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This week, the Turn of Fortune's Wheel campaign continues as the Champions find themselves in the Mausoleum of Chronepsis. They must help Eonstaryx clear out the undead infestation and clear the dragon gods mind! After that, they make their way to Glorium - the final gate-town - and face off against the the Giant Whirlwyrm!
Additionally, today's update includes Tier 4 Blessings for Fortune's Favor! Read on to learn more!
Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, Soul's Mirage and Titan on the Town, in order to access these new adventures.
Time's Mausoleum
Help Eonstaryx with dragon memory problem while you face an old foe.
As the Walking Castle continues its trek across the Outlands and, possibly by chance, it passes the Mausoleum of Chronepsis. Eonstaryx says he remembers something bad happening there and asks the Champions to go with him to check it out. As they cross the dunes leading up to the mausoleum, the sands begin to move, and the dead begin to rise! The Champions must clear out the undead and traverse the memories of dragons if they are to save the Mausoleum of Chronepsis!
Variant
Chronepsis's Legacy - Help Eonstaryx with a dragon memory problem using your draconic heroes.
You may only use (True) Neutral Champions and/or Dragonborn Champions.
Dragonborn Champions attack more often as their (normal) attack cooldown is 2 seconds faster.
Complete area 950
Heroes of the Day
The Champions venture into the mountains of the Outlands and discover what being a hero really means.
The Champions have finally reached the last of gate-town the need to visit in order to restore the Mosaic Mimir's memory. As they make their way there, Wren questions if she really knows what it means to be a hero because of recent revelations. Freely and Orkira do their best to help her figure this out, but nothing seems to work. Luckily, the gate-town of Glorium is in need of heroes! And the Champions are ready to answer the call.
Variant
Glory to Glorium - The Champions venture into the mountains of the Outlands and discover what it means to be a free spirit.
You may only use Chaotic Good, Chaotic Neutral and/or Neutral Good Champions.
All non-boss area requirements are increased by 25%. If Freely is in the formation, this restriction does not apply.
Complete area 1000
Turn of Fortune's Wheel Tier 4 Blessings
The Forge of Mount Celestia - Local: Increase the damage of all Human, Gnome, and Dwarf Champions by 100%.
Favor of the Wheel - Local: Increase the favor gained from Fortune's Wheel adventures by 100%.
Recruit Wren - Local: Increase the damage of all Champions by 100% and Wren by an additional 100%.
The Great Lords - Global: Increase the damage of all Champions by 2% for each Patron Variant completed, stacking additively.
We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
Ellywick Tumblestrum is the greatest bard in the multiverse, and joined Idle Champions back in year 4 with her triumphant song! But every performer needs to adjust their shows to make them better for the next tour. So this year Ellywick is getting an update to her set list during Ahghairon's Day!
I. Ellywick Tumblestrum
Thanks to a lucky draw from the notorious Deck of Many Things, Ellywick Tumblestrum is now the Greatest Bard in the Multiverse! Her magnificent music has dazzled beings across many planes, including royalty from the Feywild. The Summer Queen and the Queen of Air and Darkness were so moved by her performance that they gifted the bard her exquisite instrument, the beautiful lute Morningmist. She tells tales of her amazing adventures at the Witchlight Carnival, aided by her frog companion Groak.
Ellywick is a Support, Gold Find, and Healing Champion who uses the Deck of Many Things to augment her abilities. When you want her bardic skills to inspire your formation, she can be swapped out with Tyril in seat 10.
Check out our Champion Spotlight Video embedded below for a quick overview of Ellywick's abilities, and read on to get all of the details!
II. Ellywick's Stats
Race: Gnome
Alignment: Chaotic Neutral
Gender: Female
Pronouns: She/Her
Age: 125
Affiliation: None
Class: Bard
STR: 12
DEX: 17
CON: 14
INT: 13
WIS: 12
CHA: 20
Role: Support, Gold Find, Healing Eligible for Patrons: Vajra, Strahd, Zariel, Elminster (until August 7th 2027) Seat: 10 (Tyril)
III. Ellywick's Abilities
Basic Attack
Quick Strum - Ellywick strums her lute three times in quick succession, sending out three streaks of magical musical energy that damages random enemies; a single enemy can be affected by multiple streaks.
Formation Abilities
Powerful Following - Ellywick increases the damage of Champions in the column behind her by 100%.
Fortunate Soul - Gold Find is increased by 50%.
The Deck Of Many Things - Ellywick draws a random card from the Deck of Many Things after every 25th enemy kill or after 60 seconds, whichever comes first. She can draw up to 5 cards at once and most duplicate card effects stack multiplicatively. Cards are discarded when she uses her ultimate ability, Call Of The Feywild. Her card options are:
Knight - Powerful Following +100%
Moon - Fortunate Soul +100%
The Fates - Other active card effects +5%
Flames - Enemies move 100% faster and deal 100% more damage.
Gem - Bosses drop 10% more gems
Greatest Song In The Multiverse - Ellywick counts the total number of cards she has drawn in the adventure. She increases the effect of Powerful Following by 3% for each card she has drawn, stacking multiplicatively and capping at 1,000 cards.
Call Of The Feywild - Ellywick unlocks her ultimate ability and, when she uses it, discards her current hand of cards. There is an instant effect based on each card discarded:
Knight - All enemies currently spawned take 500% more damage from all attacks, stacks multiplicatively.
Moon - Instantly drop 10% of the gold from all currently spawned enemies but enemies do not die, stacks multiplicatively
The Fates - Champions gain temporary hit points for 50% of their max health, stacks additively.
Flames - All currently spawned enemies move 50% slower and deal 50% less damage, stacks multiplicatively.
Gem - The next X bosses you fight has their max health reduced by 50%, where X is equal to the number of gem stacks.
Specializations
For The Fans - Additively increase the odds of Knight cards by 20% (additively reducing the odds of each other card by 5%)
Faster Tempo - Additively increase the odds of Moon cards by 20% (additively reducing the odds of each other card by 5%)
All That Sparkles - Additively increase the odds of Gem cards by 20% (additively reducing the odds of each other card by 5%)
Ultimate Ability
Call Of The Feywild - Ellywick draws six fey creatures to her; they appear on the right side of the screen and dash towards her across the enemies, dealing damage as they pass by. Once they are gathered, Ellywick plays a short solo riff in celebration and then they dash off again to the right, dealing damage to any remaining or newly spawned enemies.
IV. Ellywick's Epic Equipment
Slot 1: Greatest Song in the Multiverse
Slot 2: Deck of Many Things
Slot 3: Powerful Following
Slot 4: Fortunate Soul
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown
V. Ellywick's Achievement and Adventure Variants
Achievement:
Stack The Deck - Have Ellywick draw an entire hand with all 5 of the same cards.
Adventure Variants:
Pixie Trickery -
One Slot is taken up in the formation by a Pixie riding an intellect devourer, who is along to watch Ellywick do her thing.
Each time a boss arrives on screen, all Champions are stunned for 5 seconds. If Ellywick is in the formation, the stun does not take effect.
Area Goals:
Tier 1: Complete Area 75.
Tier 2: Complete Area 250.
Tier 3: Complete Area 600.
Tier 4: Complete Area 1200.
Fey Harmonies -
Ellywick starts in your formation. She can be moved.
Every area, 2 Satyrs arrive to harmonize. While any Satyrs are on screen, all enemies can only be damaged by bards.
Only Champions with CHA 14 or higher can be used.
Area Goals:
Tier 1: Complete Area 125.
Tier 2: Complete Area 350.
Tier 3: Complete Area 800.
Tier 4: Complete Area 1400.
Draconic Dissonance -
Every area (including boss areas), 5 chromatic Dragon Wyrmlings spawn with the second wave. Each type of Dragon buffs the Dragons on screen in a unique way:
White - When a Dragon attacks, it heals 20% of its health.
Blue - Increase the normal attack cooldown of Champions by .5 seconds.
Black - When a non-boss Dragon dies, there's a 25% chance that it immediately respawns.
Red - Dragons move 100% faster.
Green - Dragons deal 100% additional damage.
Area Goals:
Tier 1: Complete Area 175.
Tier 2: Complete Area 450.
Tier 3: Complete Area 1000.
Tier 4: Complete Area 1600.
VI. Conclusion
Ellywick's new tour is in full swing! Let us know how much you are enjoying the show:
Many are excited by the thrilling life of a pirate on the high sea. But all the swashbuckling skills in the world cannot help when you are afraid of water!
Rust on the Harbour is the sweetest, nicest sellsword to ever be shot out of a cannon, and it was time we gave a new shine to his one gold piece. So read on to learn all about this terrific tabaxi and the changes we've made to make him even better!
I. Rust
Rust on the Harbour is a former pirate who gave up a life at sea because it was far too wet. His deadly skills are in contrast to his sweet nature and short attention span, and he enjoys seeing others succeed even if they are supposed to be antagonists. Now trying life as an adventurer on land, he'll lend his roguish skills to anyone who can give him that which his heart desires most: one gold piece.
Rust is a Support and Gold Find Champion whose excitement to find coin helps the rest of the formation increase their gold find. When you need his assistance in the formation, he'll be counting his coin in seat 11 opposite Jamilah.
We are fortunate to get to work with a huge variety of liveplay D&D series, but it's a rare treat to be able to include the Dungeon Master as one of the Content Creators who bring a Champion to our game. So we're very happy that this Champion from the Oxventure crew from Outside Xbox and Outside Xtra comes from DM Johnny Chiodini! They created Rust as their character for a Saltmarsh campaign, and brought the supportive tabaxi in as an NPC for Oxventure to enjoy. Along with their impressive DM skills, Johnny has made content for Eurogamer, GameSpot, and Dicebreaker, and currently creates videos about tabletop and video games for their Patreon.
Check out our Champion Spotlight Video embedded below for a quick overview of Rust's abilities, and read on to get all of the details!
II. Rust's Stats
Race: Tabaxi
Alignment: Neutral
Gender: Male
Pronouns: He/Him
Age: 23
Affiliation: Oxventurers Guild
Class: Rogue
STR: 12
DEX: 18
CON: 15
INT: 11
WIS: 12
CHA: 14
Role: Support, Gold Find Eligible for Patrons: Vajra, Zariel, Elminster (until August 7th, 2027) Seat: 11 (Jamilah)
III. Rust's Abilities
Rust has received a rework that super charges his gold find build-around, especially the buffs he gives and how much better he is at holding on to his shiny gold piece. His new abilities let him affect the weather, decrease cooldowns, and generally provide more bonuses to his affiliation and his fellow gold find Champions!
Basic Attack
Rust has two different attacks that he rotates through. He attacks once with Bang Bang, then drops his pistols and will attack with his Rapier three times before retrieving the pistols and starting over.
Bang Bang - Rust shoots a random enemy with his pistols, once from each pistol.
Stabby Stabby - Rust leaps out and stabs a random enemy with his Rapier once.
Formation Abilities
Hello, Friends! - Rust increases the damage of all Champions by 400% for each Champion in the formation with the Gold Find role or the Oxventurers Guild affiliation, stacking multiplicatively.
One Gold Piece - Assuming Rust does not already have one, he has a 10% chance to find a shiny gold piece after any kill that drops gold (not just his own). Each time Rust finds a shiny gold piece he gains a Riches stack. Rust increases the effect of Hello, Friends by 10% for each Riches stack he has, stacking multiplicatively. Rust loses his shiny gold piece whenever you use his ultimate ability. Riches stacks are capped at the highest area unlocked / 5, rounded up.
Rust For Hire - Rust increases your gold find by 400%.
Highest Bidder - Rust increases the damage of all Champions by 100% for each order of magnitude of your Gold Find percentage, stacking multiplicatively.
Rags to Riches - Whenever Rust is holding a shiny gold piece, increase the effect of Hello, Friends by 200%. Whenever Rust is NOT holding a shiny gold piece, increase the effect of Rust For Hire by 200%.
Specializations
Get Rich Quick - When Rust uses his ultimate, all other Champions with the Gold Find role or Oxventurers Guild affiliation have their remaining ultimate cooldowns reduced by 10%.
Even More Riches - Increase the cap of One Gold Piece's Riches stacks by 20% for each Champion in the formation with the Gold Find role or Oxventurers Guild affiliation, stacking multiplicatively.
Rust's Fever Dream - Whenever Rust uses his ultimate ability, the weather changes to "raining gold", causing gold coins to rain from the sky. You gain gold equal to 5% of a monster kill (including your gold find modifier) in the current area every second.
Ultimate Ability
Cannonball! - Rust loads himself into a cannon and fires himself toward the enemies, dealing damage in a large area upon landing. If Rust has a shiny gold piece, he drops it while flying through the air.
IV. Rust's Epic Equipment
Slot 1: Global DPS
Slot 2: One Gold Piece
Slot 3: Rust For Hire
Slot 4: Highest Bidder
Slot 5: Hello, Friends
Slot 6: Ultimate Cooldown
V. Rust's Achievement and Adventure Variants
Achievement:
What's Lost Is Found Again - Gain 300 of Rust's One Gold PieceRiches stacks in a single adventure.
Adventure Variants:
Gold Devourer - Rust increases your damage based on your total gold find. Use gold find buffing Champions in your formation to boost his support abilities!
Rust begins in the formation. He can't be moved or removed from the formation.
The Devourer appears as a secondary boss on area 25. It must be defeated in order to advance.
Gold Find is reduced by 99%.
Gold Find is increased by 200% per Champion in formation with the Gold Find Tag.
Area Goals:
Tier 1: Complete Area 75.
Tier 2: Complete Area 250.
Tier 3: Complete Area 600.
Tier 4: Complete Area 1200.
Deadwinter Drama
Only Champions with CON of 14 or higher can be used.
Every area, frozen skeleton archers that attack a random Champion from range appear. These enemies do not drop gold, nor do they count towards quest progress.
If any undead enemy attacks a Champion, that Champion is stunned for 1 second.
Area Goals:
Tier 1: Complete Area 125.
Tier 2: Complete Area 350.
Tier 3: Complete Area 800.
Tier 4: Complete Area 1400.
Heads or Tails
Rust begins in the formation with his One Gold Piece ability unlocked. He can't be moved or removed from the formation.
When Rust is not holding his shiny gold piece, adjacent champions damage is disabled.
When Rust is holding his shiny gold piece, non-adjacent champion damage is disabled.
Area Goals:
Tier 1: Complete Area 175.
Tier 2: Complete Area 450.
Tier 3: Complete Area 1000.
Tier 4: Complete Area 1600.
VI. Conclusion
Has Rust joined your gold find formations to gain even bigger rewards? Tell us all about it: