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December 17th, 2021
Idle Champion Spotlight: Viconia DeVir 
Posted in Idle Champions.

There are many ways a cleric can assist their companions. While some focus on healing or offering buffs, others embrace the power to control those who would try and cause them harm. Because sometimes the best way to protect your allies is to turn your enemies into more allies!

Viconia DeVir was cast out of Menzoberranzan and house DeVir after refusing to sacrifice a child to the spider goddess Lolth. She has lived a dangerous and difficult life, and she joins the Champions at the behest of some of her acquaintances from Baldur's Gate this Wintershield!

I. Viconia DeVir

    Viconia DeVir is a devout cleric of Shar, the goddess of darkness and loss. But don't mistake her cleric powers as a sign of her working for good. She may not approve of how the Champions operate, but if the quest and the payout are worthwhile, she's here and ready to assist.

Viconia is an evil alignment buffer who can reanimate dead enemies and turn them against their former friends. She also heals, but only if you get damaged enough to make it worth her time. Once unlocked, you can find this displaced drow in Slot 5 (Calliope)

Ia. Heroes of Baldur's Gate Update

When Viconia launches on December 22nd, 2021, we will also be expanding the Champions with the Heroes of Baldur's Gate affiliation to include all Champions from the Baldur's Gate Video Game Series e.g. Viconia, Baeloth, and Jahiera. They will join the Champions from the Heroes of Baldur's Gate Comic: Shandie, Minsc, Nerys, Krydle, and Delina who are already listed as members.

II. Viconia's Stats

Race: Elf (Drow) Alignment: Neutral Evil
Gender: Female Pronouns: She/Her
Class: Cleric Age: 270
Affiliation: Heroes of Baldur's Gate

STR: 10 DEX: 19 CON: 8
INT: 16 WIS: 18 CHA: 14

Role: Support, Healing

Eligible for Patrons: Mirt, Strahd, Zariel

Slot: 5, (Calliope)

III. Viconia's Design

Viconia DeVir is a character from the original Baldur's Gate video game, as well as Baldur's Gate II and Baldur's Gate: Siege of Dragonspear. Many of her powers, abilities, and personality were drawn from those games. We're excited to have another evil Champion joining the roster, as well as another member of the Heroes of Baldur's Gate! She may begrudgingly call Baeloth and Minsc 'friends', but the rest of the Champions are just allies that can help her accomplish her goals and earn some coin. She'll offer the other Heroes of Baldur's Gate buffs with her Cleric of Shar ability, and heal those Champions who are in dire need with Cure Medium Wounds. But her main focus during battle is seizing control of the lifeless bodies of their enemies and using Animate Dead to send them back against their former allies!

IV. Viconia's Abilities

Basic Attack

  • Sling — Viconia slings a stone at a random enemy.

Formation Abilities

  • Cleric of Shar — Increase the damage of Evil Champions and Heroes of Baldur's Gate Champions by 100%.
  • Animate Dead — When a non-boss enemy is killed there is a 20% chance that Viconia will seize control of its lifeless body and turn it against its former allies for 10 seconds, stopping their movement. While it is re-animated, it deals 20% of your BUD to nearby enemies each second. Multiple enemies can be animated at once, each of which will do its own damage, but despawn during area transitions.
  • Cure Medium Wounds — Heals allies that are under 50% health for 20 health per second for 5 seconds.


  • Holy Power — Increase the effect of Cleric of Shar by 100% for each column away from the back-most column she is, stacking multiplicatively.
  • Begrudging Respect — Cleric of Shar now affects Neutral champions instead of Evil ones. Heroes of Baldur's Gate are still covered under this new plan.
  • Turn Undead — Increase the chance for Animate Dead to trigger by 100%.

Ultimate Ability

  • Unholy Blight — Viconia summons a cloying miasma of cold and greasy darkness that damages all enemies and increases the odds of any enemies killed by it triggering Animate Dead by 50%.

V. Viconia's Epic Equipment

Slot 1: Global DPS
Slot 2: Cleric of Shar
Slot 3: Animate Dead
Slot 4: Cure Medium Wounds
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Bring another Hero of Baldur's Gate to your formation this Wintershield, and enjoy Viconia turning your enemies against each other! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

December 3rd, 2021
Idle Champion Spotlight: Yorven Springpaw 
Posted in Idle Champions.

There are many stories of people disappearing into the Feywild, only to reappear later vastly changed by the experience. But even creatures native to the fey realm can become lost, and must embrace less colorful skills to survive.

Yorven Springpaw disappeared from the Feywild as a child after an encounter with a malicious coven of hags. He ended up lost in the Shadowfell, where he embraced his innate primal spirit to survive. The power of this ancient feral beast helped Yorven do more than survive the dangers of the Shadowfell -- he thrived. He brings those new powers to the Champion roster this Simril!

I. Yorven Springpaw

    When Yorven came across the Witchlight Carnival he managed to convince the owners to bring him on board. When the Witchlight Carnival returned to the Feywild years later, Yorven moved on, seeking his childhood home - and the hags who banished him.

As a barbarian druid, Yorven has plenty of muscle and power to bring to the Champion roster, and he uses his massive harengon legs to leap into battle with speed and ferocity! He's a DPS and Support Champion covered in magical tattoos and scars and is ready to scrap when you swap him with Tyril (Slot 10) to add him to your formation!

II. Yorven's Stats

Race: Harengon Alignment: Chaotic Neutral
Gender: Male Pronouns: He/Him
Class: Barbarian/Druid Age: 39

STR: 20 DEX: 14 CON: 14
INT: 8 WIS: 13 CHA: 12

Role: DPS, Support

Eligible for Patrons: Vajra, can become eligible for Zariel with a feat

Slot: 10, (Tyril)

III. Yorven's Design

When the Harengon became a playable race in Dungeons & Dragons, our Stream Executive Producer Dylan Wilks was inspired by the powerful bonus action jump ability to find out how dangerous he could make a hopping tank. Drawing on some of the newest character building options available, he crafted a beastial barbarian who could cross entire battlefields in one giant leap! With a physical description and a loose bio, he handed the character over to the rest of the team, who ran with the idea and built a Champion who quickly gained the infamous title 'murder bunny'.

Once the Champion stats and basic backstory were created, our Content Designer Erin M. Evans began crafting the voice of Yorven. This dark and dramatic seeker of vengeance has an endless flurry of epic monologues at the ready, but he is earnest in his desire to use the darkness inside him as the power to protect those who cannot take care of themselves.

IV. Yorven's Abilities

Basic Attack

  • Ferocious Maul — Yorven leaps out at the nearest enemy, pinning it in place and attacking it once a second for 5 seconds for 5 total attacks. If the enemy dies this attack ends immediately, and for the duration of the attack, Yorven is invulnerable.

Formation Abilities

  • Blood Fury Tattoo — Each time Yorven Springpaw attacks during Ferocious Maul the enemy gains a stack of Blood Fury. Each stack causes them to take 100% more damage from all sources, stacking multiplicatively. The debuff lasts for 2 seconds but the timer refreshes when it is reapplied. This ability is buffed by upgrades, feats, and equipment.
  • Infectious Fury — Enemies that Yorven Springpaw has attacked take 100% more damage from all Champions when they are attacking the formation.
  • Danger Sense — Champions adjacent to Yorven Springpaw take 5 less damage from all attacks, and Yorven gains a 100% damage boost for 10 seconds when this ability effectively lowers the damage of an enemy attack.


  • Hunger For Blood — If an enemy dies while Yorven Springpaw is attacking it with Ferocious Maul, Yorven immediately leaps to another enemy and begins attacking it. This also adds one additional attack to Ferocious Maul each time it triggers.
  • Eldritch Claw Tattoo — Each time Yorven Springpaw attacks during Ferocious Maul, an inky tendril of Eldritch energy shoots out and zaps a different random enemy, dealing damage based on the amount of health Yorven's target currently has, with a maximum value equal to your current BUD. If no other enemies are on screen, this ability does nothing.

Ultimate Ability

  • Fey Wild Shape — Yorven Springpaw shape shifts into a shadow mastiff-like creature for 30 seconds. During this time their attack cooldown is reduced by 50% and their damage is increased by 400%.

V. Yorven's Epic Equipment

Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Blood Fury Tattoo
Slot 4: Infectious Fury
Slot 5: Danger Sense
Slot 6: Ultimate Cooldown

VI. Conclusion

It's always a special joy to craft a homegrown character for Idle Champions, and we can't wait to see Yorven hopping into your formations this Simril! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

December 1st, 2021
Idle Champions: Icewind Dale, Part 10 
Posted in Idle Champions.

We've defeated the Chardalyn Dragon. We've defeated the mortal form of the god of winter. And now, we must face a Demilich. With the fate of Icewind Dale in our hands, we must gain control of and destroy the Mythallar, but our ally Vellynne Harpell may have other plans.

Before we can destroy the Mythallar, our old friend the Professor Orb shows up with his new drow allies and wants to try a spell to see what happens. What could go wrong?

The Champions will have to face their greatest foe yet and concoct a new plan to save Icewind Dale from the terrors of the Tarrasque!

Note: you will need to have completed the previous two Icewind Dale Adventures, Cold As Ice and Friends & Foes, in order to access these new Adventures.

The Spire of Iriolarthas

Gain the final clue to enter the Spire of Iriolarthas and face the Demilich of Ythryn.
Reach Area 600
  • Adventure Variant: Always Watching — Always there, even when you thought you had defeated him.
    • In each boss area, Iriolarthas the Demilich appears. He must be defeated in order to progress.
    • Only Champions with WIS of 14 or higher can be used.
    • Complete Area 650

The Fall of Ythryn

Destroy the Ythryn Mythalar, using whatever means necessary.
Complete Area 625
  • Adventure Variant: Icequake — Destroy the Ythryn Mythalar, while the glacier crumbles around you.
    • From area 30 onward, an earthquake occurs every 20-120 seconds. Earthquakes cause a screen shake and cause falling pieces of ice to hit the Champions, dealing damage equal to 75% of their max health and stunning them for 15 seconds (subject to a DEX save).
    • The earthquake also triggers the following effects for 15 seconds if one or more Champions fail the save.
      • Champion damage is reduced by 99.9%.
      • Enemies move 200% faster.
    • DEX Save: For each point their Dexterity score is above 10, a Champion has a 10% chance to save against the damage/effect, completely nullifying it. For example, a Champion with 14 DEX has a 40% chance to save against the damage, while a Champion with 20 DEX or higher has a 100% chance to save against the effect.
    • Complete area 675
  • Adventure Variant: A Lesson in Classes — Destroy the Ythryn Mythalar, with only one of each class at a time.
    • Xerophon joins the formation for this adventure to see what it's like to fight alongside the Champions. They don't attack, they're just here to observe.
    • Only one Champion of each class can be included in the formation at any time. Multiclass Champions count for all of their classes. Xerophon does not have a class for this adventure variant.
    • In an attempt to distract and confuse the enemies, Xerophon transforms into the first enemy who spawns in each area, increasing damage against that type of enemy by 100% for the rest of the area.
    • Complete area 725
    • Rewards Xerophon, the Doppelganger Rogue
See the in-game Change Log for more information!