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July 3rd
Idle Champions: Founders' Day 2 
Posted in Idle Champions.

It's a time of celebrations and festivities for Waterdeep. Founders' Day is a time of legendary displays of martial and arcane prowess from the notable Champions who call the City of Splendor home, where visitors and locals alike gather and share stories of Waterdeep's history.

Unfortunately, these festivities have also attracted the attention of one of the Lords of the Nine Hells, who has come to collect souls for the Blood War...

Founders' Day 2 introduces the Wild Elf Druid, Walnut Dankgrass, and brings back Deekin Scalesinger, the Kobold Bard. Players will have until Monday, July 15th, 2019 at 12:00pm PDT, to unlock them!

New Champion: Walnut Dankgrass

    Walnut is a child of the Enclave Panax Anima, an all-female clan of woodland defenders within the Kryptgarden Forest. Not only a frighteningly enthusiastic member of Acquisitions Incorporated, she also strives to protect the natural world by any means necessary. Did we mention she also has the goddess Mielikki living inside her? That seems important.
Walnut is a versatile Tank and Support Champion. Her Documancer ability can be customized for your formation needs through multiple specializations. When you want to add Walnut to your formation, you can swap her with Delina (Slot 8).

For more information about our latest Champion, check out the Idle Champion Spotlight: Walnut Dankgrass dev blog!

Returning Champion: Deekin Scalesinger

    A former member of the Dripping Fang clan, Deekin was once a Skald for a White Dragon named Tymofarrar. Once he was released from Tymofarrar's service, he set out to become the most amazing storyteller in all of Faerȗn. He yearns to sing and tell stories of heroic deeds, but his songs often devolve into "tales" of the doom that is coming to him or his companions.
Deekin is a Support Champion. He helps the party by buffing DPS and by attracting enemies (to help clear areas more quickly) with his Song of Doom. When you want to add Deekin to your formation, you can swap him with Bruenor (Slot 1).

Year Two Variants

  • Rain of Fire — Fireballs occasionally rain from the sky, damaging a random Champion. These Fireballs become more frequent the further you progress.

  • Close Quarters Combat — Only Champions with melee Base Attacks may be used.

  • Aww, Hells Nuts — Enemies become much more powerful over the course of the adventure. Walnut starts the adventure in your formation and cannot be moved, removed, or swapped out. Demonic Squirrels occasionally spawn. When killed, these squirrels drop Hell-Nuts, which increase the effectiveness of Walnut's Documancer ability and last until the end of the adventure, stacking additively.

Year One Variants

  • Spectator Sport — Three local farmers have joined in on the Founders' Day tussle, and won't take the hint that they should probably take a seat. It might be because they are pretty drunk. They take up a slot in your formation and change positions every 25 areas.

  • Doom is Coming to Waterdeep — Deekin must sing a song so everyone in Waterdeep knows that doom is coming. I know. We tried talking to him. However, he doesn't know which spot will give him the best acoustics. Deekin is always in your formation and will change positions every 10 areas. Deekin cannot be moved because, well, Deekin is singing a song.

  • The Blood War — Whenever you kill a demon, devils get stronger and demons get weaker, and vice-versa.

See the in-game FAQ for more information!

July 3rd
Idle Champion Spotlight: Walnut Dankgrass  
Posted in Idle Champions.

It's time for our newest Champion Spotlight! Today, we're previewing the release of Walnut Dankgrass, the Wood Elf Druid, Documancer, and final member of Acquisitions Incorporated: The "C" Team! Read on to learn about this new and exciting Champion releasing later today in Founders' Day Y2!

Who is Walnut?

Walnut Dankgrass (the k is silent) is played by Amy T. Falcone on Penny Arcade's The "C" Team every Wednesday at 4PM Pacific on twitch.
    Walnut is a child of the Enclave Panax Anima, an all-female clan of woodland defenders within the Kryptgarden Forest. Not only a frighteningly enthusiastic member of Acquisitions Incorporated, she also strives to protect the natural world by any means necessary. Did we mention she also has the goddess Mielikki living inside her? That seems important.

Walnut Drankgrass is the fourth and final member of Acquisitions Incorporated: The "C" Team. She joins fellow "C" Team members Donaar Blit'zen, K'thriss Drow'b, and Rosie Beestinger as the latest Event Champion to join Idle Champions.

Walnut's Stats


Race: Elf (wood) Class: Druid Alignment: Lawful Neutral
Age: 62 Affiliation: Acq Inc "C" Team
STR: 8 DEX: 16 CON: 14
INT: 10 WIS: 20 CHA: 10

To add Walnut to your formation, you can swap her with Delina (Slot 8).


Basic Attack

Walnut has two different base attacks which trigger based on which form Walnut is in:
  • Elf Form - Wicked Scimitar: Walnut attacks the closest enemy with her scimitar.

  • Wolf Form - Bite: Walnut savagely attacks the closest enemy, dealing damage to that enemy and others near it.

Formation Abilities

  • Documancer — Documancer is the heart of Walnut's kit and is buffed by other abilities. Documancer increases the damage of all Champions adjacent to Walnut by 5% for each enemy killed in a given area. It caps at 50 stacks (enemies killed) and resets when changing areas. The longer you're on an area, the more she'll buff her adjacent allies! This is especially helpful at your wall.

  • Job's Done — When the current area's quest is completed, increase the effect of Documancer for 30 seconds. This cooldown resets to 30 seconds whenever an enemy is killed in a completed area. This is another ability that helps you collect more gold near you wall. Finish the quest and hanging around for a bit? Walnut is on the case!

  • Wolfnut — Whenever Walnut is under attack, she uses Wild Shape to turn into a wolf, gaining a temporary health shield equal to 10 HP for each enemy on screen as she transforms. This shield remains even if she reverts back to elf form. While in wolf form, her attack changes from Wicked Scimitar to Bite and the effect of Contractual Obligations is doubled.

  • Contractual Obligations — Increase the health of all Champions by a percentage of Walnut's maximum health. This effect is doubled when Walnut is in wolf form. This helps her tank in the front of the formation, keeping those behind her safe!

  • Pen-Paws — Increase the effect of Documancer for every 2 seconds that Walnut is in wolf form, stacking additively. Caps at 50 stacks. When she leaves wolf form, the stack count decreases every 4 seconds until she enters wolf form again. This again helps position her as a strong tank, increasing the damage of those around her while she's under attack!

Specializations

Walnut has two sets of specializations, one for extending the reach of Documancer to affect more Champions and a second for increasing the effects of it based on synergies.

First Specialization Choices

  • Extended WarrantyDocumancer now also applies to all Champions within 2 slots of Walnut and is buffed by 100%. Spread the Documancer love to more Champions!

  • Sign and DateDocumancer now also applies to all Champions in the top or bottom slots of each column and is buffed by 50%. Added flexibility for Documancer based on where your DPS slosts are.

  • Ah, Screw ItDocumancer now applies to all Champions in the formation but is not buffed. This allows you to get everyone a boost, but it doesn't buff Documancer any more than it already is.

Second Specialization Choices

  • Co-Signers — The effect of Documancer is increased separately on each Champion by 100% (multiplicatively) for each of the following "C" Team abilities affecting them:
    • K'Thriss's Unseen Encouragement
    • Donaar's Lead By Example
    • Rosie's Deflect Missiles (includes Rosie herself)
    You obviously want this specialization if you're running a "C" Team heavy formation.
  • Temporary Alliance — Increase the effect of Documancer by 25% for each Champion with an affiliation other than the "C" Team. Champions with no affiliation do not count. Nice try, Spurt.

Ultimate Attack

    Forest Friends — Walnut summons a swarm of lovable forest creatures that rush in and damage all enemies. Each enemy that is killed heals everyone in the party by 10% of their max health. If no enemies are killed, everyone in the formation gains a temporary hit point shield equal to 100% of their max health.

Equipment



Final Thoughts

Walnut is the final piece to the "C" Team and we're excited to see folks' "C" Team formations! She's a strong and versatile tank who can customize her Documancer ability to work in multiple types of formations! Try her out and let us know what you think!

As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
June 26th
Idle Champions: Upgrade Cap Increase 
Posted in Idle Champions.

Your adventures in Faerûn have taken you around the world of Toril, from the City of Sails in the north of the Sword Coast, all the way south to the jungles of Chult. It has been a grand tour of the realms, and along the way you've explored lost cities, delved into countless dungeons, crossed through pocket dimensions, and fought endless beasts, fiends, monstrosities, and more.

You've become Champions — but that's not all. These adventures have brought you more than just equipment and wealth: it's time to level up!

Today's update for Idle Champions brings with it increases to the upgrade cap for all 45 Champions, taking you from the e49 to the e56 range (roughly). This newfound strength will help your formations to push further than ever before. Good luck!

Coming Soon

  • Year One Champion Balance Update (Part 1)
  • Additional QoL Updates & Fixes
  • And much more...
June 12th
Idle Champions: Dragondown 2 
Posted in Idle Champions.

The City of Sails, Luskan, needs your help! While celebrating their annual Summer Solstice festivities, the Luskans have somehow drawn the ire of a powerful Bronze Dragon and their kin. It's up to you to save them...

Dragondown 2 introduces Korth, a ruthless Lizardfolk Samurai, and brings back Binwin Bronzebottom, legendary Dwarven Fighter and Barbarian. Players will have until Monday, June 24th, 2019 at 12:00pm PDT, to unlock them!

New Champion: Korth

    Raised as a gladiator in the pit arenas of Kara-Tur, Korth has since traveled the world studying fighting styles and the art of war. Korth is infamous for his skill and efficiency in battle – and for his ruthlessness, as he never spares the lives of his opponents. Those who cross Korth's path do so at their own risk.
Korth is a Support Champion who marks enemies he hits. Attacking marked enemies can increase Champion damage, lower cooldowns, and grant temporary shields. When you want to add Korth to your formation, you can swap him with Celeste (Slot 2).

For more information about our latest Champion, check out the Idle Champion Spotlight: Korth dev blog!

Returning Champion: Binwin Bronzebottom

    Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another. These days, when he's not adventuring with the likes of Drizzt and Minsc, Binwin leads a small group of incompetent and eminently replaceable minions through perilous adventures.
Binwin is a celebrity dwarf and DPS Champion, played by Scott Kurtz on Acquisitions Incorporated and now the leader of Binwin's Minions. He excels at destroying objects and armored enemies, able to attack multiple times through his Extra Attacks ability. When you want to add Binwin to your party, you can swap him with Nayeli (Slot 3).

Year Two Variants

  • It's All Going To Be O.K. — Only Champions with an 'o' or 'k' in their name may be used.

  • Korth's Kobold Kleanup Krew — Korth begins the Adventure in your formation with his Lizardfolk Tactics upgrade unlocked. Armored kobolds attack the formation. These kobolds are invulnerable until marked by Korth.

  • Durable Dragon — When the Dragon boss in area 50 is defeated, she immediately resurrects with additional armor hits (+20%), attack speed (+25%) and damage (+33%). She gains additional resurrection (and stacking bonuses) for every 50 areas completed (resurrects once in area 50, twice in area 100, three times in area 150, etc.).

Year One Variants

  • Awaken the Beasts — Beasts move much more quickly and deal far more damage.

  • Binwin's Minions — Two of Binwin's Minions take up slots in the formation, decreasing the damage of adjacent Champions by 90% with the exception of Binwin, whom they buff by 400%. Binwin's Minions move to different slots in the formation every 20 areas.

  • Untrusting — The bronze dragon doesn't trust you to return her egg, so she continuously sends her Wyrmlings to keep an eye on you. Four different varieties of Wyrmling spawn at random.

See the in-game FAQ for more information!

June 11th
Idle Champion Spotlight: Korth 
Posted in Idle Champions.

It's time for our newest Champion Spotlight! Today, we're previewing the release of Korth, the Lizardfolk Fighter (Samurai). Read on to learn about this new and exciting Champion debuting tomorrow June 12 in Dragondown Y2!

Who is Korth?

Korth is the latest CNE original Champion to join the roster. He joins fellow CNE Champions in helping us fill in races and classes for a super diverse group of Champions with more than enough bards!

Raised as a gladiator in the pit arenas of Kara-Tur, Korth has since traveled the world studying fighting styles and the art of war. Korth is infamous for his skill and efficiency in battle – and for his ruthlessness, as he never spares the lives of his opponents. Those who cross Korth's path do so at their own risk.

Korth's Stats


Race: Lizardfolk Class: Fighter (Samurai) Alignment: Neutral Evil
Age: 55 Affiliation: None
STR: 14 DEX: 18 CON: 16
INT: 10 WIS: 13 CHA: 12

To add Korth to your formation, you can swap him with Celeste (Slot 2).


Basic Attack

Samurai Slice: Korth charges out and attacks the nearest enemy with his Samurai sword.

Formation Abilities

  • Lizardfolk Tactics — Whenever Korth attacks an enemy, that enemy gets a Marked debuff. A Champion that attacks one or more Marked enemies gets a single .25 second reduction to their next Base Attack cooldown.

  • Fighting Spirit — When any Champion attacks a Marked enemy, they get a temp HP shield that is on a 15-second cooldown.

  • Calculated — When any Champion attacks any Marked enemy, Korth increases the damage of all Champions by 25% (multiplicatively) for 15 seconds. Each in-formation Champion can contribute a single stack, and each stack expires separately.

  • Rapid Strike — When any Champion kills a Marked enemy, they get a 25% chance to immediately attack again and have 5 seconds removed from their Ultimate Attack cooldown.

  • Strength Before Death — When Korth is about to die, he is instead resurrected at 1HP and instantly performs an Ultimate Attack against the enemy that struck him. This ability has 3 charges, which restore at a rate of 1 per 5 minutes while online.

Specializations

  • Group Tactics — Take this specialization to make Korth the centerpoint of a circle whose Champions deal greater damage against Marked targets.

  • Rapid Training — Take this specialization if you want to focus on speed. Champions not adjacent to Korth will gain an additional .25 seconds to their base attack cooldown reduction when attacking Marked enemies. In addition, they will be more likely to attack again with Rapid Strike.

Ultimate Attack

    Hungry Jaws — Forget the hippos! Fear the Lizardfolk! Korth leaps to the nearest enemy and ferociously bites them, causing massive damage and a bleed for 4x the base damage over 10 seconds!

Equipment



Final Thoughts

Korth is a skilled warrior who, despite his evil nature and alien way of thinking, supports your formation with multiple abilities centering around him Marking enemies. He'll be a skilled addition to your formation during tough boss battles!

As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
June 5th
Idle Champions: Locked Chests & Combinations 
Posted in Idle Champions.

Have you been frustrated that the in-game codes we and our partners give away could not be redeemed on your platform?

Well, fret no more, because there's a new system to redeem codes on all platforms as of today! Read on to find out how to redeem a new 12-character combination, how to enter an old 16-character code, and get a combination for a Gold Chest to try it out!

What previously were "codes" for free in-game items are now "combinations" for a Locked Chest that is always available in the game. Locked Chests can be accessed in 2 different ways depending on your platform.

Xbox One and PlayStation 4

On consoles, you can access the new "Locked Chest" redemption system in one of two ways:
  • On your inventory screen, you'll see a new Locked Chest icon as your first chest. If you select that chest, it'll bring you to the Locked Chest combination screen!


  • Otherwise, when you access the store, you'll see a new option in the upper right to "Unlock a Locked Chest". Select Y (Xbox) or Triangle (PlayStation 4) and it'll bring you to the Locked Chest combination screen!



All other platforms

On the rest of the platforms, you can access the new "Locked Chest" redemption system in one of two ways:
  • You'll see a new Locked Chest in the upper right side of the chest screen. If you select that chest, it'll bring you to the Locked Chest combination screen!


  • Otherwise, when you access the store, you'll see a new option in the upper right to "Unlock a Locked Chest". Select that and it'll bring you to the Locked Chest combination screen!



What about old codes?

On all platforms, if you have an old 16-character code, you'll see an option to switch to a 16-character combination in the lower left-hand corner of the combination screen! We'll be moving our partners to the new 12-character system in the coming weeks, so you might still see some 16-character codes popping up here and there.

Can I try it out?

Sure! Log into the game and enter this combination for a free Gold Chest!

AGOLDCHEST4U

While you're logged in, make sure to check out the new "C" Team weekly challenges for week 5!!
June 5th
Idle Champions: Variants Update (June 2019) 
Posted in Idle Champions.

How long has it been since your last challenge? No need to answer — I can tell from your expression that you are eager for the latest test of your formation mastery: six new challenging variants!

Today's update includes two new variants for each of our permanent campaigns: Don't Look Up! and Friends of the Forest for Grand Tour of the Sword Coast, Treasure Hunters and Cramped Quarters for Tomb of Annihilation, and Stumbling Escape and Spined Nuisances for Waterdeep: Dragon Heist.

Your latest challenges await...

Grand Tour of the Sword Coast Variants

  • The Silken Swamp: Don't Look Up! — Spiders descend upon the formation every 10 seconds, poisoning random Champions for 15 seconds. While poisoned, Champion damage is reduced.

  • Supply Run: Friends of the Forest — Annoying (yet adorable) animals spawn with an assortment of obnoxious abilities, debuffing and attacking the formation.

Tomb of Annihilation Variants

  • The Ring of Regeneration: Treasure Hunters — Two greedy Treasure Hunters take up slots in the formation, stealing 99% of the gold dropped for themselves along with half of all Quest Items.

  • Seeking Allies: Cramped Quarters — Only dwarves, gnomes, kobolds, and halflings may be used.

Waterdeep: Dragon Heist Variants

  • Nimble Escape: Stumbling Escape — Only Champions with a DEX (Dexterity) score of 13 or lower may be used.

  • Fugitives: Spined Nuisances — Empowered Spined Devils appear at random and attack the formation.

See the in-game Change Log for more information, including a list of fixes!
May 22nd
Idle Champions: The Great Modron March 2 
Posted in Idle Champions.

Of all the planes in the multiverse, there is only one of pure law: Mechanus, home plane of the modron race and their supreme ruler, Primus.

While the clockwork modrons themselves seem strange enough, what is more puzzling is how once every 17 cycles, they journey by the thousands on a grand tour of the cosmos. Each time they take the exact same route through the planes — except this time. This time, for reasons unknown, the Great Modron March is headed for the city of Waterdeep...

The Great Modron March 2 introduces Qillek Ad Khollar, the Aarakocra Bard & Cleric played by Tom Hazell on High Rollers, and brings back Evelyn Marthain, Human Paladin of Lathandar. Players will have until Monday, June 3rd, 2019 at 12:00pm PDT, to unlock them!

New Champion: Qillek Ad Khollar

    Qillek is timid, meek and nervous, being a comparably young character in the party and thrown into a world he doesn’t understand with no wing to fly him out of a bad situation. His charisma, wit, and superiority ripped away when flying through the Valley of the Storms, taking his left wing and arm away but introducing him to H’esper, who gave him dark visions to push him forward. Inside him is an envious amount of courage and a stable sense of logic when things get dire, which has led other party members to consider him their leader. He doesn’t agree with the idea, but he’s not ready to let his friends down.
Qillek is a Support Champion capable of buffing allies while also debuffing enemies. He casts Prayer of Healing to heal the formation and Bless to boost their damage. When you want to add Qillek to your formation, you can swap him with Calliope (Slot 5).

For more information about our latest Champion, check out the Idle Champion Spotlight: Qillek dev blog!

Returning Champion: Evelyn Marthain

    Caring, motherly, and endlessly optimistic, Evelyn has adventured across the realms as part of the Waffle Crew with Strix, Diath, and Paultin for many years. She's always first in battle, thanks to her flying boots, and will always take a hit to protect others. Short, yet tough, her devotion to Lathander has seen her through many perilous situations.
Evelyn is a powerful Tank and Support Champion. She buffs her allies with her Divine Prayer, Channel Divinity, Steadfast Might, and Conduit of the Light abilities. When you want to add Evelyn to your party, you can swap her with Asharra (Slot 6).

Year Two Variants

  • Division — Every time a Modron is killed (including bosses) it splits into two copies of a Modron one level lower on the Modron hierarchy. You must kill all the split Modrons in boss Areas.

  • Machine Learning — The Modorns have decided to stop bashing their melee weapons against the Champions with no results. All melee Modrons now throw gears at Champions while at range. Champions struck by four gears are stunned for 15 seconds.

  • Messenger of Hope — Qillek has a dream that his god has granted him the power to overcome The Great Modron March. Qillek begins the adventure in the formation and cannot be moved. Only Champions within two slots of Qillek can deal any damage.

Year One Variants

  • The Neverending March — Every time a Modron is killed in non-boss areas it shuts down for five seconds and then comes back to life with full health.

  • (Hu)man vs. Machine — All human Champions get a buff called "The Human Spirit" which increases their damage by 5% in each area (stacking multiplicatively).

  • Charge Into Battle — Enemies move extremely fast and deal massive damage to everyone except Evelyn. Evelyn starts the adventure at level 1 and in the front slot of the formation.

See the in-game FAQ for more information!

May 21st
Idle Champion Spotlight: Qillek Ad Khollar 
Posted in Idle Champions.

It's time for our newest Champion Spotlight! Today, we're previewing and releasing Qillek Ad Khollar. He's an aarakocra cleric/bard and our newest member of the Heroes of Aerois! Aila isn't the only Champion from the High Rollers Aerois campaign any more! Qillek is here to give you a leg up on your upcoming weekly challenges.

Who is Qillek?

Qillek (KEY-lek) or Qill (Quill) to his friends joins the Champions from the High Rollers Aerois campaign. He's a 3-year-old Aarakocra who used to be a part of the Aarakocran Messenger Guild, until a visit to the Valley of Storms and an accident led to the loss of his left arm and wing. While he lost his ability to fly, he also found his god H'esper. With the divine powers granted from H'esper, Qill is able to help protect and heal the party. He may be down a wing, but he's got more than enough bravery to make up for it!

Qillek is played by Tom Hazel, a member of The High Rollers D&D crew, based in the UK. The High Rollers stream each week at the High Rollers Twitch page at 5PM BST, or noon Eastern every Sunday. You can also follow thair adventures on Youtube! For more info on Qillek, the High Rollers crew, and the homebrew world of Aerois created by professional dungeon master Mark Hulmes, check out the High Rollers Aerois wiki.

Qillek's Stats

Race: Aarakocra Class: Cleric/Bard Alignment: Lawful Good
STR: 12 DEX: 15 CON: 12
INT: 13 WIS: 18 CHA: 14

When you want to add Qillek to your formation, you can swap him with Calliope (Slot 5).


Basic Attack

Feather Flurry: Qillek flaps his wing as hard as he can, throwing out a flurry of ethereal purple feathers that damage the two nearest enemies.

Formation Abilities

  • Prayer of Healing — Every second, Qillek heals everyone in the formation who is damaged. The amount of healing is based on the distance they are from Qillek, with farther Champions being healed more. Starting at 2 slots away, the healing is increased by 25% per slot, additively. For example, he'll heal adjacent champions for the base value (starting at 8HP but increasing as you level up), but those 2 slots away will be healed for Base+(Base*.25) or 10HP/second. Those 3 slots away will be healed for Base+(Base*.5) or 12HP/second. And so on. The farther away he is from those taking damage, the more he'll heal them!

  • Bless — Increases the damage of Champions adjacent to Qillek based on the number of Champions NOT adjacent to Qillek. This is another bonus that can be maximized if he's off in a corner of the back row. The damage increase starts at a 50% boost per non-adjacent Champion, additively. Additionally, the effect of Bless is increased by the total Aerois Synergy Pool (see below)

  • Aerois Synergy — We're introducing a new affiliation boon for the Heroes of Aerois! There will be a pool created when either Qillek or Aila (blog updated) is in your formation and has the Aerois Synergy upgrade unlocked. The pool is noted as the Aerois Synergy Pool. Heroes of Aerois contribute to the pool based on how well they're performing in the formation, and then one or more of their abilities are buffed by a percentage of that total pool. The more Heroes of Aerois Champions you have in the formation, the higher the pool, and the higher the buffs to each Champions' ability!

    You can see what the pool total is by viewing the formation buffs for each Champion once they unlock their Synergy formation ability. The details of Qillek's contributions are listed below. For him, Bless is increased by a percentage of the total Aerois Synergy Pool.



Specializations

  • Expanded Blessing — Take this specialization route if your DPS slot is better positioned away from him, or you have multiple DPS spots and want to maximize how much he is affecting the whole party.

  • Empowered Blessing — Take this specialization route if you have a formation where there are an abundance of champions 2 spots away and you want to maximize your Bless buff for those adjacent!

Ultimate Attack

    Calm Emotions! — Qillek takes a deep breath and casts Calm Emotions, raining ethereal purple feathers down on the screen. All enemies take damage and then attack 3x less often (their attack cooldown is multiplied by 3) for 30 seconds. The boss/enemy enrage timer also fills 3x slower for 30 seconds.

Equipment



Final Thoughts

Qillek is a skilled healer and support champion that should do well in formations where you don't want to waste a spot near your tank to heal! He'll get even better if you use him with Aila, a fellow Hero of Aerois.

As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
May 15th
Idle Champions: Dragon Heist, Part 5 
Posted in Idle Champions.

The Champions are on the hunt for Nihiloor, a Mind Flayer in service to The Xanathar Guild. They entered the sewers of Waterdeep in pursuit only to become lost in the labyrinth of tunnels while searching for Skullport.

Unfortunately for the Champions, they've stumbled into Undermountain, the dungeon of the mad mage Halaster Blackcloak...

Note: you will need to have completed the previous two Dragon Heist Adventures, Nimble Escape and Fugitives, in order to access these new Adventures.

Hopelessly Lost

After following their quarry into Waterdeep's sewers, the Champions have become lost in Undermountain. It's going to take everything they have to try and find their way back out again!
  • Variant: Bazaar Exploits — Two Goblins accompany the Champions, taking up spots in the formation. Every 25 Areas the two Goblins change their location. While attacking Xanathar Guild enemies, Champions' damage is increased.

Enter the Sargauth

The Champions are on the hunt, looking for a way to Skullport - after all, they have a stone to find - but something else is already on the hunt for them...
  • Variant: Elder Rune Madness — Each time you enter the portal, a different Elder Rune takes effect for the next 50 Areas. These Elder Runes vary in effects from Champions taking damage whenever monsters spawn to random debuffs, monsters dropping less gold, and Champions being unable to regain hit points or gain shields. Good luck!

See the in-game Change Log for more information!
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