Search News:



Archives by month:

April 2024
March 2024
February 2024
January 2024
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
April 2012
August 2011
March 2011

Blogs Categories:

Codename News
Bush Whacker 2
Egg Breaker Adventures
Shards of Titan
Legacy Games
Crusaders of the Lost Idols
Tap Tap Movie
Idle Champions

Popular tags: [Clear Tags]

bw2, event, champions, idle, new content, update, crusaders, release notes, access, early, new, weekend, buff, champion spotlight, dragons, eba, videogame, game, dungeons, charity, mini, d&d, patch notes, idols, community, change log, objectives, legacy games, baldur's gate, nate, 2018, collector, fun, creature, halloween, summer, spotlight, contest, content, anniversary, idle champions, grand tour, 2017, high rollers, dungeons and dragons, 2023, quest, 2021, icewind dale.
March 1st
BW2: March 2024 Bubble Buddies Mini-Event! 
Posted in Bush Whacker 2.

A Visitor From the Far Far Ranch

The Far Far Ranch is far far away, but there's a visitor that's brought a piece of it to the Commons!

Bea's visiting from the Far Far Ranch and has brought three Bubble Buddies to see if they'll thrive in Bushwhackia.

Bubble Buddies

Bubble Buddies are cute bouncy critters that come in an array of looks and abilities! Let's see the three Bea's brought with her:



Buddies eat Bushy Carrots and output Blorts, which Bea will trade you for in her Ye Bouncy Buddy Boutique store. Watch the buddies get bigger and bigger as you feed them!

Buddies will also eat the more rare Spicy Tofu to output Blorts AND a resource unique to that buddy. Here are the buddies and their unique yields:

Dragon Buddy - Gold
Hedgehog Buddy - Gems
Raccoon Buddy - Mana/Power

During Bea's visit, Bushy Carrots and Spicy Tofu can be found in bushes all over Bushwhackia.

Help feed their bouncy bodies, earn Blorts, and redeem prizes! The saying goes, 'Big Buddies have bottomless bellies!'

Instant Egg Incubation!

Bea's brought a machine that can instantly hatch a basic pet egg! You'll need to whack up a lot of fuel to get it working, via a challenging collection quest. Should you manage it quickly, you can even attempt it a couple more times at the cost of some Bush Bucks to repair the egg machine.

A Feeding Frenzy!

Bea and her buddies leave on Wednesday March 6th, so make the most of the opportunity while you can!

Discuss this mini-event on the forums!
October 11th, 2023
BW2: October Bubble Buddies Mini-Event! 
Posted in Bush Whacker 2.

A Visitor From the Far Far Ranch

The Far Far Ranch is far far away, but there's a visitor that's brought a piece of it to the Commons!

Bea's visiting from the Far Far Ranch and has brought three Bubble Buddies to see if they'll thrive in Bushwhackia.

Bubble Buddies

Bubble Buddies are cute bouncy critters that come in an array of looks and abilities! Let's see the three Bea's brought with her:



Buddies eat Bushy Carrots and output Blorts, which Bea will trade you for in her Ye Bouncy Buddy Boutique store. Watch the buddies get bigger and bigger as you feed them!

Buddies will also eat the more rare Spicy Tofu to output Blorts AND a resource unique to that buddy. Here are the buddies and their unique yields:

Bat Buddy - Gold
Lion Buddy - Gems
Unicorn Buddy - Mana/Power

During Bea's visit, Bushy Carrots and Spicy Tofu can be found in bushes all over Bushwhackia.

Help feed their bouncy bodies, earn Blorts, and redeem prizes! The saying goes, 'Big Buddies have bottomless bellies!'

Instant Egg Incubation!

Bea's brought a machine that can instantly hatch a basic pet egg! You'll need to whack up a lot of fuel to get it working, via a challenging collection quest. Should you manage it quickly, you can even attempt it a couple more times at the cost of some Bush Bucks to repair the egg machine.

A Feeding Frenzy!

Bea and her buddies leave on Wednesday October 11th, so make the most of the opportunity while you can!

Discuss this mini-event on the forums!

Check out the Release Notes here!
August 25th, 2023
BW2: Bubble Buddies Mini-Event! 
Posted in Bush Whacker 2.

A Visitor From the Far Far Ranch

The Far Far Ranch is far far away, but there's a visitor that's brought a piece of it to the Commons!

Bea's visiting from the Far Far Ranch and has brought three Bubble Buddies to see if they'll thrive in Bushwhackia.

Bubble Buddies

Bubble Buddies are cute bouncy critters that come in an array of looks and abilities! Let's see the three Bea's brought with her:



Buddies eat Bushy Carrots and output Blorts, which Bea will trade you for in her Ye Bouncy Buddy Boutique store. Watch the buddies get bigger and bigger as you feed them!

Buddies will also eat the more rare Spicy Tofu to output Blorts AND a resource unique to that buddy. Here are the buddies and their unique yields:

Cockatiel Buddy - Gold
Red Tabby Buddy - Gems
Corgi Buddy - Mana/Power

During Bea's visit, Bushy Carrots and Spicy Tofu can be found in bushes all over Bushwhackia.

Help feed their bouncy bodies, earn Blorts, and redeem prizes! The saying goes, 'Big Buddies have bottomless bellies!'

Instant Egg Incubation!

Bea's brought a machine that can instantly hatch a basic pet egg! You'll need to whack up a lot of fuel to get it working, via a challenging collection quest. Should you manage it quickly, you can even attempt it a couple more times at the cost of some Bush Bucks to repair the egg machine.

A Feeding Frenzy!

Bea and her buddies leave on Wednesday August 30th, so make the most of the opportunity while you can!

Discuss this mini-event on the forums!

Check out the Release Notes here!
June 12th, 2019
Dev Blog: DPS Updates & BUD 
Posted in Idle Champions.

Today we are unveiling major changes to the DPS meter in Idle Champions of the Forgotten Realms. These changes are in response to confusion around the existing DPS meter. Some of these changes are purely visual, and won't affect your effective damage, while others change how some of your damage numbers are calculated. Read on to learn more.

DPS Meter Options

Prior to this update, your DPS Average displayed in the top-left corner was based off of a variety of factors, including effective hits by your Champions, time, dynamic buffs, etc. This lead to a large amount of variance, and this variance often happened for reasons that were unclear. It also meant that some actions, such a leveling up a Champion, may not have been immediately impactful, and could happen while a natural downward curve was occurring, leading to a great amount of confusion.

The new DPS meter can be customized to display two possible completely new values: Base DPS and (Running) Average DPS.

Base DPS is calculated without any dynamic factors involved. It does not take into account the number of enemies on screen, the actual effectiveness of your Champions (AOE vs single target), or the real-time multipliers of any dynamic effects, such as Deekin's or Vlahnya's stacking abilities. In the case of dynamic effects, each such effect is factored into the calculation using a static, predetermined multiplier, so the true effect may be slightly higher or lower than what is calculated. It is a pure, static DPS number that only changes when you, the player, take an action, such as moving a Champion around in the formation or leveling them up. It is very useful for comparing the base effectiveness of two different formations, or seeing the relative effect of an upgrade or swap, but it may not accurately represent the true effectiveness of your Champions.

Average DPS is a true running average of the actual damage being done by your Champions. It uses only the actual damage numbers being done by your Champions, and averages them into the number using a low pass filter (each hit is averaged in using 90% of the previous average and 10% of the latest hit). This results in a DPS number that truly takes into account every single dynamic effect, debuff, enemy stack, AOE attack, etc., though due to the averaging it may take a minute or so to catch up to large changes in party damage. On the other side of the coin, because it is a running average, it will not be greatly affected by highly temporal DPS spikes or lulls, meaning it won't jump all over the place like the old DPS meter. This number is very useful for determining the true DPS potential of your formation, though it takes a little while to respond to changes in your formation or upgrades.

In the settings you will now find options to display one or both of these numbers in the top-left corner. We encourage you to experiment to find the option that works best for your play style.

TL;DR: Base DPS is calculated without any dynamic factors involved. Average DPS is a true running average of the actual damage being done by your Champions.

Base Ultimate Damage (BUD)

The second major change in this update is how Ultimate attack and Fire Breath potion damage is calculated. Prior to this update, these both used the DPS Average displayed in the top-left corner of the game. This lead to both Ultimate and Fire Breath potion damage being extremely feast vs. famine. When your DPS Average was high, they were great! But when it unexpectedly sank, they were disappointing to say the least.

With the new system, your Ultimate attack and Fire Breath potion damage is based on a new value: Base Ultimate Damage (BUD). Your BUD is based on the DPS of the largest hit against a single enemy done by your Champions in their last few hits. AOE or multi-target attacks use the largest amount of damage done against a single enemy, not the total damage done by the attack. In general, this is going to be very similar to your overall formation DPS, since the most effective strategy is to stack as many buffs as you can onto one or two Champions.

Your BUD degrades over time, so if you swap out your main DPS, or they die, your BUD will begin to degrade rapidly after 15 seconds. Every 15 seconds thereafter it loses approximately 90% of it's current effectiveness. When a new hit comes in that is higher than the effective BUD, the base BUD is updated and the degradation timer is reset.

What does BUD mean for your Ultimate and Fire Breath damage? In general, it should not be much of a change from the previous version. The minor difference is two-fold: 1. It will no longer spike or dip as much, giving you more reliable damage (in general). 2. If your party starts to wipe, your Ultimate and Fire Breath damage will not immediately tank, as they did before. Instead, you will have a grace period where your Fire Breath clicks or Ultimates may just be able to pull through and complete the boss or area that was slowly wiping you.

TL;DR: BUD, based off the damage of your hardest hitting Champion, is now used to calculate Ultimate and Fire Breath potion damage.

Effect on Progression

From our testing, we have not noticed a impactful change on the area in which players are walling. In general players are able to wall at around the same area, and we look forward to seeing what, if any, new strategies emerge with regards to BUD manipulation. Perhaps this system will breathe new life into old Champions that couldn't cut it previously.

In any event, we welcome any and all feedback on the new DPS meters and the BUD system. Feel free to post your feedback on our subreddit, the Steam forums, or open a ticket from in-game.