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November 6th
Idle Champion Spotlight: Penelope "Half-Pint" 
Posted in Idle Champions.

"Will you be my friend?" the young halfling shyly asked.

Penelope "Half-Pint" joins her friends Avren, Freely, and Briv Steelmarrow from D&D Beyond's Silver & Steel & Beyond Heroes, and is eager to meet her new friends on the Idle Champions roster, with Feast of the Moon 4.

It's time for the latest Idle Champion Spotlight, and this delightful druid does it all: Support, Gold Find, and Healing!

I. A Delightful Druid and Everyone's Friend



    Penelope "Half-Pint" is a halfling who just wants to be everyone's best friend, even if they are evil, or a plant, or a rock. With friends that already include a treant named Neverember and a clan of chwinga that have adopted her, Penelope is ready for anything! She has the heart of a true hero and will always stand by her friends until she goes into shrub mode of course.

Penelope is a Support, Gold Find, and Healing Champion. She buffs party members with her Chwinga Mask based on their roles, increasing healing, damage, and Gold Find with the number of Story Time stacks she has. When you want to add Penelope to your formation, you can swap her with Arkhan (Slot 12).

II. Penelope's Stats

Race: Halfling Alignment: Chaotic Good
Class: Druid (Circle of the Moon) / Warlock Gender: Female
Age: 33 Affiliation: none

STR: 10 DEX: 16 CON: 14
INT: 8 WIS: 17 CHA: 14

Role: Support, Gold Find, Healing

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr

Slot: 12, (Arkhan)


III. Penelope's Design

It's always a joy to work with a passionate creator to bring their character to life as a Champion in our game, and working with D&D Beyond's Hope LaVelle was no exception, and working with her is just as delightful as the character she portrays.

Penelope is a naive, young, happy go lucky halfling who just wants to be your friend. She is a Support, Gold Find, and Healing Champion who buffs Champions based on their role(s) and alignment, and she does it all with a skip in her step!

With Have You Met My Friends, Penelope tags enemies she can't kill so her friends can finish the job. Chwinga Mask allows her to call chwingas to her aid. While enemies are attacking, Penelope panics and dons the mask. A Chwinga friend appears on her shoulder for the duration of this effect. The Chwinga grants charms to adjacent Champions based on their tags. Tanks will heal a percentage of health every second. Support, Healer, and Gold Find champions will buff Global Damage. Story Time augments Chwinga Mask, based on how efficiently her friends (Champions within 2 slots) are killing enemies.

Her specializations focus on her ability to make friends with everyone, buffing Have You Met My Friends by increasing the damage of the formation based on the alignment on the Good-Evil axis.

Her second specialization augments her basic attack to include an additional terrain changing effect. Minor Eruption adds a small radius of area of effect damage, leaving difficult terrain underneath her enemies. Hey Batter Batter increases her knockback by four times against non-boss enemies and her damage is increased by 200%.

Her ultimate has her casting Erupting Earth, creating difficult terrain to slow and wound enemies.



IV. Penelope's Abilities

Basic Attack

  • Go Away — Penelope jumps out and hits the closest enemy with her quarterstaff, dealing damage and knocking it back slightly.

Formation Abilities

  • Have You Met My Friends — Whenever Penelope attacks an enemy and doesn't kill it, for the next 30 seconds, all Champions deal 100% additional damage against them.
  • Chwinga Mask — Whenever the formation is under attack, Penelope dons her chwinga mask, calling an elemental friend to her aid. It sits on her shoulder while her mask is on. All Champions adjacent to Penelope gain the following charm(s) based on their tags. Charms last as long as the formation is under attack and then for 10 seconds afterward, persisting through area transitions.
    • Healing Charm (Tank Champions) — Penelope heals affected Champions for 30 HP every second. Once Penelope unlocks Story Time, the amount healed every second is increased by a percentage based on 2x the number of Story Time stacks she has.
      • 0 stacks of Story Time = +0% = 30 HP / sec
      • 10 stacks of Story Time = +20% = 36 HP / sec
      • 25 stacks of Story Time = +50% = 45 HP / sec
    • Tools for the Job Charm (Healing, Support, or Gold Find Champions) — Penelope increases the damage of all Champions by 100% for each Champion affected by this charm. This effect stacks multiplicatively and buffs apply to the post-stack value.
      Once Penelope unlocks Story Time, whenever she has more than 15 stacks of Story Time, this effect also increases the party's gold find by 10% of the total buff caused by this charm (including buffs).
    Champions can only gain each charm once even if they have multiple tags.
  • Story Time — Each time a Champion within 2 slots of Penelope kills an enemy, add a stack of Story Time. Story Time stacks are capped at 25. The stacks of Story Time affect both charms given by Chwinga Mask. Every time you change areas, the stacks of Story Time are reduced by half, rounded down.


First Specializations

  • Keep Your Friends Close — Increases the effect of Have You Met My Friends by 60% for each other Good Champion in the formation (stacking multiplicatively).
  • Keep Your Future Friends Closer — Increases the effect of Have You Met My Friends by 40% for each Evil Champion in the formation (stacking multiplicatively).
  • Everybody Gets To Be Friends — Increases the effect of Have You Met My Friends by 20% for each other Champion in the formation (stacking multiplicatively).

Second Specializations

  • Minor Eruption — Penelope's base attack now causes a minor eruption under the enemy she hits, dealing aoe damage in a small radius and leaving difficult terrain under them for 10 seconds.
  • Hey Batter Batter — Penelope's base attack's knockback is now four times as effective against non-boss enemies and her damage is increased by 200%.

Ultimate Ability

  • Erupting Earth — A fountain of churned earth and stone erupt in the enemies' path (centered on the nearest enemy), dealing AOE damage in a large radius and creating difficult terrain that lasts for 30 seconds. Enemies that encounter the difficult terrain have their movement slowed by 50% while they travel through it.

V. Penelope's Equipment



Slot 1: Global DPS
Slot 2: Have You Met My Friends
Slot 3: Chwinga Mask - Healing
Slot 4: Chwinga Mask - Damage
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Will you be Penelope's friend? We are excited to see how well she fits in to the Idle Champions meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
October 21st
Idle Champions: Liars' Night 4 
Posted in Idle Champions.

    "Did you hear what happened at the Wayside Inn?"
    "No -- what happened?"
    "While everyone was partying to Liars' Night they got robbed."
    "Seriously!? Who robs a party?"
    "It was 'A Masked Man', apparently."
    "What a jerk. I hope they catch him."
The local Liars' Night festivities at the Wayside Inn were interrupted by a masked thief! They stole magical items and escaped, and now it's up to the Champions to stop them!

Liars' Night 4 introduces Ezmerelda d'Avenir, a prolific vampire hunter from the land of Barovia. Ezmerelda brings a wealth of knowledge from Barovia to assist the Champions in dispatching their enemies.

This event also brings back Avren, the Half-elf Warlock/Sorcerer trickster, and Donaar Blit'zen, the Dragonborn Paladin. Players have until Monday, November 2nd at 12PM Pacific to complete their Liars' Night 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Ezmerelda d'Avenir

Dungeons & Dragons Ezmerelda d'Avenir

Ezmerelda's Bio

    Ezmerelda d'Avenir, a Vistana monster hunter, has devoted herself to ridding the world of evil in all of its forms. After years of tutelage by her mentor, the vampire hunter Rudolph van Richten, Ezmerelda struck out on her own. She has since amassed a sizable personal fortune and an impressive arsenal of weapons for hunting monsters. Following the defeat of Strahd von Zarovich, Ezmerelda joins the Champions on their journeys through the world of Toril.

II. Ezmerelda's Stats

Race: Human Alignment: Chaotic Good
Class: Fighter/Wizard Gender: Female
Age: 27 Affiliation: none

STR: 14 DEX: 19 CON: 16
INT: 16 WIS: 11 CHA: 17

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich
Slot: 1, (Bruenor)

Ezmerelda's Formation Abilities

A renowned vampire hunter from the land of Barovia, Ezmerelda is a Support Champion. She's a master fighter and uses debuffs to her advantage, culminating in her ultimate attack with a sun dagger to create a strong short-lived massive debuff for a devastating final team attack.

Ezmerelda has three different debuffs that she bestows on enemies as she's training the Champions in her martial & magical style. Her debuffs are based on her skills as a vampire hunter and are named for moments during her training: Pause, Prepare, & Parry.

In addition to her training the Champions, she also brings a wealth of knowledge against the undead, as illustrated in her The Devil's Playthings ability. Always training, Ezmerelda's Threat Tracking ability has her continuing to learn from her enemies in this new land. Both Threat Tracking and The Devil's Playthings start as undead based but can be changed to humanoid, fiends, or monstrosities with a specialization.

For more information on Ezmerelda and her abilities, check out her Champion Spotlight!


Year Four Variants


  • The Devil's Scourge — Strahd von Zarovich sent his Zombies to follow Ezmerelda from Barovia. Strahd Zombies appear in each wave and deal 100% additional damage. They do not drop gold, nor do they count towards quest progress.
    Reach Area 75.

  • The Devil Knocks — The mists of Ravenloft encroach upon us, making it harder for the Champions to see. Enemies move 100% faster and drop 99% less gold.
    Reach Area 125.

  • The Devil You Know — Someone has taken the guise of the Masked Man! Ezmerelda starts in the formation and cannot be moved. Only Champions in Ezmerelda's column can deal damage. All other Champions have their DPS disabled, but their formation abilities are active.
    Vampire Spawn appear in each wave and deal 100% additional damage. They do not drop gold, nor do they count towards quest progress.
    This adventure has unique dialogue.
    Reach Area 175.

For information on previous years' variants, check out the Liars' Night 3 blog.
June 19th
Idle Champion Spotlight: Freely 
Posted in Idle Champions.

It's time for the latest Idle Champion Spotlight, and this time around we're talking about a well-traveled Gold Find and Support Champion!

And did we mention that this lucky halfling directly increases your Divine Favor as well?

Read on and learn all about Freely...

I. Lucky Halfling



    Freely has traveled across multiple Planes, but he has always had his luck to keep him safe. Even an unfortunate detour into being trapped as an Illithid ultimately led him into the company of his new friends, Beyond Heroes! Armed with the magic in his blood, and the Faith that flows through his sword, he always seeks to destroy evil wherever he can sense it. Freely prefers to act first and think later, since hey, things always tend to work out for him anyway, right?

Freely is a Gold Find and Support Champion. He increases your divine favor directly with his Adventurous Tale ability. When you want to add Freely to your formation, you can swap him with Minsc (Slot 7).

II. Freely's Stats

Race: Halfling Alignment: Neutral Good
Class: Bard/Warlock Gender: Male
Age: 42 Affiliation: none

STR: 13 DEX: 17 CON: 10
INT: 8 WIS: 10 CHA: 16

Eligible for Patrons: Mirt

III. Freely's Design

We had the great fortune to cross paths with B. Dave Walters while participating in the D&D Live events over the last few years. As we grew to know B. Dave better, we learned that in addition to playing Freely on Beyond Heroes and Silver & Steel, he's also the writer for A Darkened Wish, an awesome human (and an awesome vampire), and just an all-around cool creator in the D&D Community. We knew we wanted to work with him, and in early 2019 we talked to him about bringing Freely to the game.

(Side note: we know what you're thinking. Yes, it really can take well over a year for everything to line up behind the scenes to introduce a new Champion to the game. We actually already have nearly all of our Champions locked in through 2021...)

When we sat down to start working with B. Dave on Freely, it was immediately apparent that even though all Halflings are lucky, Freely has a special connection to Yondalla, the creator of the halfling pantheon and the halfling race itself. Yondalla offers protection to all halflings in the form of incredible luck, and when it comes to Freely, his unique Luck of Yondalla ability is core to his design.

Luck of Yondalla grants Freely and his allies chances to have enemies drop more gold (Requisition), to reduce their attack cooldowns (Follow-Through), to increase the damage enemies take (Opportunity), and to stun enemies (Stagger). This is further boosted by his Unlucky For Them ability, which increases the effect of Luck of Yondalla for each enemy affected by it.

When Freely is in your formation, An Adventurous Tale increases the amount of Divine Favor you collect when you reset (Complete Adventure) based on the number of areas you've cleared during that adventure.

Finally, Freely uses Cutting Words to distract enemies when he is within three slots of a Tank Champion who is under attack, increasing the Overwhelm of the Tank Champion.

Okay, now it's time to talk details...

IV.Freely's Abilities

Basic Attack

  • Eldritch Blast — A beam of aquamarine crackling energy streaks towards a random enemy.

Formation Abilities

  • Luck of Yondalla — Freely, and any allies granted this ability through his specializations, have the Luck of Yondalla backing them up. Whenever they attack, one of the following Lucky Breaks occurs completely at random, affecting all enemies hit by the attack. Each Lucky Break can be applied on each enemy once for each Champion with Luck of Yondalla. Each application lasts for 15 seconds, so even if 10 Champions are attacking a single enemy with Luck of Yondalla, the actual Lucky Break applications on the enemy will vary over time.


    • Requisition — Target will drop 10% more gold when they are killed, stacking multiplicatively. This Lucky Break can be buffed by equipment and feats.
    • Follow-Through — Any Champion who attacks this enemy has their next base attack's cooldown decreased by 0.1 sec for each application of this Lucky Break on the enemy. This Lucky Break is never buffed.
    • Opportunity — The targeted enemy takes 100% more damage from all attacks, inclusive, stacks multiplicatively.
    • Stagger — Target has a 2% chance to be stunned for 1 second when they are attacked by any Champion, stacking additively.This Lucky Break is never buffed.
  • Unlucky For Them — The total effect of Luck of Yondalla: Opportunity is increased by 100% on enemies affected by it. This buff applies once to the total value of the applications.
  • An Adventurous Tale — If Freely is in your formation when you complete an area for the first time, he keeps track of it for future tales. When you reset your adventure, you'll collect an additional .01% of Divine Favor for each area Freely tracked, stacking additively but applying multiplicatively. Freely does not have to be in your formation when you reset to gain the additional Divine Favor, but he does need to be in your formation when you complete an area to increase his bonus. The bonus resets when you complete your adventure. This ability is buffed by feats and equipment.
  • Cutting Words — Freely distracts enemies if he is within 3 slots of a Tank Champion who is under attack by at least 1 enemy, increasing the overwhelm point of such Champions by 5. This ability is not buffed.

Specializations

  • Trust in Law — Grants Luck of Yondalla to all Lawful Champions in your formation. Affected Champions now cause Lucky Breaks whenever they attack.
  • Value Neutrality — Grants Luck of Yondalla to Neutral Champions (on the Lawful/Neutral/Chaotic scale) in your formation. Affected Champions now cause Lucky Breaks whenever they attack.
  • Always Expect Chaos — Grants Luck of Yondalla to Chaotic Champions in your formation. Affected Champions now cause Lucky Breaks whenever they attack.

Ultimate Ability

  • I Will Not Deafen — Freely grabs his sword and launches himself toward an enemy, showering green and red lightning in his wake until he smashes into his opponent for massive damage. It also applies all four Lucky Breaks on that enemy or any they didn't already have.

V. Freely's Equipment



Slot 1: Global DPS
Slot 2: Luck of Yondalla: Requisition
Slot 3: Unlucky For Them
Slot 4: An Adventurous Tale
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Freely is an interesting Champion, and we are excited to see how well he fits into the Idle Champions meta with his Divine Favor Buff. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 11th
Idle Champions: Festival of Fools 3 
Posted in Idle Champions.

How far would you go to celebrate foolishness?

Festival of Fools is a time honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

Festival of Fools 3 introduces Briv Steelmarrow, Half-Orc Paladin (Oath of Heroism), and brings back Rosie and Strix Beestinger. Players have until Monday, March 23 at 12PM Pacific to complete their Festival of Fools 3 unlocks and objectives.

Dungeons & Dragons

Year 3 Champion: Briv Steelmarrow

    Relentlessly brave but markedly uncouth, Briv Steelmarrow is a stalwart champion of the weak, innocent, downtrodden, and oppressed. Centuries ago, a cabal of Netherese mages experimented on Briv’s clan, gifting him with a magical metal inside his bones that he can pull through his skin and shape for attack or defense. Once a slaver, Briv sought atonement by joining the Order of the Lost Cause, an elite group of knights that travel across Faerûn, taking on quests that only fools would pursue.

Briv is a Tank, Support, and Healing Champion. He uses his Unnatural Haste ability to speed up area progression, and his Steelbones boosts his defense while buffing Champions behind him. When you want to add Briv to your formation, you can swap him with Calliope (Slot 5).

For more information about Briv, check out the Idle Champion Spotlight: Briv Steelmarrow dev blog!

Dungeons & Dragons Rosie Beestinger Acquisitions Incorporated

Year 2 Champion: Rosie Beestinger

    Weighing in at just under 30 pounds and with a grandmotherly demeanor befitting her advanced age, Rosie Beestinger is easily mistaken for someone on the wrong side of the “aggressor/victim” relationship. But this is a mix-up that few people make more than once.
Rosie Beestinger is a sassy DPS Champion. Her damage increases for each Champion in the formation younger than she is, and she catches and deflects incoming missiles.

When you want to add Rosie Beestinger to your formation, you can swap her with Tyril (Slot 10). For more information about Rosie, check out the Idle Champion Spotlight: Rosie Beestinger dev blog!

Dungeons & Dragons Strix Beestinger

Year 1 Champion: Strix Beestinger

    The Sorcerer known as Strix is from Sigil, the City of Doors at the center of the multiverse. Very little is known of Strix's heritage, even to herself, but it was recently discovered that she was a powerful member of the Skizzicks family, who long ago made a pact with Asmodeus, ruler of the Nine Hells, to become Tieflings.
Strix Beestinger is a 'Trash Witch' DPS Champion who attacks enemies with Fireballs. Her Poor Hygiene ability causes approaching enemies to take increased damage. When you want to add Strix to your party, you can swap her with Jamilah (Slot 11).

Year Three Variants

  • A Little Perspective — Pixies spawn at random in all non-boss areas. When a Pixie spawns, it shrinks a random Champion by 33%, decreasing their damage done by 99%. This effect persists until the Pixie causing it is killed. This effect can stack multiplicatively if multiple Pixies target the same Champion.
    Reach Area 75.

  • Nerves of Steel — Briv starts in the formation and can not be moved, removed, or swapped out. Normal enemies move faster and attack faster; bosses are unaffected.
    Reach Area 125.

  • A Delicious Diversion — A cart of tasty pies, baguettes, and other baked snacks takes up two slots in the formation; the cart has 100 hit points. Ravenous Crows and Famished Rats spawn randomly in each area. These additional creatures have armored health. If, for whatever reason, the cart is smashed, you immediately lose the area and go back to the previous area.
    Reach Area 175.

Year Two Variants

  • A Lighter Touch — Only Champions with a Strength (STR) score of 14 or lower may be used. Additionally, Champions with an Intelligence (INT) score of 14 or higher deal 400% increased damage.
    Reach Area 75.

  • Flay the Fools — During boss areas, Mind Flayers appear and attack the formation. While alive, Mind Flayers make all other enemies immune to damage.
    Reach Area 125.

  • Beestingers Unleashed — This adventure features unique dialogue created with the help of Strix & Rosie themselves! Strix and Rosie Beestinger begin the adventure in your formation with Strix asking Rosie what it means to be a Beestinger. No other Champions are able to be used, however, both Strix and Rosie Beestinger have increased damage, increased attack speed, and reduced Ultimate ability cooldowns. Additionally, Rosie Beestinger's Matriarch also doubles her health.
    Completing this adventure will unlock a bee outfit for both Rosie & Strix!
    Reach Area 175.

Year One Variants

  • Foolish Variance — Champions randomly do between 0.1% and 199.9% of their actual damage with each hit.
    Reach Area 75.

  • Persistent Foolishness — The Drunken Fool appears randomly in non-boss areas. Only one can be spawned at a time, but he has special abilities each time he appears.
    Reach Area 125.

  • Like Father Like Son — The farmer's son takes up a slot in the formation. He moves to a new slot every 25 areas. Every 15 seconds (in non-boss areas) the farmer's son foolishly summons a Frost Giant to attack the formation unless Strix is adjacent to him.
    Reach Area 175.

See the in-game FAQ for more information!

March 10th
Idle Champion Spotlight: Briv Steelmarrow 
Posted in Idle Champions.

It's time for the latest Idle Champion Spotlight, and this time around we're talking about a Tanking, Support, and Healing Champion who can create heavy armor with Netherese Steel stored in his very bones!

And did we mention that this Half-Orc Champion has his very own flumph ally?

Read on and learn all about Briv Steelmarrow...

I. Savage Paladin



    Relentlessly brave but markedly uncouth, Briv Steelmarrow is a stalwart champion of the weak, innocent, downtrodden, and oppressed. Centuries ago, a cabal of Netherese mages experimented on Briv’s clan, gifting him with a magical metal inside his bones that he can pull through his skin and shape for attack or defense. Once a slaver, Briv sought atonement by joining the Order of the Lost Cause, an elite group of knights that travel across Faerûn, taking on quests that only fools would pursue.

Briv is a Tank, Support, and Healing Champion. He uses his Unnatural Haste ability to speed up area progression, and his Steelbones boosts his defense while buffing Champions behind him. When you want to add Briv to your formation, you can swap him with Calliope (Slot 5).

II. Briv's Stats

Race: Half-Orc Alignment: Chaotic Good
Class: Paladin (Oath of Heroism) Gender: Male
Age: 42 Affiliation: none

STR: 16 DEX: 14 CON: 16
INT: 10 WIS: 8 CHA: 18

Eligible for Patrons: Mirt, Vajra

III. Briv's Design

It's always a joy to work with a passionate creator to bring their character to life as a Champion in our game, and working with D&D Beyond's Adam Bradford was no exception. Adam was quick to provide numerous examples of Briv character art, including the official art by Max Dunbar, which really went a long ways towards helping to paint the visual picture of Briv Steelmarrow.


Art by Max Dunbar


Briv's abilities were an interesting challenge. With Netherese Steel in his bones, Briv has the ability to shoot it out of his pores to create heavy armor at will — or even violently expel it as a kind of shrapnel weapon, pulling it back into his body afterwards. These abilities became Steelbones, the core of Briv's design where he gains stacks of Steelbones when he is attacked, Netherese Steel, where Briv increases the damage of Champions behind him based how many stacks of Steelbones he has, and Netherese Explosion, where he uses the steel in his body to create an explosion out from him.

With Unnatural Haste we gave Briv a unique new ability that allows you to actually skip areas(!), consuming stacks of Sprint in the process. There is a minimum number of stacks needed for this ability to be able to proc (50), and each time it triggers it will consume a percentage of your stacks. How do you get Sprint stacks, you ask? When you reset, all stacks of Steelbones you have are converted into Sprint stacks, which persist through resets until they're consumed by Unnatural Haste. This will offer players quite the boost through those early levels after you complete a long Free Play. Don't worry about missing out on gems or loot — you will still earn anything you may have missed from areas you skip!

A pet flumph named Phlo accompanies Briv wherever he goes, and he has a unique ability, Healing Phlo, where Phlo stores healing power whenever Briv is struck by an attack. After 10 hits or 10 seconds, whichever comes first, Phlo heals all Champions in the party for 50% of the damage that Briv received during that time!

Flumphs really are the best.



IV. Briv's Abilities

Basic Attack

  • Mocking Cleave — Briv leaps out and attacks a random enemy with his greatsword, cleaving all nearby enemies as well. On each enemy hit, there is a 20% chance that they will stop attacking another Champion and attack Briv if possible..

Formation Abilities

  • Steelbones — Whenever Briv comes under attack, metal shoots out of his pores, covering him in heavy armor. This effect persists as long as Briv remains under attack, and for an additional five seconds afterwards. While armored, Briv takes 10% less damage and gains a stack of Steelbones whenever he is hit by an enemy attack.
  • Netherese Steel — Briv increases the damage of all Champions behind him by 0.01% for each stack of Steelbones he has gained.
  • Unnatural Haste — Briv has a 25% chance of sprinting forward quickly on steel-springs after completing a new area, skipping the next area entirely. This action consumes 4% of his Sprint stacks, and requires at least 50 stacks to occur. When you reset the adventure, all stacks of Steelbones that Briv has gained convert into stacks of Sprint, which persist between resets until they are used by this ability.

    Note: if the chance of springing forward surpasses 100%, it is divided by 2 and becomes a 50%+ chance to spring forward 2 areas. Likewise for surpassing 200%, 300%, etc.
    • 100% / 2 -> 50% chance to skip 2 areas
    • 200% / 4 -> 50% chance to skip 3 areas
    • 300% / 6 -> 50% chance to skip 4 areas
    • If you skip a boss area in this way, the gems, chests, red jewels, etc. from it are collected automatically.
  • Healing Phlo — Briv's pet flumph Phlo appears next to Briv and telepathically stores healing power whenever Briv is hit. After 10 hits or 10 seconds, whichever comes first, Phlo heals all Champions in the party for 50% of the damage Briv took during that time. The 10 second timer only starts when Briv takes a hit and does not fire if the healing is triggered by taking 10 hits. It would start again at 10 seconds on the next hit after healing triggers.
  • Oath of Heroism — Briv increases the max health of all other Champions by 25% of his max health.

Specializations

  • MetalbornUnnatural Haste uses 20% less Sprint stacks whenever it activates.
  • Tempered Steel — Increase the effect of Netherese Steel by 100%.
  • Go With The Phlo — Increase the heal of Healing Phlo by 50%.

Ultimate Ability

  • Netherese Explosion — Briv forces all of his remaining Netherese Metal out of his body, shooting it in all directions in an arc in front of him, damaging enemies that it passes through. He then draws it back into himself, dealing double damage to enemies it hits on its way back to him.

V. Briv's Equipment



Slot 1: Global DPS
Slot 2: Max Health
Slot 3: Netherese Steel
Slot 4: Unnatural Haste
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Briv Steelmarrow is an absolute beast of a Champion, a savage paladin who can offer tanking, healing, and support, all in one package. We are excited to see how well he fits in to the Idle Champions meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
October 16th, 2019
Idle Champions: Liars' Night 3 
Posted in Idle Champions.

    "Did you hear what happened at the Wayside Inn?"
    "No -- what happened?"
    "While everyone was partying to Liars' Night they got robbed."
    "Seriously!? Who robs a party?"
    "It was 'A Masked Man', apparently."
    "What a jerk. I hope they catch him."
The local Liars' Night festivities at the Wayside Inn were interrupted by a masked thief! They stole magical items and escaped, and now it's up to the Champions to stop them!

Liars' Night 3 introduces Avren, the Half-elf Warlock/Sorcerer trickster, and brings back Donaar Blit'zen, the Dragonborn Paladin, and Krond, the Half-orc Eldritch Knight. Players have until Monday, October 28th at 12PM Pacific to complete their Liars' Night 3 unlocks and objectives.

New Champion: Avren

    Avren is an embodiment of mischief; a trickster god in humanoid form. Long ago, he tricked an ancient being into giving him magic and immortality. This power also came with a curse: whenever Avren dies, he will return to life with a new body and varying abilities. While Avren's body may change, however, his soul and his undying love for his wife, Sofious, always remains. The two have remained married for centuries, seeking each other out to reunite in each lifetime.
Avren is a pure Support Champion. He uses his Mirror Image ability to boost Champions in the formation based on assigned roles (DPS, Support, and Tanking), increasing even further for Champions with more than one role. Avren also raises Global DPS based on the number of Champions adjacent to him in the formation. When you want to add Avren to your party, you can swap him with Jamilah (Slot 11).

For more information about our latest Champion, check out the Idle Champion Spotlight: Avren dev blog!

Year 2 Champion: Donaar Blit'zen

    This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic—just tons and tons of dragons—I’m hoping we can leverage some of these connections in our dealings. None of the dragons I’ve contacted have gotten back to me, but they’re probably just very busy right now. This is one of the busiest times for dragons… or so I’ve been told by my new best friend, Donaar Blit’zen.
Donaar is a Support/Healer Champion. He uses his Command ability to debuff enemies, while also healing damaged Champions and buffing those behind him. When you want to add Donaar to your party, you can swap him with Celeste (Slot 2).

For more information about Donaar, check out the Idle Champion Spotlight - Donaar dev blog!

Year 1 Champion: Krond

    Born to an academic human wizard who was researching an orc tribe and the leader of said tribe, Krond has experience in both worlds. Raised as a fearsome warrior, he began focusing on the arcane arts after his mother was killed in a goblin raid. Krond wears intricate leather and cloth armor and carries a bonded warhammer.
Krond is a versatile DPS Champion, able to choose one of three DPS specializations. Krond's formation ability, Survival of the Fittest, increases his DPS for every strong (STR 16+) or evil-aligned Champion in the formation. When you want to add Krond to your party, you can swap him with Asharra (Slot 6).

For more information about Krond, check out the Idle Champion Spotlight - Krond dev blog!

Changes from Highharvestide

We got a lot of community feedback before, during, and after the recent Highharvestide event, and we have taken it into consideration for this and future events. We have removed the year-lock mechanic and made all three years of the event available to everyone from the very start. We have also increased the number of token drops players will receive, though we may adjust it again in future events. Finally, on some platforms we have slightly re-arranged the base event dialog in order to highlight the brand new Champion in each event. Thanks to everyone who provided feedback about our initial Year 3 event structure.

Year Three Variants

  • Costumed Fans — Two costumed fans join the formation, ready to be Champions. They are not Champions, and as such are unable to do damage.
    Reach Area 75.

  • Next Time, Champions! — Every time you face The Masked Man, they try another trick! Each time the party encounters The Masked Man (Areas 5, 20, 35, and 50) they have a different attack:

    • Area 5: Caltrops/Dagger Throw — The Masked Man throws caltrops at the party, damaging all Champions for a minor amount, followed by a dagger throw to a random target in the front row.

    • Area 20: Double Dagger Attack — The Masked Man's damage is increased by 100%.

    • Area 35: Invisible — The Masked Man is invisible, and does not appear until he is on the front row and attacking with his normal dagger attack.

    • Area 50: Mirror Mirror — Three versions of The Masked Man appear, each with armored health. Only one of them is the real version, though...

    Reach Area 125.


  • The Clone War — One of Avren's cloning vats was stolen and the body turned undead. Now, a Zombie Avren stalks the party, trying to kill its progenitor. Avren begins the adventure in the formation and cannot be moved or swapped out. In each Area, a Zombie Avren attacks the formation. Zombie Avren cannot be killed; instead, after 5 seconds it gets back up and begins attacking again.
    Reach Area 175.
    Completing this adventure unlocks the Zombie Avren skin.

Year Two Variants

  • The Chaotic Decisionist — Donaar has decided that he's going to lead the way on his first adventure. Donaar starts this adventured unlocked and in the front of the formation, and he has decided that he can't move from that location. Only Champions with a chaotic alignment can be used.
    Reach Area 75.

  • Nightmare Fuel — A flaming scarecrow spawns in every Area. After each encounter with the Masked Man, an additional scarecrow will spawn every Area, stacking cumulatively.
    Reach Area 125.

  • Pirate's Night — Bruenor tried to bring the fun for Liars' Night by dressing up as a pirate. Unfortunately, a drunken sailor has mistaken him for another pirate who owes her some money. She spawns in every Area with one of four different special abilities. Bruenor is locked into his Pirate Bruenor skin for this variant, which unlocks for you once you complete the adventure.

Year One Variants

  • Stealthy Pickpockets — Invisible pickpockets spawn and sneak towards the formation, becoming visible after five seconds. When they reach your formation, they steal 2% of your total gold each time they attack.
    Reach Area 75.

  • Costumed Foes — A variety of costumed humanoids enemies attack the formation, each with different special abilities.
    Reach Area 125.

  • It's Getting Darker — The night gets even darker, with each successive area getting darker and reducing your gold find while monsters gain additional health.
    Reach Area 175.

See the in-game FAQ for more information!

October 14th, 2019
Idle Champion Spotlight: Avren 
Posted in Idle Champions.

It's time for our next Idle Champion Spotlight! Today, we're previewing our newest Champion: Avren, the Half-elf Warlock/Sorcerer. Avren will be launching on Wednesday, October 16th!

I. Who is Avren?

    Avren is an embodiment of mischief; a trickster god in humanoid form. Long ago, he tricked an ancient being into giving him magic and immortality. This power also came with a curse: whenever Avren dies, he will return to life with a new body and varying abilities. While Avren's body may change, however, his soul and his undying love for his wife, Sofious, always remains. The two have remained married for centuries, seeking each other out to reunite in each lifetime.
Avren is a pure Support Champion. He uses his Mirror Image ability to boost Champions in the formation based on assigned roles (DPS, Support, and Tanking), increasing even further for Champions with more than one role. Avren also raises Global DPS based on the number of Champions adjacent to him in the formation. When you want to add Avren to your party, you can swap him with Jamilah (Slot 11).

II. Avren's Stats

Class: Warlock/Sorcerer Alignment: Chaotic Neutral
Race: Half-elf Gender: Male
Age: 40 Affiliation: None

STR: 8 DEX: 16 CON: 15
INT: 13 WIS: 10 CHA: 18

Eligible for Patrons: Vajra



Completing the third Liars' Night (Avren) variant will unlock the Zombie Avren skin!


III. Avren's Design

Avren is a D&D character created by D&D Beyond's own Todd Kenreck. First created when he was 8 years old, Avren "still remembers when you could get killed by a hard rain," and has lived a multitude of lives over more than three decades of existence. Because of his history, and Todd's love of updating the character weekly (or sometimes daily), Avren has been one of our most challenging Champions to nail down. But hey, that's what you get when the character is the Doctor (Who) of D&D!

In this incarnation, Avren is a Warlock/Sorcerer focused on using Mirror Image to trick enemies. He also has a bit of fun with his ultimate, allowing Avren to tower over his enemies, in a nice callback to what 8-year-old Todd probably felt when he finally dove into the world we all love.

IV. Avren's Abilities

Basic Attack

  • Spectral Shards — Avren tosses out three spectral shards at random enemies. One is fake and does no damage (but does interrupt/stagger the enemy), one stuns the enemy it hits for 1 second, and the final one deals normal damage.
  • Kick (active during his Ultimate) — Avren jumps out to a random enemy and kicks them with his enlarged foot, knocking them back.

Formation Abilities

  • Mirror Image — Avren casts Mirror Image every 15 seconds, targeting a random Champion in the formation. The Mirror Image (a slightly blurry version of Avren himself) floats behind them. The Mirror Image lasts for 30 seconds, and its effect is based on the Champion's role(s).
    • DPS: Increases the Champion's DPS by 600%.
    • Support: Increase the Global DPS by 200%.
    • Tanking: Increases all healing effects on the Champion by 2HP.
  • Seeing Double — The Global DPS is increased by 50% for each Champion adjacent to Avren, stacking multiplicatively. Champions affected by Mirror Image increase the effect for 50% for each Mirror Image buff they have (100-200% instead of 50%, depending on their roles). Buffs apply to the post-stack value.

First Specializations

  • Mirror Focus (Good) — Avren prefers casting Mirror Image on "good" Champions; if a "good" target is available, they will get a Mirror Image before Champions of other alignments.
  • Mirror Focus (Neutral) — Avren prefers casting Mirror Image on "neutral" Champions; if a "neutral" target is available, they will get a Mirror Image before Champions of other alignments. Note: This only looks at Neutral characters on the Good/Evil axis, not the Lawful/Chaotic axis.
  • Mirror Focus (Evil) — Avren prefers casting Mirror Image on "evil" Champions; if an "evil" target is available, they will get a Mirror Image before Champions of other alignments.

Second Specializations

  • Sturdy Mirrors — Avren's Mirror Images last for 60 seconds instead of 30, resulting in four mirrors at a time instead of two..
  • Empowered Mirrors — Avren's Mirror Image effects are quadrupled (+300%).

Ultimate Ability

  • Insignificance — Avren casts Reduce on all enemies on the screen, dealing some damage and reducing their size by half and their speed and damage done by 50% for 15 seconds. He also casts Enlarge on himself for the duration. His base attack changes from Spectral Shards to Kick. He jumps out to an enemy and kicks them with his foot, knocking them back.

V. Avren's Equipment

VI. Conclusion

We're excited to bring Avren into the game. As our first pure Support Champion in slot 11, we're psyched to see what formations you all think he fits into! Make sure to try out his Ultimate, as it's one of our favourites!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!