Game Features
Collect renowned Champions from the world of Dungeons & Dragons.
Master Formation Strategy to maximize each Champion's special abilities.
Regular updates with new official Dungeons & Dragons adventures.
Complete events to unlock new Champions and gear.
Recent News
August 1st
Idle Champions Now Available on Xbox Globally! 
Posted in Idle Champions.

Codename Entertainment is proud to announce Idle Champions of the Forgotten Realms is available on Xbox One in Europe and several other countries globally.

Xbox One fans can finally get their fix of Idle Champions if you live in one of the following countries:

Europe: Austria, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Netherlands, Norway, Poland, Portugal, Slovakia, Spain, Sweden, Switzerland, UK.

Global: Argentina, Australia, Brazil, Chile, Columbia, India, Mexico, New Zealand, Russia, South Africa, Turkey.



If you have Remote Install on your console, don't delay! You can install Idle Champions remotely to your Xbox One by clicking this link. Otherwise, just search for 'Idle Champions' on the Xbox Store.
May 1st
Idle Champions: The Running 2 
Posted in Idle Champions.

It's a once-in-a-human-lifetime event: an acorn from the ancient Grandfather Tree will soon fall into the forest below. These acorns are among the holiest of relics, and a young Harper wizard has recruited the Champions to help them make the journey to recover this prize for Silverymoon.

However, as the party makes their journey towards the Grandfather Tree, the very forest itself seems to fight their advance. Eladrin from the Feywild, the plane of Faerie, attack the party — and Drow from the Underdark soon show up as well...

The Running 2 introduces Spurt, the Kobold Inventor played by Chris Perkins on Critical Role, and brings back Catti-brie, Human Fighter and Companion of the Hall. Players will have until Monday, May 13th, 2019 at 12:00pm PDT, to unlock them!

New Champion: Spurt

    Spurt the Kobold Inventor is crafty and quick with his hands. He builds improvised weapons in the hope of gaining some new advantage in combat. Spurt never knew he would have such lasting appeal when he met a mighty group of adventurers in a cave, but here we are. Packed to the gills with his "awesome" inventions this clever kobold brings his 11-days of life experiences to the Champions, along with a really cool 'Centi-pult'!
Spurt is a clever Kobold Inventor and Support Champion. He buffs the party with his Centipede Net, Wa-spiration, Pack Tactics, and Heroic Sacrifice abilities.

When you want to add Spurt to your formation, you can swap him with Nayeli (Slot 3). For more information about our latest Champion, check out the Idle Champion Spotlight: Spurt dev blog!

Returning Champion: Catti-brie

    "When I first laid eyes on Catti-brie, she had just punched a rather menacing fellow who was threatening to break every bone in my body. She hit the lout with such surprising force that he flopped to the floor like a sackful of mullet. Over the years, I’ve come to call her a friend. Underneath Catti-brie’s rough exterior lies a heart of gold. She cares deeply for her friends and will protect what she holds dear without fail. If she takes a shine to you, be sure to count your lucky pennies, because her enemies rarely fare well for long."
    ~Volothamp Geddarm
Catti-brie is a DPS and Support Champion. Her Powerful Draw and Critical Hit abilities help her deal damage at long range, while her Mark for Death weakens enemies.

Balance Update: Catti-brie can now cause double, triple, or higher crits if her crit chance is above 100%. At 100%-199% crit chance she will always crit, with a chance to hit for double crit damage. At 200%-299% crit chance she will always double crit, with a chance to cause 3x crit damage. These higher crits show a (xN) in their hit text, with the N being the crit multiplier that was applied. When you want to add Catti-brie to your formation, you can swap her with Minsc (Slot 7).

Year Two Variants

  • Delusions of Grandeur — Spurt and his Centipult start in the formation, taking up two slots. The Centipult launches centipedes at random enemies, enraging them and increasing their speed and damage.

  • Elves are Wild — All Elves (Elf, Eladrin, Drow) & Half-Elves in the formation have their attack speed increased. Drow enemies now have armor. Additional Eladrin spawn in each area, and they are immune to damage until after they attack.

  • Alignment Askew — Champions are all affected by different debuffs based on the formation's alignment.

Year One Variants

  • The Wolves in the Woods — Werewolves randomly spawn and attack the party, each with special abilities. Catti-brie's silver arrows deal double damage/hits to these creatures.

  • Critter Companions — Two forest critters take up slots in the formation, increasing the damage of adjacent Champions by 400% moving around every 25 areas.

  • Catti-alone — Catti-brie is the only Champion available for this mission. Her damage increases by 40% per area, stacking multiplicatively, her attack speed is greatly increased, and her Ultimate ability cooldown is reduced to 10 seconds.

See the in-game FAQ for more information!

March 20th
Idle Champions: Festival of Fools 2 
Posted in Idle Champions.

"What is the Festival of Fools", you ask?

Well, it's a celebration of feasting and foolishness observed by communities all up and down the Sword Coast. People play pranks, overeat, and overdrink as they celebrate reaching the end of winter.

But some folks take their pranks too far, and the wife of one prankster just told the Champions that her husband plans to prank a Frost Giant...

Festival of Fools 2 runs until Monday, April 1st, 2019 at 12:00pm PDT. Our latest Year Two Event introduces Rosie Beestinger, the Halfling Matriarch of the Beestinger family and Way of Shadow Monk, and brings back her adopted daughter, Strix Beestinger, the Tiefling 'Trash Witch' Sorcerer!

New Champion: Rosie Beestinger

    Weighing in at just under 30 pounds and with a grandmotherly demeanor befitting her advanced age, Rosie Beestinger is easily mistaken for someone on the wrong side of the “aggressor/victim” relationship. But this is a mix-up that few people make more than once.
Rosie Beestinger is a sassy DPS Champion. Her damage increases for each Champion in the formation younger than she is, and she catches and deflects incoming missiles.

When you want to add Rosie Beestinger to your formation, you can swap her with Tyril (Slot 10). For more information about our latest Champion, check out the Idle Champion Spotlight: Rosie Beestinger dev blog!

Returning Champion: Strix Beestinger

    The Sorcerer known as Strix is from Sigil, the City of Doors at the center of the multiverse. Very little is known of Strix's heritage, even to herself, but it was recently discovered that she was a powerful member of the Skizzicks family, who long ago made a pact with Asmodeus, ruler of the Nine Hells, to become Tieflings.
Strix Beestinger is a 'Trash Witch' DPS Champion who attacks enemies with Fireballs. Her Poor Hygiene ability causes approaching enemies to take increased damage. When you want to add Strix to your party, you can swap her with Jamilah (Slot 11).

Year Two Variants

  • A Lighter Touch — Only Champions with a Strength (STR) score of 14 or lower may be used. Additionally, Champions with an Intelligence (INT) score of 14 or higher deal 400% increased damage.

  • Flay the Fools — During boss areas, Mind Flayers appear and attack the formation. While alive, Mind Flayers make all other enemies immune to damage.

  • Beestingers Unleashed — This adventure features unique dialogue created with the help of Strix & Rosie themselves! Strix and Rosie Beestinger begin the adventure in your formation with Strix asking Rosie what it means to be a Beestinger. No other Champions are able to be used, however, both Strix and Rosie Beestinger have increased damage, increased attack speed, and reduced Ultimate ability cooldowns. Additionally, Rosie Beestinger's Matriarch also doubles her health. Completing this adventure will unlock a bee outfit for both Rosie & Strix!

Year One Variants

  • Foolish Variance — Champions randomly do between 0.1% and 199.9% of their actual damage with each hit.

  • Persistent Foolishness — The Drunken Fool appears randomly in non-boss areas. Only one can be spawned at a time, but he has special abilities each time he appears.

  • Like Father Like Son — The farmer's son takes up a slot in the formation. He moves to a new slot every 25 areas. Every 15 seconds (in non-boss areas) the farmer's son foolishly summons a Frost Giant to attack the formation unless Strix is adjacent to him.

See the in-game FAQ for more information!

January 9th
Idle Champions: Tomb of Annihilation, Part 8 
Posted in Idle Champions.

You've braved the undead hordes in the jungles of Chult, battled gargoyles to save Kir Sabal, vanquished the warlord Ras Nsi, and uncovered the mysteries of the Tomb of the Nine Gods. Acererak, the Soulmonger, and the unholy abomination it was giving life to, the Atropol, have been destroyed. The world has been saved — but you're not done yet! The Guardian of Orlunga needs your help....

This update brings the final two Adventures for the Tomb of Annihilation campaign along with a variant for each.

Note: The story may be ending, but that does not mean we are finished with the Tomb of Annihilation campaign! There will be additional difficult and extremely difficult variants added in the future, so keep farming Kelemvor's Favor!

The Guardian of Orlunga

The Champions journey to Orolunga seeking an audience with Saja N'baza, an ancient guardian. However, they soon discover that the Red Wizards of Thay have arrived first...

  • Variant: Think Your Way Out of It — Only Champions with an Intelligence (INT) score of 13 or higher can be used.

The Lost Love

Allies old and new come together to put a stop to a rising evil in the lost city of Mezro, with one companion making the ultimate sacrifice.

  • Variant: A Saurial's Lament — Dragonbait relives the loss of his friend in a haze. He accompanies the party but doesn't attack, and every 10 areas he gives off a different scent due to his grief, empowering enemies.

For more information, check out the in-game Change Log!
November 14th, 2018
Idle Champions: Feast of the Moon 2 
Posted in Idle Champions.

As the Feast of the Moon approaches, the Champions descend into an infamous crypt in order to pay homage to their deeds.

What they find is a tomb of restless undead, raised by necromancy and gathering in the depths for some nefarious purpose...

Feast of the Moon 2 runs until Monday, November 26th at 12:00pm PST, introduces Vlahnya Um'Vairar, Eladrin Bard and Wizard, and also brings back Gromma Nander, the Tortle Druid!

New Champion: Vlahnya Um'Vairar

Fate Weaver, Spy mistress, New Olamn college of whispers instructor, Band Manager of Sirens of the Realms & Magic Missile, long time pal of Durnan. This noble looking Eladrin Elf has friends in high and low places. Her true origins are unknown though it is rumored she traveled across Faerȗn with a bard troupe and learned about the world one tavern at a time.

Vlahnya is a Support Champion, able to buff Champions in columns ahead of her with Enthralling Performance. The more harmonious the party, the greater the buff. When you want to add Vlahnya to your party, you can swap her with Delina (Slot 8).

For more information about our latest Champion, check out the Idle Champion Spotlight - Vlahyna dev blog!

Returning Champion: Gromma Nander

A wise Tortle matriarch, Gromma Nander is an elderly Circle of the Land Druid with nearly one hundred grandchildren. She has picked up many skills over her long life, and is able to fulfill DPS, support, or tanking roles in a formation. No matter her specialization, Gromma has a particular grandmotherly fondness for young members of any race, and will empower members of her party, with the youngest receiving the greatest boost.

Gromma is a versatile Tank and Support Champion. Her Druid Circle specializations offer different tanking options depending on the situation, while her Grandmotherly Love formation ability buffs your party, with the youngest Champions receiving the greatest benefit. When you want to add Gromma to your party, you can swap her with Nayeli (Slot 3).

Year Two Variants

  • Inevitable Betrayal — Skeletal warriors accompany you in your adventures through the crypt of legends. They take up 2 slots in the formation. While they are both 'alive' the champions deal 50% less damage.

  • Siren's Song — A doppelganger has taken on the guise of Vlahnya and is filling the crypt with dissonant tunes, waiting to destroy Vlahnya and take her place. Vlahnya starts the adventure in your party. This Doppel-Vlahnya appears in each area, stunning Champions, and only the true Vlahnya can deal damage to her until she reverts to her Doppelganger form.

  • Undead Legends — Additional undead stalk the Champions within the crypt. Additional boss monsters appear in each boss area, including some legendary bosses from your past, present, and/or fugure. This variant features unique dialogue.

Year One Variants

  • Respectful Restraint — Ultimate Attacks are disabled, and any attacks with a cooldown of 5 seconds or less have an additional 3 second cooldown (so a 4 second cooldown becomes 7 seconds, but a 6 second cooldown stays at 6 seconds). These lengthened attacks don't do any additional damage due to their longer cooldown.

  • The Relentless Undead — Undead monsters have their health doubled, and when they take a killing blow, they are stunned for 10 seconds before coming back to life (they still drop gold and quest items and count towards the quest each time they are killed).

  • A Grand Nandventure — Gromma Nander is forced to be in your formation. She starts at level 1 in your formation right away alongside Bruenor (or Deekin). Gromma cannot be removed from the formation or moved from her formation seat. She has a 4x damage boost and her normal attack cooldown is reduced by 2 seconds.

See the in-game FAQ for more information!

November 14th, 2018
Idle Champion Spotlight - Vlahnya Um'vairar 
Posted in Idle Champions.

Today, we're going to go into detail on our newest Champion: Vlahnya Um'vairar, the Eladrin Bard/Wizard who runs the Sirens of the Realms.

Vlahnya will be available in our next Year Two Event, Feast of the Moon, which launches TODAY! I hope this blog will give you all you need to know about our latest champion. But don't forget that Feast of the Moon is also a chance to collect and gear up Gromma, the Tortle Druid who will be getting her annual tune-up in the upcoming tanking & healing update.

How you can unlock Vlahnya:

Vlahnya is unlocked by playing Feast of the Moon, a limited-time event launching on November 14th and running until November 26th. Once you unlock Vlahnya, she swaps with Delina, Hitch, or Nrakk (Slot 8)

Who is Vlahnya:

Fate Weaver, Spy mistress, New Olamn college of whispers instructor, Band Manager of Sirens of the Realms & Magic Missile, long time pal of Durnan. This noble looking Eladrin Elf has friends in high and low places. Her true origins are unknown though it is rumored she traveled across Faerûn with a bard troupe and learned about the world one tavern at a time.

Vlahnya is the leader/ Band Manager of the Sirens of the Realms. She is played by Satine Phoenix. Those with keen eyes may already recognize her from this year's Stream of Many Eyes, where Satine played Vlahnya during Ivan Van Norman's Off the Table sessions.


Vlahnya's Design:

Anyone who has ever met Satine has more than likely been overwhelmed by how OP her Charisma stat is. When we saw her play as Vlahnya at the Stream of Many Eyes in June, we knew Vlahnya could be an awesome presence within the Champions. We reached out to Satine and she was over the moon excited about bringing Vlahnya to video game life.

As we do with any of our content creator Champions, we started our design by talking directly with Satine about who her character is at her core. Being the Band Manager of the Sirens of the Realms is one thing, but what sort of quirkiness could she bring to the champions? After an exciting conversation we landed on the idea that Vlahnya would take her role as leader seriously, staying back to debuff enemies and make sure the team was maximizing their capabilities.

Base Attack - Mage Hand: Vlahnya starts by using her custom mage hand to slap an enemy and try to distract them.


Formation Ability: Enthralling Performance: Vlahnya's main formation ability is a bit complicated, but it's a lot of fun to try to maximize! All Champions in the columns ahead of her increase their damage by 1% for each stack, based on the stacks of 3 notes that are above her head. Building a formation and strategy that can maximize all three stacks will help you push further!
  • Tempo Note: Tempo gains 4 stacks every time a Champion in the formation attacks.
  • Bass Note: Bass gains 20 stacks whenever a Champion adjacent to Vlahnya kills an enemy.
  • Treble Note: Treble gains 1 stack for each gold goober you collect.
Each of the stacks diminish 20% every 10 seconds and cap out at 300 stacks per note.


From left to right: Tempo, Bass, Treble; each note fill with a color as that note gains more stacks.


Formation Ability: Witch Slap: Vlahnya's Mage Hand now stuns an enemy when she attacks, in addition to dealing a bit of damage.

Vlahnya's Specializations:

Vlahnya's specializations are all about deciding whether she's focusing on being a solo artist, or getting the band back together.

Vlahnya's Ultimate Attack: Plane Shift


For Vlahnya's ultimate, we wanted to come up with something really unique. Something to fit her character. She has an Amulet of the Planes magic item, and who doesn't like a little Plane Shift fun?! When Vlahnya uses her ultimate, she fey steps into the middle of the fray, and Plane Shifts away with up to 10 non-boss enemies. A few seconds later she Plane Shifts back to her formation slot. Where did the baddies go? That's Vlahnya's secret! Note, that enemies that are Plane Shifted away do not drop gold, nor do they count towards quest objectives.

The ultimate is designed to help you clear the rabble away on boss levels or blocker levels to help your champions focus fire on their target.


Vlahnya's Equipment



Slot 1: Zither
  • Vlahnya's signature instrument increases the damage of all Champions.
Slot 2: Arpeegee
  • Get it?! Vlahnya's Familiar also increases the damage of all Champions.
Slot 3: Harp-Handled Dagger
  • Her dagger of choice increases the effectiveness of the Tempo note stacks of Enthralling Performance..
Slot 4: Crown
  • Her crown increases the effectiveness of the Bass note stacks of Enthralling Performance.
Slot 5: Amulet of the Planes
  • Her amulet increases the effectiveness of the Treble note stacks of Enthralling Performance.
Slot 6: Cloak
  • Her cloak reduces the cooldown of her ultimate attack.

What about any other Vlahnya details I'm looking for?

Vlahnya is Neutral Good. She currently does not have an affiliation, and her stats are as follows:
Str: 8 Dex: 14 Con: 10 Int: 14 Wis: 14 Cha: 16

TL/DR- Final Vlahnya Thoughts

Vlahnya is a master spy, and a strong leader. She'll increase the damage of those in front of her in the formation based on how well your formation is doing in 3 areas: the speed of your attackers, how often those around Vlahnya are dealing killing blows to enemies, and how often you are picking up gold goobers.

We'll be watching the discussion online and on discord to see how well she's received, so let us know what you think on Facebook, Twitter, or on the official Discord! If you are enjoying Vlahnya, consider checking out the Sirens of the Realms Broadcasts
September 26th, 2018
Idle Champions: Tomb of Annihilation, Part 7 
Posted in Idle Champions.

The party has saved the world from the Death Curse, but their work in Chult is not yet finished. While on their way back to Port Nyanzaru, the party explores ancient ruins, crosses paths with Red Wizards, liberates a mine from a dragon, and runs into an ancient hero and his Saurial companion.

Today's update to the Tomb of Annihilation campaign brings two new adventures, The Immortal Warrior and The Wyrmheart Mine, each with a new challenging variant to complete.

Note: you will need to have completed the Tomb of the Nine Gods adventure in order to unlock these adventures!

The Immortal Warrior

The ancient ruin of Shilku offers priceless treasures and dangerous relics - the perfect place to stop by on the way back to Port Nyanzaru!
  • Variant: Hold for the Red Wizards — A Red Wizard appears in every area, casting Hold Person on a random Champion and locking them out of the formation until he is defeated.

The Wyrmheart Mine

On the way to Orolunga, a dwarf asks the Champions for help retaking a dwarven mine from a dragon.
  • Variant: They Who Smelt It — A skunk takes up a slot in the formation, and the smell causes adjacent Champions to deal a fraction of their normal damage.

Features:

  • Added two new Tomb of Annihilation adventures: The Immortal Warrior and The Wyrmheart Mine. In order to start these new adventures, you will need to have completed the Tomb of the Nine Gods adventure.

See the in-game Change Log for more information!
August 8th, 2018
Idle Champions: Azaka's Procession 
Posted in Idle Champions.

After a long and difficult journey through the jungles of Chult and into the depths of the Tomb of the Nine Gods, the party succeeded in ending the Death Curse.

However, your work in Omu is not yet complete: a soul stirs in the beyond. A companion who gave the ultimate sacrifice yearns to return to the mortal world...

Today's update is something of an epilogue to the main Tomb of Annihilation storyline, offering eight new variants and the potential to unlock another Champion: Azaka Stormfang, Weretiger Fighter. These variants are extremely challenging to complete. Fortunately, we also have raised the max level for upgrades on each Champion to help you push further. Good luck!

Note: To start these new variants, you need to have completed the corresponding adventures to unlock them.

New Champion: Azaka Stormfang

A former guide who operated out of Port Nyanzaru on Chult, Azaka Stormfang originally concealed her curse of lycanthropy from the champions, having lost many friends to that revelation in the past. Her true self was revealed after she valiantly helped them to collect the puzzle cubes they needed to defeat the villain Acererak in the Tomb of the Nine Gods. Azaka paid the ultimate price in that battle, but was able to be resurrected afterwards once the champions destroyed Acererak's soulmonger.

Azaka increases Gold Find and buffs party damage while outdoors. The longer she is in her human form, the more she increases party Gold Find. The longer she is in her weretiger form, the more damage she deals with her Taste for Blood ability. When you want to add Azaka to your party, you can swap her with Arkhan or Zorbu.

For more information about our latest Champion, check out the Idle Champion Spotlight: Azaka Stormfang dev blog!


Homecoming

Struggling through Omu — Only Champions with a charisma of 13 or lower can attempt to gain the friendship of the Aarakocra.

Lost Heir of Omu

Lobsterfolk Assault — Who brought a lobster to a pirate fight? Aldani spawn in every area, and they don't drop gold.

The Forbidden City

No Good at All — Only Champions who are of Neutral or Evil alignment are allowed. No Good-aligned Champions are allowed.

Captured!

Double Vision — All enemy spawns are doubled, including bosses. These duplicated enemies drop no gold and do not count towards quest progress.

The Grand Puzzle

Never Split the Party — It seems not all of you returned from the Fane! Every 25 areas there is only one Champion available per bench slot. The Champion available in each slot randomly changes every 25 areas.
Note: There is always at least one champion open in every slot, so if you only have base champions, this variant is just like a normal run.

Azaka's Procession, Part 1 — You cannot leave Azaka behind. When she dies, her body takes up the center location on your formation.

The Tomb of the Nine Gods

The Soulmonger Calls — Champions start at 50% health - Whenever a Champion dies, their soul is sucked into the Soulmonger and they are unavailable for the remainder of the adventure.

Azaka's Procession, Part 2 — Azaka's body takes up the center location of your formation as in Azaka's Procession, Part 1. Completing both of the Azaka's Procession variants unlocks Azaka Stormfang.

Features:

  • Added eight new Tomb of Annihilation variants: Struggling through Omu, Lobsterfolk Assault, No Good at All, Double Vision, Never Split the Party, Azaka's Procession, Part 1, The Soulmonger Calls, and Azaka's Procession, Part 2.
  • Added a new Champion: Azaka Stormfang, Weretiger Fighter.
  • Added new Champion upgrades for each Champion.

See the in-game Change Log for more information!
August 7th, 2018
Idle Champion Spotlight - Azaka Stormfang 
Posted in Idle Champions.

Welcome to what will hopefully be the first of many new dev blogs highlighting our Champions. We hope this blog will give you all the details you need on our newest Champion: Azaka Stormfang - Weretiger Fighter. She's launching in the update set to go live tomorrow - Wednesday August 8th, but we wanted to give folks a day to get ready for her arrival!


How you can unlock Azaka:

Azaka is unlocked by completing the two Azaka's Procession variants at the end of the Tomb of Annihilation campaign, so if you haven't completed the campaign yet, get cracking! It's quite a challenge to unlock her, but we've increased the level cap for Champions this week as well, so that should help you push a bit further. Once you acquire Azaka, she swaps with Arkhan or Zorbu.

Why we chose Azaka:

In each of our campaigns, we want to unlock multiple permanent Champions. These are Champions that you can unlock as an achievements for completing a certain level of a campaign, whose equipment gets added to regular gold & silver chests once you collect them. The Grand Tour has Drizzt Do'Urden (unlockable in a variant of the Underdeep Cartography adventure), and now Tomb of Annihilation has Azaka Stormfang. We're looking forward to unlocking more permanent Champions in the future.

We chose Azaka as our first permanent Champion in the Tomb of Annihilation campaign because of our fans. Let me explain. When we began designing the Tomb of Annihilation campaign, we needed a guide to get us around Chult. We chose Azaka as our guide in much the same way that any DM running the Tomb of Annihilation TRPG campaign might, since she is a listed as one of the possible guides within the book.

    Azaka joined the Champions as a guide to Chult in the fifth Tomb of Annihilation adventure: The Templar's Camp.


However, once she was around for a few adventures, Dylan started hearing requests on our official Discord and livestream for her to join the Champions. We didn't realize how quickly our fans had become attached to our guide, but as soon as we heard the request, we realized how much we liked the idea. Suddenly, our first Tomb campaign Champion was born!

Azaka's Design:

We wanted to make sure Azaka could be impactful to your late game strategy once you acquire her. Rather than look at what she could do differently in the slot, we focused instead on what she wanted to do as a character.

As a weretiger, she's really a beast of two worlds, and we wanted to reflect that in her design. Additionally, we didn't want to go the same route as Tyril where her weretiger form was just one option out of her specializations. We wanted to highlight swapping between human & weretiger forms as the cornerstone of her design. Her Curse of Lycanthropy ability dictates how she transforms.

Azaka's Curse of Lycanthropy
In human form, the counter over her head tracks how long until she transforms again (normally 20 attacks). In her weretiger form, the counter counts down till she transforms back to a human (normally 60 seconds). The red arrows remind you that she gets stronger with every attack.


As a guide, she hides her weretiger curse from the heroes as long as possible, so we wanted to make sure she felt like more of a guide than a raging beast of DPS all the time so we leaned on her increasing gold find in human form with her Guiding Hand ability. While in human form she increases gold find by 20%. This percentage continues to increase as you gain levels with Azaka, but it is decreased by 50% while she is in weretiger form.

We also wanted to show how adept she was at traversing the jungle. We started with a formation-wide boost to damage while in Chult. However, we didn't want her to only be a viable Champion in the Tomb of Annihilation campaign, so we extended her Adept Traveler ability to any outdoor area, which there is plenty of in Chult.

When we looked at her Weretiger form, we leaned on the narrative that we designed around her final assault on the Lost City of Omu. The Champions were captured and Azaka (in her weretiger form) assaults 3 of the shrines on her own, single-handedly collecting a third of the puzzle cubes that the Champions need before she succumbed to the death curse. Because of that story beat, we wanted to allow her to continue to grow in strength the longer she remains in her weretiger form. From that discussion, her Taste for Blood ability was born. Each time she attacks in weretiger form, she does 10% more damage than the previous attack (stacking multiplicatively). If you can maximize her time as a weretiger, she's a beast on the battlefield!

So we felt like we had a good idea of what her two forms would do, then we needed to work out the specializations. As I noted above, we didn't want her weretiger form to just be a specialization route, we wanted her transformation to be available early and used often. Her specializations allow you to highlight which version of Azaka you need for that adventure. In order to do that we decided the dial we would turn would be the length of time she spends as a weretiger.




If you choose Resist the Curse, she spends less time as a weretiger (from 60 seconds to 15 seconds), focusing instead on the gold find boost of her human form more often.

If you choose Lycanthrope Forever, instead of transforming into a weretiger after 20 attacks, she transforms into weretiger every 12 attacks instead, maximizing how often she shifts into weretiger form.

Azaka's Ultimate Attack:

We decided early on that her ultimate attack would be tied to her Mask of the Beast, a magic item listed in the Tomb of Annihilation campaign. When she uses the mask, she can cast the spell animal friendship, so her ultimate has her donning the mask and calling two tigers to her aid. The tigers have two abilities that are tied to her specialization.



If she specializes in Lycanthrope Forever, the tigers help you transform into a weretiger, and allow you to stay in that form even longer:
  • Their attacks (every 5 seconds) count as her attacks for the purposes of Curse of Lycanthropy, advancing your counter into weretiger form quicker.
  • For the duration of the ultimate, the countdown out of weretiger form is paused. So instead of the normal 60 seconds in weretiger form, you get 60 seconds + whatever time you spend as a weretiger while the ultimate is active.

If she specializes in Resist the Curse, the tigers help you collect gold:
  • Attacks by the tigers cause enemies to drop gold whether or not they are killed by the attack. They will still drop gold when they are killed.



Azaka's Equipment

Azaka has 6 equipment slots, and a variety of Chult-inspired equipment to collect.


Slot 1: Scimitar
  • Azaka's Scimitar is always by her side, granting her a bonus to her DPS.
Slot 2: Puzzle Cubes
  • The puzzle cubes remind Azaka of a great moment of triumph for her and her friends, granting a bonus to the party's DPS.
Slot 3: Coin Pouch
  • Azaka's Coin Pouch grants a bonus to her Guiding Hand ability, increasing the party's gold find while Azaka is in the formation.
Slot 4: Earrings
  • Azaka's Earrings grant a bonus to her Taste for Blood ability, increasing her damage in weretiger form.
Slot 5: Map
  • Azaka is an adept guide throughout chult. As such, her map grants a bonus to her Adept Traveler ability, increasing the party's DPS whenever they are in an outdoors area.
Slot 6: Mask of the Beast
  • Azaka's Mask of the Beast decreases the cooldown of her ultimate attack, allowing her to use her Mask of the Beast more often.

TL;DR- Final Azaka Thoughts

We're super excited to introduce Azaka into the game. We think she's going to be a strong DPS character who can also help you boost your gold find and help you get to your Champions' level cap sooner and push to your wall. However, we can only design and test a Champion so much. We'll be watching the discussion online and on discord to see how well she's received, so let us know what you think on Facebook, Twitter, or on the official Discord!
July 18th, 2018
Idle Champions: The Grand Tour, Part 5 
Posted in Idle Champions.

On the road to Longsaddle the party is swallowed by thick fog, becoming lost in the mists. Soon they are under siege from all manner of unholy horrors, now bound by fate to a cursed land without sunlight.

While endless storms toil in the skies above, Strahd von Zarovich stands atop the ancient ramparts of Castle Ravenloft, watching intently as the hapless party arrives in his domain. All goes according to his plan.

The master of Castle Ravenloft is having guests for dinner...

Note: You will need to complete the Grand Tour Adventure Supply Run in order to access the new adventures.

The Mists of Ravenloft

On the way to return an Owlbear to the Harpells of Longsaddle, the Champions get lost in the mists and find themselves in Barovia, under the close watch of none other than Strahd von Zarovich. Can they escape before the horrors of Castle Ravenloft trap them in Barovia forever?
  • Variant: The Hunt for Owl-y — Two particular Harpells want to help you track down their particular baby Owlbear. Unfortunately, by help, they mean walking along while you do all the heavy lifting!

Family Entanglements

Not everything is as it seems in Barovia. The champions head out to follow Madam Eva's fortunes and begin in the town of Barovia to find "Evil's Bride".
  • Variant: Haunted Fortunes — Every 25 areas, a different one of Madam Eva's fortune haunts the adventurers.

Features:

  • Added two new Grand Tour of the Sword Coast adventures: The Mists of Ravenloft and Family Entanglements, each with one variant. You will need to complete the Grand Tour Adventure Supply Run in order to access the new adventures.

See the in-game Change Log for more information!
Blog Archive...
Play Idle Champions Now!
Follow Idle Champions!
Screenshots