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February 23rd
Idle Champions: Fleetswake 5 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 5 introduces Desmond, the lyncathropic lone wolf human Ranger played by Deejay Knight on The Black Dice Society. Fleetswake also brings back Orisha, an Aasimar Cleric and Bard and Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid. Players have until Monday, March 7th at 12 PM Pacific to complete their Fleetswake 5 unlocks and objectives.

I. Desmond

Dungeons & Dragons Desmond Key Art

    While on the hunt for food as a teenager, Desmond was inflicted with the curse of lycanthropy. After a lot of work and time, he's accepted his new lycanthropic nature and now savors any opportunity to unleash the beast inside if the situation arises. Since his companions travel the dark lands of Ravenloft, there are plenty of occasions to transform!


Desmond is a Support Champion whose noble heart and fearsome bite can aid his allies through even the darkest of adventures. When you want to add him to your formation you can swap him with Jarlaxle in slot 4.

II. Desmond's Stats

Race: Human Alignment: Chaotic Good
Class: Ranger Gender: Male Pronouns: He/Him
Age: 33
Affiliation: Black Dice Society

STR: 16 DEX: 15 CON: 11
INT: 11 WIS: 12 CHA: 13

Role: Support
Eligible for Patrons: Mirt, Zariel
Slot: 4 (Jarlaxle)


Dungeons & Dragons Desmond

III. Desmond's Design

The Black Dice Society tells the dark tale of six souls struggling to survive their journeys through the horrific lands of Ravenloft. When he's not giving an outstanding portrayal of a fearsome ranger, Deejay Knight prefers happier moods as a variety streamer focusing on big laughs and positivity both on stream and in his community!

Desmond's lycanthropic transformation may make him incredibly deadly, but he's a Support Champion whose primary goal is to assist his pack. That's why his Noble Heart will always be focused on increasing the damage of adjacent Champions, and when Running With The Pack he'll further increase that bonus for Lycanthropes, Druids, and other Black Dice Society Champions. As the moon waxes and wanes, so does Desmond's power and ability to buff his companions. Should any of his companions fall, Desmond will increase all Champion damage to make up for their fallen comrade.

For more information on Desmond and his abilities, check out his Champion Spotlight!

Year Five Variants


  • Adventure Variant 1: Full Moon Madness — Desmond takes up a slot in the formation, he can't be moved or removed from the formation. In Non-Boss areas, each wave creates extra sailors. They do not drop gold, or count towards quest progress.
    Complete Area 75.
  • Getting to know Desmond: Desmond's attack speed speeds up during the full moon can help you cut through hordes of enemies. Use his specialization to make the most of this!

  • Adventure Variant 2: New Moon Nemesis — Desmond takes up a slot in the formation, he can't be moved or removed from the formation. In Non-Boss areas, each wave spawns one additional Armored Crab with 5 armored HP. It does not drop gold or count towards quest progress. Every time a crab spawns, a random Champion is stunned for 10 seconds.
    Complete Area 125.
  • Getting to know Desmond: Desmond's damage boost during the new moon can help you get through heavily armored foes. Use his specialization to make the most of this!

  • Adventure Variant 3: Strength to Persevere — Only Champions with a STR of 16 or higher may be used. A werewolf starts in the formation. An additional werewolf joins the formation every 50 areas.
    Complete Area 175.
  • Getting to know Desmond: Desmond increases the damage of the formation when slots are filled with escorts (or dead Champions). Use him to reduce the sting of missing formation slots!


New DLC

Dungeons & Dragons Shadowfell Desmond

Also launching with Desmond is the Shadowfell Desmond Theme Pack! This pack includes an unlock for Desmond, the new Shadowfell Desmond Skin, the Frost, the wolf cub familiar, Desmond's Epic The Raven's Call Feat, which increases Noble Heart by 80%, 1 Epic Potion of the Gold Hunter, and 16 Gold Desmond Chests with 2 Guaranteed Shiny Equipment Cards.

For information on previous years' variants, check out the Fleetswake 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
February 18th
Idle Champion Spotlight: Desmond 
Posted in Idle Champions.

This lone wolf was raised to be the king of his lands, but he lacks the patience for politics, and has found a pack of his own with which to run!

Desmond uses his inspiring actions and speeches to aid his companions from the Black Dice Society, and now brings his longsword and lycanthropy to the entire Idle Champions roster during Fleetswake 5!

I. Desmond

Dungeons & Dragons Desmond

    While on the hunt for food as a teenager, Desmond was inflicted with the curse of lycanthropy. After a lot of work and time, he's accepted his new lycanthropic nature, and now savors any opportunity to unleash the beast inside if the situation arises. Since his companions travel the dark lands of Ravenloft, there are plenty of occasions to transform!


Desmond is a Support Champion whose noble heart and fearsome bite can aid his allies through even the darkest of adventures. When you want to add him to your formation you can swap him with Jarlaxle in slot 4.

II. Desmond's Stats

Race: Human Alignment: Chaotic Good
Class: Ranger Gender: Male Pronouns: He/Him
Age: 33
Affiliation: Black Dice Society

STR: 16 DEX: 15 CON: 11
INT: 11 WIS: 12 CHA: 13

Role: Support
Eligible for Patrons: Mirt, Zariel
Slot: 4 (Jarlaxle)


Dungeons & Dragons Desmond Key Art

III. Desmond's Design

The Black Dice Society tells the dark tale of six souls struggling to survive their journeys through the horrific lands of Ravenloft. When he's not giving an outstanding portrayal of a fearsome ranger, Deejay Knight prefers happier moods as a variety streamer focusing on big laughs and positivity both on stream and in his community! He's a US Air Force Veteran with extensive stage and show hosting experience, and showcases his love for the space and sci-fi genre on his Twitch channel.

Desmond's lycanthropic transformation may make him incredibly deadly, but he's a Support Champion whose primary goal it to assist his pack. That's why his Noble Heart will always be focused on increasing the damage of adjacent Champions, and when Running With The Pack he'll further increase that bonus for Lycanthropes, Druids, and other Black Dice Society Champions. As the moon waxes and wanes, so does Desmond's power and ability to buff his companions. His Howl At The Moon ability will increase his base attack speed, as well as those Champions he's adjacent to, depending on how full the moon is at that moment. He also draws power from a Devotion in Dark Times which increases the buff to Noble Heart based on the dark side of the moon. Should any of his companions fall, Desmond will Lament the Lost and increase all Champion damage to make up for their fallen comrade.

The moon continues to play a huge role in Desmond's Specializations. Double Time simply speeds up the Howl at the Moon cycle, while Embrace the Beast and Strength in Numbers will alter and increase the buffs each phase in different ways. Finally his Ultimate Attack will Unleash the Beast as Desmond transforms into his Werewolf form and leaps into battle against the least damaged enemy, all the while increasing his Noble Heart bonus!

IV. Desmond's Abilities

Basic Attack

  • Crossbow and Swords — The Normal Attack changes based on if a foe is on the Champion's side of the screen.
    • Crossbow — If no enemy is on the Champion's side of the screen, Desmond shoots the closest enemy with his hand crossbow. This knocks the enemy back a short distance.
    • Twin Attack — If there is an enemy on the Champion's side of the screen, Desmond moves in front of the closest enemy and slashes with both his longsword and his shortsword, dealing 1 hit to all enemies in a small area.

Formation Abilities

  • Noble Heart — Increases the damage of Champions adjacent to Desmond by 100%.
  • Howl at the Moon — Desmond has an overlay of the moon that transitions every 2 minutes from new to full and back again, spending 15 seconds at each step. The light side of the moon increases the base attack speed of Desmond and Champions adjacent to him depending on how full the moon is:
    • New Moon: base attack cooldown is unaffected
    • Waxing Crescent: base attack cooldown is 0.125s faster
    • First Quarter: base attack cooldown is 0.25s faster
    • Waxing Gibbous: base attack cooldown is 0.375s faster
    • Full Moon: base attack cooldown is 0.5s faster
    • Waning Gibbous: base attack cooldown is 0.375s faster
    • Third Quarter: base attack cooldown is 0.25s faster
    • Waning Crescent: base attack cooldown is 0.125s faster
    Moon phase durations are altered by a specialization, and attack cooldown buffed by a specialization, feats, equipment.
  • Devotion in Dark Times — The dark side of the moon gives
    Noble Heart a further boost dependent on how close the new moon is:
    • New Moon: +100% buff to Noble Heart
    • Waxing Crescent: +75% buff to Noble Heart
    • First Quarter: +50% buff to Noble Heart
    • Waxing Gibbous:+25% buff to Noble Heart
    • Full Moon: Noble Heart is unaffected
    • Waning Gibbous: +25% buff to Noble Heart
    • Third Quarter: +50% buff to Noble Heart
    • Waning Crescent: +75% buff to Noble Heart
  • Running with the Pack — Increase the effect of Noble Heart on Lycanthropes, Druids, and Black Dice Society Champions by +100%.
  • Lament the Lost — Desmond increases the damage of all Champions by 100%, stacking multiplicatively, for each slot in the formation that contains a dead Champion or is taken up by an escort character or object. Buffs to this ability apply to the pre-stack multiplier.

Specializations

  • Double Time — The moon cycle of Howl at the Moon is twice as fast, recharging Desmond's ultimate attack more often.
  • Embrace the Beast — Desmond and adjacent Champion's base attack cooldowns are an additional 0.5s faster. In addition, the full moon of Howl at the Moon takes 30 seconds, while the new moon and crescent moons only take 10 seconds.
    • New Moon: base attack cooldown is 0.5s faster
    • Waxing Crescent: base attack cooldown is 0.625s faster
    • First Quarter: base attack cooldown is 0.75s faster
    • Waxing Gibbous: base attack cooldown is 0.875s faster
    • Full Moon: base attack cooldown is 1s faster
    • Waning Gibbous: base attack cooldown is 0.875s faster
    • Third Quarter: base attack cooldown is 0.75s faster
    • Waning Crescent: base attack cooldown is 0.625s faster
  • Strength in Numbers — Devotion in Dark Times gets an +100% additive buff. In addition, the new moon of Howl at the Moon takes 30 seconds, while the full moon and gibbous moons only take 10 seconds.
    • New Moon: +200% buff to Noble Heart
    • Waxing Crescent: +175% buff to Noble Heart
    • First Quarter: +150% buff to Noble Heart
    • Waxing Gibbous:+125% buff to Noble Heart
    • Full Moon: +100% buff to Noble Heart
    • Waning Gibbous: +125% buff to Noble Heart
    • Third Quarter: +150% buff to Noble Heart
    • Waning Crescent: +175% buff to Noble Heart

Ultimate Ability

  • Unleash the Beast — Desmond transforms into his Werewolf form and leaps at the enemy with the most hit points. He swipes with both claws, then bites (3 separate hits), then returns to formation and back to human form. In addition, Noble Heart gets a +300% increase for 30 seconds. Instead of a regular cooldown timer, this attack recharges at the start of the full moon. Things that change the cooldown rate have no effect.

V. Desmond's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Noble Heart
Slot 4: Running with the Pack
Slot 5: Lament the Lost
Slot 6: Ultimate Attack Damage

Conclusion

If anyone can help the Champions survive on their missions, it's a member of the Black Dice Society, and we're thrilled to have Desmond join the Idle Champions roster! Tell us how happy you are to have a new member of the Champion pack on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

February 16th
Idle Champions: Feb 16 2022 Adventure Variants 
Posted in Idle Champions.

Celebrate the launch of Idle Champions Presents: Court of the Raven Queen with a new set of adventure variants for our active campaigns! Experience these new variants with links to Orcus, the Raven Queen, the Shadowfell, and the Raven Queen’s Shadar-Kai minions.

Adventure Variants

This week's update brings 10 new adventure variants for our 5 active campaigns! Enjoy!

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Backtracking through Barovia: Shadowfell Stalwarts
  • Revisit highlights of Barovia while fighting an incursion of shadar-kai.
    • Each wave spawns shadar-kai warriors. They don't drop gold, nor do they count towards quest progress.
    • Each boss area spawns 1 Shadar-Kai Soul Monger. When the Soul Monger hits a Champion with a melee attack, that Champion is defeated. You must defeat this additional boss to advance.
    • Complete area 325.

  • Excavating History: Birds of a Feather
  • Enter Castle Ravenloft with escorts from the Raven Queen.
    • A raven joins the formation.
    • When a Champion is knocked out, they don’t recover until after defeating a new boss area.
    • Complete area 325.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Fugitives: Twilight Twist
  • Chase the Nimblewright through the streets of Waterdeep with the Raven Queen’s minions.
    • Two Shadar-Kai warriors take up slots in the formation. Champions next to the Shadar-Kai are so filled with existential angst that their base attack cooldown speed is doubled.
    • Orcus has sent his minions to slow you down, Relentless Ghouls appear with every wave.
    • When they are killed, Relentless Ghouls don't disappear. Instead, after 5 seconds, they get back up and start attacking again. They do not drop gold or count towards quest progress.
    • Complete area 275.

  • Hopelessly Lost: Servants of the Demon Prince
  • Lost in the Undermountain, it's time to find your way home under assault by Orcus’s minions.
    • In Non-Boss levels, each wave has an extra 1-3 random undead. They do not drop gold, or count towards quest progress.
    • In Boss levels, an additional boss spawns. You must defeat this additional boss to advance.
    • Only Champions with INT of 14 or higher may be used.
    • Complete area 300.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • The Sibriex: A Neutral Party
  • Follow Bel's instructions and find the Sibriex with cawing companions.
    • Two Ravens take up slots in the formation.
    • Only Champions that are part or totally neutral (NG, LN, N, CN, and NE) may be used.
    • Complete area 550.

  • Wrecked Flying Fortress: Rickety Rubble
  • Explore the flying fortress while trying to stay on your feet.
    • Two Rolling Rocks fill two random formation slots. The rocks move to new formation slots after every 50 areas.
    • Only Champions with a DEX of 14 or higher may be used.
    • Complete area 575.

Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Ending the Rime Part 1: Shady Sidekicks - Part 1
  • Head off in the nautiloid with a pair of sneaky Shadar-Kai.
    • Two Shadar-Kai warriors join the formation.
    • Only Champions with a WIS of 15 or higher may be used.
    • Complete area 500.

  • Ending the Rime Part 2: Shady Sidekicks - Part 2
  • Continue to hunt for The Codicil of White with the Raven Queen’s minions in tow.
    • Two Shadar-Kai warriors join the formation.
    • Only Champions with a WIS of 15 or higher may be used.
    • Bosses (including all 3 forms of Auril) deal 200% additional damage.
    • Complete area 525.

    Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

    Wild Beyond the Witchlight Adventure Variants

    • The Prince of a Thousand Enemies: The Birds
    • Head further into Hither, under assault from the sky.
      • Ravens appear at the start of every non-boss area. They do not drop gold, or count towards quest progress.
      • Only Champions with Melee or Ranged base attacks can be used.
      • Complete area 450.

    • Downfall: Second Third Out
    • Learn the lay of the land in Downfall without another third of your Champions.
      • Only Champions in slots 1, 3, 4, 6, 7, 9, 10, and 12 may be used.
      • Two Ravens take up slots in the formation.
      • Complete area 500.


    See the in-game Change Log for more information!
February 15th
Idle Champions Presents: Court of the Raven Queen 
Posted in Idle Champions.

Idle Champions Presents: Court of the Raven Queen

We are excited to announce the return of Idle Champions Presents, a TRPG live play special event series starting Monday, February 21st. Each episode of Idle Champions Presents will broadcast live from 4PM until 7PM Pacific Time Mondays on the CNEGames Twitch.

Join Dungeon Master B Dave Walters (Black Dice Society, A Darkened Wish, Into the Mother Lands) as he takes a brave party of Champions through an epic level campaign across five episodes, leading them through the Shadowfell for a chance at rescuing some of their dear friends and allies from the Court of the Raven Queen.

Idle Champions Presents: Court of the Raven Queen, B Dave Walters Erin M Evans Mark Meer Deejay Knight Lauren Urban Shareef Jackson Becca Scott


Vote for the Show You Want to See

Just like with our first Idle Champions Presents, Idle Champions players will be able to influence the characters and events of upcoming Idle Champions Presents episodes through in-game daily votes. Starting on Tuesday, February 15th with the in-game daily reset (12 PM PT), each vote will go live for 24 hours, with the final vote for the week ending on Monday at 12 PM PT.

For Season 3 we've made some changes to how voting works.

  • Voting looks a bit different this time around. What has changed? — To start, there are no more challenges tied to Idle Champions Presents this time around. You get only one vote per day, so make it count! When you vote, you'll gain a reward token you can redeem to immediately collect ANY of the daily rewards that have been revealed. If you collect 3 of the daily rewards within any week, you can collect the super-sweet weekly reward for free (No additional reward token needed)! Important Note: You must log into the game and vote to collect a reward token before the vote closes at 12PM Pacific. Make sure you come back every day so you don't miss a token!
  • What are the rules for reward tokens? — A reward token collected on Week 1: Day 1 is the same as a reward token collected on Week 5: Day 6. You can spend those tokens on ANY of the daily rewards in ANY of the weeks.
  • Do you have to vote to collect a reward token? — Yes.
  • Where are the rewards listed? — You can find the available reward tab on the bottom of the left column for each week. Each week has a unique list of items.
  • When are the other daily/weekly rewards revealed? — On Monday night, at the end of each episode, the next week's first vote will be revealed and the daily/weekly rewards for that week will be revealed.
  • I can't see all the rewards. How can I choose? — Daily rewards each week will be a mix of Chests & other consumables. Each daily reward will be able to be collected with a single reward token. From a weekly reward standpoint: Weeks 1, 3, and 5 will be an exclusive skin and Champion unlock for Baeloth, Orkira, and Shaka. Week 2 will be a Baby Darkmantle Familiar, and Week 4 will be 1,000 Modron Component Pieces to help you upgrade the components in your Modron cores! To collect a weekly reward, you only have to collect 3 of the daily rewards for that week. Collecting a weekly reward will not cost a reward token. Every day you vote allows you to collect an additional reward token!
  • Can I vote for both choices? — No. You can only vote once a day.
  • How many votes can I get each week? — There will be 6 votes each week, and you can vote once for each vote. That means someone who is logging in and voting every day can collect 6 reward tokens each week.
  • How long do I have to redeem a reward token? — Rewards will be available for the duration of the Idle Champions Presents event. The notification will turn off at 11:59 AM Pacific on March 23rd, so we suggest collecting all of your rewards before then. Any remaining reward tokens will go away at the close of the Idle Champions Presents event.


The first vote begins on Tuesday, February 15th at 12 PM PT in-game. You'll want to check in every day if you want the most chances to influence Idle Champions Presents!


Champion Rebalance

We’ve made some adjustments to certain Champions ahead of the premier of Idle Champions Presents: Court of the Raven Queen.

Selise Astorio will receive the following changes:
  • Updated Divine Sense to increase the buff by an additional 100% for each other Rivals of Waterdeep Champion in the formation, stacking and then applying multiplicatively.
  • Note: Buffs to Divine Sense apply to the base damage buff only, not the Rivals bonus.

Mehen will receive the following changes:
  • Updated the formula for Grumpy to make it easier and more productive to get Mehen in his sweet spot for that ability.
  • Added a visual indication to move Mehen if his stacks are too heavily weighted towards one end of the curve for Grumpy, helping players reposition him.
  • Updated and renamed the 'Exiled' ability to 'Found Family'.
    • Found Family: Increase gold find by 100% for each Tiefling in the formation, stacking multiplicatively. Buffs apply to the post-stack value.
  • Added a new feat 'Adoptive Father' that lets Mehen count as a Tiefling in addition to a Dragonborn. This feat can be found in Gold Chests.
  • Adding a third specialization. This spec allows Farideh and Havilar to join him in adventures even when the restrictions make them ineligible:
    • Always by your Side — Farideh and Havilar are eligible for this adventure.
Shaka will receive the following changes:
  • Updated Celestial Puzzle to buff the party an additional 20% (stacking additively and then applying multiplicatively) for each Rivals of Waterdeep Champion in the formation.
  • Added 6 new options for Celestial Puzzle:
    • Medium Difficulty: Speed or Healing Champions
    • Hard Difficulty: Gnome, Half-Elf, Halfling, and Dragonborn Champions
    • Tags pull from a fixed set of odds, with two being "easy", one "medium", and one "hard". Updated Listing:
      • Easy: male, female (non-binary Champions count in either)
      • Medium: support, dps, gold, speed, healing
      • Hard: human, kobold, elf, dwarf, tiefling, gnome, half-elf, halfling, dragonborn

When does Idle Champions: Court of the Raven Queen Premier?

Idle Champions Presents: Court of the Raven Queen begins on Monday, February 21st with the first episode broadcasting from 4PM until 7PM Pacific Time on Twitch.tv/CNEGames. Daily votes for the first episode will begin the week before, starting on Tuesday, February 15th at 12PM Pacific. For a reminder of the exciting conclusion of the Idle Champions Presents: The Trials of Mount Tiamat, check out this video:

While Season Three is related to the arc of the second season, it's not necessary to follow the story. If you want to relive the Idle Champions Presents magic, you can watch Season Two Idle Champions Presents: The Trials of Mount Tiamat on YouTube. Season One, Idle Champions Presents: The Unfair Seas and Idle Champions Presents: A Fool’s Errand on YouTube.

Idle Champions Presents: Court of the Raven Queen, Brimstone Angels

New DLC

With the first week of voting going live, we have also released the first of our Idle Champions Presents: Court of the Raven Queen DLC. Shadowfell Skin & Feat Packs for Farideh, Havilar, and Mehen, as well as a bundle of all of them together in the Brimstone Angels Shadowfell Bundle.
  • The Shadowfell Farideh Skin & Feat Pack includes an unlock for Farideh, the new Shadowfell Farideh Skin, an Epic Feat for her (+80% to Pact Family), and 7 Gold Farideh Chests with 1 Guaranteed Shiny Equipment Card.
  • The Shadowfell Havilar Skin & Feat Pack includes an unlock for Havilar, the new Shadowfell Farideh Skin, an Epic Feat for her (+50% damage to all Champions), and 7 Gold Havilar Chests with 1 Guaranteed Shiny Equipment Card.
  • The Shadowfell Mehen Skin & Feat Pack includes an unlock for Mehen, the new Shadowfell Mehen Skin, an Epic Feat for him (+80% to Found Family), and 7 Gold Mehen Chests with 1 Guaranteed Shiny Equipment Card.


We can't wait to see how this all comes together! We hope you'll join us in discussion about Idle Champions Presents on Twitter using the #ICPRavenQueen hashtag and tagging @IdleChampions.

February 4th
Idle Champions: Disco the Baby Moonstone Dragon 
Posted in Idle Champions.

We are proud to announce that we have partnered with Canadian Cancer Society and Brian Gray to create a unique familiar! Codename Entertainment will be donating the net proceeds from all sales of the Disco the Baby Moonstone Dragon Familiar Pack through February 22nd, 2022, to the Canadian Cancer Society.

Dungeons & Dragons Disco the Moonstone Dragon

The Canadian Cancer Society funds groundbreaking cancer research, offers support services to help people better manage life with cancer, find community and connection, and builds wellness and resilience shaping health policies to prevent cancer and support those living with the disease.

Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, see our check out our How To Play Idle Champions video!



The Disco the Baby Moonstone Dragon Familiar will be available on February 9th in the in-game shop on all platforms. Net proceeds from all Disco the Baby Moonstone Dragon Familiar sales through February 22nd, 2022 will be donated to the Canadian Cancer Society.

We are also thrilled to announce a charity Dungeons & Dragons one-shot charity game Moondance! Moondance will air on Wednesday, February 9th from 3-5PM on the CNEGames Twitch Channel.

Dungeons & Dragons Disco the Moonstone Dragon Charity Stream Moondance

Hosted by our very own Lauren Urban as Dungeon Master, Moondance stars Disco creator Brian Gray, as well as CNE staff Vee Mus'e, Alexis, and Jay. Tune in at 3PM Wednesday, February 9th from 3-5PM on the CNEGames Twitch Channel.
February 2nd
Idle Champions: Grand Revel 5 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing.

The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 5 introduces Vi, the planes-walking, gun-toting, gnome artificer played by Jeremy Crawford on Acquisitions Incorporated. Grand Revel also brings back Hew Maan, a definitely human Champion and not three kobolds in a trench coat, and Havilar, the Tiefling Fighter (Battlemaster) and twin sister to Farideh. Players have until Monday, February 14th at 12 PM Pacific to complete their Grand Revel 5 unlocks and objectives.

I. Vi

Dungeons & Dragons Vi

    Artificer, entrepreneur, and planeswalker, the gnome Vi hails from the world of Eberron. Seeking to atone for her part in creating devastating weapons for the Last War, she established the Fixers, a business dedicated to fixing problems others deem unfixable. Born with an aberrant dragonmark that allows her to travel from one plane of existence to another, she's brought her genius, warm heart, and love for a stiff drink to many worlds. The Fixers are headquartered in Sigil, the City of Doors, but Vi has established offices throughout the multiverse.


Vi is a Support, Speed and Gold Find Champion who wants to surround herself with good people, while encouraging those morally gray folks to use their resources for good causes. When you want to add her to your formation you can swap her with Arkhan in slot 12.

II. Vi's Stats

Race: Gnome Alignment: Neutral Good
Class: Artificer Gender: Female Pronouns: She/Her
Age: 500
Affiliation: Acquisitions Incorporated

STR: 8 DEX: 12 CON: 16
INT: 18 WIS: 13 CHA: 12

Role: Support, Speed, Gold Find
Eligible for Patrons: Mirt, Vajra, Strahd
Slot: 12 (Arkhan)


Dungeons & Dragons Vi

III. Vi's Design

As the Principal Rules Designer for Dungeons & Dragons, Jeremy Crawford has helped craft much of the D&D content fans know and love, and as the Dungeon Master for Acquisitions Incorporated he's lead the liveplay games in moments that range from hilarious to touching. So it's no surprise that he has used his plethora of knowledge and experience to draw upon when creating characters filled with warmth, intelligence, and sass! He's played Vi in a variety of livestreamed games, and she's appeared offering information in Eberron: Rising From The Last War.

Vi does her best to assist people on various worlds learn to help themselves, and believes she can encourage others to use their talents and skills to fix problems throughout the multiverse. So she tries to set A Good Example by surrounding herself with other good Champions to help Neutral ones do more damage. If there are only a few enemies left, Vi will gain some Sass and decide I'm Too Old For This #*&!, impatiently waiting for her friends to finish the final creatures off. In a flourish of brilliant artificer engineering, Vi's Ultimate Attack is an Arcane Cannon in the shape of a massive metal Cockatrice!

For more information on Vi and her abilities, check out her Champion Spotlight!

Year Five Variants


  • Adventure Variant 1: Timing is Everything — Vi starts in the formation. She can be moved to other slots, but she can't be removed from the formation. Vi's Arcane Cannon ultimate starts out unlocked. All Champion Base Attack cooldown speeds are increased by 8 seconds. If you activate Vi's second use of her Arcane Cannon ultimate in the last 5 seconds of the ultimate's duration, its cooldown is immediately reset.
    Complete Area 75.
  • Getting to know Vi: Vi's ultimate has a second stage that you might lose if you forget to activate it. Learn how to get the most out of it!

  • Adventure Variant 2: Time For a Good Hug — Vi starts in the formation. She can't be moved or removed from the formation. You can only use Neutral (on the Good/Evil axis) and Evil Champions that have the DPS role, and you can only use Good Champions that have the Support role.
    Complete Area 125.
  • Getting to know Vi: Vi likes formations where you surround a neutral Champion with good ones. Figure out how to use it to your advantage!

  • Adventure Variant 3: Double Our Efforts — Two Explorers join the formation. They deal no damage and can't be moved. Good Champions deal no damage with their base attacks. All non-boss area quest requirements are doubled, twice as many monsters spawn with each wave, and monsters drop half the amount of gold.
    Complete Area 175.

For information on previous years' variants, check out the Grand Revel 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!