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March 7th
New Champion: Sheila  
Posted in Idle Champions.

    Sheila is the compassionate heart of a group of young friends whisked away to the magical world of Dungeons & Dragons. She reluctantly took on the role of Thief, using her Cloak of Invisibility to move unseen. Sensitive and loyal, Sheila strives to keep her loved ones safe, especially her younger brother, Bobby. Her supportive spirit is a powerful force as they journey together in search of a way back home.
Sheila is a Support and Debuff Champion whose kind heart supports all Good-aligned Champions in the formation. Her magical Cloak of Invisibility allows her to attack unseen, weakening enemy coordination and increasing her allies' critical hit chance and damage. She occasionally collects Potion Reagents when bosses are defeated, allowing you to brew potions. The Apothecary system will be launching on March 12! We'll have more information about it in an upcoming blog.

For more information about The Thief, read on!

Sheila the Thief

Sheila
NAME
7
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female
GENDER
13
AGE
Neutral Good
ALIGNMENT
5
OVERWHELM
Human
SPECIES
Rogue
CLASS
Support / Debuff
ROLES
Saturday Morning Squad
AFFILIATION
10
STR
14
DEX
11
CON
11
INT
15
WIS
12
CHA
73
TOT
Patron Eligibility: Mirt, Elminster (until March 26th, 2028)

Abilities

Basic Attack

  • Unseen Strike (melee) - Sheila turns invisible and deals 1 hit to the closest enemy.

Formation Abilities

  • Kind Heart - Sheila increases the damage of all Good Champions by 100%.
  • Cloak of Invisibility - Every time Sheila attacks, the enemies become less coordinated, opening them up to more critical hits. For each attack, increase the Critical Hit Chance of all Champions by 2% and increase their Critical Hit Damage by 10%, stacking additively up to 10 times and resetting every time you change areas.
  • Potion Reagent Scavenger - Sheila can help scavenge up to 2500 additional Potion Reagents when killing bosses. While this cap is not reached, Sheila has a 10% chance of scavenging 10 Potion Reagents each time a boss is defeated. The cap increases by 100 every day.

Specializations A

  • Meekly Meeting - Sheila increases the damage bonus of Kind Heart by 100% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively.
  • Youthful Allies - Sheila increases the damage bonus of Kind Heart by 100% for each Champion in the formation with an age of 20 or less, stacking multiplicatively.
  • A Rosy Outlook - Sheila increases the damage bonus of Kind Heart by 100% for each Female or Non-Binary Champion in the formation, stacking multiplicatively.

Specializations B

  • Frightening Strike - Sheila's base and ultimate attacks frighten her targets. Frightened enemies take 100% more damage from critical hits, stacking multiplicatively up to 8 times per enemy.
  • Enraging Strike - Sheila's base and ultimate attacks enrage her targets. The damage enraged enemies take increases by 15% every 2 seconds, stacking multiplicatively up to 30 times. The stacks reset when the enemy takes out their anger by attacking a Champion.
  • Confusing Strike - Sheila gains the Control role. Sheila's base and ultimate attacks confuse her targets for 3 seconds. Confused enemies are stunned, take 1000% additional damage, and face the other direction.

Ultimate Ability

  • Ultimate Invisibility (melee) - Sheila turns invisible for a short while and attacks each enemy.

Equipment

Global DPS Buff
SLOT 1
Kind Heart Buff
SLOT 2
Cloak of Invisibility Buff
SLOT 3
Buffs Meekly Meeting, Youthful Allies and A Rosy Outlook
SLOT 4
Buffs Frightening Strike, Enraging Strike and Confusing Strike
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Heart of Copper
    Increases the effect of Sheila's Kind Heart ability by 20%.
  • Making Friends
    Increases the effect of Meekly Meeting, Youthful Allies and A Rosy Outlook by 20%.
  • Mischief Maker
    Increases the effect of Frightening Strike, Enraging Strike and Confusing Strike by 20%.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Heart of Silver
    Increases the effect of Sheila's Kind Heart ability by 40%.
  • Unseen Advantage
    Increases the effect of Sheila's Cloak of Invisibility ability by 40%.
  • Unseen Danger
    Increases the effect of Sheila's Cloak of Invisibility ability by 40%.
  • Better Friends
    Increases the effect of Meekly Meeting, Youthful Allies and A Rosy Outlook by 20%.
  • Sneaky Saboteur
    Increases the effect of Frightening Strike, Enraging Strike and Confusing Strike by 20%.
  • Actor
    Increases the Charisma score of Sheila by 1.
    Unlockable as an Event Reward
Epic
  • Heart of Gold
    Increases the effect of Sheila's Kind Heart ability by 80%.
    Available in the Swashbuckler Sheila Theme Pack
  • Scholar
    Increases the Intelligence score of Sheila by 2.
    Unlockable as an Event Reward

Champion Feedback

What do you think of Sheila? Do you have any feedback about her design or abilities? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:
February 28th
New Champion: Volo  
Posted in Idle Champions.

    Volothamp "Volo" Geddarm is a flamboyant world traveler, self-proclaimed expert, and author of such works as Volo’s Guide to Monsters. Known for his bombastic personality and flair for storytelling, Volo has a knack for turning facts into tall tales. Though he’s quick to avoid personal danger, he’s fiercely loyal to his friends — just don’t expect him to cover the tab.
Volo is a Support Champion whose encyclopedic knowledge empowers his allies despite his tendency to overestimate his own expertise. His buffs grow stronger as you complete more collection and guide quests, while his quick thinking ensures the party can regroup when danger strikes.

For more information about Volo, read on...

Volothamp "Volo" Geddarm

Volo
NAME
9
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
55
AGE
Chaotic Good
ALIGNMENT
5
OVERWHELM
Human
SPECIES
Wizard
CLASS
Support
ROLES
None
AFFILIATION
9
STR
12
DEX
10
CON
15
INT
11
WIS
16
CHA
73
TOT
Patron Eligibility: Mirt, Strahd, Elminster (until March 5th, 2028)

Abilities

Basic Attack

  • Volo's Guide to Malicious Mockery (magic) - Volo writes a scathing note, dealing a deep magical cut to the nearest enemy.

Passive Abilities

  • Volo's Guide to the Sword Coast - Volo can be used in any Grand Tour of the Sword Coast campaign adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.

Formation Abilities

  • Volo's Guide to Combat - Volo increases the damage of all Champions in the two columns in front of him by 100%.
  • Volo's Guide to Questing - Volo increases the effect of Volo's Guide to Combat by 10% for each Guide and/or Collection Quest completed, stacking multiplicatively.
  • Volo's Guide to Monsters - Volo counts each type of enemy encountered in the current adventure. Volo increases the effect of Volo's Guide to Combat by 100% for each enemy type encountered, stacking multiplicatively.
  • Volo's Guide to Rapid Retreats - If a Champion in the column in front of Volo is defeated, the formation immediately retreats to the previous area. Upon returning to the area of their near defeat, the effect of Volo's Guide to Combat is increased by 1000% in that area.

Specializations

  • Volo's Guide to Spirits and Specters - Volo gains the Hunter role and Undead become his Favored Foe. The effect of Volo's Guide to Combat is increased by 100% for each Champion in the formation with the Hunter role, stacking multiplicatively.
  • Volo's Guide to Brain-Eating Tadpoles - The effect of Volo's Guide to Combat is increased by 100% for each Ceremorphosis stack the formation has, stacking multiplicatively.
  • Volo's Guide to All Things Magical - The effect of Volo's Guide to Combat is increased by 100% for each Champion in the formation with a Magic base attack, stacking multiplicatively.

Ultimate Ability

  • Volo's Guide to Writing Wrongs - Volo takes out a book and quill and writes for 15 seconds, causing his buffed allies to deal additional BUD-based damage for the duration.

Equipment

Global DPS Buff
SLOT 1
Volo's Guide to Combat Buff
SLOT 2
Volo's Guide to Questing Buff
SLOT 3
Volo's Guide to Monsters Buff
SLOT 4
Buffs all Specializations
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Volo's Constructive Consultation
    Increases the effect of Volo's Volo's Guide to Combat ability by 20%.
  • Volo's Helpful Hints
    Increases the effect of Volo's Volo's Guide to Questing ability by 20%.
  • Volo's Grasping Guesswork
    Increases the effect of Volo's Volo's Guide to Monsters ability by 20%.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Volo's Discerning Details
    Increases the effect of Volo's Volo's Guide to Combat ability by 40%.
  • Volo's Inspirational Intimations
    Increases the effect of Volo's Volo's Guide to Questing ability by 40%.
  • Volo's Fantastic Findings
    Increases the effect of Volo's Volo's Guide to Monsters ability by 40%.
  • Volo's Justified Jaunt
    Increases the effect of Volo's Volo's Guide to Rapid Retreats ability by 40%.
  • Volo's Adaptable Approach
    Increases the effect of Volo's Volo's Guide to Spirits and Specters, Volo's Guide to Brain-Eating Tadpoles, and Volo's Guide to All Things Magical specializations by 20%
  • Athlete
    Increases the Strength score of Volo by 1.
    Unlockable as an Event Reward
Epic
  • Volo's Expanded Expertise
    Increases the number of columns buffed by Volo's Guide to Combat by +1.
    Available in the Privateer Volo Theme Pack
  • Volo's Boundless Brilliance
    Increases the effect of Volo's Volo's Guide to Questing ability by 80%.
    Unlockable as an Event Reward

Champion Feedback

What do you think of Volo? Would you let him perform amateur surgery on your eye? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
February 26th
Idle Champions: Vecna: Eve of Ruin Part 5 & Tier 3 Blessings 
Posted in Idle Champions.

The hunt for pieces of the Rod of Seven Parts continues.

On the world of Krynn, in the Northern Dargaard Mountains of Solamnia, a giant corrupted tree holds the next clue.

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, Death House and Sacrifice, in order to access these new adventures.

Campaign: Vecna: Eve of Ruin

The Peylon Tree

Investigate the peylon tree in search of the next piece of the rod.
  • Complete area 800

Variant: Return of the Lone Wolf Party

Investigate the peylon tree with a lone werewolf and Champions that are just as lonely.
  • You may only use Champions that don't belong to an affiliation.
  • Riffel (in werewolf form) joins the formation as an escort.
  • Champions next to Riffel take damage equal to 5% of their total health every second due to his werewolf-y nature.
  • Complete Area 850

Three Moons Vault

Enter Three Moons Vault to claim the next rod piece from an evil archmage.
  • Complete area 850

Variant: The Old Ways

Enter Three Moons Vault while facing Lord Soth with your older Champions.
  • You may only use Champions that are 100 years old or older.
  • In each Boss Area, Lord Soth spawns as an additional boss that must be defeated to progress.
  • Complete Area 900

Vecna: Eve of Ruin Tier 3 Blessings

  • Measured Assault - Local: Decrease the base attack cooldown of all non-Chaotic Champions by 0.1s
  • Stick Together - Local: Increase the damage of all Champions by 100% for each adjacent formation slot, stacking additively
  • Allies in Death - Local: Increase the damage of all Champions by 100% for each Undead Champion in the formation, stacking additively
  • Legendary Heroes - Global: Increases the damage of all Champions by 2% for every piece of equipment of Legendary rarity across all Champions, stacking multiplicatively.

New Champion Roles!

With this update we'll be introducing 3 new Champion Roles. Check out the new roles below:
  • Breaker - Champions with the Breaker role are ones with effects or mechanics that cause enemies with hits-based or armor-based health to take extra damage from some or all attacks.
  • Control - Control Champions are ones who affect the enemies in a non-damaging way, such as stunning, slowing, or reducing the damage they do.
  • Hunter - Hunter Champions are ones who have one or more favored foes and deal extra damage or grant extra effects against those enemies.

Opening the Vault

The Vault is open! What wondrous creatures lie within?

Access to a special vault has been granted for a limited time. Click the notification or check the Shop to learn more.

Campaign Feedback

Are you enjoing the campaign? We want to know!
The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


February 7th
Champion Update: Ishi  
Posted in Idle Champions.

    Ishi Snaggletooth hails from a warren of Kobolds living in the sewers under Baldur's Gate. Always the type to be more curious than careful, she accidentally stowed away on a ship headed to Port Nyanzaru. There, she met her dear friend, the Firbolg Littlefox. Often shunned by humans, Ishi hopes to prove herself as a true hero however she can. Ishi's biggest claim to fame is the defeat of the known swordsman, Hershel Von Saberburg, and since that day, she's touted herself as a renowned duelist to anyone who'll listen to her.
It's been a long time since Ishi joined Idle Champions, and on February 12th, 2025, she will be the lucky recipient of a new Rework set to make her a powerful component of non-human formations.

For more info about the new Ishi Rework, read on!

Ishi Snaggletooth

Ishi
NAME
4
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female (She/Her)
GENDER
27
AGE
Chaotic Good
ALIGNMENT
5
OVERWHELM
Kobold
SPECIES
Fighter / Rogue
CLASS
DPS / Gold
ROLES
None
AFFILIATION
10
STR
18
DEX
16
CON
12
INT
14
WIS
15
CHA
85
TOT
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until February 12th, 2028)

Abilities

Basic Attack

  • Quick Strike (melee) - Ishi attacks the front-most enemy.

Passive Abilities

  • Me First! - Ishi always attacks 0.25 seconds faster than the fastest member of the formation, or every 6 seconds if nobody else is in the formation.

Formation Abilities

  • Monsters Are People Too! - Ishi's damage is increased by 100% for each non-human in the formation, stacking multiplicatively.
  • Let's Find Some Treasure - Ishi increases the party's gold find by 100% for each non-human Champion, stacking multiplicatively.
  • Treasure Hunter - Ishi increases the effect of Let's Find Some Treasure by 100% for every 4 seconds it has been since Ishi attacked but did not kill an enemy, stacking multiplicatively up to 15 times.
  • Faster, Harder, Stronger - Ishi keeps track of the number of attacks she has made in the last minute. She increases her damage by 100% for each attack, stacking multiplicatively.
  • Winner Take All - Every day, Ishi gains 5 Duel To The Death stacks. When Ishi has an available Duel To The Death stack and gets the killing blow on a boss that drops a loot sack, there is a 5% chance that she will consume a Duel To The Death stack and claim a piece of that boss's equipment as her own, granting 6 item levels to a piece of her equipment at random. Ishi can store up to 50 Duel To The Death stacks at once.

Specializations

  • Friend to the Familiar - Ishi's damage is increased by 125% for each Aasimar, Dwarf, Elf, Gnome, Halfling, and Half-Elf Champion in the formation, stacking multiplicatively.
  • Friend to the Feared - Ishi's damage is increased by 150% for each Dragonborn, Goliath, Orc, Tiefling, and Half-Orc Champion in the formation, stacking multiplicatively.
  • Friend to the Exceptional - Ishi's damage is increased by 100% for each Champion in the formation that is not a Standard species, stacking multiplicatively. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.

Ultimate Ability

  • Confidence Boost - For 30 seconds, Ishi's damage is increased by 100% for each non-human in the formation, stacking multiplicatively. The duration extends when Ishi lands the killing blow on a boss.

Equipment

Champion DPS Buff
SLOT 1
Faster, Harder, Stronger Buff
SLOT 2
Monsters Are People Too! Buff
SLOT 3
Let's Find Some Treasure Buff
SLOT 4
Buffs Friend to the Familiar, Friend to the Feared, and Friend to the Exceptional
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Frugal
    Increases all Gold found by 10%.
  • Something to Prove
    Increases the effect of Ishi's Monsters Are People Too! ability by 20%.
  • Detritus Diving
    Increases the effect of Ishi's Let's Find Some Treasure ability by 20%.
Rare
  • Well Rounded
    Increases the effect of Ishi's Monsters Are People Too! ability by 40%.
  • Finders Keepers
    Increases the effect of Ishi's Let's Find Some Treasure ability by 40%.
  • Counting Lesson
    Increases the effect of Ishi's Faster, Harder, Stronger ability by 40%.
  • Kobold Camaraderie
    Increases the effect of Friend to the Familiar, Friend to the Feared, and Friend to the Exceptional by 40%.
  • Keen Mind
    Increases the Intelligence score of Ishi by 1.
    Unlockable as an Event Reward
Epic
  • Creature Squad
    Increases the effect of Ishi's Monsters Are People Too! ability by 80%.
  • Multiversal Allies
    Increases the damage of all Champions by 20% for each unique species in the formation, stacking additively.
  • Ardent Allies
    Increases the effect of Friend to the Familiar, Friend to the Feared, and Friend to the Exceptional by 80%.
    Unlockable as an Event Reward

Ishi Feedback Requested

The Ishi Rework is here! What do you think? Will she make non-human formations popular? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
January 31st
New Champion: Kalix  
Posted in Idle Champions.

    By wood, river, cavern, and vale, nomads of the Shaar spread the tale of Kalix the Exile. Gifted in combat from a young age, this Thri-kreen warrior amassed a collection of trophies, garnering acclaim from the others of his tribe—the Krakk't. However, the hunter was never satisfied. He dreamed of quarry none would dare. At the Hill of Memories, during the yearly gathering, Kalix attacked the emissaries of the other tribes. None could deny his prowess. For this act, he was banished and forced to wander the world, searching for purpose. Now Kalix offers his services to all who promise a worthy hunt, and woe unto any foe he marks as his prey.
Kalix is a Support Champion who excels in formations featuring unorthodox species. This Thri-kreen harnesses his telepathic abilities to boost the damage of Champions that aren't next to him, and he's skilled at tracking down his favored foe: humanoids. Kalix also increases the damage of your active party when he is positioned in the front column of a formation, making him an invaluable resource once you have access to multiple adventuring parties.

For more information about this CNE Original Thri-Kreen Champion, read on...

Kalix

Kalix
NAME
5
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male (He/Him)
GENDER
16
AGE
Lawful Evil
ALIGNMENT
5
OVERWHELM
Thri-kreen
SPECIES
Ranger
CLASS
Support
ROLE
None
AFFILIATION
12
STR
18
DEX
14
CON
13
INT
11
WIS
11
CHA
79
TOT
Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until February 5th, 2028)

Abilities

Basic Attack

  • Chatkcha (ranged) - Kalix throws a Chatkcha at the closest enemy, dealing 1 hit.

Passive Abilities

  • Thri-kreen Telepathy - While Kalix is in the front column of any party, your active party's damage is increased by 100%. This means this ability affects your active party even if Kalix is not in your active party (as long as they're in the front-most column of their party).

Formation Abilities

  • Mindlink - Kalix telepathically increases the damage of all Champions not adjacent to him by 100%.
  • Unorthodox Alliance - Kalix gains an Ally stack for each Champion in the formation that is not a Standard species. He increases the effect of Mindlink by 100% for each Ally stack, stacking multiplicatively. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • Chameleon Carapace - Enemies that attempt to choose Kalix as a target do not, and instead choose to attack another Champion, assuming another valid target exists. The effect of Mindlink is increased by 100% each time this triggers, stacking multiplicatively up to 25 times and resetting when changing areas.
  • The Deadliest Prey - Humanoids are Kalix's favorite foe. All Champions deal 400% additional damage against Kalix's favored foes.

Specializations

  • Strength in Numbers - The most represented species in your formation grant additional Ally stacks for Unorthodox Alliance (even if it is not a Standard species). In the case of a tie, Champions from all tied species grant an additional Ally stack.
  • Creative Camouflage - The maximum stacks of Chameleon Carapace are doubled, and 50% of the current stacks are not reset when you change areas.
  • One For You, One For Me - Kalix gains the Speed role and each time a monster spawns that is not his favored foe, one or more favored foes simultaneously spawn. The effect of The Deadliest Prey is also increased by 400%.

Ultimate Ability

  • Gythka Strike (melee) - Kalix makes 5 attacks against random enemies, dealing ultimate damage and stunning them for 5 seconds due to his paralyzing poison.

Equipment

Global DPS Buff
SLOT 1
Thri-kreen Telepathy Buff
SLOT 2
Mindlink Buff
SLOT 3
Unorthodox Alliance Buff
SLOT 4
Chameleon Carapace Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Expanded Awareness
    Increases the effect of Kalix's Mindlink ability by 20%.
  • Hidden Danger
    Increases the effect of Kalix's Chameleon Carapace ability by 20%.
  • Common Quarry
    Increases the effect of Kalix's The Deadliest Prey ability by 20%.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Mental Discipline
    Increases the effect of Kalix's Mindlink ability by 40%.
  • Eclectic Collective
    Increases the effect of Kalix's Unorthodox Alliance ability by 40%.
  • Last Surprise
    Increases the effect of Kalix's Chameleon Carapace ability by 40%.
  • Hunt the Civilized
    Increases the effect of Kalix's The Deadliest Prey ability by 40%.
  • Hunt the Divine
    Add Celestial as a favored foe for Kalix.
  • Hunt the Bound
    Add Construct as a favored foe for Kalix.
    Unlockable as an Event Reward
  • Hunt the Amorphous
    Add Ooze as a favored foe for Kalix.
Epic
  • Psionic Talent
    Increases the effect of Kalix's Thri-kreen Telepathy ability by 80%.
    Available in the Ruby Rose Knight Kalix Theme Pack
  • Entertainer
    Increases the Charisma score of Kalix by 2.
    Unlockable as an Event Reward

We Want YOUR Feedback

What do you think of Kalix? Is he everything you had hoped our next CNE Original would be? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
January 22nd
Idle Champions: Turn of Fortune's Wheel 10 FINALE 
Posted in Idle Champions.

This is the end.

For the final Turn of Fortune's Wheel adventures, the Champions will face their true foe and attempt to repair the multiversal glitch! But how can they stop it? What other plans might Shemeshka have in store? And what aberrant horrors lie in wait in the realms beyond?

Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, Full Circle and Return to Fortune's Wheel, in order to access these new adventures.

Campaign: Turn of Fortune's Wheel

Shemeshka's Gambit

Face down Shemeshka and determine Wren's true loyalty.

Variant: Aligned in Purpose

Face down Shemeshka and determine Wren's true loyalty with a Champion of OUR choice.
  • A random Champion is immediately unlocked, added to the formation, and can't be removed.
  • You may only use Champions that have the same initial alignment as the chosen Champion's initial alignment.
  • Complete Area 1250

Tyrant's Spiral

Travel to the Gzemnid's Realm and save the lost modrons!

Variant: Eye Spy

Travel to the Gzemnid's Realm and save the lost modrons while fighting a hive of Beholders!
  • You may not have two Champions in the formation with the same base species.
  • 1-2 Gazers spawn with each wave. They don't drop gold nor count towards quest progress.
  • In each boss area, an additional Beholder boss with more health than normal spawns with the second wave. All other monsters are immune to damage until this Beholder is defeated.
  • Complete Area 1300

Construct Emergence

January's theme of Dungeons & Dragons Constructs continues with the Construct Emergence!

Various constructs are coming. They cannot be reasoned with. They do not feel emotion like pity or fear... and they absolutely will not stop until they succeed in taking your party down! Defeat Construct enemies in Free Play to earn Corrupted Gems for the Thayan Enclave.

The Construct Emergence runs until Friday, January 31st.

Corrupted Gem Shop Updates

New Items Added to the Thayan Enclave!
  • Golden Epics
    • Eric Slot 2 - Cavalier's Breastplate (20,000 Corrupted Gems)
    • Xerophon Slot 1 - Blade of the Ages (20,000 Corrupted Gems)
  • Feats
    • Shadowheart - Shar's Veil (10,000 Corrupted Gems)
    • Kas - Weapon Master (10,000 Corrupted Gems)
    • Eric - Prolonged Push (10,000 Corrupted Gems)
    • Bobby - Tenacious (10,000 Corrupted Gems)
  • Skins
    • Modron Ellywick (10,000 Corrupted Gems)
    • Modron Vin Ursa (10,000 Corrupted Gems)
  • Chests
    • Unlimited Construct Emergence Chests (2,500 Corrupted Gems each)
      • Contains gear for Bobby, Eric, Ellywick, Kas, Shadowheart, Vin Ursa, and Xerophon
    • 8x Gold Supply Chests (2,500 Corrupted Gems each)
    • 8x Modron Component Chests (2,500 Corrupted Gems each)
  • Buffs
    • 10x Marvelous Support Pigments (7,000 Corrupted Gems each)

DLC Feat Exclusivity

Starting with today's update, Feats introduced through DLC Packs will be available exclusively through those DLC Packs for three months after they launch.

Once the three-month exclusivity expires, Feats will become available for Gems.

Previously-introduced Feats will not be affected by this change.

We Want YOUR Feedback

The journey in the Outlands is over. What do you think?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:
January 3rd
Champion Update: Mehen 
Posted in Idle Champions.

    Mehen is a tall, powerful dragonborn with dull-ocher scales and a blunt attitude. With strong opinions on the right course of action, he is just as comfortable yelling orders on the battlefield as he is fiercely protecting his daughters. Despite a life thrown into turmoil after being exiled from his clan and attempting to raise twin tieflings, Mehen remains resilient in his sense of self and his abilities with a falchion.
Verthisathurgiesh Mehen has been greatly reworked with this update. He is no less grumpy, but he should now be much easier to use -- assuming you can find the perfect spot for him in your formation!

For details on the Mehen Rework, read on...

Verthisathurgiesh Mehen

Mehen
NAME
3
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male (he/him)
GENDER
48
AGE
Neutral Good
ALIGNMENT
5
OVERWHELM
Dragonborn
SPECIES
Fighter
CLASS
Support / Gold / Debuff
ROLES
Brimstone Angels
AFFILIATION
19
STR
8
DEX
15
CON
13
INT
12
WIS
14
CHA
81
TOT
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until January 8th, 2028)

Abilities

Basic Attack

  • Double Strike (melee) - Mehen leaps out and attacks a random enemy, swinging down and then up with a second swing, scoring a hit each time.

Passive Abilities

  • Always By Your Side - When Mehen is in the formation, Farideh and Havilar become eligible for the current adventure, even if a Patron, Variant, or other restriction would say otherwise.

Formation Abilities

  • Grumpy - Mehen gains a stack of Grumpy for each of the following checks that is met. He increases the damage of all Champions in the formation by 100% for each stack of Grumpy he has, stacking multiplicatively.
    • Adjacent to Farideh
    • At least two columns behind Havilar
    • At the top of the column
    • At least three Champions in the column(s) in front of him
    • At least two Champions in the column(s) behind him
    • Adjacent to Champions with an average base attack cooldown of 5 sec or less
    • Adjacent to at least two Tiefling or Dragonborn Champions
    • At least one other Tiefling or Dragonborn in his column
    • Within 2 slots of Champions with at least 4 unique classes
    • Within 2 slots of Champions with at least 6 unique roles

  • Intimidating Presence - When a monster tries to attack any Champion in the formation for the first time, the damage is prevented and the monster is stunned for 5 seconds and takes 200% more damage during this time. If the attacked Champion is Havilar, the duration is 10 seconds instead.
  • Gruff - Mehen increases Gold Find of the formation by 100% for every stack of Grumpy that he has, stacking multiplicatively.
  • Expose Weakness - When a Champion adjacent to Mehen applies a stun, knockback, slow, or root, the enemy takes 1000% more damage for 10 seconds. If Farideh is adjacent to Mehen, she prioritizes attacking those enemies. This debuff does not stack, but the duration is extended if it applies again before it expires.

Specializations

  • Fighting Force - Mehen increases the effect of Grumpy by 100% for each DPS Champion in the formation, stacking multiplicatively and applying to the post-stack value.
  • Father Figure - Mehen increases the effect of Grumpy by 150% for each Champion in the formation who is 20 years old or younger, stacking multiplicatively and applying to the post-stack value.
  • Found Family - Mehen increases the effect of Grumpy by 300% for each Dragonborn Champion in the formation, stacking multiplicatively and applying to the post-stack value. Farideh and Havilar both gain the Dragonborn species when this spec is chosen.

Ultimate Ability

  • Lightning Breath (magic) - Mehen breathes a cone of lightning that hits all enemies in the area. If it hits more than 5 enemies, or a boss, it stuns all enemies for 10 seconds.

Equipment

Expose Weakness Buff
SLOT 1
Buffs Fighting Force, Father Figure, and Found Family
SLOT 2
Grumpy Buff
SLOT 3
Intimidating Presence Buff
SLOT 4
Gruff Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Frugal
    Increases all Gold found by 10%.
  • Surly Survivalist
    Increases the effect of Mehen's Grumpy ability by 20%.
  • Golden Wisdom
    Increases the effect of Mehen's Gruff ability by 20%.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Lucky
    Increases all Gold found by 25%.
  • Testy Temperament
    Increases the effect of Mehen's Grumpy ability by 40%.
  • Battle-Hardened
    Increases the effect of Mehen's Intimidating Presence ability by 40%.
  • Bounty Hunter Training
    Increases the effect of Mehen's Gruff ability by 40%.
  • Veteran's Eye
    Increases the effect of Mehen's Expose Weakness ability by 40%.
    Feat previously known as Adopted Twins
  • Seasoned Leader
    Increases the effect of Mehen's Fighting Force, Father Figure, and Found Family by 40%.
  • Adoptive Father
    Mehen also counts as a Tiefling.
Epic
  • One of Many
    Increases the effect of Mehen's Gruff ability by 80%.
  • Expert Assessment
    Increases the effect of Mehen's Expose Weakness ability by 80%.
  • Fashionably Grumpy
    Add the following check to Mehen's Grumpy ability:
    Adjacent to at least 2 Champions with skins equipped.
    Unlockable as an Event Reward
  • Scale & Horn
    Add the following check to Mehen's Grumpy ability:
    Only Tiefling and/or Dragonborn Champions in Mehen's column.
    Unlockable as an Event Reward
  • We Want YOUR Feedback

    How do you feel about the Mehen Rework? Join us on one of our supported platforms and let us know what you think!

    December 27th, 2024
    New Champion: Eric 
    Posted in Idle Champions.

      Eric is the Cavalier of the group of friends trapped in the magical world of Dungeons & Dragons. Known for his sarcasm and frequent cowardice, he's often the butt of jokes. Yet, when danger strikes, Eric's bravery emerges, and he uses his magical shield to protect his friends. Despite his complaints and fears, his loyalty and courage make him an essential part of the group's quest to find their way home.
    Eric is a Support, Tanking and Gold Find Champion who reluctantly protects his friends while trapped in a foreign world. He enhances his allies' knockback capabilities while shielding them from ranged and magical attacks. This Cavalier is versatile in how he buffs the formation, all while keeping an eye out for Gold and Corrupted Gems.

    For details on this sarcastic Cavalier, read on!

    Eric the Cavalier

    Eric
    NAME
    4
    SEAT
    2.5%
    CRIT CHANCE
    100%
    CRIT DAMAGE
    Male (he/him)
    GENDER
    15
    AGE
    Neutral Good
    ALIGNMENT
    25
    OVERWHELM
    Human
    SPECIES
    Fighter
    CLASS
    Support / Tanking / Gold
    ROLES
    Saturday Morning Squad
    AFFILIATION
    13
    STR
    12
    DEX
    14
    CON
    11
    INT
    10
    WIS
    9
    CHA
    69
    TOT
    Patron Eligibility: Mirt, Vajra, Elminster (until January 1st, 2028)

    Abilities

    Basic Attack

    • Forceful Bash (melee) - Eric hits the closest enemy with his shield, dealing one hit and knocking them back a short distance.

    Specializations A

    • Trait: Cautious - Eric increases the damage of all Champions by 100%, increased by 100% for each column they are in front of him, stacking multiplicatively.
    • Trait: Brave - Eric increases the damage of all Champions by 100%, increased by 100% for each column they are behind him, stacking multiplicatively.
    • Trait: Sarcastic - Eric increases the damage of adjacent Champions by 600%.

    Formation Abilities

    • Cavalier's Code - Eric increases the effect of his Trait specialization choice and the party's Gold Find by 20% for each enemy that has spawned in the current area, stacking multiplicatively up to 100 enemies. Boss enemies count as 25 enemies for this ability.
    • Shield of the Cavalier - Eric increases the health of all other Champions by 25% of his max health, and when any Champion in the formation gains temporary health, the amount gained is increased by 100%.
    • Preferred Target - All Ranged and Magic attacking enemies target Eric before any other Champion in the formation.
    • Keep Away - For the first 60 seconds in any area, Eric increases the distance of all knockback effects by 100%.
    • Corrupted Gem Scavenger - Eric can help scavenge up to 5000 additional Corrupted Gems when killing bosses. While this cap is not reached, Eric has a 10% chance of 10 Corrupted Gems each time a boss is defeated. The cap increases by 150 every day.

    Specializations B

    • Unassuming Force - Eric increases the damage bonus of his Trait specialization choice by 100% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively.
    • Youthful Valor - Eric increases the damage bonus of his Trait specialization choice by 100% for each Champion in the formation with an age of 20 or less, stacking multiplicatively.
    • Treasure Hunters - Eric increases the damage bonus of his Trait specialization choice by 100% for each Champion in the formation with the Gold Find role, stacking multiplicatively.

    Ultimate Ability

    • Protective Field (magic) - Eric's shield projects a powerful force field, dealing 1 ultimate hit to all monsters while protecting the Champions from all damage for 10 seconds.

    Equipment

    Global DPS Buff
    SLOT 1
    Health Increase
    SLOT 2
    Buffs Trait: Cautious, Trait: Brave, and Trait: Sarcastic
    SLOT 3
    Cavalier's Code Buff
    SLOT 4
    Buffs Unassuming Force, Youthful Valor, and Treasure Hunters
    SLOT 5
    Ultimate Cooldown
    SLOT 6

    Feats

    Uncommon
    • Selflessness
      Increases the damage of all Champions by 10%.
    • Frugal
      Increases all Gold found by 10%.
    • Tough
      Increases the health of Eric by 15%.
    • Defensive Duelist
      Eric takes 5 more Enemies attacking to get overwhelmed.
    • Humble Strength
      Increases the effect of Eric's Cavalier's Code ability by 20%.
    • Cowardly Commander
      Increases the base effect of Eric's Trait specializations by 20%.
    Rare
    • Inspiring Leader
      Increases the damage of all Champions by 25%.
    • Lucky
      Increases all Gold found by 25%.
    • Resilient
      Increases the health of Eric by 30%.
    • Calm Under Pressure
      Eric takes 10 more Enemies attacking to get overwhelmed.
    • Hidden Potential
      Increases the effect of Eric's Cavalier's Code ability by 40%.
    • Opportunistic Bravado
      Increases the base effect of Eric's Trait specializations by 40%.
    • Misplaced Confidence
      Increases the effect of Unassuming Force, Youthful Valor, and Treasure Hunters abilities by 40%.
    Epic
    • Cavalier Approach
      Increases the per column effect of Eric's Trait: Cautious and Trait: Brave specializations by 80%
      Unlockable as an Event Reward
    • Friendly Resolve
      Increases the effect of Unassuming Force, Youthful Valor, and Treasure Hunters abilities by 80%.
      Available for 50,000 Gems or in the Stone Golem Eric Theme Pack
    • Scholar
      Increases the Intelligence score of Eric by 2.
      Unlockable as an Event Reward

    We Want YOUR Feedback

    How do you feel about Eric and the Saturday Morning Squad so far? Join our community and let us know what you think!

    December 26th, 2024
    Idle Champions: Fortune's Wheel 9 & T5 Blessings 
    Posted in Idle Champions.

    The Champions have finally rescued R04M and learned the truth -- or have they?

    In the latest Turn of Fortune's Wheel adventures, the Champions will find themselves on a path that takes them back to familiar territory, where they will discover who their allies are and who the true villain is!

    Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, The Lost Modron and Realm of Enchanted Mysteries, in order to access these new adventures.

    Campaign: Turn of Fortune's Wheel

    Full Circle

    Travel back to Sigil as the puzzle pieces start to fall into place.

    Variant: Fully Aligned

    Travel back to Sigil as the alignment puzzle pieces start to fall into place.
    • R04M joins the formation. He doesn't do much other than get in the way.
    • You may not have two Champions in the formation with the exact same base alignment.
    • Complete Area 1150

    Return to Fortune's Wheel

    Search Fortune's Wheel and the Platinum Rooms to find Shemeshka!

    Variant: Four Corners

    Search Fortune's Wheel and the Platinum Rooms while evading hordes of Modrons!
    • You may only use Lawful Good, Chaotic Good, Lawful Evil, and/or Chaotic Evil Champions.
    • In each non-boss area, there is a 25% chance that 5 Modrons spawn before the first wave. The number of Modrons spawned increases by 5 for every 50 areas completed, capped at 50 Modrons. They drop no gold nor count towards quest progress.
    • While any Modron enemy is alive, non-Modron enemies can't take damage.
    • Complete Area 1200

    Turn of Fortune's Wheel Tier 5 Blessings

    • Gehenna's Heights - Local: Increase the damage of all Champions in bench seats of 7 or higher by 100%
    • Depths of Limbo - Local: Increase the damage of all Champions for each Champion with a CON score of 14 or lower by 100% (additive)
    • The Mercy of Hades - Local: Monsters killed in their first second after spawning have a 10% chance to count for an additional quest progress.
    • The Infinite Power of the Abyss - Global: Increase the damage of all Champions by 10% for each completed event tier, stacking additively.

    We Want YOUR Feedback

    Our Planescape journey is almost complete. Are you excited for the finale next month? How do you feel about the story so far?

    Your feedback is important to us, and we would love to have you join our community on one of our official platforms:

    December 6th, 2024
    2024 Champion Spotlight: Stoki  
    Posted in Idle Champions.

      Stami Gackle was a fun-loving and reckless youth, but she fled her home when this carefree nature invited tragic loss into her life. She found shelter in Waterdeep with the monks of the Order of the Even-Handed, who gave her a new name and trained her in their ways. Now a capable adventurer, Stoki approaches problems with intense focus and careful consideration, having earned a reputation for being uncommonly stoic. However, Stoki's patient demeanor belies a warrior's ferocity, as she unleashes a rapid flurry of masterful blows to any foe who refuses to back down.
    Stoki has received a significant rework along with a new niche focused on Champions who attack quickly. To support her kit, we are updating the Champion Search starting today as builds roll out to allow players to search by Champions based on their base attack cooldown. Let's talk about all things Stoki!

    Stoki


    Stoki
    NAME
    4
    SEAT
    2.5%
    CRIT CHANCE
    100%
    CRIT DAMAGE
    Female
    GENDER
    45
    AGE
    Lawful Neutral
    ALIGNMENT
    5
    OVERWHELM
    Gnome
    SPECIES
    Monk
    CLASS
    Support / Gold
    ROLES
    None
    AFFILIATION
    11
    STR
    18
    DEX
    15
    CON
    13
    INT
    17
    WIS
    12
    CHA
    86
    TOT
    Patron Eligibility: Vajra, Strahd, Elminster (until December 11, 2027)

    Abilities

    Basic Attack

    • Flurry of Blows (melee) - Stoki leaps out and attacks random enemies with her fists.

    Formation Abilities

    • Focused Strike - When Stoki attacks, she gains a Focus Point for each enemy she hits. She increases the damage of all Champions with a base attack cooldown of 4.0s or faster by 10% for each Focus Point she has, stacking multiplicatively. Focus Points cap at 100 and are reduced by 50% (rounded down) when changing areas.
    • Golden Palm - Enemies that have been attacked by Stoki at any point in the current area drop 100% more gold when killed for each Focus Point she has, stacking additively.
    • Building Focus - Stoki keeps track of the total Focus Point she has gained in the current adventure. If Stoki's Focus Points are capped for a given area, she still counts new ones towards this ability. Upon reaching certain milestones, the following effects activate:

      - 100 Focus Points: Encouragement - Champions adjacent to Stoki have their base attack cooldowns lowered by 0.5s.
      - 1000 Focus Points: Flurry of Blows - For every 1000 levels Stoki has, she attacks an additional target with each attack. She prefers to attack different targets but will attack the same target multiple times if she has already attacked everyone.
      - 5000 Focus Points: Leadership - Champions adjacent to Stoki have a 0.45% chance to reset their base attack cooldown after attacking for each Focus Point she currently has. Caps at 90%.
      - 12500 Focus Points: Overflow - When Stoki attacks an enemy that she already attacked, there is a 20% chance the enemy will be stunned for 3 seconds.
      - 25000 Focus Points: Explosion - If Stoki hits the same enemy two or more times with the same base attack, power radiates from the enemy, dealing 5 seconds worth of BUD damage to itself and all other nearby enemies. Triggers with each extra hit.
    • Frenzied Friends - Stoki additively increases the Focus Points cap of Focused Strike by 10 for each Champion in the formation whose base attack cooldown is 4.0s or lower.

    Specializations

    • All Out Assault - Stoki tracks the number of attacks her allies have performed in the past 10 seconds and increases the effect of Focused Strike by 15% for each one, stacking multiplicatively.
    • Bend It Like Birdsong - Stoki counts the number of Champions in the formation with a DEX score of 16 or higher. For each such Champion, her base attack cooldown is decreased by 0.1 seconds, stacking additively, and the effect of Focused Strike is increased by 100%, stacking multiplicatively.
    • A Little Bit Faster Now - Stoki reduces the base attack cooldown of all Champions with a default base attack cooldown of 6.0 seconds or higher to 4.0 seconds so that they qualify for Frenzied Friends. Their damage is increased by 100% for every 0.1 seconds their base attack cooldown is reduced by this ability, stacking multiplicatively.

    Ultimate Ability

    • Quivering Palm (melee) - Stoki leaps out and attacks five random enemies with extremely powerful palm thrusts. Over the next 10 seconds, all affected enemies take massive damage over time.

    Equipment

    Global DPS Buff
    SLOT 1
    Global DPS Buff
    SLOT 2
    Golden Palm Buff
    SLOT 3
    Focused Strike Buff
    SLOT 4
    BuffsStoki's All Out Assault, Bend It Like Birdsong, and A Little Bit Faster Now specializations
    SLOT 5
    Ultimate Cooldown
    SLOT 6

    Feats

    Uncommon
    • Selflessness
      Increases the damage of all Champions by 10%.
    • Frugal
      Increases all Gold found by 10%.
    • Palm Thrust
      Increases the effect of Stoki's Focused Strike ability by 20%.
    • Touch of Silver
      Increases the effect of Stoki's Golden Palm ability by 20%.
    Rare
    • Inspiring Leader
      Increases the damage of all Champions by 25%.
    • Lucky
      Increases all Gold found by 25%.
    • Dragon Fist
      Increases the effect of Stoki's Focused Strike ability by 40%.
    • Grasp of Gold
      Increases the effect of Stoki's Golden Palm ability by 40%.
    • Monastic Discipline
      Increases the effect of Stoki's All Out Assault, Bend It Like Birdsong, and A Little Bit Faster Now specializations by 40%
    Epic
    • Lightning Palm
      Increases the attack cooldown reduction of Stoki's Building Focus - Encouragement ability to 1 second.
      Unlockable as an Event Reward
    • Mastery of the Self
      Increases the effect of Stoki's All Out Assault, Bend It Like Birdsong, and A Little Bit Faster Now specializations by 80%
      Available for 50,000 Gems or in the Sharran Stoki Theme Pack
    • Entertainer
      Increases the Charisma score of Stoki by 2.
      Unlockable as an Event Reward

    We Want YOUR Feedback

    How do you feel about this update to the first Event Champion? Will you have a use for Stoki? Let us know!

    Your participation and feedback are invaluable, and we would love to have you join our community on one of our official platforms: