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Recent News
September 16th
Idle Champions: Third Anniversary Celebration 
Posted in Idle Champions.

New Features, Content Update, and Daily Rewards, oh my! It's time for our Third Anniversary Celebration!

If you're interested in learning more about what's coming with this week's update, you've come to the right place...

Table of Contents


Dungeons & Dragons Third Anniversary

Third Anniversary Celebration



It's been quite the year for Idle Champions! In our third year we've rolled out quite a few features and systems, including the Patron system, Offline Progress, Modron Automation & Multi-Party Play, and reworked Time Gates! We also released two Evergreen Champions, started a new campaign, launched on Nintendo Switch, and left Early Access! Check out our Year 3 Retrospective Dev Blog for details! All that certainly deserves a celebration, right?


Dungeons & Dragons Third Anniversary Daily Rewards

Daily Rewards

Every day during the Third Anniversary Celebration you can log in and open a new Anniversary chest, but each chest is only available for 24 hours! Each chest contains four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

Once you have claimed at least four daily Anniversary chests, you unlock the following additional rewards!

  • Exclusive Icewind Dale Tyril Skin
  • Exclusive Snow Click Damage
  • 5 Gold Chests

Dungeons & Dragons Third Anniversary Updates

New Features

We're thrilled to announce the debut of the New Gem Store with our Third Anniversary Celebration! This week's update includes the addition of two new gem skins, a new Evergreen Golden Epic in each patron's shop, and some new DLC. More on those below!

Dungeons & Dragons Summer Spectacular Modron Automation

Gem Store

The Gem Store is a new tab in the in-game Shop that features items you can only purchase with gems! Curious how much your next gem familiar costs? Want to see what new skins are available for Champions? Go to the Gem Store! This also includes the hugely popular community request of purchasing multiple Gold Chests with gems at once! Check out our Gem Store Dev Blog for full details!

Dungeons & Dragons Third Anniversary Celebration Familiars

New Familiars

New Familiars have appeared in the Shop! We've added five new Familiars to the shop: Arctic Fox, Wartsworth the Toad, Sylgar; the Xanathar's Goldfish, Yeti Tyke, & Hedgehog Familiar (as part of the Founder's Pack III DLC).

Dungeons & Dragons Third Anniversary Celebration New Evergreen Golden Epics

New Patron Evergreen Golden Epics

Champions who find themselves in service of Mirt the Moneylender will have access to Ulkoria Stonemarrow's Watchful Order Staff (Slot 1) Golden Epic , those in the service of Vajra Safar may access Azaka Stormfang's Volo's Guide to Chult Pullout Map (Slot 5) Golden Epic and those in the service of Strahd von Zarovich will have access to Dragonbait's Shield (Slot 2) Golden Epic through the Patron Shop.

Dungeons & Dragons Third Anniversary Celebration New DLC

New DLC Packs

New DLC Packs are now available!

The Founder's Pack III includes 42 Gold Chests, with 5 guaranteed Shiny loot cards, Exclusive Hedgehog Familiar, Exclusive Pirate Jarlaxle Skin, 5000 Gems, an Exclusive 50% Gem Buff, and an assortment of Epic potions.

Dungeons & Dragons Third Anniversary Celebration Max Dunbar Companions of the Hall Skins

The Icewind Dale Skin & Feat Pack Bundle Inspired by the art of Max Dunbar, each of the Companions of the Hall has bundled up for their next blizzard-filled trip to Ten-Towns! This Bundle will unlock Catti-brie, Regis & Wulfgar if you don't already have them, and includes Bruenor's Icewind Dale Skin & his King of Mithral Hall Feat, Catti-brie's Icewind Dale Skin & her Trained in the North Feat, Regis' Icewind Dale Skin & his Ruby Reflection Feat, Wulfgar's Icewind Dale Skin & his Dwarven Raised Feat.

The Bundle also includes 7 Gold Supply Chests, 7 Catti-brie Gold Chests, 7 Regis Gold Chests, 7 Wulfgar Gold Chest, and an assortment of Epic potions, and a Potion of Polish. Each Champion's Skin & Feat Combination may also be purchased separately.


Dungeons & Dragons Summer Spectacular Descent into Avernus, Part 6

Descent into Avernus, Part 6

This week's content update brings Descent into Avernus, Part 6. We meet Red Ruth and she sends us to Uldrak, who may have a new solution to his problems in Avernus... Check out the full Descent into Avernus, Part 6 blog post for details about the new adventures and variants.

Feedback Wanted!

These changes are scheduled to go live later today. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

September 16th
Idle Champions: Descent into Avernus, Part 6 
Posted in Idle Champions.

We introduce ourselves to Red Ruth as our trip through Avernus takes a decidedly more dangerous turn...

Note: you will need to have completed the previous two Descent into Avernus Adventures, The Path of Dreams and The Lost Hollyphant, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Wandering Emporium

We introduce ourselves to Red Ruth, who demands a favor before she'll help us...
  • Variant: Madcap Adventures Redux —The Madcaps are back! Madcaps arrive in each area. If a Madcap deals damage to a Champion, another Madcap immediately spawns (bloodspawned). The bloodspawned Madcaps do not drop gold or count towards quest progress. Each time a Madcap is bloodspawned, Champion damage is reduced by 99% for 3 seconds.
    Reach area 400.

Tiamat's Army

It's time to pay a visit to Arkhan's Dragon Queen and meet Arkhan's minotaur bodyguard Torogar...
  • Variant: Show of Strength — Only Champions with STR of 16 or higher can be used.
    Reach area 425.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
September 15th
Dev Blog: Gem Store 
Posted in Idle Champions.

I've got gems, you've got gems. Let's do something with them!

What is the Gem Store?
The Gem Store is a new feature coming to Idle Champions on September 16th, 2020!

What is it?
Oh, I'm glad you asked! It's a new tab in the in-game Shop that features items you can only purchase with gems! Curious how much your next gem familiar costs? Want to see what new skins are available for Champions? Go to the Gem Store!

Dungeons & Dragons Gem Store

What is a familiar?
New to familiars, eh? Check out the video below! The bottom line: you'll want some familiars for your adventures, as they help click enemies and level up your Champions! As you're collecting gems, check back often to see when you can unlock your next little buddy!

.

What are skins?
New to customizing your Champions, eh? Skins are cosmetic upgrades that we offer for many of the Champions. They change the look of the Champion to a whole new rocking outfit! You can swap back and forth between looks for a Champion once you have unlocked them.

A friend says that they can see a skin in the Gem Store that I can't!
Champion skins in the Gem Store are only shown if you've already unlocked the Champion.

What else is in the Gem Store?
At the moment, we are only featuring Skins, Familiars, and Chests in the gem store. When you purchase a Silver or Gold chest in the Gem Store, you can purchase up to 100 of them at a time (if you have enough gems, of course)!

Dungeons & Dragons Multi Purchase Chests

OK, so you made gem familiars more visible. I have them all.
Well, we've also added skins for many of our Champions, including brand new skins for Drizzt & Dhadius! Which Champions do you want to see skins for next? Let us know!

Dungeons & Dragons Lich Dhadius

Feedback Wanted!

For now, check out the Gem Store, an all-new permanent addition to the game, when the Idle Champions of the Forgotten Realms Third Anniversary launches tomorrow at Noon Pacific Time (UTC-7)! We very much look forward to your feedback on the store, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

September 14th
Dev Blog: Third Year Retrospective 
Posted in Idle Champions.

Hey everyone. I'm Justin Stocks, the Lead Game Designer for Idle Champions of the Forgotten Realms. In the lead-up to our Third Anniversary Celebration, I wanted to take a few minutes to look back over everything we've accomplished in the last year...


Dungeons & Dragons Dragonbait

Fall 2019

September 2019: Patron System (part of the Y2 anniversary)

We kicked off our third year with a bang, adding the Patron System, which allows players to replay variants and free plays with additional restrictions to earn unique rewards and powerful perks. While we started out with just two patrons and a handful of rewards, we have since expanded the system with a third patron (Strahd von Zarovich) and numerous additional rewards for purchase, such as familiars, skins, and sought-after modron component chests. We plan to continue to expand on the system with additional patrons, store items, and perks, including some new skins during the upcoming Anniversary Celebration!

October 2019: New Campaign (Descent Into Avernus)

October saw the release of our fourth permanent campaign: Baldur's Gate: Descent Into Avernus. This fiendish campaign has been expanded upon multiple times over the year and will continue to get updates moving forward. This update also managed to sneak in an update to our in-game effects descriptions, helping players to better understand how their formation abilities interact with each other. Usually.

Dungeons & Dragons Dragonbait

Winter 2020

New Year's Day 2020: New Evergreen Champion (Dragonbait)

The new year brought about another Evergreen Champion to join the ranks of Hitch, Drizzt, and Azaka. Dragonbait was a challenging unlock from a variant of the final adventure in the Tomb of Annihilation campaign, and while he is still trying to make a name for himself in a very competitive bench slot, he's nevertheless a highly sought-after saurial.

January 2020: Updated Time Gates & Offline Progress

The new year brought exciting new updates, many of which were included out in our Idle Champions in 2020 dev blog at the end of December last year. The first of which was an expanded Time Gate System. Gone were the days of gambling six time gate pieces and hoping you got a Champion that you liked. Now you could pick precisely the Champion you wanted to gear up or recruit, and the time gates themselves were made more lucrative, with up to three gold chests and numerous silver chests up for grabs. Players flocked to earn Mystra's favor and recruiting and gearing up missed event Champions became easier than ever before. And at the end of the month, Offline Progress arrived, allowing players to continue to progress during their adventures even while logged out!

Dungeons & Dragons Dragonbait

Spring 2020

March 2020: Spring Extravaganza with Updated Formation Saves

The first of our 2020 seasonal events, the Spring Extravaganza, brought with it a week of free rewards, including an awesome Champion skin, but more importantly a revamped formation save system. Instead of being limited to only three formations per campaign, players could now save up to 50 formations with customizable names, and their formation saves now included familiar placements as well as Champions. Getting back up to speed after a reset had never been more convenient.

March 2020: Leaving Early Access on Steam

As a personal milestone for us at Codename, in March we also left early access on Steam. This was a big moment as it meant that Idle Champions had finally reached a point where we felt it was deserving of a full release, with features such as the Patron System really fleshing out the replayability of the existing content.

Dungeons & Dragons Ulkoria

Summer 2020

July 2020: Summer Spectacular with Modron Automation & Multi-Party Play

The Summer Spectacular at the end of July was host to the game's largest evolution yet: Modron Automation & Multi-Party Play. These two new systems combined to add incredible new depth to the game. With two adventuring parties running at the same time players had to dust off several underutilized Champions to fill every slot, a trend which will continue as additional adventuring parties are made available over the next year or two.

With Modron Automation we started to put the "Idle" back "Idle Champions", letting players set up their adventuring parties to reset automatically, fill the formation automatically, and farm gems and favor to their heart's content. Finally, the Modron Components mini-game added some new strategy to the game for folks who couldn't get enough of the pipe mini-game in Bioshock or the latest Spiderman PS4 game.

August 2020: New Focus on Bugs & Performance

Modron Automation and Multi-Party Play was a big tech investment for us, and resulted in an unacceptable backlog of bugs and unoptimized code. In August we refocused our attention on bugs and performance with the addition of our public-facing bug report system. Through the month we managed to track down several memory leaks and patch them up, leading to a noticeable improvement in stability and performance. As no more major features (on the scale of Modron Automation) are planned for 2020, we will continue to iterate on these improvements and fix bugs as quickly as we can.

August 2020: Finished Waterdeep: Dragon Heist Campaign & New Evergreen Champion (Ulkoria)

Most recently we released the final adventures of the Waterdeep: Dragon Heist campaign and included alongside them our fifth Evergreen Champion: the reclusive mage, Ulkoria Stonemarrow. Ulkoria is a magic specialist who can do some incredibly powerful things for a full formation of spellcasters. While her full potential hasn't yet been released, future Champion releases will no doubt add to her repertoire and increase her play.

Dungeons & Dragons Icewind Dale

Third Anniversary & Beyond: The Future

So what does the future look like for Idle Champions? It's bright! While we don't plan to release any major features in the next few months, we do have a new campaign on the horizon. You can also expect us to continue with bug fixes and performance enhancements. We also intend to continue to iterate on the offline progress system, which runs your background parties during multi-party play and should result in speed improvements to everyone's progression, especially if your background party is farming gems.

September 8th
Idle Champions: Mindful Sloth Familiar & Take This 
Posted in Idle Champions.

Greetings, Champions!

This summer has certainly flown by. Normally at this time of year, we'd be gearing up to go to PAX West, but this year is a bit different.

While we find new ways to adapt, somethings stay consistent and that's why we're thrilled to announce that we are working with Take This on a charity fundraiser for Mental Health Awareness for the third year in a row! Take This is a mental health organization providing comprehensive resources, support, and consultation tailored for the unique and diverse needs of the game community.

The Mindful Sloth

This is our third year partnering with Take This and AFK Rooms at PAX! The two previous years we were delighted to raise $11,500 in 2018 and $13,000 in 2019 for AFK Rooms and in support of Mental Health Awareness. This year's AFK Room will be a little different, but we are thrilled to support the Take This Community AFK Discord - AFKOnline!

This year we have partnered again with the incredible Trystan Falcone, aka Walnut Dankgrass on Acquisitions Incorporated: The "C" Team, to bring The Mindful Sloth Familiar to Idle Champions.

Dungeons & Dragons Mindful Sloth Familiar Take This

Through September 21, 2020, Codename will be donating the net proceeds from all purchases of the new Mindful Sloth Familiar Pack to Take This in support of the Take This Community AFK Discord. It's a fantastic cause and one we really believe in, so we hope you'll help and bring this wonderful sloth into your familiar circles! The Mindful Sloth Familiar is available now in the in-game shop on PC and Mac on Steam and web, Xbox One, iOS and on all Android devices.



The Mindful Sloth Familiar will be available on PlayStation 4 on Tuesday, September 8th, and on Nintendo Switch on Friday, September 18th, 2020. We will be donating the net proceeds for the first two weeks of release, once available on those platforms.
September 2nd
Idle Champions: Brightswords 3 
Posted in Idle Champions.

Seeking rest and respite from a year of adventure, the Champions arrive in the tranquil town of Longsaddle - only to find it under siege!

Drow from the Underdark are on the hunt in Longsaddle for a Harpell artifact, and it's a race against time to find it before they do...

Brightswords 3 introduces Lazaapz, the Goblin Armorer Artificer, and brings back returning Champions Turiel, the Aasimar Cleric and Wulfgar, Human Barbarian and member of the Companions of the Hall. Players will have until Monday, September 14th, 2020 at 12:00PM PDT, to complete event objectives!

Year Three Champion: Lazaapz

    Born in The Cogs beneath Sharn's Lower City, Lazaapz's remarkable intellect elevated her to the Tradefair district, where her mechanical genius became highly sought after by the Dragonmarked Houses. Lazaapz's first invention was a functional mechanical arm to replace the one she was born without; now she leads an elite team of engineers in cutting edge research and development.

    Following the discovery of a mysterious Eldritch Machine, Lazaapz was brought in by House Cannith to ascertain the purpose of the device. Shortly after, both Lazaapz and the machine disappeared, never to be seen again.
Lazaapz is a Tank and Support Champion who buffs other small-sized Champions with her Fury of the Small ability. She wears a suit of custom mechanized Power Armor that powers up her abilities and attacks, granting improved bonuses and additional attacks that debilitate enemies while she is under attack. When you want to add Lazaapz to your formation, you can swap her with Makos (Slot 9).

For more information about our Lazaapz, check out the Idle Champion Spotlight: Lazaapz dev blog!

Year Two Champion: Turiel

    Wherever the aasimar known as Turiel goes, devils and demons know to tread lightly. Acting on orders of their divine patron, Bahamut, Turiel works tirelessly to bring law, order, and justice to Toril. When not busy with inquisitions or crusades, Turiel calls the endless libraries of Candlekeep their home, studying ancient tomes and seeking guidance for their next holy mission.
Turiel Supports from the front of the formation, with his Embodiment of the Law greatly increasing the damage of Champions the further they are behind him. When you want to add Turiel to your formation, you can swap him with Bruenor (Slot 1).

For more information about our Turiel, check out the Idle Champion Spotlight: Turiel dev blog!

Year One Champion: Wulfgar

    Wulfgar started his life in the north as the flag bearer of the barbarian Tribe of the Elk. He was bested in the assault on Ten-Towns by Bruenor Battlehammer, who decided his punishment would be five years and a day of service. Bruenor grew to love the tall barbarian, eventually seeing him as an adopted son. At the end of his service, Drizzt Do'Urden to taught Wulfgar the ways of combat and Bruenor crafted for him a mighty warhammer, named Aegis-fang. This magical warhammer bears the symbols of three of the Dwarven Gods: Moradin, Clangeddin, and Dumathoin. It is specifically attuned to Wulfgar and magically returns to his hand upon telepathic command.
Wulfgar deals AOE damage that stuns and deals additional damage to armored and stunned enemies. He has additional abilities for each other Companion of the Hall present. When you want to add Wulfgar, Son of Beornegar to your party, you can swap him with Tyril (Slot 10).

For more information about about Wulfgar, check out his Idle Champion Spotlight: Wulfgar dev blog!

Year Three Variants

  • Lolth's Army — Drow Fighters attempt to stop us from thwarting their plan. Whenever you kill any drow enemy, Lolth grows angry and tracks your transgressions. For each drow killed during this adventure, the damage and movement speed of each drow enemy goes up by 0.1% (Additively)
    Reach area 75.

  • I Got This...? — Only Champions with INT 14 or lower can be used can be used.
    Reach area 125.

  • Short Force Leader — A roving band of Ogres have joined the adventure! Let's show 'em what Lazaapz and her crew can do! Lazaapz starts in the formation. She cannot be moved. Champions in the two columns behind Lazaapz count as a small race for the purposes of Lazaapz' Fury of the Small. Everyone's smaller than an ogre, right?!
    Reach area 175.

Year Two Variants

  • Hearty Constitution — Only Champions with a Constitution (CON) score of 14 or higher can be used.
    Reach area 75.

  • Army of Bahamut — Turiel starts out in slot 1 and can't be moved or replaced. Only Lawful or Good Champions can be used.
    Reach area 125.

  • DPS's Day Off — No Champions with the DPS role can be used.
    Reach area 175.

Year One Variants

  • Little Eyes are Lurking — A pair of Quasits have infiltrated your party, taking up two slots in the formation and causing chaos, making it difficult to work as a team. Every 25 areas they switch positions.
    Reach area 75.

  • Father and Son — Wulfgar and Bruenor have set off alone, on an adventure to catch up after some lost time. Only Bruenor and Wulfgar are available, and both start in your formation. Their damage and cooldowns are dramatically improved.
    Reach area 125.

  • Lolth's Domain — All Drow have the blessing of Lolth. Enemies gain armor and bosses gain additional armor.
    Reach area 175.

See the in-game FAQ for more information!

August 28th
Idle Champion Spotlight: Lazaapz 
Posted in Idle Champions.

"Where was this device discovered," Lazaapz whispered, "and how old is it?"

The goblin artificer reached out of her mechanized armor to run her fingers along the surface of the Eldritch Machine, admiring the elegant craftsmanship. It resembled a large metallic sarcophagus, covered in arcane runes written in an ancient language.

"It was unearthed during one of our recent expeditions to Xen'Drik," the surly envoy of House Cannith responded. "Our analysis has confirmed that this device was constructed by the Cul'sir Dominion approximately forty thousand years ago."

"Incredible. THEY WERE SO SMART! I've only seen a handful of other machines they've created. There was the one down in the Cogs but it was broken, and then there was the last one your employers brought..." Lazaapz trailed off as she wandered around the machine, inspecting it from every angle.

"House Cannith trusts that you will keep the results of your testing discrete as per our previous arrangement."

"Did you see this?"

"I'm not sure what you're pointing at." The envoy shifted to get a better view of what Lazaapz was gesturing towards.

"These are symbols associated with Dal Quor. Do you see them? WHOA! If this machine is from over forty thousand years ago, that could mean it has something to do with the Quori. Weren't the Quori corporeal on our plane back then? OH BOY! Do you know what this could mean!?"

"...I'll leave you to it," said the envoy, turning to leave the workshop. Lazaapz didn't notice. She rarely noticed people when her mind was fixated on a mechanical puzzle. AND WHAT A PUZZLE! This will be fun...

I. Goblin Armorer Artificer

Dungeons & Dragons Lazaapz

    Born in The Cogs beneath Sharn's Lower City, Lazaapz's remarkable intellect elevated her to the Tradefair district, where her mechanical genius became highly sought after by the Dragonmarked Houses. Lazaapz's first invention was a functional mechanical arm to replace the one she was born without; now she leads an elite team of engineers in cutting edge research and development.

    Following the discovery of a mysterious Eldritch Machine, Lazaapz was brought in by House Cannith to ascertain the purpose of the device. Shortly after, both Lazaapz and the machine disappeared, never to be seen again.

Lazaapz is a Tank and Support Champion who buffs other small-sized Champions with her Fury of the Small ability. She wears a suit of custom mechanized Power Armor that powers up her abilities and attacks, granting improved bonuses and additional attacks that debilitate enemies while she is under attack. When you want to add Lazaapz to your formation, you can swap her with Makos (Slot 9).

II. Lazaapz's Stats

Race: Goblin Alignment: Neutral Evil
Class: Artificer (Armorer) Gender: Female
Age: 19 Affiliation: none

STR: 8 DEX: 16 CON: 16
INT: 18 WIS: 10 CHA: 8

Role: Tanking/Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich


Dungeons & Dragons Lazaapz

III. Lazaapz's Design

The story of Lazaapz began with Rizz Dupree.

We receive a lot of feedback and suggestions when it comes to Champions players would like to see, and among the most popular and frequent requests is for us to introduce a Goblin Champion and to introduce some kind of Artificer now that they have been officially introduced to 5E through Eberron: Rising from the Last War.

Other feedback that came to mind:
  • A tank that uses a tower shield.
  • More short/small Champions.
  • More monstrous Champions.
  • More evil Champions.
This had been on our minds for a while, but it took the introduction of the Armorer subclass for Artificers in Unearthed Arcana: Subclasses, Part 3 in late February for it all to come together. We were inspired to create a Goblin Armorer that used a tower shield and their Arcane Propulsion Arm to fight enemies, and Rizz Dupree was born!

Side note: 'Rizz Dupree' was just a name that sounds kind of like 'Chris Dupuis' to start, and it was just part of the initial Champion design pitch. This name quickly became 'Renton' (named after Renton, Washington, where Wizards of the Coast is located) as the design came together before eventually settling on 'Lazaapz' while the design was finalized.

At this point we knew that we wanted this goblin to be an inventor, a mechanical prodigy able to build their own prosthetic arm replacement as a young child. Using their ingenuity, they worked their way up from the lowest depths of Sharn, the Cogs beneath the Lower City, making their way all the way up to the Tradefair District. The equipment cards for Lazaapz speak to this history, as she built and tested her own suit of power armor.

We knew that we wanted to base the design around a suit of Power Armor that charged up and stored power while not in combat, and that used that power to boost abilities and dish out some punishment to enemies while under attack. This suit would build up to a high power threshold while you cleared areas quickly, and once things got tough the suit would kick in and buff the small members of the party and help Lazaapz damage enemies with her Thunder Fist.

Of course, since Lazaapz has an Arcane Propulsion Arm as a prosthetic, we thought that it would be fun if it was also a kind of long range grappling fist in addition to a thunder fist. She could reach across the screen, grab an enemy, and drag them to the front of the formation for a beating. Another Champion that can manipulate enemy placement!

...and isn't it about time we had a Champion that buffed our kobolds, gnomes, halflings, and dwarves? #IshiMeta

We're still really excited about Lazaapz. We hope you are, too!

IV. Lazaapz's Abilities

Basic Attacks

Lazaapz has two basic attacks. She attacks four times with Thunder Gauntlet and then attacks with Grappling Fist, then repeats.
  • Thunder Gauntlet — Lazaapz leaps out and attacks the nearest enemies with her Thunder Gauntlet, damaging them and stunning them for 0.5 seconds.
  • Grappling Fist — Lazaapz fires her Grappling Fist at a random enemy and quickly yanks it to the front of the formation. This attack deals no damage and cannot move static enemies or blockers.

Formation Abilities

  • Fury of the Small — Increase the damage of all small races (dwarves, goblin, halfling, gnome, or kobold) by 100% for each qualifying Champion in the formation. Stacks multiplicatively.
  • Power Armor — Lazaapz has a set of Artificer Power Armor. It gains one stack for every 1 second that Lazaapz is not under attack. This caps at 100 stacks. Lazaapz gains 1% max health for each stack of Power Armor, stacking additively.
  • Tiny Bulwark — When Lazaapz is under attack, she consumes 10 stacks of Power Armor and increases the effect of Fury of the Small by 400% for 10 seconds.
  • Lightning Launcher — When Lazaapz is under attack by at least 5 enemies, she consumes 15 stacks of Power Armor and activates her Lightning Launcher (fired from a large gem located in the middle of her chest plate), targeting one of the enemies attacking her and striking all enemies in a line, causing them to take 200% more damage for 7.5 seconds
  • Shield of Sharn — Lazaapz increases the max health of all other Champions by 25% of her base max health.

Specializations

  • Stolen Power — Increase the max stacks of Power Armor by 100.
  • Team Player — Abilities that require Lazaapz to be under attack (Tiny Bulwark and Lightning Launcher) will now trigger if any Champion in the formation is attacked.
  • The Zapper — Lightning Launcher will now trigger with only one enemy attacking Lazaapz and its damage buff is increased by 100%.

Ultimate Ability

The ultimate changes based on the number of Power Armor stacks Lazaapz has available. If she has 20 or fewer stacks, her ultimate ability is Recharge. If she has 21 or more stacks, her ultimate ability is Overcharge.
  • Recharge — Lazaapz immediately regains all of her Power Armor stacks and, for the next 30 seconds, does not expend any stacks when triggering Tiny Bulwark or Lightning Launcher.
  • Overcharge — Lazaapz overcharges her Power Armor, preventing it from gaining any more stacks but increasing the effect of Tiny Bulwark and Lightning Launcher by 400% for 30 seconds.

V. Lazaapz's Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Fury of the Small
Slot 4: Power Armor
Slot 5: Tiny Bulwark
Slot 6: Lightning Launcher

VI. Conclusion

What do you think about Lazaapz? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
August 26th
Idle Champions: The Grand Tour, Part 12 
Posted in Idle Champions.

We head east, to make our way towards Mithral Hall, but we're sidetracked along the way...

Note: you will need to have completed the previous two Grand Tour Adventures, Lost in the Goblin Halls and The Twilight Grove, in order to access these new Adventures.

Into the Unknown

We head east, on the way to Mithral Hall, but we get sidetracked by a pair of farmers who lead us to an derro trying to blow a mountain up...
  • Variant: A Tenday at Golgamann's — Golgamann (the skeleton in Izhkin's cave) has some friends over to visit and they do not approve of the Champions! Each area a number of skeletons appear. Skeleton enemies deal 300% more damage, will not count toward quest progress, nor will they drop gold.
    Only Champions with a WIS score of 11 or lower can be used.
    Reach Area 375.

The Prison of Velkynvelve

We awake in a dungeon, prisoners on a new adventure. We're not even supposed to be here today!
  • Variant: Prisoners of Lolth — All drow enemies are blessed by Lolth, granting them an initial set of armored hit points. Only Champions with a STR score of 15 or higher may be used.
    Reach Area 375.

See the in-game Change Log for more information!
August 19th
Idle Champions: Dragon Heist, Part 10 
Posted in Idle Champions.

It's time to finish up our business in Undermoutain and reunite the party, and of course there's also finding and recruiting Ulkoria Stonemarrow into your party!

Good luck!

Note: you will need to have completed the previous two Dragon Heist Adventures, An Illithid Undertaking and Déjà Vu, in order to access these new Adventures. You will also need to complete 45 Dragon Heist adventures or variants to access Ulkoria's unlock variant: "The Gargoyle".

New Champion: Ulkoria Stonemarrow

Dungeons & Dragons Ulkoria Stonemarrow

    Ulkoria has defended Waterdeep with her magic more times than she can recall. She is a well-respected member of the Watchful Order, often working closely with The Blackstaff on the city's defense. Known only as "the Gargoyle" by most, her face often locks into a scowl of concentration. Few have withstood her withering stares without relenting.

Ulkoria is a Support Champion who buffs other caster Champions with her Spellcaster School ability. She also assists greatly in adventures starting in Waterdeep or Undermountain. When you want to add Ulkoria to your formation, you can swap her with Tyril (Slot 10).

For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Ulkoria Stonemarrow dev blog!

Dungeons & Dragons Waterdeep: Dragon Heist

Alterdeep

The rescuers and the captives are deep in Undermountain but kept from each other, split between Seadeeps and the dream realm of Alterdeep. Will the two groups ever reunite?
  • Elder Rune Attack — The Mad Mage is frustrated that the Champions have continued their incursion into Undermountain. Whenever you change perspective between Seadeeps and Alterdeep you are affected by a different Elder Rune. The bane effect of the Elder Rune will persist until you change perspective again.
    • Halaster - Whenever an enemy spawns, a random Champion takes 20% of their max HP as damage.
    • Korombos - Each area a random formation slot is debuffed. Any Champion in that formation slot is stunned. The effect lasts until you change areas.
    • Savaros - Monsters drop 90% less gold.
    • Lammath - Champions base attack cooldown is increased by 50%.
    Reach Area 350.
  • The Gargoyle — It's time to invite The Gargoyle to join the Champions, but Halaster won't make it easy for us to recruit her! Generally, only Champions with a magic base attack can be used, but a few extra helping hands tag along as well. In each non-boss area, a different faction (Zhentarim, Xanathar, Cassalanters, and the Mad Mage) attacks. They will not count toward quest progress, nor will they drop gold. Each faction also has a unique boon granted by Halaster which will be active for the entire area.
    • Zhentarim - Champions base attack cooldown is increased by 2 seconds.
    • Xanathar - Enemies deal 300% additional damage.
    • Cassalanters - 5 Abyssal Chickens spawn.
    • Mad Mage - Champion healing is reduced by 50%.
    Unlocks Ulkoria Stonemarrow.
    Reach Area 400.
See the in-game Change Log for any additional updates!
August 14th
Idle Champion Spotlight: Ulkoria Stonemarrow 
Posted in Idle Champions.

It's time for the arrival of the long-awaited wizard and our latest Evergreen Champion, Ulkoria Stonemarrow!

This Shield Dwarf wizard has defended Waterdeep with her magic more times than anyone can remember. She's also known as "the Gargoyle" by most because her face is frozen in a scowl that frightens adults and children alike, but she has a soft spot for the urchins of Waterdeep.

If you'd like to learn more about Ulkoria, read on...

I. Ulkoria Stonemarrow

Dungeons & Dragons Ulkoria Stonemarrow

    Ulkoria has defended Waterdeep with her magic more times than she can recall. She is a well-respected member of the Watchful Order, often working closely with The Blackstaff on the city's defense. Known only as "the Gargoyle" by most, her face often locks into a scowl of concentration. Few have withstood her withering stares without relenting.

Ulkoria is a Support Champion who buffs other caster Champions with her Spellcaster School ability. She also assists greatly in adventures starting in Waterdeep or Undermountain. When you want to add Ulkoria to your formation, you can swap her with Tyril (Slot 10).

II. Ulkoria's Stats

Race: Shield Dwarf Alignment: Neutral Good
Class: Wizard Gender: Female
Age: 377 Affiliation: none

STR: 10 DEX: 14 CON: 12
INT: 20 WIS: 15 CHA: 16

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich


Dungeons & Dragons Ulkoria

III. Ulkoria's Design

Ulkoria has defended Waterdeep with her magic more times than anyone can recall, and is never seen without her shield guardian close by. She uses teleport spells to enter and leave her home, and while no one knows where it is, her home is rumored to be underground, perhaps in a cellar or dungeon under one of the city's oldest estates. The Champions, however, know her home to be the Trollskull Manor, their base of operations within the city.

We spent a lot of time on Ulkoria's design. She's been our outlet for information within the city, but as she joins the Champions, she's going to whip our casters into fighting shape!

When it came to Ulkoria's mechanical design, we wanted to reflect the wisdom and reinforcement a powerful archmage would pass on to other casters, empowering their spells and formation abilities.

As a member of the Watchful Order of Magists and Protectors within the city, she assists greatly in adventures within the Dragon Heist campaign, allowing you to feature her in Dragon Heist variants that are especially challenging, or in Patron runs!

IV. Ulkoria's Abilities

Basic Attack

  • Magic Missile — Ulkoria summons 3 magic missiles and fires them at random targets (each missile deals 33% of her DPS); the number of missiles can increase with upgrades, but still deal the same amount of damage.

Formation Abilities

  • Spellcaster School — Ulkoria gains a stack of Spellcaster School for each Champion with a magical base attack in the formation (including herself). Each stack increases the damage of these Champions by 100%, stacking multiplicatively
  • Watchful Order — Ulkoria provides additional buffs based on the number of Spellcaster School stacks she has. This ability is not buffed as a whole, but individual elements may be buffed by feats.
    • 3+ stacks: Attack speed of affected Champions reduced by 0.5 seconds.
    • 5+ stacks: Increase the effect of affected Champion's positional formation abilities by 25% for each stack
    • 7+ stacks: Each time an affected Champion attacks, there is a 50% chance that their base attack cooldown will immediately reset.
    • 9+ stacks: Increase the base value of Spellcaster School by 200%.
  • Defender of Waterdeep — Increases the damage of everyone in the formation by 100% if you are on an adventure in the Waterdeep: Dragon Heist campaign.

Specializations

  • Shield Guardian — Unlocks the Shield Guardian ultimate attack.
  • Urchin Pranks — Unlocks the Urchin Pranks ultimate attack.

Ultimate Ability

  • Shield Guardian — Ulkoria's Shield Guardian steps up behind the formation and casts Lightning Bolt once for each stack of Spellcaster School that Ulkoria has. Lightning Bolt targets a random enemy and deals massive damage to all enemies in a line.
  • Urchin Pranks — Nat, Jenks, and Squiddly jump onto the screen behind the formation and start tossing things at enemies. Each enemy hit takes damage and is knocked back 20% of the screen, stunned for 5 seconds, and then slowed for 15 seconds. The kids throw 4 items each over 6 seconds, each targeting a different enemy if possible.

V. Ulkoria's Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Spellcaster School
Slot 4: Defender of Waterdeep
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Ulkoria? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
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