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November 6th, 2019
Idle Champions: Feast of the Moon 3 
Posted in Idle Champions.

During Feast of the Moon, residents of the Sword Coast pay homage to the deeds of legendary heroes by visiting their crypts and graves.

When the Champions arrive at The Crypt of Legends, they find hordes of undead crawling up from the depths. Something is making the dead heroes rise, and the answer will require a descend into the depths to discover the cause...

Feast of the Moon 3 introduces Sentry, the Warforged Paladin (Oath of the Ancients) from High Rollers: Aerois, and brings back Vlahnya Um'vairar, the Eladrin Bard/Wizard, and Gromma Nander, the Tortle Druid. Players have until Monday, November 18th at 12PM Pacific to complete their Feast of the Moon 3 unlocks and objectives.

New Champion: Sentry

    Sentry, protector of the Kingdom of Solwynn, is an ancient relic on her plane. Long ago, a dark power obliterated Sentry's peaceful home, forcing her to power down until a new purpose could wake her. Now, with her ceremonial axe, and memories of Solwynn guiding her, Sentry devotes herself to protecting the friends fighting alongside her. Despite being thrust into a new world eons beyond the one she knew, Sentry defends the good of the world from the dark reaches of evil’s grasp. She will not fail again.
Sentry is a Support and Tanking Champion who buffs DPS while at the front of the formation with her Guardian of Solwynn ability. She also uses Create Echo to summon a companion who can increase healing received, speed up progress, and further boost formation DPS. When you want to add Sentry to the formation, you can swap her with Jarlaxle (Slot 4).

For more information about our latest Champion, check out the Idle Champion Spotlight: Sentry dev blog!

Year 2 Champion: Vlahnya Um'vairar

    Fate Weaver, Spy mistress, New Olamn college of whispers instructor, Band Manager of Sirens of the Realms & Magic Missile, long time pal of Durnan. This noble looking Eladrin Elf has friends in high and low places. Her true origins are unknown though it is rumored she traveled across FaerÈ—n with a bard troupe and learned about the world one tavern at a time.

Vlahnya is a Support Champion, able to buff Champions in columns ahead of her with Enthralling Performance. The more harmonious the party, the greater the buff. When you want to add Vlahnya to your party, you can swap her with Delina (Slot 8).

For more information about our latest Champion, check out the Idle Champion Spotlight - Vlahyna dev blog!

Year 1 Champion: Gromma Nander

    A wise Tortle matriarch, Gromma Nander is an elderly Circle of the Land Druid with nearly one hundred grandchildren. She has picked up many skills over her long life, and is able to fulfill DPS, support, or tanking roles in a formation. No matter her specialization, Gromma has a particular grandmotherly fondness for young members of any race, and will empower members of her party, with the youngest receiving the greatest boost.

Gromma is a versatile Tank and Support Champion. Her Druid Circle specializations offer different tanking options depending on the situation, while her Grandmotherly Love formation ability buffs your party, with the youngest Champions receiving the greatest benefit. When you want to add Gromma to your party, you can swap her with Nayeli (Slot 3).

Year Three Variants

  • Strike While It's Hot — Enemies spawn with an effect called "Hardening Iron;" after every 2 seconds they're alive, they take 50% less damage from all sources, stacking multiplicatively.
    Reach Area 75.

  • Ride-Along — Sentry starts out in the formation and can not be moved, removed, or swapped out. Two more slots are occupied by two frightened villagers who started out pretty excited about being able to go on patrol with the Champions, but have since changed their minds.
    Reach Area 75.

  • Tempered Foes — Enemies that are damaged but not killed have their speed and damage increased by 100% and instantly heal one third of their missing health; this effect can stack multiple times but does not apply to static or hits-based/armor-based enemies.
    Reach Area 175.

Year Two Variants

  • Inevitable Betrayal — Skeletal warriors accompany you in your adventures through the crypt of legends. They take up 2 slots in the formation. While they are both 'alive' the champions deal 50% less damage.
    Reach Area 75.

  • Siren's Song — A doppelganger has taken on the guise of Vlahnya and is filling the crypt with dissonant tunes, waiting to destroy Vlahnya and take her place. Vlahnya starts the adventure in your party. This Doppel-Vlahnya appears in each area, stunning Champions, and only the true Vlahnya can deal damage to her until she reverts to her Doppelganger form.
    Reach Area 125.

  • Undead Legends — Additional undead stalk the Champions within the crypt. Additional boss monsters appear in each boss area, including some legendary bosses from your past, present, and/or fugure. This variant features unique dialogue.

Year One Variants

  • Respectful Restraint — Ultimate Attacks are disabled, and any attacks with a cooldown of 5 seconds or less have an additional 3 second cooldown (so a 4 second cooldown becomes 7 seconds, but a 6 second cooldown stays at 6 seconds). These lengthened attacks don't do any additional damage due to their longer cooldown.
    Reach Area 75.

  • The Relentless Undead — Undead monsters have their health doubled, and when they take a killing blow, they are stunned for 10 seconds before coming back to life (they still drop gold and quest items and count towards the quest each time they are killed).

  • A Grand Nandventure — Gromma Nander is forced to be in your formation. She starts at level 1 in your formation right away alongside Bruenor (or Deekin). Gromma cannot be removed from the formation or moved from her formation seat. She has a 4x damage boost and her normal attack cooldown is reduced by 2 seconds.
    Reach Area 175.

See the in-game FAQ for more information!

November 5th, 2019
Idle Champion Spotlight: Sentry 
Posted in Idle Champions.

Today, we're previewing our newest Champion: Sentry, the Warforged Paladin and Hero of Aerois! Sentry will be launching on Wednesday, November 6th!

Sentry, like fellow Heroes of Aerois Champions Qillek & Aila, comes from the plane of Aerois. Read on to learn all about this Warforged Paladin!

I. Who is Sentry?

    Sentry, protector of the Kingdom of Solwynn, is an ancient relic on her plane. Long ago, a dark power obliterated Sentry's peaceful home, forcing her to power down until a new purpose could wake her. Now, with her ceremonial axe, and memories of Solwynn guiding her, Sentry devotes herself to protecting the friends fighting alongside her. Despite being thrust into a new world eons beyond the one she knew, Sentry defends the good of the world from the dark reaches of evil’s grasp. She will not fail again.
Sentry is a Support and Tanking Champion who buffs DPS while at the front of the formation with her Guardian of Solwynn ability. She also uses Create Echo to summon a companion who can increase healing received, speed up progress, and further boost formation DPS. When you want to add Sentry to the formation, you can swap her with Jarlaxle (Slot 4).

II. Sentry's Stats

Race: Warforged Alignment: Lawful Good
Class: Paladin Gender: Female
Age: 13 Affiliation: Heroes of Aerois

STR: 18 DEX: 10 CON: 15
INT: 8 WIS: 14 CHA: 14

Eligible for Patrons: Mirt, Vajra

III. Sentry's Design

Since the Heroes of Aerois already have a Tank in Aila, we wanted to approach Sentry a bit differently. As we looked at what a healing tank could do, we realized that Echo was such a unique aspect of the character that we wanted to build upon it. We already had the idea of Flame Lance as her ultimate based on Rhiannon's suggestions, so utilizing Echo more seemed like a no-brainer. Create Echo gave us the ability to track Sentry's 'state' and change the next area up (boosting her allies, or lowering the quest requirements) based on what was happening.

Sentry's key ability is Guardian of Solwynn, allowing her to buff Champions behind her as long as she's in the front-most column. Most abilities tie back to Guardian of Solwynn and buff it further.

IV. Sentry's Abilities

Basic Attack

  • Divine Strike — Sentry leaps forward and attacks the nearest enemy with her battleaxe, which explodes with radiant light. This attack can hit multiple enemies in a small AOE.

Formation Abilities

  • Guardian of Solwynn — Increases the damage of Champions within two slots of Sentry by 100% if Sentry is in the front-most column of the formation.

  • Create Echo — Echo accompanies Sentry in the formation, floating just beside her. Echo has multiple effects based on whether Sentry wasn't, currently is, or was ever under attack in the current area.

    • a) Echo Healing — Whenever Sentry is under attack, Echo increases the amount of healing received by everyone in Sentry's column by 25%.

    • b) Echo Resolution — If you are on the highest area unlocked, if Sentry wasn't attacked at any time in the current area, when you transition to the next area there is a 30% chance that the quest requirements in that area will be reduced by 20%.

    • c) Echo Amplification — If Sentry was attacked at any time in the current area, when you transition to the next area, Guardian of Solwynn is increased by 400% for that area.

    You can tell which effect may trigger in the next area based on Echo's current gem color:

    • Purple: You are not in the highest area unlocked. You should fix that.
    • Green: Sentry has not yet been attacked in this area and Echo Resolution may trigger in the next area.
    • Yellow: Sentry is currently being attacked (Echo Healing is active). Echo Amplification will trigger in the next area.
    • Red: Sentry has been attacked in this area and Echo Amplification will trigger in the next area.


  • Redshift — Increase the chance of Echo Resolution (decreasing the next area's quest requirements) triggering by 10% (additively).

  • Aerois Synergy — Sentry contributes a 100% buff (additive) to the Aerois Synergy Pool for each enemy on the screen. Guardian of Solwynn is then increased by 25% of the current Aerois Synergy pool.

  • Reinforced Plating — Increases the health of all other Champions in the formation by 25% of Sentry's max health.

Specializations

  • Nature's Wrath — Sentry's Divine Strike has a 50% chance to ensnare affected enemies in a circle of vines, stunning them for 3 seconds (remember her base attack has a small AOE effect).

  • Echo's Will — Increases the quest requirement reduction of Echo Resolution to 30%.

  • Sentry's Homeland — Increases the effect of Guardian of Solwynn by 100%.

Ultimate Ability

  • Flame Lance — Echo transforms into an elk that Sentry can ride. Sentry and Echo then charge into battle with her flame lance, leaving a line of fire and dealing damage over time to affected enemies.

V. Sentry's Equipment

  1. The various version of Sentry's Axe will increase the damage of all Champions.
  2. Sentry's Shield increases the effect of her Guardians of Solwynn ability.
  3. Sentry's different hair vines will increase the effect of her Redshift ability, which increases the chance of Echo Resolution triggering and lowering the quest targets for the next area.
  4. Sentry's tabards increase her health.
  5. The various versions of Echo will increase her Ultimate Attack damage.
  6. Her belts will reduce the cooldown on her Ultimate Attack.

VI. Conclusion

Sentry may seem complex at first, but she's a versatile healing tank that can help you advance to your wall quicker with her Echo Resolution and Redshift abilities. Once there, she will help you push further thanks to her Echo Healing, Guardian of Solwynn, and Echo Amplification abilities.

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!