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We're thrilled to collaborate with Jasmine Bhullar for the release of Isra the Infernal Horned Toad Familiar, coming to Idle Champions on March 22nd, 2023! The net proceeds of all Isra sales from the first week of launch will be donated to Girls Who Code!
Isra the Infernal Horned Toad
It was an absolute joy to work with Jasmine Bhullar for this charity familiar. Idle Champions players will probably know her best for her work with Critical Role, Dimension 20, Shikar, and Live Shows with Acquisitions Incorporated. She is an accomplished DM and Player and was part of the recently successful Kickstarter for DesiQuest. Jasmine also streams regularly on her Twitch Channel.
The Isra the Infernal Horned Toad familiar will raise money for Girls Who Code, whose mission it is close the gap in gender inequality in the tech industry, as well change what people think of when they picture what a programmer looks like. They are doing this through Summer Programs, Clubs for students 3rd - 12th grade, as well as Collegee and Career Programs!
Isra the Infernal Horned Toad Familiar will be available in-game starting on Wednesday, March 22nd, 2023 at 12pm Pacific! All net proceeds from the first week of Isra sales will be donated to Girls Who Code. Idle Champions of the Forgotten Realms is available on PC and Mac on Steam, Epic, the web, Xbox One, Playstation 4, Nintendo Switch, iOS and on all Android devices!
Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.
Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...
Festival of Fools 5 introduces Miria, the Shadar-kai Silvanesti Elf from the world of Krynn played by Mark Hulmes on Idle Champions Presents: Fury of the Black Rose. Festival of Fools also brings back Tatyana, fierce guardian of her friends and Alyndra Sarrbarand, Divination Wizard and Cleric of Oghma. Players have until Monday, March 27th at 12 PM Pacific to complete their Festival of Fools 6 unlocks and objectives.
Check out Idle Champions Presents: Fury of the Black Rose below!
Miria
Miria Elithren is a Shadar-kai Silvanesti Elf from the world of Krynn. Born under an ill-omen of the Dark Moon, Nuitari, she had an unhappy childhood that caused her to flee her homeland and seek tutelage in advanced magical arts beyond Elven lands. After passing the Test of High Sorcery, she briefly allied with Lord Soth until he tried to turn Miria into an undead creature subservient to his will. Miria escaped Soth’s trap at the cost of the flesh and muscle of her right arm. Pursued by Soth for her arcane knowledge, Miria seeks to escape Krynn.
Miria is a tanking and support Champion that protects the champions with her undead servants. Her necromantic powers captures the souls of defeated enemies, and she's always prepared for the worst with her clone replacements. Once unlocked, you can find this shadar-kai necromancer in Slot 12 (Arkhan).
For more information on Miria and her abilities, check out her Champion Spotlight!
Year Six Variants
Adventure Variant 1: Born Under Nuitari - Miria starts in the formation. (Slot 4) She can be moved but not removed. Only champions next to Miria can deal damage. Complete Area 75.
Getting to know Miria: Miria increases the damage of Champions next to her. Place your damage dealing champions to take advantage of this!
Adventure Variant 2: The Knight of the Black Rose - Miria starts in the formation. (Slot 4) She can be moved but not removed.Miria's Zombie Bodyguards ability starts out unlocked.1-2 Skeleton Archers spawn with each wave. They don't drop gold nor count towards quest progress. In Boss areas, Lord Soth spawns and must also be defeated to progress.
Complete Area 125.
Getting to know Miria: Miria summons zombies to protect the front of the formation, causing her to take some of their damage. Use healers to give her more longevity!
Adventure Variant 3: Festival of Favorites - Miria starts in the formation. (Slot 4) She can be moved but not removed. You may only use Champions that are Lawful, Unaffiliated, or have INT 15+. Complete Area 175.
Getting to Know Miria: Miria's specialization determines what types of Champions she works best with. Pick the choice that best fits your formation!
New DLC
Also launching with Miria is the Dragonlance Miria Theme Pack! This pack includes an unlock for Miria, the new Dragonlance Miria Skin, the Baby Death Dragon familiar, an Epic Feat for Miria, 1 Epic Potion of the Gem Hunter, and 16 Gold Miria Chests with 2 Guaranteed Shiny Equipment Cards.
Few have the cunning and capacity to resist the overwhelming power of Lord Soth. But this ambitious necromancer managed to break free of his trap, and now is relentlessly hunted across Krynn. Miria Elithren knows there are other realms, and with considerable determination and ruthlessness she seeks to escape to the worlds beyond!
I. Miria
Born under an ill-omen of the Dark Moon, Nuitari, Miria had an unhappy childhood that caused her to flee her homeland and seek tutelage in advanced magical arts beyond Elven lands. After passing the Test of High Sorcery, she briefly allied with Lord Soth until he tried to turn Miria into an undead creature subservient to his will. Miria escaped Soth’s trap at the cost of the flesh and muscle of her right arm.
Miria is a Tanking and Support Champion that protects the formation with her undead servants. Her necromantic powers captures the souls of defeated enemies, and she's always prepared for the worst with her clone replacements. Once unlocked, you can find this shadar-kai necromancer in Slot 12 opposite Arkhan.
II. Miria's Stats
Race: Elf (Shadar-kai)
Alignment: Lawful Evil
Gender: Female
Pronouns: She/Her
Age: 347
Class: Wizard (Necromancer)
STR: 10
DEX: 16
CON: 14
INT: 20
WIS: 13
CHA: 12
Role: Support, Tanking
Eligible for Patrons: Mirt, Vajra, and Strahd
Slot: 12 (Arkhan)
III. Miria's Design
When we bring an affiliation of Champions into our game, it can be difficult to find a way to include the Dungeon Master of that group. Idle Champions Presents: Fury of the Black Rose offered a unique opportunity to work with the fantastic Mark Hulmes as more than the DM for High Rollers. They created a brand new character crafted specifically for both the livestream and the Idle Champions roster, with a unique backstory connected to the game and an interesting power set for the Champion!
Miria is a formidable necromancer with training in advanced magical arts, but she knows supporting the formation with her undead powers is the best way to ensure her own safety. Her training as a Mage of High Sorcery helps her increase the damage of all adjacent Champions, and that bonus is increased for every defeated enemy she captures in her Soul Cage. She helps buff the front-most column of the formation by sending her Zombie Bodyguards up to absorb damage, and will use Life Transference to increase the health of all Champions so they can soak up more damage. If none of these protective measures help keep Miria alive, she has one more contingency in place with a stash of clones that she can draw from to regain her health!
Miria's Specializations determines the type of heroes that she prefers to have in the formation, and will increase the attack bonus of Mage of High Sorcery for each Champion who fits her requirements. Lawful Champions can be Methodical and she appreciates their predictability. Those that show they have a high intelligence appeal to her Intellectual nature. But she also respects those that are unaffiliated for remaining Independent. When adversaries come close, Miria will fire a Ray of Sickness at the nearest one to weaken them. And when her bodyguards are not enough, she will cast Danse Macabre to summon five skeletons to the battlefield and command them to brutally attack her enemies!
IV. Miria's Abilities
Basic Attack
Ray of Sickness - Miria fires an energy ray at the nearest enemy, dealing one hit of magical damage and the target's damage is reduced by 50% for 6 seconds. Does not stack.
Formation Abilities
Mage of High Sorcery - Miria increases the damage of all adjacent Champions by +100%.
Soul Cage - When an enemy is defeated, Miria can capture its soul and gain a Soul Cage stack. Her maximum number of Soul Cage stacks is 1 for every 20 areas completed in the current adventure, rounded up. Miria increases the damage bonus of Mage of High Sorcery by 25% for each Soul Cage stack she has, stacking multiplicatively.
Zombie Bodyguards - While Miria is alive, a Zombie Bodyguard that shares hit points with Miria appears in front of each Champion in the front-most column of the formation. When a Champion in that column takes damage, the Zombie Bodyguard takes 90% of the damage instead, while the original target takes the remaining 10%.
Clone - Miria maintains a stash of clones in her Inner Sanctum with a count equal to her Soul Cage stacks. If Miria is defeated, a clone immediately appears and takes her place at full health. This does not reduce the number of Soul Cage stacks she has. Her stash of clones are regenerated when the party changes areas. For each clone summoned in the current area, the effect of Mage of High Sorcery is increased by 25%, stacking multiplicatively.
Life Transference - Miria increases the health of all other Champions by 1% of her max health for each Soul Cage stack she has, stacking additively.
Specializations
Methodical - Miria increases the attack bonus of Mage of High Sorcery by 25% for each Lawful Champion in the formation, stacking multiplicatively.
Intellectual - Miria increases the attack bonus of Mage of High Sorcery by 25% for each Champion with an INT score of 15+ in the formation, stacking multiplicatively.
Independent - Miria increases the attack bonus of Mage of High Sorcery by 25% for each Unaffiliated Champion in the formation, stacking multiplicatively.
Ultimate Ability
Danse Macabre - Miria summons 5 skeletons to the battlefield. The skeletons deal 15 attacks to the enemies before vanishing. All enemies are slowed by 50% for the duration due to the confusion on the battlefield.
Spring is here as well as this year's Spring Gathering! This year's celebration brings a day of streaming, daily rewards, and an update to the Grand Tour B campaign.
If you're interested in learning more about what's coming with today's update, you've come to the right place...
Players who claim a daily chest on at least four days will be able to earn exclusive rewards!
Daily Rewards
Each daily chest grants you five awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.
These rewards are unlocked once you have claimed at least four days worth of rewards during the Spring Extravaganza.
Exclusive Prismeer Turiel Skin
A Rare Feat for Turiel - increases Global DPS by 50%
3 Gold Turiel Chests
Day of Streaming
We have an exciting day of streaming scheduled to kick off our annual Spring Gathering! Tune in to our Twitch Channel for Mars' Guiding Hand, Seasoning with Shawn, the Sketching Hour, and a special one shot D&D game featuring some adorable dragonnels!
Gem Shop Update
We've added the following skins to the gem shop, which are visible and available once you've unlocked the corresponding Champion:
Solstice Jahiera
Spelljammer Lazaapz
Grand Tour of the Sword Coast Part 8b
We've had the Hand of Vecna stolen from us by one of Kas’s lieutenants, the death knight Aristomache. We’ve made our way through the dread domain of Tovag, avoiding undead monsters and armies of Kas’s loyalists, to reach the castle. Joining a tour group of new recruits, we find our way to the throne room to convince Kas to join us to defeat Vecna–but Aristomache has beaten us!
Variants
We've got two new variants for you with this update - the first of which is Kas the Bloody Handed: Fight your way across Tovag to recover the Sword of Kas with its owner! After that you'll take on Kas the Destroyer - Reclaim the Hand of Vecna with the help of Kas!
The Green Dragonnel Familiar Pack includes the Green Dragonnel Familiar, 2 Epic Postions of Speed, 2 Epic Potions of Giant Strength, 2 Epic Potions of Clairvoyance.
The Red Dragonnel Familiar Pack includes the Red Dragonnel Familiar, 4 Epic Potions of Speed, 4 Epic Potions of Giant Strength, 4 Epic Potions of Clairvoyance, 1 Potion of Polish.
The White Dragonnel Familiar Pack includes the White Dragonnel Familiar, 6 Epic Potions of Speed, 6 Epic Potions of Giants Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, 1 Epic Potion of the Gold Hunter, 2000 Modron Component Pieces, 1 Potion of Polish.
The Valenar Pup Familiar
Feedback Wanted!
These changes are scheduled to go live at approximately 12:00PM PDT on Wednesday, March 8th. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!
After having the Hand of Vecna stolen from us by one of Kas’s lieutenants, the death knight Aristomache. We’ve made our way through the dread domain of Tovag, avoiding undead monsters and armies of Kas’s loyalists, to reach the castle. Joining a tour group of new recruits, we find our way to the throne room to convince Kas to join us to defeat Vecna – but Aristomache has beaten us!
Note: You will need to have completed the previous two Grand Tour Adventures, The Dread Domain of Tovag and The Castle of a Thousand Vecnas, in order to access these new Adventures.
The Sanctum of the Sword
Fight your way across Tovag to recover the Sword of Kas as the dread domain tries to stop you!
Variant: Kas the Bloody Handed - Fight your way across Tovag to recover the Sword of Kas with its owner!
Kas joins the formation (Slot 4).
Only Champions next to Kas can deal damage.
1-2 Relentless Undead spawn with each wave. When they are defeated they come back to life after 5 seconds.
Undead creatures are Kas' Favored Foe and take 100% extra damage from all attacks.
Complete area 550
Get Back in the Castle
Join the troops of Kas and learn that Vecna could be around ANY corner.
Variant: Kas the Destroyer - Reclaim the Hand of Vecna with the help of Kas!
Kas joins the formation
Every 200 areas, all Champions are removed and can't be used again during this adventure.
Champions can't be removed from the formation once they have been added.
Complete area 550
More details and information can be found in the game!
Season 3 focuses on 5 Champions that are both lawful and unaffiliated: Turiel, Spurt, Hew Maan, Birdsong, and Barrowin. Read below to learn more about these Champions, and the details you need to know about Season 3!
The changes outlined below will roll out on Wednesday, March 8th, along with the preview for Season 3: Ancients and Lawbringers. Season 3 officially begins on March 15th, 2023.
Turiel has been moderately reworked. We focused on adding new synergies and increasing the effectiveness and sustainability of his abilities. Keep Turiel tanking in the front row (hopefully with others) to maximize his buff!
Turiel's main ability is Embodiment of the Law, which increases the damage of Champions by 100% for each column they are behind him. His Order's Demand ability forces enemies to choose another Champion in his row, provided there is another Champion in his row, to attack instead of him, increasing the effect of Embodiment of the Law each time that happens. Lawful Mission further buffs Embodiment of the Law for each Lawful Champion in the formation. Finally, March of the Rakshasa allows Turiel to add the fiend tag to some enemies, which further buffs Embodiment of Law since Fiend enemies are his Favored Foe per his Unflinching Hatred ability.
Specializations: You can choose between increasing the damage of the party based on their CON or CHA scores!
Spurt (Seat 3)
Spurt has been slightly reworked. His Wa-spiration ability has seen the largest changes, mainly focused on sustainability and ease of use. Keep Spurt surrounded by allies, and trigger his ultimate attack whenever possible, as many of his abilities are buffed when he is in his spirit form.
Spurt's main ability is Heroic Sacrifice. When his ultimate attack is on cooldown, he is replaced by his spirit form and increases the damage of all Champions. His Centipede Net ability increases the damage of adjacent Champions. Wa-spiration allows Spurt to invent random effects every time he attacks (or when an adjacent Champion attacks when he's in his spirit form). Pack Tactics increases the damage of all Champions based on the number of Kobolds in the formation.
Specializations: You can choose between buffing Pack Tactics, increasing the targets for Centipede Net, or allowing unaffiliated non-Kobold Champions to count as Kobolds for the purposes of Pack Tactics!
Hew Maan (Seat 8)
Hew Maan has received a small number of synergy-based changes to improve their usage as a support Champion when they are done speeding you to your wall. They provide different buffs based on where they are in your formation. Think carefully about what situation you're in, because they've got the tools to help!
Hew Maan's main ability is Teamwork which provides different buffs (and changes the top Kobold of the stack) based on which columns of the formation they are in:
Front (Zrang - purple): Enemies have a chance to count twice for quest progress.
Middle (Kleeb - red): Increases the damage of Champions VS boss enemies, and if they have segmented health, successful attacks destroy twice as many segments.
Back (Yassa - yellow): Increases the damage of Champions within 2 columns of Hew Maan.
Hello, Fellow Humans increases the effect of Kleeb & Yassa's Teamwork abilities based on the number of Humans in your formation. Carefully Balanced increases the effect of Zrang's Teamwork ability for each Champion adjacent to them. Please Stand By allows for secondary buffs based on the Kobolds that are not on top of the Hew Maan stack:
Zrang: Boss enemies move 25% slower
Kleeb: Segmented health enemies and blockers have a chance of spawning with a quarter of their segments already removed.
Yassa: Reduces the base attack cooldown of Champions adjacent to them by .5s.
Specializations: You can choose to change what group Hello, Fellow Humans counts instead of Humans:
1: The most populous race in your formation
2: Lawful Champions
3: Unaffiliated Champions
Birdsong (Seat 9)
Birdsong has been heavily reworked with a focus on sustainability and synergy with the following Champion types: Lawful Champions, Unaffiliated Champions, Female Champions, and Bard Champions.
Birdsong's main ability is Song of Battle, which increases the damage of herself and Champions within 2 slots of her. Chorus of the Lost increases Song of Battle for each positional formation ability from unaffiliated Champions that affects her. Crescendo increases Song of Battle whenever a Champion affected by that ability destroys an enemy. Impressive Bladework allows Birdsong to get a bonus attack against a Boss enemy.
Specializations:
You can choose which types of Champions get a buff to the effect of Song of Battle:
Good Champions
Neutral Champions (along the Good/Evil axis)
Evil Champions
You can also choose which groups give Birdsong automatic Crescendo stacks based on the number of them in your formation when entering an area:
Lawful Champions
Female Champions
Bard Champions
Barrowin (Seat 10)
Barrowin has been moderately reworked and is now fully embracing her front-line synergy; she has gained the Tanking role along with several new tanking abilities. Keep her in front of the formation with Lawful and/or Dwarf Champions watching her back.
Barrowin's main ability is Blessed Hammer, which increases the damage of Champions behind her for each Champion in the formation who has an equal or higher base attack cooldown than her (those that attack slower than her). Lawful Vigilance increases her health based on the number of Lawful or Dwarf Champions in your formation. Healing Word allows her to heal Champions in her column. Even Temper allows her to attack faster for each Champion counted in Lawful Vigilance. Hammer Time increases Blessed Hammer based on the maximum number of enemies she's had attacking her at once in this area.
Specializations: You can choose whether to buff Blessed Hammer by a static amount, Healing Word, or Blessed Hammer based on the number of Champions counted in Lawful Vigilance.
Key Season Rewards
Available to All Players
Unaffiliated Modron Core
Unaffiliated Modron Core XP
Rare Feat: Turiel
Rare Feat: Spurt
Rare Feat: Hew Maan
Rare Feat: Birdsong
Rare Feat: Barrowin
Time Gate Pieces
Supply Chests
Season Chests
Available to Passholders
Familiar: Valenar Pup
Epic Feat: Turiel
Epic Feat: Spurt
Epic Feat: Hew Maan
Epic Feat: Birdsong
Epic Feat: Barrowin
Skin: Ancient Turiel
Skin: Lawbringer Spurt
Skin: Law Maan
Skin: Lawbringer Birdsong
Skin: Ancient Barrowin
Keywords and Key Abilities
Throughout the season, various quests may reference certain keywords and abilities. Here is a quick reminder on some of those!
BUD-setting: BUD stands for Base Ultimate Damage. Your 'BUD' is based on the DPS of the highest hit that any Champion has recently achieved against a single enemy. Bud-setting Champion, means the Champion who has most recently done the most damage.
On PC, this is visible by mousing over the DPS number on the upper left UI, or the lightning bolt banner to the left of your Ultimate Attack buttons.
On Console UI, this is visible by looking to the right of your ultimate bar, on the graphic labeled with 'Ult DPS'.
Lawful Champions: Lawful Champions are those noted as 'Lawful' (along the lawful/chaotic axis) in the Alignment section of their character sheet.
Patron Challenges: The Patron system allows you to re-play adventures and variants with additional restrictions, resulting in influence and currency that you can spend in a Patron's given shop. Once you have unlocked a Patron, they will provide you with ten challenges that refresh every Monday at Noon Pacific Time.
On PC, Patrons are accessible through a button on the upper left UI.
On Console UI, Patrons are accessible in the UI buttons above the Champion seats.
Positional Formation Abilities: Positional Formation Abilities are abilities that trigger based on where a target is in the formation.
Time Gate Adventures: Time Gates allow you to unlock Champions from previous events that you may have missed, and/or gear them up for free. You need 6 Time Gate Pieces to open a Time Gate for a Champion, though they do open naturally every 2-3 weekends.
On PC, Time Gates are accessible through a button on the upper left UI.
On Console UI, Time Gates are accessible in the UI buttons above the Champion seats.
Unaffiliated Champions: Unaffiliated Champions are those with 'none' listed in the Affiliations section of their character sheet.
Key Enemies
Throughout the season, various quests may reference certain types of enemies. Here is a quick reminder on where to find some of those!
Bailiearyl Tavebent: During Weeks 8 & 9, Bailiearyl Tavebent can be encountered on area 50 of The Running adventure: The Grandfather Acorn and its variants. When The Running isn't active, you can access The Grandfather Acorn by opening a Time Gate to Catti-brie, Spurt, Krydle, Shaka, or Dungeon Master.
Beasts: Beast monsters can be encountered in most adventures. If you are looking for a good target to encounter beasts, try The Cursed Farmer - the first (non-tutorial) adventure in the Grand Tour of the Sword Coast Campaign.
Bosses with Armor Chunks: Bosses with armored health (segmented chunks that will flash a shield over the health chunk when a Champion doesn't deal enough damage to it) are available on many different adventures. In Weeks 9 & 10, you can encounter an armor-based monster on area 50 of The Running adventure: The Grandfather Acorn and it's variants. When The Running isn't active, you can access The Grandfather Acorn by opening a Time Gate to Catti-brie, Spurt, Krydle, Shaka, or Dungeon Master. Note: Armor-based monsters are also available on various other adventures; this is just an example.
Bosses with Segmented Health: Bosses with segmented health are available on many different adventures. Bosses with hit-based or armor-based health will count toward this quest. The Tyrannosaurus Zombie on area 50 of Running of the Saurs, the third adventure in the Tomb of Annihilation campaign, is a great early-game example of a segmented health boss!
Elder Brain: During Weeks 5 & 6, an Elder Brain can be encountered on area 50 of the Greengrass adventure: The Endless War and its variants. When Greengrass isn't active, you can access The Endless War by opening a Time Gate to Nrakk, Aila, Melf, Orkira, or Gazrick. You can also encounter an Elder Brain in The Alien Underdark adventure on the Underdark map of the Grand Tour of the Sword Coast Campaign.
Fiends: Fiend monsters are available in many adventures. If you are looking for a good target to encounter Fiends, you can find Imps in The Mad Wizard - the second adventure in the Grand Tour of the Sword Coast Campaign. Turiel's March of the Rakshasa ability also can add the fiend tag to non-boss enemies. Have Turiel in your formation if you are hunting fiends!
Frost Giants: During Week 1 & Week 2, a Frost Giant boss can be encountered on area 50 of the Festival of Fools adventure: A Fools Errand and its variants. When Festival of Fools isn't active, you can access A Fools Errand adventures by opening a Time Gate to Strix, Rosie, Briv, Alyndra, or Tatyana. If you are looking for a good target to encounter Frost Giants outside of that event, try Giant's Bane Tavern - the first adventure in the Icewind Dale: Rime of the Frostmaiden Campaign.
Humanoids: Humanoid monsters can be encountered in many adventures. If you are looking for a good target to encounter humanoids, try A Mysterious Summons - the first adventure in the Waterdeep: Dragon Heist Campaign.
Monstrosities: Monstrosity monsters are available in many adventures. If you are looking for a good target to encounter monstrosities, you can find Harpies in Terror in the Dark - the fourth adventure in the Grand Tour of the Sword Coast Campaign.
Owlbear: Owlbear bosses can be encountered on many adventures, and Snowy Owlbears can be encountered in Icewind Dale. If you are looking for a good target to encounter Owlbears, try Giant's Bane Tavern - the first adventure in the Icewind Dale: Rime of the Frostmaiden Campaign.
Undead: Undead monsters are available in many adventures. If you are looking for a good target to encounter undead, you can find Zombies in Terror in the Dark - the fourth adventure in the Grand Tour of the Sword Coast Campaign.
As we approach the end of Season 2: The Flayer Hunters, we have an update regarding our plans for the Season 2 reward shop.
Season 2 will officially end on Wednesday, March 1st at 12 PM Pacific. However, the Season 2 reward shop will remain open for one additional week. While players will not be able to complete quests during this time, it allows players to spend any remaining currency before the Season 2 reward shop closes on Wednesday, March 8th at 12 PM Pacific.
The following exclusive items from the Season 2 reward shop will become available in Wild Offers six months after the end of Season 2, on August 1st, 2023:
Season 2 Feats
Season 2 Feats will also become available for Gems at this time.
Season 2 GE for Krydle
Season 2 Skins
Season 2 Familiar: Intellect Devourer
We thank everyone for playing through Season 2: The Flayer Hunters in Idle Champions of the Forgotten Realms! Stay tuned because Season 3 is coming soon!
You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.
Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...
Fleetswake 6 introduces Solaak, a kalashtar ranger played by Gabe Hicks on Idle Champions Presents: Fury of the Black Rose. Fleetswake also brings back Desmond, a werewolf ranger, as well as Orisha, an Aasimar Cleric and Bard. Players have until Monday, March 6th at 12 PM Pacific to complete their Fleetswake 6 unlocks and objectives.
I. Solaak
Being telepathic means Solaak knows who to trust, and sadly that’s not many people. But when the Kalashtar found the soul of a dragon trapped in a chasm, he formed a bond of trust like no other. Solaak now rides his dragon mentor, Tempest, into battle, and together they are unstoppable!
Solaak is a Support Champion who excels at ranged attacks, as well as aiding others who attack from a distance. His shots are even more inspiring as he fires while riding his fierce dragon companion! Once unlocked, you can find this ranger in Slot 2 opposite Celeste.
For more information on Solaak and his abilities, check out his Champion Spotlight!
Year Six Variants
Adventure Variant 1: On the Wings of Dragons — Search for some missing ships during Fleetswake with Solaak! Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed. Complete Area 75.
Getting to know Solaak: Solaak's Pseudodragon pet Levits takes his place in the formation. Look for Solaak riding a drake in the back of the formation!
Adventure Variant 2: Slings and Arrows — Search for some missing ships during Fleetswake with your best ranged attackers. Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed. The base attack cooldowns of Champions with magic and melee base attacks are increased by 10 seconds. Complete Area 125.
Getting to know Solaak: Solaak's buffs focus on Champions with ranged attacks. Make the best ranged formation possible!
Adventure Variant 3: A Scaly Companion — Search for some missing ships during Fleetswake with a dragon escort! Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed. A Bronze Dragon joins the formation as an escort. It takes up three spots in the formation, but doesn't do much else. Complete Area 175.
Getting to know Solaak: One of Solaak's specializations can help offset the presence of escorts in the formation. Choose wisely!
Face your foes with bravery and boldness, be confident in yourself and in those around you, and be smart enough to know when it's a losing battle, and you will gain the respect of Solaak the Drakewarden Ranger. This noble Kalashtar rides atop his mentor Tempest, a fearsome lightning drake, and the pair are always together both on the ground and in the air. And now they are together in the Idle Champions formation!
I. Solaak
Being telepathic means Solaak knows who to trust, and sadly that’s not many people. But when the Kalashtar found the soul of a dragon trapped in a chasm, they formed a bond of trust like no other. Solaak now rides his dragon mentor, Tempest, into battle, and together they are unstoppable!
Solaak is a Support Champion who excels at ranged attacks, as well as aiding others who attack from a distance. Their shots are even more inspiring as he fires while riding his fierce dragon companion! Once unlocked, you can find this ranger in Slot 2 opposite Celeste.
II. Solaak's Stats
Race: Kalashtar
Alignment: Neutral Good
Gender: Male
Pronouns: He/They
Age: 22
Class: Ranger
STR: 14
DEX: 18
CON: 14
INT: 13
WIS: 15
CHA: 13
Role: Support
Eligible for Patrons: Mirt, Vajra, Strahd and Zariel
Slot: 2 (Celeste)
III. Solaak's Design
Our community is already familiar with the wonderful Gabe Hicks thanks to his appearance in Season 2 of A Familiar Quest. They have an extensive resume as a game designer, voice actor, cosplayer, and both player and GM for many livestreams. We were very excited to work together to craft a fully unique character, one that would join the Idle Champions Presents: Fury of the Black Rose cast as well as becoming a Champion in our roster!
The Drakewarden Solaak is a bit different from the usual Champion. Instead of fighting in the formation, Solaak rides his dragon companion Tempest into battle just behind the rest of the Champions. Meanwhile their pet pseudodragon Levits takes his spot in the formation in order to help pass along any positional formation abilities. With his custom-carved longbow in hand, Solaak fires a Knockback Strike at the closest enemy, damaging and pushing them away from the formation.
Their focus is on supporting other ranged Champions. He appreciates those Compatriots who also have a ranged base attack, and gains a Reach stack for each of those Champions in the formation. The bigger the stack, the bigger the damage increase for all ranged Champions! When an enemy is knocked back by any Maneuvers, the damage bonus he grants his Compatriots is increased. For each Reach stack Solaak has, he increases the effect of all outgoing positional formation abilities for all ranged Champions. And the more stacks they have, the greater the chance that ranged Champion base attack cooldowns will instantly reset.
Solaak can specialize in three different ways. If he is Unwavering then he will attack faster and increase the effect of Maneuvers. If they become Emboldened then his attacks will harm a small radius of enemies, and those hit will take additional damage. Or he can be a Confidant and add a Reach stack for each formation slot occupied by an escort. While they usually strike from the back of the formation, when the time for an ultimate attack is right Solaak and Tempest will fly over the battlefield. The drake's lightning breath scours his enemies, sending them flying back stunned!
IV. Solaak's Abilities
Basic Attack
Knockback Strike - Solaak fires an arrow at the closest enemy, dealing 1 hit and knocking it back a short distance.
Formation Abilities
Drakewarden - Solaak's pet pseudodragon Levits takes Solaak's slot in the formation while Solaak rides his drake companion, Tempest, into battle. He attacks from Tempest. If Levits is knocked out by enemies, Solaak and Tempest retreat from the battlefield until you change areas.
Compatriots - Solaak gains a Reach stack for each Champion with a ranged base attack in the formation (including himself). Each stack increases the damage of these Champions by 400%, stacking multiplicatively.
Maneuvers - The effect of Compatriots is increased by 25% each time an enemy is knocked back, stacking multiplicatively to a max of 50 stacks. Stacks reset when changing areas.
Critical Mass - Solaak increases the effect of the outgoing positional formation abilities of all Champions with a ranged base attack by 25% for each Reach stack he has, stacking additively.
Blitzing Barrage - Each time a Champion with a ranged base attack attacks, there is a 5% chance per stack of Reach that their base attack cooldown is instantly reset.
Specializations
Unwavering - Solaak's base attack speed is reduced by 2.0 seconds. Additionally, the effect of Maneuvers is increased to 30% per stack.
Emboldened - Solaak's normal attack deals damage to all enemies in a small radius and all enemies hit take an additional 400% damage for 5 seconds.
Confidant - Each formation slot occupied by an escort adds 1 Reach stack for Compatriots.
Ultimate Ability
Tempest - Solaak flies over the enemies on Tempest's back while Tempest's lightning breath deal 1 hit of ultimate damage, knocking them back a medium amount and stunning all enemies for 5 seconds.
We've been marooned on an asteroid and desperately trying to fix our ship, but we keep getting attacked! In order to get the parts we need, we'll have to deal with githyanki, mind flayers, and worst of all, space clowns!
This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!
Note: you will need to complete the previous two Light of Xaryxis adventures, Who Lurks Below? and Xanathaaaaaaar!, in order to access these new adventures.
No One Can Hear You Scream
Scavenge your way through Wildspace on your way to the Rock of Bral.
Variant: Anchors Aweigh - We've got to deal with gravity anomalies on our way to Bral!
Every 5 seconds, a random Champion loses their footing and flies off the deck for 10 seconds. They can't attack and their formation abilities are disabled while off the deck.
Complete area 450
Welcome To The Rock
Explore the Rock of Bral, trading for repair equipment, while pursued by a furious reigar!
Adventure Variant: Welcome to the Band - While exploring, escort a music act to the Happy Beholder!
Four musicians join the formation.
Champions deal +1000% damage for each Bard in the formation, including the four escorts, stacking multiplicatively.
Complete area 500
You can find all this information and even more details in-game!