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February 3rd
Idle Champions: Grand Revel 4 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing.

The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 4 introduces Hew Maan, a definitely human Champion and not three kobolds in a trench coat, and brings back Havilar, the Tiefling Fighter (Battlemaster) and twin sister to Farideh, and Paultin Seppa, the Vistani Bard. Players have until Monday, February 15th at 12PM Pacific to complete their Grand Revel unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Hew Maan

Dungeons & Dragons Hew Maan Three Kobolds in a Trenchcoat

    Zrang, his twin brother Kleeb, and their brood-sister Yassa began their Icewind Dale existence stealing gems and dreaming of being respected by the locals. Inspired by their mentor, Jarlaxle, they stand tall to form Hew Maan - who is totally a human and not on a nefarious mission to steal all the Champions' stuff.


Zrang, Kleeb, and Yassa team up and stack up to form Hew Maan, providing different buffs based on who's on top of the stack. Hew Maan is a Support champion, when you want to add them to your formation, you can swap them with Delina (Slot 8).

II. Hew Maan's Stats

Race: Kobold & "Human" Alignment: Lawful Evil
Class: Rogue/Bard Gender: Male & Female
Age: 67 Affiliation: none

STR: 11 DEX: 12 CON: 16
INT: 12 WIS: 8 CHA: 16

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr
Slot: 8, (Delina)


Hew Maan's Abilities

Zrang and his siblings hide inside a trench coat and masquerade as a human, and their teamwork makes their dream work! Their buffs change based on where they are located in the formation. With Teamwork, they provide three different buffs that are useful in different situations. Place them near the front of the formation and they increase your rate of progression, place them in the center of the formation and they assist with killing bosses. Place them near the back of the formation and they greatly increase your damage against non-boss monsters. Hello, Fellow Humans, allows them to buff their fellow human Champions, but they can masquerade and buff another race through their specialization ability Did We Say Humans? We Meant....

For more information on Hew Maan and their abilities, check out their Champion Spotlight!


Year Four Variants


  • Kobolds in Trench Coats! — Hew Maan starts in the front of the formation. They can't be moved or removed. Two of Hew Maan's "Human" friends have also joined the formation to see them in action! Quest requirements are doubled in non-boss areas.
      Getting to know Zrang — Because of their location in the formation, Zrang is on top of Hew Maan, meaning that enemies have a 25% chance to count double for quest progress (Teamwork). Kleeb and Yassa are not on top, which means that hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone, and the base attack cooldown of Champions adjacent to Hew Maan are reduced by .5 seconds (Please Stand By)!
    Reach Area 75.
  • More Dead Than Hew Maan — Hew Maan starts in one of the middle columns of the formation. They can't be moved or removed. Relentless Undead monsters spawn and attack your formation. When they are killed, they don't disappear. Instead, after 5 seconds, they get back up and resume their relentless attack.
      Getting to know Kleeb — Because of their location in the formation, Kleeb is on top of Hew Maan, meaning that Champion damage against bosses is increased and if that boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would (Teamwork), Yassa and Zrang are not on top, which means that boss enemies move 25% slower, and the base attack cooldowns of Champions adjacent to Hew Maan are reduced by .5 seconds (Please Stand By)!
    Reach Area 125.
  • Hit 'em fast, Hit 'em hard — Hew Maan starts in the back of the formation. They can't be moved or removed. Armored abyssal chickens spawn in each area. These chickens drop no gold, nor do they count towards quest progress. Every 10 areas, the number of Abyssal Chickens that spawn per area increases by 1.
      Getting to know Yassa — Because of their location in the formation, Yassa is on top of Hew Maan, meaning that Champion damage is increased in the two columns in front of Hew Maan (Teamwork), Kleeb and Zrang are not on top, which means that hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone, and bosses move 25% slower (Please Stand By)!
    Reach Area 175.
For information on previous years' variants, check out the Grand Revel 3 blog.
January 29th, 2020
Idle Champions: Grand Revel 3 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing.

The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 3 introduces Havilar, the Tiefling Fighter (Battlemaster) sister of Farideh, and brings back Paultin Seppa, the Vistani Bard, and Birdsong, the Tabaxi Bard. Players have until Monday, February 10th at 12PM Pacific to complete their Grand Revel unlocks and objectives.

In addition to Grand Revel 3, our new Offline Progress feature discussed in the Idle Champions in 2020 Dev Blog goes live with this update!

Dungeons & Dragons Idle Champions Offline Progress

Offline Progress

Offline Progress has arrived for all players! This new system simulates the time you spend offline, and will allow you to progress even while Idle Champions is closed. Supported mechanisms includes: area progress, Champion level-ups (if you have Familiars placed on them), and some minor farming support (ie. Zorbu farming). Overall, Offline Progress should dramatically enhance mobile and console play, as you will no longer need to leave the game open to make progress!

Note: We will be actively monitoring the results of Offline Progress throughout the next few days, and we may make tweaks to the adventures and/or Champions it will function with in the event that we discover harmful bugs or glitches.

Dungeons & Dragons

Year 3 Champion: Havilar

    Havilar's twin sister Farideh has always been 'the smart one' and 'the responsible one'—but that's all right, Havilar is definitely 'the tough one,' 'the funny one' and the 'pretty one' (despite being identical twins). Plus, Havilar has a hellhound! Even if it means she's a sort-of-but-not-quite Chosen of Asmodeus, too, not that anyone asked Havi about that. But he should know her glaive is as good as her right hand, and she can slice a devil just as well as an orc, a zombie, or any other villain!

Havilar is a Tank and Support Champion. She summons four different Imps to buff Champions in different ways. When battling fiends, her buffs grow stronger. When you want to add Havilar to your formation, you can swap her with Tyril (Slot 10).

For more information about Havilar, check out the Idle Champion Spotlight: Havilar dev blog!

Dungeons & Dragons Paultin Seppa

Year 2 Champion: Paultin Seppa

    Paultin and his "son" Simon (AKA Murderbot) have been adventuring as part of the Waffle Crew for many years. Paultin is a wise-cracking adventurer who is more at home at a tavern than anywhere else. He cares deeply for those he considers his friends and will leap into action if anyone hurts them.
Paultin Seppa is a Support Champion whose Muderbot son, Simon, rides atop his shoulders. Paultin increases Gold Find through his Lucky ability and increases the DPS of Champions who are not adjacent to him based upon the number of Champions who are with his Magical Secrets ability. Paultin doesn't always attack, choosing instead to drink from his wineskin or play his bagpipes while Simon shoots poison darts at enemies.

When you want to add Paultin to your formation, you can swap him with Jarlaxle (Slot 4). For more information, check out the Idle Champion Spotlight: Paultin dev blog!

Dungeons & Dragons Birdsong

Year 1 Champion: Birdsong

    Birdsong, a cunning young Tabaxi bard, learned to defend herself while enslaved by the Yuan-Ti. Proficient in playing the lute, Birdsong discovered her potential as a bard when witnessing the effect of her songs had on other slaves. After her escape, she became one of the greatest minstels of Chult. She promised herself to, one day, get the revenge on the Yuan-Ti who destroyed her village.

Birdsong is a Support and DPS Champion. She buffs Champions within two spaces with her Song of Battle ability, and can greatly increasing the potency of Good, Evil, or Neutral Champions depending on which specialization she uses. When you want to add Birdsong to your party, you can swap her with Makos (Slot 9).

Year Three Variants

  • Odd Ones Out — Only every second bench slot can be used.
    Reach Area 75.

  • Diamonds Are Forever — Diamond Golems attack the formation at random in non-boss areas. They cannot be damaged and therefore must be tanked until the area is beaten.
    Reach Area 125.

  • Nightmare Scenario — Havilar starts in the formation and cannot be swapped out, moved, or removed from the formation. Half of the non-boss monsters that spawn are replaced with random fiends that have 4x normal health and 2x move speed.
    Reach Area 175.

Year Two Variants

  • Flower for Nanny Pu-pu — Magical floating crates of flowers take up four slots in the formation.
    Reach Area 75.

  • Grand Revel Rock Band — Paultin begins the adventure in the formation. Only Bards with a Charisma (CHA) score of 15 or higher may be used.
    Reach Area 125.

  • Love Hurts — Hordes of adoring fans attack the formation! Superfans, Infatuated Fans, Burly Fans, and Persistent Fans, spawn in each area and attack the formation, each with different abilities.
    Reach Area 175.

Year One Variants

  • Three's a Crowd — Any Champion that is adjacent to more than 1 other Champion has their damage reduced to 0.
    Reach Area 75.

  • Pair Up — Your ratio of women to men in your formation cannot be off by more than one (at all times you must have an equal number of men and women, or 1 more man than woman or vise-versa).
    Reach Area 125.

  • Love Potion — Every 25 areas, two Champions drink a love potion and fall deeply in love. For those 25 areas, if those Champions are adjacent to each other in the formation they do bonus damage themselves (x4), and buff global damage as well (x3). The chosen Champion combos are fixed rather than random.
    Reach Area 175.

See the in-game FAQ for more information!

January 28th, 2020
Idle Champion Spotlight: Havilar 
Posted in Idle Champions.

Ever since we introduced Farideh during Highharvestide 2, players have been asking us the same question: where is Havilar?

Not just because Havi is Farideh's twin sister, but because Farideh's damage relies heavily on having additional Tieflings in the formation, and we haven't added another one to the game since.

...until now. It's time for the Havilar Champion Spotlight!

I. Twin Tiefling Sisters



    Havilar's twin sister Farideh has always been 'the smart one' and 'the responsible one'—but that's all right, Havilar is definitely 'the tough one,' 'the funny one' and the 'pretty one' (despite being identical twins). Plus, Havilar has a hellhound! Even if it means she's a sort-of-but-not-quite Chosen of Asmodeus, too, not that anyone asked Havi about that. But he should know her glaive is as good as her right hand, and she can slice a devil just as well as an orc, a zombie, or any other villain!

Havilar is a Tank and Support Champion. She summons four different Imps to buff Champions in different ways. When battling fiends, she gets slower but her buffs grow stronger. When you want to add Havilar to your formation, you can swap her with Tyril (Slot 10).

II. Havilar's Stats

Race: Tiefling Alignment: Chaotic Good
Class: Fighter (Battlemaster) Gender: Female
Age: 19 Affiliation: none

STR: 18 DEX: 15 CON: 13
INT: 9 WIS: 12 CHA: 12

Eligible for Patrons: Mirt

III. Havilar's Design

The design of Havilar was a fun conversation with Erin M Evans, who gave us a few criteria to describe Havi in a nutshell:
  • Farideh's sister.
  • More athletic and funny than Farideh.
  • 'The Pretty One'
  • Confident in her physical abilities.
  • Not the highest INT score.
  • Havi gains a pair of imps that she can summon (Mot, Dembo, Olla, and Bosh).
  • She has a Hellhound that she rides.
  • She is athletic and acrobatic.
  • Her glaive is part of her identity.
In addition to these bullet points (and the books) we also had another reference: Erin played as Havilar during the High Rollers show at PAX West last year:


Havi's intro starts at 4:03!



We opted for a design around Havi's Imps, Mot, Dembo, Olla, and Bosh, who are summoned using her ultimate, Summon Imps/Heroic Sacrifice, as well as her savant-like skill as a Battlemaster Fighter. Depending on which of these Imps are present, Havi's skills are augmented. She has some similarities with Spurt in this respect, because her effectiveness is changed depending on her ultimate usage.

First, while Havi tanks at the front of a formation, she will buff the two rows behind her with Leadership Summit, with the effect of the buff augmented by which Imps are present.

Mot is always summoned when Havilar casts her ultimate, but the second Imp cycles through a preset list in order: Dembo, then Olla, then Bosh; rinse and repeat. These imps have abilities that make sense to be activated in a specific order: clearing trash/farming, fighting at your wall or fighting boss mobs, and then fighting against a boss itself.

IV. Havilar's Abilities

Base Attacks

Havilar has her base attack, and her summoned Imps also have their own base attack!
  • Glaive Thrust — Havilar attacks with her glaive, hitting all enemies in a small radius.
  • Fire of Asmodeus — Each summoned Imp attacks a random enemy with a fireball, dealing a large amount of AOE damage.

Ultimate Ability

Havilar's ultimate attack changes depending on whether or not her Imps are summoned.
  • Summon Imps — Mot and another imp (Dembo, Olla, or Bosh, in that order) are summoned. The Imps attack with Fire of Asmodeus. As soon as the Imps appear, Havilar's ultimate attack is replaced with Heroic Sacrifice (with a 10 second cooldown before it can be used). The Imps stay active until Heroic Sacrifice is used.
  • Heroic Sacrifice — The Summoned Imp that isn't Mot flings itself at the nearest enemy and explodes, dealing massive damage in a large area and slowing all affected enemies. As soon as not-Mot sacrifices itself, Havilar's ultimate attack reverts to Summon Imps with a 20 second cooldown before it can be used, and halfway through that cooldown Mot despawns.

Formation Abilities

  • Leadership Summit — Havilar increases the damage of all Champions in the two columns behind her by 100%. This ability is augmented by which imps are currently assisting her.

    • Mot: Increases the effect of Leadership Summit by 400% on Tiefling Champions.
    • Dembo: Increases the effect of Leadership Summit by 200%.
    • Olla: Increases the effect of Leadership Summit by 50% for each enemy Havilar is tanking.
    • Bosh: Increases the effect of Leadership Summit by 400% if there are enemy or boss enrage stacks active.
  • Fiendish Resolve — When any Fiend enemies are on-screen, Havilar focuses less on her own attacks and more on buffing the party. Her base attack cooldown is doubled, but the effect of Leadership Summit is increased by 100%. The base attack cooldown increase does not affect her imps if they are summoned. This ability is augmented by which imps are currently assisting her.

    • Mot: Increases the effect of Leadership Summit by 25% per Fiend enemy on-screen (stacking additively and then applying multiplicatively).
    • Dembo: Fiends have a 50% chance of dropping two quest items or counting for two kills when killed.
    • Olla: Fiends take 100% additional damage from ultimate attacks.
    • Bosh: Halve the damage Havilar takes from all attacks and triples the damage of Heroic Sacrifice.
  • Infernal Fortitude — Increase the max health of other Champions in the formation by 25% of her own.
  • Battlemaster — Each time Havilar attacks she increases the damage of all Champions by 10% for each enemy she hit with her attack (stacking additively), up to a max of 20 stacks. This effect lasts for half of Havilar's base attack cooldown, NOT counting the increase from Fiendish Resolve.

Specializations

  • Speedy Sacrifice — Decrease the amount of time after you sacrifice a summoned imp until you can summon them again.
  • Mastery of Battle — Increase the duration of Battlemaster's effect by 100%.

V. Havilar's Equipment

Dungeons & Dragons Brimstone Angels Havilar

Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Increases Max Health
Slot 4: Leadership Summit
Slot 5: Battlemaster
Slot 6: Ultimate Damage

VI. Conclusion

We're really excited to see the Tiefling sisters together in-game, and can't wait to see what kind of new formation options are introduced along with Havi. As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
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