Search News:



Archives by month:

April 2024
March 2024
February 2024
January 2024
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
December 2019
November 2019
October 2019
September 2019 [Clear Filter]
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
April 2012
August 2011
March 2011

Blogs Categories:

Codename News
Bush Whacker 2
Egg Breaker Adventures
Shards of Titan
Legacy Games
Crusaders of the Lost Idols
Tap Tap Movie
Idle Champions [Clear Filter]

Popular tags: [Clear Tags]

bw2, event, champions, idle, new content, update, crusaders, release notes, access, early, new, weekend, buff, champion spotlight, dragons, eba, videogame, game, dungeons, charity, mini, d&d, patch notes, idols, community, change log, objectives, legacy games, baldur's gate, nate, 2018, collector, fun, creature, halloween, summer, spotlight, contest, content, anniversary, idle champions, grand tour, 2017, high rollers, dungeons and dragons, 2023, quest, 2021, icewind dale.
September 24th, 2019
Idle Champion Spotlight: Thibbledorf Pwent 
Posted in Idle Champions.

It's time for our next Idle Champion Spotlight! Today, we're previewing our newest Champion: Thibbledorf Pwent. Yes, you read that right. The hygiene-lacking dwarven battlerager from Mithral Hall is "launching" (get it?) tomorrow! Read on to learn all about the dwarven wrecking ball who strongly supports a dwarven formation with some additional Companions of the Hall support!

I. "Thibbledorf" Who?

    Despite a reputation as a loud, gruff, and stinky dwarf who hates bathing, Thibbledorf Pwent is a loyal and beloved member of Clan Battlehammer. Known as 'Pwent' to his friends, he leads the Gutbusters of Mithral Hall, a dwarven battlerager squad focused on direct combat with little regard for their own safety. He wears armor completely covered in spikes to help rend the flesh of his enemies, and in the midst of battle Pwent often falls into a bloodrage, doing anything to protect his allies. While not an official member of the Companions of the Hall, Pwent will always aid his King when possible — even beyond death...
Thibbledorf Pwent is a Dwarven Battlerager Barbarian and Support Champion. His attacks cause enemies to bleed, he can boost ally damage for adjacent Champions, and he greatly buffs dwarves and Companions of the Hall members in the formation. When you want to add Pwent to your party, you may swap him with Calliope (Slot 5).

II. Pwent's Stats

Class: Barbarian (Battlerager) Alignment: Chaotic Good
Race: Dwarf Gender: Male
Age: 176 Affiliation: None

STR: 18 DEX: 14 CON: 17
INT: 9 WIS: 12 CHA: 8

Eligible for Patrons: Vajra & Mirt

III. Pwent's Design

Pwent was an interesting nut to crack. He's always been a side character in the Legend of Drizzt novels. Not a "member" of the Companions, but eventually becoming a valued friend and ally. As his story wound to a close, he showed true bravery, love, and faithfulness to his king, Bruenor.

We started discussing Pwent around the time of Wulfgar's design, in 2018. There were so many different ways we could have introduced him. We discussed using him as Wulfgar's ultimate, having his ghostly form race out of the horn. However, being a fan of him in the books, I really wanted the spiky battlerager in the game as a Champion.

When it came time to design him, we had two routes: Battlerager Pwent, or Vampire Pwent. While Vampire Pwent sounds awesome (Vampire Champion when?), I have a soft spot in my heart for the old boy and I didn't want to represent him in the form that he truly hated. Instead, I chose to go back to his roots: the gruff battlerager who dons a set of armor filled to the brim with spikes, who runs ahead and slices and dices his enemies.

By focusing on his pre-undead form, we could highlight his allies more. As Pwent's design grew, I realized that this stalwart dwarf from Mithral Hall was a great lynchpin for a dwarven fighting force. He is the leader of the Gutbuster Brigade after all. Oh, you haven't heard about the Gutbusters? They are a group of dwarven battleragers Pwent founded. They focused less on strategic plans and more on just running into battle. With the Gutbusters, the cannon fodder is filled with spikes and coming right at you!

Pwent's final design is something I'm really proud of. Not only does he make Barrowin relevant again, he also helps elevate Binwin and Bruenor in an especially big way.

IV. Pwent's Abilities

Basic Attack

  • Spiked Hug — Pwent headbutts a random enemy using his spiked armor to inflict a DOT bleed effect. That bleed effect is key to his big formation ability: Count 'Em Off.
    • The enemies will have a red blood drop effect while the bleed is active. When it is no longer damaging them, the blood drop turns black, so you know that they were affected, but it's no longer doing damage.

Formation Abilities

  • Count 'Em Off — Whenever an enemy that is or was affected by Pwent's bleed effect is killed (including if it is killed outright by Pwent), he gains one stack on this ability. Pwent increases the damage of all Champions by 20% for each stack of Count 'Em Off, stacking multiplicatively. The stacks cap at 25, and every 12 seconds, the stack total is reduced by 25%.
  • Battlerager — When Pwent attacks, if he attacks an enemy that has already been affected by his bleed effect (active or inactive), there is a 33% chance that he'll attack again immediately.
  • Can You SMELL That? — Champions that are adjacent to Pwent have their base attack cool downs increased by 8 seconds, divided by the number of Champions affected. This effect has a hard cap of 20 seconds per affected Champion in cases where other Champion's abilities can increase the effect.
  • Gutbuster Recruits — Champions affected by Can You SMELL That? have their base damage increased by 75% for each second their cooldown is increased by, stacking multiplicatively and counting partial seconds. This effect is doubled on dwarves.
  • Bruenor, Me King! — While not a member of the Companions of the Hall, Pwent fully supports them in their quests. Pwent increases the Bounty of the Hall pool (gold find) by 100% and increases the effect of Count 'Em Off by 100% if you have at least 1 Companion of the Hall (Bruenor, Drizzt, Catti-brie, Wulfgar, or Regis) adjacent to Pwent.

Specializations

  • Counting Class — Increases the effect of Count 'Em Off by 100%.
  • Bloodstained Armor — Increases the chance to attack again with Battlerager by 50%.
  • Dwarven Hair Grease — It's all-natural! Increases the total cooldown of Can You SMELL That? by 5 seconds.

Ultimate Ability

  • Round 'em up! — Pwent dashes quickly around the area rounding up all available enemies and then stuns, damages, and inflicts a bleed effect on them. He attacks up to 10 enemies in this way, applying his bleed to all of them, and (if not static) forcing them into a position in the middle of the screen (between the formation and the wall), stunning them for 5 seconds.

V. Pwent's Equipment



VI. Conclusion

Pwent will hopefully unlock a whole new dwarven formation, with Binwin, Bruenor, Barrowin, and himself. He also slides into any Companions of the Hall formation. Try him out and let us know what you think of this spiky dwarf!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
September 4th, 2019
Idle Champion Spotlight: Turiel 
Posted in Idle Champions.

If you're going to journey into the depths of the Nine Hells, you'll want the aasimar Turiel on your side.

A Cleric of the Order Domain, Turiel has spent a mortal lifetime in service of the God of Dragons, Bahamut. He has traveled across Toril under the guidance of his patron, hunting fiends from the Abyss and the Nine Hells. He has unearthed and destroyed Cults of the Dragon. And he is relentless in his pursuit of justice.

Now it seems that Turiel's lifetime of battle was merely preparation for a single holy mission: to enter Avernus and prevent the wielder of the Hand of Vecna from breaking Tiamat free...

Are you here for the Turiel Champion Spotlight? Good. Let's dive in, shall we?

I. Turiel's Story

    Wherever the aasimar known as Turiel goes, devils and demons know to tread lightly. Acting on orders of their divine patron, Bahamut, Turiel works tirelessly to bring law, order, and justice to Toril. When not busy with inquisitions or crusades, Turiel calls the endless libraries of Candlekeep their home, studying ancient tomes and seeking guidance for their next holy mission.
Turiel is a front-line Support Champion, best placed alongside your tanks and with your DPS Champion(s) as far behind him as possible. Whenever enemies attempt to attack Turiel, he will redirect them towards the tanks in his column and increase the power of his buffs. He is especially potent when fighting Fiends. When you want to add Turiel to your formation, you can swap him with Bruenor (Slot 1).

II. Turiel's Stats

Class: Cleric (Order Domain) Alignment: Lawful Good
Race: Aasimar (Scourge) Gender: Male
Age: 121 Affiliation: none

STR: 9 DEX: 11 CON: 16
INT: 13 WIS: 17 CHA: 12

III. Designing Turiel

We've been wanting to create an aasimar Champion for a long time. At the same time, we've been eyeing the Order Domain Cleric from Guildmaster's Guide to Ravnica since it came out last year. It seemed only fitting that as we get closer to descending into Avernus we make sure there is a Champion fitting to lead the charge.

The look of Turiel came before the abilities. An internal conversation about how aasimar manifest their divinity across the subraces led to one artist suggesting we go with a Kintsugi-like approach to Turiel's features, as if his body was cracking apart under the strain of containing so much radiance. Dark skin, brightly-colored hair, and heavily worn and weathered clothes and armor round out his aesthetic. The idea is that he only has time for his mission, and he's always in the thick of battle, leading to drab and damaged attire.

From his very first iteration, Turiel was a Champion that led either from - or near - the front of the formation. Order Domain Clerics are amazing at managing the ebb and flow of battle, with a selection of spells and subclass abilities that really allow their allies to shine. We knew we wanted to incorporate Embodiment of the Law into Turiel's design, but giving allies 'reaction attacks' didn't really translate in a way that we liked, and we were fixated on a Support Champion that could buff Champions behind him in the formation, with the buff becoming even more potent the further back your DPS Champions are.

Order's Demand was born of necessity. When your Support Champion is not a Tank but still needs to be able to join the front row of the formation, what do you do? Well, how about a kind of 'reverse-taunt'? Turiel is able to defer potential attacks on himself towards another Champion in his column, if one is available. Think of what you can make happen with that kind of ability.

Turiel's mission is to destroy all evil on behalf of his patron, Bahamut. Unflinching Hatred buffs Order's Demand whenever Turiel attacks an enemy of the fiend type. Turiel will really start to shine whenever your formation is fighting monsters from the Nine Hells or the Abyss. That might be handy in our next campaign!

With Voice of Authority, Turiel offers your high-constitution Champions some serious buffing. Whenever Turiel attacks, all other Champions deal bonus damage on their next attack based on their individual CON ability scores. It might be time to dust off your Jamilah or Binwin DPS formations.

When it comes to specializations, you can choose Lawful Mission to increase the effect of Embodiment of the Law, or you can choose Hearty Constitution to increase the effect of Voice of Authority. Depending on which type of DPS Champion you're focusing on, one of these may be better than the other for you.

Aasimar have some awesome subclass options in Volo's Guide to Monsters, but truth be told we only ever considered one type: scourge aasimar. There is something compelling about aasimar who feel the need to fight evil with every fiber of their being — aasimar who are so filled with divine radiance it threatens to consume them from the inside, leading them to wear masks. We always knew we wanted to adapt Radiant Consumption as Turiel's ultimate ability. It became Beacon of Light, a powerful AoE knockback and scaling damage buff - with a drawback. While the buff scales up, Turiel cannot attack, and whenever the formation is attacked it halves the buff.

If you're interested in learning more about the details of Turiel's abilities, you can get that information below.

IV. Turiel's Abilities

Basic Attack

  • Sacred Flame — Turiel points at a random enemy and flame-like radiance strikes them from above. Random target, 10-second cooldown.

Formation Abilities

  • Embodiment of the Law — Turiel increases the damage of Champions in the columns behind him by 100%, increasing by an additional 100% for each column further back (stacking multiplicatively).
    • 1 column = 100%
    • 2 columns = 300%
    • 3 columns = 700%
    • 4 columns = 1500%
    • etc.
  • Order's Demand — Enemies that attempt to choose Turiel as a target instead choose to attack another Champion, assuming another valid target exists. Each time this occurs, Turiel increases the effect of Embodiment of the Law by 100% for 30 seconds, stacking additively up to 30 times.
    • Note: This only affects single-target attacks that target Turiel directly (for example it does not deflect AOE attacks, multi-target attacks, or other attacks that hit Turiel indirectly).
  • Unflinching Hatred — Turiel has a singular mission: to destroy all evil. After attacking a fiend-type enemy, his Embodiment of the Law ability is increased by 100%. When Order's Demand redirects the attack of a fiend-type enemy, its effect is increased by 100% as well.
    • Note:These effects do not stack, but last for 30 seconds, and their cooldowns restart if they are triggered again.
  • Voice of Authority — After Turiel attacks, all other Champions deal bonus damage on their next attack based on their individual Constitution (CON) ability scores (50% per point of CON starting at >10, stacking multiplicatively).
    • <=10 CON = 0%
    • 11 CON = +50%
    • 12 CON = +125%
    • 13 CON = +238%
    • etc.

Specializations

  • Lawful Mission — Increase the effect of Embodiment of the Law by 50% for each Lawful Champion in the formation (including Turiel, stacking additively, then applying to Embodiment of the Law multiplicatively like a normal upgrade).
    • +50% (just Turiel) to +500% (10 Lawful), depending on the formation used.
  • Hearty Constitution — Increase the stack size of the Voice of Authority ability by 50% (to 75% per stack).
    • <=10 CON = 0%
    • 11 CON = +75% (+50%)
    • 12 CON = +206% (+65%)
    • 13 CON = +436% (+84%)
    • etc.

Ultimate Ability

  • Beacon Of Light — Unleashing the radiance of his scourge aasimar nature, Turiel becomes a Beacon of Light, pushing back enemies and increasing your party's every second while they are not being attacked. Increases the damage done by the formation by 25% per second, stacking multiplicatively. Each time the formation is attacked by an enemy, the number of stacks are reduced by 50% and the light diminishes. The effect ends after 30 seconds or when it is reduced below 1 stack due to enemy attacks, whichever comes first. During this time, Turiel is immobile and does not attack.

V. Turiel's Equipment



VI. Conclusion

With Turiel we wanted to create a Champion you'd follow into Avernus. We wanted to create a Support who buffs the back row, and who can also buff your CON DPS Champions. We think we've done something really awesome with our latest Champion, and we look forward to seeing how he fits in to your formations!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!