January 16th
Idle Champions: Midwinter 2 
Posted in Idle Champions.

As the citizens of Longsaddle celebrate Deadwinter Day by exchanging gifts, the Champions have once again been hired by the Harpells to patrol the outskirts of town.

However, it appears as if one of Orcus' most feared abominations has been summoned to wreak havoc, a demonic fiend with an insatiable hunger...

Midwinter 2 runs until Monday, January 28th, 2019 at 12:00pm PST, introduces K'thriss Drow'b, Drow Warlock of the Great Old One, and also brings back Regis, the Halfling Rogue!

New Champion: K'thriss Drow'b

    Curious, affable, and morbid, the Drow heretic K'thriss Drow'b seeks the insane god-truth behind the veil of reality. As the "C" Team's hoardsperson, he keeps an eye out for occult relics that could aid him in his unearthly quest.
K'thriss is an unusual Support Champion. He reduces Gold Find to increase Global DPS, summons Shadow Demons to assist the party, and buffs distant allies. When you want to add K'thriss to your party, you can swap him with Bruenor (Slot 1).

For more information about our latest Champion, check out the Idle Champion Spotlight: K'thriss dev blog!

Returning Champion: Regis

    As a poor urchin on the streets of Calimport, Regis quickly learned that survival often requires bending the rules in your favor. He fled to the north to avoid capture after stealing his former master’s magical ruby pendant. Eventually, he found companionship amongst the Companions of the Hall, becoming one of Bruenor Battlehammer’s most trusted confidants. Bruenor was the one who gifted Regis with the nickname “Rumblebelly” due to the halfling’s insatiable appetite.

    Regis would prefer nothing more than to relax in the sun with a full belly near his home in Ten-Towns and fish for knucklead trout, the source of all of his scrimshaw carvings. But when his friends need help, Regis is always there for them. He never sees himself as the hero, even though his true friends know better.

Regis is a Support Champion. He uses a magical ruby amulet to buff Champions in front of or behind him, and to make enemies weak to different types of damage. When you want to add Regis to your party, you can swap him with Celeste (Slot 2).

Year Two Variants

  • Velvet's Midwinter Adventure — K'thriss summons his unseen servant, Velvet, to help with party. Unfortunately, Velvet has been tasked with collecting gold for K'thriss, causing enemies to drop 50% less gold. K'thriss and Velvet both start in the formation, and once unlocked, K'thriss' Unseen Encouragement ability extends from both K'thriss normally, but also extends to those adjacent to Velvet.

  • Truth Beyond Knowing — K'thriss desires more knowledge of his unknowable god. Every area, a Drow Cultist empowered by the sign of the Ur appears, attacking with Chain Lightning. The Drow Cultist drops no gold upon death, but does drop a glyph (book). Every time you collect a glyph, Champions with an Intelligence (INT) score of 13 or higher have their damage increased by 5%, while Champions with below 13 INT have their damage go down by 5% for the remainder of the adventure.

  • More Like the Scream Team — The Devourer now arrives as a second boss in Area 25, and if that wasn't scary enough, the Devourer now devours Champions every 8 seconds instead of every 10 seconds!

Year One Variants

  • Deadwinter Date — You've been tasked with escorting two young Harpell wards on a date during your adventure. They take up slots and are otherwise pretty useless..

  • Deadwinter Fey — A large number of sprites and pixies spawn with each wave of enemies (not during boss areas). These extra monsters do not drop gold, and when killed they sprinkle a random Champion with pixie dust. Any champion that is sprinkled with 10 Pixie dust has their DPS and Formation Abilities disabled. Pixie dust stacks reset when you change areas.

  • Deadwinter Pay (-back) — Every time you defeat an enemy (in a non-boss area) your Champions take 10% unavoidable damage. Champions adjacent to Regis take one third of that damage while Regis himself is immune.

See the in-game FAQ for more information!

January 15th
Idle Champion Spotlight: K'thriss Drow'b 
Posted in Idle Champions.

Today we're talking about our newest Champion: K'thriss Drow'b, the Drow Warlock of the Great Old One, and the latest addition to Idle Champions joining us from Acquisitions Incorporated: The "C" Team!

K'thriss will be available in our next Year Two Event, Midwinter, which launches on Wednesday, January 16th. I hope this blog will give you all you need to know about our latest Support champion.

Don't forget that Midwinter is also a chance to collect and gear up Regis, the Halfling Rogue from R.A. Salvatore's Legend of Drizzt novels!

How you can unlock K'thriss:

K'thriss is unlocked by playing Midwinter, a limited-time event launching on January 16th and running until January 28th at noon Pacific. Once you unlock K'thriss, he swaps with Bruenor and Deekin (Slot 1).

Who is K'thriss:

    Curious, affable, and morbid, the Drow heretic K'thriss Drow'b seeks the insane god-truth behind the veil of reality. As the "C" Team's hoardsperson, he keeps an eye out for occult relics that could aid him in his unearthly quest.
K'thriss is the second member of The "C" Team to join Idle Champions. His pal Donaar Blit'zen was the first back in October with Liars' Night 2. And yes, we will be looking to bring Walnut Dankgrass and Rosie Beestinger (who has an interesting connection to Strix) to the game in future updates. Stay tuned!


K'thriss' Design:

K'thriss was created by Kris Straub for the main-stage Aquisitions Inc games at PAX. Eventually he broke off from the main crew and joined his forever family: The "C" Team.

We chatted with Kris about what makes K'thriss tick and how best we could integrate him with the Champions. In the end, we landed on a quirky champion who supports the team by usurping a percentage of gold (he is a hoardsperson, after all) to buff party DPS, and helps those furthest away from him.


Base Attack - Dissonant Whispers: K'thriss telepathically whispers a discordant melody that damages and slows a random enemy.


Formation Ability: Hoardsperson: K'thriss' first formation ability unlocks his Acquisitions Inc role as Hoardsperson. As the Hoardsperson, K'thriss reduces gold find by 10% (causing cool pink coins to fall from all monsters that go directly to him. In exchange for taking 10% of the gold, K'thriss increases the damage of all Champions. In addition to that, every time K'thriss collect 75 of the cool coins, he summons a shadow demon. The demon attaches itself to the champion that does the lowest damage, and increases their damage to match the champion with the highest damage.

Formation Ability: Unseen Encouragement: K'thriss increases the damage of the Champion furthest from him by 200%. If there's a tie, all Champions furthest from K'thriss are buffed!

K'thriss' Specializations:

K'thriss' specializations are all about deciding whether the party needs him to focus on bringing his shadow demon along more often, or focus on buffing the Champion(s) furthest from him.

K'thriss' Ultimate Attack: Tentacular Spectacular

K'thriss' ultimate was a bit challenging, but we knew we wanted to bring our version of Tentacular Spectacular into the game. The big issue was making sure that he didn't look like a flasher when he executes his plan! With Tentacular Spectacular, K'thriss opens his cloak, revealing the inky black void underneath (is he even a person!?!). Then, tentacles sprout from the void, lashing out at enemies. What that means in our game is a hilarious cloak opening animation complete with jazz hands, followed by a SWARM of tentacles throughout the battlefield. It's really a sight to behold.


Kthriss' Equipment



Slot 1: Book of Shadows
  • K'thriss' thirst for knowledge increases the damage of all Champions.
Slot 2: Robe
  • Kthriss' cloak increases the damage of all Champions.
Slot 3: Hoardsperson Bag
  • His Acquisitions Incorporated mandated bag increases the effect of his Hoardsperson ability.
Slot 4: Velvet
  • K'thriss' Unseen Servant Velvet increases the effect of his Unseen Encouragement ability.
Slot 5: Ligotti
  • His sentient tentacle/pet increases the damage of his ultimate attack Tentacular Spectacular.
Slot 6: Tetrathanotic Key
  • The symbol of Ur reduces the cooldown of his ultimate attack Tentacular Spectacular.

Are there any other K'thriss details I should know?

K'thriss is Chaotic Neutral and a member of the Acquisitions Incorporated "C" Team. His stats are as follows:

Str: 8 Dex: 16 Con: 10 Int: 13 Wis: 10 Cha: 18


TL/DR: Final K'thriss Thoughts

K'thriss is a support champion focussed on increasing the overall DPS of your champions through his Shadow Demon via Hoardsperson and through his Unseen Encouragement abilities. He'll help slow enemies as they head to your formation, and he'll try to clear the board with his Tentacular Spectacular ultimate ability.

We'll be watching the discussion online and on discord to see how well he's received, so let us know what you think on Facebook, Twitter, or on the official Discord! If you are enjoying K'thriss, consider checking out the "C" team broadcasts!


~The Idle Champions Team
December 21st, 2018
Idle Champion Spotlight: Nerys Kathon 
Posted in Idle Champions.

Today, we're going to go into early detail on our newest Champion: Nerys Kathon, the Human Cleric of Kelemvor and the latest addition to the Heroes of Baldur's Gate!

Nerys will be available in our next Year Two Event, Wintershield, which launches on Wednesday, December 26th. I hope this blog will give you all you need to know about our latest champion. But don't forget that Wintershield is also a chance to collect and gear up Barowin Undurr, the Dwarf Cleric from last year's Wintershield extravaganza!

How you can unlock Nerys:

Nerys is unlocked by playing Wintershield, a limited-time event launching on December 26th at noon Pacific and running until January 7th at noon Pacific. Once you unlock Nerys, she swaps with Arkhan, Zorbu, and Azaka (Slot 12)

Who is Nerys:

Nerys Kathon joined the Heroes of Baldur's Gate on a mission to protect her church, but was soon pulled into a harrowing journey to Barovia and beyond. As a cleric of Kelemvor, she grew up in service to the dying and the dead and developed a cold detachment to anything outside of duties to her faith. Beneath that frosty exterior is a loyal and caring adventurer, but it's a side she rarely shows to anyone outside her closest friends.

Nerys is a member of the Heroes of Baldur's Gate. A group of adventures known well throughout Baldur's Gate and the Sword Coast. Other members include Minsc (and Boo!), Delina, Krydle, and Shandie. Minsc & Delina are already in-game, and Krydle and Shandie may join them sometime in 2019...

The Heroes of Baldur's Gate have been featured in the IDW comic series' written by Jim Zub titled Legends of Baldur's Gate, Shadows of the Vampire, Frost Giant's Fury, and the most recent, Evil at Baldur's Gate which featured a variant cover on the back of issue 5 drawn by our very own Adam Kosh!


Nerys's Design:

Nerys was created by Jim Zub and Max Dunbar for the Shadows of the Vampire comic series and she's not your typical cleric. To quote Jim: "As a cleric of Kelemvor she sees to the dying and the dead and regards most pain with a sense of cold detachment even as she heals others and helps them deal with their own suffering." Nerys is a devout follower of Kelemvor, known as the God of the Dead. She firmly stands by the idea that death comes to all, and those that die should move on. Because of that belief, she is strongly against the concept of undead.


Max Dunbar created a Nerys image for twitter that coincided with our launch on consoles!

We chatted with Jim Zub about what makes Nerys tick and how best we could integrate her with the champions. In the end, we landed on a late-game healer who focuses on helping the team kill enemies and stay alive until it is their time to meet their maker.

Base Attack - Dash and Slash: Nerys cleaves all targets near the closest enemy.


Formation Ability: Spiritual Weapon: Nerys' first formation ability unlocks her companion, a spiritual weapon. The spiritual weapon takes the form of her greatsword and attacks with her, doing a high percentage of her damage.

Formation Ability: War Healing: Nerys' next formation ability unlocks her healing capabilities. As death comes to all, so too does it come to baddies. Whenever an enemy is killed, Nerys heals the most damaged Champion within 2 slots of her.

Formation Ability: Unholy: Nerys' next formation ability focuses on the type of enemies Nerys abhors: Undead. She increases the damage all champions do to undead monsters. She'll be a great addition to any Tomb of Annihilation adventure!

Formation Ability: Follow My Friend: Nerys' final formation ability breaks the mold of spiritual weapon a bit, but it works with the spirit of her character. Her Spiritual Weapon now follows the Champion with the highest DPS, doing a portion of THEIR damage instead of Nerys'! Once you unlock this upgrade, having Nerys in your party will be a huge DPS boost in addtion to having her added healing capabilities. Speaking of those:

Nerys' Specializations:

Nerys's specializations are all about deciding whether the party needs her to focus on healing or damage.

If you choose Dig In, Nerys will heal an additional time. Once when an enemy is reduced to 50%, AND again when it's killed! If you choose Kelemvor's Will, she increases the effect of her Spiritual Weapon, including when it's basing it's damage off of another Champions' DPS.

Nerys' Ultimate Attack: Tip the Scales


For Nerys' ultimate, we wanted to come up with something really fun. She jumps into the fray, unleashing a halo of divine energy. It hits all enemies and both decreases the damage of those enemies AND increases the damage the party does against all enemies (including newly spawned ones) for 30 seconds.

Nerys' Equipment



Slot 1: Greatsword
  • Nerys' main weapon increases the damage of all Champions.
Slot 2: Breastplate
  • Nerys' armor increases the damage of all Champions.
Slot 3: Eyeshadow
  • Her eyeshadow increases the effect of her Spiritual Weapon.
Slot 4: Cloak
  • Her cloak increases the effect of her War Healing.
Slot 5: Holy Symbol of Kelemvor
  • Her holy symbol increases her ultimate attack damage.
Slot 6: Barovian Locket
  • The locket that led to the Heroes of Baldur's Gate's adventures in Barovia reduces the cooldown of her ultimate attack.

What about any other Nerys details I'm looking for?

Nerys is Lawful Good and a member of the Heroes of Baldur's Gate. Her stats are as follows:
Str: 16 Dex: 13 Con: 15 Int: 12 Wis: 17 Cha: 15

TL/DR- Final Nerys Thoughts

Nerys is a is a strong, smart, and brave cleric of Kelemvor. She'll heal damaged Champions whenever you kill an enemy, increase the Champions' damage against undead monsters, and uses her Spiritual Weapon to boost the DPS of the highest DPS Champion in your formation.

We'll be watching the discussion online and on discord to see how well she's received, so let us know what you think on Facebook, Twitter, or on the official Discord! If you are enjoying Nerys, consider checking out the Legends of Baldur's Gate comic series by IDW!

Happy Holidays Champions Fans! Thanks for an amazing 2018! We can't wait to start 2019 with all of you!

~The Idle Champions Team
December 5th, 2018
Idle Champions: Simril 2 
Posted in Idle Champions.

A Simril Spoilsport has been pillaging the food stores around the outskirts of Luskan!

We may be gearing up for the holidays, but the Champions have some work to do first: find and stop this festive food thief and make sure the Luskans have enough provisions for the long, cold Sword Coast winter.

Simril 2 runs until Monday, December 17th at 12:00pm PST, introduces Warden, the Warforged Hexblade Warlock, and also brings back Dhadius the Scarlet, the Human Wizard!

New Champion: Warden

    Forged to be the jailer for a prison filled with eldritch horrors in a faraway land, Warden became corrupted by the monstrosities they sought to keep locked away. Now they journey at the behest of an otherworldly master, seeking souls for the insatiable Dark Hunger to corrupt and feast upon.
Warden is a DPS and Support Champion, corrupted by their Hexblade, the source of their otherworldly strength. At the same time, it is also from this Hexblade that the Elder Evils of Realmspace have laid their claim to Warden, infesting their body with eldritch malignancy. They use their Hex ability to curse enemies, debuffing them and causing them to take additional damage for each stack of the Hex curse they are afflicted with.

When you want to add Warden to your formation, you can swap them with Jamilah (Slot 11).

For more information about our latest Champion, check out the Idle Champion Spotlight: Warden dev blog!

Returning Champion: Dhadius the Scarlet

    Dhadius is a mage of legendary status and acclaim (at least, in his own mind), who sees everyone else as intellectual worms. Being an egomaniac, he seeks out esoteric lore and rare magical secrets, so he may know things that the 'common fools' do not.

    Dhadius hails from Luskan in the north, where he is a member of the Arcane Brotherhood, an infamous group of wizards. He joined them only recently and hasn't been taken as seriously by the others as he thinks he should be. He's determined to let it be known far and wide that he is a wizard to be respected and feared.

Dhadius is an arrogant Wizard and Support Champion. His Skill Empowerment ability increases the damage of nearby Champions - if they are intelligent enough.

When you want to add Dhadius to your formation, you can swap him with Calliope (Slot 5).

Dhadius Updates

With this update Dhadius has received the following changes he so rightfully deserves:
  • Dhadius' Magic Missile Barrage ultimate attack now fires an additional 5 magic missiles

  • Skill Empowerment upgrades at level 500 and 610 are now +200% instead of +100%

  • Dhadius now earns a new ability at level 525: Chromatic Specialist. This causes Dhadius' chance to fire the same orb to be higher (33% * 1.5 = 50% chance to repeat the same orb)

Year Two Variants

  • Unlucky Hunters — Local beasts do not take kindly to the Champions trespassing upon their land. Beasts deal increased damage, and their hides are thickened like armor.

  • Frostbitten — The thickness of the falling snow in outdoor areas increases as the adventure goes on. Champions on the outside of the formation deal less damage the further they go due to the cold weather.

  • Unspeakable Horrors — Warden begins in your formation. Starting in the first area and continuing every 25 areas after, you lose a formation slot to creeping eldritch horrors. For each tentacle taking up a slot in the formation, Warden's damage is increased.

Year One Variants

  • Frightful Weather — In areas where it is snowing (excluding boss areas), the party takes damage every second.

  • Light in the Darkness — Several slots in the formation are taken up by floating magical torches.

  • A Wise Endeavour — Only champions with a wisdom score of 13 or higher – and of course, Dhadius – may be used.

See the in-game FAQ for more information!

December 3rd, 2018
Idle Champion Spotlight: Warden 
Posted in Idle Champions.

During The Last War, House Cannith designed and constructed the ultimate prison: a vast underground complex built to entomb alien and extraplanar threats. Complete with its own Creation Forge and led by an immortal warforged named Warden, this complex was intended to keep these otherworldly threats imprisoned until the end of days.

Unfortunately, even the great minds of House Cannith could not have imagined that the end of days would come so soon...

Welcome everyone to our Idle Champion Spotlight for Warden, our new Skirmisher Warforged Hexblade Warlock Champion for Simril Year Two!

I. Warden's Story

    Forged to be the jailer for a prison filled with eldritch horrors in a faraway land, Warden became corrupted by the monstrosities they sought to keep locked away. Now they journey at the behest of an otherworldly master, seeking souls for the insatiable Dark Hunger to corrupt and feast upon.
Warden is a DPS and Support Champion, corrupted by their Hexblade, the source of their otherworldly strength. At the same time, it is also from this Hexblade that the Elder Evils of Realmspace have laid their claim to Warden, infesting their body with eldritch malignancy. They use their Hex ability to curse enemies, debuffing them and causing them to take additional damage for each stack of the Hex curse they are afflicted with.

When you want to add Warden to your formation, you can swap them with Jamilah (Slot 11).

II. Character Stats

Race: Warforged Class: Warlock (Hexblade) Alignment: Chaotic Evil
STR: 14 DEX: 16 CON: 12
INT: 8 WIS: 11 CHA: 18

For more info, check out Warden's D&D Beyond Character Sheet!

III. The Initial Idea

Believe it or not, the design for Warden actually began with a Triton Storm Sorcerer I called 'Solinus'.

When Chris asked me if I wanted to design the Simril 2 Champion, I immediately accepted. How often does one get the opportunity to design a character in a video game? That's an item to check off the bucket list! But of course, there was a catch — Chris gave me a set of criteria to follow...

    "Here are my high level marching orders for the Warforged character if you're still interested in taking a stab at design:

    • A non-named, non-lore character. Think Stoki: Krond: and Gromma. Let's make an awesome CNE hero.

    • Should work with Krond. Re: Either be Evil or have Str +16.

    • Non-binary gender.

    • Keep in mind the story design doc: Adjacent champions are Vlahnya (bard), and Nerys (cleric).

    • Cannot fit into slot 5 (Dhadius, the other event champion) or 6 (Krond, so they can work with them).

    • I'll need first pass design done by Tuesday the 30th (of October).

    • Focus on a mechanic that the players will like, but keep it simple. 1-2 formation abilities, and Specializations that don't diverge as much as our other characters."

Well, that put an end to Solinus! And being a Triton. But maybe a Storm Sorcerer could still work. I knew I wanted at least one ability that pulled ranged enemies to the front of the formation, and aside from that I just wanted to make sure that I was as close to D&D 5E as possible.

To put it simply: I struggled. Storm Sorcerers are awesome, and I played around with the idea of using a cantrip like Lightning Lure to pull enemies to the front of the formation, and pretty much every other positional spell or ability that Sorcerers have access to. In the end, they all just felt wrong with a Warforged, perhaps because one of my recent characters, 0N1X, is a Tempest Domain Cleric and this felt too similar. It actually wasn't until I abandonned the idea of a Sorcerer that I was able to make some real progress.

As soon as I considered making a Warlock (our most under-represented class!) and making them a Hexblade (my favourite subclass in 5E!) it all started to click. More attacks? Thirsting Blade. Area of Effect damage? Cloak of Flies. Pulling enemies to the front of the formation? ARMS OF HADAR! (not a perfect fit, I know, but thematically, tentacles + void worked for me)

The initial design came together over the course of a few hours, and there was the basic idea: Warden, the Skirmisher Warforged Hexblade Warlock, was a DPS who would support the party by casting Hex on enemies, which could then spread to other enemies. He was perfect for Slot 9 (Makos)!

Or so I thought. After putting the pieces together and doing the math, Justin and Chris elected to move Warden from Slot 9 to Slot 11 (Jamilah). Their reasoning was that they didn't want to have Warden compete with Makos for a spot with Krond, and that Warden's design was better-suited to Slot 11 where Jamilah and Strix have very limited capabilities as Support Champions.

IV. Art

I want to acknowledge Katherine Crane, our artist who drew and animated everything Warden. Kat did a fantastic job with incredibly vague information from myself, Chris, Justin, and Adam when it came to Warden's design and aesthetic. When designing Warden, the description I gave Chris first was:

    As a general character I had pictured a lean, warped Warforged decked out in an ominous but shabby cloak. Like the warforged version of an undead in terms of skeletal and spiky bits of metal and writhing with eldritch corruption.
As you can tell, that's not a lot to go on - and Warden doesn't have any spikes. When Kat put together the first iteration of Warden, complete with spiky armor and more cloak, it just didn't work. It was missing something.



We threw (probably too many) ideas at Kat, but what stuck was the core aspects of Warden's aesthetic: the organic components of the warforged body have been replaced by some kind of writhing eldritch tentacles, and Warden's magic items are now a part of their visual. We're pretty happy with the result!

You can find more of Kat's art online at www.twitter.com/TehArtMonkey and www.instagram.com/TehArtMonkey. Check it out!

V. Design

As one might expect, Warden's basic attack is with their pact weapon, an Armblade made with their Hexblade. It is an artifact of profound otherworldly corruption that has now grown across and inside Warden's body. Now they are held together as much from these insidious tendrils as they are from the composite plating they were initially constructed with.

Warden’s design revolves around Hex: cursing/debuffing enemies to make them weaker, and then attacking and killing them to spread Hex around further. Formation abilities unlock Hex, increase the number of attacks Warden is able to make (Thirsting Blade), and cause Hex to spread more quickly and easily (Master of Hexes). Finally, the final formation ability, Relentless Hex, allows Champions to deal even more additional damage to targets cursed by Hex by allowing the curse to stack(!).

    Formation Abilities

  • Hex — Warden casts a Hex curse on enemies before attacking them, debuffing them and causing them to take increased damage from all Champions.

  • Thirsting Blade — Whenever Warden Attacks, they attack the same enemy twice.

  • Master of Hexes — Enemies that die while afflicted with the Hex curse now spread it to all nearby enemies.

  • Relentless Hex — Hex can stack up to four times on each enemy.

VI. Specializations

Specializations for Warden go in one of two directions: further buffing their single target damage and adding a chance to stun (Eldritch Smite), or giving them a way to do extra AoE damage whenever they attack (Cloak of Flies). My personal favourite is Eldritch Smite because Warden's Hexblade transforms into a colossal Greataxe for the final attack, a bit of a subtle nod to Improved Pact Weapon as well as just being something really flavorful and awesome.

  • Eldritch Smite — After Warden attacks an enemy, they attack the same enemy again an additional time with Eldritch Smite, dealing additional damage with a chance to stun the enemy.

  • Cloak of Flies — Whenever Warden attacks, they do an additional AoE damage attack around them.


Kat did a wonderful job of Warden's attack-into-Eldritch-Smite animation!


VII. Ultimate Attack

Finally, Warden’s ultimate ability is Hunger of Hadar, where they open up a rift to the void at the front of the formation and a swarm of tentacles grasps all enemies, pulling them into a cluster and damaging and stunning them. Thematically it speaks to the otherworldly power that Warden accesses through their growing connection to the Elder Evils, but this spell is intended more to be pure utility: players have long wanted a way to grab ranged enemies and pull them to the front of the formation, and now they can!

This ability was initially designed to be Arms of Hadar instead, but the scale of the effect we wanted to achieve was too large for that spell. Instead, we have somewhat combined both Arms of Hadar and Hunger of Hadar into one spell.
    Note: Hunger of Hadar will pull ranged enemies to within range of Strix's Poor Hygiene ability. The downside being that you can't have both Warden and Strix in the formation at the same time. #BlameChris #BlameJustin

VIII. Equipment

I had a lot of fun putting Warden's equipment sheet together. This time around, rather than having the more weathered or decrepit versions of different pieces of equipment at lower rarities, the grey/common and green/uncommon versions are now more pristine and new compared to higher rarities. Now the rare/blue and epic/purple versions are the most vile and corrupt versions of each item.

The item descriptions/flavor text owe a lot to the works of HP Lovecraft and Clive Barker, and of course, to Keith Baker and everyone else who has contributed to building the world of Eberron.

Can you spot all the references? (I know you can't see them here, because these screenshots were taken from the Dev server, but you will be able to read them all in-game)



IX. Final Thoughts

So there you have it! From the not-really-that-deep depths of my mind, I pulled an incredibly-evil, Lovecraftian war robot for Idle Champions players to play with. The idea behind their final kit is that they can fulfill the role of a boss-killer with Eldritch Smite, attacking the boss multiple times and stunning them while stacking up Hex.

I hope you enjoy Warden as much as I did making them! Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
November 14th, 2018
Idle Champions: Feast of the Moon 2 
Posted in Idle Champions.

As the Feast of the Moon approaches, the Champions descend into an infamous crypt in order to pay homage to their deeds.

What they find is a tomb of restless undead, raised by necromancy and gathering in the depths for some nefarious purpose...

Feast of the Moon 2 runs until Monday, November 26th at 12:00pm PST, introduces Vlahnya Um'Vairar, Eladrin Bard and Wizard, and also brings back Gromma Nander, the Tortle Druid!

New Champion: Vlahnya Um'Vairar

Fate Weaver, Spy mistress, New Olamn college of whispers instructor, Band Manager of Sirens of the Realms & Magic Missile, long time pal of Durnan. This noble looking Eladrin Elf has friends in high and low places. Her true origins are unknown though it is rumored she traveled across Faerȗn with a bard troupe and learned about the world one tavern at a time.

Vlahnya is a Support Champion, able to buff Champions in columns ahead of her with Enthralling Performance. The more harmonious the party, the greater the buff. When you want to add Vlahnya to your party, you can swap her with Delina (Slot 8).

For more information about our latest Champion, check out the Idle Champion Spotlight - Vlahyna dev blog!

Returning Champion: Gromma Nander

A wise Tortle matriarch, Gromma Nander is an elderly Circle of the Land Druid with nearly one hundred grandchildren. She has picked up many skills over her long life, and is able to fulfill DPS, support, or tanking roles in a formation. No matter her specialization, Gromma has a particular grandmotherly fondness for young members of any race, and will empower members of her party, with the youngest receiving the greatest boost.

Gromma is a versatile Tank and Support Champion. Her Druid Circle specializations offer different tanking options depending on the situation, while her Grandmotherly Love formation ability buffs your party, with the youngest Champions receiving the greatest benefit. When you want to add Gromma to your party, you can swap her with Nayeli (Slot 3).

Year Two Variants

  • Inevitable Betrayal — Skeletal warriors accompany you in your adventures through the crypt of legends. They take up 2 slots in the formation. While they are both 'alive' the champions deal 50% less damage.

  • Siren's Song — A doppelganger has taken on the guise of Vlahnya and is filling the crypt with dissonant tunes, waiting to destroy Vlahnya and take her place. Vlahnya starts the adventure in your party. This Doppel-Vlahnya appears in each area, stunning Champions, and only the true Vlahnya can deal damage to her until she reverts to her Doppelganger form.

  • Undead Legends — Additional undead stalk the Champions within the crypt. Additional boss monsters appear in each boss area, including some legendary bosses from your past, present, and/or fugure. This variant features unique dialogue.

Year One Variants

  • Respectful Restraint — Ultimate Attacks are disabled, and any attacks with a cooldown of 5 seconds or less have an additional 3 second cooldown (so a 4 second cooldown becomes 7 seconds, but a 6 second cooldown stays at 6 seconds). These lengthened attacks don't do any additional damage due to their longer cooldown.

  • The Relentless Undead — Undead monsters have their health doubled, and when they take a killing blow, they are stunned for 10 seconds before coming back to life (they still drop gold and quest items and count towards the quest each time they are killed).

  • A Grand Nandventure — Gromma Nander is forced to be in your formation. She starts at level 1 in your formation right away alongside Bruenor (or Deekin). Gromma cannot be removed from the formation or moved from her formation seat. She has a 4x damage boost and her normal attack cooldown is reduced by 2 seconds.

See the in-game FAQ for more information!

November 14th, 2018
Idle Champion Spotlight - Vlahnya Um'vairar 
Posted in Idle Champions.

Today, we're going to go into detail on our newest Champion: Vlahnya Um'vairar, the Eladrin Bard/Wizard who runs the Sirens of the Realms.

Vlahnya will be available in our next Year Two Event, Feast of the Moon, which launches TODAY! I hope this blog will give you all you need to know about our latest champion. But don't forget that Feast of the Moon is also a chance to collect and gear up Gromma, the Tortle Druid who will be getting her annual tune-up in the upcoming tanking & healing update.

How you can unlock Vlahnya:

Vlahnya is unlocked by playing Feast of the Moon, a limited-time event launching on November 14th and running until November 26th. Once you unlock Vlahnya, she swaps with Delina, Hitch, or Nrakk (Slot 8)

Who is Vlahnya:

Fate Weaver, Spy mistress, New Olamn college of whispers instructor, Band Manager of Sirens of the Realms & Magic Missile, long time pal of Durnan. This noble looking Eladrin Elf has friends in high and low places. Her true origins are unknown though it is rumored she traveled across Faerûn with a bard troupe and learned about the world one tavern at a time.

Vlahnya is the leader/ Band Manager of the Sirens of the Realms. She is played by Satine Phoenix. Those with keen eyes may already recognize her from this year's Stream of Many Eyes, where Satine played Vlahnya during Ivan Van Norman's Off the Table sessions.


Vlahnya's Design:

Anyone who has ever met Satine has more than likely been overwhelmed by how OP her Charisma stat is. When we saw her play as Vlahnya at the Stream of Many Eyes in June, we knew Vlahnya could be an awesome presence within the Champions. We reached out to Satine and she was over the moon excited about bringing Vlahnya to video game life.

As we do with any of our content creator Champions, we started our design by talking directly with Satine about who her character is at her core. Being the Band Manager of the Sirens of the Realms is one thing, but what sort of quirkiness could she bring to the champions? After an exciting conversation we landed on the idea that Vlahnya would take her role as leader seriously, staying back to debuff enemies and make sure the team was maximizing their capabilities.

Base Attack - Mage Hand: Vlahnya starts by using her custom mage hand to slap an enemy and try to distract them.


Formation Ability: Enthralling Performance: Vlahnya's main formation ability is a bit complicated, but it's a lot of fun to try to maximize! All Champions in the columns ahead of her increase their damage by 1% for each stack, based on the stacks of 3 notes that are above her head. Building a formation and strategy that can maximize all three stacks will help you push further!
  • Tempo Note: Tempo gains 4 stacks every time a Champion in the formation attacks.
  • Bass Note: Bass gains 20 stacks whenever a Champion adjacent to Vlahnya kills an enemy.
  • Treble Note: Treble gains 1 stack for each gold goober you collect.
Each of the stacks diminish 20% every 10 seconds and cap out at 300 stacks per note.


From left to right: Tempo, Bass, Treble; each note fill with a color as that note gains more stacks.


Formation Ability: Witch Slap: Vlahnya's Mage Hand now stuns an enemy when she attacks, in addition to dealing a bit of damage.

Vlahnya's Specializations:

Vlahnya's specializations are all about deciding whether she's focusing on being a solo artist, or getting the band back together.

Vlahnya's Ultimate Attack: Plane Shift


For Vlahnya's ultimate, we wanted to come up with something really unique. Something to fit her character. She has an Amulet of the Planes magic item, and who doesn't like a little Plane Shift fun?! When Vlahnya uses her ultimate, she fey steps into the middle of the fray, and Plane Shifts away with up to 10 non-boss enemies. A few seconds later she Plane Shifts back to her formation slot. Where did the baddies go? That's Vlahnya's secret! Note, that enemies that are Plane Shifted away do not drop gold, nor do they count towards quest objectives.

The ultimate is designed to help you clear the rabble away on boss levels or blocker levels to help your champions focus fire on their target.


Vlahnya's Equipment



Slot 1: Zither
  • Vlahnya's signature instrument increases the damage of all Champions.
Slot 2: Arpeegee
  • Get it?! Vlahnya's Familiar also increases the damage of all Champions.
Slot 3: Harp-Handled Dagger
  • Her dagger of choice increases the effectiveness of the Tempo note stacks of Enthralling Performance..
Slot 4: Crown
  • Her crown increases the effectiveness of the Bass note stacks of Enthralling Performance.
Slot 5: Amulet of the Planes
  • Her amulet increases the effectiveness of the Treble note stacks of Enthralling Performance.
Slot 6: Cloak
  • Her cloak reduces the cooldown of her ultimate attack.

What about any other Vlahnya details I'm looking for?

Vlahnya is Neutral Good. She currently does not have an affiliation, and her stats are as follows:
Str: 8 Dex: 14 Con: 10 Int: 14 Wis: 14 Cha: 16

TL/DR- Final Vlahnya Thoughts

Vlahnya is a master spy, and a strong leader. She'll increase the damage of those in front of her in the formation based on how well your formation is doing in 3 areas: the speed of your attackers, how often those around Vlahnya are dealing killing blows to enemies, and how often you are picking up gold goobers.

We'll be watching the discussion online and on discord to see how well she's received, so let us know what you think on Facebook, Twitter, or on the official Discord! If you are enjoying Vlahnya, consider checking out the Sirens of the Realms Broadcasts
October 24th, 2018
Idle Champions: Liars' Night 2 
Posted in Idle Champions.

    "It was quite the party: fun, festive, and perhaps a tad too much ale. But then some masked jerk managed to sneak in and take off with a bunch of our magical items! Can you help us?"
It's all fun and games until someone loses their magic items — now it's time to get the Party back together for another Liars' Night!

Liars' Night 2 runs until Monday, November 5th at 12:00pm Pacific, introduces Donaar Blit'zen, the Dragonborn Paladin, and also brings back the new-and-improved Krond, the Half-orc Eldritch Knight!

New Champion: Donaar Blit'zen

This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic—just tons and tons of dragons—I’m hoping we can leverage some of these connections in our dealings. None of the dragons I’ve contacted have gotten back to me, but they’re probably just very busy right now. This is one of the busiest times for dragons… or so I’ve been told by my new best friend, Donaar Blit’zen.

Donaar is a Support/Healer Champion. He uses his Command ability to debuff enemies, while also healing damaged Champions and buffing those behind him. When you want to add Donaar to your party, you can swap him with Celeste or Regis (Slot 2).

For more information about our latest Champion, check out the Idle Champion Spotlight - Donaar dev blog!

Returning Champion: Krond

Born to an academic human wizard who was researching an orc tribe and the leader of said tribe, Krond has experience in both worlds. Raised as a fearsome warrior, he began focusing on the arcane arts after his mother was killed in a goblin raid. Krond wears intricate leather and cloth armor and carries a bonded warhammer.

Krond is a versatile DPS Champion, able to choose one of three DPS specializations. Krond's formation ability, Survival of the Fittest, increases his DPS for every strong (STR 16+) or evil-aligned Champion in the formation. When you want to add Krond to your party, you can swap him with Asharra or Evelyn (Slot 6).

For more information about Krond, check out the Idle Champion Spotlight - Krond dev blog!

Year Two Variants

  • The Chaotic Decisionist — Donaar has decided that he's going to lead the way on his first adventure. Donaar starts this adventured unlocked and in the front of the formation, and he has decided that he can't move from that location. Only Champions with a chaotic alignment can be used.

  • Nightmare Fuel — A flaming scarecrow spawns in every Area. After each encounter with the Masked Man, an additional scarecrow will spawn every Area, stacking cumulatively.

  • Pirate's Night — Bruenor tried to bring the fun for Liars' Night by dressing up as a pirate. Unfortunately, a drunken sailor has mistaken him for another pirate who owes her some money. She spawns in every Area with one of four different special abilities. Bruenor is locked into his Pirate Bruenor skin for this variant, which unlocks for you once you complete the adventure.

Year One Variants

  • Stealthy Pickpockets — Invisible pickpockets spawn and sneak towards the formation, becoming visible after five seconds. When they reach your formation, they steal 2% of your total gold each time they attack.

  • Costumed Foes — A variety of costumed humanoids enemies attack the formation, each with different special abilities.

  • It's Getting Darker — The night gets even darker, with each successive area getting darker and reducing your gold find while monsters gain additional health.

See the in-game FAQ for more information!

October 23rd, 2018
Idle Champion Spotlight - Donaar 
Posted in Idle Champions.

Today, we're going to go into detail on our newest Champion: Donaar Blit'zen, the Dragonborn Paladin.

Donaar will be available in our next Year Two Event, Liars' Night, which launches TOMORROW (October 24th)! I hope this blog will give you all you need to know about our latest champion. But don't forget that Liars' Night is also a chance to collect and gear up Krond, the Half-Orc Fighter who recently got a big balance upgrade. You can read more about Krond and his new abilities in last week's Champion Spotlight.

How you can unlock Donaar:

Donaar is unlocked by playing Liars' Night, a limited-time event launching on October 24th and running until November 5th. Once you unlock Donaar, he swaps with Celeste or Regis (Slot 2).

Donaar will be sharing Liars' Night with last year's Champion, Krond, the Half-Orc Eldritch Knight. Don't worry - you will be able to unlock both of them if you haven't already unlocked Krond!

Who is Donaar:

Donaar is a member of the Acquisitions Incorporated's "C" Team. He is played by Ryan Hartman and will be featured on the main stage at this weekend's Acquisions Incorporated Main Stage game at PAX Australia!

This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic—just tons and tons of dragons—I’m hoping we can leverage some of these connections in our dealings. None of the dragons I’ve contacted have gotten back to me, but they’re probably just very busy right now. This is one of the busiest times for dragons… or so I’ve been told by my new best friend, Donaar Blit’zen.


Donaar's Design:

As fans of The C-Team, we were super excited to start working with their crew. Their attention to detail and love of their characters was clear quite quickly. Ryan came to the table with a TON of background info on Donaar and really helped bring the braggadocious Dragonborn to life. It is our hope that we did him justice, and that you become as enamored with Donaar and the rest of his crew as we are!

It's easy to see Donaar and think: Tank, right? He's a gigantic armored Dragonborn! However, the more we learned about him, the more we knew that to love Donaar is to understand that he might not serve your party in the best possible way. He's going to do things his way, cause he's the decisionist! Because of Ryan's love of using command to hilarious effect, we decided to double down on Donaar just doing whatever he thinks is best for the party.

Base Attack - Command: Donaar may have an enormous sword at his disposal, but his go-to attack is using command to compel enemies to do whatever he wants. He targets a random enemy and deals a small amount of damage while commanding them to do one of 4 possible things:
  • Hold: The target is stunned for 3 seconds.
  • Flee: The target is pushed back and damage dealt to it is increase by 100% for 10 seconds.
  • Fear: The target now has a 50% chance to miss on any attack for the next 5 seconds.
  • Drop Your Stuff: The target drops 50% more gold when it dies.

Formation Ability: Aura of Vitality: Every second, Donaar heals the champion who has lost the most health (percentage-wise). They will regain health over the next 10 seconds. He's there when you need him!

Formation Ability: Lead By Example: Donaar increases the damage of Champions in his column and those in the columns behind him by 100%.

Donaar's Specializations:

With Donaar's specializations, we wanted to give you the choice on how Donaar doubles down on his commands. He'll either use "Ohhh Yeaaaaah!" to increase the effect or duration of the commands or use "Everybody Cooool Out!" to allow his commands to affect a small area around the target each time.

Donaar's Ultimate Attack:


One of the best parts of Donaar's story when Ryan was relaying it, was his description of Donaar's "breath" weapon. Instead of exhaling acid, he instead vomits it "like a cat hacking up a hairball". As soon as we heard that, we knew we had our ultimate. Our resident Art Director Adam Kosh brought Donaar's hairball-hacking breath weapon to life in epic fashion. Donaar will cleave through a few baddies with his comically large sword Toothbrush, and vomit an acid pool that will deal damage to enemies that walk through it.

If you're at PAX Australia this weekend (or know someone who is) check the showbook for a code to unlock Donaar's Yum-Yum Hut chef variant outfit!

Donaar's Equipment



Slot 1: Giant Sword
  • Donaar's giant sword, Toothbrush, increases the DPS of all champions.
Slot 2: Toothbrush
  • Donaar's actual toothbrush, a bejeweled toothbrush he calls Percival, will increase the DPS of all champions. Tooth decay is a real problem when you're constantly vomiting acid!
Slot 3: Yum-Yum Hut Menu
  • The menu for Donaar's diner increases the effect of Aura of Vitality.
Slot 4: Decisionst's Coin
  • Donaar's role in the C-Team is the decisionist. It means that his vote counts twice. In our game, the decisionist coin buffs Lead By Example.
Slot 5: Eggy
  • Donaar's goddaughter Eggy/Chronaar increases the damage of his ultimate attack.
Slot 6: Cape
  • Donaar's regal and totally epic cape decreases the cooldown of his ultimate attack.

What about any other Donaar Details I'm looking for?

Donaar is Chaotic Good, a member of the Acq Inc "C" Team, and his stats are as follows:
Str: 18 Dex: 8 Con: 14 Int: 10 Wis: 10 Cha: 16

TL/DR- Final Donaar Thoughts

Donaar is a goofy, braggadocious buffoon, and we love him as a support/healer. He uses his Command ability to deal random effects to random enemies because he's the decisionist, darn it! He buffs the damage of those in his column and behind him, making him a row 1 or row 2 stalwart. He also heals the Champions in the formation who have lost the most health, keeping them fighting longer. His ultimate attack will bring a tear to your eye, his eye, and anyone unlucky enough to walk through the mess it creates!

We'll be watching the discussion online and on discord to see how well she's received, so let us know what you think on Facebook, Twitter, or on the official Discord! If you are enjoying Farideh, consider checking out the C-Team broadcasts
October 17th, 2018
Idle Champion Spotlight - Krond Rebalance 
Posted in Idle Champions.

Krond was originally released during our first Liars' Night event in 2017. Initially, he was seen as a powerhouse thanks to his strong Ultimate. Unfortunately, an error in the calculations for the Ultimate happened to sneak through our QA pass, so we had to dial him back. It was all downhill for Krond from there. We don't normally like to "nerf" champions, but the bug presented us with a choice we had to make and so we toned down his power. Between that tweak and the design idea that we could split the power level of his cantrips between 3 equipment pieces, he was seen as a sub-par Champion for much of the past year.

As we started our TLC pass for Liars' Night, we had a discussion on if we should wait for a big rebalance pass, or use the coming event to give Krond some redemption. We decided to take some time to work on him now, bringing some newfound glory to our Half-Orc Fighter. These changes are live in the game as of the Grand Tour 6 update today, so everyone who has Krond can have a week to get used to him before he's available for everyone in Liars' Night Y2 starting next week!



We started by looking at Krond's slot, and how it has grown this year. Evelyn is a go-to tank in the meta, so a sub-par DPS just wasn't going to cut it. Additionally, Krond is a CNE-exclusive Champion, so we have a bit more leeway to make major changes to the character. Given that, we wanted to take a look at the champion from the ground up.

Survival of the Fittest

Knowing what is coming in the upcoming Tanking & Healing update allows us to do a bit of future design with nu-Krond. We started by creating a new Formation Ability titled Survival of the Fittest. Because everything in his design is tied to his specializations, we wanted to give him a "build around me" ability that might make you think about a different formation. We decided that Krond has been looked down on for so long that he's probably pretty cranky. He's missed out on a TON of adventures and he's ready to create his own crew. Survival of the Fittest was born from that idea: Krond's damage is increased 100% for each champion in the formation (multiplicative) who is Evil (Arkhan, Jarlaxle, and Makos at the moment), or has a Strength score of 16+ (Arkhan, Azaka, Barrowin, Binwin, Donaar, Jamilah, Krond, Minsc, Tyril, and Wulfgar). Eventually, this should allow Krond to create a new formation type, focusing on heavy hitters and evil Champions.

Ability Scores & Alignment

Given his new focus on strong and evil Champions, we imagined Krond benched from almost all adventures and quietly stewing and working out. We increased his Strength to 18, and tipped his alignment from Chaotic Neutral to Chaotic Evil. That's right. Nu-Krond isn't messing around!

Equipment

We wanted to break Krond's equipment away from the focus on his specializations. So we merged the 3 equipment items that each boosted a single cantrip power into one equipment item that boosts Krond's chosen cantrip. With the 2 extra equipment pieces we gained, we gave Krond another self DPS equipment item and an item that increases his bonus from Survival of the Fittest, pumping up his power level.


Base Attack

In balancing his damage, we decided to shave a half second off of his base attack cooldown, lowering his cooldown from 5.75 seconds to 5.25 seconds. We also doubled his base attack damage.

Cantrips

We buffed upgrades to Eldritch Strike to give Krond's follow-up attacks more of a kick, positioning Krond as a DPS who excels at longer drawn-out encounters. We also increased the damage modifier of Krond's Thunderclap and Fire Bolt cantrips, though his Shocking Grasp is still the best bang for your single-target buck, if that's your thing.


Ultimate

While Krond's original ultimate packed quite the punch, we had to dial it back in a major way shortly after he was released. We've fine-tuned his Arcane Charge for a better balance between over-powered and feather-tickling.


In the end, our entire focus was to pull Krond out of the DPS dead zone and get him in fighting shape. As we mentioned above, we're aware of some of the tanking & healing updates we'll be making, and we were able to take into account how much better new Arkhan is going to be. We're confident you'll be satisfied with nu-Krond's power level, and even happier when nu-Arkhan comes around in the coming weeks. We'll be watching the discussion online and on discord to see how well he's received, so let us know what you think on Facebook, Twitter, or on the official Discord!