Today marks the second story update for our Waterdeep: Dragon Heist campaign, but that's not all: we're also including additional Torm's, Kelemvor's, and Helm's Blessings!
Note: you will need to have completed the previous two Dragon Heist Adventures, A Mysterious Summons and Building Trust, in order to access these new Adventures.
A Dinner Party
The party returns to Waterdeep at the behest of Vajra Safahr, Blackstaff of Waterdeep. It seems there is a plot to murder one of the hidden lords of Waterdeep, but she doesn't know which one. She has activated every tool at her disposal, and assigns the party to protect Mirt, the moneylender...- Variant: Chatty Nobles — Only Champions with a Charisma score of 14 or higher can be used.
A Botched Kidnapping
Trying to relax in the renowned Yawning Portal isn't working out too well for the party. Not only is your group too big to find a table, Volothamp Geddarm starts to chat you up and won't shut up about his newest tome, Volo's Guide to Monsters. Your drinks and conversation are suddenly interrupted a troll erupts out of the well!- Variant: Haaave you met Asmodeus? — Two Cultists of Asmodeus take up slots in the formation, proselytizing on behalf of Asmodeus, the Lord of the Nine Hells. They do little to help you, and to add insult to injury, Xanathar & Zhentarim foes are upset that you have "aligned" yourself with the cult. They now deal four times as much damage and have four times as much health!
Features:
- Added two new adventures to our Waterdeep: Dragon Heist campaign, along with two new variants.
- New Blessings of Torm, Kelemvor, and Helm have been added to the game — we hope you've been farming lots of Divine Favor!
See the in-game Change Log for more information!