"Jim" who?
- James Winifred Darkmagic III is the scion of a mysterious, multiplanar wizarding family. As an entertainer and purveyor of the 'Jim Darkmagic Experience,' the legendary mage can often be found in markets and town squares performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that follows him as a Chief Arcanist (and occasional arsonist) for Acquisitions Incorporated.
Jim's Stats
Race: Human | Alignment: Chaotic Neutral | Class: Wizard |
---|---|---|
Age: 41 | Affiliation: Acquisitions Incorporated | |
STR: 8 | DEX: 14 | CON: 10 |
INT: 18 | WIS: 12 | CHA: 14 |
To add Jim to your formation, you can swap him with Minsc (Slot 7).
Basic Attack
Jim attacks random enemies with his own brand of magic missiles.Formation Abilities
- Slow the target for 15 seconds.
- Stun the target for 5 seconds.
- Polymorph the target into an abyssal chicken with very little health or an armored mimic that drops more gold. (this effect cannot affect boss or special creatures).
Specializations
Jim's Specializations allow him to choose which route to focus on, DPS (Darkmagic cheer squad) or Support (Is there an echo in here?)- Darkmagic Cheer Squad — This choice will increase the effect of Jim's Fan Club, letting him focus on his own damage.
- Is There An Echo In Here? — This choice will increase the effect of Magic magic magic magic, allowing him to support his allies more, if you're into that sort of thing.
Ultimate Attack
- Jim's Magical Maelstrom — Jim attacks all enemies with a showery shower of sparks. You can't miss it!
Equipment
Final Thoughts
We're psyched to add Jim to the game, and feel he has a lot to offer the most magical of formations.As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!