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January 29th, 2021
Idle Champion Spotlight: Hew Maan 
Posted in Idle Champions.

"Hello, fine bartender, we... I mean... I would like one cup of your finest beverage, please. Yes, yes, thank you ...the ...uh, ...normal human beverage, please." The patron's trench coat shuffled in an unusual way, but the bemused bartender poured a flagon of ale and left three smaller cups, just in case. "It's working," the knees muttered. "The human beverage is ale! I should've done the talking." "How tall we are..." the torso whispered, "So tall..." "SHHHH!!!"

MORE KOBOLDS IS MORE BETTER. Introducing our latest champion, arriving with Grand Revel, Hew Maan, a definitely human champion and not at all three kobolds in a trench coat.

I. Hew Maan

Dungeons & Dragons Hew Maan Three Kobolds in a Trenchcoat

    Zrang, his twin brother Kleeb, and their brood-sister Yassa began their Icewind Dale existence stealing gems and dreaming of being respected by the locals. Inspired by their mentor, Jarlaxle, they stand tall to form Hew Maan - who is totally a human and not on a nefarious mission to steal all the Champions' stuff.

Hew Maan's origin story is ongoing in our Icewind Dale, Rime of the Frostmaiden campaign, and cameoed in two of our Idle Champions Comics. They hold a special place in our hearts, and we were excited and inspired by the community reaction to bring them to Idle Champions as a champion, for deep down, aren't we all just three kobolds in a trench coat?

Zrang, Kleeb, and Yassa team up and stack up to form Hew Maan, providing different buffs based on who's on top of the stack. Hew Maan is a Support champion, when you want to add them to your formation, you can swap them with Delina (Slot 8).

II. Hew Maan's Stats

Race: Kobold & "Human" Alignment: Lawful Evil
Class: Rogue/Bard Gender: Male & Female
Age: 67 Affiliation: none

STR: 11 DEX: 12 CON: 16
INT: 12 WIS: 8 CHA: 16

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr
Slot: 8, (Delina)

Dungeons & Dragons Hew Maan

III. Hew Maan's Design

Hew Maan is a multifaceted and dynamic individual. Well actually, they aren't an individual at all, but three kobolds, Zrang, his twin brother Kleeb, and their brood sister Yassa, each with their own distinct personalities!

Zrang is surprisingly insightful, but definitely still a kobold, and is working on the difference between kobold and human vocabularies.

Rough and tumble and ready to tussle; Kleeb is the kobold you want in control when you're gearing to fight.

Yassa was charmed by Trex's complimentary nature. She cheers on her fellow kobolds & Champions. She's a glass-half-full sort of kobold, and a bit of a fast talker.

Zrang and his siblings hide inside a trench coat and masquerade as a human, and their teamwork makes their dream work! Their buffs change based on where they are located in the formation. With Teamwork, they provide three different buffs that are useful in different situations. Place them near the front of the formation and they increase your rate of progression, place them in the center of the formation and they assist with killing bosses. Place them near the back of the formation and they greatly increase your damage against non-boss monsters. Hello, Fellow Humans, allows them to buff their fellow human Champions, but they can masquerade and buff another race through their specialization ability Did We Say Humans? We Meant....

IV. Hew Maan's Abilities

Basic Attack

  • Crossbow — The middle kobold shoots a random enemy with a small crossbow.

Formation Abilities

  • Teamwork — Depending on where they are placed in the formation, a different kobold takes the top slot in the trench coat and provides a different buff:
    • Zrang: Front X columns — Enemies have a 25% chance to drop double quest items or count for double quest progress.
    • Kleeb: Middle columns — Increase the damage of Champions against boss enemies by 400%; if the boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would
    • Yassa: Back X columns — Increase the damage of Champions in the two columns in front of Hew Maan by 100%.
    Note: in formations with four or less columns, X is always 1. In columns with five or more columns, X is always 2.
  • Hello, Fellow Humans — Increase the effect of Kleeb and Yassa's Teamwork abilities based on the number of human Champions in the formation:
    • 1-3 "other" humans: +100%
    • 4-5 "other" humans: +700%
    • 6-7 "other" humans: +3100%
    • 8-9 "other" humans: +12700%
  • Carefully Balanced — Increase the effect of Zrang's Teamwork ability by 10% for each Champion adjacent to the kobolds (stacks additively and then applied to Teamwork multiplicatively).
  • Please Stand By — The two kobolds that are not on top provide lesser buffs passively. These abilities are not buffed by Hello, Fellow Humans.
    • Zrang: Boss enemies move 25% slower.
    • Kleeb: Hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone.
    • Yassa: Reduce the base attack cooldown of Champions adjacent to the kobolds by 0.5s.


  • Did We Say Humans? We Meant... — The Hello, Fellow Humans ability now uses the most populous race in your formation instead of Human. Ties do not matter as only the count is important.
  • Impressive Coatwork — The effect of all Teamwork abilities are increased by 100%.

Ultimate Ability

Each kobold in the stack attacks repeatedly with their own crossbow, peppering a random target with 12 bolts in total. An additional effect then occurs based on whichever kobold is on the top of the stack. Moving the kobolds while the effect is active does not update it.
  • Zrang: Roll Out! — The effect of Zrang's Teamwork is doubled for 30 seconds.
  • Kleeb: Stop! — Non-boss enemies are stunned and no additional enemies will spawn for 15 seconds.
  • Yassa: Faster! — Reduce any active ultimate cooldowns of all Champions in the formation by 25%.

V. Hew Maan's Legendary Equipment

Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Hello, Fellow Humans
Slot 4: Carefully Balanced
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Hew Mann? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 8th, 2021
Idle Champion Spotlight: Talin Uran 
Posted in Idle Champions.

A dashing rogue zips by on his chair, now that's an entrance!

This Midwinter we are thrilled to introduce Talin Uran, making his debut on the Idle Champions roster. We were delighted to work with Sara Thompson, creator of the Combat Wheelchair, and bring their character to Idle Champions.

I. Talin Uran

Dungeons & Dragons Talin Uran Combat Wheelchair

    Talin Uran is a rogue of great renown within Waterdeep. While on an assignment with the Grambar's Blades a few years ago, he was caught in a building collapse that left him paralyzed from the waist down. Now equipped with his combat wheelchair, Talin is back to doing what he does best: Saving the day and looking awesome doing it.

Talin is a charismatic rogue who specializes in analyzing and exploiting enemy weaknesses, increasing the damage of allies, and slowing enemies with his Scatter Tacks. Talin is a Support champion, when you want to add him to your formation, you can swap him with Celeste (Slot 2).

II. Talin's Stats

Race: Tielfling Alignment: Chaotic Good
Class: Rogue Gender: Male
Age: 26 Affiliation: none

STR: 10 DEX: 18 CON: 12
INT: 13 WIS: 13 CHA: 18

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 2, (Celeste)

Dungeons & Dragons Talin

III. Talin's Design

Like many in the D&D community, we were inspired when Sara Thompson introduced us to the Combat Wheelchair last summer. We reached out to Sara last year to get their help in bringing a Combat Wheelchair Champion to Idle Champions, and it just so happened that their D&D character, Talin Uran, was a perfect fit!

Representing characters with disabilities is something we take very seriously. In a world where monster attacks are routine, disabilities and accessibility would be much more prominent. We are proud to be in a position to introduce a Champion using the Combat Wheelchair this Midwinter.

Talin does everything you would expect a rogue to get up to, including no shortage of mischief. He attacks using both his rapier with Quiet Ambush and his chair with Razor Edged Chakram. Talin zips around in his chair, dropping caltrops behind when attacking with his Scatter Tacks slowing and damaging enemies that enter them. Ever observant, Talin susses out his enemies' weaknesses and passes this information along to his allies to support the team with Spot Weakness. Talin prefers a unified team and mischief to be lighthearted and buffs Good-aligned Champions with Antagonist. This ability can be reversed to buff Evil Champions with Reversal of Fortunes.

IV. Talin's Abilities

Basic Attack

  • Quiet Ambush — Talin disappears into the shadows and reappears behind a random enemy, stabbing them with his rapier. He then shadow steps back into the formation.

Formation Abilities

  • Spot Weakness — Talin carefully observes the enemies as they spawn and whispers weak spot suggestions to nearby Champions, increasing their damage by 100%. This ability is increased by 10% for each enemy killed in the current area, stacking multiplicatively and capping at 25 kills. Applies to all Champions in the formation, but the effect is reduced by 25% for each slot away from Talin they are past one (stacking multiplicatively). Buffs apply to the post-stack value (damage only).
  • Scatter Tacks — When Talin attacks with Quiet Ambush he leaves behind a set of Scatter Tacks which cause enemies standing on them to be slowed by 50% and take 100% more damage from attacks. Each set of tacks lasts for 10 seconds before disappearing. Tacks are spread in a medium radius. Buffs increase the damage bonus but not the slow amount.
  • Antagonist — Talin decreases the DPS of Evil Champions in the formation by 50%, but increases the damage of Good Champions by 50% for each Evil Champion, stacking multiplicatively. Buffs apply to the post-stack value.


  • Path Finder — Increases the stack cap and damage buff of Spot Weakness by 100%.
  • Additional Scatter Tacks — Increase the slow effect, radius, and damage of Scatter Tacks by 50% (multiplicatively).
  • Reversal of Fortunes — Reverse the effect of Antagonist, decreasing the damage of Good Champions and increasing the damage of Evil Champions based on the number of Good Champions.

Ultimate Ability

  • Razor Edged Chakram — Talin detaches a secondary hoop-shaped blade from his wheelchair's rear wheel and flings it at the furthest enemy. It travels in a large looping arc, damaging all enemies it encounters before returning to Talin.

V. Talin's Legendary Equipment

Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Spot Weakness
Slot 4: Scatter Tacks
Slot 5: Antagonist
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Talin? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!