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November 26th
Idle Champion Spotlight: Krull 
Posted in Idle Champions.

    The malevolent black spire of twisted metal stands before you, ascending hundreds of feet into the crimson sky. Bristling with charred skulls impaled on iron spikes, the tower's apex splits into five narrow spires reaching upwards like a dragon's claws. An Ancient White Dragon colored gray with ash and soot circles the air above the tower. As you approach, the spiked iron portcullis yawns open like the mouth of a dragon.

    Hunched over and wrapped in decaying violet robes, a muscular tortle shambles out of the darkness, flanked on either side by armor-clad undead. The tortle's shell is covered in pyramid-like spikes, each carved with draconic runes. Its face is painted in the visage of a gleaming white skull.

    "If you wish to meet with my master," rasps the tortle, "you will need to convince me first. I am Krull, and I serve the Champion of Tiamat, Arkhan the Cruel. What business do you have here?"

Today we are excited to finally reveal Krull, the Tortle Death Cleric of Tiamat coming this week with our third annual Simril event. Some of you may recognize Krull from Baldur's Gate: Descent into Avernus or from some of the awesome art posted online. Let's dive right in and see how this evil tortle shapes up, shall we?

Who is Krull?


    Krull is a death-cleric of Tiamat who swore allegiance to Arkhan the Cruel after being bested by him in combat. He's Arkhan's alchemist, his experimenter, his torturer... Always surrounded by the dead, Krull wears a white painted face mask that makes him look undead in an effort to confuse and strike fear in his opponents.

II. Krull's Stats

Race: Tortle Alignment: Lawful Evil
Class: Cleric (Death Domain) Gender: Male
Age: 40 Affiliation: none

STR: 20 DEX: 14 CON: 15
INT: 12 WIS: 20 CHA: 12

Eligible for Patrons: Mirt, Vajra

III. Krull's Design

When it came to designing Krull, we were lucky to have the direct assistance of his creator, Joe Manganiello. Joe really helped us to distill down the essence of who Krull is and what his relationship is like with Arkhan the Cruel, and more importantly, how Krull prefers to operate. This led us down the path of creating a dark and twisted character who specializes in experimentation and creating different plagues while also supporting his master.

Now that his design has come together, Krull is a Support and Gold Find Champion, dedicated to serving his master, Arkhan the Cruel. He inflicts plagues on his enemies that can increase the amount of gold they drop, cause them to take more damage, and cause damage they take to also deal damage to other enemies around them. Krull is potent in formations focused on evil Champions, and is especially powerful when combined with Arkhan the Cruel. When you want to add Krull to the formation, you can swap him with Asharra (Slot 6).

IV. Krull's Abilities

Basic Attack

  • Krull's Maul/Necrotic Touch — Krull attacks a random enemy with his Maul. Once Draconic Plague is unlocked, this upgrades to Necrotic Touch. At that point, if the enemy he attacks doesn't have all three types of Draconic Plague on them, he infects them with one of the plague strains they do not already have. Otherwise, he adds two stacks to each plague on them (if possible; respecting their individual caps).

Formation Abilities

  • Draconic Plague — Krull applies a draconic plague to the next enemy to spawn. Plagues have a random effect (see below). This ability has a 5 second cooldown. Because of the Virulent Strain ability, enemies can have multiple Plague debuffs on them, including multiple debuffs of the same type. Multiple plague debuffs of the same type stack multiplicatively.

    • Plague: Pilfer — An enemy infected with this plague drops 5% more gold for every 3 seconds it stays alive (additively), capping at 10 stacks (50%). Starts at 1 stack.
      • Enemies drop 5% more gold immediately
      • 10% after 3 seconds
      • 15% after 6 seconds
      • etc.

    • Plague: Pain — An enemy infected with this plague takes 20% more damage every 3 seconds it remains alive (additively), capping at 10 stacks (200%). Starts at 1 stack.
      • Enemies take 20% more damage immediately
      • 40% after 3 seconds
      • 60% after 6 seconds
      • etc.

    • Plague: Traitor — An enemy infected with this plague causes all enemies near it to take damage equal to 10% of the damage it itself receives. This amount is increased for every 3 seconds it remains alive (additively), capping at 10 total stacks (100%). Starts at 1 stack. Does not cascade -- damage caused by Plague: Traitor on other monsters does not trigger it. Note this is very beneficial to Arkhan and other single-target attackers as it provides them with a potential AOE.
      • Nearby enemies take 10% of damage received immediately
      • 20% of damage taken after 3 seconds
      • 30% of damage taken after 6 seconds
      • etc.

  • Virulent Strain — When an enemy with a Plague on it dies there is a 10% chance that its Plague will transfer to another enemy that is not quite so dead. In this way, enemies can have multiple Plague debuffs on them, including multiple debuffs of the same type. Multiple debuffs of the same type stack multiplicatively. This ability is buffed by feats, but not by any normal upgrades or equipment.

  • Arkhan's Army — Krull increases the damage of all "evil" Champions in the formation by 100%. This effect is decreased by 10% (additively) for "each" good Champion in the formation. Buffs to this ability increase both the base buff percentage and the decrease for each "good" Champion.

  • The Master's Call — Krull increases the damage of Arkhan the Cruel by 400%, reduced by 75% (multiplicatively) for each slot away from Arkhan he is greater than one.
    • Examples:
    • 1 slot away = 400%
    • 2 slots away = 100%
    • 3 slots away = 25%
    • etc.

Specializations

  • Plague Focus: Pilfer — Increases the effect of Plague: Pilfer by 100%.

  • Plague Focus: Pain — Increases the effect of Plague: Pain by 100%.

  • Plague Focus: Traitor — Increases the effect of Plague: Traitor by 100%.

Ultimate Ability



Corrupted Ghouls — Krull summons four corrupted ghouls which spawn behind the formation and rush through it towards the nearest enemies. When a ghoul reaches an enemy it explodes, dealing damage in a small radius and leaving behind a pool of necrotic green goo that damages enemies that move through it. These goo pools last for 30 seconds.

V. Krull's Equipment



Slot 1: Global DPS
Slot 2: Plague: Pilfer
Slot 3: Plague: Pain
Slot 4: Arkhan's Army
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We've been wanting to include Krull in Idle Champions since the very first time we set our eyes on his character art, and we're excited to have had another chance to work with Joe to bring this heavy metal tortle to life! We hope you like him!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
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