a random buff.
    • The volcano’s heat disables the Formation Abilities of adjacent non-magical Crusaders.
    • Fire falls at random, damaging Crusaders.
    • Volcano now explodes boulders randomly too, which instantly kill a Crusader.
    • Only Projectile Crusaders, and Crusaders with guns, can be used.
    • Reach Area 1000.

  • Vertical Limits
    • Every monster killed causes a random Crusader to get closer to freezing.
    • When a Crusader is frozen, their DPS is 0 and their gear and formation abilities are disabled.
    • Crusaders are chilled even more quickly than on previous tiers.
    • Reach Area 1000.

  • Dead Snow
    • Zombie monsters spawn at random.
    • After 10 zombies are slain, a tougher zombie spawns which can only be damaged by clicks.
    • Zombie Winter, Roboqueen and Dragons get a bonus (100% buff for all FAs) for being in the formation.
    • The stronger zombie spawns after only 5 lesser zombies.
    • All non-boss area quests are changed to kill the Tough Zombie monster.
    • Reach Area 1050.

May 3rd, 2019
COTLI: Amusement Park of Doom Tier 4 Objectives 

It's hard to believe that this campaign went live back in December 2016 but here we are 2.5 years later and we're still going strong — so strong, in fact, that we've added some brand-new Tier 4 Objectives to the Amusement Park of Doom campaign!

Good luck <3

Amusement Park of Doom Tier 4 Objectives

  • Roller Coaster - A camera monster spawns to take your picture to commemorate the moment. While the camera is alive, the DPS doesn't change. Reach Area 900.

  • Carousel - The highest two available bench slots (wrapping around) disable the dps and abilities of adjacent Crusaders. Reach Area 900.

  • Log Ride - DPS takes longer to recover, but Tank Crusaders recover theirs instantly. Invincible towel monsters spawn at random. Reach Area 950.

  • Ferris Wheel of Doom - Each rotation a random rotated slot doesn’t have its DPS and FAs disabled and a random non-rotated slot is turned into a tentacle, disabling their DPS and FAs. Reach Area 1000.

  • The House of Horrors - A powerful zombie monster spawns after each blackout. Reach Area 1000.

  • Mauled By Mascots - Two mascots occupy spaces in formation. If they die, all the mascot monsters on screen die. Reach Area 1050.

  • Couples Day - Only the Crusaders on the top row of the bench can be used. Reach Area 1100.