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May 13th
Idle Champions: The Great Modron March 3 
Posted in Idle Champions.

A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

The Great Modron March 3 introduces Jaheira, the renown half-elf druid from Baldur's Gate, and brings back Qillek Ad Khollar and Evelyn Avalona Helvig Marthain. Players have until Monday, May 25th at 12PM Pacific to complete their event unlocks and objectives.

A Note Regarding Nintendo Switch

We're immensely excited to be on the Nintendo Switch, and chomping at the bit to share our corner of the Forgotten Realms with all of the new players that have joined us.

Unfortunately, due to COVID-19 related delays, we were unable to release our latest build on Switch in time to launch the Great Modron March event. We are genuinely sorry for the delay. We're working with our partners at Nintendo to minimize future delays.

As compensation for missing the event, we'll be crediting players with the following when we can release the next Switch build:
  • Unlocks for all three event Champions (Jaheira, Qillek, and Evelyn)
  • 3 Silver and 3 Gold Chests for each of those Champions.
  • 6 Time Gate pieces
You can follow us on our Twitter and Facebook to be the first to hear when the update (and Champion unlocks) are out on Switch.

Dungeons & Dragons Jaheira Baldur's Gate

Year 3 Champion: Jaheira

    Jaheira is a noble-born half-elf who was raised by an enclave of druids after her family was killed. Having gained an understanding of balance, she resolved to serve nature with the skills the druids taught her. She was recruited by the Harpers, where she met her late husband, Khalid. Jaheira knows life isn't black and white. She lives in the balance, as nature demands.

Jaheira is a DPS and Support Champion who channels her anger into powerful DPS buffs for herself and her allies. Specializations amplify the abilities based on allied classes and enemy types. When you want to add Jaheira to your formation, you can swap her with Jarlaxle (Slot 4).

For more information about Jaheira, check out the Idle Champion Spotlight: Jaheira dev blog!

Dungeons & Dragons Quill Qillek Ad Khollar Tom Hazel High Rollers

Year 2 Champion: Qillek Ad Khollar

    Qillek is timid, meek and nervous, being a comparably young character in the party and thrown into a world he doesn’t understand with no wing to fly him out of a bad situation. His charisma, wit, and superiority ripped away when flying through the Valley of the Storms, taking his left wing and arm away but introducing him to H’esper, who gave him dark visions to push him forward. Inside him is an envious amount of courage and a stable sense of logic when things get dire, which has led other party members to consider him their leader. He doesn’t agree with the idea, but he’s not ready to let his friends down.
Qillek is a Support Champion capable of buffing allies while also debuffing enemies. He casts Prayer of Healing to heal the formation and Bless to boost their damage. When you want to add Qillek to your formation, you can swap him with Calliope (Slot 5).

For more information about our latest Champion, check out the Idle Champion Spotlight: Qillek dev blog!

Dungeons & Dragons Evelyn Avalona Helvig Marthain Anna Prosser Acquisitions Incorporated

Year 1 Champion: Evelyn Marthain

    Caring, motherly, and endlessly optimistic, Evelyn has adventured across the realms as part of the Waffle Crew with Strix, Diath, and Paultin for many years. She's always first in battle, thanks to her flying boots, and will always take a hit to protect others. Short, yet tough, her devotion to Lathander has seen her through many perilous situations.
Evelyn is a powerful Tank and Support Champion. She buffs her allies with her Divine Prayer, Channel Divinity, Steadfast Might, and Conduit of the Light abilities. When you want to add Evelyn to your party, you can swap her with Asharra (Slot 6).

Year Three Variants

  • An Unkindness of Ravens — Jaheira starts in your formation in slot 3. She can't be moved. Ravens appear in each area; Whenever any raven dies, 1-2 more spawn. Ravens do not drop gold, nor do they count towards quest progress.
    Reach Area 75.

  • The Backwards Modron — Nordom the Modron joins the cause! Nordom takes up a spot in your formation and cannot be moved or removed. He is intent on helping Waterdeep with his lightning crossbow bolts, but instead of stunning the constructs, Nordom's lightning bolt accidentally empowers them!
    Reach Area 125.

  • Chickens in the Deep — In each area, an armored Abyssal Chicken spawns after 10 enemies. Abyssal Chickens drop no gold and do not count towards quest progress. Every 10 areas (from area 11 onward), the number of Abyssal Chickens that spawn per area is increased by 2.
    Reach Area 175.

Year Two Variants

  • Division — Every time a Modron is killed (including bosses) it splits into two copies of a Modron one level lower on the Modron hierarchy. You must kill all the split Modrons in boss Areas.
    Reach Area 75.

  • Machine Learning — The Modorns have decided to stop bashing their melee weapons against the Champions with no results. All melee Modrons now throw gears at Champions while at range. Champions struck by four gears are stunned for 15 seconds.
    Reach Area 125.

  • Messenger of Hope — Qillek has a dream that his god has granted him the power to overcome The Great Modron March. Qillek begins the adventure in the formation and cannot be moved. Only Champions within two slots of Qillek can deal any damage.
    Reach Area 175.

Year One Variants

  • The Neverending March — Every time a Modron is killed in non-boss areas it shuts down for five seconds and then comes back to life with full health.
    Reach Area 75.

  • (Hu)man vs. Machine — All human Champions get a buff called "The Human Spirit" which increases their damage by 5% in each area (stacking multiplicatively).
    Reach Area 125.

  • Charge Into Battle — Enemies move extremely fast and deal massive damage to everyone except Evelyn. Evelyn starts the adventure at level 1 and in the front slot of the formation.
    Reach Area 175.

See the in-game FAQ for more information!

May 8th
Idle Champion Spotlight: Jaheira 
Posted in Idle Champions.

A fierce protector of the balance of the natural world, Jaheira is the half-elf fighter/druid coming to Idle Champions with The Great Modron March 3 event.

Some of you may already know the name - perhaps you recognize her from last year's Dungeon Mayhem expansion? Or maybe you played one of the most acclaimed Dungeons & Dragons video games of all time and recruited Jaheira into your party?

If you'd like to learn more about Jaheira, read on...

I. Jaheira

Dungeons & Dragons Jaheira Baldur's Gate

    Jaheira is a noble-born half-elf who was raised by an enclave of druids after her family was killed. Having gained an understanding of balance, she resolved to serve nature with the skills the druids taught her. She was recruited by the Harpers, where she met her late husband, Khalid. Jaheira knows life isn't black and white. She lives in the balance, as nature demands.

Jaheira is a DPS and Support Champion who channels her anger into powerful DPS buffs for herself and her allies. Specializations amplify the abilities based on allied classes and enemy types. When you want to add Jaheira to your formation, you can swap her with Jarlaxle (Slot 4).

II. Jaheira's Stats

Race: Half-Elf Alignment:True Neutral
Class: Fighter/Druid Gender: Female
Age: 36 Affiliation: none

STR: 15 DEX: 14 CON: 17
INT: 10 WIS: 14 CHA: 15

Role: DPS, Support
Eligible for Patrons: Vajra Safahr


Dungeons & Dragons Jaheira

III. Jaheira's Design

We were inspired by the updated aesthetic design to Jaheira that came with her inclusion in Dungeon Mayhem last year, so much so that we based the Idle Champions version of Jaheira off that look instead of her appearances in the BioWare classics. It just felt right for us. But fear not, Champions. There are still plenty of throwbacks to her Baldur's Gate days.

When it came to Jaheira's mechanical design, well, we knew she was a fierce protector of nature so that's what we went with. Jaheira enrages whenever beasts are being killed, even if it was her hand that killed them. If you kill enough beasts, Jaheira goes into a primal rage, boosting her damage and abilities. She is ideal for adventures with lots of beasts, and depending on the specializations you select, she can be incredibly valuable in fights against humanoids and fiends as well.

There are a lot of beast enemies in Idle Champions, making Jaheira a strong fit for many formations, but in the event that your adventure doesn't include beasts you can choose a specialization for this fighter/druid that swaps beasts for fiends or humanoids.

IV. Jaheira's Abilities

Basic Attack

  • Tangling Scimitar — Jaheira attacks the nearest enemy with her scimitar, briefly rooting them in place with some vines.
    Note: this does not stop enemies from attacking, it only stops them from moving toward the formation.

Formation Abilities

  • Fierce Protector — Jaheira goes into a rage whenever she sees a Beast enemy die (even if she herself is the one who killed it). This increases her damage by 400% and increases the effect of Class Warfare by 100% for 10 seconds.
  • Battle Rage — Jaheira keeps track of the number of enemies killed that she is a Fierce Protector of. After 20 protected enemies have been killed she flies into a Battle Rage, increasing the effects of Fierce Protector by 200% for 30 seconds. This ability is not buffed by anything. Once Lingering Anger is unlocked, when the effect expires she gains one stack of Lingering Anger.
  • Lingering Anger — Jaheira increases the damage of all Champions, including herself, by 10% for each stack of Lingering Anger she has, stacking additively. This ability is buffed by equipment and upgrades.
  • Unity — Increase the effect of Class Warfare by 100% for each Champion affected by it, stacking multiplicatively. This ability is not buffed by anything.

First Specializations

  • Class Warfare - Spellslingers — Jaheira increases the damage of Clerics, Wizards, Sorcerers, and Warlocks by 100%.
  • Class Warfare - Bruisers — Jaheira increases the damage of Barbarians, Fighters, Rogues and Monks by 100%.
  • Class Warfare - Hybrids — Jaheira increases the damage of Paladins, Rangers, Druids, and Bards by 100%.

Second Specializations

  • Protective - Nature — Jaheira continues to be a Fierce Protector of Beast creatures.
  • Protective - Twisted Creatures — Jaheira's Fierce Protector and Battle Rage ability now trigger off of Fiend creatures instead of Beasts.
  • Protective - Civilization — Jaheira's Fierce Protector and Battle Rage ability now trigger off of Humanoid creatures instead of Beasts.

Ultimate Ability

  • Insect Plague — Jaheira blankets the area in front of the party with a swarm of insects for 30 seconds, dealing a small amount of damage to all enemies within the swarm every half-second.

V. Jaheira's Legendary Equipment



Slot 1: Self DPS
Slot 2: Global DPS
Slot 3: Class Warfare
Slot 4: Lingering Damage
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Jaheira? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
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