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February 6th
Idle Champions: Grand Revel 2 
Posted in Idle Champions.

Grand Revel has returned to the Chult, and a day of dancing, music, and decadence has begun at Camp Vengeance.

As festivities begin the Champions begin a quest: to investigate a missing caravan on behalf of a Templar of the Order of the Gauntlet. Their friend, a local bard, has been missing for nearly a month...

Grand Revel 2 runs until Monday, February 18th, 2019 at 12:00pm PST, introduces the Vistani Bard from Dice, Camera, Action!, Paultin Seppa, and brings back Birdsong, the Tabaxi Bard from Chult!

New Champion: Paultin Seppa

    Paultin and his "son" Simon (AKA Murderbot) have been adventuring as part of the Waffle Crew for many years. Paultin is a wise-cracking adventurer who is more at home at a tavern than anywhere else. He cares deeply for those he considers his friends and will leap into action if anyone hurts them.
Paultin Seppa is a Support Champion whose Muderbot son, Simon, rides atop his shoulders. Paultin increases Gold Find through his Lucky ability and increases the DPS of Champions who are not adjacent to him based upon the number of Champions who are with his Magical Secrets ability. Paultin doesn't always attack, choosing instead to drink from his wineskin or play his bagpipes while Simon shoots poison darts at enemies.

When you want to add Paultin to your formation, you can swap him with Jarlaxle (Slot 4). For more information about our latest Champion, check out the Idle Champion Spotlight: Paultin dev blog!

Returning Champion: Birdsong

    Birdsong, a cunning young Tabaxi bard, learned to defend herself while enslaved by the Yuan-Ti. Proficient in playing the lute, Birdsong discovered her potential as a bard when witnessing the effect of her songs had on other slaves. After her escape, she became one of the greatest minstels of Chult. She promised herself to, one day, get the revenge on the Yuan-Ti who destroyed her village.

Birdsong is a Support and DPS Champion. She buffs Champions within two spaces with her Song of Battle ability, and can greatly increasing the potency of Good, Evil, or Neutral Champions depending on which specialization she uses. When you want to add Birdsong to your party, you can swap her with Makos (Slot 9).

Year Two Variants

  • Flower for Nanny Pu-pu — Magical floating crates of flowers take up four slots in the formation.

  • Grand Revel Rock Band — Paultin begins the adventure in the formation. Only Bards with a Charisma (CHA) score of 15 or higher may be used.

  • Love Hurts — Hordes of adoring fans attack the formation! Superfans, Infatuated Fans, Burly Fans, and Persistent Fans, spawn in each area and attack the formation, each with different abilities.

Year One Variants

  • Three's a Crowd — Any Champion that is adjacent to more than 1 other Champion has their damage reduced to 0.

  • Pair Up — Your ratio of women to men in your formation cannot be off by more than one (at all times you must have an equal number of men and women, or 1 more man than woman or vise-versa).

  • Love Potion — Every 25 areas, two Champions drink a love potion and fall deeply in love. For those 25 areas, if those Champions are adjacent to each other in the formation they do bonus damage themselves (x4), and buff global damage as well (x3). The chosen Champion combos are fixed rather than random.

See the in-game FAQ for more information!

February 5th
Idle Champion Spotlight: Paultin Seppa 
Posted in Idle Champions.

A haunted Vistani Champion, the sole survivor of a massacre in Barovia who somehow escaped to Waterdeep, and 'The Bard Who Goes Hard': Paultin Seppa is coming to Idle Champions! Players will finally be able to include the entire Waffle Crew, including Simon the Murderbot, in their formations once Grand Revel begins.

Read on and learn more what this Champion can do...


Paultin runs out of wine. Photo taken by Tyler Curtis at the Steam of Many Eyes.

I. Who is Paultin Seppa?

    Paultin and his "son" Simon (AKA Murderbot) have been adventuring as part of the Waffle Crew for many years. Paultin is a wise-cracking adventurer who is more at home at a tavern than anywhere else. He cares deeply for those he considers his friends and will leap into action if anyone hurts them.
Paultin Seppa is a Support Champion whose Murderbot son, Simon, rides atop his shoulders. Paultin increases Gold Find through his Lucky ability and increases the DPS of Champions who are not adjacent to him based upon the number of Champions who are with his Magical Secrets ability. Paultin doesn't always attack, choosing instead to drink from his wineskin or play his bagpipes while Simon shoots poison darts at enemies.

When you want to add Paultin to your formation, you can swap him with Jarlaxle (Slot 4).

II. Character Stats

Race: Human Class: Bard Alignment: Chaotic Neutral
STR: 14 DEX: 15 CON: 14
INT: 14 WIS: 12 CHA: 18

For more info, check out Paultin's Official D&D Beyond Character Sheet!

DCA fans may have noticed that our Paultin has lower stats than he does on the show. Like with Evelyn's release last year, we needed to dial Paultin down a bit for Idle Champions to allow design space for future Champions and abilities.

III. Art

Anyone who attended PAX West last August/September or PAX South earlier this month may have already seen the Dice, Camera, Action! poster created by one of our artists, Michelle, which included the first 'sneak peek' at Paultin in Idle Champions. When it came time to finish designing Paultin and complete his animations, one of our Senior Artists, Alexis Theroux, finalized the version of Paultin for the game.

Alexis took inspiration from Nate Sharp's cosplay of Paultin and some of the cast's favorite pieces of fan art to do the design. Nate gave us great feedback as we worked closely to bring 'The Bard Who Goes Hard' to life.

When it came time to Simon, we chatted with Chris Perkins and went back to the actual Curse of Strahd book and the art for Pidlwick II. Chris, Anna Prosser, and Nate had a few suggestions on how to tweak Simon's appearance, and that's how our Simon came to be!

IV. Design

Paultin proved to be an extremely tough nut to crack in terms of design. As fans of DCA, we definitely wanted to do him justice - but at the same time, Nate's portrayal of Paultin is not easy to emulate in our game. How do you represent a character who is essentially the Waffle Crew's version of Deadpool? Then there was the added complexity of just how many Bard Champions we already have in Idle Champions, with Paultin joining a roster that already includes Deekin Scalesinger, Calliope, Vlahnya Um'vairar, and Birdsong. Adding another Bard when Deekin (and his Troubadour Troupe ability) are already so popular while still doing something unique for Bards was a definite challenge.

Ultimately we looked at past episodes of Dice, Camera, Action and how Paultin/Nate reacted to events to find our inspiration. I knew that Thunderwave had to be an important part of Paultin's design, likely his Ultimate Ability based on how Paultin has used the spell at key moments throughout the series. I also knew that I wanted to include Simon, Paultin and Evelyn's adopted Murderbot son from their time in Barovia, to the design. It felt right to include him, and to have Simon shoot poison darts while Paultin sometimes chooses not to attack or engage enemies at all (opting instead to either drink from his wineskin or play the bagpipes) while at other times Paultin attacks multiple enemies at once.

With those starting points a design for Paultin started coming together. Playing off the Waffle Crew's dysfunctional party dynamic, we opted to have Paultin support the party based on how many allies are around him. We don't really have the kind of game where a lot of Paultin's signature spells like Counterspell and Crown of Madness really work, so we leaned into his College of Lore subclass to focus on increasing party damage through his mastery of Magical Secrets.

We didn't stop there with adjacency-based abilities — we also based Lucky, Paultin's Gold Find ability, off how many Champions are adjacent to him, with an ability called Edgy to increase the potency of Magical Secrets whenever Paultin is on the edge of a formation. Get it? Edgy?

Finally, we wanted to include another ability that represented the unity of the Waffle Crew in the form of Stronger Together, a buff to Strix, Diath, Evelyn, and Paultin that increases based on how many of them are in the formation.

    Formation Abilities

  • Lucky — Increases Gold Find by 20% for each Champion adjacent to Paultin in the formation. (stacks additively)

  • Magical Secrets — Increases the damage of Champions not adjacent to Paultin by 50% for each Champion adjacent to Paultin. (stacks additively)

  • Edgy — increases the effect of Magical Secrets by 100% when Paultin is on the edge of the formation.

  • Stronger Together — Increases the damage of Waffle Crew team members by 100% for each member present in the formation. (stacks multiplicatively, THEN any buffs are applied)

V. Specializations

Specializations for Paultin Seppa are surprisingly straightforward: you can either go with Luck of the Vistani to further increase Paultin's Gold Find or you can go with Additional Magical Secrets to increase the effect of Magical Secrets. For those of you who love setting up your Gold Farming Formation overnight, it's hard to find a better ally than a lucky Vistani!

  • Luck of the Vistani — Increases the effect of Lucky by 50%.

  • Additional Magical Secrets — Increases the effect of Magical Secrets by 100%.



VII. Ultimate Attack

Paultin is so well known for his epic Thunderwave casts that we knew from the get-go that it had to be his Ultimate Ability.

    Thunderwave — Paultin leaps to the front of the formation, drawing and swinging the Sunsword while a shockwave shoots out from the front of the formation, stunning enemies, dealing massive damage to them, and slowing their movement speed by 50% for five seconds. This spell deals bonus damage based on the current boss/enemy enrage multiplier.

VI. Equipment

Through our conversations with Nate and our viewing of Dice, Camera, Action! the shortlist of items for Paultin became clear early on in our design process:

  • Bagpipes — Paultin Seppa's instrument of choice needs no introduction, though we do struggle to remember when the last time he played them was?

  • Wineskin — Is there ever a time Paultin doesn't have a wineskin handy? This one in particular is even a part of Nate's Paultin Cosplay!

  • Strahd von Chairovich — Animated by Paultin for the Chair Battle with Strix's 'Chair Richten' in Episode 101.

  • Golden Cog & Marthain Signet Necklace — Just a plain ol' leather strap necklace with a pair of mementos Paultin keeps for no reason at all...

  • The Sunsword — The sentient weapon, once wielded by Sergei von Zarovich, brother of Strahd von Zarovich, and given to Paultin by Ezmerelda in Episode 31.

  • Mandolin — The magical mandolin Paultin stole from Jesper while in Barovia's past, which was eventually fed to a Dragon Turtle in Episode 92 along with Nit Luap/Evil Paultin.



VII. Final Thoughts

Paultin is the fifth(!) Bard to join Idle Champions, but possibly the most important as we finally complete the Waffle Crew. We are really happy with how Paultin's design came together, and feel like he plays differently enough from the other Bards to be unique and is a worthwhile swap in Slot 4. He supports the party while also increasing Gold Find and bringing a truly powerful ultimate to the table, possibly justifying a new kind of Champion formation since Slot 4 will now be a possible buffing/support slot to consider.

We're excited to see what Paultin brings to the meta! We hope you like him :)

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
January 30th
Idle Champions: The Grand Tour, Part 7 
Posted in Idle Champions.

After discovering the mystery behind the Tower on the Lake and vanquishing the evil at Wizards of the Wine winery, the Champions have become lost in the wilderness — and with their greatest foe in hot pursuit...

Note: You will need to complete the Grand Tour Adventures Tower on the Lake and Seeds of Deceit in order to access these new adventures.

Flies on the Wall

The Champions have saved the winery, but now they've become lost in the wilderness. Luckily, the Dusk Elf Kasimir is willing to help.
  • Variant: The Killer Mists — While in Barovia's misty areas Champions take damage over time. Damage is based on Champion's constitution (CON) score, with lower CON Champions taking increased damage.

Backtracking through Barovia

One ally is dead, another has been taken, and the Champions are on the wrong side of Barovia. It's time to head to Castle Ravenloft and face down Strahd von Zarovich.
  • Variant: Diversity Day-Trip — Only a single member of each Champion race is allowed in the formation at a time.

See the in-game Change Log for more information!
January 16th
Idle Champions: Midwinter 2 
Posted in Idle Champions.

As the citizens of Longsaddle celebrate Deadwinter Day by exchanging gifts, the Champions have once again been hired by the Harpells to patrol the outskirts of town.

However, it appears as if one of Orcus' most feared abominations has been summoned to wreak havoc, a demonic fiend with an insatiable hunger...

Midwinter 2 runs until Monday, January 28th, 2019 at 12:00pm PST, introduces K'thriss Drow'b, Drow Warlock of the Great Old One, and also brings back Regis, the Halfling Rogue!

New Champion: K'thriss Drow'b

    Curious, affable, and morbid, the Drow heretic K'thriss Drow'b seeks the insane god-truth behind the veil of reality. As the "C" Team's hoardsperson, he keeps an eye out for occult relics that could aid him in his unearthly quest.
K'thriss is an unusual Support Champion. He reduces Gold Find to increase Global DPS, summons Shadow Demons to assist the party, and buffs distant allies. When you want to add K'thriss to your party, you can swap him with Bruenor (Slot 1).

For more information about our latest Champion, check out the Idle Champion Spotlight: K'thriss dev blog!

Returning Champion: Regis

    As a poor urchin on the streets of Calimport, Regis quickly learned that survival often requires bending the rules in your favor. He fled to the north to avoid capture after stealing his former master’s magical ruby pendant. Eventually, he found companionship amongst the Companions of the Hall, becoming one of Bruenor Battlehammer’s most trusted confidants. Bruenor was the one who gifted Regis with the nickname “Rumblebelly” due to the halfling’s insatiable appetite.

    Regis would prefer nothing more than to relax in the sun with a full belly near his home in Ten-Towns and fish for knucklead trout, the source of all of his scrimshaw carvings. But when his friends need help, Regis is always there for them. He never sees himself as the hero, even though his true friends know better.

Regis is a Support Champion. He uses a magical ruby amulet to buff Champions in front of or behind him, and to make enemies weak to different types of damage. When you want to add Regis to your party, you can swap him with Celeste (Slot 2).

Year Two Variants

  • Velvet's Midwinter Adventure — K'thriss summons his unseen servant, Velvet, to help with party. Unfortunately, Velvet has been tasked with collecting gold for K'thriss, causing enemies to drop 50% less gold. K'thriss and Velvet both start in the formation, and once unlocked, K'thriss' Unseen Encouragement ability extends from both K'thriss normally, but also extends to those adjacent to Velvet.

  • Truth Beyond Knowing — K'thriss desires more knowledge of his unknowable god. Every area, a Drow Cultist empowered by the sign of the Ur appears, attacking with Chain Lightning. The Drow Cultist drops no gold upon death, but does drop a glyph (book). Every time you collect a glyph, Champions with an Intelligence (INT) score of 13 or higher have their damage increased by 5%, while Champions with below 13 INT have their damage go down by 5% for the remainder of the adventure.

  • More Like the Scream Team — The Devourer now arrives as a second boss in Area 25, and if that wasn't scary enough, the Devourer now devours Champions every 8 seconds instead of every 10 seconds!

Year One Variants

  • Deadwinter Date — You've been tasked with escorting two young Harpell wards on a date during your adventure. They take up slots and are otherwise pretty useless..

  • Deadwinter Fey — A large number of sprites and pixies spawn with each wave of enemies (not during boss areas). These extra monsters do not drop gold, and when killed they sprinkle a random Champion with pixie dust. Any champion that is sprinkled with 10 Pixie dust has their DPS and Formation Abilities disabled. Pixie dust stacks reset when you change areas.

  • Deadwinter Pay (-back) — Every time you defeat an enemy (in a non-boss area) your Champions take 10% unavoidable damage. Champions adjacent to Regis take one third of that damage while Regis himself is immune.

See the in-game FAQ for more information!

January 15th
Idle Champion Spotlight: K'thriss Drow'b 
Posted in Idle Champions.

Today we're talking about our newest Champion: K'thriss Drow'b, the Drow Warlock of the Great Old One, and the latest addition to Idle Champions joining us from Acquisitions Incorporated: The "C" Team!

K'thriss will be available in our next Year Two Event, Midwinter, which launches on Wednesday, January 16th. I hope this blog will give you all you need to know about our latest Support champion.

Don't forget that Midwinter is also a chance to collect and gear up Regis, the Halfling Rogue from R.A. Salvatore's Legend of Drizzt novels!

How you can unlock K'thriss:

K'thriss is unlocked by playing Midwinter, a limited-time event launching on January 16th and running until January 28th at noon Pacific. Once you unlock K'thriss, he swaps with Bruenor and Deekin (Slot 1).

Who is K'thriss:

    Curious, affable, and morbid, the Drow heretic K'thriss Drow'b seeks the insane god-truth behind the veil of reality. As the "C" Team's hoardsperson, he keeps an eye out for occult relics that could aid him in his unearthly quest.
K'thriss is the second member of The "C" Team to join Idle Champions. His pal Donaar Blit'zen was the first back in October with Liars' Night 2. And yes, we will be looking to bring Walnut Dankgrass and Rosie Beestinger (who has an interesting connection to Strix) to the game in future updates. Stay tuned!


K'thriss' Design:

K'thriss was created by Kris Straub for the main-stage Aquisitions Inc games at PAX. Eventually he broke off from the main crew and joined his forever family: The "C" Team.

We chatted with Kris about what makes K'thriss tick and how best we could integrate him with the Champions. In the end, we landed on a quirky champion who supports the team by usurping a percentage of gold (he is a hoardsperson, after all) to buff party DPS, and helps those furthest away from him.


Base Attack - Dissonant Whispers: K'thriss telepathically whispers a discordant melody that damages and slows a random enemy.


Formation Ability: Hoardsperson: K'thriss' first formation ability unlocks his Acquisitions Inc role as Hoardsperson. As the Hoardsperson, K'thriss reduces gold find by 10% (causing cool pink coins to fall from all monsters that go directly to him. In exchange for taking 10% of the gold, K'thriss increases the damage of all Champions. In addition to that, every time K'thriss collect 75 of the cool coins, he summons a shadow demon. The demon attaches itself to the champion that does the lowest damage, and increases their damage to match the champion with the highest damage.

Formation Ability: Unseen Encouragement: K'thriss increases the damage of the Champion furthest from him by 200%. If there's a tie, all Champions furthest from K'thriss are buffed!

K'thriss' Specializations:

K'thriss' specializations are all about deciding whether the party needs him to focus on bringing his shadow demon along more often, or focus on buffing the Champion(s) furthest from him.

K'thriss' Ultimate Attack: Tentacular Spectacular

K'thriss' ultimate was a bit challenging, but we knew we wanted to bring our version of Tentacular Spectacular into the game. The big issue was making sure that he didn't look like a flasher when he executes his plan! With Tentacular Spectacular, K'thriss opens his cloak, revealing the inky black void underneath (is he even a person!?!). Then, tentacles sprout from the void, lashing out at enemies. What that means in our game is a hilarious cloak opening animation complete with jazz hands, followed by a SWARM of tentacles throughout the battlefield. It's really a sight to behold.


Kthriss' Equipment



Slot 1: Book of Shadows
  • K'thriss' thirst for knowledge increases the damage of all Champions.
Slot 2: Robe
  • Kthriss' cloak increases the damage of all Champions.
Slot 3: Hoardsperson Bag
  • His Acquisitions Incorporated mandated bag increases the effect of his Hoardsperson ability.
Slot 4: Velvet
  • K'thriss' Unseen Servant Velvet increases the effect of his Unseen Encouragement ability.
Slot 5: Ligotti
  • His sentient tentacle/pet increases the damage of his ultimate attack Tentacular Spectacular.
Slot 6: Tetrathanotic Key
  • The symbol of Ur reduces the cooldown of his ultimate attack Tentacular Spectacular.

Are there any other K'thriss details I should know?

K'thriss is Chaotic Neutral and a member of the Acquisitions Incorporated "C" Team. His stats are as follows:

Str: 8 Dex: 16 Con: 10 Int: 13 Wis: 10 Cha: 18


TL/DR: Final K'thriss Thoughts

K'thriss is a support champion focussed on increasing the overall DPS of your champions through his Shadow Demon via Hoardsperson and through his Unseen Encouragement abilities. He'll help slow enemies as they head to your formation, and he'll try to clear the board with his Tentacular Spectacular ultimate ability.

We'll be watching the discussion online and on discord to see how well he's received, so let us know what you think on Facebook, Twitter, or on the official Discord! If you are enjoying K'thriss, consider checking out the "C" team broadcasts!


~The Idle Champions Team
January 9th
Idle Champions: Tomb of Annihilation, Part 8 
Posted in Idle Champions.

You've braved the undead hordes in the jungles of Chult, battled gargoyles to save Kir Sabal, vanquished the warlord Ras Nsi, and uncovered the mysteries of the Tomb of the Nine Gods. Acererak, the Soulmonger, and the unholy abomination it was giving life to, the Atropol, have been destroyed. The world has been saved — but you're not done yet! The Guardian of Orlunga needs your help....

This update brings the final two Adventures for the Tomb of Annihilation campaign along with a variant for each.

Note: The story may be ending, but that does not mean we are finished with the Tomb of Annihilation campaign! There will be additional difficult and extremely difficult variants added in the future, so keep farming Kelemvor's Favor!

The Guardian of Orlunga

The Champions journey to Orolunga seeking an audience with Saja N'baza, an ancient guardian. However, they soon discover that the Red Wizards of Thay have arrived first...

  • Variant: Think Your Way Out of It — Only Champions with an Intelligence (INT) score of 13 or higher can be used.

The Lost Love

Allies old and new come together to put a stop to a rising evil in the lost city of Mezro, with one companion making the ultimate sacrifice.

  • Variant: A Saurial's Lament — Dragonbait relives the loss of his friend in a haze. He accompanies the party but doesn't attack, and every 10 areas he gives off a different scent due to his grief, empowering enemies.

For more information, check out the in-game Change Log!
December 26th, 2018
Idle Champions: Wintershield 2 
Posted in Idle Champions.

It's time for the Magical Talking Map to take the Champions on another adventure around Waterdeep to celebrate another Wintershield, marking the end of one year and the transition into the next!

This year the Champions are joined by a deadly and devout Cleric of Kelemvor, Nerys Kathon, ally to Minsc, Boo, Delina, and the Heroes of Baldur's Gate!

Wintershield 2 runs until Monday, January 7th, 2019 at 12:00pm PST, introduces Nerys Kathon, War Domain Cleric of Kelemvor, and also brings back Barrowin Undurr, the Gold Dwarf Cleric!

New Champion: Nerys Kathon

    Nerys Kathon joined the Heroes of Baldur's Gate on a mission to protect her church, but was soon pulled into a harrowing journey to Barovia and beyond. As a cleric of Kelemvor, she grew up in service to the dying and the dead, and developed a cold detachment to anything outside of duties to her faith. Beneath that frosty exterior is a loyal and caring adventurer, but it's a side she rarely shows to anyone outside her closest friends.
Nerys is a Support / Healer Champion. She uses her Spiritual Weapon ability to support DPS Champions, giving a powerful extra attack to the highest DPS Champion in the formation, while at the same time healing Champions within two spaces. When you want to add Nerys to your formation, you can swap her with Arkhan (Slot 12).

For more information about our latest Champion, check out the Idle Champion Spotlight: Nerys dev blog!

Returning Champion: Barrowin Undurr

    A proud daughter of Clan Undurr and a devout follower of Gorm Gulthyn, the dwarven god of vigilance and duty. She spent fifteen years in the city of Ironmaster, in Icewind Dale, overseeing and protecting her family’s investment in the city’s lucrative mining operations. However, she saw little action and feared that her talents were being squandered. She has recently found a home within a budding organization called the Order of the Gauntlet, which vigilantly guards against the rise of evil in all its forms.

Barrowin is a Support / Healer Champion. She uses her Blessed Hammer ability to increase the power of Champion’s attacks through a stacking buff each time she attacks, while at the same time healing Champions in her column. When you want to add Barrowin to your formation, you can swap her with Tyril (Slot 10).

Year Two Variants

  • Dragons Are Wild — The Cult of the Dragon attempts to distract you by unleashing illusionary dragons within the walls of Waterdeep! Armored Bronze Dragon Wyrmlings spawn in each area. They do no damage and drop no gold.

  • A Waterdhavian Party — Now that you're a 'local' adventuring group, you've become a tourist attraction. Two Drunk Waterdhavians join your adventure, taking up slots in your formation and moving every 25 areas.

  • Once More with Necromancy — Nerys begins the adventure in your formation. Relentless Undead spawn in each area, attacking your formation. When Relentless Undead are killed, they get back up after three seconds and continue their attack. However, Relentless Undead killed by Nerys' Spiritual Weapon are destroyed for good.

Year One Variants

  • The Chatty Map — The map is extremely chatty. Every 15 seconds it engages in deep conversation with a random Champion in your formation, disabling their DPS and Formation Abilities for 15 seconds.

  • The Cult of Daggers — Dagger-throwing Cultists spawn alongside normal waves and toss daggers at random Champions in your formation. These additional monsters drop no gold.

  • Only the Strong Survive — Only Champions with a Strength stat of 13 or higher can be used.

See the in-game FAQ for more information!

December 21st, 2018
Idle Champion Spotlight: Nerys Kathon 
Posted in Idle Champions.

Today, we're going to go into early detail on our newest Champion: Nerys Kathon, the Human Cleric of Kelemvor and the latest addition to the Heroes of Baldur's Gate!

Nerys will be available in our next Year Two Event, Wintershield, which launches on Wednesday, December 26th. I hope this blog will give you all you need to know about our latest champion. But don't forget that Wintershield is also a chance to collect and gear up Barowin Undurr, the Dwarf Cleric from last year's Wintershield extravaganza!

How you can unlock Nerys:

Nerys is unlocked by playing Wintershield, a limited-time event launching on December 26th at noon Pacific and running until January 7th at noon Pacific. Once you unlock Nerys, she swaps with Arkhan, Zorbu, and Azaka (Slot 12)

Who is Nerys:

Nerys Kathon joined the Heroes of Baldur's Gate on a mission to protect her church, but was soon pulled into a harrowing journey to Barovia and beyond. As a cleric of Kelemvor, she grew up in service to the dying and the dead and developed a cold detachment to anything outside of duties to her faith. Beneath that frosty exterior is a loyal and caring adventurer, but it's a side she rarely shows to anyone outside her closest friends.

Nerys is a member of the Heroes of Baldur's Gate. A group of adventures known well throughout Baldur's Gate and the Sword Coast. Other members include Minsc (and Boo!), Delina, Krydle, and Shandie. Minsc & Delina are already in-game, and Krydle and Shandie may join them sometime in 2019...

The Heroes of Baldur's Gate have been featured in the IDW comic series' written by Jim Zub titled Legends of Baldur's Gate, Shadows of the Vampire, Frost Giant's Fury, and the most recent, Evil at Baldur's Gate which featured a variant cover on the back of issue 5 drawn by our very own Adam Kosh!


Nerys's Design:

Nerys was created by Jim Zub and Max Dunbar for the Shadows of the Vampire comic series and she's not your typical cleric. To quote Jim: "As a cleric of Kelemvor she sees to the dying and the dead and regards most pain with a sense of cold detachment even as she heals others and helps them deal with their own suffering." Nerys is a devout follower of Kelemvor, known as the God of the Dead. She firmly stands by the idea that death comes to all, and those that die should move on. Because of that belief, she is strongly against the concept of undead.


Max Dunbar created a Nerys image for twitter that coincided with our launch on consoles!

We chatted with Jim Zub about what makes Nerys tick and how best we could integrate her with the champions. In the end, we landed on a late-game healer who focuses on helping the team kill enemies and stay alive until it is their time to meet their maker.

Base Attack - Dash and Slash: Nerys cleaves all targets near the closest enemy.


Formation Ability: Spiritual Weapon: Nerys' first formation ability unlocks her companion, a spiritual weapon. The spiritual weapon takes the form of her greatsword and attacks with her, doing a high percentage of her damage.

Formation Ability: War Healing: Nerys' next formation ability unlocks her healing capabilities. As death comes to all, so too does it come to baddies. Whenever an enemy is killed, Nerys heals the most damaged Champion within 2 slots of her.

Formation Ability: Unholy: Nerys' next formation ability focuses on the type of enemies Nerys abhors: Undead. She increases the damage all champions do to undead monsters. She'll be a great addition to any Tomb of Annihilation adventure!

Formation Ability: Follow My Friend: Nerys' final formation ability breaks the mold of spiritual weapon a bit, but it works with the spirit of her character. Her Spiritual Weapon now follows the Champion with the highest DPS, doing a portion of THEIR damage instead of Nerys'! Once you unlock this upgrade, having Nerys in your party will be a huge DPS boost in addtion to having her added healing capabilities. Speaking of those:

Nerys' Specializations:

Nerys's specializations are all about deciding whether the party needs her to focus on healing or damage.

If you choose Dig In, Nerys will heal an additional time. Once when an enemy is reduced to 50%, AND again when it's killed! If you choose Kelemvor's Will, she increases the effect of her Spiritual Weapon, including when it's basing it's damage off of another Champions' DPS.

Nerys' Ultimate Attack: Tip the Scales


For Nerys' ultimate, we wanted to come up with something really fun. She jumps into the fray, unleashing a halo of divine energy. It hits all enemies and both decreases the damage of those enemies AND increases the damage the party does against all enemies (including newly spawned ones) for 30 seconds.

Nerys' Equipment



Slot 1: Greatsword
  • Nerys' main weapon increases the damage of all Champions.
Slot 2: Breastplate
  • Nerys' armor increases the damage of all Champions.
Slot 3: Eyeshadow
  • Her eyeshadow increases the effect of her Spiritual Weapon.
Slot 4: Cloak
  • Her cloak increases the effect of her War Healing.
Slot 5: Holy Symbol of Kelemvor
  • Her holy symbol increases her ultimate attack damage.
Slot 6: Barovian Locket
  • The locket that led to the Heroes of Baldur's Gate's adventures in Barovia reduces the cooldown of her ultimate attack.

What about any other Nerys details I'm looking for?

Nerys is Lawful Good and a member of the Heroes of Baldur's Gate. Her stats are as follows:
Str: 16 Dex: 13 Con: 15 Int: 12 Wis: 17 Cha: 15

TL/DR- Final Nerys Thoughts

Nerys is a is a strong, smart, and brave cleric of Kelemvor. She'll heal damaged Champions whenever you kill an enemy, increase the Champions' damage against undead monsters, and uses her Spiritual Weapon to boost the DPS of the highest DPS Champion in your formation.

We'll be watching the discussion online and on discord to see how well she's received, so let us know what you think on Facebook, Twitter, or on the official Discord! If you are enjoying Nerys, consider checking out the Legends of Baldur's Gate comic series by IDW!

Happy Holidays Champions Fans! Thanks for an amazing 2018! We can't wait to start 2019 with all of you!

~The Idle Champions Team
December 19th, 2018
Idle Champions: New Campaign Variants 
Posted in Idle Champions.

Just in time for the holidays, we have an update featuring new challenging variants for adventures in the Grand Tour of the Sword Coast and Waterdeep: Dragon Heist campaigns!

From a variant for the strongest Champions to an adventure for the elite group Force Grey, there's a little something for everyone with these seven(!) new variants!

Grand Tour of the Sword Coast Variants

  • Escort to Waterdeep: The Long Haul — Only Champions with a Strength score of 14 or higher may be used.

  • Waterdeep Detours: Rude Welcome — Additional citizen 'monsters' attack the party with each wave: Butcher, Baker, and Candlestick Maker, each with their own unique abilities.

  • Underdeep Cartography: Expert Opinion — Volothamp Geddarm takes up a slot in the formation, reducing the damage of adjacent Champions.

Waterdeep: Dragon Heist Variants

  • A Mysterious Summons: Force Grey Unleashed — You begin the adventure with Calliope in your formation. Only Champions affiliated with Force Grey may be used.

  • Building Trust: Sleuth it Out — Only Champions with an Intelligence score of 12 or higher may be used.

  • A Dinner Party: Modron Assistance — Nordom the Modron joins you on this adventure, taking up a slot in your formation. Nordom is reminding the waterdhavians of the Great Modron March, inspiring them to defend Waterdeep. Damage caused by humanoid monsters in this adventure is increased.

  • A Botched Kidnapping: Domesticated Owlbears — A crazed Owlbear attacks the party in each area, stunning a random Champion.

For more information, check out the in-game Change Log!
December 5th, 2018
Idle Champions: Simril 2 
Posted in Idle Champions.

A Simril Spoilsport has been pillaging the food stores around the outskirts of Luskan!

We may be gearing up for the holidays, but the Champions have some work to do first: find and stop this festive food thief and make sure the Luskans have enough provisions for the long, cold Sword Coast winter.

Simril 2 runs until Monday, December 17th at 12:00pm PST, introduces Warden, the Warforged Hexblade Warlock, and also brings back Dhadius the Scarlet, the Human Wizard!

New Champion: Warden

    Forged to be the jailer for a prison filled with eldritch horrors in a faraway land, Warden became corrupted by the monstrosities they sought to keep locked away. Now they journey at the behest of an otherworldly master, seeking souls for the insatiable Dark Hunger to corrupt and feast upon.
Warden is a DPS and Support Champion, corrupted by their Hexblade, the source of their otherworldly strength. At the same time, it is also from this Hexblade that the Elder Evils of Realmspace have laid their claim to Warden, infesting their body with eldritch malignancy. They use their Hex ability to curse enemies, debuffing them and causing them to take additional damage for each stack of the Hex curse they are afflicted with.

When you want to add Warden to your formation, you can swap them with Jamilah (Slot 11).

For more information about our latest Champion, check out the Idle Champion Spotlight: Warden dev blog!

Returning Champion: Dhadius the Scarlet

    Dhadius is a mage of legendary status and acclaim (at least, in his own mind), who sees everyone else as intellectual worms. Being an egomaniac, he seeks out esoteric lore and rare magical secrets, so he may know things that the 'common fools' do not.

    Dhadius hails from Luskan in the north, where he is a member of the Arcane Brotherhood, an infamous group of wizards. He joined them only recently and hasn't been taken as seriously by the others as he thinks he should be. He's determined to let it be known far and wide that he is a wizard to be respected and feared.

Dhadius is an arrogant Wizard and Support Champion. His Skill Empowerment ability increases the damage of nearby Champions - if they are intelligent enough.

When you want to add Dhadius to your formation, you can swap him with Calliope (Slot 5).

Dhadius Updates

With this update Dhadius has received the following changes he so rightfully deserves:
  • Dhadius' Magic Missile Barrage ultimate attack now fires an additional 5 magic missiles

  • Skill Empowerment upgrades at level 500 and 610 are now +200% instead of +100%

  • Dhadius now earns a new ability at level 525: Chromatic Specialist. This causes Dhadius' chance to fire the same orb to be higher (33% * 1.5 = 50% chance to repeat the same orb)

Year Two Variants

  • Unlucky Hunters — Local beasts do not take kindly to the Champions trespassing upon their land. Beasts deal increased damage, and their hides are thickened like armor.

  • Frostbitten — The thickness of the falling snow in outdoor areas increases as the adventure goes on. Champions on the outside of the formation deal less damage the further they go due to the cold weather.

  • Unspeakable Horrors — Warden begins in your formation. Starting in the first area and continuing every 25 areas after, you lose a formation slot to creeping eldritch horrors. For each tentacle taking up a slot in the formation, Warden's damage is increased.

Year One Variants

  • Frightful Weather — In areas where it is snowing (excluding boss areas), the party takes damage every second.

  • Light in the Darkness — Several slots in the formation are taken up by floating magical torches.

  • A Wise Endeavour — Only champions with a wisdom score of 13 or higher – and of course, Dhadius – may be used.

See the in-game FAQ for more information!

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