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December 11th
Idle Champions: Descent into Avernus, Part 2 
Posted in Idle Champions.

An unknown disaster has struck the city of Elturel, and the remaining citizens have fled west to Baldur's Gate seeking refuge.

But the metropolitan city harbors secrets of its own, and the Champions soon find themselves entangled in the even-seedier underbelly of Baldur's Gate...

Note: you will need to have completed the previous two Descent into Avernus Adventures, A Tale of Two Cities and The Dead Three, in order to access these new Adventures.

Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Darkness Runs Deeper

It's time to find out what's going on in Baldur's Gate, and there's no better place to start than in the Lower City...
  • Variant: Troublesome Prisoner — Amrik Vathampur takes up a slot in the formation, doing no damage. Additionally, Champions adjacent to Amrik also deal no damage.
    Reach area 200.

Difficult Terrain

The Champions leave the darkened streets of Baldur's Gate on a journey to the library-fortress of Candlekeep in search of answers.
  • Variant: Cold & Wet — Two members of the Flaming Fist take up slots in the formation, changing positions every 25 aeas. In all areas where it is raining, Champion DPS and Gold Find is reduced by 99%.
    Reach area 225.


Hand of Vecna

As we descend deeper into Avernus we’re excited to release our latest DLC ⁠— The Hand of Vecna Skin & Feat pack for none other than Arkhan the Cruel. Pick up this awesome skin and get a wicked double-edged boost for Arkhan.


Arkhan the Cruel Hand of Vecna


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
November 27th
Idle Champions: Simril 3 
Posted in Idle Champions.

Holidays are a time for togetherness; a time to get back together with family and friends and celebrate together. At least, that's what holidays are supposed to be about...

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 3 introduces Krull, the Tortle Death Cleric of Tiamat from Baldur's Gate: Descent into Avernus, and brings back Warden, the corrupted Warforged Warlock, and Dhadius the Scarlet, an arrogant Human Wizard. Players have until Monday, December 9th at 12PM Pacific to complete their Simril 3 unlocks and objectives.

Dungeons & Dragons Krull

New Champion: Krull

    Krull is a death-cleric of Tiamat who swore allegiance to Arkhan the Cruel after being bested by him in combat. He's Arkhan's alchemist, his experimenter, his torturer... Always surrounded by the dead, Krull wears a white painted face mask that makes him look undead in an effort to confuse and strike fear in his opponents.
Krull is a Support and Gold Find Champion, dedicated to serving his master, Arkhan the Cruel. He inflicts plagues on his enemies, debuffing them with various ailments. When you want to add Krull to the formation, you can swap him with Asharra (Slot 6).

For more information about our latest Champion, check out the Idle Champion Spotlight: Krull dev blog!

Dungeons & Dragons Warden

Year 2 Champion: Warden

    Forged to be the jailer for a prison filled with eldritch horrors in a faraway land, Warden became corrupted by the monstrosities they sought to keep locked away. Now they journey at the behest of an otherworldly master, seeking souls for the insatiable Dark Hunger to corrupt and feast upon.
Warden is a DPS and Support Champion, corrupted by their Hexblade, the source of their otherworldly strength. At the same time, it is also from this Hexblade that the Elder Evils of Realmspace have laid their claim to Warden, infesting their body with eldritch malignancy. They use their Hex ability to curse enemies, debuffing them and causing them to take additional damage for each stack of the Hex curse they are afflicted with.

When you want to add Warden to your formation, you can swap them with Jamilah (Slot 11).

For more information about our Warden, check out the Idle Champion Spotlight: Warden dev blog!

Dungeons & Dragons Dhadius

Year 1 Champion: Dhadius the Scarlet

    Dhadius is a mage of legendary status and acclaim (at least, in his own mind), who sees everyone else as intellectual worms. Being an egomaniac, he seeks out esoteric lore and rare magical secrets, so he may know things that the 'common fools' do not.

    Dhadius hails from Luskan in the north, where he is a member of the Arcane Brotherhood, an infamous group of wizards. He joined them only recently and hasn't been taken as seriously by the others as he thinks he should be. He's determined to let it be known far and wide that he is a wizard to be respected and feared.

Dhadius is an arrogant Wizard and Support Champion. His Skill Empowerment ability increases the damage of nearby Champions - if they are intelligent enough.

When you want to add Dhadius to your formation, you can swap him with Calliope (Slot 5).

Year Three Variants

  • Spoiled Staples — You'll need barrels if you want to cart all this food back to town before it spoils! At the start of the adventure, two barrels on wagons take up slots in the formation.
    Reach Area 75.

  • Master Plaguebringer — Krull begins in the second column of the formation. He can be moved, but can't be removed from the formation. Non-Plagued enemies deal 100% more damage (additive) and move 10% faster (additive) for each enemy on the screen that doesn't have a Plague on them (including themselves).
    Reach Area 125.

  • The Creeping Chill — Every 5 areas, the temperature drops by 5 degrees. For each change in temperature, the enemies get stronger, increasing their health and damage by 100% (additive).
    Reach Area 175.

Year Two Variants

  • Unlucky Hunters — Local beasts do not take kindly to the Champions trespassing upon their land. Beasts deal increased damage, and their hides are thickened like armor.
    Reach Area 75.

  • Frostbitten — The thickness of the falling snow in outdoor areas increases as the adventure goes on. Champions on the outside of the formation deal less damage the further they go due to the cold weather.
    Reach Area 125.

  • Unspeakable Horrors — Warden begins in your formation. Starting in the first area and continuing every 25 areas after, you lose a formation slot to creeping eldritch horrors. For each tentacle taking up a slot in the formation, Warden's damage is increased.
    Reach Area 175.

Year One Variants

  • Frightful Weather — In areas where it is snowing (excluding boss areas), the party takes damage every second.
    Reach Area 75.

  • Light in the Darkness — Several slots in the formation are taken up by floating magical torches.
    Reach Area 125.

  • A Wise Endeavour — Only champions with a wisdom score of 13 or higher – and of course, Dhadius – may be used.
    Reach Area 175.

See the in-game FAQ for more information!

April 6th, 2018
Idle Champions Coming to Tablet 
Posted in Idle Champions.

VICTORIA, BC – April 6, 2018 - Codename Entertainment is proud to announce Idle Champions of the Forgotten Realms, will be available for iPad on iTunes and for Android tablet on Google Play in Q2 2018.

Idle Champions is the world's first idle strategy game set in the Forgotten Realms from Dungeons & Dragons, and is already available in Early Access on Steam for PC and Mac, where it has enjoyed great success since launch in September last year.

Here are a few highlights:

  • Top 20 F2P game on Steam.
  • Top 100 Most Played Steam game (Top 0.5%)
  • Over 3 million cumulative plays.
  • 2.5M hours played last 30 days.

    Idle Champions of the Forgotten Realms is an idle strategy game where players must assemble and organize a party of Champions to master the art of Formation Strategy. Players unlock new Champions, upgrade them with special abilities, and quest for epic weapons such as Drizzt Do'Urden's Icingdeath and Twinkle. The key to success is learning how to best combine each Champion's abilities to maximize their potential and defeat an onslaught of increasingly powerful monsters.

    Key Features:
    • Unlock Renowned Champions: Collect renowned Champions from the world of Dungeons & Dragons, including fan-favorites from R.A. Salvatore’s best-selling novels and the Force Grey web series. Unlock additional Champions added to the game through campaign updates and limited-time events.

    • Formation Strategy: The key to completing each adventure is mastering Formation Strategy, knowing which Champions and synergies are needed to defeat the infinite waves of enemies.

    • Explore the Forgotten Realms: Take your Champions on a ‘grand tour’ of the Sword Coast, exploring familiar locations within the Forgotten Realms as they tackle each adventure. The game receives regular updates with content inspired by the official Dungeons & Dragons tabletop role playing game adventures, including a trip to Chult with the Tomb of Annihilation.

    • Regular Events: The game is updated regularly with limited-time events and additional campaign adventures. Completing events unlocks new Champions and gear to add to the player's collection.
    Idle Champions of the Forgotten Realms will be available for iPad on iTunes and Android tablet on Google Play in Q2 2018.
  • July 27th, 2017
    The Beginning: Eric and D&D 

    Today is Gary Gygax's birthday. As you may know, Gary created Dungeons & Dragons with Dave Arneson in 1974. In honour of Gary's birthday, I'd like to share how my lifelong love affair with this game began in 1981.

    This month marks an important milestone for me... like many people, my journey to discovering Dungeons & Dragons started with theater.

    Thirty-six years ago I played Kai in The Snow Queen. I was twelve years old and these performances were the culmination of a theatre camp for kids offered by Bastion Theatre in Victoria.

    Eric as Kai (center)




    During this camp two of the other kids said, "Have you played this game called Dungeons & Dragons?". They brought in the AD&D books, we rolled up characters and played during our lunch breaks.

    From our first game, I was blown away. I knew that this game was fantastic and that I wanted to DM. From that point, I DMed games almost exclusively for the next twelve years. I played as often as I could and by university my love of fantasy RPGs heavily influenced my course selections.

    Eric aged 12! He looks like he has walked off the set of Stranger Things!

    Some of Eric's cherished Dragon Magazines
    (plus a bonus Traps book to kill PCs!)

    When I graduated from university, I started my first company and had very little time for anything outside of work. Then I fell in love, got married and had children, plus sold the company to IBM twelve years later.

    As my kids got older, a friend of mine (Eshu) mentioned that he had recently started playing D&D with his kids. He said they were having a great time. So in 2008, I got the newest D&D books (4e) and started playing with my kids. The first time my kids rolled initiative, I was so overcome with emotion that I almost cried.

    Fast forward nine years and not only have I continued playing D&D, but my kids have picked up the hobby and now play in their own games with their friends.

    Film, TV, and stage star Joe Managaniello's Champion announcement.


    And then the icing on the cake... we are getting to make a D&D game at Codename! There are so many of us at our company with long histories of playing D&D that it is a treat to be able to pour our love for D&D into one of our games.

    We are really looking forward to sharing the Idle Champions of the Forgotten Realms with you (Check out the official site at: www.IdleChampions.com).