March 16th
Idle Champions: Generally Good Weekend 
Posted in Idle Champions.

Good Champions always do what is morally right, although the way they do so varies based on their lawfulness (or lack thereof). The three Lawful Good Champions buffed this weekend shall certainly do some good for your formation!

The following Champions will get a buff this weekend starting from today until Noon PDT on Monday, March 19th.
  • Celeste – Increases the effect of Celeste's Crusader's Mantle and Mass Cure Wounds by 200%

  • Nayeli – Increases the effect of Nayeli's Aura of Courage and Aura of Protection by 200%

  • Barrowin – Increases the DPS of all Champions by 200%

Check out these limited-time Good Gold Chests that contain equipment for just the champions above!

(Note: equipment cards only appear for unlocked Champions. If you do not have Barrowin unlocked, her equipment cards will not appear in chests)
March 9th
Idle Champions: Chaotic Chaos Weekend 
Posted in Idle Champions.

How about a little chaos to spice up your life! You thought we'd do "good" next, didn't you? Well, we may be a little chaotic ourselves...

The following Champions will get a buff this weekend starting from today until Noon Pacific on Monday, March 12th.
  • Calliope – Increases the damage of all Champions by 200%

  • Minsc – Increases the damage of Minsc by 400%

  • Hitch – Increases the effect of Hitch's Friendly ability by 200%

Check out these limited-time Chaotic Gold Chests that contain equipment for just the champions above

(Note: gear only appears for unlocked Champions. If you do not have Hitch unlocked, his gear will not appear in the chests. If you would like to unlock Hitch, just sign up for the newsletter here!)
March 7th
Idle Champions Event: Fleetswake 
Posted in Idle Champions.

The party is recruited by one of Waterdeep's merchant guilds to look into a number of mysterious ship disappearances over the past year. Superstitious folk blame Umberlee, but the merchant guild isn't so sure, and as the Fair Seas Festival gets underway your party begins their investigation in the Dock Ward of Waterdeep...

Fleetswake is our eighth limited-time event for Idle Champions, starting today and running until Monday, March 19th at noon PDT, and introducing Zorbu "Thunderbolt" Natten, the Gnome Ranger!

New Champion: Zorbu "Thunderbolt" Natten

Zorbu grew up in a small village on the slopes of the mountains south of Yartar. He lived a typical gnomish childhood: tinkering with mechanical toys, pulling pranks on unsuspecting neighbors, and exploring the woodlands covering the mountains in the company of a local dwarf ranger, Galor Rockshield.

A grizzled veteran of many battles, Galor was waging a secret battle against a clan of drow who were holed up in some deep caves near the village. He carefully struck from the shadows, attempting to drive them back into the Underdark. One night, after a particularly prolonged encounter, a drow scout followed Galor home, and on the night of the next new moon the drow and their minions descended upon the village in force. Galor saved Zorbu's life, but many others were killed, including Zorbu's parents. From that day forth, Zorbu trained under Galor as a ranger, vowing revenge upon the drow and any who claim allegiance to them.

Cunning and imaginative, Zorbu makes use of his tinkering skills to wield an impossibly large crossbow (named Thunderbolt, which is also Zorbu's nickname) and unleash clever mechanical traps against his foes.

When you want to add Zorbu to your party, you can swap him with Arkhan.

Fleetswake Variants

  • Thunder and Lightning — A crazy storm blows in, affecting all outdoor areas. In addition to the wind and rain, lightning strikes your formation every 5 seconds, dealing 90% of max health unavoidable damage to a random Champion. When Zorbu "Thunderbolt" Natten is hit by the effect, his next normal attack does 10x damage.

  • Crashing Waves — Only two of your formation's columns do damage at a time. Columns change every 10 areas. Start with back two (slots 4-9), then middle two (slots 2-6), then front two (slots 0-3), then front and back (0-1 & 7-9), then repeat.

  • The Shipwright's Ball — Two Shipwrights take up slots (2, 9) in the formation. The Shipwrights dance with adjacent Champions, swapping the position of two random adjacent Champions every 15 seconds (the one in slot 9 swaps 6 and 8, while the one in slot 2 swaps two of 0, 3, and 4).


  • Added the Fleetswake event, our eighth limited-time campaign event! The event will run until Monday, March 19th at noon PDT.
  • Added a new Champion: Zorbu "Thunderbolt" Natten.
  • Added a new event Divine Favor: Umberlee's Favor.
  • Added a setting to disable screen shaking.

See the in-game Change Log for more information!
March 2nd
Idle Champions: Extra Evil Weekend 
Posted in Idle Champions.

Feeling particularly selfish? Don't really care what others think? Perhaps an evil alignment is for you, just like these three champions!

The following Champions will get a buff this weekend starting from today until Noon PST on Monday, March 5th.
  • Jarlaxle – Increases the effect of Jarlaxle's Room To Work and Equal Opportunity abilities by 200%

  • Makos – Increases the effect of Makos' Dark Luck and Dark Blessing abilities by 200%

  • Arkhan – Increases the damage of all Champions by 200%

Check out these limited-time Evil Gold Chests that contain equipment for just the champions above!
February 28th
Idle Champions: The Grand Tour, Part 4 
Posted in Idle Champions.

You've battled beasts and mad wizards, saved farms and villages, and you've finally made your way to Waterdeep for your rendezvous with Drizzt Do'Urden. Now it's time for the next leg of your journey to begin, with two new Adventures for the Grand Tour of the Sword Coast campaign, The Silken Swamp and Supply Run, each with one variant!

Head into The Silken Swamp and battle eight-legged enemies as you seek to rescue a lost party of adventurers for your share of their loot. When you return, a strange gnome wants to hire the party to resupply his camps and discover the whereabouts of his missing overseer in Supply Run.

Sure, the party wanted to enjoy a nice evening of feasting and festivities at The Yawning Portal, but when adventure calls, you must answer!*

*Note: you will need to have completed the Overdue Rendezvous adventure in order to access the new adventures.

The Silken Swamp

Our champions are in the midst of enjoying a warm meal and well-deserved drinks at Waterdeep's famous tavern, The Yawning Portal. Suddenly, a battered and frightened rogue – in the midst of grappling with a giant spider – lands with a crash on the table!

After Bruenor readily dispatches the spider, the rogue tells his tale of adventuring gone wrong. Having barely escaped with his life, the rogue requests your help in rescuing his companions or at least discovering their fate. He'll even split the treasure with you!
  • Variant: Wet Feet — Champions have a random chance on each attack to step in the swamp, getting "wet feet" and reducing their attack speed by 50% for three attacks.

Supply Run

A gnome merchant approaches the group. He's Zook Timbers, proprietor of Strakeln & Timbers General Goods and Curious Oddities, and he needs your help! Zook's hunting camps need to be resupplied, but perhaps more importantly, his partner and camp overseer, a dwarf hunter named Amber Strakeln, is missing and hasn't reported back in weeks...
  • Variant: Heavy Burden — The supplies you are carrying are heavy. Every 30 Seconds there are three heavy packages randomly assigned to champions in formation. Champions carrying a heavy package cannot share their formation abilities. Outgoing formation effects are disabled while carrying a package.


  • Added two new Grand Tour of the Sword Coast adventures: The Silken Swamp and Supply Run, each with one variant. You will need to have completed the Overdue Rendezvous adventure in order to access the new adventures.
  • Vastly improved memory usage and implemented several performance enhancements; please report any new graphical issues you encounter!

See the in-game FAQ for more information!
February 23rd
Idle Champions: Truly Neutral Weekend 
Posted in Idle Champions.

This weekend we celebrate three neutral heroes (one lawful, one true, one chaotic) with special limited-time buffs for each of them. No moral choices here!

The following Champions will get a buff this weekend starting from today until Noon PST on Monday, January 15th.
  • Asharra – Increases the effect of Asharra's Bond: Humans, Bond: Elves and Dwarves, and Bond: Tiefling, Firbolg, and Dragonborn abilities by 200%

  • Jamilah – Increases the damage of Jamilah by 400%

  • Regis – Increases the effect of Regis's Ruby Encouragement ability by 200%

Check out these limited-time Neutral Gold Chests that contain equipment for just the champions above!

(Note: gear only appears for unlocked Champions. If you do not have Regis unlocked, his gear will not appear in the chests)
February 15th
Idle Champions Event: Grand Revel 
Posted in Idle Champions.

In the Forgotten Realms, Grand Revel is a day of dancing, music, and the eating of sweet treats of all sorts, from chocolate to red "firemint" candies. But even during such an unparalleled day of joy there are quests to be done and adventures to be had. One such adventure revolves around a missing caravan on Chult – and the Templar of the Order of the Gauntlet who desperately wants it found...

Grand Revel is our seventh limited-time event for Idle Champions, which starts today and lasts until Tuesday, February 27th, 2018, and introduces Birdsong, the Tabaxi Bard!

New Champion: Birdsong

Birdsong, a cunning young Tabaxi bard, learned to defend herself while enslaved by the Yuan-ti. Proficient in playing the lute, Birdsong discovered her potential as a bard when witnessing the effect her songs had on other slaves. After her escape, she became one of the greatest minstrels of Chult. She promised herself to, one day, get revenge on the Yuan-ti who destroyed her village.

When you want to add Birdsong to your party, you can swap her with Makos or Drizzt.

Grand Revel Variants

  • Three's a Crowd — Any Champion that is adjacent to more than 1 other Champion has their damage reduced to 0.

  • Pair Up — Your ratio of women to men in your formation cannot be off by more than one (at all times you must have an equal number of men and women, or 1 more man than woman or vise-versa).

  • Love Potion — Every 25 areas, two Champions drink a love potion and fall deeply in love. For those 25 areas, if those Champions are adjacent to each other in the formation they do bonus damage themselves (x4), and buff global damage as well (x3). The chosen Champion combos are fixed rather than random.


  • Added the Grand Revel event, our seventh limited-time campaign event! The event will run until Tuesday, February 27th at noon PST.
  • Added a new Champion: Birdsong, the Tabaxi Bard.
  • Added a new event Divine Favor: Sune's Favor.

See the in-game FAQ for more information!
February 9th
Idle Champions: Chest and Potions Update 
Posted in Idle Champions.

Today we're excited to release a major update for chests and potions. You'll need to read the change log or the developer blog for the most details, but the gist of the update is that chests are way better now! They drop more things you needs, fewer things you don't, and there are more bonuses for purchasing packs!

We hope you enjoy this update, which is the first of a series of major systems updates planned for early 2018.


  • Massive chest and potion changes. See below for details. Read the developer blog for additional detail.
  • To celebrate the new chests, we're running a chest sale from now until Tuesday, February 13th at noon PST. Get up to 25% more chests on pack purchases of 7 or more chests.
  • Added a "Next Chest" button after opening a chest, which lets you open another chest without having to click the chest selector on the left again.

Balance Changes:

  • Chests will now always attempt to drop an upgrade if one is available (without adjusting the rarity of the items in the chest).
  • Purchased chest packs of 7 chests or more will now include guaranteed shiny items. See the store page for more details.
  • A one-time lot of "Potions of Polish" have been added to the inventories of players who have made purchases in the past, based on total amount spent. These potions can be used to upgrade a random loot item to be "shiny".
  • Potions of Heroism (+health) have been removed from the chest drop table, however existing potions will remain in your inventory.
  • Existing "Potions of Fire Breath" have been renamed "Expired Potion of Fire Breath".
  • New "Potions of Fire Breath" have been added that do damage based on your party dps rather than a fixed percentage of the monster health.
  • New "Potions of Specialization" have been added to the chest drop tables that can be used to reset any specialization choices you have made on the run.
  • Potion durations have been updated based on rarity. The new durations are as follows: Common: 5 minutes. Uncommon: 15 minutes. Rare: 60 minutes. Epic: Until you complete your current adventure. (Expired fire breath potions are excluded from this change).
  • New Blacksmithing Contracts have been added to chests. These new contracts increase the loot level (not rarity) of a random piece of loot owned by a selected Champion; can only be used on Champions with all 6 gear slots filled.
  • Cooldown reduction (both normal and ultimate cooldowns) has been capped at 75%.
  • Gear item levels are now more powerful (250 level to double instead of 1000).


  • Chest packs are now opened separately from normally earned chests. When opening chests from packs, a new dialog will display any guaranteed shinies that you will earn from the pack. Note that only packs purchased after the update will be shown in this way. Previously purchased packs' chests simply appear in your normal stash.


  • Fixed an issue with the area 10 boss in Rescue in the Jungle.
  • Fixed an issue with the area 45 boss in Rescue in the Jungle.
  • Fixed an issue where Azaka's portrait didn't show up correctly in a couple of cinematics.
  • Fixed a grammatical issue with Stoki's tips.
  • Fixed several other typos.

Coming Soon:

  • Loot level caps on cooldown reduction gear so that you won't get any more duplicates of that gear or have them be targets for Blacksmithing Contracts if your cooldown reduction is already capped (sooner rather than later).
  • A rework of offline gold to bring it more in line with gold earned while the game is open (also soon).
  • New ways to approach clicking in the game (somewhat soon).
  • Updated to health, healing, and tanking specs to make tanking a more viable alternative (after everything else).
February 7th
Dev Blog: Upcoming Changes to Chests and Potions 
Posted in Idle Champions.

Well met everyone! Justin here. I'm the lead systems designer on Idle Champions of the Forgotten Realms. I wanted to take some time to discuss some upcoming changes we're making to chests, loot, and potions. I'm going to be on our weekly stream tomorrow, February 8th, to discuss these in more detail, so watch for that.

We've been hearing for a while now from many players, both spenders and non-spenders, that the experience of opening chests in Idle Champions isn't ideal. Too many duplicates, too many sub-par potions, and taking too long to get the gear you want. We want to address those concerns as best we can, so we've put together the ultimate chest, loot, and potions update.

Before we begin, there are five main goals that we had for this update:

1) We want to make chests more fun to open.
2) We want to make chest packs more desirable and more worthwhile to purchase.
3) We want to make duplicates show up less. More upgrades! Less filler!
4) We want to make duplicates you do get more worthwhile.
5) We want all potions/buffs to be desirable so there are no bad items in chests.

So what are we doing? Well, several things, actually:

1) Guaranteeing upgrades (if possible) in every chest. While we're not changing the distribution of rarities in chests, we are making it so that every chest contains at least one upgrade, if possible. This means that if you open a gold chest, and you don't have all of the rare loot for the champions that the chest drops loot for, you're guaranteed an upgrade. Keep in mind, if you don't have all the uncommon items, this upgrade may be an uncommon, so we're not promising a rare upgrade in every chest (until you have all of the uncommon items). It's also important to note that if you have all the rare loot from that chest, we're not promising an epic in every chest, but when you DO get an epic, we'll guarantee that it's an epic you don't already have (unless you have them all). This change will make it so that it's literally impossible to not have a fully rare'd event Champion within 10 event chests, and if you purchased chests, a fully epic'd event Champion within 50, though in actuality the average number of chests for each is much lower. The purpose here is to remove the bad luck that people can sometimes experience if the RNG gods are not in their favor.

2) Guaranteeing shiny loot in purchased packs. We want to reward people who purchase chest packs for real money. After all, without them we wouldn't be able to continuously release new content for the game (or even keep the servers on). With that goal in mind, we've restructured the chest opening screen so that purchased chest packs are displayed separately from normally earned chests. When opening chests from a chest pack, your progress through the pack will be displayed, and a number of "shiny" card slots will be displayed on the pack. We'll distribute the shiny cards that fill these slots throughout the chests in the pack, so you've always got something to look forward to with your purchase. As a thank you to our existing purchasers, we'll be distributing "Potions of Shininess" to people who have bought chest packs in the past. You can find those in your inventory and they can be used from there to shiny-ize one piece of loot you own at random.

3) Increasing the power of loot levels. Right now it takes 1000 loot levels to double the effect on a piece of loot. We're reducing the number drastically so that earning duplicate loot can have more of an impact on your game. We don't have a final number for you yet, but we're hoping to strike a good balance between not being too OP and not taking forever to come into effect.

4) Adding Blacksmithing Contracts. Speaking of loot levels, Blacksmithing Contracts are new buffs randomly earned in chests. They can be used from your inventory on a specific Champion to increase the loot level of one of their pieces of loot at random. They come in all rarities from common to epic, and increase the loot levels the same as if you'd earned a duplicate item of that rarity. The ability to target your loot level upgrades (including on event Champions which you otherwise could not improve) should be an interesting new avenue of optimization in the game.

5) Other Potion Drop Changes. We're removing the Potion of Heroism from the drop table in chests, because health is pointless right now (more on that in a future dev blog). We're also adding a new rare drop: the Potion of Specialization. This new potion, when used on a specific Champion, will reset any specialization choices you've made on that adventure, giving you a do-over in case you want to change your mind later on. Finally, we're removing the Potion of Fire Breath from the drop table. Now, wait, I know what you're thinking! Don't panic! We're adding a NEW Potion of Fire Breath back into all chests, and your old, existing potions will still work the same way as before, so if you've got a stockpile it's still around and you can still use it. The new type of potion will turn your mouse-clicks into mini-ultimates. Each click will do damage to enemies based on your party DPS rather than a fixed percentage. This means that these new potions will crush through normal trash mobs, instead of tickling them like before, while also still be useful at destroying bosses that your Champions are having trouble with on their own. The big difference is that with the new potions you won't be able to push forward infinitely (given infinite potions), which was a balance concern for us that we are happy to finally address.

6) Potion Duration Changes. Oh, one final thing about potions. We've gotten a lot of feedback from people saying they don't feel useful because they expire so quickly. With that in mind, common potions will now last 5 minutes (up from 1 minute), uncommon will last 15 minutes (up from 2 minutes), rare potions will now last 60 minutes (up from 4 minutes), and epic potions will last until you reset your adventure. These changes will be retroactive to all your existing potions except for the old-style Fire Breath potions. Sorry!

7) And About Offline Gold. We're finally taking a pass on offline gold gains, bounty contract gold gains, and silver chest gold gains. They're too low in many cases and we're hoping to solve that with this update.

So that's about the long and short of it. What do you think? We'd love to get your feedback on the steam forums, in discord, in-game chat, and on the stream tomorrow. We're hoping to get these changes out very soon, but nothing is set in stone if you guys have a really great idea that we didn't think of (or steal already while lurking in the chat).

Until next time!
February 7th
Idle Champions: Tomb of Annihilation, Part 3 
Posted in Idle Champions.

Brave adventurers can now take their first steps into the jungles of Chult!

Part 3 of the Tomb of Annihilation campaign brings two new adventures: The Templar's Camp and Rescue in the Jungle, each with one additional challenging variant. The Haunted Jungle pits your party against deadly and dangerous spectres, which slowly stalk your party aiming to take out your frontmost Champion, while Pros and CONs offers a challenge only the most hardy and resilient of your champions can endure.

The next steps towards the Tomb of Annihilation will be your most challenging yet...

The Templar's Camp

With the help of your guide, you make your way through the jungle to Camp Righteousness, but find it destroyed. You hear tell of a camp further upriver, Camp Vengeance so you make your way there. Along the way, you fight all sorts of terrible jungle monsters and undead. Just as you arrive the camp comes under attack from another undead horde. You must protect it so that it can act as your home base for future adventures.
  • Variant: The Haunted Jungle — A hit-based Spectre appears randomly, slowly moving towards your formation and, if it reaches your formation, one-shotting your front-most Champion before disappearing.

Rescue in the Jungle

The leader of Camp Vengeance asks for your aid in rescuing some templars who were taken by a local tribe of goblins. You must make your way to Yellyark to save them. The task involves making your way through dense jungle and then sneaking through the camp to rescue the unfortunate prisoners. You rescue them just before the goblins employ their escape mechanism and fling their entire village through the air to safety.
  • Variant: Pros and CONs — Only Champions with a CON score of 13 or higher may be used. This includes Base Champions Bruenor, Celeste, Nayeli, Jarlaxle, Calliope, Minsc, Delina, Makos, Drizzt, Tyril, Jamilah, and Arkhan, as well as Event Champions Regis, Gromma, Stoki, Krond, and Barrowin.


  • Added two new Tomb of Annihilation adventures: The Templar's Camp and Rescue in the Jungle, each with one variant.

  • Implemented an optimization to the rendering pipeline that should increase performance when large numbers of monsters are on-screen.

See the in-game Change Log for more information!