Search News:



Archives by month:

November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
April 2012
August 2011
March 2011

Blogs Categories:

Codename News
Bush Whacker 2
Egg Breaker Adventures
Shards of Titan
Legacy Games
Crusaders of the Lost Idols
Tap Tap Movie
Idle Champions

Popular tags: [Clear Tags]

bw2, event, champions, idle, new content, update, crusaders, release notes, access, early, new, champion spotlight, weekend, buff, dragons, videogame, game, dungeons, eba, charity, d&d, mini, 2024, idle champions, patch notes, idols, community, change log, objectives, baldur's gate, legacy games, 2018, creature, dungeons and dragons, summer, collector, nate, halloween, fun, contest, spotlight, content, grand tour, anniversary, 2017, icewind dale, high rollers, 2021, pets.
September 25th
Idle Champions: Vecna: Eve of Ruin Part 3 
Posted in Idle Champions.

After braving the dangers of sailing the Astral Sea and exploring the floating corpse of a dead god, the Champions have managed to find and secure a second piece of the Rod of Seven Parts.

For the next Vecna: Eve of Ruin adventures, the Champions will help a Vecna find a 'new' hand and eye(!) before traveling to one of the most dangerous and cursed regions in the multiverse in search of another piece of the Rod of Seven Parts: the former nation of Cyre, better known as The Mournland...

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, Havock's Zenith and The Heart of Havock, in order to access these new adventures.

Dungeons & Dragons Vecna: Eve of Ruin Variants

A Cause for Kas

Help Vecna find a new hand and eye, even if Kas thinks it's a bad idea!

The Champions have some time while the Wizards Three attune to the most recent piece of the Rod of Seven Parts - and Vecna has a quest for them! He's tired of not having an eye and hand since they were destroyed the last time they fought, and he wants "new" ones...

    Variant

    Lend a Hand - Help Vecna find a new hand and eye while overrun by hands.

    • Only Champions with a Melee base attack can be used.
    • Every time an enemy is defeated a Crawling Claw spawns in its place.
    • These Crawling Claws can not be slowed or stunned. The also don't drop gold nor count towards quest progress.
    • Complete area 650

The Ruined Colossus

Travel to Eberron to find a piece of the rod inside a ruined warforged colossus!

The Wizards Three have located the next piece of the rod. It's in Eberron! Specifically in the Mournland. More specifically, in the rotting remains of a ruined Warforged Colossus...

    Variant

    No Good Options - Travel to Eberron to find a piece of the rod with a custom set of evil Champions!

    • Only Evil Champions can be used.
    • Each Chaotic Champion in the formation increases enemy health by 100%.
    • Each Neutral Champion in the formation increases enemy speed by 100%.
    • Each Lawful Champion in the formation increases enemy damage by 100%.
    • Each of the above effects stack multiplicatively.
    • Complete area 700


We would love to hear about your experiences in Eberron! Your feedback is important to us, and we would love to have you join our community on one of our official platforms:

August 28th
Turn of Fortune's Wheel Part 7 & New Blessings! 
Posted in Idle Champions.

This week, the Turn of Fortune's Wheel campaign continues as the Champions find themselves in the Mausoleum of Chronepsis. They must help Eonstaryx clear out the undead infestation and clear the dragon gods mind! After that, they make their way to Glorium - the final gate-town - and face off against the the Giant Whirlwyrm!

Additionally, today's update includes Tier 4 Blessings for Fortune's Favor! Read on to learn more!

Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, Soul's Mirage and Titan on the Town, in order to access these new adventures.

Dungeons & Dragons Turn of Fortune's Wheel Variants

Time's Mausoleum

Help Eonstaryx with dragon memory problem while you face an old foe.

As the Walking Castle continues its trek across the Outlands and, possibly by chance, it passes the Mausoleum of Chronepsis. Eonstaryx says he remembers something bad happening there and asks the Champions to go with him to check it out. As they cross the dunes leading up to the mausoleum, the sands begin to move, and the dead begin to rise! The Champions must clear out the undead and traverse the memories of dragons if they are to save the Mausoleum of Chronepsis!

    Variant

    Chronepsis's Legacy - Help Eonstaryx with a dragon memory problem using your draconic heroes.

    • You may only use (True) Neutral Champions and/or Dragonborn Champions.
    • Dragonborn Champions attack more often as their (normal) attack cooldown is 2 seconds faster.
    • Complete area 950

Heroes of the Day

The Champions venture into the mountains of the Outlands and discover what being a hero really means.

The Champions have finally reached the last of gate-town the need to visit in order to restore the Mosaic Mimir's memory. As they make their way there, Wren questions if she really knows what it means to be a hero because of recent revelations. Freely and Orkira do their best to help her figure this out, but nothing seems to work. Luckily, the gate-town of Glorium is in need of heroes! And the Champions are ready to answer the call.

    Variant

    Glory to Glorium - The Champions venture into the mountains of the Outlands and discover what it means to be a free spirit.

    • You may only use Chaotic Good, Chaotic Neutral and/or Neutral Good Champions.
    • All non-boss area requirements are increased by 25%. If Freely is in the formation, this restriction does not apply.
    • Complete area 1000


Turn of Fortune's Wheel Tier 4 Blessings

  • The Forge of Mount Celestia - Local: Increase the damage of all Human, Gnome, and Dwarf Champions by 100%.
  • Favor of the Wheel - Local: Increase the favor gained from Fortune's Wheel adventures by 100%.
  • Recruit Wren - Local: Increase the damage of all Champions by 100% and Wren by an additional 100%.
  • The Great Lords - Global: Increase the damage of all Champions by 2% for each Patron Variant completed, stacking additively.


We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
July 31st
Idle Champions: July 31st Adventure Variants 
Posted in Idle Champions.

Rise to the challenge, face new Adventure Variants, and unlock a new Evergreen Champion! Today we add more Adventure Variants to five of our active campaigns. Read on to learn more about what these adventures are and where to find them!

Adventure Variants

This week's update brings 10 new adventure variants across five of our active campaigns - one of which unlocks Wren, our newest Evergreen Champion! Wren has been with the Champions throughout the Turn of Fortune's Wheel campaign, and after finishing the Twice Through the Great Wheel Adventure Variant you can add her to your formations.


Dungeons & Dragons Idle Champions Descent into Avernus Variants

Descent into Avernus Adventure Variants

  • The Sibriex Variant 3: Heralds of Evil
  • Follow Bel's instructions and find the Sibriex with your evil Champions.
    • You may only use Evil Champions.
    • 1-2 Heralds of Dust Remnants spawn with each wave. They do not drop gold or count towards quest progress.
    • Complete area 600.


  • Wrecked Flying Fortress Variant 3: Cake or Death?
  • Explore the flying fortress while under attack by assorted baked goods.
    • You may only use Lawful Champions.
    • 1-2 Cakers spawn with each wave. They do not drop gold or count towards quest progress.
    • Every 3 seconds, a Cake lands on a random Champion, dealing 5% of their total max health. This damage additively increases by 5% for each cake that drops in the current area and is reset when changing areas.
    • Complete area 625.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Reghed Glacier Mysteries Variant 3: A Key Factor
  • Head off in the nautiloid with a crew experienced with ceremorphosis.
    • 1-2 Emperor Vecna Cultists spawn with each wave. They do not drop gold or count towards quest progress.
    • Male Champions cannot be used.
    • Complete area 550.


  • The Spire of Iriolarthas Variant 2: Rulebreakers
  • Gain the final clue to enter the Spire of Iriolarthas while being chased by Harmonium Guards.
    • You may only use Chaotic Champions.
    • 1-2 Harmonium Peacekeepers spawn with each wave. They do not drop gold or count towards quest progress.
    • Complete area 700.


Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

The Wild Beyond the Witchlight Adventure Variants

  • The Roots of Loomlurch Variant 3: The Boots of Loomlurch
  • Follow these carefully laid out plans with Champions that understand the importance of good footwear.
    • You may only use Speed Champions.
    • Complete area 750.


  • Best Laid Plans Variant 3: Last But Not Yeast
  • Face off against Skabatha Nightshade and her Cakers allies!
    • You may only use Lawful Champions.
    • 1-2 Cakers spawn with each wave. They do not drop gold or count towards quest progress.
    • Complete area 800.


Dungeons & Dragons Idle Champions Light of Xaryxis Variants

The Light of Xaryxis Adventure Variants

  • Flight of the Kindori Pod Variant 2: Never Tell Me The Odds
  • Join Krux's crew, and navigate an asteroid field with a pair of bickering constructs.
    • You may only use Champions in odd bench seats.
    • A Tin Soldier and a Modron Slot Machine join the formation.
    • Complete area 700.

  • The Hunt for the Last Breath Variant 2: The Arcane Hunt for the Last Breath
  • Assist Gargenhale in retrieving his flagship, with Champions that can pilot a Spelljammer.
    • You may only use Champions with a magical base attack.
    • 1-2 Harmonium Peacekeepers spawn with each wave. They do not drop gold or count towards quest progress.
    • Complete area 800.


Dungeons & Dragons Idle Champions The Turn of Fortune's Wheel Variants

The Turn of Fortune's Wheel Adventure Variants

  • Welcome to Sigil Variant 2: Undertakings in Sigil
  • Explore Sigil while your good Champions evade the Heralds of Dust!
    • You may only use Good Champions.
    • 1-2 Heralds of Dust Remnants spawn with each wave. They do not drop gold or count towards quest progress.
    • Complete area 500.


  • Titan on the Town Variant 2: Twice Through the Great Wheel
  • The Champions must hunt down Sylvania's moving gate to gain Wren's allegiance! Requires you to have completed variant 1, Clockwise Through the Great Wheel. This variant will not be available for Mirt (due to no champions being available in Lawful/Chaotic Neutral areas)
    • For the first 100 areas, you may use Lawful Good champions. Every 100 areas, this restriction changes: Neutral Good for area 101-200, Chaotic Good for area 201-300, and so forth. This restriction is linked to your highest area completed, not your current area.
    • Every 100 areas, all Champions in the formation are removed and can't be used for the rest of the adventure.
    • Champions can't otherwise be removed from the formation once they've been added.
    • Click damage only deals damage (including fire breath effects) for the first 5 areas after every alignment switch.
    • Fire breath potions can't be used during the adventure.
    • Complete area 950.
    • Unlocks Wren (Evergreen Champion)

Wren

Dungeons & Dragons Wren

    Wren woke up in the mortuary with the Champions and, like them, had no memory of who she was. The talking skull, Morte, gave her a name and from there she journeyed with the Champions on a quest to discover who they were. Along the way, disaster struck twice and Wren was killed - but each time she quickly returned in the form of herself from somewhere else in the Multiverse!
Wren is a glitch Champion where you get to pick her form. Will you choose the Dwarf Monk, focusing on her ability to deal damage? Will you choose the Tabaxi Barbarian, focusing on her ability to protect her allies? Or will you choose the Warforged Sorcerer, where she debuffs her enemies? Whatever form you pick, Wren will show up in seat 3 next to Nayeli.

Unlock Wren in the Twice Through the Great Wheel Adventure Variant and learn more about her in our Champion Spotlight!

Champion Search

Get ready to level up your formation building with Champion Search! With Champion Search, you will be able to quickly filter through over 140 Champions in the game to perfectly fit your formation needs. Learn more about Champion Search, coming to the game TODAY in our blog post!

See the in-game Change Log for more information!

We would love to hear about your experiences in Idle Champions! Join our community and start a conversation:
July 26th
Idle Champion Spotlight: Wren 
Posted in Idle Champions.

"It's nice at least knowing this is me. A form of me at least. I just can't stop thinking about who they were and where they've been. I just hope I'm doing this new form justice."

Getting a second chance at life is usually a rare gift, but what if you have to re-learn who you are every time? Will you make the same decisions, or try something new? Wren was faced with remaking herself again and again, and now uses all of the skills she has gained from coming back to life as a glitched Champion to become a new kind of hero!

I. Wren

Dungeons & Dragons Wren

    Wren woke up in the Mortuary with the Champions and, like them, had no memory of who she was. The talking skull, Morte, gave her a name and from there she journeyed with the Champions on a quest to discover who they were. Along the way, disaster struck twice and Wren was killed - but each time she quickly returned in the form of herself from somewhere else in the Multiverse!
Wren is a glitch Champion where you get to pick her form. Will you choose the Dwarf Monk, focusing on her ability to deal damage? Will you choose the Tabaxi Barbarian, focusing on her ability to protect her allies? Or will you choose the Warforged Sorcerer, where she debuffs her enemies? Whatever form you pick will show up in seat 3 next to Nayeli.

Check out our Champion Spotlight Video embedded below for a quick overview of Wren's abilities, and read on to get all of the details!

II. Wren's Stats

Race: Dwarf / Tabaxi / Warforged Alignment: Neutral Good
Gender: Female Pronouns: She/Her
Age: 31 Affiliation: None Class: Monk / Barbarian / Sorcerer

STR: 14 DEX: 12 CON: 14
INT: 13 WIS: 13 CHA: 13

Role: Support / DPS / Tanking / Debuff

Eligible for Patrons: Mirt, Vajra, Strahd, Zariel, Elminster (until July 31st, 2027)

Seat: 3 (Nayeli)


III. Wren's Abilities

Basic Attack - Wren has three different base attacks depending on her chosen glitch form. Unarmed Strike is her default first attack.

  • Unarmed Strike (Dwarf Monk melee attack) - Wren attacks the most damaged enemy for one hit.
  • Unarmed Strike (Tabaxi Barbarian melee attack) - Wren attacks the closest enemy for one hit.
  • Unarmed Strike (Warforged Sorcerer magic attack) - Wren blasts the enemy with the most health for one hit.

Passive Abilities

  • Slightly Glitched - Wren always counts as all her Glitch forms, regardless of the form she has chosen for the current adventure. She can also be used in any Turn of Fortune's Wheel adventure or variant, regardless of any restrictions.

Formation Abilities

  • Hero's Call - Wren increases the damage of all Champions in her column (including herself) and the column behind her by 100%.
  • Instability - All three of Wren's glitch forms yearn to be utilized. For each area completed, all three forms gain a yearning stack, which generally persists between adventures. Wren's chosen form buffs her Hero's Call by 100% for each yearning stack for her chosen form, stacking additively. Yearning stacks for any glitch form she has specialized in during your current adventure are set to zero at the end of the adventure, or if she is swapped into another party.
  • Incarnation's Class - Depending on her chosen Glitch form, Wren gains a unique ability:
    • Monk (DPS): Monk's Tenacity - Wren increases her damage by 1000%.
    • Barbarian (tanking): Barbarian's Resilience - Wren increases her health by 200% and then further increases her health by 75% (multiplicatively) for every 50 areas completed in the current adventure, up to area 600.
    • Sorcerer (debuff): Sorcerer's Flames - Enemies damaged by Wren catch fire and take 100% more damage from subsequent Champion attacks.
  • Glitch Trick - Depending on her chosen Glitch form, Wren gains a unique ability:
    • Monk (DPS): Flurry of Blows - When Wren defeats an enemy, her base attack cooldown immediately recharges.
    • Barbarian (tanking): Battle Cry - Wren increases the health of all other Champions by 25% of her max health, and any healing effect on those Champions is increased by 25%.
    • Sorcerer (debuff): Stunning Blast - Wren's base attack Stuns enemies for 5 seconds.
  • Experienced Incarnation - Wren increases the effect of Hero's Call by 25% for each Turn of Fortune's Wheel adventure, variant, or patron variant completed, stacking multiplicatively.

Specializations

  • Glitch Form: Dwarf Monk (DPS) - Wren remains in her dwarf monk form, unlocks the Astral Self Form ultimate, and focuses on her DPS role. She also gains +4 DEX and +4 WIS.
  • Glitch Form: Tabaxi Barbarian (tanking) - Wren takes on the form of a Tabaxi Barbarian. She unlocks the Colossal Rage ultimate, the Battleaxe base attack, gains 20 overwhelm, and focuses on her tanking role. She also gains +4 STR and +4 CON.
  • Glitch Form: Warforged Sorcerer (debuff) - Wren takes on the form of a Warforged Sorcerer. She unlocks the Time Stop ultimate, the Fire Bolt base attack, and focuses on her debuff role. She also gains +4 INT and +4 CHA.

Ultimate Ability - Wren has three different ultimate attacks depending on her chosen glitch form.

  • Astral Self Form (Dwarf Monk melee ultimate) - Wren manifests her astral form for 15 seconds. For the duration, when she attacks, she deals 1 hit to all nearby enemies (including her initial target) for ultimate damage.
  • Colossal Rage (Tabaxi Barbarian melee ultimate) - Wren grows in size for 15 seconds. For the duration, all enemies target her if possible, she takes 50% less damage from all attacks, and her attacks deal ultimate damage.
  • Time Stop (Warforged Sorcerer magic ultimate) - All enemies are frozen in time for 15 seconds. Enemies still spawn, but freeze for the rest of the duration when they finish spawning. Heroes deal 400% more damage to frozen enemies.


IV. Wren's Epic Equipment



Slot 1: Global DPS
Slot 2: Hero's Call
Slot 3: Instability
Slot 4: Incarnation's Class
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Attack Cooldown

V. Wren's Achievement and Unlocking Information

Achievement:

  • It's a Bird, It's a Plane, It's... - Trigger Wren's Flurry of Blows 10,000 times, have her grow in size 100 times, and have her light 10,000 enemies on fire.

How To Unlock Wren:

Wren is an Evergreen Champion who is unlocked by playing through the Turn of Fortune's Wheel campaign. As you proceed through the campaign you will arrive at the adventure Titan on the Town. When you reach this point, follow these steps:
  • Complete the adventure Titan on the Town. This will unlock the first adventure variant Clockwise Through the Great Wheel.
  • Complete the adventure variant Clockwise Through the Great Wheel and the second adventure variant will be unlocked, Twice Through the Great Wheel.
  • Complete the adventure variant Twice Through the Great Wheel and one of the rewards for completion will be the unlock for Wren.

VI. Conclusion

What is your favorite Wren glitch form? Let us know in one of the many places we hang out:
July 24th
Turn of Fortune's Wheel Part 6 & An Emergence! 
Posted in Idle Champions.

This week, the Turn of Fortune's Wheel campaign continues, and denizens of Sigil invade the Sword Coast in the Planescape Emergence! Fight your way through familiar dreams in Soul's Mirage and help an empyrean face her troubles in Titan on the Town. After that, put your formations to the test with new Adventure Variants!

Read on to learn more about these adventures, and scroll below to find info on the Planescape Emergence and the updates to the Thayan Enclave Shop!

Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, The Witch and The Wyrmling and Inversion, in order to access these new adventures.

Dungeons & Dragons Turn of Fortune's Wheel Variants

Soul's Mirage

Fight your way through familiar dreams and discover the truth of who Wren was.

Dungeons & Dragons The Soul's Mirage

The Champions find themselves in a place they do not know fighting foes they do not recognize. Soon, they find themselves back in the Walking Castle - but was it all really just a dream? Before too long they are locked inside another dream and learn of a man named Somnus, who claims to be guiding them through memories they do not remember. But, can Somnus be trusted? And what happens if they die in a dream? Find out in Soul's Mirage!

    Variant

    Dessert in the Desert - Get lost in the desert, and encounter some interesting dreams from your past.
    • You may only use Good Champions.
    • Every 5 seconds, a scoop of ice cream hits a random Champion, stunning them for 10 seconds.
    • Complete area 850

Titan on the Town

The Champions must hunt down Sylvania's moving gate through a sea of chaotic celebrations.

Dungeons & Dragons Green Slaad

The Champions arrive in Sylvania - a gate-town full of constant parties and celebrations. They quickly learn that the gate they seek is constantly moving locations within Sylvania, and if they want to find it, they'll need to do something for the people in charge first. They are charged with tracking down an empyrean named Kopoah - who is causing problems at every party she goes to because of a bad day she is having. It is up to the Champions to find Kopoah, help her work through her problems, and bring good spirits back to the celebrations of Sylvania.

    Variant

    Clockwise Through the Great Wheel - The Champions must hunt down Sylvania's moving gate with heroes of every alignment!
    • This variant will not be available for Mirt
    • You may only use Neutral Champions and Champions of the alignment(s) specified below.
    • For the first 100 areas, you may use Lawful Good champions. Every 100 areas, this restriction changes: Neutral Good for area 101-200, Chaotic Good for area 201-300, and so forth. This restriction is linked to your highest area completed, not your current area.
    • Every 100 areas, all Champions in the formation are removed and can't be used for the rest of the adventure.
    • Champions can't otherwise be removed from the formation once they've been added.
    • Complete area 900

Planescape Emergence

Denizens from Sigil are finding their way onto the material plane and wreaking havoc! Harmonium Peacekeepers are arresting people in the streets, Heralds of Dust are trying to take charge of graveyards, and Cakers are trying to turn anyone and everyone into baked goods!

The Planescape Emergence starts today and runs through Friday, August 2nd at Noon PDT.

Dungeons & Dragons Planescape Emergence

New Items Added to the Thayan Enclave!

  • Two Golden Epics
    • Aeon Slot 3 - Bigby's Beneficent Bracelet (20,000 Corrupted Gems)
    • Ulkoria Slot 2 - Volo's Guide to the Weave (20,000 Corrupted Gems)
  • Four Feats
    • Valentine - Air Genasi Glitch (10,000 Corrupted Gems)
    • Duke Ravengard - Heart of Battle (10,000 Corrupted Gems)
    • Umberto - Woken the Hive (10,000 Corrupted Gems)
    • Ulkoria - Better Every Day (10,000 Corrupted Gems)
  • Two Skins
    • Tabaxi Glitch Shandie (10,000 Corrupted Gems)
    • Secret Agent Maan Hew Maan (10,000 Corrupted Gems)
  • 10x Marvelous Support Pigments (7,000 Corrupted Gems)
  • 8x Modron Component Chests (2,500 Corrupted Gems)
  • 8x Supply Chests (2,500 Corrupted Gems)
  • Unlimited Planescape Emergence Chests (2,500 Corrupted Gems)
    • Contains gear for: Aeon, Duke Ravengard, Hew Maan, Shandie, Ulkoria, Umberto, and Valentine.

  • We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
    June 28th
    Idle Champion Spotlight: Aeon 
    Posted in Idle Champions.

    Mastery required skill, and skill required patience and training. Whenever she would spend time working on an invention or deceiving folks in the local tavern, she thought of it as praying at the Temple of Knowledge. And she was a frequent attendant.

    It's impossible to ignore this grinning goliath with extravagant style. Aeon's performances are dazzling, and her conversations are filled with wit and charm. But her true genius is what she accomplishes behind the scenes, gathering a wealth of knowledge and secrets all while deceiving her patrons with distracting displays!

    I. Aeon

    Dungeons & Dragons Aeon created by B Dave Walters

      Aeon, a Goliath of exceptional intellect and charm, masterfully intertwines her skills as an Artillerist Artificer and Bard of the College of Whispers. Operating under the guise of a master tinkerer, she is, in truth, a cunning spy and manipulative puppet master. Aeon owns the renowned Greenhow, a unique tavern where patrons are served by her intricate automata, while she sells mechanical devices and curios embedded with Sending Stones and other surveillance tools; her ‘gifts’ have managed to make their way into some of the most powerful homes in the North Ward of Waterdeep. Her strategy is brilliantly deceptive; she portrays herself as a flamboyant performer and entertainer, so vivid and engaging that none suspect her of orchestrating a grand network of espionage, controlling events from the shadows.
    Aeon is a Support and Debuff Champion who infiltrates the inner circle of one Patron each week to become eligible for all their adventures. She was created by B. Dave Walters, who the Idle Champions community already knows as the DM for many of our Idle Champions Presents livestreams and the creator behind Freely! He is also a published writer for comic books, graphic novels, and screenplays as well as a lead developer on many major TTRPGs. We're thrilled to bring another one of his characters into our formations!

    Check out our Champion Spotlight Video embedded below for a quick overview of Aeon's abilities, and read on to get all of the details!

    II. Aeon's Stats

    Race: Goliath Alignment: Lawful Evil
    Gender: Female Pronouns: She/Her
    Age: 32 Affiliation: None Class: Artificer/Bard

    STR: 10 DEX: 10 CON: 12
    INT: 20 WIS: 14 CHA: 18

    Role: Support, Debuff

    Eligible for Patrons: Mirt, Strahd, Zariel, Elminster (until July 3rd, 2027)

    Seat: 10 (Tyril)


    Dungeons & Dragons Aeon

    III. Aeon's Abilities

    Basic Attack

    • Cane Wand - Aeon fires an energy bolt from her cane at the closest enemy for one hit.

    Passive Abilities

    • Network of Espionage - Every week, Aeon targets one Patron for infiltration. Aeon can be used in any Patron adventure or variant for her current Patron target, even if she would not normally be available to be used due to variant or patron restrictions.

    Formation Abilities

    • Inner Circle - Aeon increases the damage of adjacent Champions by 100% for each Champion in the formation that is eligible for the Patron she is infiltrating this week, stacking multiplicatively.
    • Uncover Weakness - Each enemy that Aeon damages gains a Stolen Secrets stack. Enemies with a Stolen Secrets stack take 100% more damage from all sources, stacking multiplicatively up to 5 times.
    • Challenge Accepted - Aeon increases the effect of Inner Circle by 100% for each completed Patron challenge for her current Patron target, stacking multiplicatively.

    Specializations

    First Specialization

    • Immediate Infiltration - Increase the effect of Inner Circle by 100% each time Uncover Weakness applies a Stolen Secrets stack, stacking additively up to 10 times per area and resetting when changing areas.
    • Play the Long Game - Increase the effect of Inner Circle by 0.1% each time Uncover Weakness applies a Stolen Secrets stack, stacking additively up to 1,000,000 times and persisting until you reset the adventure.

    Second Specialization

    • Artificer's Arsenal - Cane Wand can now pierce through the targeted enemy, dealing one hit to all enemies in a line. Additionally, it deals 5 seconds of BUD-based damage to all enemies it hits.
    • Spy Network - Inner Circle now affects all Champions within two slots of Aeon and its pre-stack effect is increased by 75%.
    • Powerful Patronage - Increase the pre-stack effect of Challenge Accepted by 150% while on a Patron variant for the week's chosen Patron.

    Ultimate Ability

    • Deuce - Aeon's mechanical monkey Deuce fires a barrage at all enemies, dealing one ultimate hit to each one and knocking them back a short distance.


    IV. Aeon's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Inner Circle
    Slot 3: Uncover Weakness
    Slot 4: Challenge Accepted
    Slot 5: Immediate Infiltration and Play the Long Game
    Slot 6: Ultimate Attack Cooldown

    V. Aeon's Achievement and Adventure Variants

    Achievement:

    • Scheming Strategist - Gain 10,000 stacks of Stolen Secrets with Aeon's Uncover Weakness ability. (Accumulates over multiple adventures.)

    Adventure Variants:

    Mechanical Mayhem - Save Waterdeep from the chaos of a Founders' Day gone awry with Aeon!
    • Aeon starts in the formation. She can't be moved or removed.
    • 1-2 Iron Defenders spawn with each wave. They don't drop gold nor count towards quest progress.
    • Only Champions next to Aeon can deal damage.
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    Spy's Strategy - Save Waterdeep from the chaos of a Founders' Day gone awry with Champions that work with a particular Patron.
  • Aeon starts in the formation. She can't be moved or removed.
  • You may only use core Champions and/or Champions eligible for Aeon's current Patron.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

    Discovered Secrets - Save Waterdeep from the chaos of a Founders' Day gone awry with your best debuffers.
    • Aeon starts in the formation. She can't be moved or removed.
    • Only monsters that have a debuff can take damage.
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    Has Aeon charmed or manipulated her way into your roster? Tell us what secrets she's found out about your formations:
  • June 27th
    Idle Champion Spotlight: Umberto Thornheart 
    Posted in Idle Champions.

    "I have solved more cases than you have years in this world, I have faced more villains than you could dream of, and I am here to find this murderer and stop them before they kill again.”

    When tragedy strikes and a mystery unfolds, there's no better investigator on the Sword Coast than Umberto Thornheart. He finds joy in detecting clues, and is an expert at solving even the most dastardly of puzzles!

    I. Umberto

    Dungeons & Dragons Umberto Created by Gail Somone

      Umberto Thornheart is the orphaned child of two infamous thieves, and saw his parents executed for their crimes. Rather than live on the streets, he was taken in by the very detective who arrested his parents, and eventually became a detective himself, hoping to protect the innocent and (perhaps) reform the guilty.

    Umberto Thornheart is a Tanking, Support, and Debuff Champion who employs his detective prowess to aid his allies. He was created by award-winning writer Gail Simone, who you may recognize from her work for DC, Marvel, WB, and many more! She has an extensive history crafting thrilling and emotional stories for a variety of comics, and we're thrilled to work with her to create this new Champion!

    Check out our Champion Spotlight Video embedded below for a quick overview of Umberto's abilities, and read on to get all of the details!

    II. Umberto's Stats

    Race: Human Alignment: Lawful Good
    Gender: Male Pronouns: He/Him
    Age: 42 Affiliation: None Class: Druid

    STR: 15 DEX: 9 CON: 16
    INT: 11 WIS: 17 CHA: 14

    Role: Tanking, Support, Debuff

    Eligible for Patrons: Mirt, Vajra, Zariel, Elminster (until July 3rd, 2027)

    Seat: 7 (Minsc)


    Dungeons & Dragons Umberto

    III. Umberto's Abilities

    Basic Attack

    Umberto has two attacks. A magic attack when he is in human form, and a Bear melee attack when he is in his ultimate Bear form.

    • Swarmstaff - Umberto magically unleashes a small swarm of angry bees at the nearest foe, dealing 1 hit. If Beehive Barrage is unlocked, this adds one swarming bee to the enemy after Umberto's damage is applied.
    • Bear Claw - Umberto moves up to the nearest foe and slashes them, dealing 1 ultimate hit.

    Formation Abilities

    • Detective's Entourage - Umberto increases the damage of all Champions in the two columns behind him by 100%.
    • Beehive Barrage - Every second, Umberto's staff spawns a swarming bee, which buzzes around the staff, up to a maximum of 10 swarming bees. When an enemy attacks Umberto, he unleashes a swarming bee from the staff (if one exists) onto that enemy. When an enemy with one or more swarming bees is hit by any Champion, all their bees stings them, dealing 1 second of BUD-based damage for each bee. A maximum of 5 swarming bees can swarm a single enemy. Bees persist until the enemy is defeated, or until Umberto is removed from the formation.
    • Ongoing Investigation - Pick an Investigation to pursue. Umberto gains stacks of Clue, and can start another Investigation after the Investigation concludes. Each Clue stack increases Detective's Entourage by 50%, stacking multiplicatively. Caps at 100 stacks. Once you are capped, additional Investigations are not offered. Clue stacks persist between areas and reset when the adventure ends.
      • Rapid Reconnaissance: 2 hour duration, 10 stacks are awarded right away, but all but 1 are removed when the investigation ends (1 total)
      • Steadfast Search: 8 hour duration, 1 stack awarded after every 2 hours, plus 2 stacks when the investigation ends (6 total)
      • Thorough Inquiry: 24 hour duration, 1 stack awarded after every 3 hours, plus 16 stacks when the investigation ends (24 total)
    • Protective Presence - Umberto increases the health of all other Champions by 25% of his max health, and any healing effect on those Champions is increased by 25%.

    Specializations

    First Specialization

    • Law's Alliance - Umberto increases the effect of Detective's Entourage by 125% for each Lawful Champion in the formation, stacking multiplicatively.
    • Family of Orphans - Umberto increases the effect of Detective's Entourage by 100% for each unaffiliated Champion in the formation, stacking multiplicatively.
    • Call of the Wardens - Umberto increases the effect of Detective's Entourage by 300% for each Ranger or Druid Champion in the formation, stacking multiplicatively.

    Second Specialization

    • More Bees - Umberto's Beehive Barrage increases the number of swarming bees spawned each second by 400% (to 5/sec), and when an enemy hits Umberto the maximum number of bees (if available) are unleashed. Finally, the damage per bee is increased by 100%.
    • More Clues - Umberto increases the maximum number of Ongoing Investigation's Clue stacks by 50%.
    • More Damage - Increase the effect of Detective's Entourage by 200%.

    Ultimate Ability

    • Brown Bear Bash - Umberto transforms into a bear for 15 seconds, resetting the base attack cooldown of all Champions in the formation. For the duration, Umberto's base attack changes to Bear Claw and the attack cooldown of all Champions in the formation is reduced by 2 seconds, causing them to attack more often.


    IV. Umberto's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Increase Health
    Slot 3: Detective's Entourage
    Slot 4: Ongoing Investigation
    Slot 5: Specializations
    Slot 6: Ultimate Attack Cooldown

    V. Umberto's Achievement and Adventure Variants

    Achievement:

    • Not The Bees! - Have Umberto unleash 10,000 bees with his Beehive Barrage ability.

    Adventure Variants:

    Guardian of the Wilds - Save Waterdeep from the chaos of a Founders' Day gone awry with Umberto!
    • Umberto starts in the formation. He can't be moved or removed.
    • Only Umberto and Champions in the two columns behind him can deal damage.
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    Investigation Time - Save Waterdeep from the chaos of a Founders' Day gone awry with a detailed investigation!
    • Umberto starts in the formation. He can't be moved or removed.
    • His assistant bees, Sherlock Combs and Dr. Buzz Watson, take up two slots in the formation, and assist Umberto with his investigations.
    • Area Goals:
      • Tier 1: Complete Area 125.
      • Tier 2: Complete Area 350.
      • Tier 3: Complete Area 800.
      • Tier 4: Complete Area 1400.

    Umberto's Friends - Save Waterdeep from the chaos of a Founders' Day gone awry with Umberto's friends!
    • Umberto starts in the formation. He can't be moved or removed.
    • You may only use Lawful, Unaffiliated, Druid, and/or Ranger Champions.
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    How has Umberto helped you solve the mystery of the most difficult formations? Let us know how this detective has helped:
    June 26th
    Idle Champions: Vecna: Eve of Ruin Part 2 
    Posted in Idle Champions.

    The Champions' adventure across the multiverse to stop Emperor Vecna continues! The next piece of the Rod of Seven Parts is lost in the Astral Sea - and with the help of the Wizards Three, the Champions are sent to the floating corpse of a long-dead god. There, the Champions discover a crashed Spelljammer ship and some of the surviving crew. Could this be where the next piece of the Rod is? Time to find out!

    Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, A Tale of Two Vecnas and The Wizards Three, in order to access these new adventures.

    Dungeons & Dragons Turn of Fortune's Wheel Variants

    Havock's Zenith

    Investigate a cult of Vecna in the Neverdeath Graveyard!

    Dungeons & Dragons Astral Sea

    The Wizards Three have located the next piece of the Rod of Seven Parts. Far, far away in the Astral Sea floats the corpse of a long-dead god Havock. The Wizards Three are sure the second piece of the rod is located somewhere around it. Using the portal in the Sanctum, the Champions travel to the corpse of Havock and quickly discover the debris of a crashed Spelljammer ship - the Lambent Zenith. Could this ship have the piece of the rod?

      Variant

      Swords at the Ready - Venture into the Astral Sea supporting your best fighter.
      • You may not use Champions with the DPS role unless they have the Fighter class.
      • The Book of Tarchamus joins the formation.
      • Good Champions next to the Book aren't revived and don't heal when changing areas.
      • Complete area 550

    The Heart of Havock

    Join forces with the Wizards Three and venture into the Underdark!

    Dungeons & Dragons Hertilod

    The Champions trek across the horrifying corpse of Havock, ready to search the other two sections of the Lambent Zenith. Along the way, Blooshi meets a representative of her new patron - Alvina! The prismatic tressym tells her that The Kitten Lord has taken up her patronage, and the group is just THRILLED (not really) that Alvina is with them. Eventually, they meet with the captain of the Lambent Zenith and learn the location of the piece of the Rod of Seven Parts. But, in order to get there, they'll have to face off against the gruesome Hertilod!

      Variant

      The Messenger of the Kitten Lord - Break the second ward, find the vault, and try not to get distracted by the CUTENESS!
      • Alvina joins the formation.
      • Champions adjacent to Alvina have their base attack cooldowns doubled due to the distracting cuteness, unless they are Tabaxi.
      • 1-2 Wild Dogs spawn with each wave. They don't drop gold nor count towards quest progress.
      • Complete area 600

    We would love to hear about your experiences in the Astral Sea! Join our community and start a conversation:
    June 26th
    Idle Champions: Peril at the Greenhow, Part Three 
    Posted in Idle Champions.

    Previously in Peril at the Greenhow:

    Peril at the Greenhow, Part Three

    Umberto

    The city guardsmen and magister had just left when Harlow opened Umberto’s door. Umberto had been sitting at the desk while he gave his statement of events to the guardsmen, eyes still where they were now - on the broken and shattered window frame. The memory played in his head over and over again. The wind catching the hood and revealing the face of his dead sister. Well, possibly dead sister. What stayed in his mind most of all were her eyes. The eyes that had looked to him for protection as a child. But as she stood on that rooftop all she had in them then was hate.

    “We’re ready,” Harlow said when Umberto hadn’t addressed him. “We have the Greenhow Tavern surrounded. When the proprietor, Aeon, returns, we’ll move in and arrest her.”

    “How are you so confident?” Umberto said, still not looking away from the hole in the wall. “That it is this Aeon person? Especially after I have given a statement saying my assumed-to-be-dead sister made an attempt on my life earlier today?”

    “Aeon is an artificer,” Harlow said, a note of annoyance in his tone. “She could be using any number of illusionary devices to make you see that.”

    Umberto finally looked to the aumarr. “But why my sister? How would she even know to use that image? This doesn’t add up. You are telling me to bake a cake, but giving me the ingredients of a pie.”

    Harlow put on a smile that Umberto could see was starting to crack. “All will be revealed in good time. Trust me.” Umberto opened his mouth to say something, but Harlow put up a hand to stop him. “Once we have her in custody, I'll make everything clear. You have my word, Umberto. None of this would have been possible without your detective skills to put me on the right path!”

    Before Umberto could say anything, Harlow turned on his heel and left the room. “Come,” he said from the hall. “I’ll escort you to the tavern!”

    Umberto let out a sigh. Something was off. That roaring fire inside him was dwindling now, nearly smothered by the shadow of his sister. After seeing the crime scene things were feeling like they had before six months ago. The world was making sense again as he viewed it from behind the lens of a detective. But Sliver had turned the world back to chaos. Nothing felt right and nothing made sense.

    “Are you coming?” Harlow called from down the hall.

    “Yes,” Umberto said, getting to his feet. “I was just stuck in the mud for a moment.”

    Aeon

    Aeon made her way through the crowded market, being sure to look down next to her every so often to make sure Beaky hadn’t gotten lost or swept away in the sea of people. Deuce sat on her shoulder, playing look out as always, but she seemed to feel the weight of him more than usual. No, it wasn’t that. It was the weight of the deal she had just made. This is really going to set you back, she told herself. It had been a nearly constant thought since leaving Xanathar’s lair.

    But not as far back as being dead, she reminded herself.

    Yes, this wasn’t the best deal she had ever made. But it wasn’t the end of her time as a spymaster - that was the important part. It was going to be difficult, but Aeon had every confidence in herself that she could come back from this. Hells, if she hadn’t had that confidence in the first place she wouldn’t even be in a position to deal with Xanathar. Or have been in a position to have a murderer after you.

    There was a tug on Aeon’s coat as Beaky pulled in closer to her. “Are we nearly there?” A group of halflings passed by and the kenku eyed them. “There’s too many sounds and way too much light.”

    Aeon suppressed an eye roll. “It’s not much further now. We’re just-“ She stopped when Deuce tapped her shoulder. The small gold monkey motioned for her to look up, and she followed his gaze, coming to a stop. A small bird flew through the air, its wings flapping in an unnatural way. The sun caught the side of its metallic body, and it glinted for an instant.

    This was one of Aeon’s inventions. Not quite a steel defender, but it would follow orders. She used them to get messages out quickly to her agents around the city. It flew with magic, leaving its wings to flap in ways that could be interpreted by the agents.

    She counted the flaps in her mind. Once. Thrice. Twice quickly.

    “Nine Hells.”

    Beaky chirped nervously. “What’s wrong?”

    “The Greenhow isn’t safe.” Questions, plans, and actions all ran through her mind. There could be any number of reasons why the Greenhow was compromised, but there were two very likely reasons at that moment. Still, she needed more information. But she also needed…

    She looked back down at Beaky. “Change of plans. I’m going to the safe house near Trollskull - do you know the one?” He nodded. “Good. I need you to take a message back to Xanathar and then meet me there.”

    Beaky gulped and looked like he might cry.

    Umberto

    Harlow looked annoyed. Umberto had been waiting with him on a rooftop overlooking the entrance to the Greenhow tavern for nearly four hours. The sun had well set by then, and Umberto was starting to worry more about the rumbling in his stomach than if this Aeon person would actually show up. It didn’t help that there were some delicious smells from the tavern below. He did his best not to focus on it or try to figure out what ingredients he was smelling.

    “Tluning hells, where is she?” Harlow said through gritted teeth. “She must know we’re here.”

    That wouldn’t have surprised Umberto. In fact, he had suspected that from the moment Harlow had brought him up to the rooftop. He had pointed out three other buildings that guardsmen were set up on to keep a lookout for her. Not to mention the other out-of-uniform guards spread out through the street, connecting alleyways, and even in the tavern itself. Umberto couldn’t help but consider this sloppy work. It felt rushed.

    If this Aeon person were half as skilled as Harlow had made her out to be, she wouldn’t need him to point out the guards.

    “Err, perhaps you and I should go into the tavern. Get a change of scenery and keep an eye on things in there.” Plus, Umberto could finally get a bite to eat.

    Harlow looked as if he might protest, but then his shoulders sunk, and he nodded. “Maybe that’s a good idea. You all have things under control up here?”

    The guardsmen all nodded.

    “Good,” he said, then turned and headed for the stairwell door, passing Umberto.

    “We should probably disguise ourselves,” Umberto said. “Err, they know what you look like after all.”

    Harlow’s hand went for his coat pocket, then stopped. “You’re right. I could wear a hood or something?”

    Umberto chuckled, making a note in his head. “I have a disguise kit in my pack downstairs. Come, I will turn you from tulip into a rose.”

    Aeon

    All eyes were on Aeon before she even got to the Greenhow. Just as she wanted.

    The Waterdhavian guards thought all they needed to do was take off their uniforms to blend in, but Aeon could still see it. She could see it in the way they sat, the way they walked, the way they breathed.

    Deception and guile were her skills. They were just pretending like they had them.

    She let out a breath as she touched the first step up to the Greenhow alone. She had a plan. Things were in place. But, like so many things had been in her life, it wasn’t a guarantee. She took the next few steps quickly and flung open the doors to her tavern.

    “Greetings, ladies, gentlemen, and variations thereof!” She threw her hands up in the air as she walked towards the front of the room and the middle of the bar. Everyone turned in the same instant to look at her. She saw eyes she recognized, others she didn’t, and a few that were there to arrest her. One set in particular fell into the former and the latter.

    Hello, Harlow. That disguise won’t work on me. I hope you enjoy the show.

    “Step right up! Not only are all rounds on the house tonight, but I’m selling all the juiciest, most life-ruining secrets of Waterdeep for the low, low price of free!” A few people raised their brows. A few others even stood. One old man who had already a few too many walked straight up to the bar and ordered another drink.

    “Who wants to know which Masked Lords are having affairs? Or which stores are secretly being robbed by a gang of underground goblins? Or better yet, which one of the undercover guards in here is the easiest to pay off?” She said the last one directly to the disguised Harlow.

    To her surprise, this antagonizing worked even faster than she had expected.

    “That’s enough,” Harlow yelled as he stood up from the back table. He ripped off the wig and false nose, tossing them to the floor. The other man at Harlow’s table, also disguised, looked at Harlow with a furrowed brow. “I am placing you under arrest to later stand trial for-“

    “Why wait,” Aeon said, cutting him off. “Deuce! Bring him in!”

    The front doors burst open again, and in walked the magister from earlier that day, Deuce on his shoulders. The little gold monkey battered the bearded man and pulled on his cloak almost as if he were piloting the magister.

    Aeon stepped forward and pulled out an empty chair from a table. “I couldn’t help but notice that there weren’t any magisters among your undercover guards outside.” Guards in uniform and weapons drawn filed into the tavern behind the magister. Aeon responded to this by taking a seat. “So I decided to bring one myself. It is customary here in Waterdeep for magisters to pass sentencing in the moment, isn’t that right, Aumarr?”

    Harlow stared daggers at Aeon but held up a hand to stop the guards.

    Aeon got comfy and put her feet up on the table, crossing them at the ankles. “By all means, proceed with your accusation so the magister can pass judgment.”

    Harlow looked down at the other man at his table, who looked back at him expectantly. For a moment, the aumarr didn’t seem to know what to say. He was sweating. And it wasn’t because of the wig.

    What was your end goal here, Harlow?

    The aumarr straightened up and stepped forward towards the middle of the room. “This woman,” he said, pointing an accusing finger at Aeon. “Is a liar, thief, and manipulator.”

    Aeon chuckled. “Tell the room something they don’t already know.”

    There were a few laughs from the tables.

    “Silence,” Harlow said with a raised voice. “You want me to tell them something they don’t know - how about this? You got yourself in deep with the Xanathar Guild. You… you promised them information but came up short. This infuriated the Xanathar Guild.” He paused. “…and they started making threats! If you didn’t get them what they wanted, something bad was going to happen. But you couldn’t deliver - you were in over your head playing the role of a spymaster in bigger leagues.”

    He turned to face the guards and the magister, a confident grin spreading across his face. “What was she to do? The Xanathar Guild is too big for her to contend with. It wasn’t a problem she could just make go away. Unless she set things into motion to weaken them. Even destroy them.” Harlow began to pace in the small area between tables. “The Xanathar Guild has one big rival. The Zhentarim.” Several people shifted at their tables. “If she could make it so the two factions went to war - her problem might be forgotten about. And if the Zhentarim won, her problem would be completely taken care of. And even if they didn’t, the Xanathar Guild would be weakened to the point that she and her agents could swoop in.

    “So she planted sending stones in her music box trinkets and made sure they ended up in the hands of Xanathar agents so she could track them. She used them to follow her victims to the opportune place and strike.” Harlow seemed to be enjoying his lie. “The first several would just be to start suspicion. Then, she would start leaving calling cards for the Zhentarim - so the Xanathar Guild would piece it together that all of their murdered agents had been killed by their rival.

    “And to really sell it. She used her skills as an artificer to disguise herself with illusions to look like one of the Zhentarim’s most infamous agents. Sliver Thornheart.” Harlow stopped in front of Aeon, looking down at her with a smile like he had already won. “You really thought you could pull all of the strings like a real mastermind. But you’re nothing but a-“

    “No,” came a voice from behind him.

    Harlow looked as if a arrow had struck him in the back. “What?” He said, turning around to face the speaker.

    The man who had been sitting at Harlow’s table took off his own wig and peeled off some fake sideburns. Impressively, the mustache stayed. He stood and let out a sigh.

    “I said no.” He looked at Harlow with a hard gaze. “None of that is true.”

    Umberto

    Umberto looked to the magister. “Please disregard what you just heard. This woman is not part of the murders.” He paused, looking Aeon over. “She may be guilty of other crimes, but not this one.”

    “How dare you,” Harlow said, walking towards him. “You think you can just come here and-“

    Umberto put an opened hand in front of Harlow’s face when the aumarr reached him. He looked past Harlow to Aeon. “Can we speak in private? Perhaps in a back room?”

    Aeon smiled. “I like you.” She gestured to the door behind the bar. “We can use the storage room.” With that she got up, and made for the bar and Umberto followed, moving past Harlow.

    “I’ll not allow this,” Harlow said, sounding more and more like a petulant child. “Guards! Arrest both of them!”

    Before the guards could move further into the tavern, over half the people at the tables stood, each drawing hidden weapons. Umberto froze, as did the guards and Harlow.

    Aeon smiled at Harlow. “You didn’t really think I came unprepared for a fight, did you? Say hello to these agents of the Xanathar Guild. You know, the guild that you claim has it out for me? They’re under orders to protect me. At all costs.” She looked back at Umberto. “Come on. Let’s talk.”

    Umberto couldn’t help but be impressed. This woman was clearly on the wrong side of the law, but he could still admire her complete handle on the situation.

    The storage room was more of a storage closet with a staircase in the back leading down into a darkened basement. It was cramped, but Umberto wasn’t planning on pacing or making a show like Harlow had. He was here for information, and there was plenty of room for that.

    “Err, thank you for agreeing to talk,” he said as she leaned against the opposing wall, arms crossed.

    “Well, you seem to be the only one of the guards that is willing to believe me.”

    He shook his head. “I am not part of the city guard.”

    “Then why are you here?”

    “I am here as a favor to an old friend to help solve the case of these murders. Murders that I am very confident you did not do.”

    She cocked her head. “I’m happy to hear that - trust me, I am. But how can you be so sure?”

    “Because I believe I already know who the murderer is.” The fire was back, and his mind was beginning to clear once again. “Harlow was correct about the music box, yes?”

    Aeon nodded. “I’m not happy that little secret is out, but yes, it’s true.”

    “Err, so you heard what happened the night of the murder?”

    Aeon smiled. “Hey, Beaky,” she called down the stairs.

    An albino kenku emerged from the darkness, his eyes shifting between Aeon and Umberto. He made his way quickly up the stairs and shivered next to Aeon.

    “I need you to repeat the murder one more time,” she said to him - softer than Umberto had been expecting.

    The kenku nodded. A moment later he opened his beak and began producing sounds of two men talking while walking down a street.

    Umberto smiled. “This kenku is able to perfectly recall what he heard on the sending stones.” He looked up at Aeon. “That is very clever.”

    Aeon smiled back and tipped her top hat to him.

    Umberto listened to the kenku mimicry. As he did, he played the scene out in his mind as he had done in the alleyway earlier that day. Connecting the images he had memorized with the sounds of the murder. It played out nearly exactly as he had deduced, with only a few minor differences. When the name of his sister was said, it came as no surprise - in fact, he hadn’t even realized that he had put Sliver in the place of the killer already.

    “Stlarn,” said his sister’s voice, and Umberto smiled.

    “Thank you,” he said as the kenku finished. “And you believed the killer would be coming after you? To stop you from revealing this information?”

    Aeon nodded. “That would be why my tavern is full of Xanathar agents.”

    “Err, a reasonable expectation and,” he paused. “A measured response.”

    “So,” Aeon said. “What do we do now?”

    “Follow me back out there. I am ready to reveal what happened.”

    “Sure,” she said. “Why not? Beaky, you stay here.”

    The kenku looked relieved and nodded.

    Umberto stepped back out into the tense tavern room. Waterdhavian guards stared down Xanathar agents and Harlow still stood in the center of the room. The aumarr stared at Umberto with hate in his eyes. That made Umberto put on a smile he’d seen Brenton wear so often when Umberto was young. It always came before Brenton said, “Let me teach you a lesson.”

    “Aumarr,” Umberto began as he stepped up behind the bar. “You said something that stood out to me earlier today. When talking about the Xanathar Guild and the Zhentarim, you said, ‘ Let the tluining bastards destroy each other, I say.’ This seemed odd to me for an aumarr to say. An aumarr of Waterdeep should want to bring those factions to justice, should they not? No offense to those present in the room.”

    Harlow’s eyes narrowed as he looked around at the Xanathar agents. “What’s your point? Both are a stain on this city. Why should I care how they get brought down?”

    “You see,” Umberto said, wagging a finger towards Harlow. “That’s the thing. I think you do care. I think you care so much you planned it out. And who could blame you? You’re the son of one of the most celebrated members of the Waterdhavian guard - that’s a lot to live up to. But from what I have heard, you’ve fallen short of those expectations.”

    Harlow growled. “Is there a point to this? Or are you just here to insult me?”

    Umberto ignored him. “You decided to step things up. Make a name for yourself that isn’t just because of your surname. You needed something big. Something people would remember for generations. You needed to solve one of Waterdeep’s longest running problems. The Xanathar Guild.”

    Aeon chuckled behind Umberto, leaning against the back counter. “But I thought they were my problem?”

    “That is a good point,” Umberto said with a nod. “The accusations you made about Aeon were very interesting to me. When you started, you sounded unsure of yourself, as if you were coming up with the words as you spoke them. But then, at a certain point, you got onto a roll. The story flowed out of you like you knew it already. It was you that wanted a war between the Xanathar Guild and the Zhentarim. You wanted to weaken the Guild or obliterate them in the process. I wouldn’t even be surprised if you hoped to weaken both factions to the point that you thought you could take both of them down.”

    Harlow was as red as an apple now. Fists clenched. Face twisted in a scowl. “And what? I hired your dead sister to do the killing for me?”

    Umberto felt that thorny vine twist a little, but he ignored the pain. “That was the funny part for me. You had no idea that I would be here. It just so happened that the only Zhentarim agent of renown you had ever gotten up close to had been my sister. That’s why you looked so shocked when we first met. You were already stumbling through a string of bad luck. First Aeon’s music box, then your father calling in someone to do your job, and then the brother of the person you stole the identity of arrives in their place.”

    “None of this is true,” Harlow said.

    Umberto ignored him again. “I’ve heard what happened that night in the alleyway now, thanks to Aeon.” He gestured to the goliath and she made a mocking curtsy. “And again, if it were not for the fact that I grew up with Sliver, no one would have suspected it wasn’t her.” Umberto stared down Harlow. “My sister never swore. She found them to be filler words used by people who didn’t have anything to actually say.”

    Harlow began to shake. “I did not impersonate your-“

    “You must have been so scared when that sending stone fell out of the music box,” Umberto interrupted. “I found it so strange that it was broken and tossed away. But you panicked. You broke it, then realized you couldn’t just leave it, so you put it somewhere you thought no one would ever suspect to look. If you had just left it there it would have been so much easier for you to pin all of this on Aeon. And you realized that. Which is why you started pointing everything you could towards her.”

    “You have no proof!”

    “You’re right,” Umberto said. “I don’t. But you do. When we were on the rooftop, I noticed your hand went for your coat when I mentioned a disguise. When I was applying your wig and nose, I cast a Detect Magic spell and found an aura of transmutation on you. If I had to guess, you have some item that lets you cast True Polymorph.”

    The room went still, and all eyes fell on Harlow. It looked as if the man might suddenly explode with rage. Instead, Harlow seemed to gather himself. He stopped shaking, lowered his shoulders, and let out a long breath. After a moment, he looked up and locked eyes with Umberto. “My biggest mistake was missing that crossbow shot.”

    Aeon laughed. “You’re biggest mistake was that haircut!”

    Harlow pulled a wand out from his coat. Xanathar agents, even some of the undercover guards, moved to stop the man, but he was faster and the spell was instantaneous. Lavender colored smoke flowed from the end of the wand, covering Harlow as he smiled at Umberto. Then, everyone around Harlow was thrown back against the walls of the room as something massive formed in the tavern.

    A shape moved in the smoke. A low growl rumbled through the building as a clawed, skeletal hand appeared. The growing glow of firelight cut through the smoke as the skull of a red dragon came into view. Bits of dead muscle and flesh still hung to the bone, and red glowing firelight filled its empty eye sockets.

    The guards yelled in fear as the red dracolich that had been Harlow readied to strike.

    Aeon

    “Get him, Deuce,” Aeon said as the dracolich began to approach.

    The undead creature’s claws dug into and split the boards she had laid by hand years before. It pulled itself forward as if still trying to understand how its body worked.

    That’s what you get for choosing something showy, you plinth head.

    Deuce leaped from her shoulder, landing on the bar just as Umberto climbed on top of it. It was clear the older man could do magic, but Aeon didn’t know what to expect from him. A moment later, Umberto hunched forward, then threw his arms out with a fearsome roar as he shifted into a large brown bear.

    Somehow, she noted, that makes sense.

    Xanathar agents and city guard sprung into action, weapons at the ready. They charged the dracolich, for whatever good it would do. Aeon commended them for their effort, but those weapons were going to need a magic touch if they were going to be effective. Especially since the dracolich looked as if it planned to take care of them with a swipe of its wings.

    Luckily for them, Deuce had been charging up his energy beam.

    There was a flash of white light as Deuce opened his mouth wider than a real monkey would be able to - and an instant later, a blue beam of magical energy streaked towards the dracolich. In the same moment, the bear that was Umberto leaped into the air, crossing the distance between the bar and the undead creature just after the beam struck.

    The blast from the beam made the dracolich flinch, its head bobbing for a moment - giving the guards and agents their opportunity to strike. As it shook off the attacks, Umberto’s claws connected with the creature’s skull, slicing deep grooves into the bone. The bear landed on its hind legs with a thud that shook the whole tavern and readied for another swing.

    The dracolich that had been Harlow let out an unnatural roar. Somehow, there were bits of Harlow’s voice in the sound. “You’re dead,” came Harlow’s voice. “I’ll kill you all!”

    Aeon clocked Umberto’s next attack and gave a quick whistle to Deuce, who instantly understood, as she flipped a switch on her cane. The crystal in the head of the cane began to glow and charge, humming with energy.

    The dracolich righted itself, sweeping out its wings and tossing the agents and guards into the opposing walls. As it did, it roared at Umberto, fire forming in the back of its skeletal jaw like a raging inferno.

    Umberto responded to this with an uppercut swing of his bear claws. As he swung, Deuce scrambled up the bear’s legs and body, then down his arm, charging another blast. As Umberto struck the lower jaw of the dragon skull, Deuce unleashed another powerful blast - the combined force sending the dracolich’s head up and crashing into the ceiling.

    “You’re paying for all of this damage, Harlow,” Aeon said with a grin as the dracolich tried to pull its nose out of the ceiling. She raised her cane and leveled it like a crossbow, eying the sinew and decaying muscle between the dracolich’s ribs. With three quick pulls of the trigger, the cane fired as many bolts of blue, flaming energy. Each bolt found its mark, disintegrating the bits holding together several of the ribs.

    Umberto seemed to understand what she was going for. He grabbed onto two of the ribs and began to pull with a roar that Aeon could feel in her chest. Bones snapped and muscle tore - and with another whistle, Deuce scurried around Umberto and onto his shoulder. As the ribs parted, Deuce fired another beam - this one sustaining longer than the others - into the dracolich.

    Bone and sinew disintegrated as the beam cut through what had been Harlow. It roared with pain - Harlow’s voice sounding like the most pained part. After a moment, the beam sliced through the dracolich’s spine, severing the creature in half. The lights went out in the skull, and the skeletal form began to collapse.

    Before it could hit the floor, or land on Umberto, the image of the dracolich wavered, replaced by the small form of Harlow - who landed on broken boards with a grunt.

    “No,” Harlow said with a groan. “No!” He tried to get up, but the end of Umberto’s staff pressed down on his back.

    Umberto’s form returned, Deuce still on his shoulder, as Harlow looked up at him. “Guards,” Umberto said. “Take this man away.”

    Umberto

    Umberto enjoyed every bite of breakfast the next morning. Aeon had invited him the night before for a free meal and drinks if he wanted them. He had graciously accepted the food but passed on the drink. Alcohol wasn’t something he liked having in the morning. But, after everything he’d been through the day before, he’d given it serious thought.

    But, as he swirled the last piece of sausage in the yolk of the perfectly cooked eggs, he knew this was all he needed. Good food did wonders for Umberto’s mind, and he felt as if he could enjoy it just a bit more than he had the day before. Things were different. He was different. No, that wasn’t it. He felt like he had over six months before. And that was a feeling he needed.

    Aeon sat down at the table. “How was it?”

    Umberto was still chewing the sausage, but smiled and made a warm sound that clearly said, “it was delicious.” When he finished chewing, he added, “like honey from the hive.”

    “Good,” Aeon said. “I’ll give your compliments to the Chief. They’re an automaton, but I’ll still tell them.”

    Umberto wiped his mouth and mustache with the napkin, then set it over the finished plate. “You certainly cleaned things up quickly.” He gestured to the tavern that looked almost like new. The only hint from the fight with the dracolich were the broken boards of the ceiling.

    “Just one of the plus sides of making all of my staff by hand. I get to decide how fast they work.”

    They laughed, and Umberto noticed an envelope Aeon was holding.

    “So,” Aeon said. “What do you think Harlow’s endgame was with me? Did he really think he could just pin everything on me?”

    Umberto nodded. “I believe so. The reason he didn’t have a magister here was probably so he could toss the place and find enough things to make a story. The guards found a magical dagger on him - no doubt the one he used for the murders. He was probably going to plant it somewhere here in the tavern to make a case for a magister to convict you.”

    “What a plinth head,” Aeon said with a scoff.

    “Indeed.” Umberto eyed the envelope. “Err, may I ask what is in that envelope?”

    “Oh,” Aeon said as if she had forgotten she was holding it. “I wanted to thank you. I had a pretty good plan in place last night, but I don’t know if I could have pulled everything off without you. I for sure couldn’t have gotten the guards to let me go without any extra investigation without you. So,” she trailed off as she put the envelope on the table.

    Umberto went for it, but Aeon held up a hand. “Before you look at it, I need to tell you. Your sister is alive. Don’t ask me how I know, or how I got this information - because you won’t like either of the answers. In that envelope is the location of where she is being held. Do with it what you will.”

    She moved her hand and Umberto found his own moving slower now as he picked up the envelope. The vine began to wilt as a flower of hope began to grow. “You’re sure it is her?”

    “As sure as I can be,” she said as she stood. “Just please, don’t go getting yourself killed. You seem like too nice of a guy for that to happen to you.” She paused for a moment. “Before I go. I heard from one of the guards that this was your first case in six months? That you had given this line of work up?”

    Umberto nodded, having to force himself to look away from the envelope and up at the goliath. “I… I’m still not sure if I will be picking it up again.”

    Aeon gave him a friendly smile. “Well, you should. People like you make being a criminal fun.”

    With that, she walked away, Deuce hopping down from the rafters onto her shoulder.

    For a moment, Umberto let himself think about getting back to work again, full-time. Taking on cases, solving crimes, bringing criminals to justice - everything. And, to his surprise, there was no fear. No anxiety. No mud around his feet holding him back. Yes, he could do this again. He would do this again. But first…

    He picked up the envelope.

    “But first, I have something I need to do.”


    The End


    Umberto Thornheart and Aeon are coming to Idle Champions July 3rd as part of Founders' Day. Keep an eye out for their Champion Spotlights coming later this week!

    Join our amazing community with any of the links below:

    June 25th
    Idle Champions: Peril at the Greenhow, Part Two 
    Posted in Idle Champions.

    Check out the other parts of Peril at the Greenhow:

    Peril at the Greenhow, Part Two

    Umberto

    The crowd was beginning to disperse when Umberto and Harlow arrived at the crime scene. The City Guard had blocked off both ends of the alleyway from onlookers, but that hadn’t stopped several people who had rooms in the inn above the scene from taking a peek. Tall buildings crowded the alley, with about fifteen feet of space from wall to wall. Overflow from the various businesses and inn were haphazardly placed throughout the alleyway, most notably a large stack of crates and barrels near what Umberto assumed was the back door to the inn’s kitchen.

    Aumarr Harlow told him that the clerics had asked to check the body themselves before moving it to make sure there weren’t any curses or arcane traps around it. Unfortunately, the clerics were not able to get to the crime scene for some time, which seemed to irritate Harlow. Umberto found this to be in his favor. The scene may have been cold, as some liked to say, but at least it wasn’t completely cleared and contaminated yet.

    A wagon waited nearby, and the small crowd was beginning to part. Two clerics dressed in white and gold robes moved through the crowd carrying a stretcher between them. On it, covered in a tan sheet, was the body of the victim.

    “Errr, one moment,” Umberto said, pushing past Harlow and through a group of onlookers. “I would like to take a look at the corpse.”

    The cleric, a tabaxi woman with green eyes, gave Umberto an offended look. “It’s fine,” Harlow said from behind him. “Let him look.” She gave Umberto a once over, then looked away.

    Umberto reached for the head of the sheet, then stopped and looked around at the civilians. “This will not be a view of sunshine and flowers. I would recommend those with a poor constitution look away. Just in case.” Several people did so.

    Under the sheet was a tiefling man with red skin, purple hair, and black horns that protruded from the top of his forehead and curled like a ram. His eyes had been closed, most likely by the clerics, but fear and confusion could still be read in the stiffened muscles of his face. He must have been lying in the alley for some time for the muscles to have frozen like that.

    Umberto pulled the sheet down further, and a few gasps came from the crowd. Just where the man’s heart would have been was a jagged, black cavity. It looked like a fissure that had split open the man’s chest, burning away bone, muscle, flesh, and even his leather armor. Umberto leaned closer. The insides were cauterized and nearly unrecognizable.

    “Thank you,” Umberto said, replacing the sheet and stepping back. The clerics nodded, then continued on to the wagon. Umberto didn’t take his eyes off the stretcher as Harlow into view.

    “Find anything?”

    “No,” Umberto said. “Which is why magical weapons are such an annoyance. They are the weeds in a detective’s garden. Come, I want to look at the alley.”

    Guards moved the wooden barricades aside at Harlow’s command. He also handed off Umberto’s pack and told the guard to take it to the inn. The guard offered to take his staff as well, but Umberto waved him off.

    Watching where he stepped, Umberto moved into the alleyway, taking in everything that he saw, as if painting the image on a canvas in his mind. All sounds of the city were cut off as he imagined possible scenarios playing out. Moment after moment, he watched the tiefling die in different ways, noting with each what was wrong and what might have been right.

    “We believe,” Harlow said, snapping him out of his analysis. “The attacker was waiting on the rooftop and got the drop on our victim, Xev Karshar. Xev tried to get his dagger out, but the murderer was too fast and-”

    “No,” Umberto interrupted.

    You’re doing it again, he said to himself, but pushed the thought aside for a moment. The fire was beginning to grow and he didn’t want anything to stop it.

    Harlow stared at him for a moment. “I’m sorry?”

    “That is not what happened.” Umberto moved to another part of the alley and crouched over the dirt. “Our victim dropped something. A bag with some items in it. Did you recover it?”

    “Yes,” Harlow said, not hiding his annoyance. He took out a notepad and cleared his throat. “Leather satchel. Contained one sheathed dagger, rations, fifty feet of hempen rope, and a bag containing six gold, one electrum, and forty silver. Also nearby were six caltrops, a handkerchief with a small Xanathar Guild sigil, and a broken music box.”

    Umberto’s brow furrowed as he looked up at Harlow. “He was just carrying something with the Xanathar Guild sigil on it?”

    “It’s one of their recent calling cards. We’ve found them at several robberies they wanted to take credit for. Our victim was no doubt on his way to his next robbery.”

    “The victims of the other murders,” Umberto said, looking at where the tiefling had been found. “Did they have any underworld ties as well?”

    Harlow nodded. “All of them, we believe, were members of the Xanathar Guild.”

    Umberto stood, brow raised as he took in the scene again.

    “We suspect,” Harlow continued, “that this has been the work of the Zhentarim. That the two factions may be at war and it’s now spilling into the streets. Let the tluining bastards destroy each other, I say,” he said with disgust. “Oh, apologies for the language again.”

    “Forgive me,” Umberto started. “But I do not believe your suspicions to be correct.” Harlow opened his mouth to say something, but Umberto didn’t give him a chance. “The attacker was at the other end of the alleyway when Xev and his friend entered from this side. The friend-“

    Harlow waved a hand. “Friend? What friend?”

    Umberto pointed to a spot near the mouth of the alleyway. “The friend that got away and who your guards did a fantastic job of nearly covering up with their own tracks. As I was saying - the friend got away. Our victim stood his ground, possibly thinking he could delay the attacker. Perhaps they had something Xev thought the attacker was after - it is difficult to know.

    “The murderer rushed him, closing the distance with as few footsteps as possible.” Umberto moved further into the alley. “The murderer cleared their tracks here. They did their best to make it look like dirt had already been there, but see here? They covered it with dirt from this side of the alley, which contains pieces of the red brick of that wall. There are more bits of red there than there should be for just normal foot traffic. And that continues all the way to the other end of the alley.”

    Harlow stared, brow raised and mouth slightly open. When he seemed to catch his breath he shook his head. “Is there anything else we’ve missed?”

    “Indeed,” Umberto said flatly, then marched back to where the victim had been murdered. That sparking flame in his chest was becoming a roaring fire. He approached the stack of crates next to the inn, but specifically one of the barrels. “These were a night time delivery?” He unsheathed his skinning knife.

    “Yes,” Harlow said, catching up to him. “The owner of the inn has been begging us to let him bring these in all morning.”

    Umberto made quick, arcane gestures with his open hand as he whispered words to the Weave, casting Detect Magic on one of the barrels. When nothing came up, he continued.

    “Well,” he said, sticking the tip of the knife under the lid. “It’s a good thing you didn’t.” With a quick flick the lid popped off and he tossed it to the ground. Pickles bobbed in a thick brine, the stench of which was overpowering. Still, Umberto couldn’t help but smile. “These have been opened already.” He ran his hand over the edge of the barrel where the seal had already been cut. Then, without another word, Umberto took off his jacket, rolled up his sleeve, and stuck his arm in the barrel of pickles.

    Harlow watched with a confused expression. “What are you-“

    “Ah,” Umberto said when he found something that was not a pickle. He pulled out his arm and put half of a sending stone in Harlow’s hand. “Here,” he said, then stuck his hand in again. After a few more moments he retrieved the other half. He handed it to Harlow. “You there,” he called to a guard. “Tell the innkeeper they can collect their shipment now.”

    Harlow looked down at the two halves of the sending stone he held in his hands. The man looked shocked, more so than Umberto was expecting. He noted that, but before he could say anything Harlow began digging through his satchel. After a moment he retrieved a scuffed-up music box. He handed the sending stone pieces to Umberto

    “Errr,” Umberto started. It was his turn to be surprised. “Why do you have that on you?”

    “I was following up on a lead earlier,” he said as he examined the music box. He seemed to find something and pressed in on one of the sides. A hidden compartment opened. “I knew it.” He took the pieces back from Umberto and slotted them into the compartment.

    “Care to explain, Aumarr?”

    Harlow smiled. “Time to bring in a suspect.”

    Aeon

    Aeon stood on a rooftop overlooking one of the open markets of Waterdeep. This area was called the Court of the White Bull, though she wasn’t sure why. Caravans who had recently come through the River Gate usually made a stop here to quickly sell some wares before finding a place to settle for the night. It was also common for livestock to be sold there, which was treating her to a lovely aroma she was eager to get away from.

    Also common here were Xanathar Guild thieves looking for easy targets - whether they be customers or vendors.

    An hour earlier, she had instructed a few of her agents at the River Gate to place a few modified sending stones in some of the caravan carts as they came through. These were part of a new invention she had been working on. The modified sending stones were magically connected to a spyglass and earpiece that all together made it so she could look in the direction of a sending stone and hear only what was being said around that stone.

    With the ones placed by the agents, and a few scattered around by Deuce, Aeon would be able to perfectly track a Xanathar Guild agent. Now, she just needed one to slip up enough to out themselves.

    “I can’t go lower than twenty gold,” said a merchant she had her spyglass on.

    She groaned and lowered the spyglass. “Everyday life is just so boring,” she said to Deuce, who was doing a handstand on the edge of the roof. He had been getting restless for the last half-hour. She couldn’t blame him. It had been a while since she had done her own work like this. That’s what she had agents for. But still, there was a charm to spy work like this that gave her a thrill.

    She smiled at the mechanical monkey. “Bored?”

    Deuce nodded, still doing a handstand.

    “Why don’t you go fetch me a shiny red apple from down there? Just don’t get caught.”

    Deuce flipped right side up, nodding quickly. He didn’t have the ability to smile, but she could tell he was happy.

    “Off you go,” she said with a wave, and the steel defender was off. He slid down a slant of the roof, then bounced off and landed on one of the awnings of a vendor. From there Aeon watched Deuce through the spyglass as he hopped from stall to stall.

    “-they entered Skullport this morning,” said a voice that snapped Aeon’s attention away from Deuce.

    She brought the spyglass back down to a small gap between stalls.

    “Are you kidding,” said the same voice. “Xana-“

    Another voice hushed the first, which helped Aeon find the two people talking.

    They were dressed in nondescript clothing - no armor or weapons that Aeon could see, but she was sure was there.

    “I know you’re new at this,” said the human in a long coat. “But you can’t just go around talking about guild business like no one is listening.” They each looked around at the flow of people around them. “Someone is always listening.”

    Aeon smiled.

    “Sorry,” said the other. He turned to look behind them and Aeon caught a pointed ear under his neck length amber hair.

    “Come on,” said the human. “Let’s get out of here. We can hit one of the other markets.”

    The two men began making their way through the crowds of people. Fairly quickly Aeon put together which direction they were heading towards. There was an alleyway in the direction they were heading, which gave Aeon a perfect place to intercept.

    “Uh,” said the elf. “Do you feel like we’re being-“

    Aeon fell like a feather, landing toes first on the dirt of the alleyway. The two men started, hands each going for their hidden weapons.

    “That won’t be necessary,” she said, raising a hand. As a goliath, she towered over the two thieves - a fact that did not seem lost on them as they froze in place. “I’m not here to hurt you. In fact I want you to leave happy and healthy.”

    The human’s eyes shifted, looking for a way out, then came back to Aeon. “Why?”

    “Because I want you to take a message to your boss and arrange a meeting with him.”

    The human’s hand went fully for his weapon, but did not draw it. “And what makes you think I would do that?”

    “Because,” Aeon said as Deuce jumped onto her shoulder and handed her a very shiny red apple. “I know who killed Xev Karshar.” She took a big, loud bite of the apple.

    Umberto

    Harlow wouldn’t say more about who the suspect was and insisted Umberto wait for him at the inn. Umberto was going to protest, but felt he had already pushed the aumarr enough already.

    Umberto’s pack was waiting for him in the room when the City Guardsmen opened the door for him. The guardsmen had escorted him the entire way from the crime scene to the door - which Umberto felt was unnecessary. He was sure Harlow had given the direct order to make sure Umberto didn’t run off to investigate further. The druid was only mildly offended, since Harlow wasn’t wrong in his assumption.

    The guard gave him a nod, then closed the door, giving Umberto the closest he’d come to silence since arriving in the city.

    The inn, named the Galloping Minotaur, was probably a magnificent inn at one time. The decor and furnishings were nearly two decades out of date and looked as if there had been very little upkeep. Perhaps the owners assumed what worked once would always work. Luckily, this wasn’t something that really bothered Umberto outside of noticing it. As long as he had a warm bed and a roof over his head, Umberto was happy.

    The room was the perfect size for a single person. There was a bed, a wardrobe, and a nice desk with a cushioned chair. A window on the opposite side of the room looked out onto Copper Street.

    He set his pack on the bed and moved to the window. The city was alive on the street below, people coming and going - moving about their day. It was moments like these during the early parts of a case that he couldn’t help but wonder if one of them was the killer. Or the next victim.

    A sigh escaped him and he turned his back on the window.

    Rummaging through his pack, being sure to not let the salmon touch the blankets, he found his notebook and emerald pen. Both had been a gift from a special someone nearly a decade before and both served him well still. The notebook was able to be refilled with fresh paper and the full ones placed neatly on a shelf back home. There was nothing magical about that, but the pen itself was the real key.

    Anyone who looked through his notebook would simply find blank pages. But, when Umberto spoke a key phrase the dark green ink of the pen would slowly seep into the paper. This made it so he was never worried about what he could write in its pages about a case. The information was safe.

    He took a seat at the desk and opened the notebook to a fresh page. It had been over six months since he had written in the notebook, let alone opened it. This gave him pause for a moment. But, he felt that thrill of the case inside him once more. He smiled, leaned forward to write the first note, and a crossbow bolt struck the wall next to his head.

    It took a moment for him to register that he’d heard the sound of glass shattering an instant before the bolt hit the wall. His head swung to look at the window and the jagged hole punched in one of the panes. His eyes focused on the broken glass, then past it, across the street, and to the hooded figure lowering a crossbow on the opposing rooftop.

    They were dressed completely in black leathers with a matching block cloak, the hood pulled far enough that Umberto couldn’t get a good look at them. Despite that, it was obvious they knew their attack had missed, spinning quickly and vanishing over the slanted roof.

    Umberto flew out of the chair, a plan forming in his mind. A few quick calculations and he was moving towards the window. Arcane words flowed out of him, connecting with the gestures his hands made, and a grasshopper’s hind leg that was tucked into his components pouch. He picked up speed as he finished casting the Jump spell and let the bear start to take over.

    A druid’s wildshape varied from druid to druid. Some moved in and out of shapes - changing what type of animal they became based on the situation. Others, like Umberto, had a preferred shape. Some said they just had a particular connection to that animal. Others were just more comfortable in that form. For Umberto, however, it felt more like it was a form that had always existed inside him. One that needed to come out, especially in times of anger.

    And after an attempted assassination, Umberto didn’t think he’d be able to stop the bear from coming out even if he’d tried to.

    Umberto’s skin and clothes morphed, moving as if seen through a murky glass, then refocused into the brown fur of a bear. He leapt, arms up and shielding his face, as he crashed through the window - the power of his spell propelling him forward. By the time he’d reached the zenith of his jump he was in full bear form, roaring as he hit the roof of the opposing building.

    The bear scrambled for a moment until it was able to get its claws into the tiles of the roof. Once stable, it pulled itself up and over the top of the roof. Its eyes instantly landed on the cloaked assassin, running down the line of rooftops on the other side. The bear let out another roar and flung itself forward, landing in a full, four-legged charge.

    Crossing three buildings and a small leap across an alleyway, the bear was gaining speed on the assassin. In its head it was making plans for what it was going to do to the assassin when it caught up, but Umberto held those thoughts at bay.

    One thing at a time, Umberto told the bear.

    For a moment, the bear lost sight of the assassin as they dipped down below a rooftop. As it sped closer, the assassin appeared again as they leapt high into the air, crossing another street. The bear grinned, sure it could make that jump again, but Umberto was unsure if the spell would still be active.

    The assassin landed just as the bear reached the last rooftop. They stood, turned to look back, and the wind caught their hood, sweeping it off their head.

    Sliver Thornheart locked eyes with the bear as it was about to leap. Umberto’s heart jumped into the bear’s throat, throwing off its stride and positioning - its hind paws slipping on the edge of the roof. The bear fell with a roar, breaking a set of window shutters, tumbling over the banister of a balcony, and crashing through an awning onto the pavement below.

    The bear receded, leaving Umberto overcome with pain and confusion. People on the street rushed to his aid, but all of their voices were drowned out in his mind. He looked up, through the hole in the awning, at where his sister had stood moments before.

    “Impossible.”

    Aeon

    “And why are you so willing to freely give this information to the mighty Xanathar?” The mighty Xanathar said, all eleven eyes on Aeon.

    Aeon had never been up close with Xanathar before. Any dealings they had in the past were done through intermediaries - whether that be agents talking to each other, or messengers between them. She had also never been up close to a beholder before. Both of these facts together made her slightly uneasy as she stood in the audience chamber of the Xanathar Guild.

    Xanathar was a blue beholder with tan, rough skin around its mouth of pointed teeth. Aeon estimated that its ball-like body was about ten feet in diameter, which was mostly taken up by its large mouth and massive, central gold eye. The top of its head/body were ten wiry eyestalks, each ending in an eye with a gold globe and either a red or green iris. Occasionally, these eyes flicked to other parts of the large room, or to Deuce on her shoulder, or to Beaky standing beside her. The central eye, the one that dispelled all of the magic Aeon had on her, stayed fixed on her.

    Next to Xanathar was a large, ornate fish bowl on a pedestal. Inside the bowl swam a goldfish. Xanathar’s prized pet, Sylgar.

    Aeon stood a little straighter. “I didn’t say I was giving the information freely.”

    There was something about the way Xanathar bobbed as it floated in the air that denoted annoyance. Its single brow moved in a way that, if he’d had two eyes, would have had one brow higher than the other. “How much do you want?” It then adjusted so that the way it floated to hold up its chin towards her. “The mighty Xanathar is rich, but I have my limits.”

    “I don’t want money,” Aeon said. “I want protection.”

    All eleven eyes refocused on her. “Protection?”

    “From the murderer,” she said, shifting a little. “The murderer knows someone was listening and I don’t think it will take them long to figure out who. In exchange for the information I want you to assign some of your agents to watch out for me. If an attempt is made on my life, they step in and defend me to the best of their abilities.”

    Xanathar furrowed its single brow. “Why not just have some of your agents protect you?”

    “My agents are spies,” Aeon said. “They’re trained in how to stay out of sight and escape without being seen. Fighting a murderer isn’t something I look for when I hire people.”

    Xanathar smiled. “Maybe you should have thought about that ahead of time, like the Mighty Xanathar did. The mighty Xanathar’s agents are the best in Waterdeep!”

    “I have no doubt,” she said, placating the beholder. “Which is why I would feel so much safer knowing the mighty Xanathar’s very best had my back.”

    “You would be the safest!” It took its main eye off Aeon as it struck a pose and she could instantly feel her magic rush back to her. A moment later it looked back with a wicked grin. Besides the dread of feeling her magic cut off again, the grin gave her a sinking feeling. “But, the mighty Xanathar wants more than just this information.”

    Aron raised a brow. “What else do you want?”

    “How long do you want protection?”

    “Until the murderer is caught or killed.”

    Xanathar thought for a moment. Then it straightened up, floating just a little bit higher. “The mighty Xanathar wants any information you have on the Zhentarim as well as any new information you gather until the murderer is caught or killed.”

    Aeon held her composure. It took everything in her not to react in some way, but she’d trained too much to let her body betray her like that. She had a lot of information about the Zhentarim. And that information was supposed to make her quite a bit of money from more than one source - the most lucrative being the Xanathar Guild. She ran a few calculations in her head as the beholder turned to its goldfish.

    “Are you doing all right in there, Sylgar?” It had all, but three eyes on the fish - the other three still on Aeon. “Don’t worry, we’ll get you fed and back in your bigger bowl soon.”

    “All right,” Aeon said. “I’ll arrange for an agent to bring the information I have later tonight.” She drew in a long breath. “Anything else I turn up during this time will be reported to you immediately.”

    It was just information. It was just money. She could deal with losing both. What she couldn’t deal with was her soul being destroyed by some murderer named Sliver Thornheart.

    Xanathar’s large mouth split into a pointed tooth smile. “You are very wise to take the mighty Xanathar’s deal! Now,” it said, floating down a little closer. “Who is killing my agents?”

    Aeon turned to Beaky. “I think it’s better that you hear it. Come on, Beaky.”

    The kenku wrung his hands. He’d told her he was very, very nervous about going with her to see Xanathar. He barely left the hideout as it was. She’d made it worth his while with a big sack of gold and the promise of a more comfortable bed and armchair in the hideout. Still, she could see the regret on his face for taking the deal.

    Beaky stepped forward and Xanathar narrowed its central eye.

    “This tiny bird saw the murder?”

    “No,” Aeon said, moving Beaky in front of her and putting her hands on his shoulders. She saw a mother do that with her child once to calm him down and hoped it had the same effect for the kenku. “He heard it.” She looked down at Beaky. “Repeat for him what you repeated for me.”

    Beaky nodded, sheepishly. He then turned to look up at the floating beholder, straightened up a little, then started mimicking the sounds of the murder. Xanathar seemed surprised at first to hear the accurate sounds of its agents and the alleyway - even looking around at one point with its eyestalks as if expecting to see them in the room.

    After the initial surprise, Xanathar listened intently to what Beaky was mimicking. As the scene played out, it even began to float a little closer, turning its large, ball-like form as if to hear it better.

    “Sliver Thornheart,” mimicked Beaky.

    Xanathar pulled back suddenly, a look of disgust on its face. It opened its mouth to say something, but Aeon held up a hand to let the kenku continue. The scene played out, the sound of the murder, the discovery of the sending stone, and the voice saying, “You’re next.”

    Xanathar’s face turned to a sneer. “You’re little bird friend is wrong,” it said. “Or Xev wasn’t seeing things correctly.”

    Aeon raised a brow. “You know who this Sliver Thornheart is?”

    Xanathar nodded, which for him moved its whole form. “She was a Zhentarim agent.” The name of the rival faction was thick with disdain.

    Aeon took her hands off of Beaky’s shoulders and the kenku rushed to get behind her. “I’ve never heard of her.”

    “She left Waterdeep a year before you arrived. They had her doing all sorts of secret missions around the Sword Coast. But not so secret that the mighty Xanathar didn’t know about it.” It raised himself up a little higher again. “It is believed that she died several months ago outside of Luskan.”

    Aeon thought this over for a moment. “She could have been revived somehow. Unless something happened to her soul, like Xev.”

    Xanathar shook its form as if shaking its head. “She’s not dead,” it said with a knowing smile.

    “Then why are you so sure it wasn’t her?”

    “Because,” it said, smile growing. “She’s been my prisoner in Icewind Dale for the last four months. And I know for a fact she’s there right now.”


    Continue on to Part 3!

    Join our amazing community with any of the links below: