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July 31st
Idle Champion Spotlight: Omin Dran 
Posted in Idle Champions.

It's time for our newest Champion Spotlight! Today, we're previewing the release of Omin Dran, half-elf cleric of Tymora, and CEO of Acquisition's Incorporated. Read on to learn about this new and exciting Champion releasing next week in Ahghairon's Day!

Omin Dran is a the CEO and founding member of the Acquisitions Incorporated, played by Jerry Holkins. He joins his 'employees' from Acq Inc: Jim, Môrgæn, Rosie, K'thriss, Donaar, and Walnut.

I. Ominifus Hereward Dran



    Omin Dran built the organization called Acquisitions Incorporated to facilitate his quest to find his true sister, at least in part. Despite his unprecedented success in establishing the market for franchised adventuring across the Sword Coast and beyond, Omin's full measure eludes most people. He is known to be a worshiper of Tymora, ruthless in matters of business, feckless in matters of love, and hopeless in games of chance. He is often accused of being a Masked Lord of Waterdeep, though that would explain some things...

Omin is a Gold Find and Support Champion. He uses Champion of Tymora to buff adjacent allies and Contractual Obligations to increase Gold Find. When you want to add Omin to your formation, you can swap him with Nayeli (Slot 3).

II. Omin's Stats

Race: Half-Elf Alignment: Lawful Neutral
Class: Cleric Gender: Male
Age: 43 Affiliation: Acq Inc

STR: 16 DEX: 8 CON: 14
INT: 11 WIS: 18 CHA: 12

Eligible for Patrons: Vajra

III. Omin's Design

Omin's power comes from spreading Champion of Tymora to as many other Champions in the formation as possible. Using other Acq. Inc. or "C" Team members make this easier. Depending on the number of Champions of Tymora active and the specializations you pick, Shadow Council can be heavily buffed. Choose a specialization that is more challenging to effectively use results in a bigger bonus. Finally, Omin has an ability that increases gold find based on him being behind a big column in the formation.

Okay, now it's time to talk details...

IV. Omin's Abilities

Basic Attack

  • Appropriate Intervention — Omin smashes the nearest enemy with his gigantic two-handed maul.

Formation Abilities

  • Shadow Council — Increases the damage of Champions adjacent to Omin by 100%
  • Champion of Tymora — Whenever Omin attacks he recruits all adjacent Champions to be Champions of Tymora for 3 seconds. Champions of Tymora have their damage increased by 100% and cause any other Champions adjacent to them to become a Champion of Tymora when they attack. The three second duration is reset if they are granted this ability again before it expires.
  • Contractual Obligations — Omin contracts the Champions in the column in front of him to fight on his behalf. Each time they attack they grant Omin one stack of Obligation Fulfilled. Once Omin reaches 100 stacks, he provides a 100% gold find buff for each Champion in the column in front of him, stacking multiplicatively. This effect lasts for 30 seconds.
  • Known Associates — The duration of Champion of Tymora is doubled on Champions with the Acquisitions Incorporated and/or The "C" Team affiliation.

Specializations

  • Long-Lost FriendsShadow Council now only applies to Champions who are not adjacent to Omin, and the effect is increased by 85% for each Champion affected by Champion of Tymora, stacking multiplicatively.
  • Close Allies — Increase the effect of Shadow Council by 100% for each Champion affected by Champion of Tymora, stacking multiplicatively.
  • AssassinShadow Council now only applies to Champions in the slot(s) furthest from Omin (following slot adjacencies, not as the bird flies), and the effect is increased by 125% for each Champion affected by Champion of Tymora, stacking multiplicatively.

Ultimate Ability

  • Spirit Guardian — Omin summons 15 Spirits to aid him in battle. They fly around the monster side of the screen in a random pattern and one explodes at random every 2 seconds, dealing damage in a large radius. While any of Spirits remain alive, the base duration of Champion of Tymora is increased to 6 seconds.

V. Omin's Equipment



Slot 1: Global DPS
Slot 2: Shadow Council
Slot 3: Champion of Tymora
Slot 4: Contractual Obligations
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We're excited that the long-awaited CEO of Acq Inc is joining Idle Champions in the Champion capacity! We are excited to see how well he fits into the Idle Champions meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
July 28th
Idle Champions: Summer Spectacular 
Posted in Idle Champions.

New Features, Content Update, and Daily Rewards, oh my! It's time for our Summer Spectacular!

If you're interested in learning more about what's coming with this week's update, you've come to the right place...

Table of Contents


Dungeons & Dragons Summer Spectacular

Summer Spectacular

We've been working behind the scenes on Multi-Party Mode and Modron Automation for a while! With the Beta of Modron Automation on almost all platforms as of today, we wanted to have a celebration as more folks get their eyes on our latest system! We hope you enjoy it, and we look forward to incorporating more of your feedback in the coming builds.
To our players on Switch: We hope to have Modron Automation Beta available on Switch in August. When we unlock it, all players will receive the exclusive Modron Component listed in the rewards below.

Dungeons & Dragons Summer Spectacular Daily Rewards

Daily Rewards

Every day during the Summer Spectacular you can log in and open a new Summer chest, but each chest is only available for 24 hours! Each chest contains four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

Once you have claimed at least four daily Summer chests, you unlock the following additional rewards!

  • Exclusive Pirate Calliope Skin
  • Exclusive Epic Modron Component
  • 5 Gold Chests

Dungeons & Dragons Summer Spectacular Updates

New Features

Today's update brings an exciting new feature to Idle Champions to more platforms; Multi-Party Mode and Modron Automation Beta! We've been enjoying and implementing your feedback during the initial Beta period and we're expanding it out to more platforms! We're really excited to see how this shakes up the meta. We've been having so much fun in the office creating multiple parties.

In case that wasn't enough stuff to get you excited, this week's update also includes the addition of three new gem familiars, a new Champion skin in each patron's shop, and some new DLC. More on those below!

Dungeons & Dragons Summer Spectacular Multi-Part Mode

Multi-Party Mode

Multi-Party Mode is a system by which players can run multiple formations on multiple adventures at the same time, using a unique set of Champions and familiars on each one. You can unlock additional party slots in order to start using multiple parties at the same time, and catch up on variants or progress through the Patron Challenges faster!

To unlock an additional party, tap the Multi-Party icon from the map screen while not actively running an adventure, and complete the requirements. To unlock your first party you must have two champions in each bench slot and complete the adventure Split the Party. Unlocking more party slots will require you to complete variants of Split the Party, as they become available.

Each party progresses through its given adventure simultaneously. No two parties will be able to run the same base adventure or variant, but they can be running the same free play at the same time if you wish. Different parties can adventure under the banner of different patrons at the same time. We're excited to see how this shakes up the meta of certain dominant Champions and their bench slots.

Dungeons & Dragons Summer Spectacular Modron Automation

Modron Automation

Modron Automation is a system through which you can do two things: automate certain tasks in the game for one of your adventuring parties and provide additional buffs to that party. Your first modron core is unlocked when you unlock your first additional adventuring party, and one additional core can be purchased for gems, for now.

A Quick Primer on Modron Automation:


To begin, assign a Modron Core to an adventuring party. Next, use components you find in Modron Component Chests to route Psychomorphic Energy from the Energy Generator into the Modron Automation Component (to unlock automating the party) and Modron Core Outputs (to buff the party). While the automation tile does not require a specific amount of power, using certain components to increase the power of the flow can provide larger buffs from the Modron Core Outputs.

    How do I enable the Automation Setup?


    In order to enable the "Setup Automation" button, you must route the Psychomorphic Energy from the Energy Generator to the Modron Automation Component using components you find in Modron Component Chests.

    What can be automated?

    You can currently automate three things:

    • Formation loading When enabled your Modron Core will automatically load a specific saved formation when you begin an adventure with the adventuring party it is assigned to. The saved formation chosen depends on the requirements of the adventure you start. Different saved formations can be chosen by using the selector at the bottom of the automation dialog.

    • Automatic resets When enabled your Modron Core will automatically reset and restart your adventure when you complete a chosen area. This only functions when you are on a free play adventure and for event free plays, it will only trigger if you have enough event currency to start the free play again. When combined with formation loading this can automate farming of gems, patron currencies, challenges, and more.

    • Automatic buffs When enabled, your Modron Core will automatically use certain potions upon reaching certain areas. This can allow you to increase the efficiency of your automatic runs, provided you have enough potions available.


    How do I get more Modron Components?


    You can get Modron Components from Modron Component Chests. Chests are awarded when you unlock a Modron Core or level up a Modron Core, and may also be purchased for Patron Currency in the Patron Shop.

    How do I upgrade components?


    Modron Components can be upgraded to the next rarity level by using Modron Component Pieces. You get pieces by breaking down components you don't want to keep. It takes more pieces to upgrade higher rarity components, but you also get more pieces for breaking down higher rarity components.

    How do I get more Modron Cores?


    An additional Modron Core is available for purchase on the Current Parties dialog by clicking the "Buy Additional Cores" button at the bottom. More cores will be added in the future.

    How do I unlock more areas in my Modron Core Grid?


    Modron Cores gain one xp every time the party they are assigned to completes an area. When they level up you get a Modron Component Chest and unlock a new region of the grid with new spaces and outputs and explore.

    My Modron is Overheating! How do I prevent that?


    Modron Cores will overheat if there is an infinite loop in your component layout. To avoid this, look for areas of red flow and rearrange your components so that the flow does not flow back into itself. While a Modron Core is overheating none of the outputs or automation tasks will function.

    Why did my Modron Core stop automating after a week when I left it for two weeks?


    Modron Cores can only automate for seven days before they need to be checked in on to refill their psychomorphic energy reserves. To prevent your Modron Core from pausing its automation, simply open up the core dialog once every seven days.




Dungeons & Dragons Summer Spectacular Gem Familiars

New Gem Familiars

New Familiars have appeared in the Shop! We've added three new Familiars to the shop: Raven, Quasit, and Zorbo Familiars. We also adjusted the cost of our Mage Hand Familiar, which will now cost 250 gems. Players who have bought this familiar previously have been refunded 750 gems.

Dungeons & Dragons Summer Spectacular New Patron Skins

New Patron Skins

Champions who find themselves in service of Mirt the Moneylender will have access to the Cyran Knight Warden Skin, those in the service of Vajra Safar may access the Baldur's Gate inspired Champion Jaheira Skin and those in the service of Strahd von Zarovich will have access the Silver Dragon Krond Skin through the Patron Shop.

Dungeons & Dragons Summer Spectacular New DLC

New DLC Packs

Two new DLC Packs are now available!

The Valkyrie Aila Skin & Feat Pack unlocks the Valkyrie Aila Skin, the ‘Storm Warden’ Epic Feat, and 7 Gold Aila Chests. It will also unlock the Aila Champion if you don't already have her.

The Fluffy the Beholder Familiar Pack will unlock the Fluffy the Beholder Familiar, an assortment of Epic potions, and a Potion of Polish.


Dungeons & Dragons Summer Spectacular Descent into Avernus, Part 5

Descent into Avernus, Part 5

This week's content update brings Descent into Avernus, Part 5. Traveling the wastelands of Avernus is never a simple or smooth journey, and the Champions find themselves without a guide. Check out the full Descent into Avernus, Part 5 blog post for details about the new adventures and variants.

Feedback Wanted!

These changes are scheduled to go live later today. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

June 25th
COTLI: Introducing The Dungeons & The Crypt 

Hail Crusaders!

You may have heard whispers about "uncapped objectives" swirling around this year and wondered what they were. Well, wonder no more! It's time to descend into The Dungeons!


Welcome to The Dungeons

What are the Dungeons you might ask? Well, it's a set of 10 new objectives for you to enjoy, with a major bonus: no maximum DPS cap! That's right, you can now see how far your formation building will take you without running into an invisible wall! The Dungeons are available to try once you've completed the From the Ashes Tier 3 Objective in the Mischief at Mugwarts campaign.

These objectives come with all-new formations that range from 12 to 15(!) spots to place your Crusaders, challenging you ascend to new heights while expanding your creativity. And getting deeper into these objectives is good, as it will net you more rewards in the form of Dungeon Coins, an all-new currency arriving with this update. Dungeon Coins can be spent on various items in the new Dungeon Coin shop, The Dungeon Depot, helping you gain even more additional power to push your formations even further.


10 New Formations

We wanted to give you a brief introduction to the 10 new formations, so without further ado, here they are!



Playing it Old School

This formation will look familiar to most players, as it's a take on Ready Player Two with the bottom spot of the middle column removed, leaving it with 13 spots for you to build your formation with. But we have faith you can make it work!



Free for All

This formation features two columns of 4 Crusaders each for you to experiment with, as you build a formation that works with the 12 spots you have available.



Fun and Games

Two columns of 4 again, but with different adjacent spots for the center two spots and the extra front spot gives you some more variety in this formation of 13 Crusaders.



Under Fire

Another riff on the Ready Player Two formation, but this time with the center 2 spots having more adjacent spots than in the original.



Sunday Stroll

Another 13 spot formation for you to try out, starting big on the outside and going in to the lone center spot. How far can this formation take you?



Dark Dwellers

14 spots for you to play with in this N-shaped formation, featuring 3 columns of 4 Crusaders each and a couple Mindy friendly spots, but those two solo spot columns might prove tricky to craft around.



Making Waves

The first 15 spot formation of the new formations. Ride the wave as you make this formation work.



Jungle Journey

Another 15 spot formation, with columns of 4 and more of your Crusaders clustered together. We're excited to see how you can take advantage of this shape to push as far as you can.



Achieve Flight

With 14 spots and a column of 4, this evil eye formation might not be so evil after all, especially with its Mindy friendly spots.



Dungeon Crawl

The final new formation is also 14 spots for you to fill, with yet another column of 4, flanked by columns of two and bounded by columns of 3 Crusaders.


We hope you enjoy busting out your formation crafting with these new formations!


New Rotating Buff System

But we can hear you ask, why would I do any objective other than the ones with the excellent 15 spot formations?

Good question player! Well, the Dungeons also feature a rotating buff system. So of the 10 objectives, 3 will be assigned a buff to give you a bonus for doing that objective. The buffs will rotate to 3 different objectives every time you reset the world off of an objective in The Dungeons. So you can benefit from doing an objective with a smaller formation if you do it while it has the buff that you currently want.

The three buffs that will rotate are:
  • Bonus Idols - Gain anywhere from 0.01% of your current total Idols at the time you reset the world, up to 3% depending on how deep you get before resetting the world on an objective when it has this buff. Ka-ching!

  • Bonus Dungeon Coins - Gain 10% more Dungeon Coins from this reset when you choose an objective that has this buff. Dungeonlicious!

  • Bonus Dungeon Points! - Gain 10% more Dungeon points from this reset when you choose an objective that has this buff. Cryptastic!
Dungeon points, you ask? Let's continue on to the next section.


New Season: The Crypt

The Dungeons update will also introduce our new 'Seasons' mechanic to the game and our first season: The Crypt! Complete the whole season and in addition to the in-game achievement for beating it, you'll unlock our adorable new Crypt-themed taskmaster, Li'l Reaper.




So what's the short and long of it?

  • If you have access to the Dungeons objectives, you can participate in the season.


  • You have 12 weeks to earn enough Dungeon Points to clear all 25 levels and earn all the prizes, including Li'l Reaper.


  • For our first season, The Crypt, Dungeon points are only earned from completing objectives in the Dungeons.


  • The deeper you go on an objective, the more points you get.


  • You can do 15 objectives for Dungeon points a week for free, letting you choose when you can invest your time in earning those points.


  • If you need additional runs to earn your Dungeon points, you can spend Dungeon Coins in the Dungeon Depot to access additional runs for the week.




Want even more goodies than you can earn for free? You can support Crusaders by purchasing the Mysterious Benefactor's pass at any time. You'll immediately be able to claim any premium rewards you've already unlocked and you'll be able to claim the others as you meet the season goals.

We're looking forward to your feedback on this new addition to Crusaders! Get your delving on!



F.A.Q. for Dungeons and The Crypt Season

  • Q: What are the Dungeon objectives?

    A: They are a series of new objectives for you to test your mettle against. The maximum number cap has been removed, so you can go as far as your heart desires and see what your true DPS is in these all-new formations.


  • Q: How do I access the Dungeons objectives?

    A: Once you've completed the Tier 3 Objective From the Ashes in the Mischief at Mugwarts campaign, objectives for The Dungeons will become available from the campaign selection screen.


  • Q: Why no bonus boss Idol drops?

    A: Because the bonus boss Idols drops are based on the areas reached and the maximum number cap has been removed for these objectives.


  • Q: Will I get progress towards my Free Play Bonus by doing these objectives?

    A: No, these objectives do not count towards that bonus, as these are special types of objectives and that bonus is for rotating through the free plays on the permanent themed campaigns.


  • Q: What do I get from doing the Dungeons objectives?

    A: You get the all-new Dungeon Coins to purchase items from the new Dungeon shop; and Dungeon points for the current season. The debut season is The Crypt.


  • Q: Can I only do these objectives once?

    A: No, you can do each objective multiple times. The only limit is your weekly allowance of runs.


  • Q: How do I see my season progress?

    A: You can click on the all-new Dungeons button on the Rosette tab at the bottom of the screen, the one with your Achievements, Stats and Challenges information.


  • Q: Why is the season geared towards veterans? How can I make progress?

    A: The season is meant to be additional end game content, but we still want mid level players to have access to the dungeon objectives. You can still earn points, especially if you take advantage of the buff that gives more Dungeon Points from a reset. You do also have the twelve weeks to try and get up into the higher echelon of power, and you can purchase extra runs for Dungeon Coins in the later weeks if you've managed to raise your power levels by then.


  • Q: What happens if I can't complete the first season?

    A: The top prize for the season will become available for Dungeon Coins in the Dungeon Coin store a few weeks after the season completes.


  • Q: Do I have to claim the rewards right when I unlock them?

    A: No, you can wait to claim them until you're ready to use them. However, if the season has ended, any unclaimed rewards will automatically be claimed at the end. Rewards will be awarded if you are in the game when the season ends, or the next time you log in if your game is closed when the season ends.


  • Q: If I purchased the Mysterious Benefactor's pass during the previous season, do I get the rewards in the current season?

    A: No, but you keep all of the permanent rewards you've earned from the old season.


  • Q: How do I buy the Mysterious Benefactor's pass?

    A:
    • Launch Crusaders of the Lost Idols.
    • Navigate to the current season's dialog.
    • Click on the purchase button.
    • Benefit!


  • Q: What if I buy the Mysterious Benefactor's pass late in the season?

    A: You will receive all of the rewards up to your current level, retroactively, and you can claim them at any time after you've purchased the pass.


  • Q: What happens when the season ends?

    A: All the rewards you haven't claimed yet will be auto-claimed.

    If you are currently on a dungeon objective that would get you points for the season, those points will be applied to the new season once you reset that objective.
June 17th
Idle Champions: Dragon Heist, Part 9 
Posted in Idle Champions.

The Champions continue the hunt for Ulkoria.

Reaching Level 17 of Undermountain, the Champions quickly realize they don't know where they're going.

Thankfully they meet some allies to help them navigate, and also uncover a plot that threatens Waterdeep! This mission is no longer saving just their friend, but saving all of Waterdeep (again).

Note: you will need to have completed the previous two Dragon Heist Adventures, Once More Into The Breach and Wyllowwood, in order to access these new Adventures.

Dungeons & Dragons Waterdeep: Dragon Heist

An Illithid Undertaking

The Champions navigate through Level 17 encountering allies and enemies along the way to finally confront Extremiton!
  • An Illithid Ambush — The Champions may think they are stealthy, but the groups that inhabit Seadeeps are ready for them! Each group is powered up in a different way.
    • Mind Flayers/Intellect Devourers - While in this area, Gold Find is reduced by 99%
    • Orcs/Orogs- While in this area, Enemies deal 300% more damage.
    • Quaggoths- While in this area, Champions take ongoing damage equal to 5% of their max health every second.
    • Grimlocks - While in this area, Champions damage is reduced by 99%
    • Githyanki - While in this area, Enemies attack twice as fast.
    Reach Area 300.

Déjà Vu

The Champions fall into Extremiton's trap!
  • Wait, What? — Only Champions with WIS of 13 or lower and INT of 13 or lower can be used.
    Reach Area 300.
See the in-game Change Log for more information!
May 27th
Idle Champions: Variants Update (May 2020) 
Posted in Idle Champions.

You asked for more, and so we're giving you more -- MOAR VARIANTS!

Learn more about the latest challenging variants to come to Idle Champions below...


Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast

Grand Tour of the Sword Coast Variants

  • Who Lurks in Lurkwood: Modrons in the Mud
    • Two lost modrons have taken up position around your formation. They're interesting, but they don't do much else. Only Champions with CHA of 14 or lower can be used.
    • Reach area 350.

  • Orcs are Wild: Dino Nightmare
    • Illusory dinosaurs spawn in each area. They drop no gold and do not count towards quest progress. Champion base attack cooldowns are increased by 100%. Asharra, Azaka, Birdsong, and Jamilah each deal 400% more damage and are not affected by the base attack cooldown change.
    • Reach area 350.


Dungeons & Dragons Idle Champions Tomb of Annihilation

Tomb of Annihilation Variants

  • The Forbidden City: Fall From Grace
    • Every 15 seconds, the Champion with the highest damage has their damage reduced by 99.9% for 60 seconds. This effect can stack.
    • Reach area 350.

  • Captured!: Underground Railroad
    • Three slots in the formation are taken up by various slaves who happened to be in the Prisoner Pens with you when you were rescued. Get 'em to safety!
    • Reach area 350.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Waterdeep: Dragon Heist Variants

  • Vault of Dragons: Vault of Poison
    • The Zhentarim have poisoned their weapons to properly prepare you for Manshoon's arrival. Anyone hit by a Zhentarim Spy is poisoned for the next 2 minutes. While poisoned, Champions lose a percentage of their max health every second based on their CON score.
    • Reach area 300.

  • Champions of Waterdeep: Strike!
    • Champions are demanding better profit sharing after it was discovered that Jarlaxle is running an entire secret organization on the side! Champions with the Gold Find tag cannot be used. Enemies drop 99% less gold.
    • Reach area 300.


Dungeons & Dragons Idle Champions Baldur's Gate: Descent into Avernus

Baldur's Gate Descent into Avernus Variants

  • Darkness Runs Deeper: Dark Doppelgangers
    • Every boss area, a Doppelganger disguised as one of your Champions attacks! You must defeat the Doppelganger to advance.
    • Reach area 300.

  • Difficult Terrain: Madcap Adventures
    • Madcaps arrive in each area. If a Madcap deals damage to a Champion, another Madcap immediately spawns. These bloodspawned Madcaps do not drop gold or count towards quest progress. Each time a Madcap is bloodspawned, Champion damage is reduced by 99% for 3 seconds.
    • Reach area 325.


See the in-game Change Log for more information!
April 10th
BW2: Hoppy Easter Event 2020 
Posted in Bush Whacker 2.

Happy Easter Bushwhackers!

The Easter Bunny is back in town to bring the friendly competition of his egg hunt! That's what Easter is all about, right? The yummy chocolate eggs!

Every 8 hours, you can compete against 4 residents of the Commons in the Easter Egg Hunt! Plus, after your first Hunt of the day, you can hide eggs to set-up for the next hunt and whack monsters to keep the fields safe for the children!

Having trouble winning? Why not use some bonuses, available from the shady character in the wizard hat in the Event Area. Boosts are available for purchase for Easter Tokens after you complete your first Egg Hunt of the event.

Help make the eggs with the three turn-in stations! With all the Unpainted Eggs, Dye and Wax, we can make some pretty egg designs!

Chef Elza will have her bevy of recipes for you to help her prepare to have an awesome Easter feast!

Speaking of Easter feasts, lambs are so very cute, aren’t they? Help Lambchop save her fellow fluffy lambs from ending up on Easter feast tables.

Grab Jelly Beans and Peeps every 20 hours for extra Easter progress and tokens! Plus, each of the turn-in station owners will have a bonus quest for you to complete, and you'll get to help the poor confused soul deal with Easter moving around.

You can help one character make a Chocolate Easter Egg, because who doesn't need more sugar? And you'll be able to make a custom hat! This year, you'll be able to get the hats for both genders for completing the quest for Hyatt the Hat Maker!

Finally, don't forget to help a bilby evict some invasive bunnies... a lot of them. It starts tomorrow, Saturday April 11th, at Noon Pacific Time to give you time to finish it.

New for 2020:
If you can complete the event, you'll earn the next Pet Piece! Collect all 2020 holiday pet pieces to craft a unique pet!



There is a new 3 part quest line that unlocks in the last week of the event! Show one of the egg hunters what comes first, the bunny or the egg?

Event Achievements -- POSSIBLE SPOILER ALERT

There are a total of EIGHTEEN possible achievements to earn in the Easter 2018 event.

Achievements Returning for 2020
Winner, Winner! - Win the Easter Egg Hunt. You can do it!
Greedy! - Win the Easter Egg Hunt with a perfect score.
Easter Feasting - Help the Chef prepare for the Easter feast!
Basket Weaving 101 - Complete the Easter Reeds quest 5 times.
Pro Egg Designer - Help 40 times at each of the Egg Stations.
Lambs against Lamb - Help Lambchop protest certain feast choices.
World Wide Hunter - Find 5 eggs during the World Wide Egg Hunt.
Chocolate Egg Maker - Help Edna make her own chocolate Easter eggs.
Hyatt's Hats Hustler - Help Hyatt unlock his passion for creating hats!
Bunny Invasion! - Help save the bilbies by capturing invasive bunnies during the Easter event Egg Eagle Eye - Find all 90 of the eggs during the World Wide Egg Hunt [HARD!Requires most of the Salt Desert content finished]

Added/Changed for 2020
Eggspressionism - Purchase all the 2020 Easter custom items.*


We also have 8 achievements from previous years which may be earnable by spending Bush Bucks if you missed getting them the first time around.

Easter Earner - Purchase all the 2019 Easter custom items.*
Eggregious Purchases - Purchase all the 2018 Easter custom items.
Easter Item Exodus - Purchase all the 2017 Easter custom items.
Easter Decorator - Purchase all the 2016 Easter custom items.
Gone Egg Crazy - Purchase all the 2015 Easter custom items.
Easter Token Finder - Purchase all of the 2014 Easter custom items.
Eggtacular - Purchase all the 2013 Easter custom items.
That's Not Fair! - Win the Egg Hunt while dressed as the Easter Bunny (2013 customization items: Rabbit Hat, Rabbit Nose and Bunny Cape)

*The Easter mini-golf piece is not included in the Easter Earner achievement.

New 2020 Pet Packs:



COMING SOON! Keep an eye out for the sale pop-up!

The event will run until Friday April 24th 2020 @ 12pm PDT.

Plan your attack for finding all the Easter eggs here!

FAQ

How do I participate in the Easter Egg Hunt?
Talk to the NPC under the Easter Egg Hunt banner to be teleported to the hunting zone.

What do I do in the Easter Egg Hunt zone?
Click on all the crates, barrels, rocks and bushes trying to find as many eggs as you can. There are only 20 eggs hidden in all the doodads.

How do I get a perfect score in the Easter Egg Hunt?
You need to collect all 20 eggs - basically not letting any of the other hunters find any.

I’m too slow at the Hunt. How can I be better?
The NPC with the wizard hat in the event area of the Commons sells boosts for Easter Tokens. Speed up your character and distract the other hunters with his wares. Also, travel in a circle, starting in the area closest to where everyone else is being distracted. And don't click on the searchable items themselves, click beside them. Clicking on the item causes you to walk slower.

When will the last quest unlock?
All quests will be unlocked by the 10th day of the event.

What contributes to my 100% progress?
Turning in the Unpainted Eggs, the Dye and the Wax as well as completing the Easter Egg Hunt and the quests for the folks in the event area.

Why do I want to ask friends for help?
It increases the amount of progress you get from doing a turn-in.

Do I have to do the achievements?
No. Completing the goals for the achievements is totally optional. You get either a large energy pack or a title for your character from them, no event progress.

Where can I see the achievements available and how to get them?
Either on the holiday dialog, the achievements dialog, or on the blog.

When can I do the World Wide Easter Egg Hunt?
The World Wide Easter Egg Hunt starts on Good Friday - April 17th - and lasts for the rest of the event.

Where do I find World Wide Easter Egg Hunt Eggs?
Once the hunt has started, you can find eggs by clicking them in many of the zones in the world. Eggs are hidden behind rocks and trees and in tricky to access locations in normal zones, secret areas, and adventure zones all over the world. Not every area has an egg hidden in it. There are 90 eggs hidden throughout the world in total, but you'll need to be done most of the content in the game to find them all.
March 27th
BW2: Generation 12 Pets are Here! 

Gotta find 'em all! A new selection of critters are now available to be your companions!

Those weirdly random abandoned eggs scattered all over Bushwhackia have been switched up and all new pets are ready to hatch when you accept the "Find an Egg" quest from Misty. She will also have all the Generation 12 eggs available to purchase for Bush Bucks during the "Find an Egg" quest.


Other changes to Misty and Hank for Generation 12:
  • Misty will no longer let players abandon Gen 11 pet eggs that they are hatching (they're now too rare). Only current generation pet eggs can be abandoned during hatching. Please note that if you're in the middle of hatching a pet, then that egg will still hatch into whatever pet it would have been before.

  • Generation 11 pet eggs can now be found in Quester's Satchels (with the same limitations as the Generation 1, 2, 3, 4, 5, 6, 7, 8, 9, and 10 eggs, which will still be available in satchels as well.)

  • Hank now sells a random assortment of hatched level 1 Generation 12 pets (instead of Generation 11) for Bush Bucks in his pet store.

PAGAS changes for Generation 12:
  • Generation 12 pet eggs are available to buy with DNA in the PAGAS store, once you have hatched at least five Generation 12 pets. This include 9 unique variations of the new pets.

  • The Pet Progress dialog now includes Generation 12 pets. Another 19 new pets that all players can unlock!
New Achievements:
In addition to these new pets, there are 5 new achievements you can get for raising 10, 25, 50, 75, and 100 different pets to level 40!

And now, without further ado, the information you've all been waiting for:

Generation 12 Pets:
  • Coyote
  • Liger
  • Blue-Ringed Octopus
  • Flying Fish
  • Roadrunner
  • Raven
  • Black Bear
  • Eyesberg
  • Lurker
  • Snarky
Comment on the new additions on the forum!
March 20th
COTLI: New Tier 7 Talents and More! 

Welcome, Crusaders!

We thought that now might be a great time to introduce some additional Talents. Then we thought, "why not introduce Tier 7 Talents?"

Without further ado, here is what you can expect from the New Tier 7 Talents update...

New Tier 7 Talents

These talents require clearing area 2700 to unlock.

3x Passive Tree Talents

  • Legendary Friendship - Increases the DPS of Crusaders for each piece of Legendary gear belonging to Crusaders in the same bench slot, stacking multiplicatively. Max levels: 25
  • Golden Friendship - Increases the DPS of Crusaders for each piece of Golden gear belonging to other Crusaders in the same bench slot, stacking multiplicatively. Max levels: 25
  • Friendly Helpers - Increase the Global DPS for each Taskmaster owned, stacking multiplicatively. Max levels: 50

2 Utility Tree Talents

  • Sprint for the Finish - Increases your maximum level of Sprint. (Must have purchased all levels of the Marathon Sprint Talent to start buying) Max levels: 30.
  • Magical Training - Increases the maximum level of Crusaders by 25 for each level purchased. No maximum level.

Additional Updates

New Tier 1 Talents:

  • Golden Benefits - Increases Global DPS for each Golden item owned. No maximum level.
  • Apprentice Crafter - Increases Global DPS for each Common and Uncommon recipe owned. No maximum level.
  • Level All the Way - Increases Global DPS for each talent level purchased (including levels of this Talent.) Max levels: 50
  • Mission Accomplished - Increases Global DPS for each mission you've completed. No maximum level.

New Tier 4 Talents:

  • Extra Healthy - Increases the health of all Crusaders. Max levels: 50
  • Journeyman Crafter - Increases Global DPS for each Rare recipe owned. No maximum level.

New Tier 5 Talent:

  • Bossing Around - Skip a wave of monsters on a boss area. Max levels: 2

New Tier 6 Talents:

  • Weekend Warrior - Increase the effect of the weekend buffs. Max levels: 25
  • Material Goods - Increase the crafting materials gained from Missions. Max levels: 40
  • Maxed Power! - Increases Global DPS for each Talent that is at max level, stacking multiplicatively. Max levels: 50
  • Master Crafter - Increases Global DPS for each Epic recipe owned. No maximum level

New Objectives

  • Mutiny on the Ghostbeard's Greed campaign - Reach area 1500 with new leadership and increased difficulty. Awards maximum number increase of e200
  • Deadly Tales on the Grimm's Idle Tales campaign - Reach area 1400 with a pesky witch. Awards Crusaders run faster when changing areas.
February 11th
Idle Champions: Variants Update (February 2020) 
Posted in Idle Champions.

    "Looking for a new challenge? We can arrange that!"

Our latest Idle Champions update introduces eight new variants for the Grand Tour of the Sword Coast, Waterdeep: Dragon Heist, Tomb of Annihilation, and Descent into Avernus campaigns. You will need to have completed the original adventures in order to unlock these variants.

Variants for everybody! You get a variant, you get a variant, and you get a variant!

Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Grand Tour of the Sword Coast Variants

  • Excavating History: Frantic Excavation
    • Monsters move twice as fast.
    • Only Champions with a base attack cooldown of 5 seconds or lower can be used.
    • Reach area 300.

  • Towering Expectations: Careful Consideration
    • Only Champions with a WIS score of 13 or higher can be used.
    • Reach area 325.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Tomb of Annihilation Variants

  • Homecoming: Wagon Train
    • A Wagon takes up a slot in the formation in slot 6
    • Every 100 areas, another wagon joins your train.
    • Reach area 350.

  • The Lost Heir of Omu: Taking Responsibility
    • Asharra starts in the formation and can not be removed.
    • Only Asharra and Champions that match Asharra's chosen bond deal damage; other Champions can be placed and will provide formation buffs and other effects, but do 0 damage when they attack (can still proc stuns, slows, etc. with their attacks).
    • Reach area 350.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Waterdeep: Dragon Heist Variants

  • Lair of the Xanathar: Feigned Weakness
    • Only Champions with a STR score of 13 or lower can be used.
    • Reach area 275.

  • Waterdeep Under Siege: Sober Up
    • Blurry Pink Elephants attack the formation at random in non-boss areas.
    • Every time a Pink Elephant spawns, all Champion damage is reduced by 10%; For each 15 minutes that passes the total number of stacks is reduced by 25%. Using bounty contracts can also reduce the stack amount as if the amount of time on the contract had passed.
    • Reach area 275.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Baldur's Gate Descent into Avernus

  • A Tale of Two Cities: A Tale of Two Champions
    • You can only field two champions at a time.
    • Reach area 250.

  • The Dead Three: A Hero's Entourage
    • Minsc starts in the formation in slot 3 (he can be moved but not removed from the formation)
    • Champions can only be placed adjacent to Minsc. If Minsc is moved, any Champions that are not adjacent to him after the move are removed from the formation.
    • Reach area 275.

See the in-game Change Log for more information!
February 7th
COTLI: New High Tier Objectives! 

Today we're introducing 14 new objectives to the game for you to enjoy! Plus we've made some long awaited changes to one objective in particular, and revamped The Washed Up Hermit to go along with it.

We've updated World's Wake with the Tier 4 11th objective, and the five Tier 5 objectives. We've also added the Tier 4 11th objective for Descent Into Darkness and the seven Tier 5 objectives, plus we've finally changed up Get Me Out of Here so it's easier to get to the content it guards.

New World's Wake Objectives

New Tier 4 11th objective - Washed Up - The Washed Up Hermit occupies a slot in your formation and is the only one who can do DPS. Beat area 1000 with increased area difficulty scaling. Awards the new maximum number cap being 1e700. This means with maxed Arithmagician, your maximum number cap will be 1e900.

New Tier 5 objectives

  • Run Away - Beat area 400 with a back column full of rabbits, and increased area difficulty scaling. Awards 250 rubies.

  • Holy Hand Grenade of Antioch - Protect the Hand Grenade to area 450 with increased area difficulty scaling. Awards 300 rubies.

  • Inflation - It's your toughest challenge yet: not just leveling up Nate Dragon any longer, but instead doing your best to get the entire formation to level 1000 in order to complete the objective. Awards 350 rubies.

  • Your Mother's A Hamster - The Trojan Rabbit needs your escort skills again, as chickens and cows rain from the sky. Beat area 450 with increased area difficulty scaling. Awards 350 rubies.

  • Top Tier - Beat area 450 with just half your Crusaders available and increased area difficulty scaling. Awards 350 rubies.

New Descent Into Darkness Objectives

Tier 4 11th objective - Inner Darkness - A seer occupies a slot in the formation and moves every 100 areas. She reveals the dark side of Crusaders adjacent to her, though The Shadow Queen is immune to this effect. If any Crusader dies, the formation wipes and goes back an area. Beat area 1200 with increased area difficulty scaling. Awards Bonus Boss Idol drops on the weekly Challenge objectives.

New Tier 5 objectives

  • Grond! Grond! Grond! - Escort the vicious battering ram and beat area 450 with increased area difficulty scaling. Awards 300 rubies.

  • Get Me Out of Here! - Beat area 450 with increased area difficulty scaling. Awards 300 rubies.

  • Lone Descent - It's a solo walk for a Crusader to beat area 500 with increased area difficulty scaling. Awards 350 rubies.

  • Double Trouble - Beat area 500 with increased difficulty scaling, as the hoards of monsters and quest items rush at you. Awards 400 rubies.

  • Dual Descent - Pair up your favourite Angels or Demons as two of them take a stroll to beat area 550 with increased area difficulty scaling. Awards 400 rubies.

  • Demolition Derby - Escort the explosive demolition experts to area 500 with increased area difficulty scaling. Awards 350 rubies.

  • Slow Descent - Try beating area 250 this time. Awards 400 rubies.

Changes to Get Me Out of Here

This update brings changes to Get Me Out of Here, specifically in that it is no longer a timed objective. As we continue to add content to the game, including the higher tier objectives, we feel that while the old version of Get Me Out of Here was a unique piece in the game, at the higher levels of difficulty it would be a blocker to all the new content.

Get Me Out of Here is now set up in the following manner:

  • Tier 1 - Monsters can't be damaged by DPS as you try to beat area 150. Awards 200 rubies.

  • Tier 2 - An escort takes up the middle slot in the formation. If it dies, the formation wipes backwards an area. Beat area 350. Awards 250 rubies.

  • Tier 3 - Escape is even further away as you need to beat area 550. Awards 300 rubies.

  • Tier 4 - You need to beat area 750 without the help of your Legendary effects. Awards 300 rubies.

But how do new players complete Get Me Out of Here if there's no projectile Crusader in the original 20 Crusaders? That leads on to the next section.

Changes to The Washed Up Hermit

We are fans of The Washed Up Hermit's old mechanic of not having a Crusader directly in front of him, but if he wasn't in the front of your formation, it meant leaving an empty spot in your formation to get the power out of him, and most of the time, having another Crusader with Group DPS upgrades was more important than his boost.

So we've changed up his Craziness ability to require 2 or less adjacent Crusaders to the Hermit to get the boost out of it. Plus, since he is a bit crazy and he had the Arrow Attack ability sitting right there, we've changed it so that he's now a projectile firing Crusader. That way, he can help new players tackle the improved Get Me Out of Here, and for other objectives that would require a projectile Crusader before they've had a chance to recruit one from an event or the mission system.

But wait, wasn't his Arrow Attack a boost for The Bush Whacker? Don't worry! The Washed Up Hermit still boosts The Bush Whacker. We've moved the Swordplay boost to the Hermit's Dark War Stories upgrade. to accommodate the loss of that Self DPS upgrade, we boosted his remaining Self DPS upgrades. Now the Hermit is ready to help you out in your formations with his brand of crazy!

We hope you enjoy this update!