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June 17th
Baby Snowy Owlbear and Red Nose Day 
Posted in Idle Champions.

We are proud to announce that we have partnered with Red Nose Day to create a unique familiar! Codename Entertainment will be donating the net proceeds from all sales of the Baby Snowy Owlbear Familiar Pack through July 1st, 2020, to the Red Nose Day Fund/Comic Relief US! To thank you for supporting this great cause, everyone who purchases a Baby Snowy Owlbear familiar through July 1st will also unlock an exclusive skin for the familiar, with a red nose!

Dungeons & Dragons Baby Snowy Owlbear Red Nose Day

Net proceeds from all Baby Snowy Owlbear Familiar sales through July 1st, 2020 will be donated to Red Nose Day, a 501(c)(3) nonprofit organization, with the mission to end child poverty by funding programs that keep children safe, healthy, and educated.

Red Nose Day supports programs that address both the immediate needs of children in poverty while fostering long-term change. Funds raised are split 50/50 between the United States and some of the poorest communities around the world. Red Nose Day ensures your donations go where the need is the greatest. Food. Medicine. Shelter. And most importantly, to give hope. To date, Red Nose Day donations have positively impacted over 25 million children living in poverty to help change their stories for good. We hope you can help join us in supporting the cause!

Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, see our Introducing Familiars Dev Blog.

The Baby Snowy Owlbear Familiar is available now in the in-game shop on PC and Mac on Steam and web, Xbox One, and on all Android devices.

The Baby Snowy Owlbear Familiar will be available on PlayStation 4 on Thursday, June 18th, and on Nintendo Switch & iOS in the coming weeks. We will be donating the net proceeds for the first two weeks of release, once available on those platforms.
March 4th
Idle Champions: The Grand Tour, Part 11 
Posted in Idle Champions.

Beneath the Sunless Citadel an ancient evil stirs.

As the Champions descend into the depths, they find themselves hunted by an unknown enemy and faced with unholy horrors.

Note: you will need to have completed the previous two Grand Tour Adventures, The Sunless Citadel and Meepo's Quest, in order to access these new Adventures.

Lost in the Goblin Halls

Venturing deeper into The Sunless Citadel, the Champions become lost...
  • Variant: Batiri in the Goblin Halls — The goblins have some exchange students from Chult to assist! In each area, the Batiri Goblin Stack arrives to hinder the Champions. Batiri Goblin Stacks drop no gold and do not count towards quest progress. Only Champions with an INT score of 12or lower may be used.
    Reach Area 375.

The Twilight Grove

In the depths below The Sunless Citadel the Champions discover a grove filled with unholy dangers.
  • Variant: The Nimble Grove — Only Champions with a DEX score of 14 or higher may be used.
    Reach Area 375.

See the in-game Change Log for more information!
March 3rd
Idle Champions: Baby Spurt and Game to Grow 
Posted in Idle Champions.

We are very proud to announce that we have partnered with Game to Grow for the release of the Baby Spurt Familiar Pack!

Dungeons & Dragons Spurt Game to Grow

Net proceeds from all Baby Spurt Familiar sales through March 17, 2020 will be donated to Game to Grow, a 501(c)(3) nonprofit organization dedicated to the use of games of all kinds for therapeutic, educational, and community growth. Game to Grow's game-based therapy groups help kids and teens build real-world skills and develop lasting friendships in a setting that is safe, supportive and fun. It's a cause we are proud to support.

Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, see our Introducing Familiars Dev Blog.

When we first wished Spurt a Happy Birthday back in January, we could not have anticipated the community response to that lovable kobold. It is our pleasure to have our latest Charity DLC honor Spurt's memory with proceeds going to such a worthy cause.

The Baby Spurt Familiar is available now in the in-game shop on PC and Mac on Steam and web, Xbox One, PlayStation 4, iPad, iPhone, and on all Android devices.
August 7th, 2019
Idle Champions: Feats & The Grand Tour, Part 9 
Posted in Idle Champions.

Following a climactic battle with the vampire lord Strahd von Zarovich in Castle Ravenloft, the Champions have found their way back to the Sword Coast, close to Mirabar and the Lurkwood.

Along the road, the Champions come across Volothamp Geddarm, the scholar they first met back in Waterdeep during A Botched Kidnapping. Volo invites them on a hunt for an elusive beast...

Today's update features the ninth (nein!) update for our Grand Tour of the Sword Coast campaign, along with our new Feats system! Read on to learn more!

Note: You will need to complete the Grand Tour Adventure Towering Expectations in order to access these new adventures.

Feats

Feats have arrived! Feats are small, Champion-specific buffs that can be unlocked and assigned to your Champions. They offer an additional level of customization for your favorite Champions — and may even provide some new formation opportunities!

Various rarities of Feats can be found or unlocked throughout Idle Champions. Some Feats are available by default for each Champion, while others are found in Gold Chests, purchased with gems, or sold with Weekend Buff Chests or other premium packages. Don't worry, Feats sold with Weekend Buffs or premium packages will also be available for larges sum of gems when the chests or package goes on sale.

For more information on Feats, check out our Feats Developer Blog.

Who Lurks in Lurkwood

Back from Barovia, the Champions find themselves on the road to Mirabar. Along the way they run into Volothamp Geddarm, who invites them on a hunt for an elusive beast...
  • Variant: Bullywugs in the Bog — Two local Bullywugs take up spots in the formation. Reach area 325.

Orcs are Wild

A wounded Eye of Gruumsh pleads for aid. A Hobgoblin Wizard has taken over his tribe and corrupted them, and it's up to the Champions to stop it..
  • Variant: An Abyssal Situation — Abyssal Chickens are everywhere! After every 10th enemy spawn, an armored Abyssal Chicken will appear. They do not grant gold or quest progress. Every 10 areas the number of Abyssal Chickens that spawns increases by one (2 per area in area 11–20, 3 per area from 21–30, 4 per area from 31–40, etc, with 32 in area 291–300). Reach area 300.

See the in-game Change Log for more information!
June 5th, 2019
Idle Champions: Variants Update (June 2019) 
Posted in Idle Champions.

How long has it been since your last challenge? No need to answer — I can tell from your expression that you are eager for the latest test of your formation mastery: six new challenging variants!

Today's update includes two new variants for each of our permanent campaigns: Don't Look Up! and Friends of the Forest for Grand Tour of the Sword Coast, Treasure Hunters and Cramped Quarters for Tomb of Annihilation, and Stumbling Escape and Spined Nuisances for Waterdeep: Dragon Heist.

Your latest challenges await...

Grand Tour of the Sword Coast Variants

  • The Silken Swamp: Don't Look Up! — Spiders descend upon the formation every 10 seconds, poisoning random Champions for 15 seconds. While poisoned, Champion damage is reduced.

  • Supply Run: Friends of the Forest — Annoying (yet adorable) animals spawn with an assortment of obnoxious abilities, debuffing and attacking the formation.

Tomb of Annihilation Variants

  • The Ring of Regeneration: Treasure Hunters — Two greedy Treasure Hunters take up slots in the formation, stealing 99% of the gold dropped for themselves along with half of all Quest Items.

  • Seeking Allies: Cramped Quarters — Only dwarves, gnomes, kobolds, and halflings may be used.

Waterdeep: Dragon Heist Variants

  • Nimble Escape: Stumbling Escape — Only Champions with a DEX (Dexterity) score of 13 or lower may be used.

  • Fugitives: Spined Nuisances — Empowered Spined Devils appear at random and attack the formation.

See the in-game Change Log for more information, including a list of fixes!
April 24th, 2019
Idle Champions: The Grand Tour, Part 8 
Posted in Idle Champions.

After fighting their way through countless undead, monstrosities, and horrors, the time has finally come for the Champions to finish their journey in Barovia. It is time to storm Castle Ravenloft and face off against the vampire Strahd von Zarovich. Your final test awaits you...

Note: You will need to complete the Grand Tour Adventure Backtracking through Barovia in order to access these new adventures.

Excavating History

It is time to enter the infamous and foreboding Castle Ravenloft. However, the welcome the Champions receive is not what they were expecting...
  • Variant: Screams of the Dead — As the Champions ascend the tower, they are haunted by the screams of the dead. Old enemies appear in boss areas, forcing the Champions to fight through their fears and regrets.

Towering Expectations

The Champions have the tools needed to confront Strahd von Zarovich... but are they truly ready? There's only one way to find out!
  • Variant: Guests of the Groom — Barovian wedding 'guests' take up two slots in the formation, causing adjacent Champions to deal random amounts of damage.

See the in-game Change Log for more information!
January 30th, 2019
Idle Champions: The Grand Tour, Part 7 
Posted in Idle Champions.

After discovering the mystery behind the Tower on the Lake and vanquishing the evil at Wizards of the Wine winery, the Champions have become lost in the wilderness — and with their greatest foe in hot pursuit...

Note: You will need to complete the Grand Tour Adventures Tower on the Lake and Seeds of Deceit in order to access these new adventures.

Flies on the Wall

The Champions have saved the winery, but now they've become lost in the wilderness. Luckily, the Dusk Elf Kasimir is willing to help.
  • Variant: The Killer Mists — While in Barovia's misty areas Champions take damage over time. Damage is based on Champion's constitution (CON) score, with lower CON Champions taking increased damage.

Backtracking through Barovia

One ally is dead, another has been taken, and the Champions are on the wrong side of Barovia. It's time to head to Castle Ravenloft and face down Strahd von Zarovich.
  • Variant: Diversity Day-Trip — Only a single member of each Champion race is allowed in the formation at a time.

See the in-game Change Log for more information!
December 19th, 2018
Idle Champions: New Campaign Variants 
Posted in Idle Champions.

Just in time for the holidays, we have an update featuring new challenging variants for adventures in the Grand Tour of the Sword Coast and Waterdeep: Dragon Heist campaigns!

From a variant for the strongest Champions to an adventure for the elite group Force Grey, there's a little something for everyone with these seven(!) new variants!

Grand Tour of the Sword Coast Variants

  • Escort to Waterdeep: The Long Haul — Only Champions with a Strength score of 14 or higher may be used.

  • Waterdeep Detours: Rude Welcome — Additional citizen 'monsters' attack the party with each wave: Butcher, Baker, and Candlestick Maker, each with their own unique abilities.

  • Underdeep Cartography: Expert Opinion — Volothamp Geddarm takes up a slot in the formation, reducing the damage of adjacent Champions.

Waterdeep: Dragon Heist Variants

  • A Mysterious Summons: Force Grey Unleashed — You begin the adventure with Calliope in your formation. Only Champions affiliated with Force Grey may be used.

  • Building Trust: Sleuth it Out — Only Champions with an Intelligence score of 12 or higher may be used.

  • A Dinner Party: Modron Assistance — Nordom the Modron joins you on this adventure, taking up a slot in your formation. Nordom is reminding the waterdhavians of the Great Modron March, inspiring them to defend Waterdeep. Damage caused by humanoid monsters in this adventure is increased.

  • A Botched Kidnapping: Domesticated Owlbears — A crazed Owlbear attacks the party in each area, stunning a random Champion.

For more information, check out the in-game Change Log!
October 17th, 2018
Idle Champions: The Grand Tour, Part 6 
Posted in Idle Champions.

After receiving their fortunes from a Vistani Fortune Teller, the Champions sought out "Evil's Bride" and eventually crossed paths with Ismark and Ireena, two Barovians burying their father. The party learned that Strahd von Zarovich is in pursuit of Ireena, believing her to be the reincarnation of his long lost love.

Now it is time for the Champions to venture onto the next leg of their journey – and their next mystery: The Tower on the Lake!

Note: You will need to complete the Grand Tour Adventures The Mists of Ravenloft and Family Entanglements in order to access these new adventures.

Tower on the Lake

After arriving in Vallaki, the Martikovs send the Champions in search of the Tower on the Lake.
  • Variant: Only the Strong Survive — Only Champions with an STR score of 12 or higher may be used.

Seeds of Deceit

The Wizards of the Wine winery is known throughout Barovia – and they need your help!
  • Variant: Visions of Strahd — Strahd von Zarovich taunts the Champions in their dreams as they relive their latest adventure. Only the first nine Core Champions may be used (Bruenor, Celeste, Nayeli, Jarlaxle, Calliope, Asharra, Minsc, Delina, and Makos) while all other Champions are locked out.

Champion Update: Krond

Born to an academic human wizard who was researching an orc tribe and the leader of said tribe, Krond has experience in both worlds. Raised as a fearsome warrior, he began focusing on the arcane arts after his mother was killed in a goblin raid. Krond wears intricate leather and cloth armor and carries a bonded warhammer.

Krond is a versatile DPS Champions, able to choose one of three DPS specializations. Krond's formation ability, Survival of the Fittest, increases his DPS for every strong or evil-aligned Champion in the formation. When you want to add Krond to your party, you can swap him with Asharra or Evelyn (Slot 6).

For more information about our Krond Champion Update, check out the Idle Champion Spotlight - Krond Dev Blog!


See the in-game Change Log for more information!
July 18th, 2018
Idle Champions: The Grand Tour, Part 5 
Posted in Idle Champions.

On the road to Longsaddle the party is swallowed by thick fog, becoming lost in the mists. Soon they are under siege from all manner of unholy horrors, now bound by fate to a cursed land without sunlight.

While endless storms toil in the skies above, Strahd von Zarovich stands atop the ancient ramparts of Castle Ravenloft, watching intently as the hapless party arrives in his domain. All goes according to his plan.

The master of Castle Ravenloft is having guests for dinner...

Note: You will need to complete the Grand Tour Adventure Supply Run in order to access the new adventures.

The Mists of Ravenloft

On the way to return an Owlbear to the Harpells of Longsaddle, the Champions get lost in the mists and find themselves in Barovia, under the close watch of none other than Strahd von Zarovich. Can they escape before the horrors of Castle Ravenloft trap them in Barovia forever?
  • Variant: The Hunt for Owl-y — Two particular Harpells want to help you track down their particular baby Owlbear. Unfortunately, by help, they mean walking along while you do all the heavy lifting!

Family Entanglements

Not everything is as it seems in Barovia. The champions head out to follow Madam Eva's fortunes and begin in the town of Barovia to find "Evil's Bride".
  • Variant: Haunted Fortunes — Every 25 areas, a different one of Madam Eva's fortune haunts the adventurers.

Features:

  • Added two new Grand Tour of the Sword Coast adventures: The Mists of Ravenloft and Family Entanglements, each with one variant. You will need to complete the Grand Tour Adventure Supply Run in order to access the new adventures.

See the in-game Change Log for more information!