Search News:



Archives by month:

March 2024
February 2024
January 2024
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
April 2012
August 2011
March 2011

Blogs Categories:

Codename News
Bush Whacker 2
Egg Breaker Adventures
Shards of Titan
Legacy Games
Crusaders of the Lost Idols
Tap Tap Movie
Idle Champions

Popular tags: [Clear Tags]

bw2, event, champions, idle, new content, update, crusaders, release notes, access, early, new, weekend, buff, champion spotlight, dragons, eba, videogame, game, dungeons, charity, mini, d&d, patch notes, idols, community, change log, objectives, legacy games, baldur's gate, 2018, nate, collector, fun, creature, halloween, summer, spotlight, contest, content, grand tour, 2017, anniversary, high rollers, idle champions, 2023, 2021, icewind dale, quest, 2022.
March 5th
Idle Champion Spotlight: The Dark Urge 
Posted in Idle Champions.

"Behold the dance of death."

With a haunted past that he cannot remember, The Dark Urge has been left with only cursed dreams and bloody cravings. This may be an opportunity to write their life anew and craft a brighter future. Or they can carve new memories filled with vicious murder and the cruel glee of slaughter.

I. The Dark Urge



    The Dark Urge remembers nothing but a path paved with blood. Unimaginable cruelty whispers from within. Can he escape it? Would he even want to?

The Dark Urge is a DPS Champion who counts the number of enemies he has slain. Like the other Absolute Adversaries, he has a mind flayer tadpole in his head, and his damage increases as more Champions with tadpoles are added to the formation. Will you choose to embrace his murderous urges, or fight against them? That choice will be made once you unlock them in seat 11 opposite Jamiliah.

Check out our Champion Spotlight embedded below for a quick overview of The Dark Urge's abilities, and read on to get all of the details!

II. The Dark Urge

Race: Dragonborn Alignment: Chaotic Evil
Gender: Male Pronouns: He/Him
Age: Unknown Affiliation: Absolute Adversaries Class: Sorcerer

STR: 8 DEX: 13 CON: 15
INT: 12 WIS: 10 CHA: 17

Role: DPS

Eligible for Patrons: Mirt, Vajra, Strahd, and Zariel

Seat: 11 (Jamilah)


Dungeons & Dragons The Dark Urge

III. The Dark Urge's Abilities

Basic Attack

The Dark Urge has two normal attacks: a melee attack in his regular form, and a melee attack while in his Ultimate Slayer form.
  • Murderous Slash - The Dark Urge moves up to the closest enemy and attacks all nearby enemies with a slash of his dagger.
  • Slay - The Dark Urge (in Slayer form) moves up to the closest enemy and attacks all nearby enemies with vicious swipes of his claws, dealing ultimate damage.

Passive Abilities

  • Dark Inheritance - The Dark Urge is eligible to start in all adventures, even if the Patron, Variant, or other restrictions would say otherwise. He also does not interact with any Champion abilities or variant effects that are based on age.

Formation Abilities

  • The Urge - Each time the Dark Urge defeats an enemy, he gains a Murder stack. The Dark Urge increases his damage by 0.1% for each Murder stack he has. Stacks persist between adventures.
  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in the Dark Urge's brain. The Dark Urge increases his damage by 100% for each Ceremorphosis stack, stacking multiplicatively.
  • Living on the Edge - The Dark Urge has 6 Outcast stacks, minus 1 stack for each adjacent champion that does not have the DPS role. The Dark Urge increases his damage by 100% for each Outcast stack, stacking multiplicatively.

Specializations

The Dark Urge's first Specialization picks his subclass.
  • Storm Sorcery - The Dark Urge's Murderous Slash attack is empowered by lightning. This increases the range by 200% and deals up to 800% more damage to enemies based on how close they are to him.
  • Draconic Bloodline - The Dark Urge's damage is increased by 200% for each Dragonborn Champion in the formation, stacking multiplicatively.
  • Divine Soul - The Dark Urge increases the number of The Urge's Murder stacks he gains each time he defeats an enemy by 200%.
The Dark Urge's second Specialization is a choice between embracing or resisting the Urge.
  • Embrace the Urge - The Dark Urge unlocks the Form of the Slayer ultimate, and deals 100% more damage for each Evil Champion in the formation, stacking multiplicatively.
  • Resist the Urge - The Dark Urge's alignment becomes Lawful Good, he unlocks the Wither's Resurrection ultimate, and deals 100% more damage for each Good Champion in the formation, stacking multiplicatively.

Ultimate Ability

The Dark Urge has two ultimate attacks, depending on if you Embrace or Resist the Urge.
  • Form of the Slayer - The Dark Urge moves to the enemy's side of the screen and transforms into the form of the Slayer for 15 seconds. While in this form, Sceleritas Fel joins the formation in the Dark Urge's spot while the Dark Urge is in the Ultimate form and is immune to damage. The Dark Urge gains a new melee attack that deals Ultimate damage.
  • Withers' Resurrection - Withers appears in the back of the formation and raises his right hand. All enemies take 1 Ultimate hit and are pushed back to their side of the board with a shockwave, all knocked out heroes briefly glow white and are resurrected to full health, and all heroes are immune to damage for 15 seconds. This Ultimate automatically triggers if The Dark Urge is knocked out. After the duration ends, Withers disappears.

IV. The Dark Urge's Epic Equipment



Slot 1: The Dark Urge DPS
Slot 2: The Urge
Slot 3: Ceremorphosis
Slot 4: Living on the Edge
Slot 5: Specializations
Slot 6: Ultimate Cooldown

V. The Dark Urge's Adventure Variants

How Many Die Today? - Save the village from a foolish prank gone wrong with The Dark Urge!
  • The Dark Urge joins the formation. He can be moved, but not removed.
  • Only Champions with the DPS role can deal damage. (clicks still deal damage)
  • Each wave spawns an Intellect Devourer. They don't drop gold or count towards quest progress.
  • Getting to know the Dark Urge: The Dark Urge's damage is boosted by the number of enemies he has defeated, and this persists after you complete adventures.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Time for Bloody Murder - Save the village with some high damage heroes!
  • The Dark Urge joins the formation. He can be moved, but not removed.
  • You may only use Champions with the DPS role and/or members of the Absolute Adversaries or Heroes of Baldur's Gate affiliation.
  • Getting to know the Dark Urge: The Dark Urge deals more damage when he is near the edge of the formation or next to DPS Champions. How will you maximize his damage?
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

Rampage or Redemption - Save the village while deciding to fight or embrace murderous urges!
  • The Dark Urge joins the formation. He can be moved, but not removed.
  • You may not use Neutral champions unless they are members of the Absolute Adversaries affiliation.
  • Each wave spawns an armored Mind Flayer. They don't drop gold or count towards quest progress.
  • Getting to know the Dark Urge: The type of Champions that associate with The Dark Urge depends on if he embraces or fights against his urges. Which one will you choose?
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

Did you put The Dark Urge on the path to redemption? Or did you revel in his murderous side? Let us know all about it:
February 16th
Idle Champion Spotlight: Dynaheir 
Posted in Idle Champions.

"Any protection would be courtesy, not necessity. My power is no less than thine!"

Folks native to Rashemen have proven themselves to be fierce individuals displaying great bravery and tremendous arcane power, and Dynaheir is no exception. She's confident in her abilities, and will not hesitate to use her archaic speech to be critical of others. But her faithful bodyguard Minsc has earned her loyalty and respect as they have traveled together across the Sword Coast.

I. Dynaheir



    Dynaheir is a Wychlaran Invoker hailing from the distant land of Rashemen, who travels with her stalwart bodyguard, Minsc. She carries a deep-seated animosity toward the Red Wizards of Thay, and the mere mention of these hated adversaries sparks a fiery determination in her eyes and a steely edge to her voice.
Dynaheir the Invoker is a Support and Speed Champion who buffs hardy Champions while helping increase quest progress. This human wizard can be found in Seat 3 opposite of Nayeli once she is unlocked.

II. Dynaheir's Stats

Race: Human Alignment: Lawful Good
Gender: Female Pronouns: She/Her
Age: 28 Affiliation: Heroes of Baldur's Gate Class: Wizard

STR: 11 DEX: 13 CON: 16
INT: 17 WIS: 15 CHA: 12

Role: Support, Speed

Eligible for Patrons: Mirt, Vajra, Strahd

Seat: 3 (Nayeli)


III. Dynaheir's Design

There is no greater enemy to the Red Wizards of Thay than this powerful wizard from Rashemen. Dynaheir goes out of her way to hunt them down wherever she goes, while also helping the rest of the formation go after their chosen targets. Humanoid enemies, like those Red Wizards, are her Favored Foe. Thanks to her support, all Favored Foes of ANY Champion in the formation will have a bigger chance of dropping double quest items or counting for double quest progress.

The formation won't get far on their mission without healthy Champions, so Dynaheir increases the Overwhelm of Champions in the front-most column in the formation. She also increases the damage of Champions with a high Constitution, and that bonus grows as her allies are attacked. She can boost that even further if she specializes in Circle Magic. Otherwise she can put extra focus on dealing damage to Favored Foes with the Iron Lord's Justice, or support her Loyal Bodyguard Minsc by giving him the Tanking role and all of the buffs needed to fulfill his task!

Dynaheir uses An Old School Sling most of the time, but when necessary she can call upon two different Ultimate elemental attacks! She will alternate between a gigantic Fireball that damages and knocks back enemies, and a Lightning Bolt that will injure and stun a line of creatures.

The ranks of the Heroes of Baldur's Gate are bolstered with Dynaheir joining them, and she's ready to show just how powerful a Wychlaran Invoker can be!

IV. Dynaheir's Abilities

Basic Attack

  • An Old School Sling - Dynaheir attacks the closest enemy with her sling, dealing 1 hit.

Formation Abilities

  • The Resolve of Rashemen - Dynaheir increases the damage of all Champions in the formation with a CON of 15+ by 400% for each Champion affected by this ability, stacking multiplicatively.
  • Enemy of Thay - Humanoid enemies are Dynaheir's Favored Foe. There is a 50% chance that an additional Red Wizard spawns with each wave in non-boss areas.
  • Spoils of War - All Favored Foes have a 25% chance to drop double quest items or count for double quest progress.
  • Defensive Position - Dynaheir increases the bonus of The Resolve of Rashemen by 20% each time an ally is attacked, up to a maximum of 100 stacks. If Minsc is in the formation, the base effect is increased to 44%. Stacks apply multiplicatively and reset when changing areas.
  • The Unapproachable East - Champions in the front-most column of the formation have their Overwhelm increased to 25, if it wasn't already higher.

Specializations

  • Circle Magic - Champions that are adjacent to Dynaheir get +1 CON and the base effect of The Resolve of Rashemen is increased by 10%.
  • Iron Lord's Justice - Champions deal 1000% more damage against all Favored Foes.
  • Loyal Bodyguard - Minsc gains the Tanking role and is now eligible for this adventure regardless of other restrictions. Dynaheir increases Minsc's base health by 200%, and then further increases his health by 75% for every 50 areas completed in the current adventure, up to area 600. She also increases the health of all Champions, other than Minsc, by 25% of Minsc's max health.

Ultimate Ability

Dynaheir alternates between two different Ultimate attacks, Fireball and Lightning bolt:

  • Fireball - Dynaheir casts a gigantic fireball that engulfs the entire enemy's side of the screen, dealing 1 ultimate hit to all enemies and knocking them back a short distance.
  • Lightning Bolt - Dynaheir casts a lightning bolt through the target with the most health remaining, dealing 1 ultimate hit to all creatures in a wide line and stunning them for 5 seconds.

V. Dynaheir's Epic Equipment



Slot 1: Global DPS
Slot 2: The Resolve of Rashemen
Slot 3: Spoils of War
Slot 4: Defensive Position
Slot 5: Specializations
Slot 6: Ultimate Cooldown

VI. Conclusion

Are you excited to another familiar Champion from Baldur's Gate? Let us know:
January 5th
Idle Champion Spotlight: Karlach 
Posted in Idle Champions.

"There's courage in being terrified, but still going forward."

After escaping the horrors of Avernus, Karlach wants to experience all the joys of the mortal world that she missed. She's full of positivity, an unrestrained lust for life, and a deep kindness for others. And when necessary, she'll gleefully charge into battle full of rage and fire!

I. Karlach



    Freshly escaped from Hell, Karlach is finally free of the Archdevil Zariel - but not from the infernal engine Zariel planted in her chest. With her first taste of freedom in ten years, Karlach is eager to find a fix for the engine that’s burning hotter and hotter before it burns her out completely. But even more premiere in her mind? Exploring, finding like-minded travelers, falling in love (or lust)... and taking revenge on the man who sold her to Zariel all those years ago.

Karlach is a DPS, Support, and Tanking Champion who ignites in fire when her rage kicks in. Once unlocked, you can find this Tiefling Barbarian in Slot 4 opposite Jarlaxle.

II. Karlach's Stats

Race: Tiefling Alignment: Chaotic Good
Gender: Female Pronouns: She/Her
Age: 30 Affiliation: Absolute Adversaries Class: Barbarian

STR: 15 DEX: 13 CON: 14
INT: 9 WIS: 12 CHA: 12

Role: DPS, Support, Tanking

Eligible for Patrons: Mirt, Vajra, and Zariel

Slot: 4 (Jarlaxle)


Dungeons & Dragons Karlach

III. Karlach's Design

As an impressively muscular Tiefling with an intimidating greataxe, Karlach is a terrifying opponent on the battlefield. But she is just as fierce in her love of life and joy at being surrounded by good people. Most of her focus is on protecting her new friends by boosting the damage of Champions in her column and the column behind her, and by charging forward to cleave at the nearest enemies. As she attacks, or is attacked, her Rage grows until she ignites on fire and boosts her damage bonus even more!

Because she is a Champion of Zariel, Karlach can always be used in any Zariel Patron adventure or variant. And the more of those Zariel Patron variants you complete, the bigger her damage bonus becomes. She also has a mind flayer tadpole in her brain, which she uses to increase the health of all other Champions in her formation. And when necessary she can absorb the energy of a Soul Coin to add even more fuel to the fire of her Rage for Ultimate damage!

Karlach's specialization choice further reinforces either her DPS, tanking, or support role. She can become a Berserker and increase her Rage damage. Or she can use that unrelenting ferocity while raging to heal some of the damage she's taken. Otherwise she can choose to embrace the mental connection she has with her fellow Champions undergoing Ceremorphosis to increase her support capabilities.

Whichever path she takes, Karlach will embrace her role with extreme passion, bringing her fun-filled love of life to the entire formation!

IV. Karlach's Abilities

Basic Attack

  • Greataxe Cleave - Karlach moves up to the closest enemy and swings her greataxe in a wide arc, dealing 1 hit to everyone in range.

Passive Abilities

  • Champion of Zariel - As a Champion of Zariel, Karlach can be used in any Zariel Patron adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.

Formation Abilities

  • The Fury of Avernus - Karlach increases the damage of all Champions (including herself) in her column and the column behind her by 100%.
  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Karlach's brain. Karlach increases the health of all other Champions by 20% of her max health, plus 2% for each Ceremorphosis stack the formation has, stacking additively.
  • Rage - When Karlach attacks or is attacked, she gains a Rage stack, capped at 50 stacks. Karlach increases the effect of The Fury of Avernus by 25% for each Rage stack, stacking multiplicatively. Stacks are reduced by 60% when changing areas.
  • Infernal Engine - While Karlach has 20 or more Rage stacks, she ignites on fire dealing 0.1 second of BUD-based damage for each Rage stack to any enemy that attacks her, stacking additively.
  • An Experienced Gladiator - Karlach increases the effect of The Fury of Avernus by 10% for each Zariel Patron variant you have completed, stacking multiplicatively.

Specializations

  • Berserker - While Karlach has 20 or more Rage stacks, she increases her damage by 50% for each Rage stack she has, stacking multiplicatively.
  • Wildheart - While Karlach has 20 or more Rage stacks, she heals 10% of her max health every second.
  • Wild Magic -While Karlach has 20 or more Rage stacks, she increases the effect of The Fury of Avernus by 100% for each stack of Ceremorphosis, stacking multiplicatively.

Ultimate Ability

  • Soul Coin - Karlach absorbs the energy in the soul coin, which lasts until completing a new boss level or her ultimate cooldown ends. For the duration, Karlach's Rage cap is increased to 100 stacks, and she doesn't lose Rage stacks when switching areas. In addition, she increases the base (pre-stack) amount of Infernal Engine's BUD-based damage by 100%.

V. Karlach's Epic Equipment



Slot 1: Global DPS
Slot 2: Increase Health
Slot 3: The Fury of Avernus
Slot 4: Rage
Slot 5: An Experienced Gladiator
Slot 6: Ultimate Cooldown

VI. Conclusion

Karlach is always excited to be around friends, so tell us how much you enjoy her fire in your formations:
December 20th, 2023
Idle Champions: Wintershield 7 
Posted in Idle Champions.

Wintershield sees a celebration of maps in the Realms, symbolizing our paths through the new year. As part of this year's tradition, the Champions have purchased a map from a Waterdeep street vendor. Then it started talking...

Wintershield 7 introduces Wyll, the Human Warlock from Baldur's Gate 3, and brings back two Heroes of Baldur's Gate-aligned Champions: Imoen the Human Rogue/Wizard, and the Viconia DeVir the Drow Cleric of Shar! Players have until Monday, January 1st, 2023 at 12 PM Pacific to complete their Wintershield 7 unlocks and objectives.

Wyll



    From a scion of a famed Baldurian house to a life of adventure on the road, Wyll’s life as the monster hunter called the Blade of Frontiers has made him one of the beating hearts of the Sword Coast. While he has done great deeds for the Coast’s people, the source of his power remains secret. The cambion Mizora drew Wyll into a warlock’s pact in a moment with many lives at stake, and cursed him with the duty of hunting her enemies. Mizora only asks Wyll to sacrifice devilish creatures to her, but a cambion’s ambitions are ever fickle, and Wyll wishes to escape the pact before its price grows cruel.

Wyll is a Support Champion ready to help whoever he can, so he supports all heroes from the most represented race, class, or affiliation in the formation. He is also cursed with a mind flayer's tadpole, providing further boosts with all of the Absolute Adversaries. This Human Warlock can be found in Seat 12 opposite Arkhan. You can find out more in the Wyll Champion Spotlight.



Year Seven Variants


Defender of the Innocent - Help a poor map find its way home for the holidays with Wyll!
  • Wyll joins the formation (Slot 5). He can be moved, but not removed.
  • Only Champions from the most represented races, classes, and affiliations in the formation may deal damage.
  • Getting to know Wyll: Wyll's support abilities target the most represented race, class, or affiliation in the formation. Which trait are you going to build around?
  • Reach Area 75.

The Infernal and the Demonic - Help a poor map find its way home for the holidays as Wyll teaches Tiefling children how to fight!
  • Wyll joins the formation (Slot 5). He can be moved, but not removed.
  • Squiddy also joins the formation to be taught how to fight by the Blade of Frontiers!
  • Each wave spawns an additional fiend. These foes don't drop gold nor count towards quest progress.
  • Getting to know Wyll: Wyll's favored foes are Fiends, so the formation deals more damage against them when Wyll is in the formation.
  • Reach Area 125.

Reading the Fine Print - Help a poor map find its way home with advice for Wyll's Pact boon!
  • Wyll joins the formation (Slot 5) He can be moved, but not removed.
  • You may only use Champions with a melee or magic attack. And Astarion, 'cause he's special.
  • Only Wyll and Champions with a familiar assigned to level them up can deal damage.
  • Getting to know Wyll: Wyll's favored foes are Fiends, so the formation deals more damage against them when Wyll is in the formation.
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



December 15th, 2023
Idle Champion Spotlight: Wyll 
Posted in Idle Champions.

"I've pledged my life to protecting the meek from monsters - but tonight, I was the rampaging beast."

Those who take action to defend and help anyone in need are often called heroes. However, the drive to save others can lead some to endanger themselves. That's how Wyll became the courageous Blade of Frontiers, and has sworn to use his fiendish powers for honorable goals.

I. Wyll



    From a scion of a famed Baldurian house to a life of adventure on the road, Wyll’s life as the monster hunter called the Blade of Frontiers has made him one of the beating hearts of the Sword Coast. While he has done great deeds for the Coast’s people, the source of his power remains secret. The cambion Mizora drew Wyll into a warlock’s pact in a moment with many lives at stake, and cursed him with the duty of hunting her enemies. Mizora only asks Wyll to sacrifice devilish creatures to her, but a cambion’s ambitions are ever fickle, and Wyll wishes to escape the pact before its price grows cruel.

Wyll is a Support Champion ready to help whoever he can, so he supports all heroes from the most represented race, class, or affiliation in the formation. He is also cursed with a mind flayer's tadpole, providing further boosts with all of the Absolute Adversaries. This Human Warlock can be found in Seat 12 opposite Arkhan.

II. Wyll's Stats

Race: Human Alignment: Neutral Good
Gender: Male Pronouns: He/Him
Age: 24 Affiliation: Absolute Adversaries Class: Warlock

STR: 9 DEX: 13 CON: 15
INT: 14 WIS: 11 CHA: 16

Role: Support

Eligible for Patrons: Mirt, Vajra, and Strahd

Slot: 12 (Arkhan)


Dungeons & Dragons Wyll Marketing Gif

III. Wyll's Design

He's been called selfless, heroic, the Protector, the Pride of the Coast and the Blade of Frontiers. All because Wyll is ready to sacrifice himself to bring others out of peril. Wyll's main goal is to support his allies, so he'll increase the damage of all Champions that belong to the most represented race, class, or affiliation. If there's a tie, all tied groups gain his buff, so Champions who multi-class or have multiple affiliations might get the buff multiple times! Every time an enemy or distraction is defeated, that buff increases until the area changes. And for every one of his fellow Champions in the formation infected with a tadpole, that bonus gets even bigger!

For many reasons fiends are Wyll's Favored Foes, so he'll help the whole formation do extra damage against those evil creatures. When it's time to attack, he'll use both his blade and his Eldritch Blast to damage and knock back enemies. And when his assault require more power, he can call upon his Patron Mizora to speed up his attacks and strike with Ultimate damage!

There is a choice of three pacts that Wyll can choose to Specialize in, each offering an increase in the effect of his damage boost. Pact of the Blade supports Champions with melee based attacks, while Pact of the Tome focuses on those who strike with magic. Or choosing Pact of the Chain boosts his support for every Familiar assigned to the party. Whichever path you choose, the Blade of Frontiers will stand by your side to help wherever he can!

IV. Wyll's Abilities

Basic Attack

  • Blade & Blast - Wyll moves up to the closest enemy and stabs it with his rapier for one hit, then blasts the most damaged enemy with an Eldritch Blast which deals one hit and knocks the target back a short distance.

Formation Abilities

  • Folk Hero - Wyll increases the damage of all Champions that belong to the most represented race, class, or affiliation(s) in the formation by 100%. If there is a tie, all tied groups gain the buff, and Champions who are part of multiple groups can gain the buff multiple times (up to a max of 4 stacks incoming per Champion), stacking multiplicatively.
  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Wyll's brain. Wyll increases the effect of Folk Hero by 100% for each Ceremorphosis stack, stacking multiplicatively.
  • A Heartless Contract - Fiends are Wyll's Favored Foes. All Champions deal 400% more damage against Wyll's Favored Foes.
  • Bravado - Each time an enemy or distraction is defeated, Wyll increases the effect of Folk Hero by 25%, stacking multiplicatively up to 10 times, until the area changes.

Specializations

  • Pact of the Blade - Wyll increases the effect of Folk Hero by 200% on Champions with a Melee base attack.
  • Pact of the Chain - Wyll increases the effect of Folk Hero by 10% for each Familiar assigned to his party, stacking multiplicatively.
  • Pact of the Tome - Wyll increases the effect of Folk Hero by 25% for each Champion in the formation with a Magic base attack, stacking multiplicatively.

Ultimate Ability

  • Mizora - Wyll's Patron Mizora appears behind him, empowering him for 15 seconds. For the duration, Wyll's normal attack cooldown is reduced by 2 seconds, and his base attacks additionally deal ultimate damage.

V. Wyll's Epic Equipment



Slot 1: Global DPS
Slot 2: Folk Hero
Slot 3: Ceremorphosis
Slot 4: Bravado
Slot 5: Specializations
Slot 6: Ultimate Cooldown

VI. Conclusion

Wyll is quick to help anyone in need, including everyone in your roster! Tell us how much you enjoy his support in your formations:
November 29th, 2023
Idle Champions: Simril 7 
Posted in Idle Champions.

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 7 introduces Shadowheart, the half-elf Cleric of Shar from Baldur's Gate 3! Simril also brings back Warduke, the legendary mercenary for hire human fighter, and Yorven Springpaw, the resident murder bunny Harengon Barbarian Druid! Players have until Monday, December 11th at 12PM Pacific to complete their Simril 7 unlocks and objectives.

Shadowheart



    A devoted cleric of Shar, Shadowheart agreed to have her memories wiped as part of a holy mission. Now its sole survivor, she must deliver a powerful relic back to her kin in order to win Shar's love and have her memories restored – but all the while, she is tormented by strange, painful magic that she struggles to understand.

Shadowheart is a Support and Healing Champion who joins her fellow Baldur's Gate 3 companions in fighting the transformation into a Mind Flayer. Once unlocked, you can find this Half-Elf Cleric in seat 6 opposite Asharra. Learn more about Shadowheart in her Champion Spotlight!

Year Seven Variants


Witness Our Adoration - Simril is ruined! Shadowheart is mad that someone has pilfered the food supplies!
  • Shadowheart joins the formation (Slot 4). She can't be moved or removed.
  • Only Shadowheart and Champions within two slots of her can deal damage.
  • Getting to know Shadowheart: Shadowheart increases the damage of all Champions within two slots of her. Place your damage dealing Champions to take advantage of this!
  • Reach Area 75.

Childhood Fears - Simril is ruined! A wolf has pilfered the food supplies!
  • Shadowheart joins the formation (Slot 4). She can be moved, but not removed.
  • A wolf also joins the formation. It's so scary that Champions next to it deal no damage with their normal attacks.
  • Every 5 seconds, the wolf bites a Champion directly in front of it, dealing damage equal to 20% of the Champion's total health.
  • Getting to know Shadowheart: Shadowheart heals Champions in the two columns ahead of her. Place her to protect your tanks and anyone else that might be getting hurt!
  • Reach Area 125.

Duplicity without Duplicates - Simril is ruined! Someone has requests all the Champions have unique Dexterity scores!
  • Shadowheart joins the formation (Slot 4). She can be moved, but not removed.
  • Each Champion in the formation must have a unique DEX score.
  • Getting to know Shadowheart: Shadowheart summons an Illusionary Duplicate in the same slot as the Champion with the highest DEX. The Duplicate buffs and heals nearby Champions similar to Shadowheart herself.
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



November 20th, 2023
Idle Champion Spotlight: Shadowheart 
Posted in Idle Champions.

"Everyone has to suffer, it's a fact of life."

How far would you go to serve your deity? Shadowheart was willing to lose her memories and undertake a perilous mission, all in devotion to the Goddess of Darkness and Loss. But an Illithid tadpole has made her journey much more complicated. Fortunately she has a new group of Champions to help her on her quest!

I. Shadowheart



    A devoted cleric of Shar, Shadowheart agreed to have her memories wiped as part of a holy mission. Now its sole survivor, she must deliver a powerful relic back to her kin in order to win Shar's love and have her memories restored – but all the while, she is tormented by strange, painful magic that she struggles to understand.

Shadowheart is a Support and Healing Champion who joins her fellow Baldur's Gate 3 companions in fighting the transformation into a Mind Flayer. Once unlocked, you can find this Half-Elf Cleric in seat 6 opposite Asharra.

II. Shadowheart's Stats

Race: Half-Elf Alignment: Lawful Neutral
Gender: Female Pronouns: She/Her
Age: 48 Affiliation: Absolute Adversaries Class: Cleric

STR: 12 DEX: 14 CON: 14
INT: 10 WIS: 16 CHA: 10

Role: Support, Healing

Eligible for Patrons: Vajra

Seat: 6 (Asharra)


III. Shadowheart's Design

As a pragmatic cleric, Shadowheart focuses on straightforward buffs and excels at healing. Champions within two slots of her have their damage increased, and because she also carries a Mind Flayer tadpole in her brain, she can tap into its power to boost her damage buff even more. She keeps the two columns ahead of her healed all while she calls mystical lunar flame down to damage her enemies. But Shadowheart has a tricky skill she can use to create a copy of herself. This illusory duplicate hides next to the Champion with the highest Dexterity, and offers buffs and heals to nearby Champions similar to Shadowheart herself.

Shadowheart can choose one of three Specializations to give an extra boost to her already impressive buffs. One choice dramatically increases her buff to the Champions in front of her if her illusory duplicate stands by her side. Another selection boosts her support if her duplicate is far from her in the formation. The final option means Shadowheart stops attacking and focuses on helping others do damage, so she'll cast Guidance on the biggest damage dealer in your formation. Repeatedly. The mysterious relic that Shadowheart carries can also be called upon when things are looking dire. It flies into the air and sends out a pulse of power, striking back enemies and making the formation immune to damage for a moment!

This daughter of darkness may be guarded with her past, but she will use all of her cleric skills to support her fellow Champions on their mission!

Dungeons & Dragons Shadowheart Marketing Gif

IV. Shadowheart's Abilities

Basic Attack

Shadowheart has two normal attacks: her base attack (Sacred Flame) and one that is enabled by a specialization choice (Guidance).
  • Sacred Flame - Shadowheart raises her mace into the air and casts a spell, briefly engulfing a random enemy in mystical lunar flame, dealing 1 hit.
  • Guidance - Shadowheart increases the damage of your BUD-setting Champion's next attack by 200%, stacking multiplicatively up to 5 times.

Formation Abilities

  • Twilight Trickery - Shadowheart increases the damage of Champions within two slots of her by 100%.
  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Shadowheart's brain. Shadowheart increases the effect of Twilight Trickery by 100% for each Ceremorphosis stack, stacking multiplicatively.
  • Light In The Dark - Shadowheart heals Champions in the two columns ahead of her for 10 every second.
  • Invoke Duplicity - Shadowheart creates an illusory duplicate of herself which hides in the formation and applies Twilight Trickery and Light in the Dark to Champions relative to itself with half the range as normal. The duplicate positions itself in the same formation slot as the Champion in the formation with the highest DEX score. Ties go to the Champion in the highest bench seat.

Specialization

  • Guidance - Shadowheart's base attack is replaced by Guidance. When she casts Guidance, she increases the damage of your BUD-setting Champion's next attack by 200%. Stacks multiplicatively up to 5 times.
  • Sister of Darkness - If Shadowheart's Illusory Duplicate is placed in the same slot as she is, increase the effect of Twilight Trickery by 400%.
  • Find Yourself - The effects of Twilight Trickery and Light In The Dark from Shadowheart's Illusory Duplicate are increased by 100% for each formation slot away from Shadowheart the duplicate is (following the shortest path), stacking multiplicatively.

Ultimate Ability

  • Absolute Sanctuary - Shadowheart raises her artefact, which flies into the air and sends out a circular pulse, dealing a massive hit to all enemies and knocking them back a short distance. In addition, your Champions are immune to all damage for 10 seconds or until you change areas, whichever is shorter.

V. Shadowheart's Epic Equipment



Slot 1: Global DPS
Slot 2: Twilight Trickery
Slot 3: Ceremorphosis
Slot 4: Light in the Dark
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Shadowheart will bring healing and support to your Champions, even through the darkness and loss of Shar. Tell us how much you enjoy her in your formations:
September 1st, 2023
Idle Champion Spotlight: Astarion 
Posted in Idle Champions.

"I've no objection to being nice, of course. Once I have the power to bend others to my will."

Most people would be horrified to be infected with a Illithid tadpole, and do everything they could to get it removed. But Astarion finds the powers and benefits it offers irresistible, and is keen to learn how to control the parasite. He's hungry for freedom, and will use his considerable charm and sharp blades to get it!

I. Astarion



    Astarion prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away by the Mind Flayers. Now he can walk in the light and has the chance at a new life, but how long can he keep his past buried?

Astarion is a support and gold find Champion who likes to sink his teeth into tough problems. As a rogue, he knows how to outflank his foes, increasing the damage of Champions on the edge of the formation. If that includes him, he'll help the rest of your formation recharge their ultimates just a bit faster. Once unlocked, you can find this high elf in Slot 10 opposite Tyril.



II. Astarion's Stats

Race: Elf (High) Alignment: Neutral Evil
Gender: Male Pronouns: He/Him
Age: 350 Affiliation: Absolute Adversaries Class: Rogue

STR: 8 DEX: 17 CON: 14
INT: 13 WIS: 13 CHA: 10

Role: Support, Gold Find

Eligible for Patrons: Mirt, Vajra, Strahd

Slot: 10 (Tyril)


Dungeons & Dragons Astarion Marketing Gif

III. Astarion's Design

Much of the pre-release excitement around Baldur's Gate 3 from Larian Studios has included clips of Astarion. He's charismatic and funny, but also self centered, and that offers a wonderful variety of interactions players can have with him!

Astarion doesn’t run from a fight, but he doesn’t charge straight into the thick of it, either. This rogue thrives when striking enemies from the shadows, appearing behind them for a Sneak Attack. He can Specialize in aiding Champions who also prefer to Outflank enemies, increasing the damage of those either at the top or bottom of each column. The more Champions there are in the formation with a mind flayer tadpole in their brain, the larger his Outflank bonus becomes. And if he's just used his Ultimate attack, that bonus increases even more!

Two hundred years ago, Astarion was a successful, if corrupt, magistrate in Baldur's Gate. He's very familiar with the benefits of Generational Wealth, so the older the Champions are in the party, the greater his gold find increase will become. If he wants to continue to boost the amount of money coming in, he can Specialize in becoming a Thief. If he'd rather go the Arcane Trickster route, he'll increase his Outflank damage for every Wizard, Rogue, or Absolute Adversaries affiliation member in the formation. Or he can focus on his attacks on the battlefield, using his Assassin skills to deal more damage.

When the thirst for blood becomes too great, Astarion can quickly leap to the battlefield and attack the monster with the most health. His vampiric bite will deal Ultimate damage, and he'll fully heal all his wounds. When this Ultimate attack activates, if he's buffed by his own Outflank ability, he'll help the rest of the formation by reducing their active Ultimate cooldowns!

This rogue vampire spawn with a silver tongue is hungry for power, wealth, and freedom. And Astarion will work together with a party of Champions to achieve all three!

IV. Astarion's Abilities

Basic Attack

  • Sneak Attack - Astarion disappears and quickly pops in the right side of the screen and throws a dagger at a random enemy dealing 1 hit. If the enemy was attacked in the last 3 seconds, Astarion deals bonus damage equal to 1 second of BUD-based damage.

Passive Abilities

  • Vampire Spawn - Astarion counts as "dead" for the purposes of effects that care about dead Champions, but "alive" for all other purposes.

Formation Abilities

  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Astarion's brain. Astarion increases the effect of Outflank by 100% for each Ceremorphosis stack, stacking multiplicatively.
  • Generational Wealth - Astarion increases the gold find of the formation by 1% times the total age (in years) of all Champions in the formation.
  • Well Fed - After using his Sanguine Hunger Ultimate, Astarion's Outflank is increased by 400%. This effect can stack (multiplicatively) up to 5 times, with stacks resetting when changing areas.
  • The Ultimate Outflank - If Astarion is buffed by his own Outflank ability, when he uses his Sanguine Hunger Ultimate attack, he reduces the active ultimate cooldown of all other Champions in the formation by 10%.

First Specialization

  • Outflank (Top) - Astarion increases the damage of all Champions at the top of each column by +100%.
  • Outflank (Bottom) - Astarion increases the damage of all Champions at the bottom of each column by +100%.

Second Specialization

  • Thief - Astarion increases the gold find of the party by +100% for each gold find champion in the formation, stacking multiplicatively.
  • Arcane Trickster - Astarion increases the damage bonus of his Outflank specialization by 100% for each Champion in the formation that is a Rogue, Wizard, or Absolute Adversaries affiliation member.
  • Assassin - Increase the bonus BUD-based damage Astarion's Sneak Attack deals (when attacking an enemy who has been attacked in the last 3 seconds) to 5 seconds worth.

Ultimate Ability

  • Sanguine Hunger - Astarion disappears and quickly leaps from the right side and attacks the monster with the most health with a vampiric bite, dealing ultimate damage and he heals all damage.

V. Astarion's Epic Equipment



Slot 1: Global DPS
Slot 2: Ceremorphosis
Slot 3: Generational Wealth
Slot 4: Well Fed
Slot 5: Outflank
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you enjoy more, Astarion's words or his bite? You can tell us in a few places:
August 11th, 2023
Idle Champion Spotlight: Lae'zel 
Posted in Idle Champions.

"You'd do well to observe more and question less."

No one knows more about Mind Flayers than the Githyanki. They have trained to aggressively hunt down those horrific aberrations wherever they are found, and Lae'zel is one of their fiercest warriors; deadly, pragmatic, and focused on getting the job done. With an Illithid tadpole in her brain, Lae'zel will stop at nothing to get it removed before ceremorphosis turns her into her worst nightmare.

I. Lae'zel



    Lae'zel is a ferocious Githyanki warrior, mighty even by the standards of her mind flayer-hunting kind. Faced with transforming into the very monster she's sworn to destroy, Lae'zel must prove herself worthy of rejoining her people – if they don't execute her first.

Lae'zel is a Support, Speed, and DPS Champion that can complete areas early when other Champions are defeating enemies. She increases the damage of Champions in her column, and her specialization choice defines what type of fighter she is. Once unlocked, you can find this Githyanki Fighter in Slot 2 opposite Celeste.



II. Lae'zel's Stats

Race: Githyanki Alignment: Lawful Evil
Gender: Female Pronouns: She/Her
Age: 22 Affiliation: Absolute Adversaries Class: Fighter

STR: 17 DEX: 13 CON: 14
INT: 11 WIS: 12 CHA: 8

Role: Support, DPS, Speed

Eligible for Patrons: Mirt, Vajra

Slot: 2 (Celeste)


Dungeons & Dragons Lae'zel Marketing Gif

III. Lae'zel's Design

We've been very excited to gather our party and venture into Baldur's Gate 3, and it's been wonderful to work with the fine folk at Larian Studios to gather Lae'zel into our formation! As one of the first companions that you'll meet, interactions with Lae'zel can have a prominent effect on the course of the game. Adding her to your Idle Champions formation offers the opportunity to work with her deadly skills in a different way!

Lae'zel is fierce, strong, and very goal-oriented. She focuses on completing her tasks with brutal efficiency, and increases the damage of all Champions in her column to help with that task. This restlessness makes her get Straight to the Point, gaining an Impatience stack when someone else defeats an enemy. When her Impatience is high enough she'll push the formation forward and immediately completing the current area, as long as it's not a Boss area. She's determined to remove the mind flayer tadpole from her brain, increasing her damage bonus for every Champion in the formation who are also infected. Her agitation grows if she doesn't kill her enemy right away, so she'll rush forward quickly to strike again. And nothing makes this Githyanki more vicious than seeing her Favored Foe: aberrations! Just spotting one will increase her damage bonus so they can be destroyed as quickly as possible.

Specializing in a particular fighting style refines the tactics Lae'zel uses in battle. As a Champion she'll focuses on increasing the chance and power of her Critical Hits. She can use Battle Master maneuvers to cause enemies who survive her attack to become distracted, letting another Champion do even more damage to finish them off. Or she can alter the way her basic attack works by becoming an Eldritch Knight. Most of the time Lae'zel focuses on her Greatsword, but this specialization lets her add Magic Missiles to her attacks! Finally she can leap onto the battlefield and attack a group of enemies with a psionic shockwave, and if this Ultimate attack doesn't kill them then those that survive are left stunned!

Lae'zel will impatiently end areas early when her allies do most of the killing, but her brutal attacks will speed up as she fights enemies that are difficult to kill!

IV. Lae'zel's Abilities

Basic Attack

Lae'zel has two base attacks. She generally attacks with her Greatsword attack, but her Eldritch Knight specialization changes her base attack to War Magic.
  • Greatsword - Lae'zel moves up to the closest Monster and attacks all nearby enemies with a swing from her Greatsword.
  • War Magic - Lae'zel moves up to the closest Monster and attacks all nearby enemies with a swing from her Greatsword, then immediately casts magic missiles at 3 random targets.

Passive Abilities

  • Critical Hit - Lae'zel's base chance to Critical Hit is 20%.

Formation Abilities

  • Lethal Coordination - Lae'zel increases the damage of all Champions in her column by 100%, including herself.
  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Lae'zel's brain. Lae'zel increases the effect of Lethal Coordination by 100% for each Ceremorphosis stack, stacking multiplicatively. Future Champions will be able to add more Ceremorphosis stacks.
  • Straight to the Point - In non-boss areas, whenever an enemy is defeated by anything other than Lae'zel, she has a 100% chance to gain an Impatience stack. When she has 17 Impatience stacks, complete the current area and reset the Impatience stacks to the current Ceremorphosis count. Stacks persist when changing areas.
  • Aberration Hunter - Aberrations are Lae'zel's favored foe. Every time an Aberration spawns, Lae'zel's Lethal Coordination is multiplicatively increased by 100%, stacking up to 4 times the Ceremorphosis stack count and resetting when changing areas. There is a 33% with each wave in a non-boss area that an extra Mind Flayer spawns.
  • Ferocious Warrior - If Lae'zel attacks and any of her targets survive, her base attack cooldown for her next attack is reduced by 4 seconds.

Specializations

  • Champion - Increase Lae'zel's Critical Hit chance by +20% and Critical Hit damage by +100%.
  • Battle Master - When Lae'zel hits an enemy and they survive, the enemy is distracted and the next Champion (other than Lae'zel) that hits them deals an additional 4 seconds of BUD-based damage.
  • Eldritch Knight - Lae'zel now casts Magic Missile immediately after attacking with her Greatsword, firing a missile at 3 random targets.

Ultimate Ability

  • Psionic Leap - Lae'zel psionically leaps into the middle of the enemies and attacks all close by enemies with a psionic shockwave attack, dealing 1 hit of ultimate damage. Enemies that are attacked and survive are Stunned for 5 seconds.

V. Lae'zel's Epic Equipment



Slot 1: Global DPS
Slot 2: Lethal Coordination
Slot 3: Ceremorphosis
Slot 4: Aberration Hunter
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Lae'zel isn't here to make friends, only for a brutal battle that she will emerge from victorious! You can tell us how her hunt for Mind Flayers is going in a few places:
July 26th, 2023
Idle Champions: Midsummer 6 
Posted in Idle Champions.

It's the day before Shieldmeet and the Open Lord of Waterdeep has gone missing. Nobody has seen Laeral Silverhand in days, and it is imperative that she be found before the meeting with the Masked Lords begins.

At the behest of the Blackstaff, the Champions are sent to discover what happened...

Midsummer 6 introduces Vin Ursa, a Plasmoid Fighter/Rogue Bounty Hunter - and CNE Original! It also brings back Valentine, the Reborn Half-Elf Sorcerer from The Black Dice Society, and Ellywick Tumblestrum, the Gnome Planeswalker and Greatest Bard in the Multiverse. Players have until Monday, August 7th at 12PM PDT to complete their event unlocks and objectives.

New Champion: Vin Ursa

Dungeons & Dragons Vin Ursa Key Art

    Vin Ursa is one of the deadliest bounty hunters in Wildspace. Raised by a community of Autognome thieves and trained by a former Xaryxian assassin, Vin is an expert at completing dangerous jobs. To keep her skills honed, she spends much of her off time in the Arena of Blood. If there's one thing you should hope for in Wildspace, it's to avoid ending up on the wrong side of her L.A.S.E.R. sight.

Vin Ursa is a Support and Gold Find Champion who builds up a ledger of Favored Foes as you progress through an adventure. She supports the formation in capturing her Favored Foes and makes sure the extra reward is worth it. Once unlocked, her skills can be hired into slot 7 opposite Minsc.

For more information on Vin Ursa and all of her mental powers, check out her Champion Spotlight!

Year Six Variants

  • A New Hope - Search for the absent Open Lord of Waterdeep with Vin Ursa!
    • Vin Ursa starts in the formation (Slot 4). She can be moved, but not removed.
    • Only Champions in the front two columns can deal damage.
    • Complete Area 75.
  • The Menagerie - Search for the absent Open Lord of Waterdeep against foes of every type.
    • Vin Ursa starts in the formation (Slot 5) with her Bounty Hunter and ultimate abilities unlocked. She can be moved, but not removed.
    • Each wave, an extra monster with a random monster type spawns. It drops no gold nor does it count towards quest progress.
    • Every 10 areas, all monster health is increased by an additional 100%, stacking multiplicatively.
    • Complete Area 125.
  • Journey's End - Search for the absent Open Lord of Waterdeep with the Good, the Bad, or the Neutral.
    • Vin Ursa starts in the formation (Slot 5). She can be moved, but not removed.
    • Only Champions from the most represented alignment(s) on the good/evil axis can deal damage.
    • Complete Area 175.

Join our community and discuss these new updates in these spaces: See in-game for more information!