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February 27th
Idle Champions: Introducing Raistlin Majere 
Posted in Idle Champions.

    Born frail yet gifted with an uncanny aptitude for magic, Raistlin Majere is the Sorcery to his older twin brother Caramon's Sword. The youngest wizard ever to attempt the Test of High Sorcery, Raistlin was forever changed, marked by white hair, golden skin, and hourglass eyes that see the accelerated passage of time. Together with his fellow Heroes of the Lance, Raistlin wields his formidable arcane talents against Takhisis, the Dragon Queen.
Raistlin is a DPS Champion who excels when positioned away from the rest of the formation. His damage grows when positional formation abilities focus on just him and a small number of other Champions, and he'll periodically toss a fireball at the next area, resulting in enemies being softened up before the party arrives.

Raistlin Majere is the first Hero of the Lance to come to Idle Champions -- but he will not be the last! We've been privileged to get a chance to work with author Margaret Weis to bring Raistlin to life as he was at the beginning of Dragons of Autumn Twilight, just five years after he completed his Test of High Sorcery, when he and his brother Caramon met up with their friends at the Inn of the Last Home.

Learn about Krynn's greatest mage below!

Raistlin

Raistlin
name
2
seat
2.5%
crit chance
100%
crit damage
Male
gender
25
age
Neutral
alignment
5
overwhelm
Human
species
Wizard
class
DPS
roles
Heroes of the Lance
affiliation
9
str
16
dex
9
con
18
int
12
wis
10
cha
74
tot
Patron Eligibility: Strahd, Elminster (until March 4th, 2029)

Abilities

Basic Attack

  • Magic Missile (magic) - Raistlin fires a number of magic missiles at the toughest enemies.

Formation Abilities

  • Prodigy of High Sorcery - Raistlin increases his damage by 100% for each Champion that is not adjacent to him, stacking multiplicatively.
  • Savant - For each positional formation ability affecting Raistlin, he gains Intensity stacks based on how few other Champions are also affected by the same ability. He gains one stack if there are three other Champions affected, two if there are two other Champions affected, three if there is only one other Champion affected, and four if Raistlin is the only Champion affected. The effect of Prodigy of High Sorcery is increased by 100% for each Intensity stack Raistlin has, stacking multiplicatively.
  • Debilitating Magic - When Raistlin attacks and is at or above 90% of his max health, he takes 1% of his max health as damage but deals 400% more damage with his attack.
  • Herbalism - Other Champions' healing effects on Raistlin are reduced by 50%. Whenever any other Champion in the formation uses an ultimate attack, Raistlin drinks a cup of tea after his next attack, healing himself for 2% of his max health for each ultimate that was used, stacking additively.
  • Flames of High Sorcery - While fighting in an area with an incomplete quest, Raistlin casts Fireball at enemies in the next area after every fourth attack. This causes those enemies to spawn with missing health equal to 10% of their max health, stacking additively up to five times.

Specializations

  • Heroic Mage - Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Good Champion in the formation, stacking multiplicatively.
  • Reclusive Mage - Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Champion in the formation with a Melee or Ranged base attack, stacking multiplicatively.
  • War Mage - Raistlin increases the effect of Prodigy of High Sorcery by 300% for each Tanking Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Raistlin's Wheel of Flame (magic) - Raistlin envelops enemies with a deadly ring of fire, dealing one ultimate hit every second to enemies in the area.

Equipment

Champion DPS Buff
slot 1
Prodigy of High Sorcery Buff
slot 2
Savant Buff
slot 3
Debilitating Magic Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Adept
    Increases the damage of Raistlin by 30%
  • Seeker of Sorcery
    Increases the effect of Raistlin's Prodigy of High Sorcery ability by 20%
  • Weakening Arcana
    Increases the effect of Raistlin's Debilitating Magic ability by 20%
  • Questioning Mage
    Increases the effect of Raistlin's Specializations by 20%
Rare
  • Elementalist
    Increases the damage of Raistlin by 60%
  • Glowing Darts
    Raistlin fires an additional magic missile with his base attack
    Unlockable as an Event Reward
  • Tested Sorcery
    Increases the effect of Raistlin's Prodigy of High Sorcery ability by 40%
  • Greatest Gift
    Increases the effect of Raistlin's Savant ability by 40%
  • Enfeebling Arcana
    Increases the effect of Raistlin's Debilitating Magic ability by 40%
  • Desperate Mage
    Increases the effect of Raistlin's specializations by 40%
Epic
  • Timely Mage
    Increases the effect of Raistlin's specializations by 80%
    Unlockable as an Event Reward
  • Fate Foretold
    Increases the Base DPS of Raistlin by 400% and changes his alignment to Chaotic Evil.
    Available in the Raistlin, Master of Past and Present Theme Pack

Raistlin Feedback

What do you think about Raistlin? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


February 26th
Idle Champions: March Augments Preview  
Posted in Idle Champions.

Welcome to the Event Augment preview for Fleetswake!

Fleetswake returns on Wednesday, March 4th. The seventh event of Year 9 introduces the famed mage from the Dragonlance novels, Raistlin Majere, and an update to the most doomed kobold of them all, Deekin! Check out the Augments below:

Fleetswake 9 Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Auto-Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 3: Challenge Week (Returning Augment)
    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases global damage based on the number of Dragonborn, Kobold, melee base attack, or Heroes of the Lance Champions in your formation, stacking additively.

Augment Feedback

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
February 6th
Champion Update: Donaar 
Posted in Idle Champions.

    "This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic -- just tons and tons of dragons -- I'm hoping we can leverage some of these connections in our dealings. None of the dragons I've contacted have gotten back to me, but they're probably just very busy right now. This is one of of the busiest times for dragons... or so I've been told by my new best friend, Donaar Blit'zen."
A somewhat goofy and braggadocious dragonborn, Donaar Blit'zen was the second Champion to come out back in Year 2 of Idle Champions. He is long past due for a major rework, and today we'll talk about how we've modernized his design!

Read on to learn all about Donaar's rework!

Donaar

Donaar
name
2
seat
2.5%
crit chance
100%
crit damage
Male
gender
19
age
Chaotic Good
alignment
5
overwhelm
Dragonborn
species
Paladin
class
Support / Healing / Gold / Debuff / Control
roles
Acq Inc "C" Team
affiliation
18
str
8
dex
14
con
10
int
10
wis
16
cha
76
tot
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until February 11th, 2029)

Abilities

Basic Attack

  • Command (magic) - Donaar casts a random command. His commands target one enemy and deal a small amount of psychic damage in addition to their effect (see the passive Command ability for details).

Passive Abilities

  • Command Word - Donaar attacks with the Command spell. The Command he chooses with each attack is randomly picked from the following options:
    - Hold: the target is stunned for 3 seconds
    - Duel: the target berserks, moving 50% faster and attacking twice as often, but dealing 90% less damage
    - Cower: the target now has a 50% chance to miss on any attack it makes and takes 200% extra damage
    - Droppit: the target drops 200% more gold when it dies
    All Commands last until the target dies, unless otherwise noted.

Formation Abilities

  • Aura of Vitality - Every second, Donaar heals the champion who has lost the most health for 5 health over 10 seconds (1 immediate tick + 10 more ticks each second thereafter). If he targets a champion who already has this effect, it refreshes the duration to 10 seconds, but doesn't immediately tick again.
  • Lead By Example - Donaar increases the damage of Champions in the same column and the column(s) behind him by 100%.
  • Decisionist's Extra Vote - When Donaar is in the formation, most abilities that involve stacks are granted 1 extra stack.
  • Commanding Presence - Enemies affected by one of Donaar's Command Word spells take an additional 100% damage while they are affected by it.

Specializations A

  • Not So Straightforward - Increases the effect of Lead By Example by 100% for each Chaotic Champion in the formation, stacking multiplicatively.
  • Scales and Horns - Increases the effect of Lead By Example by 125% for each Dragonborn or Tiefling Champion in the formation, stacking multiplicatively.
  • Business Partners - Increases the effect of Lead By Example by 150% for each C-Team or Acquisitions Incorporated affiliated Champion in the formation, stacking multiplicatively.

Specializations B

  • Command: Hold - Donaar casts Command: Hold twice as often with his base attack, and increases the duration of the stun by 2 seconds.
  • Command: Duel - Donaar casts Command: Duel twice as often with his base attack, and the speed of enemies Donaar berserks is increased by 100%.
  • Command: Cower - Donaar casts Command: Cower twice as often with his base attack, and the bonus damage taken by cowering targets is increased by 100%.
  • Command: Droppit - Donaar casts Command: Droppit twice as often with his base attack, and the extra gold dropped is increased by 100%.

Ultimate Ability

  • Acid Vomit (melee) - Donaar attacks the nearest enemies with his comically oversized sword, then vomits acid in a puddle which deals damage to enemies who walk through it.

Equipment

Global DPS Buff
slot 1
Buffs all Specializations
slot 2
Aura of Vitality Buff
slot 3
Lead By Example Buff
slot 4
Commanding Presence Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Medic
    Increases the effect of Donaar's Aura of Vitality ability by 15%
  • Frugal
    Increases all Gold found by 10%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Combat Healer
    Increases the effect of Donaar's Aura of Vitality ability by 30%
  • Dragonborn Leadership
    Increases the effect of Donaar's Lead By Example ability by 40%
  • Lucky
    Increases all Gold found by 25%
  • Frightful Presence
    Increases the effect of Donaar's Commanding Presence ability by 40%
  • Job Opportunity
    Increases the effect of Donaar's first set of Specializations by 40%
Epic
  • Decisive Alliance
    Increases the effect of Donaar's first set of Specializations by 80%
    Available in the new Mountain Donaar Theme Pack
  • Everybody Coooooool Out!
    Donaar's Command now also affects enemies in a small area around the target; they are all affected by the same random command.
    Unlockable as a Tier 3 Event Reward
  • Watch This!
    Increases the effect of Donaar's Lead By Example ability by 80%
  • Wound Master
    Increases the effect of Donaar's Aura of Vitality ability by 60%
  • Aasimar Glitch
    Donaar also counts as an Aasimar. Increases the effect of Donaar's Lead By Example ability by 20% for each Aasimar Champion in the formation
  • Prodigal Leader
    Increases the damage of all Champions by 50%
  • Fortune's Favor
    Increases all Gold found by 50%

Decisionist Feedback

We're excited to hear what you think about Donaar's new update!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform: