August 29th
Idle Champions: Dragon Heist, Part 2 
Posted in Idle Champions.

A plot as been uncovered to murder one of the Masked Lords of Waterdeep, and the Blackstaff of Waterdeep wants the Champions to help protect a key Person of Interest: a retired adventurer and philanthropist named Mirt.

Today marks the second story update for our Waterdeep: Dragon Heist campaign, but that's not all: we're also including additional Torm's, Kelemvor's, and Helm's Blessings!

Note: you will need to have completed the previous two Dragon Heist Adventures, A Mysterious Summons and Building Trust, in order to access these new Adventures.

A Dinner Party

The party returns to Waterdeep at the behest of Vajra Safahr, Blackstaff of Waterdeep. It seems there is a plot to murder one of the hidden lords of Waterdeep, but she doesn't know which one. She has activated every tool at her disposal, and assigns the party to protect Mirt, the moneylender...
  • Variant: Chatty Nobles — Only Champions with a Charisma score of 14 or higher can be used.

A Botched Kidnapping

Trying to relax in the renowned Yawning Portal isn't working out too well for the party. Not only is your group too big to find a table, Volothamp Geddarm starts to chat you up and won't shut up about his newest tome, Volo's Guide to Monsters. Your drinks and conversation are suddenly interrupted a troll erupts out of the well!
  • Variant: Haaave you met Asmodeus? — Two Cultists of Asmodeus take up slots in the formation, proselytizing on behalf of Asmodeus, the Lord of the Nine Hells. They do little to help you, and to add insult to injury, Xanathar & Zhentarim foes are upset that you have "aligned" yourself with the cult. They now deal four times as much damage and have four times as much health!

Features:

  • Added two new adventures to our Waterdeep: Dragon Heist campaign, along with two new variants.
  • New Blessings of Torm, Kelemvor, and Helm have been added to the game — we hope you've been farming lots of Divine Favor!

See the in-game Change Log for more information!
June 6th
Idle Champions: Introducing Dragon Heist 
Posted in Idle Champions.

The Blackstaff of Waterdeep, Vajra Safahr, has summoned you to Waterdeep. Upon arrival in the city, the party is quickly caught in a web of Waterdhavian intrigue, including a street war between Zhentarim mercenaries and the Xanathar guild, and a dinner meeting with the Open Lord of Waterdeep...

Hot on the heels of the campaign announcement at the Stream of Many Eyes, we are excited to offer our fans the first opportunity to experience content from Waterdeep: Dragon Heist!

Waterdeep: Dragon Heist is the third permanent campaign for Idle Champions of the Forgotten Realms. This update includes the first two new adventures for this ongoing campaign, A Mysterious Summons and Building Trust, each with one challenging variant. The City of Splendor awaits!

Note: you will need to complete at least 15 adventures in other campaigns in order to unlock the Waterdeep: Dragon Heist campaign.

A Mysterious Summons

The Blackstaff of Waterdeep, Vajra Safahr, has tasked Force Grey – and, by extension, the party – with patrolling the Dock Ward of Waterdeep.
  • Variant: Street War — When the party kills Zhentarim mercenaries, Xanathar mercenaries get stronger while Zhentarim become weaker, and vice-versa.

Building Trust

While being introduced to Laeral Silverhand, the Open Lord of Waterdeep, the dinner party is crashed by Zhentarim mercenaries.
  • Variant: Wisdom Check — Champion damage is increased or decreased based on their Wisdom. Scores of 10 or higher see a damage increase in damage while scores below 10 see a decrease in damage.

Features:

  • Added the new Waterdeep: Dragon Heist campaign, our third permanent campaign, with two starting adventures: A Mysterious Summons and Building Trust, each with one variant.

See the in-game Change Log for more information!