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March 10th, 2021
Idle Champions: Icewind Dale, Part 5 
Posted in Idle Champions.

The Rime Strikes Back.

We escort the survivors of Termalaine to Bryn Shander and head to Sunblight Fortress to confront Xardorok, and Deekin wanders off into the rime.

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, The Radiant Nightmare and Waiting on Sunrise, in order to access these new Adventures.




Deekin's Mission

Day has broken, and we exit the Gem Mine, to a new Ten-Towns. By our count, more than half of the towns have been burned to the ground. We round up the survivors from Termalaine and escort them south to Bryn Shander. Along the way, Deekin heads off into the rime accompanied by Hew Maan, and no one notices.
  • Variant: Dive Bomb — Escort the survivors to Bryn Shander, while being harassed by a Peryton. A Peryton appears in each area. Only Champions with DEX of 16 or higher can be used.
  • Reach area 400.

Frozen Vengeance

We've escorted the survivors of Termalaine to join the rest of the refugees at Bryn Shander, and catch a ride to Sunblight Fortress to confront Xardorok...
  • Variant: Mimic Vengeance — Three mimics from Caer-Konig have stowed away in our packs! They join the formation and proceed to talk quite sternly.
  • Reach area 425.


Dungeons & Dragons Grant Baby Blue Dragon Familiar Grant Imahara STEAM Foundation

Charity DLC: Grant, the Baby Blue Dragon Familiar

With today's update, we are also launching our latest charity drive, supporting the Grant Imahara STEAM Foundation with Grant the Baby Blue Dragon Familiar. We are deeply honored to work with Jen Kretchmer, whose character Alyndra is the guardian of Grant, the Baby Blue Dragon, and we are also touched to be working with the Grant Imahara STEAM Foundation. Codename Entertainment will be donating the net proceeds from all sales of the Grant, the Baby Blue Dragon Familiar through March 24th, 2021, to the Grant Imahara STEAM Foundation. You can find more information on the fundraiser on our blog post here.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
February 17th, 2021
Idle Champions: Icewind Dale, Part 4 
Posted in Idle Champions.

Our Champions are having A Time. A night of things repeatedly going wrong. The Chardalyn Dragon has been loosed. Will they manage to defeat the dragon in time to save Ten-Towns?

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, Dwarven Rumors and Sunblight, in order to access these new Adventures.




The Radiant Nightmare

Nighttime Adventure - The Chardalyn Dragon has been loosed on Ten-Towns! Will our Champions find a way to defeat the dragon in Caer-Konig and save the region?
  • Variant: Quick Thinking — Chase down Xardorok's Chardalyn Dragon with your cleverest Champions! Only Champions with INT 12 or higher and WIS 14 or higher can be used.
  • Reach area 350.

Waiting on Sunrise

The nighttime nightmare continues. After travelling quickly, we arrive in Termalaine just as the first attack begins...
  • Variant: Frontline Fighters — Race to save Termalaine with your heartiest Champions! Only Champions with STR 15 or higher and CON 16 or higher can be used.
  • Reach area 375.


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
December 16th, 2020
Idle Champions: Icewind Dale, Part 3 
Posted in Idle Champions.

The Champions head to Caer Konig to investigate rumors of invisible dwarves pilfering the town. Along the way, they discover at terrifying new threat to Ten-Towns!

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, Moose Tracks and Civilization, in order to access these new Adventures.




Dwarven Rumors

We are headed to Caer Konig, to investigate a rumor about invisible dwarves pilfering the town, help the proprietors of the Northern Light Inn, the Shorard Sisters, look for their missing lantern, and get lost in the Rime (again)...
  • Variant: Mimic Perception — Explore a rumor about invisible dwarves in Caer-Konig while a mimic accompanies the party! Only Champions with WIS 13 or higher can be used. One of the Mimic Tavern Items (a Potted Plant) accompanies the party, intent on helping you find the lantern. In each area, the mimic plant gets distracted by something that is either blue, green, or red, thinking it is the lantern. It accidentally grants a buff to the enemies based on which color it's excited about.
    • Blue - Enemies deal 300% additional damage.
    • Green - Enemies' speed is increased by 100%.
    • Red - Gold Find is reduced by 99%.
  • Reach area 300.

Sunblight

Fortune favors the bold, right? The Champions use the teleportation circle and appear in Sunblight Fortress. We encounter a new terrifying threat to Ten-Towns.
  • Variant: Fortress Assault — Learn what you can about the duergar fortress with the strongest among you.
  • Only Champions with STR score of 15 or higher can be used.
  • Reach area 325.


  • See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
    November 4th, 2020
    Idle Champions: Icewind Dale, Part 2 
    Posted in Idle Champions.

    The Champions are relieved to finally reach Ten-Towns after becoming lost in the snow -- but not everything is as it seems in the Rime. We find ourselves in Lonelywood, one of the northernmost settlements of Icewind Dale, giving us pause as to just how lost we truly were...

    Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, The Giant's Bane Tavern and The Everlasting Rime, in order to access these new Adventures.




    Moose Tracks

    We are well and truly lost in the Rime, and find ourselves in Lonelywood. Relieved to have found some semblance of civilization, the Champions are immediately beseeched by the speaker of Lonelywood to help with a moose problem...
    • Variant: An Awakened Axe — Enter Ten-Towns and help chase down some local wildlife while being chased by an Awakened Axe Beak! A Frost Druid has awakened an axe beak to carve through us. The awakened axe beak arrives in each area with 5 armored hit points, and deals damage equal to 50% of your Champions' max health.
    • Reach area 250.

    Civilization

    We helped Lonelywood, now we find our way into Termalaine. Hearing of some issues with the gem mine, the Champions head out to explore it, and find some kobolds working the mine.
    • Variant: Trench Coat Run — Head to - wait - is that... three kobolds in a Trench Coat? Kobolds in a trenchcoat attack in each area. Once initially defeated, the kobolds spill out of the trenchcoat, creating three new enemies!
      • As a kobold in a trenchcoat, they move 100% faster.
      • After the kobolds fall out of the trenchcoat, they each deal 300% additional damage.
      • Only Champions with DEX score of 14 or higher can be used.
    • Reach area 275.


    See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
    October 14th, 2020
    Idle Champions: Icewind Dale Campaign  
    Posted in Idle Champions.

    While traveling to Ten-Towns, the Champions discover what we have only heard in rumors prior: there is a massive storm in Icewind Dale...

    Our latest update for Idle Champions launches our new Icewind Dale: Rime of the Frostmaiden campaign, and the first tier of Blessings for our new campaign and its deity: Auril.

    New Campaign

    Our newest campaign is also our most challenging!

    To unlock the Rime of the Frostmaiden campaign, you must have 50 different adventures and variants completed. Additionally, the target areas are higher than normal, reflecting the difficulty of making through Auril's rime. The target for our first adventure The Giant's Bane Tavern is area 150. From there, each new adventure's target goes up by 25 areas from the previous adventure, and the variants are each 50 areas higher than the base adventure, or the variant before it.

    The Frostmaiden awaits...

    New Blessings

    When the Champions begin their journey to Ten-Towns, they won't be doing it alone – they will be blessed by earning Auril's favor. Previously players earned Auril's favor during the Midwinter event. From Midwinter 4 onwards, players will earn Eldath's favor during that event, and Auril's favor for the Icewind Dale campaign.

    Tier 1 Blessings for the Icewind Dale: Rime of the Frostmaiden campaign will go live with today's update. Our Champions will need to curry favor with The Frostmaiden to survive the wrath of her winters...




    The Giant's Bane Tavern

    On our journey to Ten-Towns, we find refuge from the blizzard in a cozy tavern. We meet some familiar adventurers there and uncover some disturbing revelations about the storm.
    • Variant: Rime Bandits — Arctic Bandits appear in each area. They do not count towards quest progress, nor do they drop gold. Enemies drop 99% less gold. When an Arcic Bandit enemy damages a Champion, that Champion is stunned for 2 seconds, additional hits reset the timer, but hits do not stack.
    • Reach area 200.

    The Everlasting Rime

    Have you ever gotten lost? Ok, but have you ever gotten lost in a magical blizzard created by a vengeful god?
    • Variant: Enemy Summit — The rime has brought the Champions' memories to life! A unique enemy from each of the 4 previous campaigns spawns in each area. Each enemy has a unique enemy buff that is active until they are killed.
      • Strahd Zombie- Enemies drop 99% less gold
      • Batiri Goblin - Enemies have their attack cooldown reduced by 25%
      • Gazer - Enemies deal 100% additional damage
      • Abyssal Chicken - Enemies move 100% faster
    • Reach area 225.




    Modron Automation & Bug Cleanup Update!

    Our developers have been hard at work under the hood of both Modron Automation and the game itself in recent months, clearing out a bunch of bugs affecting our players. We hope our efforts have resulted in a smoother play experience for many of you. We're continuing to knock down more bugs each day, and we'd like to send a big thanks to all of the players who have been using our new bug tracker through the support system! We're making our way towards feature complete on Modron Automation, and our next step is to bring our Switch players in on the fun!

    Today Modron Automation is launching on the Nintendo Switch platform. With that we're also releasing a Founder's Pack for the Modron Automation system on all platforms! It includes:
    • 50 Modron Component Chests
    • An exclusive Monodrone Familiar
    • 500 Modron Component Pieces
    • A week-long boost of 50% to all Modron Core Outputs

    Switch players can access Modron Automation from the campaign map. Those looking for the Modron Founder's Pack can find it in the in-game shop.

    See the in-game Change Log for more information, including a full list of changes and fixes included in this update.