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December 19th, 2019
Dev Blog: Idle Champions in 2020 
Posted in Idle Champions.

Well met, Idle Champions! Welcome to another installment of our developer blog. I'm Justin, the lead designer on Idle Champions, and today I'll be revealing our high-level plans for Idle Champions in 2020. It's going to be a big year for the game, so buckle up and let's get to it!

A Year In Review

2019 has been a big year for Idle Champions. We released nearly 100 updates, taking us from v186 at the start of January to v279 at the end of the year. We added 17 new Champions to the game, including fan favorites like Spurt, Jim Darkmagic, and Artemis Entreri. We also added a new campaign, 16 new adventures, and numerous challenging variants. We did two big balance patches with the Core Champion Balance Update and the Year 1 Champion Balance Update (Part 1). We also added the Locked Chests & Combinations system to all platforms, unveiled Patrons, launched on the web, and reworked ultimate damage with the BUD system. Our roster of monsters has grown to over 1000 (including special monster variants), and players have redeemed more than 7 million free chest codes since release. Wow!

But this blog isn't really intended to look back. We're more interested in sharing what's coming up! So, without further ado...

Offline Progress

Dungeons & Dragons Idle Champions of the Forgotten Realms

This is a big one. Early in 2020 we hope to roll out offline progress to all platforms. This will have its biggest effect on console and mobile platforms, where leaving the game open for days on end is a challenging prospect to say the least.

Offline progress will advance your formation through the game even when the game is closed. It will not be a full simulation, but will attempt to mimic online play as closely as possible, including stopping on bosses or areas that would wipe you, completing patron challenges, and farming gold at your wall. Our intent is that offline progress will not allow you to cheese challenging variants (like "Never Split The Party"), as it will take into account changes in the formation and the challenge levels of new areas as it progresses you along.

Offline progress is currently undergoing beta testing with a small group of volunteer players, and our goal is to have it tweaked and ready for prime time early in the new year. Based on feedback from our current testers, we're confident that this will make Idle Champions a much more enjoyable experience on both mobile and console platforms, as progression should feel much less punishing. It also feels really good on Steam or web platforms if you're forced to close the game for a longer period of time. Who doesn't like coming back to the game 300 areas later and with a bunch of gold and gems to spend?

Time Gate Rework

Dungeons & Dragons Idle Champions of the Forgotten Realms

An update we often see requested is improvements to time gates. We've seen a lot of great suggestions over the past year, including increasing the number of available Champions, allowing players to re-roll the available Champions, and so forth. We've decided to go above and beyond those suggestions, though, and make time gates truly a feature you can use to recruit and gear up any Champion you want to over time.

Early in 2020 we'll be rolling out our new time gate system. Once it's live, you will be able to open a time gate for ANY Champion at ANY time. The cost will remain the same (6 time gate pieces), but rather than opening a gate and having a choice of 3 random Champions, you'll be able to choose from a list of all of the available Champions. No more rolling the dice.

Additionally, we'll be updating the actual content of each time gate. In addition to two basic adventures with ever-increasing area requirements, one of the Champion's original three event variants will be offered with each opened gate, allowing you to complete their event variant achievement even if their event is not active. This extra variant will award a gold Champion chest, bringing the total number of chests you can earn per gate up to 3. This also means that the only Champion achievement you won't be able to complete outside of an event is the one to beat certain area targets in free play.

One thing we aren't changing is the free time gate weekends. They will still only offer three random Champions for free, so you'll still be able to debate amongst the community which of the three is your best option, and/or which of the three is utterly trash. The difference now is that you can choose to just ignore those three free Champions and open a different gate for time gate pieces, removing a previous restriction on time gates that the old system had. The three Champions will remain free throughout the weekend if you want to open one of their gates later, but as soon as you've opened one of the three, the two others will go back to their normal price.

To help new players from being overwhelmed by all the Champion choices, we will be providing several sorting options for the list of Champions, including popularity, which will be determined by the number of time gates recently opened for a given Champion. This should help newer players get a glimpse of the current meta and make informed time gate choices.

We will also be removing the Time Gate Fragments premium pack from our in-game store when this update rolls out.

Year 4 Events

Dungeons & Dragons Idle Champions of the Forgotten Realms

The time gate section is a good segue into our next topic: Year 4 events. There was a lot of discussion around our original implementation of Year 3 events, so we want to get ahead of that by letting you know our plans for Year 4 as far ahead of time as we can -- that's now!

One of the reasons we are opening up time gates to all Champions is because we feel events are right on the cusp of having too much content to complete in the available time. This was a significant concern for us at the beginning of year 3, and why we initially reduced the freely available champions to two during the first year 3 event. While we did relax this after player feedback, it still remained a concern. As such, starting in Year 4 only the three most recent event Champions for each event will be available in their respective events. For year 4, that will be Champions from years 2, 3, and 4. When we reach Year 5 events, only year 3, 4, and 5 Champions will be available, and so forth.

With time gates being expanded, players will still have an opportunity to recruit and gear up specific older Champions if they wish, now that the randomness of time gates has been removed. While we appreciate that some players would prefer all event Champions be available during their events, we feel that would simply be too overwhelming during events, particularly for newer casual players. For any year 1 Champions considered to be at the top of the meta, the revamped time gate system will allow players of all levels to recruit and gear them up in their own time without having to wait for an event to start or feel rushed during it.

"But wait," you say, "won't that leave you wanting to run Time Gates more often? Don't they distract from doing normal adventures, or doing patron challenges, or farming gems?"

That brings us to our next big feature...

Multiple Adventure Mode

Dungeons & Dragons Idle Champions of the Forgotten Realms

By the time we finish our cycle of year 3 events, Idle Champions will be home to at least 67 unique Champions (and possibly 1 or 2 more). With only 10 slots available in any given formation, this presents us with a very real problem: 57 Champions sitting on the bench doing nothing. 57 Champions you have recruited, geared up, and learned to use, but have no use for. Our solution to this is to let you run multiple adventures at once, with a unique formation of Champions in each one.

We are still in the process of optimizing and building out this system, which will likely piggy-back on the offline progress system we are developing. The end goal is to allow you to make use of 20, 30, or even 40 of the Champions on your roster at once, so that you can take advantage of all that time spent recruiting and gearing them up.

Now, your first thought after hearing this might be the same as ours -- running twice as many adventures as once sounds like twice as much work. Won't this make the game more onerous? Well, that brings us to our last update of this blog...

Modron Automation

To go along with being able to run multiple adventures at once, we want to provide players with some utilities to make those additional adventures easier to run, and start to close the gap between normal players and those who enjoy scripting the game to play itself.

Modron Automation will allow you to set the game to play up to a certain area and then potentially reset and run it again. You'll be able to use this feature to run time gates, farm for gems or chests, complete patron challenges, etc, and you'll be able to use a different script on each adventure you're running with Multiple Adventure Mode.

Both Multiple Adventure mode and Modron Automation are still in early stages, so you shouldn't expect them too early in the new year, but they're important pillars of our plans for Idle Champions moving forward.

Closing Thoughts

Aside from these big picture items, we are of course still hard at work on new Champions, balance patches, soft cap increases, new blessings, and new adventures and variants. We have no plans to slow down in 2020 and we thank you for joining us for the ride!
December 18th, 2019
Idle Champions: Wintershield 3 
Posted in Idle Champions.

Wintershield sees a celebration of maps in the Realms, symbolizing our paths through the new year. As part of this year's tradition the Champions have purchased a map from a Waterdeep street vendor. And then it started talking...

Wintershield 3 introduces Artemis Entreri, the Human Assassin who first appeared in RA Salvatore's 1988 novel The Crystal Shard, and brings back Nerys Kathon, Human Cleric of Kelemvor, and Barrowin Undurr, Dwarf Cleric of Gond. Players have until Monday, December 30th at 12PM Pacific to complete their Wintershield 3 unlocks and objectives.

Dungeons & Dragons Artemis Entreri

New Champion: Artemis Entreri

    Raised by the thieves' guild in Calimport, Artemis Entreri has since become one of the deadliest and most feared assassins in the history of Faerûn. Entreri is completely devoted to mastery of his craft, leaving no room in his life for emotional attachment or even personal pleasures. His fighting skills and tactical brilliance are equalled only by one other - the drow warrior Drizzt Do'Urden.
Artemis is an extremely potent DPS Champion who observes and copies the support abilities granted to other DPS Champions, duplicating them for himself. When you wish to add Artemis to the formation, you can swap him with Nayeli (Slot 3).

For more information about our latest Champion, check out the Idle Champion Spotlight: Artemis Entreri dev blog!

Dungeons & Dragons Nerys

Year 2 Champion: Nerys Kathon

    Nerys Kathon joined the Heroes of Baldur's Gate on a mission to protect her church, but was soon pulled into a harrowing journey to Barovia and beyond. As a cleric of Kelemvor, she grew up in service to the dying and the dead, and developed a cold detachment to anything outside of duties to her faith. Beneath that frosty exterior is a loyal and caring adventurer, but it's a side she rarely shows to anyone outside her closest friends.
Nerys is a Support / Healer Champion. She uses her Spiritual Weapon ability to support DPS Champions, giving a powerful extra attack to the highest DPS Champion in the formation, while at the same time healing Champions within two spaces. When you want to add Nerys to your formation, you can swap her with Arkhan (Slot 12).

For more information about Nerys, check out the Idle Champion Spotlight: Nerys dev blog!

Dungeons & Dragons Barrowin

Year 1 Champion: Barrowin Undurr

    A proud daughter of Clan Undurr and a devout follower of Gorm Gulthyn, the dwarven god of vigilance and duty. She spent fifteen years in the city of Ironmaster, in Icewind Dale, overseeing and protecting her family’s investment in the city’s lucrative mining operations. However, she saw little action and feared that her talents were being squandered. She has recently found a home within a budding organization called the Order of the Gauntlet, which vigilantly guards against the rise of evil in all its forms.

Barrowin is a Support / Healer Champion. She uses her Blessed Hammer ability to increase the power of Champion’s attacks through a stacking buff each time she attacks, while at the same time healing Champions in her column. When you want to add Barrowin to your formation, you can swap her with Tyril (Slot 10).

Year Three Variants

  • The Infamous Assassin — Only DPS and Support Champions may be used. Artemis begins the adventure in the formation. Champions other than Artemis cannot deal damage; instead, Artemis' Basic Attack Cooldown is reduced to 3 seconds and his Ultimate Ability Cooldown is reduced to 60-seconds and he begins the adventure with his Ultimate Ability unlocked.
    Reach Area 75.
  • Designation: Hostile — Only Champions with a Strength (STR) score of 12 or higher may be used. Mechanical Guards spawn in each area. These Mechanical Guards stun Champions at random whenever they appear, and the stun only wears off once the Mechanical Guard has been killed.
    Reach Area 125.
  • Fan Club — A really excited costumed Arkhan fan joins the formation. Every 50 areas, another costumed fan takes up another slot in the formation (this ends after Area 151).
    Reach Area 175.

Year Two Variants

  • Dragons Are Wild — The Cult of the Dragon attempts to distract you by unleashing illusionary dragons within the walls of Waterdeep! Armored Bronze Dragon Wyrmlings spawn in each area. They do no damage and drop no gold.
    Reach Area 75.

  • A Waterdhavian Party — Now that you're a 'local' adventuring group, you've become a tourist attraction. Two Drunk Waterdhavians join your adventure, taking up slots in your formation and moving every 25 areas.
    Reach Area 125.

  • Once More with Necromancy — Nerys begins the adventure in your formation. Relentless Undead spawn in each area, attacking your formation. When Relentless Undead are killed, they get back up after three seconds and continue their attack. However, Relentless Undead killed by Nerys' Spiritual Weapon are destroyed for good.
    Reach Area 175.

Year One Variants

  • The Chatty Map — The map is extremely chatty. Every 15 seconds it engages in deep conversation with a random Champion in your formation, disabling their DPS and Formation Abilities for 15 seconds.
    Reach Area 75.

  • The Cult of Daggers — Dagger-throwing Cultists spawn alongside normal waves and toss daggers at random Champions in your formation. These additional monsters drop no gold.
    Reach Area 125.

  • Only the Strong Survive — Only Champions with a Strength stat of 13 or higher can be used.
    Reach Area 175.

See the in-game FAQ for more information!

December 17th, 2019
Idle Champion Spotlight: Artemis Entreri 
Posted in Idle Champions.

    "...He recognized the man at once, though he hadn't seen him in years, by the emerald-encrusted dagger hilt protruding from the sheath on his hip. Regis had often contemplated stealing that beautiful weapon, but even he had a limit to his foolhardiness. The dagger belonged to Artemis Entreri..."

    RA Salvatore, The Crystal Shard (1988)
One of the most-requested characters we've ever had for Idle Champions finally arrives with Wintershield 3 later this week. It's time to introduce Artemis Entreri, the legendary assassin and ruthless arch-enemy of Drizzt Do'Urden, in the final Idle Champion Spotlight of 2019.

Are you ready to learn more?

A Legendary Assassin...

Dungeons & Dragons Artemis Entreri

    Raised by the thieves' guild in Calimport, Artemis Entreri has since become one of the deadliest and most feared assassins in the history of Faerûn. Entreri is completely devoted to mastery of his craft, leaving no room in his life for emotional attachment or even personal pleasures. His fighting skills and tactical brilliance are equalled only by one other - the drow warrior Drizzt Do'Urden.

Artemis is an extremely potent DPS Champion who observes and copies the support abilities granted to other DPS Champions, duplicating them for himself. When you wish to add Artemis to the formation, you can swap him with Nayeli (Slot 3).

II. Artemis' Stats

Race: Human Alignment: Lawful Evil
Class: Rogue (Assassin) Gender: Male
Age: unknown Affiliation: none

STR: 14 DEX: 20 CON: 15
INT: 16 WIS: 16 CHA: 13

Eligible for Patrons: Mirt, Vajra

Dungeons & Dragons Mirt and Vajra

III. Artemis Entreri's Design

How do you bring to life Drizzt Do'Urden's ultimate nemesis? A legendary assassin able to match skills with anyone he comes across? As it turns out, you make him do just that!

We approached Artemis Entreri as an incredibly capable, observant, and adaptable fighter. When Artemis sees a move in combat, he can immediately duplicate it — and this is also true with formation abilities. If a DPS Champion other than Artemis receives a positional formation buff, Artemis will also receive a portion of the effect of that formation buff as well. This means Artemis is at his most powerful when fighting alongside other DPS Champions, opening up new formation possibilities where a support champion might be substituted for a DPS Champion so Artemis can duplicate multiple formation abilities from them. These stolen formation buff 'fragments' stack multiplicatively with any formation abilities that Artemis himself receives, and with the proper specialization choice, if the buffs are stolen from Drizzt or Catti-brie, this effect is further increased.

In addition to this unique mechanic, Artemis has a unique attack with his Vampiric Dagger. Getting a killing blow causes the dagger to become empowered, increasing Artemis' damage. This effect can stack multiple times, and with each attack there is a chance that the empowered dagger's power will be unleashed, dealing additional damage to whichever enemy was unlucky enough to be hit with the unleashed attack. Vampiric Dagger can cause Artemis' damage to spike randomly whenever he is reliably killing enemies, increasing his BUD-boosting potential.

Finally, Artemis' Ultimate Attack, One Upped, furthers increases his synergy with other DPS Champions by causing his Basic Attack cooldown to become reset whenever another DPS Champion attacks. This increases his damage based on the number of other DPS Champions in the formation, and lasts for the duration.

IV. Artemis Entreri's Abilities

Basic Attack

  • Vampiric Dagger — Artemis attacks the nearest enemy with his Vampiric Dagger.

Formation Abilities

  • Observance — Artemis observes and copies the positional formation abilities applied to other DPS Champions in the formation and gains a copy of those abilities on himself at 75% of their effectiveness, even if he himself already receives that effect.

  • Jeweled Power — Artemis' Vampiric Dagger is empowered. Whenever Artemis kills an enemy, Artemis' damage is increased by 100%, stacking multiplicatively. While this ability has at least 1 stack, there is a 10% chance per stack (additive) that the power will be unleashed when Artemis attacks, dealing 300% additional damage on that attack and resetting the empowered stacks to 0.

Specializations

  • Friend — Observance's effect is increased by 10% for positional formation abilities observed and copied from Champions adjacent to Artemis.

  • Foe — Observance's effect is increased by 25% for each positional formation ability observed and copied from either Drizzt Do'Urden or Catti-brie.

Ultimate Ability

  • One Upped — For 30 seconds, Artemis concentrates on showing off his martial prowess, increasing his base damage by 300% for each DPS Champion in the formation (including himself), stacking multiplicatively. Artemis' Basic Attack cooldown is reset to 0 whenever another DPS Champion attacks.

V. Artemis Entreri's Equipment

Dungeons & Dragons Artemis Entreri equipment

Slot 1: Self DPS
Slot 2: Self DPS
Slot 3: Observance
Slot 4: Jeweled Power
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

It's been a long time coming, but Artemis Entreri is finally coming to Idle Champions. We had a fantastic time trying to find a way to bring this legendary character to life, and we think we've created a unique and potent DPS Champion with Artemis Entreri -- and more importantly, he really shines when he's stealing the buffs of the Companions of the Hall. We can't wait to see how far players go from here!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
December 11th, 2019
Idle Champions: Descent into Avernus, Part 2 
Posted in Idle Champions.

An unknown disaster has struck the city of Elturel, and the remaining citizens have fled west to Baldur's Gate seeking refuge.

But the metropolitan city harbors secrets of its own, and the Champions soon find themselves entangled in the even-seedier underbelly of Baldur's Gate...

Note: you will need to have completed the previous two Descent into Avernus Adventures, A Tale of Two Cities and The Dead Three, in order to access these new Adventures.

Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Darkness Runs Deeper

It's time to find out what's going on in Baldur's Gate, and there's no better place to start than in the Lower City...
  • Variant: Troublesome Prisoner — Amrik Vathampur takes up a slot in the formation, doing no damage. Additionally, Champions adjacent to Amrik also deal no damage.
    Reach area 200.

Difficult Terrain

The Champions leave the darkened streets of Baldur's Gate on a journey to the library-fortress of Candlekeep in search of answers.
  • Variant: Cold & Wet — Two members of the Flaming Fist take up slots in the formation, changing positions every 25 aeas. In all areas where it is raining, Champion DPS and Gold Find is reduced by 99%.
    Reach area 225.


Hand of Vecna

As we descend deeper into Avernus we’re excited to release our latest DLC ⁠— The Hand of Vecna Skin & Feat pack for none other than Arkhan the Cruel. Pick up this awesome skin and get a wicked double-edged boost for Arkhan.


Arkhan the Cruel Hand of Vecna


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.