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June 25th, 2021
Idle Champion Spotlight: Sergeant Knox 
Posted in Idle Champions.

An imposing tree trunk of a man with an eyepatch stands before you, his greataxe casually on his back. He turns to you and says "Celeste said you needed help from an old mercenary?"

Sgt. Knox of Neverwinter is the latest Champion to join the Idle Champions roster with Founder's Day 4! Read on to learn about this formidable tank's abilities.

I. Sergeant Alphonse Knox

Dungeons & Dragons Neverwinter Sergeant Knox

    The imposing presence of Sergeant Knox came to Neverwinter when the Mintarn mercenaries were hired to retake the city following the eruption of Mount Hotenow. Soon he became a daily presence and mentor for new Adventurers in the city. Celeste reached out to her old friend following the catastrophic events at Elturel, hoping the veteran mercenary would join the Champions as they face the greatest foe the Sword Coast has ever seen!


Sgt. Knox is a Tanking & Support Champion who leads from the front, using his Rallying Cry to increase the damage of those behind him. Additionally, he has great synergy with Neverwinter allies Makos and Celeste, buffing and being buffed by their abilities in turn. When you want to add him to your formation, you can swap him with Asharra (Slot 6).

II. Sgt. Knox’s Stats

Race: Human Alignment: Neutral Good
Class: Fighter Gender: Male
Age: 50

STR: 19 DEX: 12 CON: 15
INT: 12 WIS: 10 CHA: 14

Role: Tanking & Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Zariel
Slot: 6 (Asharra)


Dungeons & Dragons Sgt Knox

III. Sgt. Knox's Design

Sergeant Knox chooses what is right above all else, even orders. Hailing from Neverwinter along with his companions Celeste and Makos, Sgt. Knox is fiercely loyal to his city. Alphonse Knox is a sergeant in the Neverwinter Guard, and one of Lord Neverember's personal guards. Sgt. Knox was in charge of the defense efforts when Valindra Shadowmantle put Neverwinter under siege.

Sgt. Knox is a solid Tanking and Support Champion even without his Neverwinter Companions: Celeste and Makos. He buffs Champions behind him with Rallying Cry and this can be further enhanced with Explosive Rally. Sgt. Knox has great synergy in formation with Celeste and Makos, with Allies of Convenience buffing both Makos' Dark Blessing and Sgt. Knox's own Rallying Cry. An old war ally, Celeste is used to healing Sgt. Knox, and his thus Blessed by SelÈ—ne, if he is affected by Celeste's Mass Cure Wounds. As a Hero of Neverwinter Sgt. Knox can increase the health of all of his companions, and protect them with his Shield Wall.

IV. Sgt. Knox's Abilities

Basic Attack

  • Battleaxe — Knox swings his enormous Battleaxe through the nearest group of enemies.

Formation Abilities

  • Rallying Cry — Increase the damage of Champions in the columns behind Sergeant Knox by 100% for each positional formation ability affecting them (each individual champion), stacking additively and including this one. Buffs will apply to the post-stack value.
  • Blessed By SelÈ—ne — If affected by Celeste's Mass Cure Wounds, Sergeant Knox takes 25% less damage from all attacks, excluding attacks that instantly kill him.
  • Allies Of Convenience — If adjacent to Makos, the effects of Rallying Cry and Makos' Dark Blessing abilities are increased by 200%.
  • Hero of Neverwinter — Sergeant Knox increases the health of all other Champions by 25% of his max health.

Specializations

  • Explosive Rally — Rallying Cry now stacks multiplicatively, with buffs applying to the post-stack value, but it's base percentage is decreased to 35%.
  • Altruistic Rally — Increase the effect of Celeste's Crusader's Mantle and Makos' Dark Blessing abilities by 100% each.
  • Shield Wall — Increase the max health of Sergeant Knox by 50%.

Ultimate Ability

  • Break The Line — Knox swings his massive axe in a huge arc, knocking all nearby enemies back, and moderately damaging and stunning them for 2 seconds. He then leaps forward at a random enemy and swings his axe in a massive overhead blow, dealing massive damage and stunning enemies in the area for 5 seconds.


V. Sgt. Knox’s Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Max Health
Slot 4: Rallying Cry
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Sgt. Knox and how he fits into the meta with his Neverwinter companions, Celeste and Makos? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 23rd, 2021
Idle Champions: Icewind Dale, Part 7 
Posted in Idle Champions.

The Rime has been stopped, but there are still many mysteries to uncover and dangers to confront across the snowy wastes of Icewind Dale!

There is ancient magic still hidden under a glacier of ice in the Caves of Hunger. We need to learn more about what is going on to keep Ten-Towns safe, but there are many others seeking this power for their own nefarious reasons. This includes Avarice, who hunts this power to continue Auril's frozen work. There's no time to rest after our previous success, there are still many mysteries to uncover within the ice of the Reghed Glacier!

Note: you will need to have completed the previous two Icewind Dale Adventures, Ending the Rime Part 1 and Ending the Rime Part 2, in order to access these new Adventures.



Reghed Glacier Mysteries

Enter the Caves of Hunger in search of Ythryn!
  • Variant: Mysteries Unlocked — Take the Codicil of White to the Reghed Glacier with your most perceptive Champions.
    Only Champions with an INT of 13 or higher AND a WIS of 13 or higher can be used.
    Reach Area 500.

Tekeli-li's Hunt

Continue to travel through the frozen caves, pursued by vampiric gnoll Tekeli-li!
  • Variant: Cackling Horror — We must continue to explore the Caves of Hunger, even with this vampire gnoll giggling in our midst! Tekeli-li's cackling laughter echoes through the Caves of Hunger, increasing the base attack cooldown of all Champions by 1 second.
    Only Champions with a WIS of 14 or higher can be used.
    Reach Area 525.

See the in-game Change Log for more information!
June 4th, 2021
Idle Champion Spotlight: Selise 
Posted in Idle Champions.

This relentless paladin will protect those she cares for, and her shield is just as deadly as it is defensive!

Selise Astorio is a human paladin who started on her path of vengeance after the death of her wife. During her travels she joined the Rivals of Waterdeep despite her initial misgivings, and now does what she can to protect them with all of her considerable power. She joins the Champions, as well as her fellow Rival Shaka, next week during Dragondown!

I. Selise

Dungeons & Dragons Selise Tanya DePass

    With steadfast confidence and a knowing smirk, Selise is ready to jump into battle whenever necessary, though afterwards she may pine for a hot bath. She keeps her wife’s ring on a chain around her neck, and her well worn Psychomancy shield on her arm. Despite losing her connection to her God after dispatching the one she swore vengeance upon, Selise continues to try to help those in need, even if sometimes she takes the morally gray path.


Selise knows a thing or two about using her shield, and can change her stance with that shield to buff the party in a variety of ways. When you want to add her to your formation, you can swap her with Arkhan (Slot 12)

II. Selise’s Stats

Race: Human Alignment: Lawful Neutral
Class: Paladin Gender: Female
Age: 42 Affiliation: Rivals of Waterdeep

STR: 19 DEX: 11 CON: 11
INT: 15 WIS: 13 CHA: 15

Role: Tanking and Support
Eligible for Patrons: Strahd von Zarovich, Zariel
Slot: 12 (Arkhan)


Dungeons & Dragons Selise

III. Selise's Design

As the founder and Director of I Need Diverse Games, part of the development team behind Into The Mother Lands, and a prolific writer and consultant on a variety of projects, we were very excited to work with Tanya DePass to bring her Rivals of Waterdeep character to life in Idle Champions! Selise Astorio has gone on an amazing, complex journey over the last 10 seasons of the show, and it was important to reflect that in the multiple ways she has to protect her fellow Champions.

Using her Divine Sense to detect enemies around her, Selise can leverage that knowledge to better prepare for battle. She prefers to be in the front lines of a formation, increasing the damage of those behind her and offering extra buffs depending on her current shield stance. When the time is right to strike, her Thunderous Smite will decimate an entire group of foes!

IV. Selise's Abilities

Basic Attack

  • Sword and Board — Selise leaps out and attacks the nearest enemy. This attack has a bonus effect based on her current stance:
    • Aggressive: Bash the enemy before attacking them, stunning them for 2 seconds. This can cause hits- and armor-based enemies to take two hits.
    • Wall: Take 25% less damage from all attacks for the next 5 seconds.
    • Deflect: Damage all enemies in a small AOE if Reflective Shield is chosen and gain one charge of deflection for each enemy hit.
    • Last Resort: Damage and knock back all enemies in a small AOE.

Formation Abilities

  • Divine Sense — Selise increases the damage of Champions in the two columns behind her by 100%. This ability has a bonus effect based on Selise's current shield stance, which can be changed by using her Ultimate Attack:
    • Aggressive: Champions affected by Divine Sense have their base attack cooldowns reduced by 0.5s.
    • Wall: Champions in the same column as Selise take 25% less damage from melee attacks; this stacks multiplicatively with Selise's normal attack Wall-stance buff on herself.
    • Deflect: Champions affected by Divine Sense take 25% less damage from ranged and magical attacks.
    • Last Resort: Selise's overwhelm point is increased by 15.
  • Shield of Psychomancy — While in Aggressive stance, every 4th attack instead of her normal attack, Selise will toss her shield in an arc targeted at the farthest enemy. It deals damage and stuns all enemies hit for 2 seconds, and the effect of Divine Sense is increased by 50% for each enemy hit until Selise attacks with Shield of Psychomancy again or changes stances.
  • Vow of Vengeance — While not in Aggressive stance, Selise increases the effect of Divine Sense by 100% for each enemy attacking her, stacking additively.
  • Thunderous Smite — When switching from Last Resort to Aggressive stance, Selise channels the divine power of Tyr and attacks a random enemy with her sword, dealing BUD-based AoE damage and BUD-based chaining lightning damage from the enemy struck to five nearby enemies. This effect can only trigger every 180 seconds.

Specializations

  • Relentless Avenger — While in Wall stance, Selise cannot be stunned. Any enemy that attempts to stun Selise is instead stunned themselves for 4 seconds, if they can be stunned.
  • Reflective Shield — While in Deflect stance, Selise can deflect ranged and magical projectiles back at the enemies that shot/cast them, completely negating their damage and dealing 6 seconds of BUD-based damage. She can deflect one attack for each charge of deflection she has, and gains deflection stacks by attacking while in Deflect stance.
  • Mithral Skin — While in Last Resort stance, Selise takes less damage the more damaged she is. At 80%+ health she takes normal damage, but below 80% she receives a damage reduction bonus equal to 80% - her current health percentage.
  • Tyr's Eyes — Increase the range of Divine Sense to affect the three columns behind Selise rather than just two.

Ultimate Ability

  • Shield Stance — As a stalwart tank, Selise knows a thing or two about using a shield. She can subtly change her shield stance to buff the party in different ways depending on what the situation calls for. Using this ability rotates her stance through the following options in order, then looping when reaching the end: Aggressive -> Wall -> Deflect -> Last Resort

Champion Rebalance

Selise Astorio received the following changes as part of an update on October 8th 2021:
  • Increase to the duration of her Wall Stance damage reduction buff to 10 seconds
  • Increase the base effect value of Vow of Vengeance from 100% to 200%
  • Update to happen in version 406+ : Last Resort stance also increases the effect of Vow of Vengeance by 200%

V. Selise’s Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Increase Max Health
Slot 4: Divine Sense
Slot 5: Shield of Psychomancy
Slot 6: Ultimate Cooldown

VI. Conclusion

We’re excited to continue to bring the Rivals into our Champion roster, and can’t wait to see Selise offering her tanking and support abilities in your formations! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

What do you think about Selise? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 2nd, 2021
Idle Champions: Icewind Dale, Part 6 
Posted in Idle Champions.

With half of Ten-Towns destroyed, the surviving towns won't survive this harsh winter with all these new mouths to feed. It's time to look into ending this Rime once and for all!

Auril is a terrifying foe, but the devastation her Endless Rime has caused and the lives of everyone across Ten-Towns hangs in the balance. It's time to take your Champions into these new adventures and variants to face the bitter chill and confront the Frostmaiden!

Note: you will need to have completed the previous two Icewind Dale Adventures, Deekin's Mission and Frozen Vengeance, in order to access these new Adventures.



Ending the Rime Part 1

Jump in your Nautiloid and head off to the sea of moving ice to find a wizard, an orb, and a book!
  • Variant: Ambitious Speakers Part 1 — Travel in the Nautiloid with Oarus, the Speaker of Termalaine in tow. Oarus joins the Champions on their adventure, taking up a slot in your formation, but not doing much else.
    Only Champions with a CHA of 16 or higher can be used.
    Reach Area 450.

Ending the Rime Part 2

Auril is trying to stop your advances, but you must continue to hunt for The Codicil of White!
  • Variant: Ambitious Speakers Part 2 — You keep searching for The Codicil of White but Auril is ready for you this time!
    Requires completion of Ambitious Speakers Part 1
    Oarus, the Speaker of Termalaine, joins the Champions on their adventure. They take up a slot in your formation but still don't do anything helpful. Only Champions with CHA of 16 or higher can be used. Bosses deal 100% additional damage. Reach Area 475.

See the in-game Change Log for more information!