Brave adventurers can now take their first steps into the jungles of Chult!
Part 3 of the
Tomb of Annihilation campaign brings two new adventures:
The Templar's Camp and
Rescue in the Jungle, each with one additional challenging variant.
The Haunted Jungle pits your party against deadly and dangerous spectres, which slowly stalk your party aiming to take out your frontmost Champion, while
Pros and CONs offers a challenge only the most hardy and resilient of your champions can endure.
The next steps towards the Tomb of Annihilation will be your most challenging yet...
The Templar's Camp
With the help of your guide, you make your way through the jungle to Camp Righteousness, but find it destroyed. You hear tell of a camp further upriver, Camp Vengeance so you make your way there. Along the way, you fight all sorts of terrible jungle monsters and undead. Just as you arrive the camp comes under attack from another undead horde. You must protect it so that it can act as your home base for future adventures.
- Variant: The Haunted Jungle — A hit-based Spectre appears randomly, slowly moving towards your formation and, if it reaches your formation, one-shotting your front-most Champion before disappearing.
Rescue in the Jungle
The leader of Camp Vengeance asks for your aid in rescuing some templars who were taken by a local tribe of goblins. You must make your way to Yellyark to save them. The task involves making your way through dense jungle and then sneaking through the camp to rescue the unfortunate prisoners. You rescue them just before the goblins employ their escape mechanism and fling their entire village through the air to safety.
- Variant: Pros and CONs — Only Champions with a CON score of 13 or higher may be used. This includes Base Champions Bruenor, Celeste, Nayeli, Jarlaxle, Calliope, Minsc, Delina, Makos, Drizzt, Tyril, Jamilah, and Arkhan, as well as Event Champions Regis, Gromma, Stoki, Krond, and Barrowin.
Features:
- Added two new Tomb of Annihilation adventures: The Templar's Camp and Rescue in the Jungle, each with one variant.
- Implemented an optimization to the rendering pipeline that should increase performance when large numbers of monsters are on-screen.
See the in-game Change Log for more information!