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January 11th
Idle Champions: Midwinter 6 
Posted in Idle Champions.

Deadwinter Day has arrived once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions have been hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 6 introduces Fen, the Drow Dhampir Warlock from the Black Dice Society, and brings back Rust on the Habour, hydrophobic Tabaxi rogue and sometimes member of the Oxventure Guild, and Talin Uran, a Combat Wheelchair-using Tiefling Rogue. Players have until Monday, January 23rd at 12 PM Pacific to complete their Midwinter 6 unlocks and objectives.

I. Fen

Dungeons & Dragons Fen Midwinter
    This Drow Dhampir Warlock has a touch of mischief and sneakiness, but she's loyal to those she cares for and a fearsome opponent for those who have earned her hate. Above all else, everything Fen has done has been for Isolde's freedom. Now she needs a new purpose to fight for, and maybe she can find it among the Society.


Fen is a DPS and Support Champion, and is the newest Black Dice Society member to join the formation. In addition to buffing the damage of Champions in her row, this Warlock/Rogue increases the attack speed of all Warlocks in the formation. Finally, she's keen to help you finish any Patron challenges you might still be facing. Once unlocked, you can find this Dhampir Drow in Slot 6 opposite Asharra.

For more details on Fen and her abilities, check out her Champion Blog, or her Spotlight Video below!

Year Six Variants


  • Adventure Variant 1: Mirtwinter Day - Patrol the outskirts of Longsaddle on Deadwinter Day with Mirt the Moneylender. Fen joins the formation and can be moved, but not removed. Mirt also joins the formation and only Champions in Mirt's column can deal damage.
    Complete Area 75.

  • Adventure Variant 2: The Wise and the Warlocks - Patrol the outskirts of Longsaddle on Deadwinter Day with the wisest of your Champions. Fen joins the formation and can be moved, but not removed. Vajra and redeemed Zariel also join the formation; they're here for moral support. You may only use Warlocks, Black Dice Society Champions, or Champions with WIS 15+.
    Complete Area 125.

  • Adventure Variant 3: Oh Great, More Mist! - Patrol the outskirts of Longsaddle on Deadwinter Day as the mists of Ravenloft envelop the city. Fen joins the formation and can be moved, but not removed. Since the weather is foggy, you can't use Champions with ranged attacks, except for Desmond. 1-2 zombies spawn with each wave; they don't drop gold or count toward quest progress. Strahd spawns as a second boss in each boss area and he must also be defeated to progress.
    Complete Area 175.

If you have feedback to share, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
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