October 9th, 2015
Upgraded Buffs! 


Introducing New Buffs

Over the past few weeks we've received a lot of feedback from players regarding clicking related buff cards found in chests. Based upon this feedback, we decided to replace a couple of the clicking related buff cards in the game with different, and hopefully more interesting, buff cards. This week we ran a poll in-game to gather additional feedback, and based upon that and our own internal discussions we've made a few changes to the buff cards in-game:



The buff cards that used to increase your Critical Click Damage Multiplier now increase Monster Spawn Speed instead. This new buff type allows you to progress through easier levels much, much faster, though it's efficacy trails off as you're no longer able to quickly kill your enemies. We expect this buff to be prized by players attempting to speed through the first hundred levels or so of a reset.



The buff cards that used to multiply your Base Click Damage now cause a percentage of your DPS to hit all active enemies. This new buff type allows you to mow through large groups of enemies with a much higher efficiency. The more enemies on your screen, the higher the effectiveness of this buff, assuming you don't get overrun. We expect this buff to be useful in giving you that extra boost you need to overcome a difficult boss encounter.



The buff cards the used to increase your Critical Click Chance now also increase your Critical Click Damage Multiplier. This card absorbed the effect from one of the cards that had its effect replaced, making it much more powerful as it buffs two important clicking stats at once.

Overall we hope that the changes make the consumable buff cards feel a little more powerful and thus a little more desirable, such that an otherwise exciting chest opening won't be spoiled by a buff card you'll never use.

FAQ

How exactly do the new Spawn Speed buff cards work?

The Spawn Speed buff cards increase the velocity at which new monsters appear on screen. If you're quickly killing monsters as they spawn, this means that they'll be attackable much sooner after they've appeared. These buff cards do not decrease the time between wave spawns if you are unable to kill a wave before the next one appears.

How exactly do the new Splash Damage buff cards work?

A percentage of your total DPS will be applied to all attackable monsters on the screen. Your total DPS will still attack the front-most enemy. This buff does not affect clicked damage, but does stack with DPS increasing buffs.

What happens to the old buff cards I had?

All of your Critical Click Damage Multiplier buff cards will be replaced 1-to-1 with Spawn Speed buff cards. All of your Click Damage Multiplier buff cards will be replaced 1-to-1 with Splash Damage buff cards. All of your Critical Click Chance buff cards now also increase your Critical Click Damage Multiplier.

Don't the Spawn Speed buff cards make speed run objectives/achievements trivial?

Yup, we thought of it. Speed based objectives disable the Spawn Speed buff cards so you can't use them while on the objective, and using a Spawn Speed buff card during a run will invalidate you from earning the current speed based achievement. Look for special restrictions/caveats on achievements and objectives in the future for specific details on which buffs are allowed.
September 22nd, 2015
Introducing the Crusaders' Player Council 


Hail Crusaders!

Here are your Crusaders of the Lost Idols Player Council members! Over the next year, they will participate in quarterly meetings with us at Codename Entertainment to give us meaningful feedback on different areas of the game and their thoughts on potential upcoming features.

From Armor Games
  • YinFO
From Facebook:
  • Lisa Gordon
  • Terri Kidd
  • Dylan Jay Smith
  • Jane Russell Sechrest
From Kongregate
  • LeonFenrir
  • Tola
  • blaisem
  • lunerloon
  • PurgexCross
  • Cih137
  • SilskeofGH
  • PowerGaming
  • Djinon
  • Kazansky
  • FiniteParadox
  • Kain_Tyrant
We appreciate their willingness to join and their passion and knowledge of Crusaders of the Lost Idols.

Congratulate them on the forums!
August 28th, 2015
Crusaders of the Lost Idols Player Council Applications 


Hail Crusaders!

We are now accepting applications for our first player council for Crusaders of the Lost Idols!

The Crusaders Player Council will be a group of 15 to 21 Crusaders players with the passion and knowledge about the game to talk directly with us at Codename Entertainment.

We are looking for players who are willing and able to give us meaningful feedback on different areas of the game and their thoughts on potential upcoming features.

As a part of the Crusaders Player Council, you will be part of a team that helps keeps Crusaders of the Lost Idols a continually exciting and enjoyable experience for all players.

Now for the details about what being part of the Crusaders Player Council entails. Please read carefully and thoroughly to see if this opportunity is right for you.
  • The Crusaders Player Council will directly interact with Erika and the dev team via Skype voice calls for the quarterly meetings. As such, it is an absolute requirement that you are willing to install and work with us on Skype.

  • All Crusaders Player Council members are required to sign Non-Disclosure Agreement forms.

  • Crusaders Player Council members will be asked for a 12 month commitment to the community and the Council. This includes 4 meetings via Skype and any emails. We understand that real life comes up and things occur, but we’re seeking individuals who are in it for the long haul and want to be committed to this 100%.

  • Meetings will be held during office hours in Pacific Time Zone.

  • While we greatly appreciate the time and feedback from Crusaders Player Council members this is strictly a volunteer position.

  • This is for personal applications only. We will not be accepting nominations or applications on behalf of another player.

  • All participants must be 18 years or older.

  • Player selection will be based on a variety of different criteria.

  • The language of the Crusaders Player Council will be English.

  • Please put the word Panda in your application message somewhere, just to ensure us that you're actually reading these instructions.

  • Crusaders Player Council members have to be okay with their gaming name and gaming site being published on our website and forums.


We expect there to be a large volume of applications for this opportunity, and we will read through all of them. Our goal is to pick out the players who best represent various gameplay styles in Crusaders of the Lost Idols: from hardcore to casual, and all the other myriad ways people play this game.

If you have any questions, comments or concerns, please let us know on the forums. This is an exciting and very important time for Crusaders of the Lost Idols, and we hope you will be a part of it.

Updated: The cut off time for applications will be 11:59 PM Pacific Daylight Time Monday September 7th.

If you’re interested in being part of the Crusaders Player Council then please send an email to Erika at crusaderpcapplications@codenameentertainment.com with the title of Crusaders of the Lost Idols Council Application.

In your message to Erika, please include:
  • Real Name:
  • Name on Gaming Site:
  • Gaming Site (Armor Games, Facebook, Kongregate):
  • Campaigns Completed:
  • Favourite Objective:
  • Favourite Daily Quest:
  • Favourite Crusader:
  • What do you like about Crusaders of the Lost Idols?
  • Why would you like to be on the player council?
  • What ideas do you feel you could offer CNE to help improve Crusaders?